Blox Fruits guns are the ranged weapon slot, even when the item is a slingshot, bow, cannon, bazooka, or guitar instead of a normal firearm. They add reach, pressure, stuns, AoE shots, and combo support around the main fruit, sword, and fighting-style loadout.
Route matters more than rarity for most players. A dealer gun is easy to replace with money, a boss gun asks for repeated fights, and a special Third Sea gun can take currencies, materials, or a longer unlock path before it becomes part of a build.
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Gun route
First Sea shop guns
These guns are the easiest ranged weapons to replace because they come from the Weapon Dealer or Advanced Weapon Dealer. They are mostly early progression and collection entries, with Cannon standing out as the explosive shop option.

Slingshot
Available
- sea
- First Sea
- source
- Weapon Dealer
- cost / drop
- $5,000
- role
- Early ranged weapon
- upgrade / use note
- Blacksmith upgrade available
- Status
- Available

Flintlock
Available
- sea
- First Sea
- source
- Weapon Dealer
- cost / drop
- $10,500
- role
- Early ranged weapon
- upgrade / use note
- Blacksmith upgrade available
- Status
- Available

Musket
Available
- sea
- First Sea
- source
- Weapon Dealer
- cost / drop
- $8,000
- role
- Early ranged weapon
- upgrade / use note
- Blacksmith upgrade available
- Status
- Available

Cannon
Available
- sea
- First Sea
- source
- Advanced Weapon Dealer
- cost / drop
- $100,000
- role
- Explosive gun
- upgrade / use note
- Blacksmith upgrade available
- Status
- Available

Dual Flintlock
Available
- sea
- First Sea
- source
- Advanced Weapon Dealer
- cost / drop
- $65,000
- role
- Early ranged weapon
- upgrade / use note
- Blacksmith upgrade available
- Status
- Available

Refined Slingshot
Available
- sea
- First Sea
- source
- Advanced Weapon Dealer
- cost / drop
- $30,000
- role
- Early ranged weapon
- upgrade / use note
- Blacksmith upgrade available
- Status
- Available
| Image | Name | Availability | sea | source | cost / drop | requirement / mastery | role | upgrade / use note |
|---|---|---|---|---|---|---|---|---|
![]() | Slingshot | Available | First Sea | Weapon Dealer | $5,000 | — | Early ranged weapon | Blacksmith upgrade available |
![]() | Flintlock | Available | First Sea | Weapon Dealer | $10,500 | — | Early ranged weapon | Blacksmith upgrade available |
![]() | Musket | Available | First Sea | Weapon Dealer | $8,000 | — | Early ranged weapon | Blacksmith upgrade available |
![]() | Cannon | Available | First Sea | Advanced Weapon Dealer | $100,000 | — | Explosive gun | Blacksmith upgrade available |
![]() | Dual Flintlock | Available | First Sea | Advanced Weapon Dealer | $65,000 | — | Early ranged weapon | Blacksmith upgrade available |
![]() | Refined Slingshot | Available | First Sea | Advanced Weapon Dealer | $30,000 | — | Early ranged weapon | Blacksmith upgrade available |
Gun route
First Sea boss drops
These guns come from First Sea bosses instead of a dealer. The route matters because the player is farming a fight or drop instead of saving a fixed money price.

Magma Blaster
Available
- sea
- First Sea
- source
- Magma Admiral
- cost / drop
- Boss or raid drop
- role
- Ranged support
- upgrade / use note
- Blacksmith upgrade available
- Status
- Available

Bazooka
Available
- sea
- First Sea
- source
- Wysper
- cost / drop
- Boss or raid drop
- requirement / mastery
- 100 / 250 mastery moves
- role
- Explosive gun
- upgrade / use note
- Blacksmith upgrade available
- Status
- Available
| Image | Name | Availability | sea | source | cost / drop | requirement / mastery | role | upgrade / use note |
|---|---|---|---|---|---|---|---|---|
![]() | Magma Blaster | Available | First Sea | Magma Admiral | Boss or raid drop | — | Ranged support | Blacksmith upgrade available |
![]() | Bazooka | Available | First Sea | Wysper | Boss or raid drop | 100 / 250 mastery moves | Explosive gun | Blacksmith upgrade available |
Gun route
Second Sea raid and currency guns
Second Sea guns introduce routes beyond normal money purchases, including Factory Raid, Ectoplasm, and Fragments. These are better scanned by source and currency than by rarity alone.

Acidum Rifle
Available
- sea
- Second Sea
- source
- Factory Raid
- cost / drop
- Boss or raid drop
- role
- Ranged support
- upgrade / use note
- Blacksmith upgrade available
- Status
- Available

Bizarre Revolver
Available
- sea
- Second Sea
- source
- Ectoplasm purchase
- cost / drop
- 25 Ectoplasm
- requirement / mastery
- 150 / 300 mastery moves
- role
- Ranged support
- upgrade / use note
- Blacksmith upgrade available
- Status
- Available

Kabucha
Available
- sea
- Second Sea
- source
- Fragment purchase
- cost / drop
- 1,500 Fragments
- role
- PvP support
- upgrade / use note
- Blacksmith upgrade available
- Status
- Available
| Image | Name | Availability | sea | source | cost / drop | requirement / mastery | role | upgrade / use note |
|---|---|---|---|---|---|---|---|---|
![]() | Acidum Rifle | Available | Second Sea | Factory Raid | Boss or raid drop | — | Ranged support | Blacksmith upgrade available |
![]() | Bizarre Revolver | Available | Second Sea | Ectoplasm purchase | 25 Ectoplasm | 150 / 300 mastery moves | Ranged support | Blacksmith upgrade available |
![]() | Kabucha | Available | Second Sea | Fragment purchase | 1,500 Fragments | — | PvP support | Blacksmith upgrade available |
Gun route
Third Sea boss and special guns
Third Sea guns are late-game targets tied to boss fights, crafting, materials, or special machines. This is where mastery, upgrade cost, and build role matter most.

Dragonstorm
Available
- sea
- Third Sea
- source
- Dragon Hunter craft
- cost / drop
- Crafting materials
- requirement / mastery
- 125 / 250 mastery moves
- role
- Crafted endgame gun
- upgrade / use note
- Blacksmith upgrade available
- Status
- Available

Venom Bow
Available
- sea
- Third Sea
- source
- Hydra Leader
- cost / drop
- Boss or raid drop
- requirement / mastery
- 125 / 250 mastery moves
- role
- Poison bow
- upgrade / use note
- Blacksmith upgrade available
- Status
- Available

Skull Guitar
Available
- sea
- Third Sea
- source
- Weird Machine
- cost / drop
- Dark Fragment, Ectoplasm, Bones, and Fragments
- requirement / mastery
- 150 / 300 mastery moves
- role
- PvP support
- upgrade / use note
- Blacksmith upgrade available
- Status
- Available
| Image | Name | Availability | sea | source | cost / drop | requirement / mastery | role | upgrade / use note |
|---|---|---|---|---|---|---|---|---|
![]() | Dragonstorm | Available | Third Sea | Dragon Hunter craft | Crafting materials | 125 / 250 mastery moves | Crafted endgame gun | Blacksmith upgrade available |
![]() | Venom Bow | Available | Third Sea | Hydra Leader | Boss or raid drop | 125 / 250 mastery moves | Poison bow | Blacksmith upgrade available |
![]() | Skull Guitar | Available | Third Sea | Weird Machine | Dark Fragment, Ectoplasm, Bones, and Fragments | 150 / 300 mastery moves | PvP support | Blacksmith upgrade available |
Most guns use M1 shots plus two preset skills. Regular shots reload automatically after firing, while the skills use cooldowns and unlock through mastery. Mastery is separate for each gun, so a new weapon still needs its own grind before both moves and its stronger damage scaling are available.
Source route is the cleanest way to read the gun list. First Sea shop guns are straightforward purchases from the Weapon Dealer or Advanced Weapon Dealer. Boss and raid guns depend on fights, while Second Sea and Third Sea guns start using Fragments, Ectoplasm, crafting materials, or special machines.
Blacksmith upgrades apply to guns, but raw material counts are easy to misread without the material names and upgrade effect beside them. Treat upgrade notes as a route clue unless the card shows a named recipe clearly.
Guns also have a few system-wide caveats. Rubber users are immune to gun damage even when Aura is involved. Staff-only or unavailable gun-like items, such as Shotgun, are not counted with the 14 normal guns because regular players cannot obtain them through the listed weapon routes.
How to Use This Blox Fruits Guns List
Read each card by route before rarity. Sea tells you where the gun enters progression, Source route explains whether it is bought, farmed, crafted, or unlocked another way, and Cost / drop shows the money, currency, material, or fight path when it is known. Requirement / mastery should stay conservative when exact gates are not listed, while Combat role, Upgrade / use note, and Availability explain whether the gun is mostly an early ranged option, a boss farm, a support pick, or a late-game project.
FAQ
Are guns worth using in Blox Fruits?
Yes, but they usually play differently from swords and fruits. Many players use guns for ranged pressure, stuns, AoE shots, Instinct pressure, or combo support, while dedicated gun-main builds need stat investment and mastery.
Why are guns grouped by source route instead of rarity?
Rarity helps with sorting, but source route answers the practical question faster. A shop gun, boss drop, fragment purchase, and special Third Sea craft all ask for different work from the player.
Does Shotgun count as one of the 14 Blox Fruits guns?
No. Shotgun is an admin-only, unavailable gun-like item, so the normal count stays focused on the 14 guns regular players can obtain through listed routes.
Do guns need mastery?
Yes. Guns have their own mastery, and mastery unlocks their skills while increasing damage. A newly obtained gun may still feel incomplete until its moves are unlocked.

