Blox Fruits guns are the ranged weapon slot, even when the item is a slingshot, bow, cannon, bazooka, or guitar instead of a normal firearm. They add reach, pressure, stuns, AoE shots, and combo support around the main fruit, sword, and fighting-style loadout.
Route matters more than rarity for most players. A dealer gun is easy to replace with money, a boss gun asks for repeated fights, and a special Third Sea gun can take currencies, materials, or a longer unlock path before it becomes part of a build.
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Gun route
First Sea shop guns
These guns are the easiest ranged weapons to replace because they come from the Weapon Dealer or Advanced Weapon Dealer. They are mostly early progression and collection entries, with Cannon standing out as the explosive shop option.

Slingshot
- sea
- First Sea
- source
- Weapon Dealer
- cost / drop
- $5,000
- role
- Early ranged weapon

Flintlock
- sea
- First Sea
- source
- Weapon Dealer
- cost / drop
- $10,500
- role
- Early ranged weapon

Musket
- sea
- First Sea
- source
- Weapon Dealer
- cost / drop
- $8,000
- role
- Early ranged weapon

Cannon
- sea
- First Sea
- source
- Advanced Weapon Dealer
- cost / drop
- $100,000
- role
- Explosive gun

Dual Flintlock
- sea
- First Sea
- source
- Advanced Weapon Dealer
- cost / drop
- $65,000
- role
- Early ranged weapon

Refined Slingshot
- sea
- First Sea
- source
- Advanced Weapon Dealer
- cost / drop
- $30,000
- role
- Early ranged weapon
| Image | Name | sea | source | cost / drop | requirement / mastery | role |
|---|---|---|---|---|---|---|
![]() | Slingshot | First Sea | Weapon Dealer | $5,000 | — | Early ranged weapon |
![]() | Flintlock | First Sea | Weapon Dealer | $10,500 | — | Early ranged weapon |
![]() | Musket | First Sea | Weapon Dealer | $8,000 | — | Early ranged weapon |
![]() | Cannon | First Sea | Advanced Weapon Dealer | $100,000 | — | Explosive gun |
![]() | Dual Flintlock | First Sea | Advanced Weapon Dealer | $65,000 | — | Early ranged weapon |
![]() | Refined Slingshot | First Sea | Advanced Weapon Dealer | $30,000 | — | Early ranged weapon |
Gun route
First Sea boss drops
These guns come from First Sea bosses instead of a dealer. The route matters because the player is farming a fight or drop instead of saving a fixed money price.

Magma Blaster
- sea
- First Sea
- source
- Magma Admiral
- cost / drop
- Boss or raid drop
- role
- Ranged support

Bazooka
- sea
- First Sea
- source
- Wysper
- cost / drop
- Boss or raid drop
- requirement / mastery
- 100 / 250 mastery moves
- role
- Explosive gun
| Image | Name | sea | source | cost / drop | requirement / mastery | role |
|---|---|---|---|---|---|---|
![]() | Magma Blaster | First Sea | Magma Admiral | Boss or raid drop | — | Ranged support |
![]() | Bazooka | First Sea | Wysper | Boss or raid drop | 100 / 250 mastery moves | Explosive gun |
Gun route
Second Sea raid and currency guns
Second Sea guns introduce routes beyond normal money purchases, including Factory Raid, Ectoplasm, and Fragments. These are better scanned by source and currency than by rarity alone.

Acidum Rifle
- sea
- Second Sea
- source
- Factory Raid
- cost / drop
- Boss or raid drop
- role
- Ranged support

Bizarre Revolver
- sea
- Second Sea
- source
- Ectoplasm purchase
- cost / drop
- 25 Ectoplasm
- requirement / mastery
- 150 / 300 mastery moves
- role
- Ranged support

Kabucha
- sea
- Second Sea
- source
- Fragment purchase
- cost / drop
- 1,500 Fragments
- role
- PvP support
| Image | Name | sea | source | cost / drop | requirement / mastery | role |
|---|---|---|---|---|---|---|
![]() | Acidum Rifle | Second Sea | Factory Raid | Boss or raid drop | — | Ranged support |
![]() | Bizarre Revolver | Second Sea | Ectoplasm purchase | 25 Ectoplasm | 150 / 300 mastery moves | Ranged support |
![]() | Kabucha | Second Sea | Fragment purchase | 1,500 Fragments | — | PvP support |
Gun route
Third Sea boss and special guns
Third Sea guns are late-game targets tied to boss fights, crafting, materials, or special machines. This is where mastery, upgrade cost, and build role matter most.

Dragonstorm
- sea
- Third Sea
- source
- Dragon Hunter craft
- cost / drop
- Crafting materials
- requirement / mastery
- 125 / 250 mastery moves
- role
- Crafted endgame gun

Venom Bow
- sea
- Third Sea
- source
- Hydra Leader
- cost / drop
- Boss or raid drop
- requirement / mastery
- 125 / 250 mastery moves
- role
- Poison bow

Skull Guitar
- sea
- Third Sea
- source
- Weird Machine
- cost / drop
- Dark Fragment, Ectoplasm, Bones, and Fragments
- requirement / mastery
- 150 / 300 mastery moves
- role
- PvP support
| Image | Name | sea | source | cost / drop | requirement / mastery | role |
|---|---|---|---|---|---|---|
![]() | Dragonstorm | Third Sea | Dragon Hunter craft | Crafting materials | 125 / 250 mastery moves | Crafted endgame gun |
![]() | Venom Bow | Third Sea | Hydra Leader | Boss or raid drop | 125 / 250 mastery moves | Poison bow |
![]() | Skull Guitar | Third Sea | Weird Machine | Dark Fragment, Ectoplasm, Bones, and Fragments | 150 / 300 mastery moves | PvP support |
Most guns use M1 shots plus two preset skills. Regular shots reload automatically after firing, while the skills use cooldowns and unlock through mastery. Mastery is separate for each gun, so a new weapon still needs its own grind before both moves and its stronger damage scaling are available.
Source route is the cleanest way to read the gun list. First Sea shop guns are straightforward purchases from the Weapon Dealer or Advanced Weapon Dealer. Boss and raid guns depend on fights, while Second Sea and Third Sea guns start using Fragments, Ectoplasm, crafting materials, or special machines.
Blacksmith upgrades apply to guns, but raw material counts are easy to misread without the material names and upgrade effect beside them. Treat upgrade notes as a route clue unless the card shows a named recipe clearly.
Guns also have a few system-wide caveats. Rubber users are immune to gun damage even when Aura is involved. Staff-only or unavailable gun-like items, such as Shotgun, are not counted with the 14 normal guns because regular players cannot obtain them through the listed weapon routes.
How to Use This Blox Fruits Guns List
Read each card by route before rarity. Sea tells you where the gun enters progression, Source route explains whether it is bought, farmed, crafted, or unlocked another way, and Cost / drop shows the money, currency, material, or fight path when it is known. Requirement / mastery should stay conservative when exact gates are not listed, while Combat role, Upgrade / use note, and Availability explain whether the gun is mostly an early ranged option, a boss farm, a support pick, or a late-game project.
FAQ
Are guns worth using in Blox Fruits?
Yes, but they usually play differently from swords and fruits. Many players use guns for ranged pressure, stuns, AoE shots, Instinct pressure, or combo support, while dedicated gun-main builds need stat investment and mastery.
Why are guns grouped by source route instead of rarity?
Rarity helps with sorting, but source route answers the practical question faster. A shop gun, boss drop, fragment purchase, and special Third Sea craft all ask for different work from the player.
Does Shotgun count as one of the 14 Blox Fruits guns?
No. Shotgun is an admin-only, unavailable gun-like item, so the normal count stays focused on the 14 guns regular players can obtain through listed routes.
Do guns need mastery?
Yes. Guns have their own mastery, and mastery unlocks their skills while increasing damage. A newly obtained gun may still feel incomplete until its moves are unlocked.

