Bloxodes

All 470 Creatures in Creatures of Sonaria

Updated on (9 days ago)

Creatures are the playable species you spawn, grow, fight, nest, and trade in Creatures of Sonaria. Every row here is a recode official species grouped by tier, the size bracket that drives combat stats, storage cost, and which gacha pools you can target. Diet and mobility sit on every card so you can spot food-chain fit and whether a species belongs on land, in water, or in the air before you chase it.

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Showing 48 of 470 items.

tier

Tier 1 (Tiny)

48 items

The smallest size bracket. Tiny species are light on health and weight, grow faster, and cost less storage. They suit learning food chains, testing mobility types, and low-stakes fights where raw bulk does not decide the outcome.

Alkaksu

A tiny herbivorous grazer built around semi-aquatic movement. Recode baseline at fully grown: 800 HP, 65 bite damage, 800 weight.

Tier
Tier 1 — Tiny
Diet
Herbivore
Mobility
Semi-Aquatic
Health
800
Damage
65
Weight
800
Obtainment
Herbivores Gacha and the Semi-Aquatic Gacha
Availability
Always
Status effects
-
Stamina
220
Growth time
5 min

Ani

A tiny herbivorous grazer built around ground-based movement. Recode baseline at fully grown: 700 HP, 50 bite damage, 850 weight.

Tier
Tier 1 — Tiny
Diet
Herbivore
Mobility
Terrestrial
Health
700
Damage
50
Weight
850
Obtainment
Robux Shop for 89 Robux
Availability
Robux
Status effects
Bleed, Poison/Toxin, Burn, Frostbite, Injury, Necropoison
Stamina
190
Growth time
10 min

Apli

Premium Robux shop creature with a fixed purchase route. Recode baseline at fully grown: 1550 HP, 80 bite damage, 1600 weight.

Tier
Tier 1 — Tiny
Diet
Omnivore
Mobility
Semi-Aquatic
Health
1550
Damage
80
Weight
1600
Obtainment
Robux Shop for 499 Robux
Availability
Robux
Status effects
Poison/Toxin
Stamina
140
Growth time
10 min

Astrothi

A tiny herbivorous grazer built around aerial movement. Recode baseline at fully grown: 1550 HP, 50 bite damage, 800 weight.

Tier
Tier 1 — Tiny
Diet
Herbivore
Mobility
Flier
Health
1550
Damage
50
Weight
800
Obtainment
Mission System as a Secret Mission Reward
Availability
Mission-gated
Status effects
Poison/Toxin
Stamina
165
Growth time
7 min

Beezu

A tiny herbivorous grazer built around aerial movement. Recode baseline at fully grown: 1200 HP, 95 bite damage, 1100 weight.

Tier
Tier 1 — Tiny
Diet
Herbivore
Mobility
Flier
Health
1200
Damage
95
Weight
1100
Obtainment
Herbivores Gacha, the Sky Gacha, and the Toxic Gacha
Availability
Always
Status effects
Poison/Toxin
Stamina
145
Growth time
7 min

Belluvaraptor

A tiny omnivorous generalist built around ground-based movement. Recode baseline at fully grown: 950 HP, 110 bite damage, 800 weight.

Tier
Tier 1 — Tiny
Diet
Omnivore
Mobility
Terrestrial
Health
950
Damage
110
Weight
800
Obtainment
Omnivores Gacha, the Bleeder Gacha and the Toxic Gacha
Availability
Always
Status effects
Bleed, Poison/Toxin
Stamina
175
Growth time
6 min

Brequewk

A tiny herbivorous grazer built around aerial movement. Recode baseline at fully grown: 1500 HP, 65 bite damage, 850 weight.

Tier
Tier 1 — Tiny
Diet
Herbivore
Mobility
Flier
Health
1500
Damage
65
Weight
850
Obtainment
Herbivores Gacha, Sky Gacha, and Toxic Gacha
Availability
Always
Status effects
Poison/Toxin
Stamina
180
Growth time
5 min

Cantapodi

A tiny photocarnivore with mixed feeding built around ground-based movement. Recode baseline at fully grown: 1550 HP, 140 bite damage, 999 weight.

Tier
Tier 1 — Tiny
Diet
Photocarnivore
Mobility
Terrestrial
Health
1550
Damage
140
Weight
999
Obtainment
Photovore Explorer Gacha
Availability
Always
Status effects
Bleed
Stamina
180
Growth time
12 min

Cottol

A tiny herbivorous grazer built around ground-based movement. Recode baseline at fully grown: 1900 HP, 80 bite damage, 1350 weight.

Tier
Tier 1 — Tiny
Diet
Herbivore
Mobility
Terrestrial
Health
1900
Damage
80
Weight
1350
Obtainment
Herbivores Gacha and the Toxic Gacha
Availability
Always
Status effects
Poison/Toxin, Frostbite, Injury
Stamina
140
Growth time
14 min

Dalitil

A tiny photovore that feeds on light built around aerial movement. Recode baseline at fully grown: 1600 HP, 80 bite damage, 900 weight.

Tier
Tier 1 — Tiny
Diet
Photovore
Mobility
Flier
Health
1600
Damage
80
Weight
900
Obtainment
Event Shop for 2,475 Eggs during the Easter Event 2026 6,750 Eggs or 3,835 Easter Points and 3 Rebirths during the Easter Event 2025.}}
Availability
Seasonal event
Status effects
Necropoison
Stamina
140
Growth time
7 min

Eulopii

A tiny herbivorous grazer built around semi-aquatic movement. Recode baseline at fully grown: 1300 HP, 50 bite damage, 1450 weight.

Tier
Tier 1 — Tiny
Diet
Herbivore
Mobility
Semi-Aquatic
Health
1300
Damage
50
Weight
1450
Obtainment
Herbivores Gacha, the Semi-Aquatic Gacha and the Toxic Gacha
Availability
Always
Status effects
Poison/Toxin
Stamina
175
Growth time
7 min

Euvias

A tiny carnivorous hunter built around all-terrain movement. Recode baseline at fully grown: 1150 HP, 125 bite damage, 1100 weight.

Tier
Tier 1 — Tiny
Diet
Carnivore
Mobility
All-Terrain
Health
1150
Damage
125
Weight
1100
Obtainment
Carnivore Gacha, the Sky Gacha, the Semi-Aquatic Gacha and the Bleeder Gacha
Availability
Always
Status effects
Bleed, Frostbite
Stamina
135
Growth time
7 min

Felifaux

A tiny carnivorous hunter built around ground-based movement. Recode baseline at fully grown: 900 HP, 150 bite damage, 900 weight.

Tier
Tier 1 — Tiny
Diet
Carnivore
Mobility
Terrestrial
Health
900
Damage
150
Weight
900
Obtainment
Halloween Event 2025 for 700 Candy in the Halloween Shop
Availability
Seasonal event
Status effects
Bleed, Necropoison
Stamina
130
Growth time
8 min

Fernifly

A tiny photovore that feeds on light built around gliding movement. Recode baseline at fully grown: 1150 HP, 70 bite damage, 750 weight.

Tier
Tier 1 — Tiny
Diet
Photovore
Mobility
Glider
Health
1150
Damage
70
Weight
750
Obtainment
Photovore Explorer Gacha
Availability
Always
Status effects
Poison/Toxin
Stamina
160
Growth time
9 min

Flipli

A tiny herbivorous grazer built around aquatic movement. Recode baseline at fully grown: 1650 HP, 60 bite damage, 1900 weight.

Tier
Tier 1 — Tiny
Diet
Herbivore
Mobility
Aquatic
Health
1650
Damage
60
Weight
1900
Obtainment
Summer Paradise Shop for 7,500 Pearls 700 Pearls after reaching 125,000,000 Pearls globally or by completing its mission
Availability
Seasonal event
Status effects
Poison/Toxin
Stamina
200
Growth time
15 min

Flixlit

A tiny herbivorous grazer built around all-terrain movement. Recode baseline at fully grown: 1200 HP, 85 bite damage, 1000 weight.

Tier
Tier 1 — Tiny
Diet
Herbivore
Mobility
All-Terrain
Health
1200
Damage
85
Weight
1000
Obtainment
Galaxy Explorer Gacha
Availability
Always
Status effects
Bleed
Stamina
130
Growth time
12 min

Frigiboa

A tiny omnivorous generalist built around semi-aquatic movement. Recode baseline at fully grown: 1800 HP, 80 bite damage, 1500 weight.

Tier
Tier 1 — Tiny
Diet
Omnivore
Mobility
Semi-Aquatic
Health
1800
Damage
80
Weight
1500
Obtainment
Mission System as a Mission Reward
Availability
Mission-gated
Status effects
Frostbite
Stamina
160
Growth time
7 min

Fyluf

A tiny herbivorous grazer built around gliding movement. Recode baseline at fully grown: 1500 HP, 65 bite damage, 1000 weight.

Tier
Tier 1 — Tiny
Diet
Herbivore
Mobility
Glider
Health
1500
Damage
65
Weight
1000
Obtainment
Valentines Event 2026 Event shop for 2,250 Roses 250 Roses and 25 Points
Availability
Seasonal event
Status effects
-
Stamina
155
Growth time
7 min

Ghalgeya

A tiny carnivorous hunter built around ground-based movement. Recode baseline at fully grown: 1300 HP, 135 bite damage, 1000 weight.

Tier
Tier 1 — Tiny
Diet
Carnivore
Mobility
Terrestrial
Health
1300
Damage
135
Weight
1000
Obtainment
Carnivores Gacha, the Bleeder Gacha and the Toxic Gacha
Availability
Always
Status effects
Bleed, Poison/Toxin
Stamina
175
Growth time
7 min

Gurava

A tiny omnivorous generalist built around semi-aquatic movement. Recode baseline at fully grown: 1250 HP, 95 bite damage, 1250 weight.

Tier
Tier 1 — Tiny
Diet
Omnivore
Mobility
Semi-Aquatic
Health
1250
Damage
95
Weight
1250
Obtainment
Session Gacha
Availability
Always
Status effects
Poison/Toxin, Injury, Necropoison
Stamina
165
Growth time
7 min

Hushike

A tiny carnivorous hunter built around aerial movement. Recode baseline at fully grown: 1750 HP, 100 bite damage, 1000 weight.

Tier
Tier 1 — Tiny
Diet
Carnivore
Mobility
Flier
Health
1750
Damage
100
Weight
1000
Obtainment
Carnivores Gacha, the Sky Gacha and the Bleeder Gacha
Availability
Always
Status effects
Bleed
Stamina
120
Growth time
13 min

Ibetchi

Featured Store rotation species with limited shop availability. Recode baseline at fully grown: 1450 HP, 110 bite damage, 1300 weight.

Tier
Tier 1 — Tiny
Diet
Carnivore
Mobility
Terrestrial
Health
1450
Damage
110
Weight
1300
Obtainment
Rotation Store as an creature for 11,500 Shooms
Availability
Rotation
Status effects
Bleed, Burn
Stamina
160
Growth time
12 min

Imini

A tiny herbivorous grazer built around semi-aquatic movement. Recode baseline at fully grown: 1900 HP, 70 bite damage, 1400 weight.

Tier
Tier 1 — Tiny
Diet
Herbivore
Mobility
Semi-Aquatic
Health
1900
Damage
70
Weight
1400
Obtainment
Sweet Explorer Gacha
Availability
Always
Status effects
-
Stamina
150
Growth time
8 min

Jeff

A tiny omnivorous generalist built around ground-based movement. Recode baseline at fully grown: 950 HP, 75 bite damage, 600 weight.

Tier
Tier 1 — Tiny
Diet
Omnivore
Mobility
Terrestrial
Health
950
Damage
75
Weight
600
Obtainment
Omnivores Gacha
Availability
Always
Status effects
-
Stamina
215
Growth time
5 min

Kemoti

A tiny herbivorous grazer built around aerial movement. Recode baseline at fully grown: 1350 HP, 75 bite damage, 800 weight.

Tier
Tier 1 — Tiny
Diet
Herbivore
Mobility
Flier
Health
1350
Damage
75
Weight
800
Obtainment
Herbivores Gacha and the Sky Gacha
Availability
Always
Status effects
Bleed, Poison/Toxin, Necropoison
Stamina
175
Growth time
9 min

Kiiwin

A tiny photovore that feeds on light built around gliding movement. Recode baseline at fully grown: 1550 HP, 50 bite damage, 850 weight.

Tier
Tier 1 — Tiny
Diet
Photovore
Mobility
Glider
Health
1550
Damage
50
Weight
850
Obtainment
Photovore Explorer Gacha
Availability
Always
Status effects
-
Stamina
120
Growth time
7 min

Koini

Featured Store rotation species with limited shop availability. Recode baseline at fully grown: 2750 HP, 50 bite damage, 1650 weight.

Tier
Tier 1 — Tiny
Diet
Herbivore
Mobility
Semi-Aquatic
Health
2750
Damage
50
Weight
1650
Obtainment
Rotation Store as a creature for 7,500 Shooms
Availability
Rotation
Status effects
-
Stamina
165
Growth time
17 min

Kriffin

A tiny herbivorous grazer built around aerial movement. Recode baseline at fully grown: 1400 HP, 75 bite damage, 975 weight.

Tier
Tier 1 — Tiny
Diet
Herbivore
Mobility
Flier
Health
1400
Damage
75
Weight
975
Obtainment
Herbivores Gacha, the Sky Gacha and the Bleeder Gacha
Availability
Always
Status effects
Bleed
Stamina
160
Growth time
8 min

Kyiki

A tiny herbivorous grazer built around ground-based movement. Recode baseline at fully grown: 1000 HP, 115 bite damage, 950 weight.

Tier
Tier 1 — Tiny
Diet
Herbivore
Mobility
Terrestrial
Health
1000
Damage
115
Weight
950
Obtainment
Event Shop for 1,575 Eggs
Availability
Seasonal event
Status effects
Bleed, Necropoison
Stamina
175
Growth time
13 min

Lithumbra

A tiny carnivorous hunter built around ground-based movement. Recode baseline at fully grown: 1750 HP, 90 bite damage, 1350 weight.

Tier
Tier 1 — Tiny
Diet
Carnivore
Mobility
Terrestrial
Health
1750
Damage
90
Weight
1350
Obtainment
Halloween Event 2025 by completing the Echoes of the Abyss mission
Availability
Seasonal event
Status effects
Poison/Toxin, Necropoison
Stamina
170
Growth time
13 min

Mekmek

A tiny carnivorous hunter built around gliding movement. Recode baseline at fully grown: 1400 HP, 105 bite damage, 800 weight.

Tier
Tier 1 — Tiny
Diet
Carnivore
Mobility
Glider
Health
1400
Damage
105
Weight
800
Obtainment
Limited Gacha
Availability
Limited rotation
Status effects
Bleed
Stamina
180
Growth time
7 min

Miik

A tiny herbivorous grazer built around semi-aquatic movement. Recode baseline at fully grown: 1650 HP, 65 bite damage, 1100 weight.

Tier
Tier 1 — Tiny
Diet
Herbivore
Mobility
Semi-Aquatic
Health
1650
Damage
65
Weight
1100
Obtainment
Herbivores Gacha, the Semi-Aquatic Gacha, and the Toxic Gacha
Availability
Always
Status effects
Poison/Toxin, Necropoison
Stamina
170
Growth time
8 min

Minawii

A tiny omnivorous generalist built around semi-aquatic movement. Recode baseline at fully grown: 950 HP, 60 bite damage, 750 weight.

Tier
Tier 1 — Tiny
Diet
Omnivore
Mobility
Semi-Aquatic
Health
950
Damage
60
Weight
750
Obtainment
Omnivores Gacha, the Semi-Aquatic Gacha, and the Toxic Gacha
Availability
Always
Status effects
Poison/Toxin, Necropoison
Stamina
185
Growth time
5 min

Moonelle

A tiny herbivorous grazer built around semi-aquatic movement. Recode baseline at fully grown: 1400 HP, 65 bite damage, 1050 weight.

Tier
Tier 1 — Tiny
Diet
Herbivore
Mobility
Semi-Aquatic
Health
1400
Damage
65
Weight
1050
Obtainment
Event Shop for 1,800 Eggs
Availability
Seasonal event
Status effects
-
Stamina
180
Growth time
14 min

Nimoona

A tiny herbivorous grazer built around aquatic movement. Recode baseline at fully grown: 3250 HP, 75 bite damage, 1500 weight.

Tier
Tier 1 — Tiny
Diet
Herbivore
Mobility
Aquatic
Health
3250
Damage
75
Weight
1500
Obtainment
Herbivores Gacha and the Aquatic Gacha
Availability
Always
Status effects
-
Stamina
225
Growth time
12 min

Pentagloss

A tiny carnivorous hunter built around aerial movement. Recode baseline at fully grown: 2000 HP, 45 bite damage, 900 weight.

Tier
Tier 1 — Tiny
Diet
Carnivore
Mobility
Flier
Health
2000
Damage
45
Weight
900
Obtainment
Artifact Shop for an initial price of 700,000 Shooms, which can be lowered with the use of Shadow Artifacts
Availability
Always
Status effects
Frostbite, Necropoison
Stamina
50
Growth time
8 min

Pero

A tiny herbivorous grazer built around aerial movement. Recode baseline at fully grown: 1600 HP, 130 bite damage, 650 weight.

Tier
Tier 1 — Tiny
Diet
Herbivore
Mobility
Flier
Health
1600
Damage
130
Weight
650
Obtainment
Herbivores Gacha and the Sky Gacha
Availability
Always
Status effects
-
Stamina
150
Growth time
8 min

Prabiki

A tiny herbivorous grazer built around ground-based movement. Recode baseline at fully grown: 1250 HP, 140 bite damage, 1050 weight.

Tier
Tier 1 — Tiny
Diet
Herbivore
Mobility
Terrestrial
Health
1250
Damage
140
Weight
1050
Obtainment
Herbivores Gacha and the Bleeder Gacha
Availability
Always
Status effects
Bleed, Injury
Stamina
150
Growth time
6 min

Puffwump

A tiny omnivorous generalist built around ground-based movement. Recode baseline at fully grown: 725 HP, 115 bite damage, 750 weight.

Tier
Tier 1 — Tiny
Diet
Omnivore
Mobility
Terrestrial
Health
725
Damage
115
Weight
750
Obtainment
Omnivores Gacha and the Bleeder Gacha
Availability
Always
Status effects
Bleed
Stamina
200
Growth time
6 min

Ralokai

A tiny carnivorous hunter built around ground-based movement. Recode baseline at fully grown: 900 HP, 65 bite damage, 950 weight.

Tier
Tier 1 — Tiny
Diet
Carnivore
Mobility
Terrestrial
Health
900
Damage
65
Weight
950
Obtainment
Carnivores Gacha, the Bleeder Gacha, and the Toxic Gacha
Availability
Always
Status effects
Bleed, Poison/Toxin
Stamina
170
Growth time
11 min

Reverbelle

A tiny carnivorous hunter built around semi-aquatic movement. Recode baseline at fully grown: 2200 HP, 70 bite damage, 1250 weight.

Tier
Tier 1 — Tiny
Diet
Carnivore
Mobility
Semi-Aquatic
Health
2200
Damage
70
Weight
1250
Obtainment
Timed Mission System during the month of December
Availability
Monthly rotation
Status effects
-
Stamina
150
Growth time
10 min

Rukig

Premium Robux shop creature with a fixed purchase route. Recode baseline at fully grown: 500 HP, 135 bite damage, 550 weight.

Tier
Tier 1 — Tiny
Diet
Carnivore
Mobility
Terrestrial
Health
500
Damage
135
Weight
550
Obtainment
Robux Shop for 49 Robux
Availability
Robux
Status effects
-
Stamina
215
Growth time
8 min

Scuba Jeff

Subspecies variant with its own stat line and unlock path. Recode baseline at fully grown: 950 HP, 75 bite damage, 600 weight.

Tier
Tier 1 — Tiny
Diet
Omnivore
Mobility
Semi-Aquatic
Health
950
Damage
75
Weight
600
Obtainment
Subspecies Mission
Availability
Subspecies mission
Status effects
-
Stamina
215
Growth time
5 min

Shiyaro

A tiny photovore that feeds on light built around gliding movement. Recode baseline at fully grown: 1350 HP, 110 bite damage, 1025 weight.

Tier
Tier 1 — Tiny
Diet
Photovore
Mobility
Glider
Health
1350
Damage
110
Weight
1025
Obtainment
Photovore Explorer Gacha
Availability
Always
Status effects
Poison/Toxin, Necropoison
Stamina
150
Growth time
8 min

Starlit

A tiny herbivorous grazer built around all-terrain movement. Recode baseline at fully grown: 1950 HP, 75 bite damage, 1400 weight.

Tier
Tier 1 — Tiny
Diet
Herbivore
Mobility
All-Terrain
Health
1950
Damage
75
Weight
1400
Obtainment
Celestial Gacha
Availability
Seasonal event
Status effects
Burn, Frostbite, Injury
Stamina
120
Growth time
7 min

Wystora

A tiny herbivorous grazer built around ground-based movement. Recode baseline at fully grown: 1800 HP, 65 bite damage, 1400 weight.

Tier
Tier 1 — Tiny
Diet
Herbivore
Mobility
Terrestrial
Health
1800
Damage
65
Weight
1400
Obtainment
Herbivores Gacha
Availability
Always
Status effects
-
Stamina
140
Growth time
11 min

Yiepir

Time Draw species that rotates through timed unlock windows. Recode baseline at fully grown: 1100 HP, 105 bite damage, 800 weight.

Tier
Tier 1 — Tiny
Diet
Herbivore
Mobility
Semi-Aquatic
Health
1100
Damage
105
Weight
800
Obtainment
Time Points Shop which costs 35 minutes of actively playing the game
Availability
Time Draw rotation
Status effects
Bleed
Stamina
150
Growth time
7 min

Zieti

A tiny carnivorous hunter built around aerial movement. Recode baseline at fully grown: 1300 HP, 80 bite damage, 1050 weight.

Tier
Tier 1 — Tiny
Diet
Carnivore
Mobility
Flier
Health
1300
Damage
80
Weight
1050
Obtainment
Fireworks Event 2025 by completing the Zieti Obtainment mission with no monetary cost
Availability
Seasonal event
Status effects
Burn
Stamina
155
Growth time
14 min
NameDescriptionTierDietMobilityHealthDamageWeightObtainmentAvailabilityStatus effectsStaminaGrowth time
AlkaksuA tiny herbivorous grazer built around semi-aquatic movement. Recode baseline at fully grown: 800 HP, 65 bite damage, 800 weight.Tier 1 — TinyHerbivoreSemi-Aquatic80065800Herbivores Gacha and the Semi-Aquatic GachaAlways-2205 min
AniA tiny herbivorous grazer built around ground-based movement. Recode baseline at fully grown: 700 HP, 50 bite damage, 850 weight.Tier 1 — TinyHerbivoreTerrestrial70050850Robux Shop for 89 RobuxRobuxBleed, Poison/Toxin, Burn, Frostbite, Injury, Necropoison19010 min
ApliPremium Robux shop creature with a fixed purchase route. Recode baseline at fully grown: 1550 HP, 80 bite damage, 1600 weight.Tier 1 — TinyOmnivoreSemi-Aquatic1550801600Robux Shop for 499 RobuxRobuxPoison/Toxin14010 min
AstrothiA tiny herbivorous grazer built around aerial movement. Recode baseline at fully grown: 1550 HP, 50 bite damage, 800 weight.Tier 1 — TinyHerbivoreFlier155050800Mission System as a Secret Mission RewardMission-gatedPoison/Toxin1657 min
BeezuA tiny herbivorous grazer built around aerial movement. Recode baseline at fully grown: 1200 HP, 95 bite damage, 1100 weight.Tier 1 — TinyHerbivoreFlier1200951100Herbivores Gacha, the Sky Gacha, and the Toxic GachaAlwaysPoison/Toxin1457 min
BelluvaraptorA tiny omnivorous generalist built around ground-based movement. Recode baseline at fully grown: 950 HP, 110 bite damage, 800 weight.Tier 1 — TinyOmnivoreTerrestrial950110800Omnivores Gacha, the Bleeder Gacha and the Toxic GachaAlwaysBleed, Poison/Toxin1756 min
BrequewkA tiny herbivorous grazer built around aerial movement. Recode baseline at fully grown: 1500 HP, 65 bite damage, 850 weight.Tier 1 — TinyHerbivoreFlier150065850Herbivores Gacha, Sky Gacha, and Toxic GachaAlwaysPoison/Toxin1805 min
CantapodiA tiny photocarnivore with mixed feeding built around ground-based movement. Recode baseline at fully grown: 1550 HP, 140 bite damage, 999 weight.Tier 1 — TinyPhotocarnivoreTerrestrial1550140999Photovore Explorer GachaAlwaysBleed18012 min
CottolA tiny herbivorous grazer built around ground-based movement. Recode baseline at fully grown: 1900 HP, 80 bite damage, 1350 weight.Tier 1 — TinyHerbivoreTerrestrial1900801350Herbivores Gacha and the Toxic GachaAlwaysPoison/Toxin, Frostbite, Injury14014 min
DalitilA tiny photovore that feeds on light built around aerial movement. Recode baseline at fully grown: 1600 HP, 80 bite damage, 900 weight.Tier 1 — TinyPhotovoreFlier160080900Event Shop for 2,475 Eggs during the Easter Event 2026 6,750 Eggs or 3,835 Easter Points and 3 Rebirths during the Easter Event 2025.}}Seasonal eventNecropoison1407 min
EulopiiA tiny herbivorous grazer built around semi-aquatic movement. Recode baseline at fully grown: 1300 HP, 50 bite damage, 1450 weight.Tier 1 — TinyHerbivoreSemi-Aquatic1300501450Herbivores Gacha, the Semi-Aquatic Gacha and the Toxic GachaAlwaysPoison/Toxin1757 min
EuviasA tiny carnivorous hunter built around all-terrain movement. Recode baseline at fully grown: 1150 HP, 125 bite damage, 1100 weight.Tier 1 — TinyCarnivoreAll-Terrain11501251100Carnivore Gacha, the Sky Gacha, the Semi-Aquatic Gacha and the Bleeder GachaAlwaysBleed, Frostbite1357 min
FelifauxA tiny carnivorous hunter built around ground-based movement. Recode baseline at fully grown: 900 HP, 150 bite damage, 900 weight.Tier 1 — TinyCarnivoreTerrestrial900150900Halloween Event 2025 for 700 Candy in the Halloween ShopSeasonal eventBleed, Necropoison1308 min
FerniflyA tiny photovore that feeds on light built around gliding movement. Recode baseline at fully grown: 1150 HP, 70 bite damage, 750 weight.Tier 1 — TinyPhotovoreGlider115070750Photovore Explorer GachaAlwaysPoison/Toxin1609 min
FlipliA tiny herbivorous grazer built around aquatic movement. Recode baseline at fully grown: 1650 HP, 60 bite damage, 1900 weight.Tier 1 — TinyHerbivoreAquatic1650601900Summer Paradise Shop for 7,500 Pearls 700 Pearls after reaching 125,000,000 Pearls globally or by completing its missionSeasonal eventPoison/Toxin20015 min
FlixlitA tiny herbivorous grazer built around all-terrain movement. Recode baseline at fully grown: 1200 HP, 85 bite damage, 1000 weight.Tier 1 — TinyHerbivoreAll-Terrain1200851000Galaxy Explorer GachaAlwaysBleed13012 min
FrigiboaA tiny omnivorous generalist built around semi-aquatic movement. Recode baseline at fully grown: 1800 HP, 80 bite damage, 1500 weight.Tier 1 — TinyOmnivoreSemi-Aquatic1800801500Mission System as a Mission RewardMission-gatedFrostbite1607 min
FylufA tiny herbivorous grazer built around gliding movement. Recode baseline at fully grown: 1500 HP, 65 bite damage, 1000 weight.Tier 1 — TinyHerbivoreGlider1500651000Valentines Event 2026 Event shop for 2,250 Roses 250 Roses and 25 PointsSeasonal event-1557 min
GhalgeyaA tiny carnivorous hunter built around ground-based movement. Recode baseline at fully grown: 1300 HP, 135 bite damage, 1000 weight.Tier 1 — TinyCarnivoreTerrestrial13001351000Carnivores Gacha, the Bleeder Gacha and the Toxic GachaAlwaysBleed, Poison/Toxin1757 min
GuravaA tiny omnivorous generalist built around semi-aquatic movement. Recode baseline at fully grown: 1250 HP, 95 bite damage, 1250 weight.Tier 1 — TinyOmnivoreSemi-Aquatic1250951250Session GachaAlwaysPoison/Toxin, Injury, Necropoison1657 min
HushikeA tiny carnivorous hunter built around aerial movement. Recode baseline at fully grown: 1750 HP, 100 bite damage, 1000 weight.Tier 1 — TinyCarnivoreFlier17501001000Carnivores Gacha, the Sky Gacha and the Bleeder GachaAlwaysBleed12013 min
IbetchiFeatured Store rotation species with limited shop availability. Recode baseline at fully grown: 1450 HP, 110 bite damage, 1300 weight.Tier 1 — TinyCarnivoreTerrestrial14501101300Rotation Store as an creature for 11,500 ShoomsRotationBleed, Burn16012 min
IminiA tiny herbivorous grazer built around semi-aquatic movement. Recode baseline at fully grown: 1900 HP, 70 bite damage, 1400 weight.Tier 1 — TinyHerbivoreSemi-Aquatic1900701400Sweet Explorer GachaAlways-1508 min
JeffA tiny omnivorous generalist built around ground-based movement. Recode baseline at fully grown: 950 HP, 75 bite damage, 600 weight.Tier 1 — TinyOmnivoreTerrestrial95075600Omnivores GachaAlways-2155 min
KemotiA tiny herbivorous grazer built around aerial movement. Recode baseline at fully grown: 1350 HP, 75 bite damage, 800 weight.Tier 1 — TinyHerbivoreFlier135075800Herbivores Gacha and the Sky GachaAlwaysBleed, Poison/Toxin, Necropoison1759 min
KiiwinA tiny photovore that feeds on light built around gliding movement. Recode baseline at fully grown: 1550 HP, 50 bite damage, 850 weight.Tier 1 — TinyPhotovoreGlider155050850Photovore Explorer GachaAlways-1207 min
KoiniFeatured Store rotation species with limited shop availability. Recode baseline at fully grown: 2750 HP, 50 bite damage, 1650 weight.Tier 1 — TinyHerbivoreSemi-Aquatic2750501650Rotation Store as a creature for 7,500 ShoomsRotation-16517 min
KriffinA tiny herbivorous grazer built around aerial movement. Recode baseline at fully grown: 1400 HP, 75 bite damage, 975 weight.Tier 1 — TinyHerbivoreFlier140075975Herbivores Gacha, the Sky Gacha and the Bleeder GachaAlwaysBleed1608 min
KyikiA tiny herbivorous grazer built around ground-based movement. Recode baseline at fully grown: 1000 HP, 115 bite damage, 950 weight.Tier 1 — TinyHerbivoreTerrestrial1000115950Event Shop for 1,575 EggsSeasonal eventBleed, Necropoison17513 min
LithumbraA tiny carnivorous hunter built around ground-based movement. Recode baseline at fully grown: 1750 HP, 90 bite damage, 1350 weight.Tier 1 — TinyCarnivoreTerrestrial1750901350Halloween Event 2025 by completing the Echoes of the Abyss missionSeasonal eventPoison/Toxin, Necropoison17013 min
MekmekA tiny carnivorous hunter built around gliding movement. Recode baseline at fully grown: 1400 HP, 105 bite damage, 800 weight.Tier 1 — TinyCarnivoreGlider1400105800Limited GachaLimited rotationBleed1807 min
MiikA tiny herbivorous grazer built around semi-aquatic movement. Recode baseline at fully grown: 1650 HP, 65 bite damage, 1100 weight.Tier 1 — TinyHerbivoreSemi-Aquatic1650651100Herbivores Gacha, the Semi-Aquatic Gacha, and the Toxic GachaAlwaysPoison/Toxin, Necropoison1708 min
MinawiiA tiny omnivorous generalist built around semi-aquatic movement. Recode baseline at fully grown: 950 HP, 60 bite damage, 750 weight.Tier 1 — TinyOmnivoreSemi-Aquatic95060750Omnivores Gacha, the Semi-Aquatic Gacha, and the Toxic GachaAlwaysPoison/Toxin, Necropoison1855 min
MoonelleA tiny herbivorous grazer built around semi-aquatic movement. Recode baseline at fully grown: 1400 HP, 65 bite damage, 1050 weight.Tier 1 — TinyHerbivoreSemi-Aquatic1400651050Event Shop for 1,800 EggsSeasonal event-18014 min
NimoonaA tiny herbivorous grazer built around aquatic movement. Recode baseline at fully grown: 3250 HP, 75 bite damage, 1500 weight.Tier 1 — TinyHerbivoreAquatic3250751500Herbivores Gacha and the Aquatic GachaAlways-22512 min
PentaglossA tiny carnivorous hunter built around aerial movement. Recode baseline at fully grown: 2000 HP, 45 bite damage, 900 weight.Tier 1 — TinyCarnivoreFlier200045900Artifact Shop for an initial price of 700,000 Shooms, which can be lowered with the use of Shadow ArtifactsAlwaysFrostbite, Necropoison508 min
PeroA tiny herbivorous grazer built around aerial movement. Recode baseline at fully grown: 1600 HP, 130 bite damage, 650 weight.Tier 1 — TinyHerbivoreFlier1600130650Herbivores Gacha and the Sky GachaAlways-1508 min
PrabikiA tiny herbivorous grazer built around ground-based movement. Recode baseline at fully grown: 1250 HP, 140 bite damage, 1050 weight.Tier 1 — TinyHerbivoreTerrestrial12501401050Herbivores Gacha and the Bleeder GachaAlwaysBleed, Injury1506 min
PuffwumpA tiny omnivorous generalist built around ground-based movement. Recode baseline at fully grown: 725 HP, 115 bite damage, 750 weight.Tier 1 — TinyOmnivoreTerrestrial725115750Omnivores Gacha and the Bleeder GachaAlwaysBleed2006 min
RalokaiA tiny carnivorous hunter built around ground-based movement. Recode baseline at fully grown: 900 HP, 65 bite damage, 950 weight.Tier 1 — TinyCarnivoreTerrestrial90065950Carnivores Gacha, the Bleeder Gacha, and the Toxic GachaAlwaysBleed, Poison/Toxin17011 min
ReverbelleA tiny carnivorous hunter built around semi-aquatic movement. Recode baseline at fully grown: 2200 HP, 70 bite damage, 1250 weight.Tier 1 — TinyCarnivoreSemi-Aquatic2200701250Timed Mission System during the month of DecemberMonthly rotation-15010 min
RukigPremium Robux shop creature with a fixed purchase route. Recode baseline at fully grown: 500 HP, 135 bite damage, 550 weight.Tier 1 — TinyCarnivoreTerrestrial500135550Robux Shop for 49 RobuxRobux-2158 min
Scuba JeffSubspecies variant with its own stat line and unlock path. Recode baseline at fully grown: 950 HP, 75 bite damage, 600 weight.Tier 1 — TinyOmnivoreSemi-Aquatic95075600Subspecies MissionSubspecies mission-2155 min
ShiyaroA tiny photovore that feeds on light built around gliding movement. Recode baseline at fully grown: 1350 HP, 110 bite damage, 1025 weight.Tier 1 — TinyPhotovoreGlider13501101025Photovore Explorer GachaAlwaysPoison/Toxin, Necropoison1508 min
StarlitA tiny herbivorous grazer built around all-terrain movement. Recode baseline at fully grown: 1950 HP, 75 bite damage, 1400 weight.Tier 1 — TinyHerbivoreAll-Terrain1950751400Celestial GachaSeasonal eventBurn, Frostbite, Injury1207 min
WystoraA tiny herbivorous grazer built around ground-based movement. Recode baseline at fully grown: 1800 HP, 65 bite damage, 1400 weight.Tier 1 — TinyHerbivoreTerrestrial1800651400Herbivores GachaAlways-14011 min
YiepirTime Draw species that rotates through timed unlock windows. Recode baseline at fully grown: 1100 HP, 105 bite damage, 800 weight.Tier 1 — TinyHerbivoreSemi-Aquatic1100105800Time Points Shop which costs 35 minutes of actively playing the gameTime Draw rotationBleed1507 min
ZietiA tiny carnivorous hunter built around aerial movement. Recode baseline at fully grown: 1300 HP, 80 bite damage, 1050 weight.Tier 1 — TinyCarnivoreFlier1300801050Fireworks Event 2025 by completing the Zieti Obtainment mission with no monetary costSeasonal eventBurn15514 min

Tiers are your size and power bracket

Tier runs from Tiny through Huge. Higher tiers generally mean more health, bite damage, and weight, plus longer growth times and heavier storage cost. That does not make a Huge species automatically better in every fight: a Tier 1 can still win niche matchups, and a Tier 5 can feel slow or hungry in the wrong biome.

Use tier as the first filter when you pick a main, plan a gacha pull, or shop for a trade. Match tier to the fights you actually take. Storage and growth time punish oversized picks you only spawn once a week.

How obtainment routes work

Most species roll from gacha pools tied to diet or mobility. Death Gacha, Herbivores Gacha, Carnivores Gacha, Semi-Aquatic Gacha, and the Explorer gachas (Galaxy, Photovore, and similar) each hold different species. Pull from the pool that matches the creature you want, not whichever menu you opened first.

Rotation Store and Limited rotation creatures cost Shooms on a timer. They leave the shop when the rotation ends, but player trading often outlasts the window. Robux Shop and Developer Creatures Shop rows skip random rolls for a direct purchase. Time Points Shop and Login Shop reward active play or streaks instead of Shoom grinding.

Artifact Shop creatures use Shooms discounted by artifact stacks you farm from missions. Mission System and Timed Mission System rewards gate species behind secret or monthly goals. Subspecies Mission unlocks variant species tied to a base form you already own.

Seasonal events, Warden events, and Role limited species appear only during their window or through creator giveaways. Availability chips on each card flag whether a species is always rollable, rotation-only, event-gated, or trade-only outside its window.

Trading is the quiet bypass. Many event or mission species circulate on the player market long after the original route closes. Check obtainment for the intended route, then decide whether you will grind, wait, or buy from another player.

Gachas vs shops vs missions

Route typeWhat you are rolling or buyingBest when
Diet or mobility gachaRandom species from a themed poolYou want a tier band and are fine with random pulls
Death GachaWeekly rotating death-themed poolYou are farming deaths anyway and chasing that week's lineup
Explorer gachasGalaxy, Photovore, or other explorer poolsThe species you want is documented in that explorer set
Rotation StoreFixed Shoom price, timed shelfYou saved Shooms and the species is currently listed
Artifact ShopShoom purchase with artifact discountsYou stacked the matching artifact family and picked a shop target
Missions and eventsSpecific unlock requirementsYou want one named species and can meet the listed goal

Diet shapes food and habitat pressure

Carnivore species hunt meat and fit predator play. Herbivore species graze plants and avoid meat-only food sources. Omnivore sits in the middle and tolerates more food types when foraging is tight.

Photovore and Photocarnivore are the light-eating diets. They lean on photosynthesis-style food mechanics instead of classic meat-or-plant loops. If you keep starving in a new biome, diet mismatch is often the culprit, not your tier.

Mobility decides where you can actually live

Terrestrial species stay on land. Aquatic and Semi-Aquatic species need water access for stamina, combat, or escape routes. Flier and Glider species cover air mobility, with gliders trading sustained flight for glide bursts. All-Terrain species handle mixed maps with fewer hard terrain stops.

Mobility matters as much as raw damage when you pick a daily main. A strong terrestrial carnivore still struggles in deep ocean zones, and a flier with low stamina bleeds altitude fast under pressure.

Reading the stat chips

Health, damage, and weight are recode baseline values at fully grown form. Stamina and growth time help compare endurance and how long a run takes to mature. Status effects on a card call out notable bleed, toxin, poison, or extra combat tags sourced from the species kit.

These numbers do not include player-side modifiers from traits, mutations, or mid-fight buffs. Use them to compare species within the same tier band, then layer abilities and passives from the creature abilities reference when you plan serious matchups.

Subspecies and wardens

Subspecies are separate playable species with their own stats and obtainment, usually through Subspecies Mission after you unlock the base form. Treat them as full roster entries, not cosmetic reskins.

Warden species tie to warden events and boss-tier progression. They often sit in the upper tiers and carry event or warden rotation availability. Expect stricter windows than a standard gacha pull.

Browsing by tier section

Species are grouped into five tier sections from Tiny through Huge. Each section continues across multiple pages, so use tier filters, diet chips, and mobility chips to narrow the list instead of scrolling every page in one sitting. Card view and table view show the same fields; table view adds stamina and growth time for side-by-side stat scans.

Legacy-only creatures from the old ruleset are not included here. Every row matches the current recode official roster.

Common mistakes

  • Pulling the wrong gacha because the species name sounded close. Match diet and mobility to the documented pool before you spend tokens.
  • Ignoring availability on event species. Rotation and event-only rows disappear from shops even when trades still exist.
  • Comparing juveniles to adult baselines. Card stats assume fully grown form; early-life fights feel weaker than the numbers suggest.
  • Skipping food fit. A top-tier carnivore still starves if the biome lacks meat sources you can reach.
  • Burning artifact stacks early. Artifact Shop purchases consume your whole artifact family. Save stacks until you commit to one shop creature.
  • Confusing subspecies with mutations. Subspecies are separate species with their own unlock. Mutations are cosmetic overlays on a creature you already own.

Small species step up in bite and health without jumping to boss-scale weight. Many starter-friendly and Robux shop picks live here. Good band when you want more punch than Tiny without committing to long growth timers.

The middle tier where diet, mobility, and ability kits diverge the most. Medium species trade between fliers, semi-aquatics, and terrestrial bruisers at similar size cost. Compare here when you want a daily main with flexible matchups.

Large species bring heavy health pools, strong bite values, and higher weight that wins head-on trades. Growth takes longer and storage bites harder. Pick Large when you plan to hold territory, not when you need a quick hop-in alt.

The top size bracket, including many warden and prestige species. Huge creatures hit the hardest and weigh the most, but stamina, hunger, and growth time punish careless picks. Best for players who want anchor species and can feed the upkeep.

FAQ

Q.

What do creature tiers mean in Creatures of Sonaria?

Tier is the size bracket from Tiny through Huge. It groups species by general scale and combat baseline: health, damage, weight, growth time, and storage cost all climb as tier rises. Tier helps you compare fair matchups and pick gacha targets, not declare one species universally best.

Q.

What is the difference between carnivore, herbivore, and photovore diets?

Carnivores hunt meat. Herbivores eat plants. Omnivores tolerate both. Photovores and photocarnivores use light-based food mechanics instead of classic meat-or-plant loops. Diet controls what food keeps you alive in each biome, so it matters as much as combat stats when you pick a main.

Q.

How do mobility types affect which creature I should pick?

Mobility marks where a species actually moves well: land, water, air, or mixed terrain. Terrestrial species struggle in deep water. Aquatic and semi-aquatic species need water routes. Fliers and gliders cover air escapes and map crossing. Match mobility to the biomes and fights you run daily.

Q.

What are subspecies and how are they different from the base creature?

Subspecies are separate playable species with their own stats and obtainment, usually unlocked through Subspecies Mission after you own the base form. They are full roster entries, not cosmetic variants. Compare their cards independently when you plan unlocks or trades.

Q.

How do gachas work for getting creatures?

Gacha pools group species by theme such as diet, mobility, death rewards, or explorer sets. You spend the pool's currency for a random roll from that list. Check the obtainment line on the species you want so you pull from the correct gacha instead of a similarly named menu.

Q.

What is the Artifact Shop and how does it relate to artifacts?

Artifact Shop creatures cost Shooms at a base price discounted by artifact stacks you earn from missions. Each artifact type lowers matching shop prices, and buying consumes the artifacts you used. Farm the artifact family tied to the shop creature you want before you commit Shooms.

Q.

Do the health and damage numbers include traits or mutations?

No. Card stats show recode baseline values at fully grown form without player traits, mutations, or mid-fight buffs. Use them to compare species within a tier, then read abilities and passives separately for kit depth.

Q.

Can I get event or mission creatures after their window closes?

Often yes through player trading, even when shops and missions no longer offer the species directly. Availability chips show the official route status. Trading bypasses many gates, but prices and supply are player-driven, not fixed shop costs.

Q.

Why are creatures split across several pages?

Species are grouped by tier section from Tiny through Huge, and each section spans multiple pages for easier loading. Use tier, diet, and mobility filters to narrow the list, or switch to table view when you want stamina and growth time in one scan.

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