Blox Fruits locations are progression, travel, and unlock points across the First Sea, Second Sea, Third Sea, sea events, and hidden spaces. Sea and level range show where a place fits in the route, while access notes, NPCs, bosses, and purpose explain why the location matters.
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Location route
First Sea locations
First Sea locations cover the starter route from the team spawn islands through Fountain City. Level ranges matter most here because players are learning island order, basic travel, shops, and the level 700 route into the Second Sea.

Colosseum (First Sea)
- sea
- First Sea
- level range
- 250-300
- location type
- Island

Desert
- sea
- First Sea
- level range
- 60-90
- location type
- Island
- route role
- Leveling or hub route

Fountain City
- sea
- First Sea
- level range
- 625-700
- location type
- Island
- route role
- Leveling or hub route

Frozen Village
- sea
- First Sea
- level range
- 90-120
- location type
- Island
- route role
- Leveling or hub route

Jean-Luc Island
- sea
- First Sea
- location type
- Island
- route role
- Leveling or hub route

Jungle
- sea
- First Sea
- level range
- 10-30
- location type
- Island
- route role
- Leveling or hub route

Magma Village
- sea
- First Sea
- level range
- 300-375
- location type
- Island
- route role
- Leveling or hub route

Marine Fortress
- sea
- First Sea
- level range
- 120-150
- location type
- Island
- route role
- Leveling or hub route

Marine Starter
- sea
- First Sea
- level range
- 1-10
- location type
- Island
- route role
- Leveling or hub route

Middle Town
- sea
- First Sea
- location type
- Island
- route role
- Leveling or hub route

Pirate Starter
- sea
- First Sea
- level range
- 1-10
- location type
- Island
- route role
- Leveling or hub route

Pirate Village
- sea
- First Sea
- level range
- 30-60
- location type
- Island
- route role
- Leveling or hub route

Prison
- sea
- First Sea
- level range
- 190-250
- location type
- Island
- route role
- Leveling or hub route

Skylands
- sea
- First Sea
- level range
- 150-190
- location type
- Flying Island
- route role
- Leveling or hub route

Underwater City
- sea
- First Sea
- level range
- 375-450
- location type
- Island
- route role
- Leveling or hub route

Upper Skylands
- sea
- First Sea
- level range
- 450-625
- location type
- Island
- route role
- Leveling or hub route

Whirlpool (Location)
- sea
- First Sea
- location type
- Island
| Image | Name | sea | level range | location type | route role | access / travel |
|---|---|---|---|---|---|---|
![]() | Colosseum (First Sea) | First Sea | 250-300 | Island | — | — |
![]() | Desert | First Sea | 60-90 | Island | Leveling or hub route | — |
![]() | Fountain City | First Sea | 625-700 | Island | Leveling or hub route | — |
![]() | Frozen Village | First Sea | 90-120 | Island | Leveling or hub route | — |
![]() | Jean-Luc Island | First Sea | — | Island | Leveling or hub route | — |
![]() | Jungle | First Sea | 10-30 | Island | Leveling or hub route | — |
![]() | Magma Village | First Sea | 300-375 | Island | Leveling or hub route | — |
![]() | Marine Fortress | First Sea | 120-150 | Island | Leveling or hub route | — |
![]() | Marine Starter | First Sea | 1-10 | Island | Leveling or hub route | — |
![]() | Middle Town | First Sea | — | Island | Leveling or hub route | — |
![]() | Pirate Starter | First Sea | 1-10 | Island | Leveling or hub route | — |
![]() | Pirate Village | First Sea | 30-60 | Island | Leveling or hub route | — |
![]() | Prison | First Sea | 190-250 | Island | Leveling or hub route | — |
![]() | Skylands | First Sea | 150-190 | Flying Island | Leveling or hub route | — |
![]() | Underwater City | First Sea | 375-450 | Island | Leveling or hub route | — |
![]() | Upper Skylands | First Sea | 450-625 | Island | Leveling or hub route | — |
![]() | Whirlpool (Location) | First Sea | — | Island | — | — |
Location route
Second Sea locations
Second Sea locations begin at Kingdom of Rose and introduce midgame hubs, raids, fragments, stronger islands, and hidden interiors. Parent locations matter here because places like Cafe, Factory, Laboratory, and Swan's Room are tied to larger island routes.

???
- sea
- Second Sea
- location type
- Room
- access / travel
- Kingdom of Rose

Café
- sea
- Second Sea
- level range
- 700+
- location type
- Safe Zone
- route role
- Safe zone
- access / travel
- Kingdom of Rose

Cave Island
- sea
- Second Sea
- location type
- Island
- route role
- Leveling or hub route

Colosseum (Second Sea)
- sea
- Second Sea
- level range
- 700+
- location type
- Location
- access / travel
- Kingdom of Rose

Cursed Ship
- sea
- Second Sea
- level range
- 1250-1350
- location type
- Island

Factory
- sea
- Second Sea
- level range
- 700+
- location type
- Location
- route role
- Raid or activity access
- access / travel
- Kingdom of Rose

Forgotten Island
- sea
- Second Sea
- level range
- 1425-1500
- location type
- Island
- route role
- Leveling or hub route

Graveyard Island
- sea
- Second Sea
- level range
- 950-1000
- location type
- Island
- route role
- Leveling or hub route

Green Zone
- sea
- Second Sea
- level range
- 875-950
- location type
- Island
- route role
- Leveling or hub route

Hot and Cold
- sea
- Second Sea
- level range
- 1100-1250
- location type
- Island

Ice Castle
- sea
- Second Sea
- level range
- 1350-1425
- location type
- Island
- route role
- Leveling or hub route

Indra Island
- sea
- Second Sea
- level range
- 1500+
- location type
- Island
- route role
- Leveling or hub route

Kingdom of Rose
- sea
- Second Sea
- level range
- 700-875
- location type
- Island
- route role
- Leveling or hub route

Laboratory
- sea
- Second Sea
- level range
- 1100+
- location type
- Location
- route role
- Raid or activity access
- access / travel
- Hot and Cold

Remote Island
- sea
- Second Sea
- location type
- Island
- route role
- Leveling or hub route

Snow Mountain
- sea
- Second Sea
- level range
- 1000-1100
- location type
- Island

Swan's Room
- sea
- Second Sea
- level range
- 1000
- location type
- Subarea
- route role
- Hidden area
- access / travel
- Mansion
| Image | Name | sea | level range | location type | route role | access / travel |
|---|---|---|---|---|---|---|
![]() | ??? | Second Sea | — | Room | — | Kingdom of Rose |
![]() | Café | Second Sea | 700+ | Safe Zone | Safe zone | Kingdom of Rose |
![]() | Cave Island | Second Sea | — | Island | Leveling or hub route | — |
![]() | Colosseum (Second Sea) | Second Sea | 700+ | Location | — | Kingdom of Rose |
![]() | Cursed Ship | Second Sea | 1250-1350 | Island | — | — |
![]() | Factory | Second Sea | 700+ | Location | Raid or activity access | Kingdom of Rose |
![]() | Forgotten Island | Second Sea | 1425-1500 | Island | Leveling or hub route | — |
![]() | Graveyard Island | Second Sea | 950-1000 | Island | Leveling or hub route | — |
![]() | Green Zone | Second Sea | 875-950 | Island | Leveling or hub route | — |
![]() | Hot and Cold | Second Sea | 1100-1250 | Island | — | — |
![]() | Ice Castle | Second Sea | 1350-1425 | Island | Leveling or hub route | — |
![]() | Indra Island | Second Sea | 1500+ | Island | Leveling or hub route | — |
![]() | Kingdom of Rose | Second Sea | 700-875 | Island | Leveling or hub route | — |
![]() | Laboratory | Second Sea | 1100+ | Location | Raid or activity access | Hot and Cold |
![]() | Remote Island | Second Sea | — | Island | Leveling or hub route | — |
![]() | Snow Mountain | Second Sea | 1000-1100 | Island | — | — |
![]() | Swan's Room | Second Sea | 1000 | Subarea | Hidden area | Mansion |
Location route
Third Sea locations
Third Sea locations carry late-game leveling, race awakening routes, important hubs, and max-level islands. Many entries need access or purpose notes because a temple, domain, vault, or hidden room can matter even when its level range is blank.

Ancient Clock
- sea
- Third Sea
- location type
- Location
- route role
- Race Awakening route
- access / travel
- Temple of Time

Battle of the Gods
- sea
- Third Sea
- access / travel
- Castle on the Sea

Castle on the Sea
- sea
- Third Sea
- location type
- Island
- route role
- Leveling or hub route

Dojo Vault
- sea
- Third Sea
- location type
- Subarea
- route role
- Hidden area
- access / travel
- Dragon Dojo

Draco Temple
- sea
- Third Sea
- location type
- Location
- access / travel
- Dragon Dojo

Dragon Dojo
- sea
- Third Sea
- location type
- Subarea
- access / travel
- Hydra Island

Floating Turtle
- sea
- Third Sea
- level range
- 1775-1975
- location type
- Island

Freezing Hydra Island
- sea
- Third Sea
- level range
- 1500+
- route role
- Leveling or hub route
- access / travel
- Hydra Island

Great Tree
- sea
- Third Sea
- level range
- 1700-1775
- location type
- Island

Haunted Castle
- sea
- Third Sea
- level range
- 1975-2075
- location type
- Island
- route role
- Leveling or hub route

Heavenly Dimension
- sea
- Third Sea
- location type
- Alternate Dimension

Hell Dimension
- sea
- Third Sea
- location type
- Alternate Dimension

Hydra Island
- sea
- Third Sea
- level range
- 1575-1700
- location type
- Island
- route role
- Leveling or hub route

Liberation of Tiki Outpost
- sea
- Third Sea
- route role
- Leveling or hub route
- access / travel
- Tiki Outpost

Port Town
- sea
- Third Sea
- level range
- 1500-1575
- location type
- Island
- route role
- Leveling or hub route

Sea of Treats
- sea
- Third Sea
- level range
- 2075-2450
- location type
- Island

Submerged Island
- sea
- Third Sea
- level range
- 2600-2800 (MAX) (With Tyrant of the Skies defeated)
- location type
- Island
- route role
- Leveling or hub route

Temple of Time
- sea
- Third Sea
- location type
- Location
- route role
- Race Awakening route
- access / travel
- Great Tree

Tiki Outpost
- sea
- Third Sea
- level range
- 2450-2800 (MAX) (Without Tyrant of the Skies defeated)2450-2600 (With Tyrant of the Skies defeated)
- location type
- Island
- route role
- Leveling or hub route
| Image | Name | sea | level range | location type | route role | access / travel |
|---|---|---|---|---|---|---|
![]() | Ancient Clock | Third Sea | — | Location | Race Awakening route | Temple of Time |
![]() | Battle of the Gods | Third Sea | — | — | — | Castle on the Sea |
![]() | Castle on the Sea | Third Sea | — | Island | Leveling or hub route | — |
![]() | Dojo Vault | Third Sea | — | Subarea | Hidden area | Dragon Dojo |
![]() | Draco Temple | Third Sea | — | Location | — | Dragon Dojo |
![]() | Dragon Dojo | Third Sea | — | Subarea | — | Hydra Island |
![]() | Floating Turtle | Third Sea | 1775-1975 | Island | — | — |
![]() | Freezing Hydra Island | Third Sea | 1500+ | — | Leveling or hub route | Hydra Island |
![]() | Great Tree | Third Sea | 1700-1775 | Island | — | — |
![]() | Haunted Castle | Third Sea | 1975-2075 | Island | Leveling or hub route | — |
![]() | Heavenly Dimension | Third Sea | — | Alternate Dimension | — | — |
![]() | Hell Dimension | Third Sea | — | Alternate Dimension | — | — |
![]() | Hydra Island | Third Sea | 1575-1700 | Island | Leveling or hub route | — |
![]() | Liberation of Tiki Outpost | Third Sea | — | — | Leveling or hub route | Tiki Outpost |
![]() | Port Town | Third Sea | 1500-1575 | Island | Leveling or hub route | — |
![]() | Sea of Treats | Third Sea | 2075-2450 | Island | — | — |
![]() | Submerged Island | Third Sea | 2600-2800 (MAX) (With Tyrant of the Skies defeated) | Island | Leveling or hub route | — |
![]() | Temple of Time | Third Sea | — | Location | Race Awakening route | Great Tree |
![]() | Tiki Outpost | Third Sea | 2450-2800 (MAX) (Without Tyrant of the Skies defeated)2450-2600 (With Tyrant of the Skies defeated) | Island | Leveling or hub route | — |
Location route
Sea-event locations
Sea-event locations are found through sailing, danger levels, or spawn conditions instead of a fixed island route. Scan these entries by access, danger level, and purpose because Mirage Island, Kitsune Island, Frozen Dimension, Haunted Shipwreck, and Prehistoric Island work differently from normal islands.

Frozen Dimension
- sea
- Third Sea
- location type
- Sea event
- route role
- Sea-event spawn
- access / travel
- Sea Danger Level 6 (????)

Haunted Shipwreck
- sea
- Third Sea
- location type
- Sea event
- route role
- Sea-event spawn
- access / travel
- Sea Danger Level 6 (????)

Kitsune Island
- sea
- Third Sea
- location type
- Sea event
- route role
- Sea-event spawn
- access / travel
- Sea Danger Level 6

Mirage Island
- sea
- Third Sea
- location type
- Sea event
- route role
- Sea-event spawn
- access / travel
- Sea Danger Level 2-6

Prehistoric Island
- sea
- Third Sea
- location type
- Sea event
- route role
- Sea-event spawn
- access / travel
- Sea Danger route

Treasure Island
- sea
- Second Sea / Third Sea
- location type
- Sea event
- route role
- Sea-event spawn
- access / travel
- Sea Danger Levels
| Image | Name | sea | level range | location type | route role | access / travel |
|---|---|---|---|---|---|---|
![]() | Frozen Dimension | Third Sea | — | Sea event | Sea-event spawn | Sea Danger Level 6 (????) |
![]() | Haunted Shipwreck | Third Sea | — | Sea event | Sea-event spawn | Sea Danger Level 6 (????) |
![]() | Kitsune Island | Third Sea | — | Sea event | Sea-event spawn | Sea Danger Level 6 |
![]() | Mirage Island | Third Sea | — | Sea event | Sea-event spawn | Sea Danger Level 2-6 |
![]() | Prehistoric Island | Third Sea | — | Sea event | Sea-event spawn | Sea Danger route |
![]() | Treasure Island | Second Sea / Third Sea | — | Sea event | Sea-event spawn | Sea Danger Levels |
Seas set the progression path
Blox Fruits is built around three major seas. The First Sea covers the starter route from level 1 to 700, the Second Sea covers the midgame route from level 700 to 1500, and the Third Sea carries late-game leveling up to the current 2800 max. That sea label is the fastest way to tell whether a location belongs to early leveling, midgame unlocks, or endgame routes.
Level ranges guide island order
Level range works best for normal islands such as Desert, Kingdom of Rose, Port Town, Floating Turtle, Sea of Treats, and Tiki Outpost. It tells players when an island belongs in the route, but it does not explain every useful place. Hubs, rooms, boss domains, and hidden interiors can matter even when they do not have a clean leveling band.
Unlock and access gates change the route
Some locations are locked behind a level, quest, NPC, event spawn, or parent island. Second Sea access starts at level 700 and sends players through Military Detective, Frozen Village, Ice Admiral, and Experienced Captain. Third Sea access starts at level 1500 after Second Sea progression. Later places such as Temple of Time, Beautiful Pirate Domain, Crypt, Sealed Cavern, and Dragon Dojo matter because they connect to race awakening, bosses, swords, or special NPCs.
Sea events are not fixed islands
Sea-event locations are found by sailing into danger levels or meeting spawn conditions, especially in the Third Sea. Mirage Island, Kitsune Island, Frozen Dimension, Haunted Shipwreck, Prehistoric Island, and Treasure Island should be read by danger level, access, and purpose instead of normal island order.
Blank levels do not mean useless locations
A missing level range usually means the location is a hub, room, event area, hidden space, or special arena rather than a normal quest island. Middle Town, Cafe, Castle on the Sea, Mansion, Laboratory, Secret Temple, and Dimensional Rift can still be important because they connect to travel, shops, raids, trading, puzzles, or special mechanics.
FAQ
What are the main seas in Blox Fruits?
Blox Fruits has three main seas. First Sea covers level 1-700, Second Sea covers 700-1500, and Third Sea covers 1500-2800 max in the current data.
How do players unlock the Second Sea?
Second Sea access starts at level 700. The route goes through Military Detective, the Frozen Village cave, Ice Admiral, and Experienced Captain before the player travels to Kingdom of Rose.
How do players unlock the Third Sea?
Third Sea access starts at level 1500 after Second Sea progression that includes the Colosseum Quest, Don Swan, King Red Head, and rip_indra-related steps.
Why do some Blox Fruits locations have no level range?
Some locations are hubs, interiors, event spaces, hidden rooms, dimensions, or special arenas instead of normal quest islands. Their access route and purpose matter more than a leveling band.
Are sea-event locations normal islands?
No. Sea-event locations usually appear through sailing, danger levels, or spawn conditions. Mirage Island, Kitsune Island, Frozen Dimension, Haunted Shipwreck, and Prehistoric Island should be treated differently from fixed map islands.
Which fields matter most for a hidden location?
Access/travel and purpose matter most. A hidden room or special dimension is useful only when players know its parent island, entry condition, NPC, boss, puzzle, or unlock route.


































