Material palettes retexture your creature: foil crinkles, magma rock, forcefield shells, gold trophy shine, and full themed looks. They work alongside color palettes, which only change hue slots. Use the cards here to compare how each material looks, where it comes from, and whether dying with it costs an Appearance Change Token.
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Showing 23 of 123 items.
Material Palette
Standard
Always-open shop materials plus shrine drops like Violet Flame. Many Shoom-priced overrides here also appear from Event Token opens during seasonal events, so you can buy now or farm the event route.
Concrete
Concrete. Obtained via 500 shooms. open an event token.
- Status
- Always available
- Price
- 500
- Currency
- Shooms
- Event
- -
- Type
- Material Override
- Visual effect
- Concrete.
- How to get
- 500 Shooms. Open an Event Token.
- Color control
- Full player colors
- Token on death
- Yes
- Tradable
- Tradable
Foil
Crumpled foil. Obtained via 1,500 shooms.
- Status
- Always available
- Price
- 1500
- Currency
- Shooms
- Event
- -
- Type
- Material Override
- Visual effect
- Crumpled foil.
- How to get
- 1,500 Shooms.
- Color control
- Full player colors
- Token on death
- Yes
- Tradable
- Tradable
Forcefield
A forcefield. Obtained via standard shop for 129 robux.
- Status
- Always available
- Price
- 129
- Currency
- Robux
- Event
- -
- Type
- Material Override
- Visual effect
- A forcefield.
- How to get
- Standard shop for 129 Robux.
- Color control
- Full player colors
- Token on death
- No
- Tradable
- Tradable
Glass
Glass. Obtained via 15 tikits.
- Status
- Always available
- Price
- 15
- Currency
- Tikits
- Event
- -
- Type
- Material Override
- Visual effect
- Glass.
- How to get
- 15 Tikits.
- Color control
- Full player colors
- Token on death
- Yes
- Tradable
- Tradable
Granite
Granite. Obtained via 1,000 shooms. open an event token.
- Status
- Always available
- Price
- 1000
- Currency
- Shooms
- Event
- -
- Type
- Material Override
- Visual effect
- Granite.
- How to get
- 1,000 Shooms. Open an Event Token.
- Color control
- Full player colors
- Token on death
- Yes
- Tradable
- Tradable
Frozen
Ice. Obtained via standard shop for 179 robux.
- Status
- Always available
- Price
- 179
- Currency
- Robux
- Event
- -
- Type
- Signature Look
- Visual effect
- Ice.
- How to get
- Standard shop for 179 Robux.
- Color control
- Four preset colors
- Token on death
- No
- Tradable
- Tradable
Island
A living island with sandy or rocky shores. Obtained via standard shop for 129 robux.
- Status
- Always available
- Price
- 129
- Currency
- Robux
- Event
- -
- Type
- Signature Look
- Visual effect
- A living island with sandy or rocky shores.
- How to get
- Standard shop for 129 Robux.
- Color control
- Four preset colors
- Token on death
- No
- Tradable
- Tradable
Magma
A variety of molten or cooled rock. Obtained via standard shop for 179 robux.
- Status
- Always available
- Price
- 179
- Currency
- Robux
- Event
- -
- Type
- Signature Look
- Visual effect
- A variety of molten or cooled rock.
- How to get
- Standard shop for 179 Robux.
- Color control
- Four preset colors
- Token on death
- No
- Tradable
- Tradable
Nebula
Shades of violet, ranging from a bright glowing violet, to a dark, obsidian-like color. Obtained via standard shop for 200 robux.
- Status
- Always available
- Price
- 200
- Currency
- Robux
- Event
- -
- Type
- Signature Look
- Visual effect
- Shades of violet, ranging from a bright glowing violet, to a dark, obsidian-like color.
- How to get
- Standard shop for 200 Robux.
- Color control
- Four preset colors
- Token on death
- No
- Tradable
- Tradable
Phantom
A forcefield. Obtained via standard shop for 179 robux.
- Status
- Always available
- Price
- 179
- Currency
- Robux
- Event
- -
- Type
- Signature Look
- Visual effect
- A forcefield.
- How to get
- Standard shop for 179 Robux.
- Color control
- Four preset colors
- Token on death
- No
- Tradable
- Tradable
Steampunk
Materials from the Steampunk era as if it was made of metals and leather. Obtained via standard shop for 179 robux.
- Status
- Always available
- Price
- 179
- Currency
- Robux
- Event
- -
- Type
- Signature Look
- Visual effect
- Materials from the Steampunk era as if it was made of metals and leather.
- How to get
- Standard shop for 179 Robux.
- Color control
- Four preset colors
- Token on death
- No
- Tradable
- Tradable
Trophy
Gold. Obtained via standard shop for 179 robux.
- Status
- Always available
- Price
- 179
- Currency
- Robux
- Event
- -
- Type
- Signature Look
- Visual effect
- Gold.
- How to get
- Standard shop for 179 Robux.
- Color control
- Four preset colors
- Token on death
- No
- Tradable
- Tradable
Violet Flame
Corrupt purple obsidian with burning violet flame from the Shadow Isle. Obtained via random chance reward from donating to the shadow shrine.
- Status
- Always available
- Price
- Random drop
- Currency
- -
- Event
- -
- Type
- Signature Look
- Visual effect
- Corrupt purple obsidian with burning violet flame from the Shadow Isle.
- How to get
- Random chance reward from donating to the Shadow Shrine.
- Color control
- Four preset colors
- Token on death
- No
- Tradable
- Tradable
| Name | Description | Status | Price | Currency | Event | Type | Visual effect | How to get | Color control | Token on death | Tradable |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Concrete | Concrete. Obtained via 500 shooms. open an event token. | Always available | 500 | Shooms | - | Material Override | Concrete. | 500 Shooms. Open an Event Token. | Full player colors | Yes | Tradable |
| Foil | Crumpled foil. Obtained via 1,500 shooms. | Always available | 1500 | Shooms | - | Material Override | Crumpled foil. | 1,500 Shooms. | Full player colors | Yes | Tradable |
| Forcefield | A forcefield. Obtained via standard shop for 129 robux. | Always available | 129 | Robux | - | Material Override | A forcefield. | Standard shop for 129 Robux. | Full player colors | No | Tradable |
| Glass | Glass. Obtained via 15 tikits. | Always available | 15 | Tikits | - | Material Override | Glass. | 15 Tikits. | Full player colors | Yes | Tradable |
| Granite | Granite. Obtained via 1,000 shooms. open an event token. | Always available | 1000 | Shooms | - | Material Override | Granite. | 1,000 Shooms. Open an Event Token. | Full player colors | Yes | Tradable |
| Frozen | Ice. Obtained via standard shop for 179 robux. | Always available | 179 | Robux | - | Signature Look | Ice. | Standard shop for 179 Robux. | Four preset colors | No | Tradable |
| Island | A living island with sandy or rocky shores. Obtained via standard shop for 129 robux. | Always available | 129 | Robux | - | Signature Look | A living island with sandy or rocky shores. | Standard shop for 129 Robux. | Four preset colors | No | Tradable |
| Magma | A variety of molten or cooled rock. Obtained via standard shop for 179 robux. | Always available | 179 | Robux | - | Signature Look | A variety of molten or cooled rock. | Standard shop for 179 Robux. | Four preset colors | No | Tradable |
| Nebula | Shades of violet, ranging from a bright glowing violet, to a dark, obsidian-like color. Obtained via standard shop for 200 robux. | Always available | 200 | Robux | - | Signature Look | Shades of violet, ranging from a bright glowing violet, to a dark, obsidian-like color. | Standard shop for 200 Robux. | Four preset colors | No | Tradable |
| Phantom | A forcefield. Obtained via standard shop for 179 robux. | Always available | 179 | Robux | - | Signature Look | A forcefield. | Standard shop for 179 Robux. | Four preset colors | No | Tradable |
| Steampunk | Materials from the Steampunk era as if it was made of metals and leather. Obtained via standard shop for 179 robux. | Always available | 179 | Robux | - | Signature Look | Materials from the Steampunk era as if it was made of metals and leather. | Standard shop for 179 Robux. | Four preset colors | No | Tradable |
| Trophy | Gold. Obtained via standard shop for 179 robux. | Always available | 179 | Robux | - | Signature Look | Gold. | Standard shop for 179 Robux. | Four preset colors | No | Tradable |
| Violet Flame | Corrupt purple obsidian with burning violet flame from the Shadow Isle. Obtained via random chance reward from donating to the shadow shrine. | Always available | Random drop | - | - | Signature Look | Corrupt purple obsidian with burning violet flame from the Shadow Isle. | Random chance reward from donating to the Shadow Shrine. | Four preset colors | No | Tradable |
Material Palette
Shoom Pile
Signature Looks that only drop from Shoom Pile mission rewards. No shop price: finish pile missions and take whatever material the reward roll gives you.
Corrupt Obsidian
Purple glowing obsidian. Obtained via purple glowing obsidian.
- Status
- Shoom Pile drop
- Price
- -
- Currency
- -
- Event
- -
- Type
- Signature Look
- Visual effect
- Purple glowing obsidian.
- How to get
- purple glowing obsidian.
- Color control
- Four preset colors
- Token on death
- No
- Tradable
- Tradable
Gleaming Iron
Gleaming iron. Obtained via gleaming iron.
- Status
- Shoom Pile drop
- Price
- -
- Currency
- -
- Event
- -
- Type
- Signature Look
- Visual effect
- Gleaming iron.
- How to get
- gleaming iron.
- Color control
- Four preset colors
- Token on death
- No
- Tradable
- Tradable
Twilight Glow
Glowing twilight. Obtained via glowing twilight.
- Status
- Shoom Pile drop
- Price
- -
- Currency
- -
- Event
- -
- Type
- Signature Look
- Visual effect
- Glowing twilight.
- How to get
- glowing twilight.
- Color control
- Four preset colors
- Token on death
- No
- Tradable
- Tradable
Viridian Fern
Magical green ferns. Obtained via magical green ferns.
- Status
- Shoom Pile drop
- Price
- -
- Currency
- -
- Event
- -
- Type
- Signature Look
- Visual effect
- Magical green ferns.
- How to get
- magical green ferns.
- Color control
- Four preset colors
- Token on death
- No
- Tradable
- Tradable
Molten Crystal
Glowing magma crystals. Obtained via glowing magma crystals.
- Status
- Shoom Pile drop
- Price
- -
- Currency
- -
- Event
- -
- Type
- Signature Look
- Visual effect
- Glowing magma crystals.
- How to get
- glowing magma crystals.
- Color control
- Four preset colors
- Token on death
- No
- Tradable
- Tradable
Tar Borne
Tar from deep underground. Obtained via tar from deep underground.
- Status
- Shoom Pile drop
- Price
- -
- Currency
- -
- Event
- -
- Type
- Signature Look
- Visual effect
- Tar from deep underground.
- How to get
- tar from deep underground.
- Color control
- Four preset colors
- Token on death
- No
- Tradable
- Tradable
Sky Shard
A fragment of the sky itself!. Obtained via a fragment of the sky itself!.
- Status
- Shoom Pile drop
- Price
- -
- Currency
- -
- Event
- -
- Type
- Signature Look
- Visual effect
- A fragment of the sky itself!.
- How to get
- a fragment of the sky itself!
- Color control
- Four preset colors
- Token on death
- No
- Tradable
- Tradable
Rotten Core
Mushrooms and rotting scale!. Obtained via mushrooms and rotting scale!.
- Status
- Shoom Pile drop
- Price
- -
- Currency
- -
- Event
- -
- Type
- Signature Look
- Visual effect
- Mushrooms and rotting scale!.
- How to get
- mushrooms and rotting scale!
- Color control
- Four preset colors
- Token on death
- No
- Tradable
- Tradable
| Name | Description | Status | Price | Currency | Event | Type | Visual effect | How to get | Color control | Token on death | Tradable |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Corrupt Obsidian | Purple glowing obsidian. Obtained via purple glowing obsidian. | Shoom Pile drop | - | - | - | Signature Look | Purple glowing obsidian. | purple glowing obsidian. | Four preset colors | No | Tradable |
| Gleaming Iron | Gleaming iron. Obtained via gleaming iron. | Shoom Pile drop | - | - | - | Signature Look | Gleaming iron. | gleaming iron. | Four preset colors | No | Tradable |
| Twilight Glow | Glowing twilight. Obtained via glowing twilight. | Shoom Pile drop | - | - | - | Signature Look | Glowing twilight. | glowing twilight. | Four preset colors | No | Tradable |
| Viridian Fern | Magical green ferns. Obtained via magical green ferns. | Shoom Pile drop | - | - | - | Signature Look | Magical green ferns. | magical green ferns. | Four preset colors | No | Tradable |
| Molten Crystal | Glowing magma crystals. Obtained via glowing magma crystals. | Shoom Pile drop | - | - | - | Signature Look | Glowing magma crystals. | glowing magma crystals. | Four preset colors | No | Tradable |
| Tar Borne | Tar from deep underground. Obtained via tar from deep underground. | Shoom Pile drop | - | - | - | Signature Look | Tar from deep underground. | tar from deep underground. | Four preset colors | No | Tradable |
| Sky Shard | A fragment of the sky itself!. Obtained via a fragment of the sky itself!. | Shoom Pile drop | - | - | - | Signature Look | A fragment of the sky itself!. | a fragment of the sky itself! | Four preset colors | No | Tradable |
| Rotten Core | Mushrooms and rotting scale!. Obtained via mushrooms and rotting scale!. | Shoom Pile drop | - | - | - | Signature Look | Mushrooms and rotting scale!. | mushrooms and rotting scale! | Four preset colors | No | Tradable |
Material Palette
Realm-Exclusive
Fatal Fin
Aquatic fin-themed signature look from Aquatic Realm missions (wiki details incomplete). Obtained via obtained from aquatic daily missions in aquatic realm.
- Status
- Realm-exclusive
- Price
- -
- Currency
- Free
- Event
- -
- Type
- Signature Look
- Visual effect
- Aquatic fin-themed signature look from Aquatic Realm missions (wiki details incomplete).
- How to get
- Obtained from Aquatic daily missions in Aquatic Realm
- Color control
- Four preset colors
- Token on death
- No
- Tradable
- Tradable
Oceanic
Overrides your creature's body to appear like it's made of the elements of the ocean. Obtained via obtained from aquatic daily missions in aquatic realm.
- Status
- Realm-exclusive
- Price
- -
- Currency
- Free
- Event
- -
- Type
- Signature Look
- Visual effect
- Overrides your creature's body to appear like it's made of the elements of the ocean.
- How to get
- Obtained from Aquatic daily missions in Aquatic Realm
- Color control
- Four preset colors
- Token on death
- No
- Tradable
- Tradable
| Name | Description | Status | Price | Currency | Event | Type | Visual effect | How to get | Color control | Token on death | Tradable |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Fatal Fin | Aquatic fin-themed signature look from Aquatic Realm missions (wiki details incomplete). Obtained via obtained from aquatic daily missions in aquatic realm. | Realm-exclusive | - | Free | - | Signature Look | Aquatic fin-themed signature look from Aquatic Realm missions (wiki details incomplete). | Obtained from Aquatic daily missions in Aquatic Realm | Four preset colors | No | Tradable |
| Oceanic | Overrides your creature's body to appear like it's made of the elements of the ocean. Obtained via obtained from aquatic daily missions in aquatic realm. | Realm-exclusive | - | Free | - | Signature Look | Overrides your creature's body to appear like it's made of the elements of the ocean. | Obtained from Aquatic daily missions in Aquatic Realm | Four preset colors | No | Tradable |
Material Override vs Signature Look vs Theme
Three types show up on creature cards, and the difference matters before you spend Shooms or Robux.
Material Overrides swap the body texture while keeping your chosen colors. Concrete, Foil, Glass, and most shop overrides let you paint all four color slots yourself. Most overrides also need an Appearance Change Token if your creature dies while wearing one, so treat them like a commitment on your main slot.
Signature Looks and Themes ship with four preset colors. Star-marked slots can add particles or different materials per color, but you do not pick free-form hues. They skip the death token penalty, which makes them safer for creatures you expect to lose in fights. Trading a Signature Look triggers a confirmation prompt because the look is baked in.
Forcefield is the odd override out: it keeps your colors but does not require a token on death, same as Signature Looks.
Where materials come from
| Route | What to expect |
|---|---|
| Standard shop | Always-open mats from the rocky + icon in the creature editor or Shop → Materials. Mix of Shoom, Robux, and Tikit prices. Several Standard mats also drop from Event Tokens during seasonal events. |
| Shoom Pile | Random Signature Looks from Shoom Pile mission rewards. No fixed price: grind missions and hope the pile pays out. |
| Realm-Exclusive | Aquatic Realm daily missions grant looks like Oceanic and Fatal Fin only while you are in that realm loop. |
| Seasonal events | Event shops and missions sell looks and overrides for Shooms or event currency. Costs can shift year to year; each card shows the latest known price and names the event for filtering. |
| Redeem codes | Discord and social codes that are mostly expired now. Items still trade on stored creatures if someone redeemed them in time. |
| Limited missions and bundles | Gleaming Abyss, Silver Ripple, and Sparkling Eye tie to limited missions or Robux bundles. Mission completion is free; bundles are the pay shortcut. |
| Merchandise | Real-money Twin Atlas items (hoodies, pins, blankets) unlock materials through the in-game merch shop. USD prices can change on the store. |
Violet Flame and other shrine rewards sit in Standard availability but drop from Shadow Shrine donations at random chance, not a flat shop price.
Death, revive, and customization
Equipping a material palette does not count as a customization action. A default-colored creature can still swap gender or run other editor changes without burning an Appearance Change Token first.
After death, most Material Overrides need a token to return the creature (and its material) to your inventory. Signature Looks, Themes, Forcefield, and most merch signature looks skip that fee. Check the Token on death field on each card before you roll a risky fight in expensive foil.
Materials stack with Glimmer mutation. They do not pass through nesting to offspring.
Picking and trading
Materials are tradable standalone or on stored creatures. For overrides, you keep color control, so they fit custom dye jobs and resale builds. Signature Looks trade as fixed art pieces: great for collectors, less flexible if you want your own palette.
When an event mat also appears in Standard (Concrete and Granite accept Event Tokens), you can wait for the event route or buy straight from the shop. Event-only rows leave the shop when the event ends, so check Status and Event before the window closes.
Common mistakes
- Assuming every override needs a death token (Forcefield and Signature Looks break that rule).
- Confusing material palettes with color palettes. Color palettes recolor slots; materials change texture and sometimes lock colors entirely.
- Ignoring Color control: Phantom and similar looks use preset colors, not your custom dye.
- Buying merch for a material without checking whether it is an override (token on death) or a signature look (no token).
- Listing a Shoom Pile drop with a fixed price. Those rows show no shop cost on purpose.
Seasonal event shop and mission materials grouped here. Use the Event field on each card to filter by holiday or collab when several events are listed together.
FAQ
What is the difference between a material palette and a color palette?
Color palettes change the hue of your creature's color slots. Material palettes change texture, shine, particles, or entire preset looks (gold trophy skin, magma rock, forcefield shell). You can run both at once, and materials work with Glimmer mutation.
Do I need an Appearance Change Token if my creature dies with a material?
Most Material Overrides yes. Signature Looks, Themes, Forcefield, and most merch signature looks no. Check the Token on death field on the card before you take a high-risk creature into PvP with an override equipped.
Can I still customize my creature after equipping a material?
Yes. Equipping a material does not count as a customization action, so default-colored creatures can still use the editor (including gender swap) without spending a token first.
Can material palettes be traded?
Yes. Materials trade on their own or on stored creatures. Signature Looks show a confirmation when traded because the preset look stays attached.
Why do some Standard materials mention Event Tokens?
Several always-available shop overrides (like Concrete and Granite) can also drop when you open Event Tokens during seasonal events. The card lists both the direct shop price and the token route when both exist.
Do materials pass to nested offspring?
No. Materials cannot be inherited through nesting. You need to apply or trade the material separately on each creature you want to wear it.




