Permanent traits are hidden stat rolls that stick with your creature for life. They show up as colored hex markers on your creature card, separate from cosmetic mutations like Glimmer or Albinism. You get up to two traits per creature: one around age 66 and another after age 100. Each trait bumps a real combat or survival stat, and Elder veneration can push those boosts higher if you live long enough.
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category
Combat
Red-category traits that sharpen bite speed, raw damage, or weight for knockback and tank pressure. These are the picks when you want to win trades, land more melee hits, or feel heavier in a fight.
Bite
Reduces bite attack cooldown so creatures can land melee hits more often in combat.
- Category
- Combat
- Base boost
- +10% faster bite cooldown
- Affected stat
- Bite Cooldown
- Roll chance
- ~14.2% estimated at age 66 and 100+ (~12.5% for Healing Hunter creatures)
- Availability
- All creatures
- Elder veneration
- Ascends +1% per Elder veneration stage, reaching +15% faster cooldown at stage V.
- How to get
- First trait rolls on natural growth at age 66 or when hatching from another player's nest. A second trait can roll at age 100+. Nesting often yields both traits on hatch.
- Best for
- PvP bite-focused DPS and aggressive melee pressure
Damage
Increases outgoing damage for stronger hunts, fights, and PvP trades.
- Category
- Combat
- Base boost
- +5% damage
- Affected stat
- Damage
- Roll chance
- ~14.2% estimated at age 66 and 100+ (~12.5% for Healing Hunter creatures)
- Availability
- All creatures
- Elder veneration
- Ascends +2% per Elder veneration stage, reaching +15% damage at stage V.
- How to get
- First trait rolls on natural growth at age 66 or when hatching from another player's nest. A second trait can roll at age 100+. Nesting often yields both traits on hatch.
- Best for
- General offensive and PvP DPS builds
Weight
Raises creature weight for stronger knockback, heavier hits, and tankier presence.
- Category
- Combat
- Base boost
- +5% weight
- Affected stat
- Weight
- Roll chance
- ~14.2% estimated at age 66 and 100+ (~12.5% for Healing Hunter creatures)
- Availability
- All creatures
- Elder veneration
- Ascends +2% per Elder veneration stage, reaching +15% weight at stage V.
- How to get
- First trait rolls on natural growth at age 66 or when hatching from another player's nest. A second trait can roll at age 100+. Nesting often yields both traits on hatch.
- Best for
- Tank builds and knockback-heavy combat setups
| Image | Name | Description | Category | Base boost | Affected stat | Roll chance | Availability | Elder veneration | How to get | Best for |
|---|---|---|---|---|---|---|---|---|---|---|
| Bite | Reduces bite attack cooldown so creatures can land melee hits more often in combat. | Combat | +10% faster bite cooldown | Bite Cooldown | ~14.2% estimated at age 66 and 100+ (~12.5% for Healing Hunter creatures) | All creatures | Ascends +1% per Elder veneration stage, reaching +15% faster cooldown at stage V. | First trait rolls on natural growth at age 66 or when hatching from another player's nest. A second trait can roll at age 100+. Nesting often yields both traits on hatch. | PvP bite-focused DPS and aggressive melee pressure | |
| Damage | Increases outgoing damage for stronger hunts, fights, and PvP trades. | Combat | +5% damage | Damage | ~14.2% estimated at age 66 and 100+ (~12.5% for Healing Hunter creatures) | All creatures | Ascends +2% per Elder veneration stage, reaching +15% damage at stage V. | First trait rolls on natural growth at age 66 or when hatching from another player's nest. A second trait can roll at age 100+. Nesting often yields both traits on hatch. | General offensive and PvP DPS builds | |
| Weight | Raises creature weight for stronger knockback, heavier hits, and tankier presence. | Combat | +5% weight | Weight | ~14.2% estimated at age 66 and 100+ (~12.5% for Healing Hunter creatures) | All creatures | Ascends +2% per Elder veneration stage, reaching +15% weight at stage V. | First trait rolls on natural growth at age 66 or when hatching from another player's nest. A second trait can roll at age 100+. Nesting often yields both traits on hatch. | Tank builds and knockback-heavy combat setups |
category
Mobility
Blue-category traits that raise speed across every movement mode or expand your total stamina pool. Grab these when chase pressure, escape routes, or long flights matter more than raw damage.
Speed
Boosts fly, walk, sprint, and swim speed for faster travel and chase pressure.
- Category
- Mobility
- Base boost
- +3.5% fly, walk, sprint, and swim speed
- Affected stat
- Speed (all movement modes)
- Roll chance
- ~14.2% estimated at age 66 and 100+ (~12.5% for Healing Hunter creatures)
- Availability
- All creatures
- Elder veneration
- Ascends +1.5% per Elder veneration stage, reaching +11% total speed at stage V.
- How to get
- First trait rolls on natural growth at age 66 or when hatching from another player's nest. A second trait can roll at age 100+. Nesting often yields both traits on hatch.
- Best for
- Mobile hunters, chasers, and escape-focused builds
Max Stamina
Expands total stamina pool for longer flights, sprints, and sustained movement.
- Category
- Mobility
- Base boost
- +15% total stamina
- Affected stat
- Max Stamina
- Roll chance
- ~14.2% estimated at age 66 and 100+ (~12.5% for Healing Hunter creatures)
- Availability
- All creatures
- Elder veneration
- Ascends +2.5% per Elder veneration stage, reaching +27.5% total stamina at stage V.
- How to get
- First trait rolls on natural growth at age 66 or when hatching from another player's nest. A second trait can roll at age 100+. Nesting often yields both traits on hatch.
- Best for
- Long-distance travel and extended aerial or ground combat
| Image | Name | Description | Category | Base boost | Affected stat | Roll chance | Availability | Elder veneration | How to get | Best for |
|---|---|---|---|---|---|---|---|---|---|---|
| Speed | Boosts fly, walk, sprint, and swim speed for faster travel and chase pressure. | Mobility | +3.5% fly, walk, sprint, and swim speed | Speed (all movement modes) | ~14.2% estimated at age 66 and 100+ (~12.5% for Healing Hunter creatures) | All creatures | Ascends +1.5% per Elder veneration stage, reaching +11% total speed at stage V. | First trait rolls on natural growth at age 66 or when hatching from another player's nest. A second trait can roll at age 100+. Nesting often yields both traits on hatch. | Mobile hunters, chasers, and escape-focused builds | |
| Max Stamina | Expands total stamina pool for longer flights, sprints, and sustained movement. | Mobility | +15% total stamina | Max Stamina | ~14.2% estimated at age 66 and 100+ (~12.5% for Healing Hunter creatures) | All creatures | Ascends +2.5% per Elder veneration stage, reaching +27.5% total stamina at stage V. | First trait rolls on natural growth at age 66 or when hatching from another player's nest. A second trait can roll at age 100+. Nesting often yields both traits on hatch. | Long-distance travel and extended aerial or ground combat |
category
Regeneration
Green-category traits that recover HP faster, boost healing output, or refill stamina quicker (including while gliding). Healing is the exception: only creatures with Healing Hunter can roll it.
Health
Speeds up passive HP recovery between fights and while roaming.
- Category
- Regeneration
- Base boost
- +12.5% HP regen
- Affected stat
- HP Regen
- Roll chance
- ~14.2% estimated at age 66 and 100+ (~12.5% for Healing Hunter creatures)
- Availability
- All creatures
- Elder veneration
- Ascends +4% per Elder veneration stage, reaching +32.5% HP regen at stage V.
- How to get
- First trait rolls on natural growth at age 66 or when hatching from another player's nest. A second trait can roll at age 100+. Nesting often yields both traits on hatch.
- Best for
- Sustain-heavy builds and passive recovery playstyles
Healing
Strengthens healing output for support creatures that can restore allies.
- Category
- Regeneration
- Base boost
- +5% healing
- Affected stat
- Healing
- Roll chance
- ~12.5% estimated at age 66 and 100+
- Availability
- Healing Hunter creatures only
- Elder veneration
- Ascends +2% per Elder veneration stage, reaching +15% healing at stage V.
- How to get
- First trait rolls on natural growth at age 66 or when hatching from another player's nest. A second trait can roll at age 100+. Nesting often yields both traits on hatch.
- Best for
- Support and healer role builds
Stamina Regen
Recovers stamina faster, including while gliding, for more uptime in the air and on the ground.
- Category
- Regeneration
- Base boost
- +20% stamina regen (includes glide recovery)
- Affected stat
- Stamina Regen
- Roll chance
- ~14.2% estimated at age 66 and 100+ (~12.5% for Healing Hunter creatures)
- Availability
- All creatures
- Elder veneration
- Ascends +3.5% per Elder veneration stage, reaching +34% stamina regen at stage V.
- How to get
- First trait rolls on natural growth at age 66 or when hatching from another player's nest. A second trait can roll at age 100+. Nesting often yields both traits on hatch.
- Best for
- Aerial combat and stamina-intensive movement builds
| Image | Name | Description | Category | Base boost | Affected stat | Roll chance | Availability | Elder veneration | How to get | Best for |
|---|---|---|---|---|---|---|---|---|---|---|
| Health | Speeds up passive HP recovery between fights and while roaming. | Regeneration | +12.5% HP regen | HP Regen | ~14.2% estimated at age 66 and 100+ (~12.5% for Healing Hunter creatures) | All creatures | Ascends +4% per Elder veneration stage, reaching +32.5% HP regen at stage V. | First trait rolls on natural growth at age 66 or when hatching from another player's nest. A second trait can roll at age 100+. Nesting often yields both traits on hatch. | Sustain-heavy builds and passive recovery playstyles | |
| Healing | Strengthens healing output for support creatures that can restore allies. | Regeneration | +5% healing | Healing | ~12.5% estimated at age 66 and 100+ | Healing Hunter creatures only | Ascends +2% per Elder veneration stage, reaching +15% healing at stage V. | First trait rolls on natural growth at age 66 or when hatching from another player's nest. A second trait can roll at age 100+. Nesting often yields both traits on hatch. | Support and healer role builds | |
| Stamina Regen | Recovers stamina faster, including while gliding, for more uptime in the air and on the ground. | Regeneration | +20% stamina regen (includes glide recovery) | Stamina Regen | ~14.2% estimated at age 66 and 100+ (~12.5% for Healing Hunter creatures) | All creatures | Ascends +3.5% per Elder veneration stage, reaching +34% stamina regen at stage V. | First trait rolls on natural growth at age 66 or when hatching from another player's nest. A second trait can roll at age 100+. Nesting often yields both traits on hatch. | Aerial combat and stamina-intensive movement builds |
How trait rolls work
Traits roll during natural growth or when you hatch from another player's nest. The first roll happens at age 66. If you still have an open trait slot, a second roll can appear once you pass age 100. You can never hold more than two traits on one creature, and you cannot roll the same trait twice on the same slot.
Nesting is the fast path. Hatching in someone else's nest often gives you both traits right away instead of waiting through two growth windows. Many players stop a creature at age 66, nest it, and hatch the offspring to hunt for a specific combo without grinding the full adult timeline on every attempt.
Traits vs cosmetic mutations
Traits and cosmetic mutations are separate systems. Cosmetic mutations change how your creature looks. Traits change numbers under the hood. Growth tokens skip cosmetic mutation rolls, but traits can still appear after one in-game growth tick once the age threshold is met.
Base traits persist when you restart your creature slot at no shoom cost. Ascended trait boosts from Elder veneration do not carry over after a death restart, so plan veneration around a creature you intend to keep alive.
Elder veneration upgrades
At age 200 and beyond, Elder veneration lets you ascend one trait per stage when your creature has two traits. Each trait climbs through five veneration tiers, with bigger jumps on stats like HP regen and stamina regen than on bite cooldown or speed. The card fields show the base boost and the stage V ceiling so you can see how much room is left to grow.
Picking traits by build role
| Goal | Strong picks | Why |
|---|---|---|
| PvP damage | Bite + Damage | Faster bite cooldown stacks with higher hit damage for aggressive trades |
| Tank / knockback | Weight + Health | Extra weight for presence plus faster passive HP recovery between fights |
| Mobile hunter | Speed + Max Stamina | Chase pressure across all movement modes with a bigger stamina pool for long pursuits |
| Aerial sustain | Stamina Regen + Health | Faster glide and ground stamina recovery with steady HP regen uptime |
| Support healer | Healing + Health | Stronger ally healing on Healing Hunter creatures with passive recovery backing it up |
Combat traits (Bite, Damage, Weight) share the red category marker. Mobility traits (Speed, Max Stamina) use blue. Regeneration traits (Health, Healing, Stamina Regen) use green. Category color matches the in-game popup, which makes it easy to spot what kind of roll you got at a glance.
Common mistakes
Rolling past age 66 on a wild-grown creature without checking your trait slot wastes nesting efficiency if you wanted a clean hatch reroll. Using growth tokens expecting instant traits can disappoint: tokens affect cosmetic rolls, not trait timing. Chasing Healing on a creature without Healing Hunter is impossible, so check your species abilities before you nest. Investing Elder veneration on a creature you plan to death-restart soon loses those ascended values, even though the base trait stays free on slot restart.
FAQ
Can a creature have two of the same trait?
No. Each creature can hold at most two different traits. You cannot roll duplicate Bite, Damage, or any other trait on the same slot.
Do traits stay after I restart my creature?
Base traits persist on slot restart at no shoom cost. Ascended boosts from Elder veneration do not persist after a death restart, so those upgraded values reset even though the trait itself remains.
Do growth tokens give me traits?
Growth tokens skip cosmetic mutation rolls, not trait rolls. Traits still appear on their normal age schedule (66 and 100+) or when hatching from a nest, sometimes after one growth tick even if a token was used.
What is the difference between traits and mutations?
Traits are permanent stat modifiers shown as colored hex markers. Mutations are mostly cosmetic appearance changes. They roll independently, so you can have both a visual mutation and stat traits on the same creature.
Can any creature roll the Healing trait?
No. Healing is limited to creatures with the Healing Hunter ability. Every other trait in this collection can roll on any creature, though Healing Hunter species have slightly lower odds on the general trait pool.
When can I ascend traits through Elder veneration?
At age 200 and above, Elder veneration offers one trait ascension choice per stage when your creature has two traits. Each trait climbs through five tiers, with the card showing how much the boost grows at each step.



