Bloxodes

All 98 Status Effects in Creatures of Sonaria: Stacking, Recovery, and Combat Rules

Updated on (9 days ago)

Status effects are the temporary buffs and debuffs that shape every fight and survival run in Creatures of Sonaria. Bleed stops your regen until you stand still, Fortify wipes most debuffs for a short immunity window, and blizzard hypothermia punishes anyone who stays out in the open. Each card here covers what an effect actually does, how its stacks behave, and the fastest way to shake it off. Creature resist tables and ability-application pages live elsewhere: this reference is about the ailments themselves.

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Showing 86 of 98 items.

Section

Combat Debuffs

17 items

Damage-over-time and direct combat penalties from bites, breath attacks, and ability procs. Most DoTs stop HP regen or add timed damage. Laying down stops HP loss from bleed, burn, and poison even while stacks remain, which makes posture part of your recovery plan.

Bleed Status

Classic DoT debuff that punishes movement and stops passive healing until you stop and recover.

Type
Debuff
Availability
Always
Primary effect
Stops HP regen and deals 2 damage per stack.
Stacking
Stacks with itself.
Recovery
Heal by sitting, laying down, or standing still; moving blocks healing.
Common sources
Melee bites, breath abilities, Bad Omen proc
Related effects
Deep Wounds blocks bleed healing

Burn Status

Heat DoT that ramps regen loss with stacks and often pairs with Ashy Lungs stamina pressure.

Type
Debuff
Availability
Always
Primary effect
Scales HP regen debuff by 10% per stack (10 stacks disables regen); deals 0.025% max HP every 3s plus 0.1% per extra stack.
Stacking
Stacks with itself.
Recovery
Stand still, sit, or lay down; also applies Ashy Lungs.
Common sources
Melee burn, Defensive Burn, Fire Breath
Related effects
Ashy Lungs

Poison Status

Stamina-draining DoT whose real drain is stamina loss per tick, not regen reduction.

Type
Debuff
Availability
Always
Primary effect
Deals 0.2% max HP base plus 0.05% per stack every 3s; drains 0.35% stamina per stack each tick (UI regen text is misleading).
Stacking
Stacks with itself.
Recovery
Sit, lay down, or stand still; Muddy doubles heal rate.
Common sources
Melee poison, breath poison
Related effects
Sickly (similar drain feel)

Frostbite Status

Cold ailment that taxes hunger, stamina recovery, and bite speed rather than immobilizing you.

Type
Debuff
Availability
Always
Primary effect
+10% hunger drain, -25% stamina regen, and +2.5% bite cooldown per stack.
Stacking
Stacks with itself.
Recovery
Standard ailment healing; distinct from Freeze and Hypothermia.
Common sources
Seasonal snow, Frostbite Attack, Minty food buff
Related effects
Hypothermia, Freeze

Necropoison Status

Escalating poison that shifts from visual tint to control inversion and ability lockout.

Type
Debuff
Availability
Always
Primary effect
1+ stacks tint screen; 7+ adds confusion chance; 10+ disables active abilities (Controls 1–6).
Stacking
Stacks with itself.
Recovery
Standard ailment healing.
Common sources
Melee necropoison, breath abilities
Related effects
Confusion Status, Tunnel Vision

Injury Status

Movement slow that stacks heavily and caps at 99 for long fights.

Type
Debuff
Availability
Always
Primary effect
-0.75% movement speed per stack across walk, sprint, and flight (not jump or dart); cap 99 stacks.
Stacking
Stacks up to 99.
Recovery
Standard ailment healing.
Common sources
Melee injury, Earthquake ticks, Bad Omen proc
Related effects
Aftershock (Earthquake follow-up)

Ashy Lungs

Burn companion debuff that adds stamina regen pressure on top of burn damage.

Type
Debuff
Availability
Always
Primary effect
-20% stamina regeneration.
Stacking
Non-stacking.
Recovery
Clears when burn and source effects end.
Common sources
Burn Status side effect, volcanic eruption disasters
Related effects
Burn Status

Bad Omen

Regen curse that can explode into another serious ailment if you fail to cleanse it.

Type
Debuff
Availability
Always
Primary effect
-25% health regeneration per stack; when fully healed can proc a random major ailment bundle.
Stacking
Stacks with itself.
Recovery
Heal all stacks to avoid random proc.
Common sources
Specific curse abilities
Related effects
Bleed, Burn, Frostbite, Poison, and others

Corrosion Status

DoT that also crushes effective weight, making you hit softer and take more from similar-weight foes.

Type
Debuff
Availability
Always
Primary effect
0.5% max HP tick regardless of stacks; -7% weight base plus -1% per stack up to -97.5% at 90 stacks.
Stacking
Stacks up to 90.
Recovery
Sit, lay down, or stand still.
Common sources
Melee corrosion, breath corrosion
Related effects
Weight-based damage tradeoffs

Deep Wounds Status

Anti-heal gate that stops bleed recovery until the wound effect clears.

Type
Debuff
Availability
Always
Primary effect
Blocks bleed status healing and regeneration entirely.
Stacking
Non-stacking.
Recovery
Wait for stacks to expire via standard decay.
Common sources
Melee Deep Wounds abilities
Related effects
Bleed Status

Disease Status

Sustain debuff that keeps draining needs and regen even if you keep moving.

Type
Debuff
Availability
Always
Primary effect
+1.5% hunger and thirst depletion per stack; -15% HP and stamina regen.
Stacking
Stacks with itself.
Recovery
Heals even while moving.
Common sources
Melee disease, Bad Omen proc
Related effects
Sickly Status

Drowsy Status

Combat slowdown that makes your bites land less often.

Type
Debuff
Availability
Always
Primary effect
Reduces bite attack speed.
Stacking
Varies by source.
Recovery
Standard ailment healing.
Common sources
Sleep-related abilities
Related effects
-

Fear Status

Panic debuff that cuts damage but makes you run faster; not the same as Scared.

Type
Debuff
Availability
Always
Primary effect
-45% damage and +35% movement speed.
Stacking
Varies by source.
Recovery
Standard ailment healing.
Common sources
Cause Fear ability
Related effects
Scared Status (different effect)

Heartbroken Status

Anti-support debuff that shuts off outside heals while native regen still works.

Type
Debuff
Availability
Always
Primary effect
Blocks all external healing except native HP regen.
Stacking
Varies by source.
Recovery
Standard ailment healing.
Common sources
Social or event abilities
Related effects
Healing Pulse Status

Radiation Status

Low DoT that mainly strips your ailment resistances so other debuffs land harder.

Type
Debuff
Availability
Always
Primary effect
0.5% max HP tick; reduces positive ailment block % nonlinearly up to 99% at 99 stacks.
Stacking
Stacks up to 99.
Recovery
Standard ailment healing.
Common sources
Melee radiation, breath radiation
Related effects
Ailment resistances

Scared Status

Cower-driven debuff with a bigger damage cut and smaller speed boost than Fear.

Type
Debuff
Availability
Always
Primary effect
-50% damage and +25% movement speed; 10 stacks from Cower pose for 10 seconds.
Stacking
10 self-applied stacks from pose until movement.
Recovery
Stacks persist until you move after cowering.
Common sources
Cower pose
Related effects
Fear Status (different effect)

Sticky Teeth Status

Single-application bite slow that cannot be stacked for extra delay.

Type
Debuff
Availability
Always
Primary effect
+65% bite cooldown; does not stack or reapply.
Stacking
Non-stacking, non-reapplicable.
Recovery
Wait for effect to expire.
Common sources
Sticky-related melee abilities
Related effects
-
NameDescriptionTypeAvailabilityPrimary effectStackingRecoveryCommon sourcesRelated effects
Bleed StatusClassic DoT debuff that punishes movement and stops passive healing until you stop and recover.DebuffAlwaysStops HP regen and deals 2 damage per stack.Stacks with itself.Heal by sitting, laying down, or standing still; moving blocks healing.Melee bites, breath abilities, Bad Omen procDeep Wounds blocks bleed healing
Burn StatusHeat DoT that ramps regen loss with stacks and often pairs with Ashy Lungs stamina pressure.DebuffAlwaysScales HP regen debuff by 10% per stack (10 stacks disables regen); deals 0.025% max HP every 3s plus 0.1% per extra stack.Stacks with itself.Stand still, sit, or lay down; also applies Ashy Lungs.Melee burn, Defensive Burn, Fire BreathAshy Lungs
Poison StatusStamina-draining DoT whose real drain is stamina loss per tick, not regen reduction.DebuffAlwaysDeals 0.2% max HP base plus 0.05% per stack every 3s; drains 0.35% stamina per stack each tick (UI regen text is misleading).Stacks with itself.Sit, lay down, or stand still; Muddy doubles heal rate.Melee poison, breath poisonSickly (similar drain feel)
Frostbite StatusCold ailment that taxes hunger, stamina recovery, and bite speed rather than immobilizing you.DebuffAlways+10% hunger drain, -25% stamina regen, and +2.5% bite cooldown per stack.Stacks with itself.Standard ailment healing; distinct from Freeze and Hypothermia.Seasonal snow, Frostbite Attack, Minty food buffHypothermia, Freeze
Necropoison StatusEscalating poison that shifts from visual tint to control inversion and ability lockout.DebuffAlways1+ stacks tint screen; 7+ adds confusion chance; 10+ disables active abilities (Controls 1–6).Stacks with itself.Standard ailment healing.Melee necropoison, breath abilitiesConfusion Status, Tunnel Vision
Injury StatusMovement slow that stacks heavily and caps at 99 for long fights.DebuffAlways-0.75% movement speed per stack across walk, sprint, and flight (not jump or dart); cap 99 stacks.Stacks up to 99.Standard ailment healing.Melee injury, Earthquake ticks, Bad Omen procAftershock (Earthquake follow-up)
Ashy LungsBurn companion debuff that adds stamina regen pressure on top of burn damage.DebuffAlways-20% stamina regeneration.Non-stacking.Clears when burn and source effects end.Burn Status side effect, volcanic eruption disastersBurn Status
Bad OmenRegen curse that can explode into another serious ailment if you fail to cleanse it.DebuffAlways-25% health regeneration per stack; when fully healed can proc a random major ailment bundle.Stacks with itself.Heal all stacks to avoid random proc.Specific curse abilitiesBleed, Burn, Frostbite, Poison, and others
Corrosion StatusDoT that also crushes effective weight, making you hit softer and take more from similar-weight foes.DebuffAlways0.5% max HP tick regardless of stacks; -7% weight base plus -1% per stack up to -97.5% at 90 stacks.Stacks up to 90.Sit, lay down, or stand still.Melee corrosion, breath corrosionWeight-based damage tradeoffs
Deep Wounds StatusAnti-heal gate that stops bleed recovery until the wound effect clears.DebuffAlwaysBlocks bleed status healing and regeneration entirely.Non-stacking.Wait for stacks to expire via standard decay.Melee Deep Wounds abilitiesBleed Status
Disease StatusSustain debuff that keeps draining needs and regen even if you keep moving.DebuffAlways+1.5% hunger and thirst depletion per stack; -15% HP and stamina regen.Stacks with itself.Heals even while moving.Melee disease, Bad Omen procSickly Status
Drowsy StatusCombat slowdown that makes your bites land less often.DebuffAlwaysReduces bite attack speed.Varies by source.Standard ailment healing.Sleep-related abilities-
Fear StatusPanic debuff that cuts damage but makes you run faster; not the same as Scared.DebuffAlways-45% damage and +35% movement speed.Varies by source.Standard ailment healing.Cause Fear abilityScared Status (different effect)
Heartbroken StatusAnti-support debuff that shuts off outside heals while native regen still works.DebuffAlwaysBlocks all external healing except native HP regen.Varies by source.Standard ailment healing.Social or event abilitiesHealing Pulse Status
Radiation StatusLow DoT that mainly strips your ailment resistances so other debuffs land harder.DebuffAlways0.5% max HP tick; reduces positive ailment block % nonlinearly up to 99% at 99 stacks.Stacks up to 99.Standard ailment healing.Melee radiation, breath radiationAilment resistances
Scared StatusCower-driven debuff with a bigger damage cut and smaller speed boost than Fear.DebuffAlways-50% damage and +25% movement speed; 10 stacks from Cower pose for 10 seconds.10 self-applied stacks from pose until movement.Stacks persist until you move after cowering.Cower poseFear Status (different effect)
Sticky Teeth StatusSingle-application bite slow that cannot be stacked for extra delay.DebuffAlways+65% bite cooldown; does not stack or reapply.Non-stacking, non-reapplicable.Wait for effect to expire.Sticky-related melee abilities-

Section

Control & Mobility Debuffs

18 items

Effects that limit movement, flight, actions, vision, or resource intake. Hard locks like Freeze and Paralyze need cleanses or patience. Realm hazards often clear once you leave the zone.

Blurred Vision

Screen blur that makes targeting and awareness harder.

Type
Debuff
Availability
Always
Primary effect
Blurs the player's screen.
Stacking
Varies by source.
Recovery
Standard ailment healing.
Common sources
Bad Omen proc, vision abilities
Related effects
Tunnel Vision, Inked Status

Broken Legs Status

Hard mobility lock that removes jump, dart, and flight tools.

Type
Debuff
Availability
Always
Primary effect
Disables dart, jump, and flight.
Stacking
Varies by source.
Recovery
Standard ailment healing.
Common sources
Leg-break melee abilities
Related effects
Torn Ligaments

Confusion Status

Control scramble that flips inputs and movement feel.

Type
Debuff
Availability
Always
Primary effect
Periodically inverts controls and disorients movement.
Stacking
Varies by source.
Recovery
Standard ailment healing.
Common sources
Confusion abilities, Necropoison at 7+ stacks
Related effects
Necropoison Status, Shock Status

Freeze Status

Immobilizing cold that grounds flyers and heavily slows ground movement.

Type
Debuff
Availability
Always
Primary effect
Grounds fliers, blocks flight and takeoff, and -75% walk and sprint speed.
Stacking
Varies by source.
Recovery
Heals over time even while moving.
Common sources
Freeze abilities, seasonal cold
Related effects
Frostbite Status, Hypothermia

Gale Status

Knockback-style slow applied after Gale ability contact.

Type
Debuff
Availability
Always
Primary effect
Decreases overall movement speed.
Stacking
Varies by source.
Recovery
Standard ailment healing.
Common sources
Gale ability hits
Related effects
Slowed Status

Inked Status

Aquatic vision obscuring effect from Glowleaf contact.

Type
Debuff
Availability
Realm (Aquatic)
Primary effect
Obfuscates player vision.
Stacking
Varies by source.
Recovery
Standard ailment healing.
Common sources
Glowleaf plants in Aquatic Realm
Related effects
Blurred Vision, Love Struck

Paralyze Status

Root effect that still lets you bite but removes movement and turning.

Type
Debuff
Availability
Always
Primary effect
Freezes target in place for several seconds; attacks still work but movement and turning stop.
Stacking
Timed effect.
Recovery
Wait out paralysis duration.
Common sources
Paralyze abilities
Related effects
Stunned

Shock Status

Movement jitter debuff that makes precise control unreliable.

Type
Debuff
Availability
Always
Primary effect
Causes erratic, unpredictable movement.
Stacking
Varies by source.
Recovery
Standard ailment healing.
Common sources
Electric shock abilities
Related effects
Confusion Status

Shredded Wings

Anti-flight debuff that drops airborne targets immediately.

Type
Debuff
Availability
Always
Primary effect
Disables flight and forces flying creatures to drop.
Stacking
Varies by source.
Recovery
Standard ailment healing.
Common sources
Wing-shred abilities, Bad Omen proc
Related effects
Broken Legs Status

Slowed Status

Flat movement slow applied by abilities and traps.

Type
Debuff
Availability
Always
Primary effect
-20% all movement speed.
Stacking
Temporary.
Recovery
Standard ailment healing.
Common sources
Slow abilities, traps
Related effects
Gale Status, Sticky Trap Status

Snow Shield Status

Defensive snow field that protects allies but taxes your own hunger and thirst.

Type
Mixed
Availability
Always
Primary effect
+66.7% hunger and thirst drain while inside your own Snow Shield.
Stacking
While inside shield aura.
Recovery
Leave the shield area.
Common sources
Snow Shield ability placement
Related effects
-

Sticky Tar Status

Hardcore realm hazard that grounds and slows like aquatic kelp tar.

Type
Debuff
Availability
Realm (Hardcore)
Primary effect
Slows movement, prevents takeoff, and disables jumping.
Stacking
While in contact.
Recovery
Leave tar in Hardcore Realm.
Common sources
Tar hazards in Hardcore Realm
Related effects
Tangled Kelp Status

Sticky Trap Status

Trap slow from placed sticky hazards.

Type
Debuff
Availability
Always
Primary effect
Applies a movement slow.
Stacking
Varies by source.
Recovery
Standard ailment healing.
Common sources
Sticky Trap ability
Related effects
Slowed Status

Stunned

Ability lockout that stops active skill use for a short window.

Type
Debuff
Availability
Always
Primary effect
Disables active abilities.
Stacking
Timed effect.
Recovery
Wait out stun duration.
Common sources
Stun abilities
Related effects
Paralyze Status

Tangled Kelp Status

Aquatic realm hazard slow from kelp contact.

Type
Debuff
Availability
Realm (Aquatic)
Primary effect
Decreases movement speed.
Stacking
While touching kelp.
Recovery
Leave kelp in Aquatic Realm.
Common sources
Kelp hazards in Aquatic Realm
Related effects
Sticky Tar Status

Torn Ligaments

Stacking leg injury that slows walking and drains stamina or glide recovery.

Type
Debuff
Availability
Always
Primary effect
-10% stamina and glide regen per stack (up to 10); -50% walk speed while any stacks remain.
Stacking
Stacks up to 10.
Recovery
Stacks decay naturally over time without sitting.
Common sources
Ligament Tear melee
Related effects
Broken Legs Status

Tunnel Vision

Peripheral vision loss that narrows what you can see on screen.

Type
Debuff
Availability
Always
Primary effect
Darkens screen edges.
Stacking
Varies by source.
Recovery
Standard ailment healing.
Common sources
Necropoison high stacks, vision abilities
Related effects
Blurred Vision

Urchin Sickness

Aquatic hazard that blocks all food and water intake until cleared.

Type
Debuff
Availability
Realm (Aquatic)
Primary effect
Prevents eating and drinking.
Stacking
While afflicted.
Recovery
Standard ailment healing after leaving urchins.
Common sources
Urchin hazards in Aquatic Realm
Related effects
Sickly Status
NameDescriptionTypeAvailabilityPrimary effectStackingRecoveryCommon sourcesRelated effects
Blurred VisionScreen blur that makes targeting and awareness harder.DebuffAlwaysBlurs the player's screen.Varies by source.Standard ailment healing.Bad Omen proc, vision abilitiesTunnel Vision, Inked Status
Broken Legs StatusHard mobility lock that removes jump, dart, and flight tools.DebuffAlwaysDisables dart, jump, and flight.Varies by source.Standard ailment healing.Leg-break melee abilitiesTorn Ligaments
Confusion StatusControl scramble that flips inputs and movement feel.DebuffAlwaysPeriodically inverts controls and disorients movement.Varies by source.Standard ailment healing.Confusion abilities, Necropoison at 7+ stacksNecropoison Status, Shock Status
Freeze StatusImmobilizing cold that grounds flyers and heavily slows ground movement.DebuffAlwaysGrounds fliers, blocks flight and takeoff, and -75% walk and sprint speed.Varies by source.Heals over time even while moving.Freeze abilities, seasonal coldFrostbite Status, Hypothermia
Gale StatusKnockback-style slow applied after Gale ability contact.DebuffAlwaysDecreases overall movement speed.Varies by source.Standard ailment healing.Gale ability hitsSlowed Status
Inked StatusAquatic vision obscuring effect from Glowleaf contact.DebuffRealm (Aquatic)Obfuscates player vision.Varies by source.Standard ailment healing.Glowleaf plants in Aquatic RealmBlurred Vision, Love Struck
Paralyze StatusRoot effect that still lets you bite but removes movement and turning.DebuffAlwaysFreezes target in place for several seconds; attacks still work but movement and turning stop.Timed effect.Wait out paralysis duration.Paralyze abilitiesStunned
Shock StatusMovement jitter debuff that makes precise control unreliable.DebuffAlwaysCauses erratic, unpredictable movement.Varies by source.Standard ailment healing.Electric shock abilitiesConfusion Status
Shredded WingsAnti-flight debuff that drops airborne targets immediately.DebuffAlwaysDisables flight and forces flying creatures to drop.Varies by source.Standard ailment healing.Wing-shred abilities, Bad Omen procBroken Legs Status
Slowed StatusFlat movement slow applied by abilities and traps.DebuffAlways-20% all movement speed.Temporary.Standard ailment healing.Slow abilities, trapsGale Status, Sticky Trap Status
Snow Shield StatusDefensive snow field that protects allies but taxes your own hunger and thirst.MixedAlways+66.7% hunger and thirst drain while inside your own Snow Shield.While inside shield aura.Leave the shield area.Snow Shield ability placement-
Sticky Tar StatusHardcore realm hazard that grounds and slows like aquatic kelp tar.DebuffRealm (Hardcore)Slows movement, prevents takeoff, and disables jumping.While in contact.Leave tar in Hardcore Realm.Tar hazards in Hardcore RealmTangled Kelp Status
Sticky Trap StatusTrap slow from placed sticky hazards.DebuffAlwaysApplies a movement slow.Varies by source.Standard ailment healing.Sticky Trap abilitySlowed Status
StunnedAbility lockout that stops active skill use for a short window.DebuffAlwaysDisables active abilities.Timed effect.Wait out stun duration.Stun abilitiesParalyze Status
Tangled Kelp StatusAquatic realm hazard slow from kelp contact.DebuffRealm (Aquatic)Decreases movement speed.While touching kelp.Leave kelp in Aquatic Realm.Kelp hazards in Aquatic RealmSticky Tar Status
Torn LigamentsStacking leg injury that slows walking and drains stamina or glide recovery.DebuffAlways-10% stamina and glide regen per stack (up to 10); -50% walk speed while any stacks remain.Stacks up to 10.Stacks decay naturally over time without sitting.Ligament Tear meleeBroken Legs Status
Tunnel VisionPeripheral vision loss that narrows what you can see on screen.DebuffAlwaysDarkens screen edges.Varies by source.Standard ailment healing.Necropoison high stacks, vision abilitiesBlurred Vision
Urchin SicknessAquatic hazard that blocks all food and water intake until cleared.DebuffRealm (Aquatic)Prevents eating and drinking.While afflicted.Standard ailment healing after leaving urchins.Urchin hazards in Aquatic RealmSickly Status

Section

Combat & Ability Buffs

20 items

Short-lived offensive and defensive boosts from active abilities and poses. Fortify also cleanses most debuffs and grants brief immunity, but it will not save you from hunger, thirst, or weather.

Adrenaline

High-risk burst buff that trades stamina regen for damage and speed.

Type
Buff
Availability
Always
Primary effect
Increases damage and movement speed while disabling stamina regeneration.
Stacking
While active.
Recovery
Ends when effect expires.
Common sources
Adrenaline ability
Related effects
Unbridled Rage Status

Aggressive

Self-applied combat buff from holding Aggressive pose without moving.

Type
Buff
Availability
Always
Primary effect
+25% damage and -50% stamina regen; 10 stacks from Aggressive pose for 10 seconds until movement.
Stacking
10 stacks from pose until movement.
Recovery
Stacks freeze until you move after aggroing.
Common sources
Aggressive pose
Related effects
Scared Status (opposite pose)

Amped Status

Instant stamina refill plus regen and speed boost.

Type
Buff
Availability
Always
Primary effect
+50% stamina regen, +10% speed, and instant +25% max stamina on apply.
Stacking
Varies by source.
Recovery
Standard buff decay.
Common sources
Amped ability sources
Related effects
Speed Blitz Status

Blessing's Boon

Support mark buff that adds stamina upfront and sustained healing over time.

Type
Buff
Availability
Always
Primary effect
Instant +25% stamina on apply; restores 15% HP over stack duration; duration stacks, stamina grant does not.
Stacking
Duration stacks; stamina grant once.
Recovery
Wait for duration to end.
Common sources
Kaminaru Lich Mark
Related effects
Malice's Mark, Lich Mark Status

Cocoon Rage

Post-cocoon damage spike reward for finishing the defensive phase.

Type
Buff
Availability
Always
Primary effect
+15% damage dealt when Cocooned Status expires.
Stacking
On cocoon break.
Recovery
Automatic on cocoon exit.
Common sources
Cocoon ability cycle
Related effects
Cocooned Status

Defensive Status

Short weight boost for absorbing hits and winning weight trades.

Type
Buff
Availability
Always
Primary effect
+10% weight.
Stacking
While active.
Recovery
Standard buff decay.
Common sources
Defensive stance abilities
Related effects
Harden Status

Escape Area Status

Emergency mobility buff from the Escape Area active ability.

Type
Buff
Availability
Always
Primary effect
Greatly increases speed and stamina regeneration.
Stacking
Stack-timed duration.
Recovery
Standard buff decay.
Common sources
Escape Area ability
Related effects
Speed Blitz Status

Fortify Status

Cleanse plus short immunity window; does not block hunger, thirst, plushie, or weather effects.

Type
Buff
Availability
Always
Primary effect
Brief immunity to most incoming ailments after cleansing existing debuffs.
Stacking
Short immunity window.
Recovery
Automatic after Fortify use.
Common sources
Fortify ability
Related effects
Divination (ally cleanse)

Harden Status

Tank mode that trades speed for weight and regen.

Type
Buff
Availability
Always
Primary effect
Slows user but increases weight and HP regeneration.
Stacking
While active.
Recovery
Ends when ability ends.
Common sources
Harden ability
Related effects
Defensive Status

Hunters Curse Status

High-damage curse buff that doubles outgoing damage.

Type
Buff
Availability
Always
Primary effect
Doubles damage output.
Stacking
While active.
Recovery
Standard buff decay.
Common sources
Hunter's Curse ability
Related effects
Unbridled Rage Status

Lich Mark Status

Setup mark that converts into ally buff or enemy debuff depending on caster.

Type
Mixed
Availability
Always
Primary effect
Indicator mark that swaps into Blessing's Boon or Malice's Mark when the marker attacks.
Stacking
Until triggered.
Recovery
Removed when replaced by follow-up mark.
Common sources
Lich Mark ability (Kaminaru/Kamigami)
Related effects
Blessing's Boon, Malice's Mark

Life Leech Status

Sustain buff that turns damage dealt into self-healing.

Type
Buff
Availability
Always
Primary effect
Outgoing attacks heal the user for a portion of damage dealt.
Stacking
While active.
Recovery
Standard buff decay.
Common sources
Life Leech ability
Related effects
-

Malice's Mark

Offensive mark debuff that drains stamina and cuts damage on the marked target.

Type
Debuff
Availability
Always
Primary effect
Instant -25% stamina on apply; -15% damage while afflicted; duration stacks, effect values do not.
Stacking
Duration stacks.
Recovery
Wait for mark duration.
Common sources
Kamigami Lich Mark
Related effects
Blessing's Boon, Lich Mark Status

Reflect Status

Melee mirror buff that sends plain bite damage back to attackers.

Type
Buff
Availability
Always
Primary effect
Reflects direct melee damage to attacker; white shield indicator; no DoT or breath reflect.
Stacking
While active.
Recovery
Standard buff decay.
Common sources
Reflect ability
Related effects
-

Speed Blitz Status

Short mobility burst with stamina recovery and ground speed.

Type
Buff
Availability
Always
Primary effect
+30% stamina regen and +25% walk and sprint speed.
Stacking
Temporary stacks.
Recovery
Standard buff decay.
Common sources
Speed Blitz ability
Related effects
Speed Gift Status

Speed Gift Status

Balanced speed gift covering ground and flight movement.

Type
Buff
Availability
Always
Primary effect
+20% stamina regen, walk, sprint, and flight speed.
Stacking
Temporary.
Recovery
Standard buff decay.
Common sources
Speed Gift ability
Related effects
Stolen Speed Status (inverse)

Tail Dropped

Escape tradeoff that makes you faster but much lighter and easier to knock around.

Type
Mixed
Availability
Always
Primary effect
+35% walk and run speed but -40% weight after Tail Drop.
Stacking
While active.
Recovery
Standard buff decay.
Common sources
Tail Drop ability
Related effects
-

Unbridled Rage Status

Damage spike that shuts off stamina regen until rage stacks clear.

Type
Buff
Availability
Always
Primary effect
+30% damage while stamina regeneration is disabled for as long as stacks remain.
Stacking
While stacks > 0.
Recovery
Stacks must decay.
Common sources
Unbridled Rage ability
Related effects
Adrenaline

Warden's Rage Status

Low-health berserk mode that trades healing for stamina and scaling damage.

Type
Mixed
Availability
Always
Primary effect
Disables HP regen, boosts stamina regen, and increases damage as health falls.
Stacking
While active.
Recovery
Standard buff decay.
Common sources
Warden's Rage ability
Related effects
Radiation Status (interaction)
NameDescriptionTypeAvailabilityPrimary effectStackingRecoveryCommon sourcesRelated effects
AdrenalineHigh-risk burst buff that trades stamina regen for damage and speed.BuffAlwaysIncreases damage and movement speed while disabling stamina regeneration.While active.Ends when effect expires.Adrenaline abilityUnbridled Rage Status
AggressiveSelf-applied combat buff from holding Aggressive pose without moving.BuffAlways+25% damage and -50% stamina regen; 10 stacks from Aggressive pose for 10 seconds until movement.10 stacks from pose until movement.Stacks freeze until you move after aggroing.Aggressive poseScared Status (opposite pose)
Amped StatusInstant stamina refill plus regen and speed boost.BuffAlways+50% stamina regen, +10% speed, and instant +25% max stamina on apply.Varies by source.Standard buff decay.Amped ability sourcesSpeed Blitz Status
Blessing's BoonSupport mark buff that adds stamina upfront and sustained healing over time.BuffAlwaysInstant +25% stamina on apply; restores 15% HP over stack duration; duration stacks, stamina grant does not.Duration stacks; stamina grant once.Wait for duration to end.Kaminaru Lich MarkMalice's Mark, Lich Mark Status
Cocoon RagePost-cocoon damage spike reward for finishing the defensive phase.BuffAlways+15% damage dealt when Cocooned Status expires.On cocoon break.Automatic on cocoon exit.Cocoon ability cycleCocooned Status
Defensive StatusShort weight boost for absorbing hits and winning weight trades.BuffAlways+10% weight.While active.Standard buff decay.Defensive stance abilitiesHarden Status
Escape Area StatusEmergency mobility buff from the Escape Area active ability.BuffAlwaysGreatly increases speed and stamina regeneration.Stack-timed duration.Standard buff decay.Escape Area abilitySpeed Blitz Status
Fortify StatusCleanse plus short immunity window; does not block hunger, thirst, plushie, or weather effects.BuffAlwaysBrief immunity to most incoming ailments after cleansing existing debuffs.Short immunity window.Automatic after Fortify use.Fortify abilityDivination (ally cleanse)
Harden StatusTank mode that trades speed for weight and regen.BuffAlwaysSlows user but increases weight and HP regeneration.While active.Ends when ability ends.Harden abilityDefensive Status
Hunters Curse StatusHigh-damage curse buff that doubles outgoing damage.BuffAlwaysDoubles damage output.While active.Standard buff decay.Hunter's Curse abilityUnbridled Rage Status
Lich Mark StatusSetup mark that converts into ally buff or enemy debuff depending on caster.MixedAlwaysIndicator mark that swaps into Blessing's Boon or Malice's Mark when the marker attacks.Until triggered.Removed when replaced by follow-up mark.Lich Mark ability (Kaminaru/Kamigami)Blessing's Boon, Malice's Mark
Life Leech StatusSustain buff that turns damage dealt into self-healing.BuffAlwaysOutgoing attacks heal the user for a portion of damage dealt.While active.Standard buff decay.Life Leech ability-
Malice's MarkOffensive mark debuff that drains stamina and cuts damage on the marked target.DebuffAlwaysInstant -25% stamina on apply; -15% damage while afflicted; duration stacks, effect values do not.Duration stacks.Wait for mark duration.Kamigami Lich MarkBlessing's Boon, Lich Mark Status
Reflect StatusMelee mirror buff that sends plain bite damage back to attackers.BuffAlwaysReflects direct melee damage to attacker; white shield indicator; no DoT or breath reflect.While active.Standard buff decay.Reflect ability-
Speed Blitz StatusShort mobility burst with stamina recovery and ground speed.BuffAlways+30% stamina regen and +25% walk and sprint speed.Temporary stacks.Standard buff decay.Speed Blitz abilitySpeed Gift Status
Speed Gift StatusBalanced speed gift covering ground and flight movement.BuffAlways+20% stamina regen, walk, sprint, and flight speed.Temporary.Standard buff decay.Speed Gift abilityStolen Speed Status (inverse)
Tail DroppedEscape tradeoff that makes you faster but much lighter and easier to knock around.MixedAlways+35% walk and run speed but -40% weight after Tail Drop.While active.Standard buff decay.Tail Drop ability-
Unbridled Rage StatusDamage spike that shuts off stamina regen until rage stacks clear.BuffAlways+30% damage while stamina regeneration is disabled for as long as stacks remain.While stacks > 0.Stacks must decay.Unbridled Rage abilityAdrenaline
Warden's Rage StatusLow-health berserk mode that trades healing for stamina and scaling damage.MixedAlwaysDisables HP regen, boosts stamina regen, and increases damage as health falls.While active.Standard buff decay.Warden's Rage abilityRadiation Status (interaction)

Section

Survival Buffs & Recovery

25 items

Sustain helpers from food, water, mud, pack roles, and healing abilities. Satiated speeds growth and cuts hunger drain; Enriched keeps stamina topped up for longer fights. Muddy and Healing Pulse are the main tools for recovering while debuffs are still active.

Clean Water Status

Baseline hydration buff from standard clean water.

Type
Buff
Availability
Always
Primary effect
Reduces hunger and thirst drain while boosting stamina and HP regen after drinking clean water.
Stacking
Timed after drinking.
Recovery
Reapply by drinking clean water.
Common sources
Clean water sources
Related effects
Refreshed Status, Spring Water Status

Cocooned Status

Full damage immunity phase during cocoon transformation.

Type
Buff
Availability
Always
Primary effect
Grants damage immunity while cocooned.
Stacking
While cocoon intact.
Recovery
Break cocoon to exit; triggers Cocoon Rage.
Common sources
Cocoon ability
Related effects
Cocooning Status, Cocoon Rage

Cocooning Status

Setup phase that slows you while the protective cocoon forms.

Type
Mixed
Availability
Always
Primary effect
Slows the player while building a cocoon.
Stacking
During cocoon channel.
Recovery
Completes into Cocooned Status.
Common sources
Cocoon ability channel
Related effects
Cocooned Status

Enriched Status

Stamina sustain food buff with a long stack timer you can refresh.

Type
Buff
Availability
Always
Primary effect
+25% stamina and stamina regen; 300-stack timer refreshable.
Stacking
300-stack timer, refreshable.
Recovery
Reapply by eating qualifying food.
Common sources
Carcasses, cherries, select food sources
Related effects
Satiated Status

Gestation

Nesting speed helper for faster egg development.

Type
Buff
Availability
Always
Primary effect
+2.5% egg gestation speed; still helps if base speed is 0.
Stacking
While active.
Recovery
Standard buff decay.
Common sources
Nesting/gestation mechanics
Related effects
Newborn Status

Healing Pulse Status

Flat HP tick boost that behaves differently from a simple regen percentage buff.

Type
Buff
Availability
Always
Primary effect
Adds flat +7% max HP per health tick on top of native regen after multipliers; still works when regen is blocked by bleed or burn.
Stacking
While active.
Recovery
Standard buff decay.
Common sources
Healing Pulse ability
Related effects
Muddy Status, Resting Status

Migration Region Status

Regional growth boost tied to the migration map zone.

Type
Buff
Availability
Always
Primary effect
Increases growth speed and nest egg generation inside the Migration Region.
Stacking
While inside region.
Recovery
Leave region to lose effect.
Common sources
Map Migration Region zone
Related effects
Pack Migration Status

Muddy Status

Mud sustain buff that accelerates bleed and poison recovery.

Type
Buff
Availability
Always
Primary effect
+25% HP regen and doubles poison and bleed heal rate.
Stacking
Stack-timed.
Recovery
Standard ailment healing; mud wallow speeds recovery.
Common sources
Mud wallow, Muddy ability
Related effects
Fortify Status, Divination

Newborn Status

Post-nest recovery buff for the parent creature.

Type
Buff
Availability
Always
Primary effect
+50% HP regen and reduced hunger and thirst loss for the mother after hatching.
Stacking
Post-hatch window.
Recovery
Standard buff decay.
Common sources
Nesting and hatching
Related effects
Gestation

Pack Banner Protection

Den-based damage reduction for allied packmates.

Type
Buff
Availability
Always
Primary effect
-5% additional damage taken for packmates inside your pack den.
Stacking
While inside pack den.
Recovery
Leave den to lose effect.
Common sources
Pack den proximity
Related effects
Territory Status

Pack Forager

Forager role that triples how many resources you can haul.

Type
Buff
Availability
Always
Primary effect
Increases resource carry limit from 1 to 3.
Stacking
While role assigned.
Recovery
Pack leader can reassign role.
Common sources
Pack leader role assignment
Related effects
Pack Guard, Pack Oracle, Pack Scout

Pack Guard

Guard role that trades speed for heavier, tankier defense.

Type
Buff
Availability
Always
Primary effect
Increases defense by raising weight while lowering speed.
Stacking
While role assigned.
Recovery
Pack leader can reassign role.
Common sources
Pack leader role assignment
Related effects
Pack Forager, Pack Oracle, Pack Scout

Pack Migration Status

Pack-wide regen boost during migration zone travel.

Type
Buff
Availability
Always
Primary effect
Boosts HP and stamina regen when your pack is inside the Migration Region.
Stacking
While pack in region.
Recovery
Leave region to lose effect.
Common sources
Migration Region with active pack
Related effects
Migration Region Status

Pack Oracle

Oracle role for shared scent intel across the pack.

Type
Buff
Availability
Always
Primary effect
Lets you see what other packmates are sniffing.
Stacking
While role assigned.
Recovery
Pack leader can reassign role.
Common sources
Pack leader role assignment
Related effects
Pack Scout

Pack Scout

Scout role for faster movement and wider scent range.

Type
Buff
Availability
Always
Primary effect
Increased movement speed and sniff range.
Stacking
While role assigned.
Recovery
Pack leader can reassign role.
Common sources
Pack leader role assignment
Related effects
Pack Oracle

Refreshed Status

Premium water drink bonus for extra HP recovery.

Type
Buff
Availability
Always
Primary effect
+5% HP regeneration after drinking water above 90% quality.
Stacking
Timed after drinking.
Recovery
Reapply with high-quality water.
Common sources
High-quality water (90%+)
Related effects
Clean Water Status

Resting Status

Den rest buff that supercharges passive healing on Bedding.

Type
Buff
Availability
Always
Primary effect
+50% passive HP regen while laying on Bedding den item.
Stacking
While on Bedding.
Recovery
Leave Bedding to lose effect.
Common sources
Bedding den item
Related effects
Healing Pulse Status

Satiated Status

Core food sustain buff that slows hunger and speeds growth.

Type
Buff
Availability
Always
Primary effect
-30% hunger drain and +50% growth speed.
Stacking
Timed after eating.
Recovery
Reapply by eating qualifying food.
Common sources
Berries, carcasses, Clover plushie water
Related effects
Enriched Status

Scent Hidden

Stealth buff that keeps you off enemy scent reads.

Type
Buff
Availability
Always
Primary effect
Prevents detection through scent controls.
Stacking
While active.
Recovery
Standard buff decay.
Common sources
Stealth or scent-hiding abilities
Related effects
-

Sea School Status

Aquatic school buff for low-tier creatures staying near packmates.

Type
Buff
Availability
Realm (Aquatic)
Primary effect
Applies buffs near Tier 1 and 2 packmates while you are Tier 1 or 2 in Aquatic Realm.
Stacking
While conditions met.
Recovery
Leave school formation or change tier.
Common sources
Aquatic Realm pack proximity
Related effects
Pack role buffs

Spring Water Status

Photovore specialty water buff with growth and stamina perks.

Type
Buff
Availability
Photovore-only
Primary effect
Photovore-only magical water buff: lower thirst drain and growth time with higher stamina and regen.
Stacking
Timed after drinking.
Recovery
Reapply at magical water sources.
Common sources
Magical water sources (photovores)
Related effects
Clean Water Status

Stamina Boost

World puddle buff for faster stamina recovery.

Type
Buff
Availability
Always
Primary effect
Increases stamina regeneration from Stamina Puddles.
Stacking
While in or after puddle.
Recovery
Standard buff decay.
Common sources
Stamina Puddles
Related effects
Enriched Status

Survival Boost

General sustain reward that slows hunger and thirst drain.

Type
Buff
Availability
Always
Primary effect
-20% hunger and thirst depletion.
Stacking
Timed reward.
Recovery
Standard buff decay.
Common sources
Warden Shrine reward, death reward
Related effects
Satiated Status

Territory Status

Territory sustain buff that makes food last longer at home.

Type
Buff
Availability
Always
Primary effect
Reduces hunger drain while inside your pack Territory.
Stacking
While in territory.
Recovery
Leave territory to lose effect.
Common sources
Pack Territory zone
Related effects
Migration Region Status

Water Regeneration

Passive thirst refill effect separate from drinking water buffs.

Type
Buff
Availability
Always
Primary effect
Regenerates the thirst meter over time.
Stacking
While active.
Recovery
Standard buff decay.
Common sources
Cloud Breath and similar abilities
Related effects
Clean Water Status
NameDescriptionTypeAvailabilityPrimary effectStackingRecoveryCommon sourcesRelated effects
Clean Water StatusBaseline hydration buff from standard clean water.BuffAlwaysReduces hunger and thirst drain while boosting stamina and HP regen after drinking clean water.Timed after drinking.Reapply by drinking clean water.Clean water sourcesRefreshed Status, Spring Water Status
Cocooned StatusFull damage immunity phase during cocoon transformation.BuffAlwaysGrants damage immunity while cocooned.While cocoon intact.Break cocoon to exit; triggers Cocoon Rage.Cocoon abilityCocooning Status, Cocoon Rage
Cocooning StatusSetup phase that slows you while the protective cocoon forms.MixedAlwaysSlows the player while building a cocoon.During cocoon channel.Completes into Cocooned Status.Cocoon ability channelCocooned Status
Enriched StatusStamina sustain food buff with a long stack timer you can refresh.BuffAlways+25% stamina and stamina regen; 300-stack timer refreshable.300-stack timer, refreshable.Reapply by eating qualifying food.Carcasses, cherries, select food sourcesSatiated Status
GestationNesting speed helper for faster egg development.BuffAlways+2.5% egg gestation speed; still helps if base speed is 0.While active.Standard buff decay.Nesting/gestation mechanicsNewborn Status
Healing Pulse StatusFlat HP tick boost that behaves differently from a simple regen percentage buff.BuffAlwaysAdds flat +7% max HP per health tick on top of native regen after multipliers; still works when regen is blocked by bleed or burn.While active.Standard buff decay.Healing Pulse abilityMuddy Status, Resting Status
Migration Region StatusRegional growth boost tied to the migration map zone.BuffAlwaysIncreases growth speed and nest egg generation inside the Migration Region.While inside region.Leave region to lose effect.Map Migration Region zonePack Migration Status
Muddy StatusMud sustain buff that accelerates bleed and poison recovery.BuffAlways+25% HP regen and doubles poison and bleed heal rate.Stack-timed.Standard ailment healing; mud wallow speeds recovery.Mud wallow, Muddy abilityFortify Status, Divination
Newborn StatusPost-nest recovery buff for the parent creature.BuffAlways+50% HP regen and reduced hunger and thirst loss for the mother after hatching.Post-hatch window.Standard buff decay.Nesting and hatchingGestation
Pack Banner ProtectionDen-based damage reduction for allied packmates.BuffAlways-5% additional damage taken for packmates inside your pack den.While inside pack den.Leave den to lose effect.Pack den proximityTerritory Status
Pack ForagerForager role that triples how many resources you can haul.BuffAlwaysIncreases resource carry limit from 1 to 3.While role assigned.Pack leader can reassign role.Pack leader role assignmentPack Guard, Pack Oracle, Pack Scout
Pack GuardGuard role that trades speed for heavier, tankier defense.BuffAlwaysIncreases defense by raising weight while lowering speed.While role assigned.Pack leader can reassign role.Pack leader role assignmentPack Forager, Pack Oracle, Pack Scout
Pack Migration StatusPack-wide regen boost during migration zone travel.BuffAlwaysBoosts HP and stamina regen when your pack is inside the Migration Region.While pack in region.Leave region to lose effect.Migration Region with active packMigration Region Status
Pack OracleOracle role for shared scent intel across the pack.BuffAlwaysLets you see what other packmates are sniffing.While role assigned.Pack leader can reassign role.Pack leader role assignmentPack Scout
Pack ScoutScout role for faster movement and wider scent range.BuffAlwaysIncreased movement speed and sniff range.While role assigned.Pack leader can reassign role.Pack leader role assignmentPack Oracle
Refreshed StatusPremium water drink bonus for extra HP recovery.BuffAlways+5% HP regeneration after drinking water above 90% quality.Timed after drinking.Reapply with high-quality water.High-quality water (90%+)Clean Water Status
Resting StatusDen rest buff that supercharges passive healing on Bedding.BuffAlways+50% passive HP regen while laying on Bedding den item.While on Bedding.Leave Bedding to lose effect.Bedding den itemHealing Pulse Status
Satiated StatusCore food sustain buff that slows hunger and speeds growth.BuffAlways-30% hunger drain and +50% growth speed.Timed after eating.Reapply by eating qualifying food.Berries, carcasses, Clover plushie waterEnriched Status
Scent HiddenStealth buff that keeps you off enemy scent reads.BuffAlwaysPrevents detection through scent controls.While active.Standard buff decay.Stealth or scent-hiding abilities-
Sea School StatusAquatic school buff for low-tier creatures staying near packmates.BuffRealm (Aquatic)Applies buffs near Tier 1 and 2 packmates while you are Tier 1 or 2 in Aquatic Realm.While conditions met.Leave school formation or change tier.Aquatic Realm pack proximityPack role buffs
Spring Water StatusPhotovore specialty water buff with growth and stamina perks.BuffPhotovore-onlyPhotovore-only magical water buff: lower thirst drain and growth time with higher stamina and regen.Timed after drinking.Reapply at magical water sources.Magical water sources (photovores)Clean Water Status
Stamina BoostWorld puddle buff for faster stamina recovery.BuffAlwaysIncreases stamina regeneration from Stamina Puddles.While in or after puddle.Standard buff decay.Stamina PuddlesEnriched Status
Survival BoostGeneral sustain reward that slows hunger and thirst drain.BuffAlways-20% hunger and thirst depletion.Timed reward.Standard buff decay.Warden Shrine reward, death rewardSatiated Status
Territory StatusTerritory sustain buff that makes food last longer at home.BuffAlwaysReduces hunger drain while inside your pack Territory.While in territory.Leave territory to lose effect.Pack Territory zoneMigration Region Status
Water RegenerationPassive thirst refill effect separate from drinking water buffs.BuffAlwaysRegenerates the thirst meter over time.While active.Standard buff decay.Cloud Breath and similar abilitiesClean Water Status

Section

Survival Debuffs & Resource Drain

6 items

Penalties tied to empty hunger or thirst bars, bad food and water, or disaster aftershocks. Fix the root cause first: eat, drink clean water, or wait out the aftershock window.

Aftershock

Earthquake follow-up debuff that cuts damage and stamina recovery.

Type
Debuff
Availability
Always
Primary effect
-20% damage and -50% stamina regen per stack.
Stacking
Stacks with itself.
Recovery
Standard ailment healing.
Common sources
Earthquake ability aftermath
Related effects
Injury Status (Earthquake ticks)

Hungry Status

Starvation damage when hunger runs out.

Type
Debuff
Availability
Always
Primary effect
Causes damage from starvation.
Stacking
While hunger depleted.
Recovery
Eat food to remove.
Common sources
Starvation threshold
Related effects
Thirsty Status

Sickly Status

Food-poisoning debuff from bad food or water that drains needs faster.

Type
Debuff
Availability
Always
Primary effect
+20% hunger and thirst depletion, -20% stamina and HP regen.
Stacking
120 stacks from rotten food.
Recovery
Standard ailment healing; avoid rotten food and dirty water.
Common sources
Rotten food, dirty water
Related effects
Disease Status

Stolen Speed Status

Inverse of Speed Gift that slows and drains stamina recovery.

Type
Debuff
Availability
Always
Primary effect
-20% stamina regen, walk, sprint, and flight speed.
Stacking
Temporary.
Recovery
Standard ailment healing.
Common sources
Speed-steal abilities
Related effects
Speed Gift Status

Sugar Rush

Plushie-linked plant buff that favors gliders with faster flight recovery.

Type
Mixed
Availability
Always
Primary effect
Increases glide regen and flight speed when eating plants with Momo plushie equipped.
Stacking
While active.
Recovery
Standard buff decay.
Common sources
Plant food with Momo plushie
Related effects
Enriched Status

Thirsty Status

Dehydration damage when thirst runs out.

Type
Debuff
Availability
Always
Primary effect
Causes damage from dehydration.
Stacking
While thirst depleted.
Recovery
Drink water to remove.
Common sources
Dehydration threshold
Related effects
Hungry Status
NameDescriptionTypeAvailabilityPrimary effectStackingRecoveryCommon sourcesRelated effects
AftershockEarthquake follow-up debuff that cuts damage and stamina recovery.DebuffAlways-20% damage and -50% stamina regen per stack.Stacks with itself.Standard ailment healing.Earthquake ability aftermathInjury Status (Earthquake ticks)
Hungry StatusStarvation damage when hunger runs out.DebuffAlwaysCauses damage from starvation.While hunger depleted.Eat food to remove.Starvation thresholdThirsty Status
Sickly StatusFood-poisoning debuff from bad food or water that drains needs faster.DebuffAlways+20% hunger and thirst depletion, -20% stamina and HP regen.120 stacks from rotten food.Standard ailment healing; avoid rotten food and dirty water.Rotten food, dirty waterDisease Status
Stolen Speed StatusInverse of Speed Gift that slows and drains stamina recovery.DebuffAlways-20% stamina regen, walk, sprint, and flight speed.Temporary.Standard ailment healing.Speed-steal abilitiesSpeed Gift Status
Sugar RushPlushie-linked plant buff that favors gliders with faster flight recovery.MixedAlwaysIncreases glide regen and flight speed when eating plants with Momo plushie equipped.While active.Standard buff decay.Plant food with Momo plushieEnriched Status
Thirsty StatusDehydration damage when thirst runs out.DebuffAlwaysCauses damage from dehydration.While thirst depleted.Drink water to remove.Dehydration thresholdHungry Status

How stacks and recovery actually work

Most ailments heal in stacks, not fixed real-time seconds. Dev tuning can change how fast a stack ticks down, so treat timing as stack-based rather than a guaranteed clock.

Your pose matters a lot. Sitting doubles ailment healing speed. Laying down quadruples it and also stops HP loss from hypothermia. A mud wallow speeds recovery further, and the Muddy buff doubles poison and bleed heal rate on top of a regen boost.

For combat DoTs, laying down also sets a safety floor: you stop losing HP from bleed, burn, or poison once you are down, even if stacks remain. That makes a full lay-down a valid panic button when you cannot reach shelter.

Fortify cleans most negative statuses and grants a brief immunity window. It does not touch hunger, thirst, plushie effects, or weather ailments. Divination charms strip two stacks each from major DoTs and control ailments on nearby packmates.

Combat debuffs: what to prioritize

Bleed, burn, and poison are the ailments players run into most. Bleed blocks HP regen and deals flat damage per stack; moving while bleeding blocks self-healing. Burn scales its regen penalty with stacks and can spawn Ashy Lungs. Poison drains a slice of max HP on a timer and pulls stamina per stack (ignore any misleading UI text about stamina regen).

Frostbite is a stacking survival tax: faster hunger drain, slower stamina regen, and longer bite cooldowns. Necropoison escalates through color tint, confusion, and ability lock at high stacks. Corrosion shaves weight while ticking damage. Radiation is a low DoT that also eats into your positive ailment block percentage.

Deep Wounds is the sneaky one: it blocks bleed healing entirely, so you need a cleanse or to wait it out before normal bleed recovery works again.

If you are dealing with…First move
Bleed or poison while lowStop moving, sit or lay, seek mud or Muddy buff
Deep Wounds plus bleedCleanse or outlast Deep Wounds before bleed healing returns
High Necropoison stacksTreat ability lock as imminent; cleanse or retreat early
Corrosion weight crashShed stacks before a weight trade or flight escape

Control and mobility debuffs

These effects decide whether you can fight, fly, or eat at all. Freeze and Paralyze hard-lock actions. Slowed, Shock, and Confusion soften your options without a full stop. Shredded Wings and Broken Legs hit movement modes directly.

Realm hazards like Sticky Tar, Tangled Kelp, and Urchin Sickness block specific actions until you leave the hazard zone. Vision debuffs (Blurred Vision, Tunnel Vision, Inked) change awareness more than raw stats.

Fear and Scared look similar but behave differently: Fear cuts damage less but boosts speed more; Scared is tied to the Cower pose with a heavier damage penalty.

Ability buffs and cleanses

Temporary combat buffs come from active abilities and poses. Adrenaline and Unbridled Rage trade stamina sustain for damage and speed. Aggressive pose stacks damage while you hold still. Fortify, Harden, and Reflect are your defensive toolkit.

Escape Area and Speed Blitz are panic buttons for repositioning. Life Leech and Damage Link change how damage flows between targets. Lich Mark family buffs (Blessing's Boon, Malice's Mark) mix instant stamina with sustained healing.

When planning a fight, note which buffs stack duration versus which grant a one-time burst on apply.

Survival sustain and food pairing

Food and water statuses reward planning before a long hunt.

Satiated cuts hunger drain and speeds growth. Enriched boosts stamina and stamina regen with a long refreshable timer. They pair well: Satiated for growth sessions, Enriched for stamina-heavy combat or flight.

Clean Water, Spring Water, and Refreshed cover thirst-side sustain. Muddy is both a regen buff and a bleed/poison recovery accelerator. Healing Pulse adds a flat HP tick bonus that still works when bleed or burn blocks normal regen.

Pack and territory buffs (Pack Forager/Guard/Oracle/Scout, Pack Banner Protection, Territory, Migration Region) change how groups sustain and grow together.

Survival debuffs and resource drain

Hungry and Thirsty trigger direct damage when bars empty. Sickly from rotten food or dirty water drains needs faster and slows regen. Aftershock lingers after earthquake disasters with injury-style movement loss.

Avoid eating questionable carcasses or drinking from poisoned water after acid rain unless you want Sickly or Disease on top of everything else.

Weather and environmental ailments

Three cold-related effects confuse players because the names overlap:

  • Frostbite comes from seasonal snow piles and combat abilities. It stacks hunger and stamina penalties.
  • Hypothermia is blizzard exposure. It crushes stamina regen and drains HP unless you shelter or lay down.
  • Freeze is a hard immobilize from abilities, not the same as walking through a blizzard.

Acid Rain and Heat Wave are shelter checks: acid rain adds poison stacks, heat wave adds burn stacks. Rain Ailment taxes takeoff during normal rain but helps water interaction. Blood Moon and Blue Moon swing whole-server combat and recovery stats in opposite directions.

Event rows like Corruption, Star Speed, Spicy, and Minty rotate with seasonal content. Check availability on each card before assuming they are live.

Map-wide and seasonal ailments from blizzards, acid rain, heat waves, moons, and events. Frostbite (ability or snow), Hypothermia (blizzard shelter check), and Freeze (hard immobilize) are three different problems with different fixes.

FAQ

Q.

Does sitting or laying down heal status effects faster?

Yes. Sitting doubles ailment healing speed. Laying down quadruples it and also stops HP loss from bleed, burn, poison, and hypothermia. Mud wallows and the Muddy buff speed recovery even more.

Q.

What is the difference between Frostbite, Hypothermia, and Freeze?

Frostbite is a stacking debuff from combat or seasonal snow that raises hunger drain and slows stamina regen. Hypothermia comes from blizzard exposure and drains HP unless you shelter or lay down. Freeze is a hard immobilize from abilities, separate from weather cold.

Q.

Does Fortify remove every debuff?

Fortify cleans most negative combat and control ailments and grants a short immunity window. It does not remove hunger, thirst, plushie effects, or weather ailments like acid rain or hypothermia.

Q.

Why does my poison stack say something about stamina regen?

Poison drains stamina per stack on a timer. The UI can show misleading stamina-regen text, but the real penalty is stamina drain plus max-HP damage ticks.

Q.

What is the difference between Fear and Scared?

Fear cuts damage by 45% and raises move speed by 35%. Scared is tied to the Cower pose with a 50% damage cut and 25% speed boost. They are related debuffs with different numbers and triggers.

Q.

Are status effect stack timers real-time seconds?

Stacks decay on a stack-based timer that developers can tune. Treat durations as stack counts rather than guaranteed real-time seconds.

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