Bloxodes

All 31 Seasons, Weather & Disasters in Creatures of Sonaria

Updated on (9 days ago)

Sonaria runs on three stacked layers: a global season clock, short random weather, and rarer map-wide disasters. Seasons set your food multiplier and unlock certain weather. Weather shifts every few minutes with buffs, debuffs, or shelter checks. Disasters hit harder, can stack, and block weather-change tokens until they end. Use the cards below to compare effects, triggers, and linked patterns side by side.

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category

Seasons

8 items

All servers share one global fifteen-minute cycle in fixed order: Mythic, Spring, Summer, Drought, Fall, Famine, Sakura, Winter. Each season slot lasts about two minutes. Food multipliers and season-only spawns (like Sweet Explorer Tokens in Sakura or Monster Exploration Tokens in Drought and Famine) apply for the whole slot.

Mythic

Neutral food season that speeds aging and makes Warden's Nebula weather more common.

Category
Season
Duration
~2 minutes (15-minute global cycle)
Food multiplier
1.0x
Effects
Grants +10% aging speed. Warden's Nebula has a higher random chance during this season.
Activation
Global server season cycle
Summon token
-
Related patterns
Warden's Nebula
Cycle position
1 of 8

Spring

Best food-growth season in the global rotation with the highest multiplier.

Category
Season
Duration
~2 minutes (15-minute global cycle)
Food multiplier
1.25x
Effects
Highest food multiplier of any standard season.
Activation
Global server season cycle
Summon token
-
Related patterns
Flowering
Cycle position
2 of 8

Summer

Strong food season and the default starting season on newly created servers until they sync.

Category
Season
Duration
~2 minutes (15-minute global cycle)
Food multiplier
1.15x
Effects
New servers begin in Summer until they join the shared global cycle.
Activation
Global server season cycle
Summon token
-
Related patterns
Flowering
Cycle position
3 of 8

Drought

Neutral food season that drains water faster and can spawn Monster Exploration Tokens.

Category
Season
Duration
~2 minutes (15-minute global cycle)
Food multiplier
1.0x
Effects
Water drains faster than usual. Monster Exploration Tokens may appear.
Activation
Global server season cycle
Summon token
-
Related patterns
-
Cycle position
4 of 8

Fall

Neutral food season focused on map visuals with no major gameplay debuffs.

Category
Season
Duration
~2 minutes (15-minute global cycle)
Food multiplier
1.0x
Effects
Shifts foliage colors across the map with no listed combat or survival penalty.
Activation
Global server season cycle
Summon token
-
Related patterns
-
Cycle position
5 of 8

Famine

Low-food season that reduces gathering rates and can spawn Monster Exploration Tokens.

Category
Season
Duration
~2 minutes (15-minute global cycle)
Food multiplier
0.8x
Effects
Reduces food multiplier. Monster Exploration Tokens may appear. Blizzard can occur during Famine.
Activation
Global server season cycle
Summon token
-
Related patterns
Blizzard
Cycle position
6 of 8

Sakura

Moderate food season tied to blossom visuals and Sweet Explorer Token spawns.

Category
Season
Duration
~2 minutes (15-minute global cycle)
Food multiplier
1.15x
Effects
Sweet Explorer Tokens may spawn during this season.
Activation
Global server season cycle
Summon token
-
Related patterns
Flowering
Cycle position
7 of 8

Winter

Low-food cold season that applies Frostbite and enables snow and blizzard weather.

Category
Season
Duration
~2 minutes (15-minute global cycle)
Food multiplier
0.8x
Effects
Applies Frostbite outside shelter. Snow and Blizzard weather can occur during Winter.
Activation
Global server season cycle
Summon token
-
Related patterns
Snow, Blizzard
Cycle position
8 of 8
NameDescriptionCategoryDurationFood multiplierEffectsActivationSummon tokenRelated patternsCycle position
MythicNeutral food season that speeds aging and makes Warden's Nebula weather more common.Season~2 minutes (15-minute global cycle)1.0xGrants +10% aging speed. Warden's Nebula has a higher random chance during this season.Global server season cycle-Warden's Nebula1 of 8
SpringBest food-growth season in the global rotation with the highest multiplier.Season~2 minutes (15-minute global cycle)1.25xHighest food multiplier of any standard season.Global server season cycle-Flowering2 of 8
SummerStrong food season and the default starting season on newly created servers until they sync.Season~2 minutes (15-minute global cycle)1.15xNew servers begin in Summer until they join the shared global cycle.Global server season cycle-Flowering3 of 8
DroughtNeutral food season that drains water faster and can spawn Monster Exploration Tokens.Season~2 minutes (15-minute global cycle)1.0xWater drains faster than usual. Monster Exploration Tokens may appear.Global server season cycle--4 of 8
FallNeutral food season focused on map visuals with no major gameplay debuffs.Season~2 minutes (15-minute global cycle)1.0xShifts foliage colors across the map with no listed combat or survival penalty.Global server season cycle--5 of 8
FamineLow-food season that reduces gathering rates and can spawn Monster Exploration Tokens.Season~2 minutes (15-minute global cycle)0.8xReduces food multiplier. Monster Exploration Tokens may appear. Blizzard can occur during Famine.Global server season cycle-Blizzard6 of 8
SakuraModerate food season tied to blossom visuals and Sweet Explorer Token spawns.Season~2 minutes (15-minute global cycle)1.15xSweet Explorer Tokens may spawn during this season.Global server season cycle-Flowering7 of 8
WinterLow-food cold season that applies Frostbite and enables snow and blizzard weather.Season~2 minutes (15-minute global cycle)0.8xApplies Frostbite outside shelter. Snow and Blizzard weather can occur during Winter.Global server season cycle-Snow, Blizzard8 of 8

category

Weather

17 items

Standard Recode weather patterns rotate on a shorter clock, usually about five minutes per state. Some patterns are random, some need the right season, and others require Change Weather or a summon token. Pair Rain with Sunshower and Snow with Blizzard when comparing similar effects.

Sunny

Default clear weather with no listed combat or survival effects.

Category
Weather
Duration
~5 minutes
Food multiplier
-
Effects
No gameplay effects listed.
Activation
Random
Summon token
-
Related patterns
-
Cycle position
-

Cloudy

Overcast weather with no listed combat or survival effects.

Category
Weather
Duration
~5 minutes
Food multiplier
-
Effects
No gameplay effects listed.
Activation
Random
Summon token
-
Related patterns
-
Cycle position
-

Clear Skies

Calm weather that ends rain or snow when forced through Change Weather.

Category
Weather
Duration
~5 minutes
Food multiplier
-
Effects
No gameplay effects listed.
Activation
Change Weather from Rain or Snow
Summon token
-
Related patterns
Rain, Snow
Cycle position
-

Rain

Wet weather that boosts takeoff, refills water, and stops moisture loss.

Category
Weather
Duration
~5 minutes
Food multiplier
-
Effects
+15% takeoff speed, +50% water gain, and stops passive moisture loss.
Activation
Random or Random Weather Token
Summon token
Random Weather Token
Related patterns
Sunshower, Thunderstorm, Clear Skies
Cycle position
-

Sunshower

Mixed sun-and-rain weather with the same flight and water benefits as Rain.

Category
Weather
Duration
~5 minutes
Food multiplier
-
Effects
+15% takeoff speed, +50% water gain, and stops passive moisture loss, matching Rain.
Activation
Random
Summon token
-
Related patterns
Rain
Cycle position
-

Snow

Cold precipitation that slightly improves takeoff speed.

Category
Weather
Duration
~5 minutes
Food multiplier
-
Effects
+10% takeoff speed.
Activation
Random or Random Weather Token
Summon token
Random Weather Token
Related patterns
Blizzard, Clear Skies
Cycle position
-

Flowering

Blossom weather that doubles egg gestation speed during Spring, Sakura, or Summer.

Category
Weather
Duration
~5 minutes
Food multiplier
-
Effects
+100% egg gestation speed.
Activation
Season-locked to Sakura, Spring, or Summer
Summon token
-
Related patterns
Spring, Sakura, Summer
Cycle position
-

Fog

Low-visibility weather that reduces sight, sniff range, and sound detection.

Category
Weather
Duration
~5 minutes
Food multiplier
-
Effects
Lowers visibility, sniff range, and sound detection.
Activation
Random
Summon token
-
Related patterns
-
Cycle position
-

Blue Moon

Protective night-sky weather that boosts regen, cuts damage, and shields juveniles.

Category
Weather
Duration
~5 minutes
Food multiplier
-
Effects
+50% health regen, -50% damage taken, and juvenile creatures are immune to combat damage.
Activation
Change Weather ability only
Summon token
-
Related patterns
-
Cycle position
-

Warden's Nebula

Nebula weather that speeds aging and appears more often during Mythic season.

Category
Weather
Duration
~5 minutes
Food multiplier
-
Effects
+25% aging speed.
Activation
Random with higher chance in Mythic season
Summon token
-
Related patterns
Mythic
Cycle position
-

Heat Wave

Hot weather that burns exposed creatures, fires scorch beams, and dries water.

Category
Weather
Duration
~5 minutes
Food multiplier
-
Effects
Inflicts burn and HP ticks on exposed creatures. Scorch beams appear and water sources dry faster.
Activation
Random
Summon token
-
Related patterns
Superheated
Cycle position
-

Superheated

Volcano-biome heat weather that amplifies lava and boosts damage for some creatures.

Category
Weather
Duration
~5 minutes
Food multiplier
-
Effects
+10% damage for some creatures and stronger lava behavior in the volcano biome.
Activation
Volcano biome only
Summon token
-
Related patterns
Heat Wave, Volcanic Eruption
Cycle position
-

Blizzard

Severe winter weather that causes hypothermia and spawns snow piles and ice spikes.

Category
Weather
Duration
~5 minutes
Food multiplier
-
Effects
Inflicts Hypothermia. Snow piles and ice spikes spawn across the map.
Activation
Winter or Famine season only
Summon token
-
Related patterns
Snow, Winter, Famine
Cycle position
-

Acid Rain

Toxic rain that damages and poisons unsheltered creatures and contaminates water.

Category
Weather
Duration
~5 minutes
Food multiplier
-
Effects
Deals 3% HP plus poison ticks outside shelter. Poisons water and leaves poison pools under localized rain clouds.
Activation
Acid Rain Summon Token
Summon token
Acid Rain Summon Token
Related patterns
-
Cycle position
-

Ash Fall

Post-eruption ash weather that lowers visibility and drains stamina faster.

Category
Weather
Duration
~5 minutes
Food multiplier
-
Effects
Reduces visibility and increases stamina drain.
Activation
Follows Volcanic Eruption
Summon token
-
Related patterns
Volcanic Eruption
Cycle position
-

Thunderstorm

Heavy storm weather with strong flight and water buffs that often triggers flooding.

Category
Weather
Duration
~5 minutes
Food multiplier
-
Effects
+25% takeoff speed and +100% water gain. Frequently causes a Flood disaster afterward.
Activation
Thunderstorm Summon Token or Change Weather
Summon token
Thunderstorm Summon Token
Related patterns
Flood, Rain
Cycle position
-

Wind Storm

High-wind weather that buffs movement and can spawn a Tornado disaster.

Category
Weather
Duration
~5 minutes
Food multiplier
-
Effects
Grants movement buffs and can spawn a Tornado while active.
Activation
Random
Summon token
-
Related patterns
Tornado, Hurricane
Cycle position
-
NameDescriptionCategoryDurationFood multiplierEffectsActivationSummon tokenRelated patternsCycle position
SunnyDefault clear weather with no listed combat or survival effects.Weather~5 minutes-No gameplay effects listed.Random---
CloudyOvercast weather with no listed combat or survival effects.Weather~5 minutes-No gameplay effects listed.Random---
Clear SkiesCalm weather that ends rain or snow when forced through Change Weather.Weather~5 minutes-No gameplay effects listed.Change Weather from Rain or Snow-Rain, Snow-
RainWet weather that boosts takeoff, refills water, and stops moisture loss.Weather~5 minutes-+15% takeoff speed, +50% water gain, and stops passive moisture loss.Random or Random Weather TokenRandom Weather TokenSunshower, Thunderstorm, Clear Skies-
SunshowerMixed sun-and-rain weather with the same flight and water benefits as Rain.Weather~5 minutes-+15% takeoff speed, +50% water gain, and stops passive moisture loss, matching Rain.Random-Rain-
SnowCold precipitation that slightly improves takeoff speed.Weather~5 minutes-+10% takeoff speed.Random or Random Weather TokenRandom Weather TokenBlizzard, Clear Skies-
FloweringBlossom weather that doubles egg gestation speed during Spring, Sakura, or Summer.Weather~5 minutes-+100% egg gestation speed.Season-locked to Sakura, Spring, or Summer-Spring, Sakura, Summer-
FogLow-visibility weather that reduces sight, sniff range, and sound detection.Weather~5 minutes-Lowers visibility, sniff range, and sound detection.Random---
Blue MoonProtective night-sky weather that boosts regen, cuts damage, and shields juveniles.Weather~5 minutes-+50% health regen, -50% damage taken, and juvenile creatures are immune to combat damage.Change Weather ability only---
Warden's NebulaNebula weather that speeds aging and appears more often during Mythic season.Weather~5 minutes-+25% aging speed.Random with higher chance in Mythic season-Mythic-
Heat WaveHot weather that burns exposed creatures, fires scorch beams, and dries water.Weather~5 minutes-Inflicts burn and HP ticks on exposed creatures. Scorch beams appear and water sources dry faster.Random-Superheated-
SuperheatedVolcano-biome heat weather that amplifies lava and boosts damage for some creatures.Weather~5 minutes-+10% damage for some creatures and stronger lava behavior in the volcano biome.Volcano biome only-Heat Wave, Volcanic Eruption-
BlizzardSevere winter weather that causes hypothermia and spawns snow piles and ice spikes.Weather~5 minutes-Inflicts Hypothermia. Snow piles and ice spikes spawn across the map.Winter or Famine season only-Snow, Winter, Famine-
Acid RainToxic rain that damages and poisons unsheltered creatures and contaminates water.Weather~5 minutes-Deals 3% HP plus poison ticks outside shelter. Poisons water and leaves poison pools under localized rain clouds.Acid Rain Summon TokenAcid Rain Summon Token--
Ash FallPost-eruption ash weather that lowers visibility and drains stamina faster.Weather~5 minutes-Reduces visibility and increases stamina drain.Follows Volcanic Eruption-Volcanic Eruption-
ThunderstormHeavy storm weather with strong flight and water buffs that often triggers flooding.Weather~5 minutes-+25% takeoff speed and +100% water gain. Frequently causes a Flood disaster afterward.Thunderstorm Summon Token or Change WeatherThunderstorm Summon TokenFlood, Rain-
Wind StormHigh-wind weather that buffs movement and can spawn a Tornado disaster.Weather~5 minutes-Grants movement buffs and can spawn a Tornado while active.Random-Tornado, Hurricane-

category

Natural Disasters

6 items

Map-wide disasters can stack with each other and block Change Weather abilities and weather tokens until they end. Main Realm marks affected zones on the minimap. Hardcore Realm uses the same disasters but they run longer, so plan shelter and stamina accordingly.

Blood Moon

Night disaster that boosts damage, stamina regen, and bite speed across the map.

Category
Natural Disaster
Duration
Night-bound event
Food multiplier
-
Effects
+50% damage, stamina regen, and bite speed while active.
Activation
Blood Moon Summon Token or natural night event
Summon token
Blood Moon Summon Token
Related patterns
-
Cycle position
-

Earthquake

Short map-shaking disaster that injures creatures and drops debris.

Category
Natural Disaster
Duration
~1 minute
Food multiplier
-
Effects
Shakes the map, inflicts injury ticks, and spawns falling debris.
Activation
Earthquake Summon Token
Summon token
Earthquake Summon Token
Related patterns
-
Cycle position
-

Flood

Map-wide sea rise that often follows thunderstorms and applies Storming in floodwater.

Category
Natural Disaster
Duration
Variable
Food multiplier
-
Effects
Raises sea level across the map. Creatures in floodwater gain the Storming debuff.
Activation
Often triggered by Thunderstorm
Summon token
Thunderstorm Summon Token (indirect)
Related patterns
Thunderstorm
Cycle position
-

Hurricane

Wind disaster that knocks creatures back and damages them with debris.

Category
Natural Disaster
Duration
Variable
Food multiplier
-
Effects
Strong wind knockback and debris damage across affected zones.
Activation
Hurricane Summon Token
Summon token
Hurricane Summon Token
Related patterns
Wind Storm
Cycle position
-

Tornado

Active vortex disaster with a drag-and-escape minigame and Violent Winds buff.

Category
Natural Disaster
Duration
While active
Food multiplier
-
Effects
Pulls creatures into a drag-and-escape minigame and applies Violent Winds while active.
Activation
Tornado Summon Token or Wind Storm
Summon token
Tornado Summon Token
Related patterns
Wind Storm
Cycle position
-

Volcanic Eruption

Eruption disaster that rains meteors, causes Ash Fall afterward, and reduces stamina regen.

Category
Natural Disaster
Duration
Event length
Food multiplier
-
Effects
Meteors strike the map, Ash Fall follows, and Ashy Lungs reduces stamina regen by 25%.
Activation
Volcanic Eruption Summon Token
Summon token
Volcanic Eruption Summon Token
Related patterns
Ash Fall, Superheated
Cycle position
-
NameDescriptionCategoryDurationFood multiplierEffectsActivationSummon tokenRelated patternsCycle position
Blood MoonNight disaster that boosts damage, stamina regen, and bite speed across the map.Natural DisasterNight-bound event-+50% damage, stamina regen, and bite speed while active.Blood Moon Summon Token or natural night eventBlood Moon Summon Token--
EarthquakeShort map-shaking disaster that injures creatures and drops debris.Natural Disaster~1 minute-Shakes the map, inflicts injury ticks, and spawns falling debris.Earthquake Summon TokenEarthquake Summon Token--
FloodMap-wide sea rise that often follows thunderstorms and applies Storming in floodwater.Natural DisasterVariable-Raises sea level across the map. Creatures in floodwater gain the Storming debuff.Often triggered by ThunderstormThunderstorm Summon Token (indirect)Thunderstorm-
HurricaneWind disaster that knocks creatures back and damages them with debris.Natural DisasterVariable-Strong wind knockback and debris damage across affected zones.Hurricane Summon TokenHurricane Summon TokenWind Storm-
TornadoActive vortex disaster with a drag-and-escape minigame and Violent Winds buff.Natural DisasterWhile active-Pulls creatures into a drag-and-escape minigame and applies Violent Winds while active.Tornado Summon Token or Wind StormTornado Summon TokenWind Storm-
Volcanic EruptionEruption disaster that rains meteors, causes Ash Fall afterward, and reduces stamina regen.Natural DisasterEvent length-Meteors strike the map, Ash Fall follows, and Ashy Lungs reduces stamina regen by 25%.Volcanic Eruption Summon TokenVolcanic Eruption Summon TokenAsh Fall, Superheated-

How the three layers interact

Seasons tick on a shared server clock. Weather rolls on top and usually lasts a few minutes. Disasters sit above both and can override normal weather rules, including blocking Change Weather abilities and summon tokens while active.

Plan around the season first (food growth, frostbite, token spawns), then check what weather is running (water refill, burn ticks, visibility), and finally watch for disasters that change the whole map.

Season timing and food planning

Every server follows the same global rotation: Mythic, Spring, Summer, Drought, Fall, Famine, Sakura, then Winter. Each season slot lasts about two minutes inside a fifteen-minute full loop, so the clock is predictable once you know where you are in the cycle.

Spring is the best gathering window at 1.25x food. Summer and Sakura still help at 1.15x. Famine and Winter drop to 0.8x, so stock up or move to safer biomes before those hit. Mythic, Drought, and Fall sit at 1.0x with side effects instead of food swings: faster aging in Mythic, faster water drain in Drought, and mostly visual change in Fall.

New servers start in Summer until they sync with the global cycle, so do not assume Mythic is first on a fresh realm.

Weather: shelter, water, and forced changes

Most weather lasts about five minutes. Neutral patterns like Sunny, Cloudy, and Clear Skies are free breathing room. Rain, Sunshower, and Thunderstorm refill water and boost takeoff, which fliers love. Snow and Blizzard demand shelter or hypothermia stacks fast in Winter and Famine.

Flowering only appears during Spring, Sakura, or Summer and doubles egg gestation speed, so breeders watch those seasons closely. Blue Moon is ability-only: big regen, half damage taken, and juveniles become immune to combat damage for the duration.

Acid Rain poisons unsheltered creatures and contaminates water under localized clouds. Heat Wave and Superheated burn exposed players and dry water; Superheated is volcano-biome specific and pairs with eruption activity. Ash Fall follows eruptions with low visibility and extra stamina drain.

Change Weather can force Clear Skies out of Rain or Snow. Thunderstorm and Acid Rain tokens force their pattern directly. Random Weather Token picks from the standard pool.

Natural disasters and stacking rules

Disasters can overlap. While any disaster is active, Change Weather abilities and weather tokens will not work, so plan token use before a storm chain starts.

In Main Realm, affected zones show on the minimap. Hardcore Realm runs the same disasters but they last longer, so shelter and stamina planning matter more there.

DisasterMain riskCommon trigger
Blood Moon+50% damage, regen, and bite speed at nightBlood Moon Summon Token or natural night event
EarthquakeMap shake, injury ticks, falling debris (~1 min)Earthquake Summon Token
FloodSea rise plus Storming debuff in floodwaterOften follows Thunderstorm
HurricaneWind knockback and debris damageHurricane Summon Token
TornadoDrag-and-escape minigame, Violent Winds buffTornado token or Wind Storm weather
Volcanic EruptionMeteors, Ashy Lungs (-25% stamina regen), then Ash FallVolcanic Eruption Summon Token

Thunderstorm frequently chains into Flood, so expect water levels to keep rising after the storm icon fades. Wind Storm can spawn a Tornado while hurricanes share the same wind family. Eruptions lead into Ash Fall weather when the main event ends.

Common mistakes

  • Grazing through Winter or Famine without checking the food multiplier.
  • Staying outside during Acid Rain, Heat Wave, or Blizzard because the debuff icon looks mild at first.
  • Burning a Change Weather token during an active disaster (it will not fire).
  • Assuming Thunderstorm ends the danger when Flood is still rising.
  • Ignoring Flowering during Spring/Sakura/Summer breeding runs.

Token quick reference

Summon tokens force specific patterns when no disaster is blocking weather changes: Acid Rain, Thunderstorm (often leading to Flood), Tornado, Volcanic Eruption, Earthquake, Blood Moon, and Hurricane each map to their named disaster or weather. Random Weather Token rolls standard weather only, not disasters.

FAQ

Q.

What order do seasons run in?

The global cycle is Mythic, then Spring, Summer, Drought, Fall, Famine, Sakura, and Winter. Every server follows that same order on a shared fifteen-minute loop.

Q.

Which season is best for gathering food?

Spring at 1.25x is the strongest food multiplier. Summer and Sakura are still good at 1.15x. Avoid relying on Famine and Winter for farming; both sit at 0.8x.

Q.

Why will my weather token not work?

Natural disasters block Change Weather abilities and weather summon tokens while they are active. Wait until every disaster on the map ends, then use the token again.

Q.

Does Thunderstorm always cause a Flood?

Not every time, but Thunderstorm frequently triggers Flood afterward. Treat heavy storm weather as a warning that sea level may keep rising even after the thunder icon ends.

Q.

What is the difference between Snow and Blizzard?

Snow is lighter cold weather with a small takeoff boost. Blizzard is severe winter weather that inflicts Hypothermia and spawns snow piles and ice spikes. Blizzard only appears during Winter or Famine.

Q.

Can multiple disasters happen at once?

Yes. Disasters can stack, which is why minimap zone markers and shelter planning matter during busy weather windows.

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