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Showing 38 of 168 items.
category
Resistance Passives
Block and resistance passives reduce incoming ailment or breath damage, often scaling up as the creature ages. Full block at 100% stops that melee ailment once grown.
Block Bleed
Bleed Block/Block Bleed is a percentage based passive ability that grants the user resistance to getting bleed status from melee attacks at minimum.
- Category
- Block Passive
- Activation
- Passive
- Cooldown
- Passive
- Effect
- Bleed Block/Block Bleed is a percentage based passive ability that grants the user resistance to getting bleed status from melee attacks at minimum. If an attacker deals 5 bleed per hit and the receiver has 60% Block Bleed, then the receiver gets only 2 of that 5 bleed. This ability is gained gradually as the creature ages. If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. If a creature's Block Bleed is negative, it may indicate an extra vulnerability to the status effect.
- Capacity
- -
- Regen rate
- -
- Range
- -
- Ailment
- -
- Requirement
- -
Block Burn
Burn Block/Block Burn is a passive ability that grants the user resistance to getting burn status from melee attacks.
- Category
- Block Passive
- Activation
- Passive
- Cooldown
- Passive
- Effect
- Burn Block/Block Burn is a passive ability that grants the user resistance to getting burn status from melee attacks. It is percentage based. For example, if an attacker deals 5 burn per hit and the receiver has 60% block burn, then the receiver gets only 2 of that 5 burn. If a creature's block burn is 100%, then they are immune to Burn inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages. A negative value may indicate that the creature is vulnerable to burn effects.
- Capacity
- -
- Regen rate
- -
- Range
- -
- Ailment
- -
- Requirement
- -
Block Corrosion
Block Corrosion/Corrosion Defense is a passive ability that grants resistance to corrosion status.
- Category
- Block Passive
- Activation
- Passive
- Cooldown
- Passive
- Effect
- Block Corrosion/Corrosion Defense is a passive ability that grants resistance to corrosion status. It works by blocking a percentage of the ailment received. If a creature's Corrosion Block is 100%, then they are immune to that status (and will be healed instantly if they are somehow applied).
- Capacity
- -
- Regen rate
- -
- Range
- -
- Ailment
- -
- Requirement
- -
Block Disease
Disease Block/Block Disease is a passive ability that grants the user partial resistance to getting the Disease status from attacks.
- Category
- Block Passive
- Activation
- Passive
- Cooldown
- Passive
- Effect
- Disease Block/Block Disease is a passive ability that grants the user partial resistance to getting the Disease status from attacks. It is percentage based. For example, if an attacker deals 5 Disease per hit and the receiver has 60% Block Disease, then the receiver gets only 2 of 6 stacks. If a creature's Block Disease is 100%, then they are immune to Disease inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages.
- Capacity
- -
- Regen rate
- -
- Range
- -
- Ailment
- -
- Requirement
- -
Block Frostbite
Frostbite Block/Block Frostbite is a passive ability that grants the user resistance to getting frostbite status from melee attacks at the very least, and every other source at most.
- Category
- Block Passive
- Activation
- Passive
- Cooldown
- Passive
- Effect
- Frostbite Block/Block Frostbite is a passive ability that grants the user resistance to getting frostbite status from melee attacks at the very least, and every other source at most. It is percentage based, e.g. if an attacker deals 5 frostbite per hit and the receiver has 60% block frostbite, then the receiver gets only 2 of that 5 frostbite.
- Capacity
- -
- Regen rate
- -
- Range
- -
- Ailment
- -
- Requirement
- -
Block Injury
Injury Block/Block Injury is a passive ability that grants the user resistance to getting Injury status from melee attacks at the very least.
- Category
- Block Passive
- Activation
- Passive
- Cooldown
- Passive
- Effect
- Injury Block/Block Injury is a passive ability that grants the user resistance to getting Injury status from melee attacks at the very least. It is percentage based, e.g. if an attacker deals 5 Injury per hit and the receiver has 60% Injury Block, then the receiver gets only 2 of that 5 Injury.
- Capacity
- -
- Regen rate
- -
- Range
- -
- Ailment
- -
- Requirement
- -
Block Necropoison
Resistance against the Necropoison Status that reduces the amount of status absorbed and damage dealt by it when accumulating this status.
- Category
- Block Passive
- Activation
- Passive
- Cooldown
- Passive
- Effect
- Block Necropoison is a resistance against the Necropoison Status that reduces the amount of status absorbed and damage dealt by it when accumulating this status.
- Capacity
- -
- Regen rate
- -
- Range
- -
- Ailment
- -
- Requirement
- -
Block Poison
Block Poison/Poison Block is a passive ability that grants resistance to poison status once they reach max age (100).
- Category
- Block Passive
- Activation
- Passive
- Cooldown
- Passive
- Effect
- Block Poison/Poison Block is a passive ability that grants resistance to poison status once they reach max age (100). Like many other block defenses, it works by blocking a percentage of the ailment received. If a creature's Poison Block is 100%, then they are immune to those stats (and will be healed instantly if they are somehow applied) once they reach age 100.
- Capacity
- -
- Regen rate
- -
- Range
- -
- Ailment
- -
- Requirement
- -
Block Radiation
Block Radiation/Radiation Block/Radiation Defense is a passive ability that grants resistance to radiation status.
- Category
- Block Passive
- Activation
- Passive
- Cooldown
- Passive
- Effect
- Block Radiation/Radiation Block/Radiation Defense is a passive ability that grants resistance to radiation status. Like many other block defenses, it works by blocking a percentage of the ailment received. If a creature's Radiation Block is 100%, then they are immune to those stats (and will be healed instantly if they are somehow applied) once they reach age 100.
- Capacity
- -
- Regen rate
- -
- Range
- -
- Ailment
- -
- Requirement
- -
Breath Resistance
Breath Damage Resistance is a passive ability that decreases the percentage of damage received by the user from breath abilities.
- Category
- Resistance Passive
- Activation
- Passive
- Cooldown
- Passive
- Effect
- Breath Damage Resistance is a passive ability that decreases the percentage of damage received by the user from breath abilities. A 100% breath resistance means full immunity from the damage dealt from breaths, but not for the status effects they afflict, which remain unaffected.
- Capacity
- -
- Regen rate
- -
- Range
- -
- Ailment
- -
- Requirement
- -
Unbreakable
Ability that prevents the user from taking damage that exceeds a certain percent of its HP in a single hit.
- Category
- Resistance Passive
- Activation
- Passive
- Cooldown
- Passive
- Effect
- Unbreakable is a passive ability that prevents the user from taking damage that exceeds a certain percent of its HP in a single hit. The percent of damage is indicated by the creature's specific indicated Unbreakable value. For example, if a creature has 30% Unbreakable, it will not take more than 30% of its maximum HP from a single hit. The damage reduction is applied after every other damage modifier, like creatures' weight or the Blood Moon damage boost.
- Capacity
- -
- Regen rate
- -
- Range
- -
- Ailment
- -
- Requirement
- -
Warden's Resistance
Ability that prevents ailments from being taken below 50% health, with the exception of Shredded Wings, which still applies.
- Category
- Resistance Passive
- Activation
- Passive
- Cooldown
- Passive
- Effect
- Warden's Resistance is a passive ability that prevents ailments from being taken below 50% health, with the exception of Shredded Wings, which still applies.
- Capacity
- -
- Regen rate
- -
- Range
- -
- Ailment
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- Requirement
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| Name | Description | Category | Activation | Cooldown | Effect | Capacity | Regen rate | Range | Ailment | Requirement |
|---|---|---|---|---|---|---|---|---|---|---|
| Block Bleed | Bleed Block/Block Bleed is a percentage based passive ability that grants the user resistance to getting bleed status from melee attacks at minimum. | Block Passive | Passive | Passive | Bleed Block/Block Bleed is a percentage based passive ability that grants the user resistance to getting bleed status from melee attacks at minimum. If an attacker deals 5 bleed per hit and the receiver has 60% Block Bleed, then the receiver gets only 2 of that 5 bleed. This ability is gained gradually as the creature ages. If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. If a creature's Block Bleed is negative, it may indicate an extra vulnerability to the status effect. | - | - | - | - | - |
| Block Burn | Burn Block/Block Burn is a passive ability that grants the user resistance to getting burn status from melee attacks. | Block Passive | Passive | Passive | Burn Block/Block Burn is a passive ability that grants the user resistance to getting burn status from melee attacks. It is percentage based. For example, if an attacker deals 5 burn per hit and the receiver has 60% block burn, then the receiver gets only 2 of that 5 burn. If a creature's block burn is 100%, then they are immune to Burn inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages. A negative value may indicate that the creature is vulnerable to burn effects. | - | - | - | - | - |
| Block Corrosion | Block Corrosion/Corrosion Defense is a passive ability that grants resistance to corrosion status. | Block Passive | Passive | Passive | Block Corrosion/Corrosion Defense is a passive ability that grants resistance to corrosion status. It works by blocking a percentage of the ailment received. If a creature's Corrosion Block is 100%, then they are immune to that status (and will be healed instantly if they are somehow applied). | - | - | - | - | - |
| Block Disease | Disease Block/Block Disease is a passive ability that grants the user partial resistance to getting the Disease status from attacks. | Block Passive | Passive | Passive | Disease Block/Block Disease is a passive ability that grants the user partial resistance to getting the Disease status from attacks. It is percentage based. For example, if an attacker deals 5 Disease per hit and the receiver has 60% Block Disease, then the receiver gets only 2 of 6 stacks. If a creature's Block Disease is 100%, then they are immune to Disease inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages. | - | - | - | - | - |
| Block Frostbite | Frostbite Block/Block Frostbite is a passive ability that grants the user resistance to getting frostbite status from melee attacks at the very least, and every other source at most. | Block Passive | Passive | Passive | Frostbite Block/Block Frostbite is a passive ability that grants the user resistance to getting frostbite status from melee attacks at the very least, and every other source at most. It is percentage based, e.g. if an attacker deals 5 frostbite per hit and the receiver has 60% block frostbite, then the receiver gets only 2 of that 5 frostbite. | - | - | - | - | - |
| Block Injury | Injury Block/Block Injury is a passive ability that grants the user resistance to getting Injury status from melee attacks at the very least. | Block Passive | Passive | Passive | Injury Block/Block Injury is a passive ability that grants the user resistance to getting Injury status from melee attacks at the very least. It is percentage based, e.g. if an attacker deals 5 Injury per hit and the receiver has 60% Injury Block, then the receiver gets only 2 of that 5 Injury. | - | - | - | - | - |
| Block Necropoison | Resistance against the Necropoison Status that reduces the amount of status absorbed and damage dealt by it when accumulating this status. | Block Passive | Passive | Passive | Block Necropoison is a resistance against the Necropoison Status that reduces the amount of status absorbed and damage dealt by it when accumulating this status. | - | - | - | - | - |
| Block Poison | Block Poison/Poison Block is a passive ability that grants resistance to poison status once they reach max age (100). | Block Passive | Passive | Passive | Block Poison/Poison Block is a passive ability that grants resistance to poison status once they reach max age (100). Like many other block defenses, it works by blocking a percentage of the ailment received. If a creature's Poison Block is 100%, then they are immune to those stats (and will be healed instantly if they are somehow applied) once they reach age 100. | - | - | - | - | - |
| Block Radiation | Block Radiation/Radiation Block/Radiation Defense is a passive ability that grants resistance to radiation status. | Block Passive | Passive | Passive | Block Radiation/Radiation Block/Radiation Defense is a passive ability that grants resistance to radiation status. Like many other block defenses, it works by blocking a percentage of the ailment received. If a creature's Radiation Block is 100%, then they are immune to those stats (and will be healed instantly if they are somehow applied) once they reach age 100. | - | - | - | - | - |
| Breath Resistance | Breath Damage Resistance is a passive ability that decreases the percentage of damage received by the user from breath abilities. | Resistance Passive | Passive | Passive | Breath Damage Resistance is a passive ability that decreases the percentage of damage received by the user from breath abilities. A 100% breath resistance means full immunity from the damage dealt from breaths, but not for the status effects they afflict, which remain unaffected. | - | - | - | - | - |
| Unbreakable | Ability that prevents the user from taking damage that exceeds a certain percent of its HP in a single hit. | Resistance Passive | Passive | Passive | Unbreakable is a passive ability that prevents the user from taking damage that exceeds a certain percent of its HP in a single hit. The percent of damage is indicated by the creature's specific indicated Unbreakable value. For example, if a creature has 30% Unbreakable, it will not take more than 30% of its maximum HP from a single hit. The damage reduction is applied after every other damage modifier, like creatures' weight or the Blood Moon damage boost. | - | - | - | - | - |
| Warden's Resistance | Ability that prevents ailments from being taken below 50% health, with the exception of Shredded Wings, which still applies. | Resistance Passive | Passive | Passive | Warden's Resistance is a passive ability that prevents ailments from being taken below 50% health, with the exception of Shredded Wings, which still applies. | - | - | - | - | - |
category
Utility Passives
Agile Swimmer
Ability that causes the player to receive the following buffs when submerged underwater for more than a second: - 100% more stamina regeneration - 50% more total stamina - 75% more...
- Category
- Utility Passive
- Activation
- Passive
- Cooldown
- Passive
- Effect
- Agile Swimmer is a passive ability that causes the player to receive the following buffs when submerged underwater for more than a second: - 100% more stamina regeneration - 50% more total stamina - 75% more walk speed - 75% more sprint speed - A % increase in oxygen (oxygen increase percentage is based off the amount of oxygen the creature originally has) Additionally, a glider semi-aquatic (and an aqua-glider) can abuse the extra stamina to increase the number of glide flaps it can perform from the water boosted. Until they touch the ground or stop gliding, the boosted stamina amount will remain.
- Capacity
- -
- Regen rate
- -
- Range
- -
- Ailment
- -
- Requirement
- -
Berserk
Ability that activates at below 20% health.
- Category
- Utility Passive
- Activation
- Passive
- Cooldown
- Passive
- Effect
- Berserk is a passive ability that activates at below 20% health. It increases stamina regeneration by 100% and decreases bite cooldown by 50%.
- Capacity
- -
- Regen rate
- -
- Range
- -
- Ailment
- -
- Requirement
- -
Broodwatcher
Ability that allows users to assist in the gestation of other players' eggs.
- Category
- Utility Passive
- Activation
- Passive
- Cooldown
- Passive
- Effect
- Broodwatcher is a passive ability that allows users to assist in the gestation of other players' eggs. It applies one stack of Gestation to nearby creatures, which increases other creatures' egg gestation speed by 2.5%. The total buff any nesting species can receive is 5%, so only two Broodwatchers can be effective at any one time. Additionally, when sitting near a nest, the Broodwatcher gains 5 Defensive, which starts to decrease if they move.
- Capacity
- -
- Regen rate
- -
- Range
- -
- Ailment
- -
- Requirement
- -
Channeling
Ability that activates when a user with it is at 25% or less health.
- Category
- Utility Passive
- Activation
- Passive
- Cooldown
- Passive
- Effect
- Channeling is a passive ability that activates when a user with it is at 25% or less health. Every 5 seconds, any creature within a 150 stud radius of the user will receive 3 shock status and 2 confusion status. The status effects stack with each strike.
- Capacity
- -
- Regen rate
- -
- Range
- -
- Ailment
- -
- Requirement
- -
Climber
Ability that allows the user to walk on walls and ceilings.
- Category
- Utility Passive
- Activation
- Passive
- Cooldown
- Passive
- Effect
- Climber is a passive ability that allows the user to walk on walls and ceilings. To detach from a wall, press the Space on PC. On Mobile, press the dedicated Detach button, or, if the creature has Jump, press the jump button.
- Capacity
- -
- Regen rate
- -
- Range
- -
- Ailment
- -
- Requirement
- -
Diver
Ability that grants the user the ability to temporarily keep flying underwater for a short period of time while retaining their diving speed.
- Category
- Utility Passive
- Activation
- Passive
- Cooldown
- Passive
- Effect
- Diver is a passive ability that grants the user the ability to temporarily keep flying underwater for a short period of time while retaining their diving speed. The exact period of time varies per creature.
- Capacity
- -
- Regen rate
- -
- Range
- -
- Ailment
- -
- Requirement
- -
Frosty
Ability that causes the user to receive +25% stamina regeneration, +25% health regeneration, -25% thirst depletion, and -25% hunger depletion during Winter and Famine.
- Category
- Utility Passive
- Activation
- Passive
- Cooldown
- Passive
- Effect
- Frosty is a passive ability that causes the user to receive +25% stamina regeneration, +25% health regeneration, -25% thirst depletion, and -25% hunger depletion during Winter and Famine. Additionally, it prevents getting hypothermia from blizzards.
- Capacity
- -
- Regen rate
- -
- Range
- -
- Ailment
- -
- Requirement
- -
Gourmandizer
Ability that allows users to overfill their food bar (water for Photovores) by up to 150%.
- Category
- Utility Passive
- Activation
- Passive
- Cooldown
- Passive
- Effect
- Gourmandizer is a passive ability that allows users to overfill their food bar (water for Photovores) by up to 150%. Doing so applies up to 15% more weight and reduces speed by up to 7.5%. The higher above max appetite the creature is, up to 125%, the higher the applied effects are, capped at the aforementioned values. Overfilled appetite meters drain 1.5x faster than normal.
- Capacity
- -
- Regen rate
- -
- Range
- -
- Ailment
- -
- Requirement
- -
Guilt
Guilt/Defensive Guilt is a passive ability that halves the amount of damage taken upon being bitten.
- Category
- Utility Passive
- Activation
- Passive
- Cooldown
- Passive
- Effect
- Guilt/Defensive Guilt is a passive ability that halves the amount of damage taken upon being bitten.
- Capacity
- -
- Regen rate
- -
- Range
- -
- Ailment
- -
- Requirement
- -
Healing Step
Ability that activates when the user's health drops to 65% or less.
- Category
- Utility Passive
- Activation
- Passive
- Cooldown
- Passive
- Effect
- Healing Step is a passive ability that activates when the user's health drops to 65% or less. The user leaves a healing trail that restores its value as a percentage of max health every 2 seconds to both the user and any recipients who step in it. This ability only affects the user and their packmates, and the trail is visible only to them. Each trail segment lasts for 8 seconds, with a maximum of 13 segments active at a time.
- Capacity
- -
- Regen rate
- -
- Range
- -
- Ailment
- -
- Requirement
- -
Hunker
Ability that activates when a user with this ability strafes.
- Category
- Utility Passive
- Activation
- Passive
- Cooldown
- Passive
- Effect
- Hunker is a passive ability that activates when a user with this ability strafes. While active, hunker reduces the creature's speed by 25%, damage by 50%, and reduces damage taken by a percentage based on what is listed for the creature. For example, a creature with 75 hunker will only receive 25% of damage while the ability is active.
- Capacity
- -
- Regen rate
- -
- Range
- -
- Ailment
- -
- Requirement
- -
Iron Stomach
Ability that allows the user to eat rotten meat without getting negative ailments from it--preventing them from getting the Sickly Status.
- Category
- Utility Passive
- Activation
- Passive
- Cooldown
- Passive
- Effect
- Iron Stomach is a passive ability that allows the user to eat rotten meat without getting negative ailments from it--preventing them from getting the Sickly Status.
- Capacity
- -
- Regen rate
- -
- Range
- -
- Ailment
- -
- Requirement
- -
Keen Observer
Ability that allows the user to see the health, equipped Plushies, Traits, and status effects of nearby creatures with a green HP bar over them.
- Category
- Utility Passive
- Activation
- Passive
- Cooldown
- Passive
- Effect
- Keen Observer is a passive ability that allows the user to see the health, equipped Plushies, Traits, and status effects of nearby creatures with a green HP bar over them. Temporary status buffs are set on green, temporary status debuffs on red, traits now present their correct indicator and plushies are marked with their plushie icon.
- Capacity
- -
- Regen rate
- -
- Range
- -
- Ailment
- -
- Requirement
- -
Overcharged
Ability applied to mechanical, electrical or similar creatures of that type.
- Category
- Utility Passive
- Activation
- Passive
- Cooldown
- Passive
- Effect
- Overcharged is a passive ability applied to mechanical, electrical or similar creatures of that type. It grants the ability for lightning strikes from Thunderstorms to strike the user and apply a temporary buff.
- Capacity
- -
- Regen rate
- -
- Range
- -
- Ailment
- -
- Requirement
- -
Pack Healer
Ability in which all creatures within 150 studs of the user have their health regeneration boosted by 25%, similar to the status effect Muddy.
- Category
- Utility Passive
- Activation
- Passive
- Cooldown
- Passive
- Effect
- Pack Healer is a passive ability in which all creatures within 150 studs of the user have their health regeneration boosted by 25%, similar to the status effect Muddy. Pack Healer functions similarly to an AOE active ability. Unlike the title, which suggests this is a pack ability, Pack Healer buffs any player within the radius regardless if they are packed with the user or not. This information was confirmed by JarOfTar on the official Discord server as can be seen here and here.
- Capacity
- -
- Regen rate
- -
- Range
- -
- Ailment
- -
- Requirement
- -
Quick Recovery
Ability that boosts HP regeneration when the user's health is below 40%.
- Category
- Utility Passive
- Activation
- Passive
- Cooldown
- Passive
- Effect
- Quick Recovery is a passive ability that boosts HP regeneration when the user's health is below 40%. The lower the health, the higher the HP regeneration boost, reaching double (x2) at 0% health..
- Capacity
- -
- Regen rate
- -
- Range
- -
- Ailment
- -
- Requirement
- -
Raider
Ability that allows users to enter and exit burrows, but not create them.
- Category
- Utility Passive
- Activation
- Passive
- Cooldown
- Passive
- Effect
- Raider is a passive ability that allows users to enter and exit burrows, but not create them. Raiding requires a 3 second wait period after interacting with the burrow, during which the user must remain still. Additionally, if the the burrow owner is inside of their burrow, they will be alerted of the raider's entry attempt.
- Capacity
- -
- Regen rate
- -
- Range
- -
- Ailment
- -
- Requirement
- -
Self-Destruct
Ability that activates when the user drops to 15% hp or less.
- Category
- Utility Passive
- Activation
- Passive
- Cooldown
- Passive
- Effect
- Self-Destruct is a passive ability that activates when the user drops to 15% hp or less. It applies 3 stacks of a 25% movement increase, and once these stacks run out (or the user dies), the creature explodes. If the user's HP is above 15% at that point it is cut down to 15%; if it is already lower, nothing happens. The explosion deals 10% of nearby creatures' max hp, applies 10 stacks of burn and knocks everyone in the area back greatly. If the user is still alive after the explosion, they receive two stacks of the Slowed ailment. It has a cooldown of five minutes.
- Capacity
- -
- Regen rate
- -
- Range
- -
- Ailment
- -
- Requirement
- -
Silent Hunter
Ability that dampens the visual audio cues caused by the user sprinting or flying, making them harder to detect.
- Category
- Utility Passive
- Activation
- Passive
- Cooldown
- Passive
- Effect
- Silent Hunter is a passive ability that dampens the visual audio cues caused by the user sprinting or flying, making them harder to detect. This only affects players with radial sound detection enabled.
- Capacity
- -
- Regen rate
- -
- Range
- -
- Ailment
- -
- Requirement
- -
Soft Landing
Ability that allows the user to fall more slowly, depending on each creature's specific stat number.
- Category
- Utility Passive
- Activation
- Passive
- Cooldown
- Passive
- Effect
- Soft Landing is a passive ability that allows the user to fall more slowly, depending on each creature's specific stat number. It works when walking off cliffs/falling, detaching, darting, or jumping. It is cancellable by pressing (Space on PC or https://static.wikia.nocookie.net/creatures-of-agartha-official/images/5/53/SpaceIconRecode.png/revision/latest?cb=20231022124530 or B on Xbox).
- Capacity
- -
- Regen rate
- -
- Range
- -
- Ailment
- -
- Requirement
- -
Sonic Wings
Ability that allows the user to idle while flying without consuming or regaining stamina.
- Category
- Utility Passive
- Activation
- Passive
- Cooldown
- Passive
- Effect
- Sonic Wings is a passive ability that allows the user to idle while flying without consuming or regaining stamina.
- Capacity
- -
- Regen rate
- -
- Range
- -
- Ailment
- -
- Requirement
- -
Sticky Fur
Ability that inflicts 2 stacks of the Sticky Teeth Status(up to a maximum of 5) on the attacker when bitten.
- Category
- Utility Passive
- Activation
- Passive
- Cooldown
- Passive
- Effect
- Sticky Fur is a passive ability that inflicts 2 stacks of the Sticky Teeth Status(up to a maximum of 5) on the attacker when bitten.
- Capacity
- -
- Regen rate
- -
- Range
- -
- Ailment
- -
- Requirement
- -
Strength In Numbers
Ability that gives the user a 7% stamina regeneration boost and a 1.5% damage boost.
- Category
- Utility Passive
- Activation
- Passive
- Cooldown
- Passive
- Effect
- Strength In Numbers is a passive ability that gives the user a 7% stamina regeneration boost and a 1.5% damage boost. It stacks according to how many creatures with the same ability and species are nearby. If there are no other users with this ability nearby, it will not provide the boost.
- Capacity
- -
- Regen rate
- -
- Range
- -
- Ailment
- -
- Requirement
- -
Stubborn Stacker
Ability that overwrites the effects of offensive ailment plushies with new ones, those being: Cat Plushie: +10% HealthRegen, +5% BlockBleed, Pig-Lantern Plushie: +5% Damage, +5%...
- Category
- Utility Passive
- Activation
- Passive
- Cooldown
- Passive
- Effect
- Stubborn Stacker is a passive ability that overwrites the effects of offensive ailment plushies with new ones, those being: Cat Plushie: +10% HealthRegen, +5% BlockBleed, Pig-Lantern Plushie: +5% Damage, +5% BlockBurn, Haunt Dragon Plushie: +25% StaminaRegen, +5% BlockPoison, and Tannenbaum Plushie: -5% Bite Cooldown, +5% BlockFrostbite.
- Capacity
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- Regen rate
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- Range
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- Ailment
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- Requirement
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Volcanic
Ability that grants users the ability to walk in lava without getting hurt or suffering status debuffs.
- Category
- Utility Passive
- Activation
- Passive
- Cooldown
- Passive
- Effect
- Volcanic is a passive ability that grants users the ability to walk in lava without getting hurt or suffering status debuffs. During Famine and Drought, it additionally grants a 50% health regeneration boost and 25% thirst and hunger rate reduction. Volcanic does not protect a creature from Shadow Isle's corrupted lava.
- Capacity
- -
- Regen rate
- -
- Range
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- Ailment
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- Requirement
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Will To Live
Ability that allows the user to sprint without spending stamina.
- Category
- Utility Passive
- Activation
- Passive
- Cooldown
- Passive
- Effect
- Will To Live is a passive ability that allows the user to sprint without spending stamina. However, if stamina is depleted and the creature attempts to sprint, it will deal 3% of health every 3 seconds.
- Capacity
- -
- Regen rate
- -
- Range
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- Ailment
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- Requirement
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| Name | Description | Category | Activation | Cooldown | Effect | Capacity | Regen rate | Range | Ailment | Requirement |
|---|---|---|---|---|---|---|---|---|---|---|
| Agile Swimmer | Ability that causes the player to receive the following buffs when submerged underwater for more than a second: - 100% more stamina regeneration - 50% more total stamina - 75% more... | Utility Passive | Passive | Passive | Agile Swimmer is a passive ability that causes the player to receive the following buffs when submerged underwater for more than a second: - 100% more stamina regeneration - 50% more total stamina - 75% more walk speed - 75% more sprint speed - A % increase in oxygen (oxygen increase percentage is based off the amount of oxygen the creature originally has) Additionally, a glider semi-aquatic (and an aqua-glider) can abuse the extra stamina to increase the number of glide flaps it can perform from the water boosted. Until they touch the ground or stop gliding, the boosted stamina amount will remain. | - | - | - | - | - |
| Berserk | Ability that activates at below 20% health. | Utility Passive | Passive | Passive | Berserk is a passive ability that activates at below 20% health. It increases stamina regeneration by 100% and decreases bite cooldown by 50%. | - | - | - | - | - |
| Broodwatcher | Ability that allows users to assist in the gestation of other players' eggs. | Utility Passive | Passive | Passive | Broodwatcher is a passive ability that allows users to assist in the gestation of other players' eggs. It applies one stack of Gestation to nearby creatures, which increases other creatures' egg gestation speed by 2.5%. The total buff any nesting species can receive is 5%, so only two Broodwatchers can be effective at any one time. Additionally, when sitting near a nest, the Broodwatcher gains 5 Defensive, which starts to decrease if they move. | - | - | - | - | - |
| Channeling | Ability that activates when a user with it is at 25% or less health. | Utility Passive | Passive | Passive | Channeling is a passive ability that activates when a user with it is at 25% or less health. Every 5 seconds, any creature within a 150 stud radius of the user will receive 3 shock status and 2 confusion status. The status effects stack with each strike. | - | - | - | - | - |
| Climber | Ability that allows the user to walk on walls and ceilings. | Utility Passive | Passive | Passive | Climber is a passive ability that allows the user to walk on walls and ceilings. To detach from a wall, press the Space on PC. On Mobile, press the dedicated Detach button, or, if the creature has Jump, press the jump button. | - | - | - | - | - |
| Diver | Ability that grants the user the ability to temporarily keep flying underwater for a short period of time while retaining their diving speed. | Utility Passive | Passive | Passive | Diver is a passive ability that grants the user the ability to temporarily keep flying underwater for a short period of time while retaining their diving speed. The exact period of time varies per creature. | - | - | - | - | - |
| Frosty | Ability that causes the user to receive +25% stamina regeneration, +25% health regeneration, -25% thirst depletion, and -25% hunger depletion during Winter and Famine. | Utility Passive | Passive | Passive | Frosty is a passive ability that causes the user to receive +25% stamina regeneration, +25% health regeneration, -25% thirst depletion, and -25% hunger depletion during Winter and Famine. Additionally, it prevents getting hypothermia from blizzards. | - | - | - | - | - |
| Gourmandizer | Ability that allows users to overfill their food bar (water for Photovores) by up to 150%. | Utility Passive | Passive | Passive | Gourmandizer is a passive ability that allows users to overfill their food bar (water for Photovores) by up to 150%. Doing so applies up to 15% more weight and reduces speed by up to 7.5%. The higher above max appetite the creature is, up to 125%, the higher the applied effects are, capped at the aforementioned values. Overfilled appetite meters drain 1.5x faster than normal. | - | - | - | - | - |
| Guilt | Guilt/Defensive Guilt is a passive ability that halves the amount of damage taken upon being bitten. | Utility Passive | Passive | Passive | Guilt/Defensive Guilt is a passive ability that halves the amount of damage taken upon being bitten. | - | - | - | - | - |
| Healing Step | Ability that activates when the user's health drops to 65% or less. | Utility Passive | Passive | Passive | Healing Step is a passive ability that activates when the user's health drops to 65% or less. The user leaves a healing trail that restores its value as a percentage of max health every 2 seconds to both the user and any recipients who step in it. This ability only affects the user and their packmates, and the trail is visible only to them. Each trail segment lasts for 8 seconds, with a maximum of 13 segments active at a time. | - | - | - | - | - |
| Hunker | Ability that activates when a user with this ability strafes. | Utility Passive | Passive | Passive | Hunker is a passive ability that activates when a user with this ability strafes. While active, hunker reduces the creature's speed by 25%, damage by 50%, and reduces damage taken by a percentage based on what is listed for the creature. For example, a creature with 75 hunker will only receive 25% of damage while the ability is active. | - | - | - | - | - |
| Iron Stomach | Ability that allows the user to eat rotten meat without getting negative ailments from it--preventing them from getting the Sickly Status. | Utility Passive | Passive | Passive | Iron Stomach is a passive ability that allows the user to eat rotten meat without getting negative ailments from it--preventing them from getting the Sickly Status. | - | - | - | - | - |
| Keen Observer | Ability that allows the user to see the health, equipped Plushies, Traits, and status effects of nearby creatures with a green HP bar over them. | Utility Passive | Passive | Passive | Keen Observer is a passive ability that allows the user to see the health, equipped Plushies, Traits, and status effects of nearby creatures with a green HP bar over them. Temporary status buffs are set on green, temporary status debuffs on red, traits now present their correct indicator and plushies are marked with their plushie icon. | - | - | - | - | - |
| Overcharged | Ability applied to mechanical, electrical or similar creatures of that type. | Utility Passive | Passive | Passive | Overcharged is a passive ability applied to mechanical, electrical or similar creatures of that type. It grants the ability for lightning strikes from Thunderstorms to strike the user and apply a temporary buff. | - | - | - | - | - |
| Pack Healer | Ability in which all creatures within 150 studs of the user have their health regeneration boosted by 25%, similar to the status effect Muddy. | Utility Passive | Passive | Passive | Pack Healer is a passive ability in which all creatures within 150 studs of the user have their health regeneration boosted by 25%, similar to the status effect Muddy. Pack Healer functions similarly to an AOE active ability. Unlike the title, which suggests this is a pack ability, Pack Healer buffs any player within the radius regardless if they are packed with the user or not. This information was confirmed by JarOfTar on the official Discord server as can be seen here and here. | - | - | - | - | - |
| Quick Recovery | Ability that boosts HP regeneration when the user's health is below 40%. | Utility Passive | Passive | Passive | Quick Recovery is a passive ability that boosts HP regeneration when the user's health is below 40%. The lower the health, the higher the HP regeneration boost, reaching double (x2) at 0% health.. | - | - | - | - | - |
| Raider | Ability that allows users to enter and exit burrows, but not create them. | Utility Passive | Passive | Passive | Raider is a passive ability that allows users to enter and exit burrows, but not create them. Raiding requires a 3 second wait period after interacting with the burrow, during which the user must remain still. Additionally, if the the burrow owner is inside of their burrow, they will be alerted of the raider's entry attempt. | - | - | - | - | - |
| Self-Destruct | Ability that activates when the user drops to 15% hp or less. | Utility Passive | Passive | Passive | Self-Destruct is a passive ability that activates when the user drops to 15% hp or less. It applies 3 stacks of a 25% movement increase, and once these stacks run out (or the user dies), the creature explodes. If the user's HP is above 15% at that point it is cut down to 15%; if it is already lower, nothing happens. The explosion deals 10% of nearby creatures' max hp, applies 10 stacks of burn and knocks everyone in the area back greatly. If the user is still alive after the explosion, they receive two stacks of the Slowed ailment. It has a cooldown of five minutes. | - | - | - | - | - |
| Silent Hunter | Ability that dampens the visual audio cues caused by the user sprinting or flying, making them harder to detect. | Utility Passive | Passive | Passive | Silent Hunter is a passive ability that dampens the visual audio cues caused by the user sprinting or flying, making them harder to detect. This only affects players with radial sound detection enabled. | - | - | - | - | - |
| Soft Landing | Ability that allows the user to fall more slowly, depending on each creature's specific stat number. | Utility Passive | Passive | Passive | Soft Landing is a passive ability that allows the user to fall more slowly, depending on each creature's specific stat number. It works when walking off cliffs/falling, detaching, darting, or jumping. It is cancellable by pressing (Space on PC or https://static.wikia.nocookie.net/creatures-of-agartha-official/images/5/53/SpaceIconRecode.png/revision/latest?cb=20231022124530 or B on Xbox). | - | - | - | - | - |
| Sonic Wings | Ability that allows the user to idle while flying without consuming or regaining stamina. | Utility Passive | Passive | Passive | Sonic Wings is a passive ability that allows the user to idle while flying without consuming or regaining stamina. | - | - | - | - | - |
| Sticky Fur | Ability that inflicts 2 stacks of the Sticky Teeth Status(up to a maximum of 5) on the attacker when bitten. | Utility Passive | Passive | Passive | Sticky Fur is a passive ability that inflicts 2 stacks of the Sticky Teeth Status(up to a maximum of 5) on the attacker when bitten. | - | - | - | - | - |
| Strength In Numbers | Ability that gives the user a 7% stamina regeneration boost and a 1.5% damage boost. | Utility Passive | Passive | Passive | Strength In Numbers is a passive ability that gives the user a 7% stamina regeneration boost and a 1.5% damage boost. It stacks according to how many creatures with the same ability and species are nearby. If there are no other users with this ability nearby, it will not provide the boost. | - | - | - | - | - |
| Stubborn Stacker | Ability that overwrites the effects of offensive ailment plushies with new ones, those being: Cat Plushie: +10% HealthRegen, +5% BlockBleed, Pig-Lantern Plushie: +5% Damage, +5%... | Utility Passive | Passive | Passive | Stubborn Stacker is a passive ability that overwrites the effects of offensive ailment plushies with new ones, those being: Cat Plushie: +10% HealthRegen, +5% BlockBleed, Pig-Lantern Plushie: +5% Damage, +5% BlockBurn, Haunt Dragon Plushie: +25% StaminaRegen, +5% BlockPoison, and Tannenbaum Plushie: -5% Bite Cooldown, +5% BlockFrostbite. | - | - | - | - | - |
| Volcanic | Ability that grants users the ability to walk in lava without getting hurt or suffering status debuffs. | Utility Passive | Passive | Passive | Volcanic is a passive ability that grants users the ability to walk in lava without getting hurt or suffering status debuffs. During Famine and Drought, it additionally grants a 50% health regeneration boost and 25% thirst and hunger rate reduction. Volcanic does not protect a creature from Shadow Isle's corrupted lava. | - | - | - | - | - |
| Will To Live | Ability that allows the user to sprint without spending stamina. | Utility Passive | Passive | Passive | Will To Live is a passive ability that allows the user to sprint without spending stamina. However, if stamina is depleted and the creature attempts to sprint, it will deal 3% of health every 3 seconds. | - | - | - | - | - |

