Bloxodes

All 14 Guns in Blox Fruits

Updated on (about 1 month ago)

Blox Fruits guns are the ranged weapon slot, even when the item is a slingshot, bow, cannon, bazooka, or guitar instead of a normal firearm. They add reach, pressure, stuns, AoE shots, and combo support around the main fruit, sword, and fighting-style loadout.

Route matters more than rarity for most players. A dealer gun is easy to replace with money, a boss gun asks for repeated fights, and a special Third Sea gun can take currencies, materials, or a longer unlock path before it becomes part of a build.

How to use this collection

Read each card by route before rarity. Sea tells you where the gun enters progression, Source route explains whether it is bought, farmed, crafted, or unlocked another way, and Cost / drop shows the money, currency, material, or fight path when it is known. Requirement / mastery should stay conservative when exact gates are not listed, while Combat role, Upgrade / use note, and Availability explain whether the gun is mostly an early ranged option, a boss farm, a support pick, or a late-game project.

View

rarity

Common

1 items

Slingshot

Rarity
Common
type
Gun
obtainment
5,000 from Weapon Dealer
Upgrading
5 5
sea
1
money cost
5,000

rarity

Uncommon

2 items

Flintlock

Rarity
Uncommon
type
Gun
obtainment
10,500 from Weapon Dealer
Upgrading
5 5
sea
1
money cost
10,500

Musket

Rarity
Uncommon
type
Gun
obtainment
8,000 from Weapon Dealer
Upgrading
5 5
sea
1
money cost
8,000

rarity

Rare

6 items

Acidum Rifle

Rarity
Rare
type
Gun
obtainment
Defeat Factory Raid
Upgrading
8 10
sea
2
money cost
-

Bizarre Revolver

Rarity
Rare
type
Gun
obtainment
25 from El Rodolfo
Upgrading
20 10 5
sea
2
money cost
-

Cannon

Rarity
Rare
type
Gun
obtainment
100,000 from Advanced Weapon Dealer
Upgrading
5 5 5
sea
1
money cost
100,000

Dual Flintlock

Rarity
Rare
type
Gun
obtainment
65,000 from Advanced Weapon Dealer
Upgrading
10 10
sea
1
money cost
65,000

Magma Blaster

Rarity
Rare
type
Gun
obtainment
Defeat Magma Admiral
Upgrading
10 10
sea
1
money cost
-

Refined Slingshot

Rarity
Rare
type
Gun
obtainment
30,000 from Advanced Weapon Dealer
Upgrading
10 10
sea
1
money cost
30,000

rarity

Legendary

4 items

Bazooka

Rarity
Legendary
type
Gun
obtainment
Defeat Wysper
Upgrading
1 15 10
sea
1
money cost
-

Dragonstorm

Rarity
Legendary
type
Gun
obtainment
2 10 5 30 from Dragon Hunter
Upgrading
1 15 10
sea
3
money cost
-

Kabucha

Rarity
Legendary
type
Gun
obtainment
1,500 from The Strongest God
Upgrading
15 3 50
sea
2
money cost
-

Venom Bow

Rarity
Legendary
type
Gun
obtainment
Defeat Hydra Leader
Upgrading
1 10 10
sea
3
money cost
-

rarity

Mythical

1 items

Skull Guitar

Rarity
Mythical
type
Gun
obtainment
1 250 500 5,000 from Weird Machine
Upgrading
1 15 10
sea
3
money cost
-

Most guns use M1 shots plus two preset skills. Regular shots reload automatically after firing, while the skills use cooldowns and unlock through mastery. Mastery is separate for each gun, so a new weapon still needs its own grind before both moves and its stronger damage scaling are available.

Source route is the cleanest way to read the gun list. First Sea shop guns are straightforward purchases from the Weapon Dealer or Advanced Weapon Dealer. Boss and raid guns depend on fights, while Second Sea and Third Sea guns start using Fragments, Ectoplasm, crafting materials, or special machines.

Blacksmith upgrades apply to guns, but raw material counts are easy to misread without the material names and upgrade effect beside them. Treat upgrade notes as a route clue unless the card shows a named recipe clearly.

Guns also have a few system-wide caveats. Rubber users are immune to gun damage even when Aura is involved. Staff-only or unavailable gun-like items, such as Shotgun, are not counted with the 14 normal guns because regular players cannot obtain them through the listed weapon routes.

These guns come from First Sea bosses instead of a dealer. The route matters because the player is farming a fight or drop instead of saving a fixed money price.

These guns are the easiest ranged weapons to replace because they come from the Weapon Dealer or Advanced Weapon Dealer. They are mostly early progression and collection entries, with Cannon standing out as the explosive shop option.

Second Sea guns introduce routes beyond normal money purchases, including Factory Raid, Ectoplasm, and Fragments. These are better scanned by source and currency than by rarity alone.

Third Sea guns are late-game targets tied to boss fights, crafting, materials, or special machines. This is where mastery, upgrade cost, and build role matter most.

FAQ

Q.

Are guns worth using in Blox Fruits?

Yes, but they usually play differently from swords and fruits. Many players use guns for ranged pressure, stuns, AoE shots, Instinct pressure, or combo support, while dedicated gun-main builds need stat investment and mastery.

Q.

Why are guns grouped by source route instead of rarity?

Rarity helps with sorting, but source route answers the practical question faster. A shop gun, boss drop, fragment purchase, and special Third Sea craft all ask for different work from the player.

Q.

Does Shotgun count as one of the 14 Blox Fruits guns?

No. Shotgun is an admin-only, unavailable gun-like item, so the normal count stays focused on the 14 guns regular players can obtain through listed routes.

Q.

Do guns need mastery?

Yes. Guns have their own mastery, and mastery unlocks their skills while increasing damage. A newly obtained gun may still feel incomplete until its moves are unlocked.

Comments
0 total

Checking your account...

0/1000
No comments yet. Be the first to share a tip.

Check out other catalogs from Blox Fruits

View all