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All 168 Creature Abilities in Creatures of Sonaria - Page 3

Updated on (9 days ago)

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Showing 38 of 168 items.

category

Resistance Passives

12 items

Block and resistance passives reduce incoming ailment or breath damage, often scaling up as the creature ages. Full block at 100% stops that melee ailment once grown.

Block Bleed

Bleed Block/Block Bleed is a percentage based passive ability that grants the user resistance to getting bleed status from melee attacks at minimum.

Category
Block Passive
Activation
Passive
Cooldown
Passive
Effect
Bleed Block/Block Bleed is a percentage based passive ability that grants the user resistance to getting bleed status from melee attacks at minimum. If an attacker deals 5 bleed per hit and the receiver has 60% Block Bleed, then the receiver gets only 2 of that 5 bleed. This ability is gained gradually as the creature ages. If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. If a creature's Block Bleed is negative, it may indicate an extra vulnerability to the status effect.
Capacity
-
Regen rate
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Range
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Ailment
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Requirement
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Block Burn

Burn Block/Block Burn is a passive ability that grants the user resistance to getting burn status from melee attacks.

Category
Block Passive
Activation
Passive
Cooldown
Passive
Effect
Burn Block/Block Burn is a passive ability that grants the user resistance to getting burn status from melee attacks. It is percentage based. For example, if an attacker deals 5 burn per hit and the receiver has 60% block burn, then the receiver gets only 2 of that 5 burn. If a creature's block burn is 100%, then they are immune to Burn inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages. A negative value may indicate that the creature is vulnerable to burn effects.
Capacity
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Regen rate
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Range
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Ailment
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Requirement
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Block Corrosion

Block Corrosion/Corrosion Defense is a passive ability that grants resistance to corrosion status.

Category
Block Passive
Activation
Passive
Cooldown
Passive
Effect
Block Corrosion/Corrosion Defense is a passive ability that grants resistance to corrosion status. It works by blocking a percentage of the ailment received. If a creature's Corrosion Block is 100%, then they are immune to that status (and will be healed instantly if they are somehow applied).
Capacity
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Regen rate
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Range
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Ailment
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Requirement
-

Block Disease

Disease Block/Block Disease is a passive ability that grants the user partial resistance to getting the Disease status from attacks.

Category
Block Passive
Activation
Passive
Cooldown
Passive
Effect
Disease Block/Block Disease is a passive ability that grants the user partial resistance to getting the Disease status from attacks. It is percentage based. For example, if an attacker deals 5 Disease per hit and the receiver has 60% Block Disease, then the receiver gets only 2 of 6 stacks. If a creature's Block Disease is 100%, then they are immune to Disease inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages.
Capacity
-
Regen rate
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Range
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Ailment
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Requirement
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Block Frostbite

Frostbite Block/Block Frostbite is a passive ability that grants the user resistance to getting frostbite status from melee attacks at the very least, and every other source at most.

Category
Block Passive
Activation
Passive
Cooldown
Passive
Effect
Frostbite Block/Block Frostbite is a passive ability that grants the user resistance to getting frostbite status from melee attacks at the very least, and every other source at most. It is percentage based, e.g. if an attacker deals 5 frostbite per hit and the receiver has 60% block frostbite, then the receiver gets only 2 of that 5 frostbite.
Capacity
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Regen rate
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Range
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Ailment
-
Requirement
-

Block Injury

Injury Block/Block Injury is a passive ability that grants the user resistance to getting Injury status from melee attacks at the very least.

Category
Block Passive
Activation
Passive
Cooldown
Passive
Effect
Injury Block/Block Injury is a passive ability that grants the user resistance to getting Injury status from melee attacks at the very least. It is percentage based, e.g. if an attacker deals 5 Injury per hit and the receiver has 60% Injury Block, then the receiver gets only 2 of that 5 Injury.
Capacity
-
Regen rate
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Range
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Ailment
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Requirement
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Block Necropoison

Resistance against the Necropoison Status that reduces the amount of status absorbed and damage dealt by it when accumulating this status.

Category
Block Passive
Activation
Passive
Cooldown
Passive
Effect
Block Necropoison is a resistance against the Necropoison Status that reduces the amount of status absorbed and damage dealt by it when accumulating this status.
Capacity
-
Regen rate
-
Range
-
Ailment
-
Requirement
-

Block Poison

Block Poison/Poison Block is a passive ability that grants resistance to poison status once they reach max age (100).

Category
Block Passive
Activation
Passive
Cooldown
Passive
Effect
Block Poison/Poison Block is a passive ability that grants resistance to poison status once they reach max age (100). Like many other block defenses, it works by blocking a percentage of the ailment received. If a creature's Poison Block is 100%, then they are immune to those stats (and will be healed instantly if they are somehow applied) once they reach age 100.
Capacity
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Regen rate
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Range
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Ailment
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Requirement
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Block Radiation

Block Radiation/Radiation Block/Radiation Defense is a passive ability that grants resistance to radiation status.

Category
Block Passive
Activation
Passive
Cooldown
Passive
Effect
Block Radiation/Radiation Block/Radiation Defense is a passive ability that grants resistance to radiation status. Like many other block defenses, it works by blocking a percentage of the ailment received. If a creature's Radiation Block is 100%, then they are immune to those stats (and will be healed instantly if they are somehow applied) once they reach age 100.
Capacity
-
Regen rate
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Range
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Ailment
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Requirement
-

Breath Resistance

Breath Damage Resistance is a passive ability that decreases the percentage of damage received by the user from breath abilities.

Category
Resistance Passive
Activation
Passive
Cooldown
Passive
Effect
Breath Damage Resistance is a passive ability that decreases the percentage of damage received by the user from breath abilities. A 100% breath resistance means full immunity from the damage dealt from breaths, but not for the status effects they afflict, which remain unaffected.
Capacity
-
Regen rate
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Range
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Ailment
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Requirement
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Unbreakable

Ability that prevents the user from taking damage that exceeds a certain percent of its HP in a single hit.

Category
Resistance Passive
Activation
Passive
Cooldown
Passive
Effect
Unbreakable is a passive ability that prevents the user from taking damage that exceeds a certain percent of its HP in a single hit. The percent of damage is indicated by the creature's specific indicated Unbreakable value. For example, if a creature has 30% Unbreakable, it will not take more than 30% of its maximum HP from a single hit. The damage reduction is applied after every other damage modifier, like creatures' weight or the Blood Moon damage boost.
Capacity
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Regen rate
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Range
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Ailment
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Requirement
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Warden's Resistance

Ability that prevents ailments from being taken below 50% health, with the exception of Shredded Wings, which still applies.

Category
Resistance Passive
Activation
Passive
Cooldown
Passive
Effect
Warden's Resistance is a passive ability that prevents ailments from being taken below 50% health, with the exception of Shredded Wings, which still applies.
Capacity
-
Regen rate
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Range
-
Ailment
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Requirement
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NameDescriptionCategoryActivationCooldownEffectCapacityRegen rateRangeAilmentRequirement
Block BleedBleed Block/Block Bleed is a percentage based passive ability that grants the user resistance to getting bleed status from melee attacks at minimum.Block PassivePassivePassiveBleed Block/Block Bleed is a percentage based passive ability that grants the user resistance to getting bleed status from melee attacks at minimum. If an attacker deals 5 bleed per hit and the receiver has 60% Block Bleed, then the receiver gets only 2 of that 5 bleed. This ability is gained gradually as the creature ages. If a creature's Block Bleed is 100%, then they are immune to Bleed inflicted by melee direct attacks once fully grown. If a creature's Block Bleed is negative, it may indicate an extra vulnerability to the status effect.-----
Block BurnBurn Block/Block Burn is a passive ability that grants the user resistance to getting burn status from melee attacks.Block PassivePassivePassiveBurn Block/Block Burn is a passive ability that grants the user resistance to getting burn status from melee attacks. It is percentage based. For example, if an attacker deals 5 burn per hit and the receiver has 60% block burn, then the receiver gets only 2 of that 5 burn. If a creature's block burn is 100%, then they are immune to Burn inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages. A negative value may indicate that the creature is vulnerable to burn effects.-----
Block CorrosionBlock Corrosion/Corrosion Defense is a passive ability that grants resistance to corrosion status.Block PassivePassivePassiveBlock Corrosion/Corrosion Defense is a passive ability that grants resistance to corrosion status. It works by blocking a percentage of the ailment received. If a creature's Corrosion Block is 100%, then they are immune to that status (and will be healed instantly if they are somehow applied).-----
Block DiseaseDisease Block/Block Disease is a passive ability that grants the user partial resistance to getting the Disease status from attacks.Block PassivePassivePassiveDisease Block/Block Disease is a passive ability that grants the user partial resistance to getting the Disease status from attacks. It is percentage based. For example, if an attacker deals 5 Disease per hit and the receiver has 60% Block Disease, then the receiver gets only 2 of 6 stacks. If a creature's Block Disease is 100%, then they are immune to Disease inflicted by melee direct attacks once fully grown. This ability is gained gradually as the creature ages.-----
Block FrostbiteFrostbite Block/Block Frostbite is a passive ability that grants the user resistance to getting frostbite status from melee attacks at the very least, and every other source at most.Block PassivePassivePassiveFrostbite Block/Block Frostbite is a passive ability that grants the user resistance to getting frostbite status from melee attacks at the very least, and every other source at most. It is percentage based, e.g. if an attacker deals 5 frostbite per hit and the receiver has 60% block frostbite, then the receiver gets only 2 of that 5 frostbite.-----
Block InjuryInjury Block/Block Injury is a passive ability that grants the user resistance to getting Injury status from melee attacks at the very least.Block PassivePassivePassiveInjury Block/Block Injury is a passive ability that grants the user resistance to getting Injury status from melee attacks at the very least. It is percentage based, e.g. if an attacker deals 5 Injury per hit and the receiver has 60% Injury Block, then the receiver gets only 2 of that 5 Injury.-----
Block NecropoisonResistance against the Necropoison Status that reduces the amount of status absorbed and damage dealt by it when accumulating this status.Block PassivePassivePassiveBlock Necropoison is a resistance against the Necropoison Status that reduces the amount of status absorbed and damage dealt by it when accumulating this status.-----
Block PoisonBlock Poison/Poison Block is a passive ability that grants resistance to poison status once they reach max age (100).Block PassivePassivePassiveBlock Poison/Poison Block is a passive ability that grants resistance to poison status once they reach max age (100). Like many other block defenses, it works by blocking a percentage of the ailment received. If a creature's Poison Block is 100%, then they are immune to those stats (and will be healed instantly if they are somehow applied) once they reach age 100.-----
Block RadiationBlock Radiation/Radiation Block/Radiation Defense is a passive ability that grants resistance to radiation status.Block PassivePassivePassiveBlock Radiation/Radiation Block/Radiation Defense is a passive ability that grants resistance to radiation status. Like many other block defenses, it works by blocking a percentage of the ailment received. If a creature's Radiation Block is 100%, then they are immune to those stats (and will be healed instantly if they are somehow applied) once they reach age 100.-----
Breath ResistanceBreath Damage Resistance is a passive ability that decreases the percentage of damage received by the user from breath abilities.Resistance PassivePassivePassiveBreath Damage Resistance is a passive ability that decreases the percentage of damage received by the user from breath abilities. A 100% breath resistance means full immunity from the damage dealt from breaths, but not for the status effects they afflict, which remain unaffected.-----
UnbreakableAbility that prevents the user from taking damage that exceeds a certain percent of its HP in a single hit.Resistance PassivePassivePassiveUnbreakable is a passive ability that prevents the user from taking damage that exceeds a certain percent of its HP in a single hit. The percent of damage is indicated by the creature's specific indicated Unbreakable value. For example, if a creature has 30% Unbreakable, it will not take more than 30% of its maximum HP from a single hit. The damage reduction is applied after every other damage modifier, like creatures' weight or the Blood Moon damage boost.-----
Warden's ResistanceAbility that prevents ailments from being taken below 50% health, with the exception of Shredded Wings, which still applies.Resistance PassivePassivePassiveWarden's Resistance is a passive ability that prevents ailments from being taken below 50% health, with the exception of Shredded Wings, which still applies.-----

category

Utility Passives

26 items

Agile Swimmer

Ability that causes the player to receive the following buffs when submerged underwater for more than a second: - 100% more stamina regeneration - 50% more total stamina - 75% more...

Category
Utility Passive
Activation
Passive
Cooldown
Passive
Effect
Agile Swimmer is a passive ability that causes the player to receive the following buffs when submerged underwater for more than a second: - 100% more stamina regeneration - 50% more total stamina - 75% more walk speed - 75% more sprint speed - A % increase in oxygen (oxygen increase percentage is based off the amount of oxygen the creature originally has) Additionally, a glider semi-aquatic (and an aqua-glider) can abuse the extra stamina to increase the number of glide flaps it can perform from the water boosted. Until they touch the ground or stop gliding, the boosted stamina amount will remain.
Capacity
-
Regen rate
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Range
-
Ailment
-
Requirement
-

Berserk

Ability that activates at below 20% health.

Category
Utility Passive
Activation
Passive
Cooldown
Passive
Effect
Berserk is a passive ability that activates at below 20% health. It increases stamina regeneration by 100% and decreases bite cooldown by 50%.
Capacity
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Regen rate
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Range
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Ailment
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Requirement
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Broodwatcher

Ability that allows users to assist in the gestation of other players' eggs.

Category
Utility Passive
Activation
Passive
Cooldown
Passive
Effect
Broodwatcher is a passive ability that allows users to assist in the gestation of other players' eggs. It applies one stack of Gestation to nearby creatures, which increases other creatures' egg gestation speed by 2.5%. The total buff any nesting species can receive is 5%, so only two Broodwatchers can be effective at any one time. Additionally, when sitting near a nest, the Broodwatcher gains 5 Defensive, which starts to decrease if they move.
Capacity
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Regen rate
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Range
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Ailment
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Requirement
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Channeling

Ability that activates when a user with it is at 25% or less health.

Category
Utility Passive
Activation
Passive
Cooldown
Passive
Effect
Channeling is a passive ability that activates when a user with it is at 25% or less health. Every 5 seconds, any creature within a 150 stud radius of the user will receive 3 shock status and 2 confusion status. The status effects stack with each strike.
Capacity
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Regen rate
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Range
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Ailment
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Requirement
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Climber

Ability that allows the user to walk on walls and ceilings.

Category
Utility Passive
Activation
Passive
Cooldown
Passive
Effect
Climber is a passive ability that allows the user to walk on walls and ceilings. To detach from a wall, press the Space on PC. On Mobile, press the dedicated Detach button, or, if the creature has Jump, press the jump button.
Capacity
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Regen rate
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Range
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Ailment
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Requirement
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Diver

Ability that grants the user the ability to temporarily keep flying underwater for a short period of time while retaining their diving speed.

Category
Utility Passive
Activation
Passive
Cooldown
Passive
Effect
Diver is a passive ability that grants the user the ability to temporarily keep flying underwater for a short period of time while retaining their diving speed. The exact period of time varies per creature.
Capacity
-
Regen rate
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Range
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Ailment
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Requirement
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Frosty

Ability that causes the user to receive +25% stamina regeneration, +25% health regeneration, -25% thirst depletion, and -25% hunger depletion during Winter and Famine.

Category
Utility Passive
Activation
Passive
Cooldown
Passive
Effect
Frosty is a passive ability that causes the user to receive +25% stamina regeneration, +25% health regeneration, -25% thirst depletion, and -25% hunger depletion during Winter and Famine. Additionally, it prevents getting hypothermia from blizzards.
Capacity
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Regen rate
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Range
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Ailment
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Requirement
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Gourmandizer

Ability that allows users to overfill their food bar (water for Photovores) by up to 150%.

Category
Utility Passive
Activation
Passive
Cooldown
Passive
Effect
Gourmandizer is a passive ability that allows users to overfill their food bar (water for Photovores) by up to 150%. Doing so applies up to 15% more weight and reduces speed by up to 7.5%. The higher above max appetite the creature is, up to 125%, the higher the applied effects are, capped at the aforementioned values. Overfilled appetite meters drain 1.5x faster than normal.
Capacity
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Regen rate
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Range
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Ailment
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Requirement
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Guilt

Guilt/Defensive Guilt is a passive ability that halves the amount of damage taken upon being bitten.

Category
Utility Passive
Activation
Passive
Cooldown
Passive
Effect
Guilt/Defensive Guilt is a passive ability that halves the amount of damage taken upon being bitten.
Capacity
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Regen rate
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Range
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Ailment
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Requirement
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Healing Step

Ability that activates when the user's health drops to 65% or less.

Category
Utility Passive
Activation
Passive
Cooldown
Passive
Effect
Healing Step is a passive ability that activates when the user's health drops to 65% or less. The user leaves a healing trail that restores its value as a percentage of max health every 2 seconds to both the user and any recipients who step in it. This ability only affects the user and their packmates, and the trail is visible only to them. Each trail segment lasts for 8 seconds, with a maximum of 13 segments active at a time.
Capacity
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Regen rate
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Range
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Ailment
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Requirement
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Hunker

Ability that activates when a user with this ability strafes.

Category
Utility Passive
Activation
Passive
Cooldown
Passive
Effect
Hunker is a passive ability that activates when a user with this ability strafes. While active, hunker reduces the creature's speed by 25%, damage by 50%, and reduces damage taken by a percentage based on what is listed for the creature. For example, a creature with 75 hunker will only receive 25% of damage while the ability is active.
Capacity
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Regen rate
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Range
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Ailment
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Requirement
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Iron Stomach

Ability that allows the user to eat rotten meat without getting negative ailments from it--preventing them from getting the Sickly Status.

Category
Utility Passive
Activation
Passive
Cooldown
Passive
Effect
Iron Stomach is a passive ability that allows the user to eat rotten meat without getting negative ailments from it--preventing them from getting the Sickly Status.
Capacity
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Regen rate
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Range
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Ailment
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Requirement
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Keen Observer

Ability that allows the user to see the health, equipped Plushies, Traits, and status effects of nearby creatures with a green HP bar over them.

Category
Utility Passive
Activation
Passive
Cooldown
Passive
Effect
Keen Observer is a passive ability that allows the user to see the health, equipped Plushies, Traits, and status effects of nearby creatures with a green HP bar over them. Temporary status buffs are set on green, temporary status debuffs on red, traits now present their correct indicator and plushies are marked with their plushie icon.
Capacity
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Regen rate
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Range
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Ailment
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Requirement
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Overcharged

Ability applied to mechanical, electrical or similar creatures of that type.

Category
Utility Passive
Activation
Passive
Cooldown
Passive
Effect
Overcharged is a passive ability applied to mechanical, electrical or similar creatures of that type. It grants the ability for lightning strikes from Thunderstorms to strike the user and apply a temporary buff.
Capacity
-
Regen rate
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Range
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Ailment
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Requirement
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Pack Healer

Ability in which all creatures within 150 studs of the user have their health regeneration boosted by 25%, similar to the status effect Muddy.

Category
Utility Passive
Activation
Passive
Cooldown
Passive
Effect
Pack Healer is a passive ability in which all creatures within 150 studs of the user have their health regeneration boosted by 25%, similar to the status effect Muddy. Pack Healer functions similarly to an AOE active ability. Unlike the title, which suggests this is a pack ability, Pack Healer buffs any player within the radius regardless if they are packed with the user or not. This information was confirmed by JarOfTar on the official Discord server as can be seen here and here.
Capacity
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Regen rate
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Range
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Ailment
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Requirement
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Quick Recovery

Ability that boosts HP regeneration when the user's health is below 40%.

Category
Utility Passive
Activation
Passive
Cooldown
Passive
Effect
Quick Recovery is a passive ability that boosts HP regeneration when the user's health is below 40%. The lower the health, the higher the HP regeneration boost, reaching double (x2) at 0% health..
Capacity
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Regen rate
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Range
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Ailment
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Requirement
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Raider

Ability that allows users to enter and exit burrows, but not create them.

Category
Utility Passive
Activation
Passive
Cooldown
Passive
Effect
Raider is a passive ability that allows users to enter and exit burrows, but not create them. Raiding requires a 3 second wait period after interacting with the burrow, during which the user must remain still. Additionally, if the the burrow owner is inside of their burrow, they will be alerted of the raider's entry attempt.
Capacity
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Regen rate
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Range
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Ailment
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Requirement
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Self-Destruct

Ability that activates when the user drops to 15% hp or less.

Category
Utility Passive
Activation
Passive
Cooldown
Passive
Effect
Self-Destruct is a passive ability that activates when the user drops to 15% hp or less. It applies 3 stacks of a 25% movement increase, and once these stacks run out (or the user dies), the creature explodes. If the user's HP is above 15% at that point it is cut down to 15%; if it is already lower, nothing happens. The explosion deals 10% of nearby creatures' max hp, applies 10 stacks of burn and knocks everyone in the area back greatly. If the user is still alive after the explosion, they receive two stacks of the Slowed ailment. It has a cooldown of five minutes.
Capacity
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Regen rate
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Range
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Ailment
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Requirement
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Silent Hunter

Ability that dampens the visual audio cues caused by the user sprinting or flying, making them harder to detect.

Category
Utility Passive
Activation
Passive
Cooldown
Passive
Effect
Silent Hunter is a passive ability that dampens the visual audio cues caused by the user sprinting or flying, making them harder to detect. This only affects players with radial sound detection enabled.
Capacity
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Regen rate
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Range
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Ailment
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Requirement
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Soft Landing

Ability that allows the user to fall more slowly, depending on each creature's specific stat number.

Category
Utility Passive
Activation
Passive
Cooldown
Passive
Effect
Soft Landing is a passive ability that allows the user to fall more slowly, depending on each creature's specific stat number. It works when walking off cliffs/falling, detaching, darting, or jumping. It is cancellable by pressing (Space on PC or https://static.wikia.nocookie.net/creatures-of-agartha-official/images/5/53/SpaceIconRecode.png/revision/latest?cb=20231022124530 or B on Xbox).
Capacity
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Regen rate
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Range
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Ailment
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Requirement
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Sonic Wings

Ability that allows the user to idle while flying without consuming or regaining stamina.

Category
Utility Passive
Activation
Passive
Cooldown
Passive
Effect
Sonic Wings is a passive ability that allows the user to idle while flying without consuming or regaining stamina.
Capacity
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Regen rate
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Range
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Ailment
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Requirement
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Sticky Fur

Ability that inflicts 2 stacks of the Sticky Teeth Status(up to a maximum of 5) on the attacker when bitten.

Category
Utility Passive
Activation
Passive
Cooldown
Passive
Effect
Sticky Fur is a passive ability that inflicts 2 stacks of the Sticky Teeth Status(up to a maximum of 5) on the attacker when bitten.
Capacity
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Regen rate
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Range
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Ailment
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Requirement
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Strength In Numbers

Ability that gives the user a 7% stamina regeneration boost and a 1.5% damage boost.

Category
Utility Passive
Activation
Passive
Cooldown
Passive
Effect
Strength In Numbers is a passive ability that gives the user a 7% stamina regeneration boost and a 1.5% damage boost. It stacks according to how many creatures with the same ability and species are nearby. If there are no other users with this ability nearby, it will not provide the boost.
Capacity
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Regen rate
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Range
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Ailment
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Requirement
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Stubborn Stacker

Ability that overwrites the effects of offensive ailment plushies with new ones, those being: Cat Plushie: +10% HealthRegen, +5% BlockBleed, Pig-Lantern Plushie: +5% Damage, +5%...

Category
Utility Passive
Activation
Passive
Cooldown
Passive
Effect
Stubborn Stacker is a passive ability that overwrites the effects of offensive ailment plushies with new ones, those being: Cat Plushie: +10% HealthRegen, +5% BlockBleed, Pig-Lantern Plushie: +5% Damage, +5% BlockBurn, Haunt Dragon Plushie: +25% StaminaRegen, +5% BlockPoison, and Tannenbaum Plushie: -5% Bite Cooldown, +5% BlockFrostbite.
Capacity
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Regen rate
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Range
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Ailment
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Requirement
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Volcanic

Ability that grants users the ability to walk in lava without getting hurt or suffering status debuffs.

Category
Utility Passive
Activation
Passive
Cooldown
Passive
Effect
Volcanic is a passive ability that grants users the ability to walk in lava without getting hurt or suffering status debuffs. During Famine and Drought, it additionally grants a 50% health regeneration boost and 25% thirst and hunger rate reduction. Volcanic does not protect a creature from Shadow Isle's corrupted lava.
Capacity
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Regen rate
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Range
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Ailment
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Requirement
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Will To Live

Ability that allows the user to sprint without spending stamina.

Category
Utility Passive
Activation
Passive
Cooldown
Passive
Effect
Will To Live is a passive ability that allows the user to sprint without spending stamina. However, if stamina is depleted and the creature attempts to sprint, it will deal 3% of health every 3 seconds.
Capacity
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Regen rate
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Range
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Ailment
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Requirement
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NameDescriptionCategoryActivationCooldownEffectCapacityRegen rateRangeAilmentRequirement
Agile SwimmerAbility that causes the player to receive the following buffs when submerged underwater for more than a second: - 100% more stamina regeneration - 50% more total stamina - 75% more...Utility PassivePassivePassiveAgile Swimmer is a passive ability that causes the player to receive the following buffs when submerged underwater for more than a second: - 100% more stamina regeneration - 50% more total stamina - 75% more walk speed - 75% more sprint speed - A % increase in oxygen (oxygen increase percentage is based off the amount of oxygen the creature originally has) Additionally, a glider semi-aquatic (and an aqua-glider) can abuse the extra stamina to increase the number of glide flaps it can perform from the water boosted. Until they touch the ground or stop gliding, the boosted stamina amount will remain.-----
BerserkAbility that activates at below 20% health.Utility PassivePassivePassiveBerserk is a passive ability that activates at below 20% health. It increases stamina regeneration by 100% and decreases bite cooldown by 50%.-----
BroodwatcherAbility that allows users to assist in the gestation of other players' eggs.Utility PassivePassivePassiveBroodwatcher is a passive ability that allows users to assist in the gestation of other players' eggs. It applies one stack of Gestation to nearby creatures, which increases other creatures' egg gestation speed by 2.5%. The total buff any nesting species can receive is 5%, so only two Broodwatchers can be effective at any one time. Additionally, when sitting near a nest, the Broodwatcher gains 5 Defensive, which starts to decrease if they move.-----
ChannelingAbility that activates when a user with it is at 25% or less health.Utility PassivePassivePassiveChanneling is a passive ability that activates when a user with it is at 25% or less health. Every 5 seconds, any creature within a 150 stud radius of the user will receive 3 shock status and 2 confusion status. The status effects stack with each strike.-----
ClimberAbility that allows the user to walk on walls and ceilings.Utility PassivePassivePassiveClimber is a passive ability that allows the user to walk on walls and ceilings. To detach from a wall, press the Space on PC. On Mobile, press the dedicated Detach button, or, if the creature has Jump, press the jump button.-----
DiverAbility that grants the user the ability to temporarily keep flying underwater for a short period of time while retaining their diving speed.Utility PassivePassivePassiveDiver is a passive ability that grants the user the ability to temporarily keep flying underwater for a short period of time while retaining their diving speed. The exact period of time varies per creature.-----
FrostyAbility that causes the user to receive +25% stamina regeneration, +25% health regeneration, -25% thirst depletion, and -25% hunger depletion during Winter and Famine.Utility PassivePassivePassiveFrosty is a passive ability that causes the user to receive +25% stamina regeneration, +25% health regeneration, -25% thirst depletion, and -25% hunger depletion during Winter and Famine. Additionally, it prevents getting hypothermia from blizzards.-----
GourmandizerAbility that allows users to overfill their food bar (water for Photovores) by up to 150%.Utility PassivePassivePassiveGourmandizer is a passive ability that allows users to overfill their food bar (water for Photovores) by up to 150%. Doing so applies up to 15% more weight and reduces speed by up to 7.5%. The higher above max appetite the creature is, up to 125%, the higher the applied effects are, capped at the aforementioned values. Overfilled appetite meters drain 1.5x faster than normal.-----
GuiltGuilt/Defensive Guilt is a passive ability that halves the amount of damage taken upon being bitten.Utility PassivePassivePassiveGuilt/Defensive Guilt is a passive ability that halves the amount of damage taken upon being bitten.-----
Healing StepAbility that activates when the user's health drops to 65% or less.Utility PassivePassivePassiveHealing Step is a passive ability that activates when the user's health drops to 65% or less. The user leaves a healing trail that restores its value as a percentage of max health every 2 seconds to both the user and any recipients who step in it. This ability only affects the user and their packmates, and the trail is visible only to them. Each trail segment lasts for 8 seconds, with a maximum of 13 segments active at a time.-----
HunkerAbility that activates when a user with this ability strafes.Utility PassivePassivePassiveHunker is a passive ability that activates when a user with this ability strafes. While active, hunker reduces the creature's speed by 25%, damage by 50%, and reduces damage taken by a percentage based on what is listed for the creature. For example, a creature with 75 hunker will only receive 25% of damage while the ability is active.-----
Iron StomachAbility that allows the user to eat rotten meat without getting negative ailments from it--preventing them from getting the Sickly Status.Utility PassivePassivePassiveIron Stomach is a passive ability that allows the user to eat rotten meat without getting negative ailments from it--preventing them from getting the Sickly Status.-----
Keen ObserverAbility that allows the user to see the health, equipped Plushies, Traits, and status effects of nearby creatures with a green HP bar over them.Utility PassivePassivePassiveKeen Observer is a passive ability that allows the user to see the health, equipped Plushies, Traits, and status effects of nearby creatures with a green HP bar over them. Temporary status buffs are set on green, temporary status debuffs on red, traits now present their correct indicator and plushies are marked with their plushie icon.-----
OverchargedAbility applied to mechanical, electrical or similar creatures of that type.Utility PassivePassivePassiveOvercharged is a passive ability applied to mechanical, electrical or similar creatures of that type. It grants the ability for lightning strikes from Thunderstorms to strike the user and apply a temporary buff.-----
Pack HealerAbility in which all creatures within 150 studs of the user have their health regeneration boosted by 25%, similar to the status effect Muddy.Utility PassivePassivePassivePack Healer is a passive ability in which all creatures within 150 studs of the user have their health regeneration boosted by 25%, similar to the status effect Muddy. Pack Healer functions similarly to an AOE active ability. Unlike the title, which suggests this is a pack ability, Pack Healer buffs any player within the radius regardless if they are packed with the user or not. This information was confirmed by JarOfTar on the official Discord server as can be seen here and here.-----
Quick RecoveryAbility that boosts HP regeneration when the user's health is below 40%.Utility PassivePassivePassiveQuick Recovery is a passive ability that boosts HP regeneration when the user's health is below 40%. The lower the health, the higher the HP regeneration boost, reaching double (x2) at 0% health..-----
RaiderAbility that allows users to enter and exit burrows, but not create them.Utility PassivePassivePassiveRaider is a passive ability that allows users to enter and exit burrows, but not create them. Raiding requires a 3 second wait period after interacting with the burrow, during which the user must remain still. Additionally, if the the burrow owner is inside of their burrow, they will be alerted of the raider's entry attempt.-----
Self-DestructAbility that activates when the user drops to 15% hp or less.Utility PassivePassivePassiveSelf-Destruct is a passive ability that activates when the user drops to 15% hp or less. It applies 3 stacks of a 25% movement increase, and once these stacks run out (or the user dies), the creature explodes. If the user's HP is above 15% at that point it is cut down to 15%; if it is already lower, nothing happens. The explosion deals 10% of nearby creatures' max hp, applies 10 stacks of burn and knocks everyone in the area back greatly. If the user is still alive after the explosion, they receive two stacks of the Slowed ailment. It has a cooldown of five minutes.-----
Silent HunterAbility that dampens the visual audio cues caused by the user sprinting or flying, making them harder to detect.Utility PassivePassivePassiveSilent Hunter is a passive ability that dampens the visual audio cues caused by the user sprinting or flying, making them harder to detect. This only affects players with radial sound detection enabled.-----
Soft LandingAbility that allows the user to fall more slowly, depending on each creature's specific stat number.Utility PassivePassivePassiveSoft Landing is a passive ability that allows the user to fall more slowly, depending on each creature's specific stat number. It works when walking off cliffs/falling, detaching, darting, or jumping. It is cancellable by pressing (Space on PC or https://static.wikia.nocookie.net/creatures-of-agartha-official/images/5/53/SpaceIconRecode.png/revision/latest?cb=20231022124530 or B on Xbox).-----
Sonic WingsAbility that allows the user to idle while flying without consuming or regaining stamina.Utility PassivePassivePassiveSonic Wings is a passive ability that allows the user to idle while flying without consuming or regaining stamina.-----
Sticky FurAbility that inflicts 2 stacks of the Sticky Teeth Status(up to a maximum of 5) on the attacker when bitten.Utility PassivePassivePassiveSticky Fur is a passive ability that inflicts 2 stacks of the Sticky Teeth Status(up to a maximum of 5) on the attacker when bitten.-----
Strength In NumbersAbility that gives the user a 7% stamina regeneration boost and a 1.5% damage boost.Utility PassivePassivePassiveStrength In Numbers is a passive ability that gives the user a 7% stamina regeneration boost and a 1.5% damage boost. It stacks according to how many creatures with the same ability and species are nearby. If there are no other users with this ability nearby, it will not provide the boost.-----
Stubborn StackerAbility that overwrites the effects of offensive ailment plushies with new ones, those being: Cat Plushie: +10% HealthRegen, +5% BlockBleed, Pig-Lantern Plushie: +5% Damage, +5%...Utility PassivePassivePassiveStubborn Stacker is a passive ability that overwrites the effects of offensive ailment plushies with new ones, those being: Cat Plushie: +10% HealthRegen, +5% BlockBleed, Pig-Lantern Plushie: +5% Damage, +5% BlockBurn, Haunt Dragon Plushie: +25% StaminaRegen, +5% BlockPoison, and Tannenbaum Plushie: -5% Bite Cooldown, +5% BlockFrostbite.-----
VolcanicAbility that grants users the ability to walk in lava without getting hurt or suffering status debuffs.Utility PassivePassivePassiveVolcanic is a passive ability that grants users the ability to walk in lava without getting hurt or suffering status debuffs. During Famine and Drought, it additionally grants a 50% health regeneration boost and 25% thirst and hunger rate reduction. Volcanic does not protect a creature from Shadow Isle's corrupted lava.-----
Will To LiveAbility that allows the user to sprint without spending stamina.Utility PassivePassivePassiveWill To Live is a passive ability that allows the user to sprint without spending stamina. However, if stamina is depleted and the creature attempts to sprint, it will deal 3% of health every 3 seconds.-----