Blox Fruits guns are the ranged weapon slot, even when the item is a slingshot, bow, cannon, bazooka, or guitar instead of a normal firearm. They add reach, pressure, stuns, AoE shots, and combo support around the main fruit, sword, and fighting-style loadout.
Route matters more than rarity for most players. A dealer gun is easy to replace with money, a boss gun asks for repeated fights, and a special Third Sea gun can take currencies, materials, or a longer unlock path before it becomes part of a build.
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rarity
Common
Slingshot
-
- Rarity
- Common
- type
- Gun
- obtainment
- 5,000 from Weapon Dealer
- Upgrading
- 5 5
- sea
- 1
- money cost
- 5,000
- price
- 5,000
| Image | Name | Rarity | type | obtainment | Upgrading | sea | money cost | price |
|---|---|---|---|---|---|---|---|---|
| Slingshot | Common | Gun | 5,000 from Weapon Dealer | 5 5 | 1 | 5,000 | 5,000 |
rarity
Uncommon
Flintlock
-
- Rarity
- Uncommon
- type
- Gun
- obtainment
- 10,500 from Weapon Dealer
- Upgrading
- 5 5
- sea
- 1
- money cost
- 10,500
- price
- 10,500
Musket
-
- Rarity
- Uncommon
- type
- Gun
- obtainment
- 8,000 from Weapon Dealer
- Upgrading
- 5 5
- sea
- 1
- money cost
- 8,000
- price
- 8,000
| Image | Name | Rarity | type | obtainment | Upgrading | sea | money cost | price |
|---|---|---|---|---|---|---|---|---|
| Flintlock | Uncommon | Gun | 10,500 from Weapon Dealer | 5 5 | 1 | 10,500 | 10,500 | |
| Musket | Uncommon | Gun | 8,000 from Weapon Dealer | 5 5 | 1 | 8,000 | 8,000 |
rarity
Rare
Acidum Rifle
-
- Rarity
- Rare
- type
- Gun
- obtainment
- Defeat Factory Raid
- Upgrading
- 8 10
- sea
- 2
- money cost
- -
- price
- -
Bizarre Revolver
-
- Rarity
- Rare
- type
- Gun
- obtainment
- 25 from El Rodolfo
- Upgrading
- 20 10 5
- sea
- 2
- money cost
- -
- price
- -
Cannon
-
- Rarity
- Rare
- type
- Gun
- obtainment
- 100,000 from Advanced Weapon Dealer
- Upgrading
- 5 5 5
- sea
- 1
- money cost
- 100,000
- price
- 100,000
Dual Flintlock
-
- Rarity
- Rare
- type
- Gun
- obtainment
- 65,000 from Advanced Weapon Dealer
- Upgrading
- 10 10
- sea
- 1
- money cost
- 65,000
- price
- 65,000
Magma Blaster
-
- Rarity
- Rare
- type
- Gun
- obtainment
- Defeat Magma Admiral
- Upgrading
- 10 10
- sea
- 1
- money cost
- -
- price
- -
Refined Slingshot
-
- Rarity
- Rare
- type
- Gun
- obtainment
- 30,000 from Advanced Weapon Dealer
- Upgrading
- 10 10
- sea
- 1
- money cost
- 30,000
- price
- 30,000
| Image | Name | Rarity | type | obtainment | Upgrading | sea | money cost | price |
|---|---|---|---|---|---|---|---|---|
| Acidum Rifle | Rare | Gun | Defeat Factory Raid | 8 10 | 2 | - | - | |
| Bizarre Revolver | Rare | Gun | 25 from El Rodolfo | 20 10 5 | 2 | - | - | |
| Cannon | Rare | Gun | 100,000 from Advanced Weapon Dealer | 5 5 5 | 1 | 100,000 | 100,000 | |
| Dual Flintlock | Rare | Gun | 65,000 from Advanced Weapon Dealer | 10 10 | 1 | 65,000 | 65,000 | |
| Magma Blaster | Rare | Gun | Defeat Magma Admiral | 10 10 | 1 | - | - | |
| Refined Slingshot | Rare | Gun | 30,000 from Advanced Weapon Dealer | 10 10 | 1 | 30,000 | 30,000 |
rarity
Legendary
Bazooka
-
- Rarity
- Legendary
- type
- Gun
- obtainment
- Defeat Wysper
- Upgrading
- 1 15 10
- sea
- 1
- money cost
- -
- price
- -
Dragonstorm
-
- Rarity
- Legendary
- type
- Gun
- obtainment
- 2 10 5 30 from Dragon Hunter
- Upgrading
- 1 15 10
- sea
- 3
- money cost
- -
- price
- -
Kabucha
-
- Rarity
- Legendary
- type
- Gun
- obtainment
- 1,500 from The Strongest God
- Upgrading
- 15 3 50
- sea
- 2
- money cost
- -
- price
- -
Venom Bow
-
- Rarity
- Legendary
- type
- Gun
- obtainment
- Defeat Hydra Leader
- Upgrading
- 1 10 10
- sea
- 3
- money cost
- -
- price
- -
| Image | Name | Rarity | type | obtainment | Upgrading | sea | money cost | price |
|---|---|---|---|---|---|---|---|---|
| Bazooka | Legendary | Gun | Defeat Wysper | 1 15 10 | 1 | - | - | |
| Dragonstorm | Legendary | Gun | 2 10 5 30 from Dragon Hunter | 1 15 10 | 3 | - | - | |
| Kabucha | Legendary | Gun | 1,500 from The Strongest God | 15 3 50 | 2 | - | - | |
| Venom Bow | Legendary | Gun | Defeat Hydra Leader | 1 10 10 | 3 | - | - |
rarity
Mythical
Skull Guitar
-
- Rarity
- Mythical
- type
- Gun
- obtainment
- 1 250 500 5,000 from Weird Machine
- Upgrading
- 1 15 10
- sea
- 3
- money cost
- -
- price
- -
| Image | Name | Rarity | type | obtainment | Upgrading | sea | money cost | price |
|---|---|---|---|---|---|---|---|---|
| Skull Guitar | Mythical | Gun | 1 250 500 5,000 from Weird Machine | 1 15 10 | 3 | - | - |
Most guns use M1 shots plus two preset skills. Regular shots reload automatically after firing, while the skills use cooldowns and unlock through mastery. Mastery is separate for each gun, so a new weapon still needs its own grind before both moves and its stronger damage scaling are available.
Source route is the cleanest way to read the gun list. First Sea shop guns are straightforward purchases from the Weapon Dealer or Advanced Weapon Dealer. Boss and raid guns depend on fights, while Second Sea and Third Sea guns start using Fragments, Ectoplasm, crafting materials, or special machines.
Blacksmith upgrades apply to guns, but raw material counts are easy to misread without the material names and upgrade effect beside them. Treat upgrade notes as a route clue unless the card shows a named recipe clearly.
Guns also have a few system-wide caveats. Rubber users are immune to gun damage even when Aura is involved. Staff-only or unavailable gun-like items, such as Shotgun, are not counted with the 14 normal guns because regular players cannot obtain them through the listed weapon routes.
These guns come from First Sea bosses instead of a dealer. The route matters because the player is farming a fight or drop instead of saving a fixed money price.
These guns are the easiest ranged weapons to replace because they come from the Weapon Dealer or Advanced Weapon Dealer. They are mostly early progression and collection entries, with Cannon standing out as the explosive shop option.
Second Sea guns introduce routes beyond normal money purchases, including Factory Raid, Ectoplasm, and Fragments. These are better scanned by source and currency than by rarity alone.
Third Sea guns are late-game targets tied to boss fights, crafting, materials, or special machines. This is where mastery, upgrade cost, and build role matter most.
FAQ
Are guns worth using in Blox Fruits?
Yes, but they usually play differently from swords and fruits. Many players use guns for ranged pressure, stuns, AoE shots, Instinct pressure, or combo support, while dedicated gun-main builds need stat investment and mastery.
Why are guns grouped by source route instead of rarity?
Rarity helps with sorting, but source route answers the practical question faster. A shop gun, boss drop, fragment purchase, and special Third Sea craft all ask for different work from the player.
Does Shotgun count as one of the 14 Blox Fruits guns?
No. Shotgun is an admin-only, unavailable gun-like item, so the normal count stays focused on the 14 guns regular players can obtain through listed routes.
Do guns need mastery?
Yes. Guns have their own mastery, and mastery unlocks their skills while increasing damage. A newly obtained gun may still feel incomplete until its moves are unlocked.






