Enemies are the main leveling and farming targets in Blox Fruits. Most regular enemies sit near quest givers, so the normal loop is simple: take the quest, defeat the matching mobs, collect the reward, then move to the next island when your level is ready.
The important details go beyond the enemy name and level. Sea, island, quest route, Elemental or Blade immunity level, Aura warnings, material rewards, and special access all change how comfortable an enemy is to grind.
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Enemy stage
First Sea enemies
First Sea enemies teach the normal leveling loop: take a quest, defeat nearby mobs, and move to the next island when the level requirement changes. Early entries also show why enemy level, quest level, and Elemental or Blade immunity level are separate details.
Bandits/Trainees
Level Lv. 5
- sea / stage
- First Sea
- Level
- Lv. 5
- island / region
- Starter islands
- quest / source
- Leveling route
- Elemental Blade Level
- Lv. 2
- Grind Note
- Their Quest requirement is Lv. 0, but their Lv. is set at Lv. 5, even so, their Elemental Immunity is at Lv. 2
Monkeys
Level Lv. 14
- sea / stage
- First Sea
- Level
- Lv. 14
- island / region
- Jungle
- quest / source
- Leveling route
- Elemental Blade Level
- Lv. 14
- Grind Note
- They are the only enemy in the game (besides enemies found in raids) to possess a level that is not a multiple of 5.
Gorillas
Level Lv. 20
- sea / stage
- First Sea
- Level
- Lv. 20
- island / region
- Jungle
- quest / source
- Leveling route
- Elemental Blade Level
- Lv. 20
Pirates
Level Lv. 35
- sea / stage
- First Sea
- Level
- Lv. 35
- island / region
- Pirate Village
- quest / source
- Leveling route
- Elemental Blade Level
- Lv. 35
Brutes
Level Lv. 45
- sea / stage
- First Sea
- Level
- Lv. 45
- island / region
- Pirate Village
- quest / source
- Leveling route
- Elemental Blade Level
- Lv. 45
Desert Bandits
Level Lv. 60
- sea / stage
- First Sea
- Level
- Lv. 60
- island / region
- Desert
- quest / source
- Leveling route
- Elemental Blade Level
- Lv. 60
Desert Officers
Level Lv. 75
- sea / stage
- First Sea
- Level
- Lv. 75
- island / region
- Desert
- quest / source
- Leveling route
- Elemental Blade Level
- Lv. 75
Snow Bandits
Level Lv. 90
- sea / stage
- First Sea
- Level
- Lv. 90
- island / region
- Frozen Village
- quest / source
- Leveling route
- Elemental Blade Level
- Lv. 90
Snowmen
Level Lv. 100
- sea / stage
- First Sea
- Level
- Lv. 100
- island / region
- Frozen Village
- quest / source
- Leveling route
- Elemental Blade Level
- Lv. 100
Chief Petty Officers
Level Lv. 120
- sea / stage
- First Sea
- Level
- Lv. 120
- island / region
- Marine Fortress
- quest / source
- Leveling route
- Elemental Blade Level
- Lv. 120
Sky Bandits
Level Lv. 150
- sea / stage
- First Sea
- Level
- Lv. 150
- island / region
- Skylands
- quest / source
- Leveling route
- Elemental Blade Level
- Lv. 150
Dark Masters
Level Lv. 175
- sea / stage
- First Sea
- Level
- Lv. 175
- island / region
- Skylands
- quest / source
- Leveling route
- Elemental Blade Level
- Lv. 177
Prisoner
Level Lv. 190
- sea / stage
- First Sea
- Level
- Lv. 190
- island / region
- Prison
- quest / source
- Leveling route
- Elemental Blade Level
- Lv. 192
Dangerous Prisoner
Level Lv. 210
- sea / stage
- First Sea
- Level
- Lv. 210
- island / region
- Prison
- quest / source
- Leveling route
- Elemental Blade Level
- Lv. 212
Toga Warrior
Level Lv. 250
- sea / stage
- First Sea
- Level
- Lv. 250
- island / region
- Colosseum
- quest / source
- Leveling route
- Elemental Blade Level
- Lv. 252
Gladiator
Level Lv. 275
- sea / stage
- First Sea
- Level
- Lv. 275
- island / region
- Colosseum
- quest / source
- Leveling route
- Elemental Blade Level
- Lv. 277
- Grind Note
- These don't appear to spawn until you come a certain distance away from them. Unless you have the spawn locations memorised, they are a bit annoying to grind.
Military Soldier
Level Lv. 300
- sea / stage
- First Sea
- Level
- Lv. 300
- quest / source
- Leveling route
- Elemental Blade Level
- Lv. 304
- Grind Note
- Has a 50% chance to spawn with Aura, which neutralises immunity. Using Blade is recommended here, as they use swords (which Blade is immune to), and Blade is not affected by Aura.
Military Spy
Level Lv. 325
- sea / stage
- First Sea
- Level
- Lv. 325
- quest / source
- Leveling route
- Elemental Blade Level
- Lv. N/A
- Grind Note
- Uses Aura and Combat, plus Flash Step. Very annoying to grind. Recommended to grind Military Soldiers instead.
Fishman Warrior
Level Lv. 375
- sea / stage
- First Sea
- Level
- Lv. 375
- island / region
- Underwater City
- quest / source
- Leveling route
- Elemental Blade Level
- Lv. 381
Fishman Commando
Level Lv. 400
- sea / stage
- First Sea
- Level
- Lv. 400
- island / region
- Underwater City
- quest / source
- Leveling route
- Elemental Blade Level
- Lv. 406
God's Guard
Level Lv. 450
- sea / stage
- First Sea
- Level
- Lv. 450
- quest / source
- Leveling route
- Elemental Blade Level
- Lv. 458
Shanda
Level Lv. 475
- sea / stage
- First Sea
- Level
- Lv. 475
- quest / source
- Leveling route
- Elemental Blade Level
- Lv. 483
Royal Squad
Level Lv. 525
- sea / stage
- First Sea
- Level
- Lv. 525
- quest / source
- Leveling route
- Elemental Blade Level
- Lv. 535
Royal Soldier
Level Lv. 550
- sea / stage
- First Sea
- Level
- Lv. 550
- quest / source
- Leveling route
- Elemental Blade Level
- Lv. 560
Galley Pirate
Level Lv. 625
- sea / stage
- First Sea
- Level
- Lv. 625
- quest / source
- Leveling route
- Elemental Blade Level
- Lv. 637
Galley Captain
Level Lv. 650
- sea / stage
- First Sea
- Level
- Lv. 650
- quest / source
- Leveling route
- Elemental Blade Level
- Lv. 664
- Grind Note
- Uses Aura. Blade is useful here.
| Name | Level | sea / stage | island / region | quest / source | drops / rewards | access / respawn | Grind Note |
|---|---|---|---|---|---|---|---|
| Bandits/Trainees | Level Lv. 5 | First Sea | Starter islands | Leveling route | — | — | Their Quest requirement is Lv. 0, but their Lv. is set at Lv. 5, even so, their Elemental Immunity is at Lv. 2 |
| Monkeys | Level Lv. 14 | First Sea | Jungle | Leveling route | — | — | They are the only enemy in the game (besides enemies found in raids) to possess a level that is not a multiple of 5. |
| Gorillas | Level Lv. 20 | First Sea | Jungle | Leveling route | — | — | — |
| Pirates | Level Lv. 35 | First Sea | Pirate Village | Leveling route | — | — | — |
| Brutes | Level Lv. 45 | First Sea | Pirate Village | Leveling route | — | — | — |
| Desert Bandits | Level Lv. 60 | First Sea | Desert | Leveling route | — | — | — |
| Desert Officers | Level Lv. 75 | First Sea | Desert | Leveling route | — | — | — |
| Snow Bandits | Level Lv. 90 | First Sea | Frozen Village | Leveling route | — | — | — |
| Snowmen | Level Lv. 100 | First Sea | Frozen Village | Leveling route | — | — | — |
| Chief Petty Officers | Level Lv. 120 | First Sea | Marine Fortress | Leveling route | — | — | — |
| Sky Bandits | Level Lv. 150 | First Sea | Skylands | Leveling route | — | — | — |
| Dark Masters | Level Lv. 175 | First Sea | Skylands | Leveling route | — | — | — |
| Prisoner | Level Lv. 190 | First Sea | Prison | Leveling route | — | — | — |
| Dangerous Prisoner | Level Lv. 210 | First Sea | Prison | Leveling route | — | — | — |
| Toga Warrior | Level Lv. 250 | First Sea | Colosseum | Leveling route | — | — | — |
| Gladiator | Level Lv. 275 | First Sea | Colosseum | Leveling route | — | — | These don't appear to spawn until you come a certain distance away from them. Unless you have the spawn locations memorised, they are a bit annoying to grind. |
| Military Soldier | Level Lv. 300 | First Sea | — | Leveling route | — | — | Has a 50% chance to spawn with Aura, which neutralises immunity. Using Blade is recommended here, as they use swords (which Blade is immune to), and Blade is not affected by Aura. |
| Military Spy | Level Lv. 325 | First Sea | — | Leveling route | — | — | Uses Aura and Combat, plus Flash Step. Very annoying to grind. Recommended to grind Military Soldiers instead. |
| Fishman Warrior | Level Lv. 375 | First Sea | Underwater City | Leveling route | — | — | — |
| Fishman Commando | Level Lv. 400 | First Sea | Underwater City | Leveling route | — | — | — |
| God's Guard | Level Lv. 450 | First Sea | — | Leveling route | — | — | — |
| Shanda | Level Lv. 475 | First Sea | — | Leveling route | — | — | — |
| Royal Squad | Level Lv. 525 | First Sea | — | Leveling route | — | — | — |
| Royal Soldier | Level Lv. 550 | First Sea | — | Leveling route | — | — | — |
| Galley Pirate | Level Lv. 625 | First Sea | — | Leveling route | — | — | — |
| Galley Captain | Level Lv. 650 | First Sea | — | Leveling route | — | — | Uses Aura. Blade is useful here. |
Enemy stage
Second Sea enemies
Second Sea enemies start around Lv. 700 and add more grind checks, including Aura, Flash Step, fruit moves, and narrower material farms. Enemies such as Vampire, Cursed Ship crew, Sea Soldier, and Water Fighter can matter for resources as well as quests.
Raider
Level Lv. 700
- sea / stage
- Second Sea
- Level
- Lv. 700
- island / region
- Kingdom of Rose
- quest / source
- Leveling route
- Elemental Blade Level
- Lv. 716
- Grind Note
- Their Quick Tackle move is hard to dodge without Instinct if your immunity hasn't kicked in yet.
Mercenary
Level Lv. 725
- sea / stage
- Second Sea
- Level
- Lv. 725
- island / region
- Kingdom of Rose
- quest / source
- Leveling route
- Elemental Blade Level
- Lv. 741
Swan Pirate
Level Lv. 775
- sea / stage
- Second Sea
- Level
- Lv. 775
- quest / source
- Leveling route
- Elemental Blade Level
- Lv. 793
Factory Staff
Level Lv. 800
- sea / stage
- Second Sea
- Level
- Lv. 800
- quest / source
- Leveling route
- Elemental Blade Level
- Lv. 820
- Grind Note
- Uses the Blox Fruits Smoke, Bomb and Spike, all of which can bypass immunity with its attacks. Easier to grind Swan Pirates as Factory Staffs are spaced very far apart.
Marine Lieutenant
Level Lv. 875
- sea / stage
- Second Sea
- Level
- Lv. 875
- quest / source
- Leveling route
- Elemental Blade Level
- Lv. 897
Marine Captain
Level Lv. 900
- sea / stage
- Second Sea
- Level
- Lv. 900
- quest / source
- Leveling route
- Elemental Blade Level
- Lv. 924
- Grind Note
- Uses Aura. Blade is recommended. It is easier to grind Marine Lieutenants as you are immune to their attacks anyway.
Zombie
Level Lv. 950
- sea / stage
- Second Sea
- Level
- Lv. 950
- island / region
- Graveyard Island
- quest / source
- Leveling route
- Elemental Blade Level
- Lv. 976
Vampire
Level Lv. 975
- sea / stage
- Second Sea
- Level
- Lv. 975
- island / region
- Graveyard Island
- quest / source
- Leveling route
- Elemental Blade Level
- Lv. 1001
- Grind Note
- Uses Flash Step, can be a bit annoying to grind. Slightly easier to grind Zombies instead.
Snow Trooper
Level Lv. 1000
- sea / stage
- Second Sea
- Level
- Lv. 1000
- quest / source
- Leveling route
- Elemental Blade Level
- Lv. 1028
Winter Warrior
Level Lv. 1050
- sea / stage
- Second Sea
- Level
- Lv. 1050
- quest / source
- Leveling route
- Elemental Blade Level
- Lv. 1080
- Grind Note
- Has a special attack that can bypass immunity and Instinct, and can also stun. Very annoying to grind, it is recommended to grind Snow Troopers instead.
Lab Subordinate
Level Lv. 1100
- sea / stage
- Second Sea
- Level
- Lv. 1100
- quest / source
- Leveling route
- Elemental Blade Level
- Lv. 1132
- Grind Note
- Uses Flash Step.
Horned Warrior
Level Lv. 1125
- sea / stage
- Second Sea
- Level
- Lv. 1125
- quest / source
- Leveling route
- Elemental Blade Level
- Lv. 1159
- Grind Note
- Uses an attack that can bypass immunity, and can also stun. Kind of annoying to grind, it is recommended to grind Lab Subordinates instead.
Magma Ninja
Level Lv. 1175
- sea / stage
- Second Sea
- Level
- Lv. 1175
- quest / source
- Leveling route
- Elemental Blade Level
- Lv. 1211
Lava Pirate
Level Lv. 1200
- sea / stage
- Second Sea
- Level
- Lv. 1200
- quest / source
- Leveling route
- Elemental Blade Level
- Lv. 1236
- Grind Note
- They have a few Magma fruit abilities that bypass immunity, but they are easy-to-dodge attacks.
Ship Deckhand
Level Lv. 1250
- sea / stage
- Second Sea
- Level
- Lv. 1250
- quest / source
- Leveling route
- Elemental Blade Level
- Lv. 1288
Ship Engineer
Level Lv. 1275
- sea / stage
- Second Sea
- Level
- Lv. 1275
- quest / source
- Leveling route
- Grind Note
- Uses Aura. Annoying to grind, it is recommended to grind Ship Deckhands instead.
Ship Steward
Level Lv. 1300
- sea / stage
- Second Sea
- Level
- Lv. 1300
- quest / source
- Leveling route
- Elemental Blade Level
- Lv. 1342
Ship Officer
Level Lv. 1325
- sea / stage
- Second Sea
- Level
- Lv. 1325
- quest / source
- Leveling route
- Elemental Blade Level
- Lv. 1367
- Grind Note
- Uses Aura. Not too annoying to grind, but it is recommended to grind Ship Stewards instead or use Blade/Buddha to grind these enemies easily.
Arctic Warrior
Level Lv. 1350
- sea / stage
- Second Sea
- Level
- Lv. 1350
- quest / source
- Leveling route
- Elemental Blade Level
- Lv. 1394
Snow Lurker
Level Lv. 1375
- sea / stage
- Second Sea
- Level
- Lv. 1375
- quest / source
- Leveling route
- Grind Note
- Uses Aura. Very annoying to grind, it is recommended to grind Arctic Warriors instead.
Sea Soldier
Level Lv. 1425
- sea / stage
- Second Sea
- Level
- Lv. 1425
- island / region
- Forgotten Island
- quest / source
- Leveling route
- Elemental Blade Level
- Lv. 1473
Water Fighter
Level Lv. 1450
- sea / stage
- Second Sea
- Level
- Lv. 1450
- island / region
- Forgotten Island
- quest / source
- Leveling route
- Grind Note
- Uses Aura. Very annoying to grind, it is recommended to grind Sea Soldiers instead.
| Name | Level | sea / stage | island / region | quest / source | drops / rewards | access / respawn | Grind Note |
|---|---|---|---|---|---|---|---|
| Raider | Level Lv. 700 | Second Sea | Kingdom of Rose | Leveling route | — | — | Their Quick Tackle move is hard to dodge without Instinct if your immunity hasn't kicked in yet. |
| Mercenary | Level Lv. 725 | Second Sea | Kingdom of Rose | Leveling route | — | — | — |
| Swan Pirate | Level Lv. 775 | Second Sea | — | Leveling route | — | — | — |
| Factory Staff | Level Lv. 800 | Second Sea | — | Leveling route | — | — | Uses the Blox Fruits Smoke, Bomb and Spike, all of which can bypass immunity with its attacks. Easier to grind Swan Pirates as Factory Staffs are spaced very far apart. |
| Marine Lieutenant | Level Lv. 875 | Second Sea | — | Leveling route | — | — | — |
| Marine Captain | Level Lv. 900 | Second Sea | — | Leveling route | — | — | Uses Aura. Blade is recommended. It is easier to grind Marine Lieutenants as you are immune to their attacks anyway. |
| Zombie | Level Lv. 950 | Second Sea | Graveyard Island | Leveling route | — | — | — |
| Vampire | Level Lv. 975 | Second Sea | Graveyard Island | Leveling route | — | — | Uses Flash Step, can be a bit annoying to grind. Slightly easier to grind Zombies instead. |
| Snow Trooper | Level Lv. 1000 | Second Sea | — | Leveling route | — | — | — |
| Winter Warrior | Level Lv. 1050 | Second Sea | — | Leveling route | — | — | Has a special attack that can bypass immunity and Instinct, and can also stun. Very annoying to grind, it is recommended to grind Snow Troopers instead. |
| Lab Subordinate | Level Lv. 1100 | Second Sea | — | Leveling route | — | — | Uses Flash Step. |
| Horned Warrior | Level Lv. 1125 | Second Sea | — | Leveling route | — | — | Uses an attack that can bypass immunity, and can also stun. Kind of annoying to grind, it is recommended to grind Lab Subordinates instead. |
| Magma Ninja | Level Lv. 1175 | Second Sea | — | Leveling route | — | — | — |
| Lava Pirate | Level Lv. 1200 | Second Sea | — | Leveling route | — | — | They have a few Magma fruit abilities that bypass immunity, but they are easy-to-dodge attacks. |
| Ship Deckhand | Level Lv. 1250 | Second Sea | — | Leveling route | — | — | — |
| Ship Engineer | Level Lv. 1275 | Second Sea | — | Leveling route | — | — | Uses Aura. Annoying to grind, it is recommended to grind Ship Deckhands instead. |
| Ship Steward | Level Lv. 1300 | Second Sea | — | Leveling route | — | — | — |
| Ship Officer | Level Lv. 1325 | Second Sea | — | Leveling route | — | — | Uses Aura. Not too annoying to grind, but it is recommended to grind Ship Stewards instead or use Blade/Buddha to grind these enemies easily. |
| Arctic Warrior | Level Lv. 1350 | Second Sea | — | Leveling route | — | — | — |
| Snow Lurker | Level Lv. 1375 | Second Sea | — | Leveling route | — | — | Uses Aura. Very annoying to grind, it is recommended to grind Arctic Warriors instead. |
| Sea Soldier | Level Lv. 1425 | Second Sea | Forgotten Island | Leveling route | — | — | — |
| Water Fighter | Level Lv. 1450 | Second Sea | Forgotten Island | Leveling route | — | — | Uses Aura. Very annoying to grind, it is recommended to grind Sea Soldiers instead. |
Enemy stage
Third Sea enemies
Third Sea enemies carry the late leveling path through Port Town, Hydra Island, Great Tree, Floating Turtle, Haunted Castle, Sea of Treats, Tiki Outpost, and Submerged Island. Many entries have Aura, high immunity thresholds, or useful material links, so level alone is not enough context.
Pirate Millionaire
Level Lv. 1500
- sea / stage
- Third Sea
- Level
- Lv. 1500
- island / region
- Port Town
- quest / source
- Leveling route
- Elemental Blade Level
- Lv. 1552
Pistol Billionaire
Level Lv. 1525
- sea / stage
- Third Sea
- Level
- Lv. 1525
- island / region
- Port Town
- quest / source
- Leveling route
- Elemental Blade Level
- Lv. 1579
Dragon Crew Warrior
Level Lv. 1575
- sea / stage
- Third Sea
- Level
- Lv. 1575
- island / region
- Hydra Island
- quest / source
- Leveling route
- Elemental Blade Level
- Lv. 1631
Dragon Crew Archer
Level Lv. 1600
- sea / stage
- Third Sea
- Level
- Lv. 1600
- island / region
- Hydra Island
- quest / source
- Leveling route
- Elemental Blade Level
- Lv. 1658
Hydra Enforcer
Level Lv. 1625
- sea / stage
- Third Sea
- Level
- Lv. 1625
- quest / source
- Leveling route
- Elemental Blade Level
- Lv. 1683
Venomous Assailant
Level Lv. 1650
- sea / stage
- Third Sea
- Level
- Lv. 1650
- quest / source
- Leveling route
- Grind Note
- Uses Aura. Very annoying to grind, it is recommended to grind Female Islanders instead.
Marine Commodore
Level Lv. 1700
- sea / stage
- Third Sea
- Level
- Lv. 1700
- quest / source
- Leveling route
- Elemental Blade Level
- Lv. 1762 (with Blade)
- Grind Note
- Uses Aura. Can be broken by Blade due to them using Triple Katana.
Marine Rear Admiral
Level Lv. 1725
- sea / stage
- Third Sea
- Level
- Lv. 1725
- quest / source
- Leveling route
- Elemental Blade Level
- Lv. 1789
- Grind Note
- Very annoying to grind without Elemental immunity or Buddha, it is recommended to grind Marine Commodores instead.
Fishman Raider
Level Lv. 1775
- sea / stage
- Third Sea
- Level
- Lv. 1775
- quest / source
- Leveling route
- Elemental Blade Level
- Lv. 1843
- Grind Note
- Their X skill can bypass Elemental and Blade immunity.
Fishman Captain
Level Lv. 1800
- sea / stage
- Third Sea
- Level
- Lv. 1800
- quest / source
- Leveling route
- Elemental Blade Level
- Lv. 1869
Forest Pirate
Level Lv. 1825
- sea / stage
- Third Sea
- Level
- Lv. 1825
- island / region
- Floating Turtle
- quest / source
- Leveling route
- Elemental Blade Level
- Lv. 1895 (with Blade)
- Grind Note
- Uses Aura. Can be broken by Blade due to them using a Katana.
Mythological Pirate
Level Lv. 1850
- sea / stage
- Third Sea
- Level
- Lv. 1850
- quest / source
- Leveling route
- Grind Note
- Uses Aura. Cannot be countered by Rubber, even though they use Electric.
Jungle Pirates
Level Lv. 1900
- sea / stage
- Third Sea
- Level
- Lv. 1900
- quest / source
- Leveling route
- Elemental Blade Level
- Lv. 1974
Musketeer Pirate
Level Lv. 1925
- sea / stage
- Third Sea
- Level
- Lv. 1925
- island / region
- Floating Turtle
- quest / source
- Leveling route
- Elemental Blade Level
- Lv. 2005
- Grind Note
- Uses Flash Step. Kind of annoying to grind, you can grind Jungle Pirates instead if you'd like.
Reborn Skeleton
Level Lv. 1975
- sea / stage
- Third Sea
- Level
- Lv. 1975
- quest / source
- Leveling route
- Elemental Blade Level
- Lv. 2055
Living Zombie
Level Lv. 2000
- sea / stage
- Third Sea
- Level
- Lv. 2000
- quest / source
- Leveling route
- Grind Note
- Uses Aura and Flash Step. Very annoying to grind, it is recommended to grind Reborn Skeletons instead.
Demonic Souls
Level Lv. 2025
- sea / stage
- Third Sea
- Level
- Lv. 2025
- quest / source
- Leveling route
- Elemental Blade Level
- Lv. 2107
- Grind Note
- Uses old-unawakened Flame's "Z" and "C" move.
Possessed Mummy
Level Lv. 2050
- sea / stage
- Third Sea
- Level
- Lv. 2050
- quest / source
- Leveling route
- Elemental Blade Level
- Lv. 2135
- Grind Note
- Uses Dark's old-unawekened "Z" and "C" move.
Peanut Scout
Level Lv. 2075
- sea / stage
- Third Sea
- Level
- Lv. 2075
- island / region
- Sea of Treats
- quest / source
- Leveling route
- Elemental Blade Level
- Lv. 2161
Peanut President
Level Lv. 2100
- sea / stage
- Third Sea
- Level
- Lv. 2100
- quest / source
- Leveling route
- Grind Note
- Uses Aura.
Ice Cream Chef
Level Lv. 2125
- sea / stage
- Third Sea
- Level
- Lv. 2125
- quest / source
- Leveling route
- Elemental Blade Level
- Lv. 2213
Ice Cream Commander
Level Lv. 2150
- sea / stage
- Third Sea
- Level
- Lv. 2150
- quest / source
- Leveling route
- Elemental Blade Level
- Lv. 2240 (with Blade)
- Grind Note
- Uses Aura. Can be broken by Blade due to them using the Dual-Headed Blade.
Cookie Crafter
Level Lv. 2200
- sea / stage
- Third Sea
- Level
- Lv. 2200
- quest / source
- Leveling route
- Elemental Blade Level
- Lv. 2294 (with Blade)
- Grind Note
- Uses Aura. Can be broken by Blade due to them using the Wardens Sword.
Cake Guard
Level Lv. 2225
- sea / stage
- Third Sea
- Level
- Lv. 2225
- quest / source
- Leveling route
- Elemental Blade Level
- Lv. 2321
- Grind Note
- Uses Aura. Can be broken by Blade due to them using the Triple Katana.
Baking Staff
Level Lv. 2250
- sea / stage
- Third Sea
- Level
- Lv. 2250
- quest / source
- Leveling route
- Grind Note
- Uses Aura.
Head Baker
Level Lv. 2275
- sea / stage
- Third Sea
- Level
- Lv. 2275
- quest / source
- Leveling route
- Grind Note
- Uses Aura.
Cocoa Warrior
Level Lv. 2300
- sea / stage
- Third Sea
- Level
- Lv. 2300
- quest / source
- Leveling route
- Grind Note
- Uses Aura.
Chocolate Bar Battler
Level Lv. 2325
- sea / stage
- Third Sea
- Level
- Lv. 2325
- quest / source
- Leveling route
- Grind Note
- Uses Aura.
Sweet Thief
Level Lv. 2350
- sea / stage
- Third Sea
- Level
- Lv. 2350
- quest / source
- Leveling route
- Grind Note
- Uses Aura.
Candy Rebel
Level Lv. 2375
- sea / stage
- Third Sea
- Level
- Lv. 2375
- island / region
- Sea of Treats
- quest / source
- Leveling route
- Grind Note
- Uses Aura.
Candy Pirate
Level Lv. 2400
- sea / stage
- Third Sea
- Level
- Lv. 2400
- quest / source
- Leveling route
- Grind Note
- Uses Aura.
Snow Demon
Level Lv. 2425
- sea / stage
- Third Sea
- Level
- Lv. 2425
- quest / source
- Leveling route
- Grind Note
- Uses Aura.
Isle Outlaw
Level Lv. 2450
- sea / stage
- Third Sea
- Level
- Lv. 2450
- quest / source
- Leveling route
- Grind Note
- Uses Aura.
Island Boy
Level Lv. 2475
- sea / stage
- Third Sea
- Level
- Lv. 2475
- quest / source
- Leveling route
- Grind Note
- Uses Aura.
Sun-kissed Warrior
Level Lv. 2500
- sea / stage
- Third Sea
- Level
- Lv. 2500
- quest / source
- Leveling route
- Grind Note
- Uses Aura.
Isle Champion
Level Lv. 2525
- sea / stage
- Third Sea
- Level
- Lv. 2525
- quest / source
- Leveling route
- Grind Note
- Uses Aura.
Serpent Hunter
Level Lv. 2550
- sea / stage
- Third Sea
- Level
- Lv. 2550
- quest / source
- Leveling route
- Grind Note
- Uses Aura.
Skull Slayer
Level Lv. 2575
- sea / stage
- Third Sea
- Level
- Lv. 2575
- quest / source
- Leveling route
- Grind Note
- Uses Aura.
Reef Bandit
Level Lv. 2600
- sea / stage
- Third Sea
- Level
- Lv. 2600
- island / region
- Submerged Island
- quest / source
- Leveling route
- Grind Note
- Uses Aura.
Coral Pirate
Level Lv. 2625
- sea / stage
- Third Sea
- Level
- Lv. 2625
- quest / source
- Leveling route
- Grind Note
- Uses Aura.
Sea Chanter
Level Lv. 2650
- sea / stage
- Third Sea
- Level
- Lv. 2650
- quest / source
- Leveling route
- Grind Note
- Uses Aura.
Ocean Prophet
Level Lv. 2675
- sea / stage
- Third Sea
- Level
- Lv. 2675
- quest / source
- Leveling route
- Grind Note
- Uses Aura.
High Disciple
Level Lv. 2700
- sea / stage
- Third Sea
- Level
- Lv. 2700
- quest / source
- Leveling route
- Grind Note
- Uses Aura.
Grand Devotee
Level Lv. 2725
- sea / stage
- Third Sea
- Level
- Lv. 2725
- island / region
- Submerged Island
- quest / source
- Leveling route
- Grind Note
- Uses Aura.
| Name | Level | sea / stage | island / region | quest / source | drops / rewards | access / respawn | Grind Note |
|---|---|---|---|---|---|---|---|
| Pirate Millionaire | Level Lv. 1500 | Third Sea | Port Town | Leveling route | — | — | — |
| Pistol Billionaire | Level Lv. 1525 | Third Sea | Port Town | Leveling route | — | — | — |
| Dragon Crew Warrior | Level Lv. 1575 | Third Sea | Hydra Island | Leveling route | — | — | — |
| Dragon Crew Archer | Level Lv. 1600 | Third Sea | Hydra Island | Leveling route | — | — | — |
| Hydra Enforcer | Level Lv. 1625 | Third Sea | — | Leveling route | — | — | — |
| Venomous Assailant | Level Lv. 1650 | Third Sea | — | Leveling route | — | — | Uses Aura. Very annoying to grind, it is recommended to grind Female Islanders instead. |
| Marine Commodore | Level Lv. 1700 | Third Sea | — | Leveling route | — | — | Uses Aura. Can be broken by Blade due to them using Triple Katana. |
| Marine Rear Admiral | Level Lv. 1725 | Third Sea | — | Leveling route | — | — | Very annoying to grind without Elemental immunity or Buddha, it is recommended to grind Marine Commodores instead. |
| Fishman Raider | Level Lv. 1775 | Third Sea | — | Leveling route | — | — | Their X skill can bypass Elemental and Blade immunity. |
| Fishman Captain | Level Lv. 1800 | Third Sea | — | Leveling route | — | — | — |
| Forest Pirate | Level Lv. 1825 | Third Sea | Floating Turtle | Leveling route | — | — | Uses Aura. Can be broken by Blade due to them using a Katana. |
| Mythological Pirate | Level Lv. 1850 | Third Sea | — | Leveling route | — | — | Uses Aura. Cannot be countered by Rubber, even though they use Electric. |
| Jungle Pirates | Level Lv. 1900 | Third Sea | — | Leveling route | — | — | — |
| Musketeer Pirate | Level Lv. 1925 | Third Sea | Floating Turtle | Leveling route | — | — | Uses Flash Step. Kind of annoying to grind, you can grind Jungle Pirates instead if you'd like. |
| Reborn Skeleton | Level Lv. 1975 | Third Sea | — | Leveling route | — | — | — |
| Living Zombie | Level Lv. 2000 | Third Sea | — | Leveling route | — | — | Uses Aura and Flash Step. Very annoying to grind, it is recommended to grind Reborn Skeletons instead. |
| Demonic Souls | Level Lv. 2025 | Third Sea | — | Leveling route | — | — | Uses old-unawakened Flame's "Z" and "C" move. |
| Possessed Mummy | Level Lv. 2050 | Third Sea | — | Leveling route | — | — | Uses Dark's old-unawekened "Z" and "C" move. |
| Peanut Scout | Level Lv. 2075 | Third Sea | Sea of Treats | Leveling route | — | — | — |
| Peanut President | Level Lv. 2100 | Third Sea | — | Leveling route | — | — | Uses Aura. |
| Ice Cream Chef | Level Lv. 2125 | Third Sea | — | Leveling route | — | — | — |
| Ice Cream Commander | Level Lv. 2150 | Third Sea | — | Leveling route | — | — | Uses Aura. Can be broken by Blade due to them using the Dual-Headed Blade. |
| Cookie Crafter | Level Lv. 2200 | Third Sea | — | Leveling route | — | — | Uses Aura. Can be broken by Blade due to them using the Wardens Sword. |
| Cake Guard | Level Lv. 2225 | Third Sea | — | Leveling route | — | — | Uses Aura. Can be broken by Blade due to them using the Triple Katana. |
| Baking Staff | Level Lv. 2250 | Third Sea | — | Leveling route | — | — | Uses Aura. |
| Head Baker | Level Lv. 2275 | Third Sea | — | Leveling route | — | — | Uses Aura. |
| Cocoa Warrior | Level Lv. 2300 | Third Sea | — | Leveling route | — | — | Uses Aura. |
| Chocolate Bar Battler | Level Lv. 2325 | Third Sea | — | Leveling route | — | — | Uses Aura. |
| Sweet Thief | Level Lv. 2350 | Third Sea | — | Leveling route | — | — | Uses Aura. |
| Candy Rebel | Level Lv. 2375 | Third Sea | Sea of Treats | Leveling route | — | — | Uses Aura. |
| Candy Pirate | Level Lv. 2400 | Third Sea | — | Leveling route | — | — | Uses Aura. |
| Snow Demon | Level Lv. 2425 | Third Sea | — | Leveling route | — | — | Uses Aura. |
| Isle Outlaw | Level Lv. 2450 | Third Sea | — | Leveling route | — | — | Uses Aura. |
| Island Boy | Level Lv. 2475 | Third Sea | — | Leveling route | — | — | Uses Aura. |
| Sun-kissed Warrior | Level Lv. 2500 | Third Sea | — | Leveling route | — | — | Uses Aura. |
| Isle Champion | Level Lv. 2525 | Third Sea | — | Leveling route | — | — | Uses Aura. |
| Serpent Hunter | Level Lv. 2550 | Third Sea | — | Leveling route | — | — | Uses Aura. |
| Skull Slayer | Level Lv. 2575 | Third Sea | — | Leveling route | — | — | Uses Aura. |
| Reef Bandit | Level Lv. 2600 | Third Sea | Submerged Island | Leveling route | — | — | Uses Aura. |
| Coral Pirate | Level Lv. 2625 | Third Sea | — | Leveling route | — | — | Uses Aura. |
| Sea Chanter | Level Lv. 2650 | Third Sea | — | Leveling route | — | — | Uses Aura. |
| Ocean Prophet | Level Lv. 2675 | Third Sea | — | Leveling route | — | — | Uses Aura. |
| High Disciple | Level Lv. 2700 | Third Sea | — | Leveling route | — | — | Uses Aura. |
| Grand Devotee | Level Lv. 2725 | Third Sea | Submerged Island | Leveling route | — | — | Uses Aura. |
Enemy stage
Raid, sea event, and special enemies
These enemies sit outside the normal island quest ladder. Raid enemies, Core, Elite Pirates, sea-event targets, training enemies, and variable-level event enemies need access, respawn, or route context before they make sense as farming targets.
Bladesmith
Level Depends on Raid.
- sea / stage
- Special route
- Level
- Depends on Raid.
- quest / source
- Special encounter
- access / respawn
- Special route
- Grind Note
- Uses the old [X] move of Dual Katana and old [X] of Katana.
Bone Breaker
Level Depends on Raid.
- sea / stage
- Special route
- Level
- Depends on Raid.
- quest / source
- Special encounter
- access / respawn
- Special route
- Grind Note
- Uses the old [Z], [X] move of Dark Step.
Shocker
Level Depends on Raid.
- sea / stage
- Special route
- Level
- Depends on Raid.
- quest / source
- Special encounter
- access / respawn
- Special route
- Grind Note
- Uses the old [X], [C] move of Electric.
Sorcerer
Level Depends on Raid.
- sea / stage
- Special route
- Level
- Depends on Raid.
- quest / source
- Special encounter
- access / respawn
- Special route
- Grind Note
- Uses 1 of the following 3 Blox Fruits but with their old moveset: Bomb [Z] & [X], Spike [Z] & [X] or Smoke [X] & [C].
Fruit User
Level Depends on Raid.
- sea / stage
- Special route
- Level
- Depends on Raid.
- quest / source
- Special encounter
- access / respawn
- Special route
Core
- sea / stage
- Special route
- quest / source
- Special encounter
- access / respawn
- Special route
- Grind Note
- This enemy is considered part of an event that happens every 1 hour and 30 minutes, and does not attack the player back unless the player is too late to defeat it.
Ghost
Level Lv. 1500
- sea / stage
- Special route
- Level
- Lv. 1500
- quest / source
- Special encounter
- access / respawn
- Haunted Shipwreck route
Training Dummy
Level Lv. 1500
- sea / stage
- Special route
- Level
- Lv. 1500
- quest / source
- Special encounter
- access / respawn
- Special activity
- Grind Note
- Uses Aura and the M1s of Dark Blade.
Elite Pirate
Level Lv. 1750
- sea / stage
- Special route
- Level
- Lv. 1750
- quest / source
- Special encounter
- access / respawn
- Special activity
- Grind Note
- Considered a Mini-Boss. Comes in three variations, Diablo, Urban and Deandre. Uses Aura.
Ancient Zombie
Level Lv. 2000
- sea / stage
- Special route
- Level
- Lv. 2000
- quest / source
- Special encounter
- access / respawn
- Special route
- Grind Note
- Uses Aura.
Ancient Vampire
Level Lv. 2000
- sea / stage
- Special route
- Level
- Lv. 2000
- quest / source
- Special encounter
- access / respawn
- Special route
- Grind Note
- Uses Aura.
Shark
Level Lv. 2000
- sea / stage
- Special route
- Level
- Lv. 2000
- island / region
- Sea event
- quest / source
- Special encounter
- drops / rewards
- Shark Tooth
- access / respawn
- Sea-event route
Piranha
Level Lv. 2000
- sea / stage
- Special route
- Level
- Lv. 2000
- island / region
- Sea event
- quest / source
- Special encounter
- drops / rewards
- Electric Wing
- access / respawn
- Sea-event route
Ship Raid
- sea / stage
- Special route
- quest / source
- Special encounter
- drops / rewards
- Fragments, Fool's Gold, fruit chance
- access / respawn
- Sea-event route
- Grind Note
- Use the cannonballs.
Haunted Ship Raid
- sea / stage
- Special route
- quest / source
- Special encounter
- access / respawn
- Haunted Shipwreck route
- Grind Note
- Use the cannonballs.
Fish Crew Member
Level Lv. 2000
- sea / stage
- Special route
- Level
- Lv. 2000
- quest / source
- Special encounter
- access / respawn
- Special route
- Grind Note
- Uses the old [X] move of Water Kung Fu.
Ghost Shark
Level Lv. 2000
- sea / stage
- Special route
- Level
- Lv. 2000
- island / region
- Haunted Shipwreck
- quest / source
- Special encounter
- drops / rewards
- Shark Tooth, Ectoplasm, Bones
- access / respawn
- Haunted Shipwreck route
- Grind Note
- This Enemy is part of the Haunted Shipwreck Sea Event.
Haunted Crew Member
Level Lv. 2000
- sea / stage
- Special route
- Level
- Lv. 2000
- island / region
- Haunted Shipwreck
- quest / source
- Special encounter
- drops / rewards
- Fool's Gold
- access / respawn
- Haunted Shipwreck route
- Grind Note
- Uses Flash Step. They use Sanguine Art.
Ghost Ship Raid
- sea / stage
- Special route
- quest / source
- Special encounter
- drops / rewards
- Fool's Gold, Valor, fragments, fruit chance
- access / respawn
- Haunted Shipwreck route
- Grind Note
- This Enemy is part of the Haunted Shipwreck Sea Event.
Bone Wraith
Level Dependent on the player's level.
- sea / stage
- Special route
- Level
- Dependent on the player's level.
- quest / source
- Special encounter
- access / respawn
- Special route
- Grind Note
- They can be dropped 3-8 Bones along with a small chance of 2x EXP for 10 minutes. Elemental Immunity did not work on this NPC, as they would be scaled with whatever the player's level was.
Evil Wraith
Level Dependent on the player's level.
- sea / stage
- Special route
- Level
- Dependent on the player's level.
- quest / source
- Special encounter
- access / respawn
- Special route
- Grind Note
- They can be dropped 3-8 Bones along with a small chance of 2x EXP for 10 minutes and the Ghost fruit. Elemental Immunity did not work on this NPC, as they would be scaled with whatever the player's level was.
| Name | Level | sea / stage | island / region | quest / source | drops / rewards | access / respawn | Grind Note |
|---|---|---|---|---|---|---|---|
| Bladesmith | Level Depends on Raid. | Special route | — | Special encounter | — | Special route | Uses the old [X] move of Dual Katana and old [X] of Katana. |
| Bone Breaker | Level Depends on Raid. | Special route | — | Special encounter | — | Special route | Uses the old [Z], [X] move of Dark Step. |
| Shocker | Level Depends on Raid. | Special route | — | Special encounter | — | Special route | Uses the old [X], [C] move of Electric. |
| Sorcerer | Level Depends on Raid. | Special route | — | Special encounter | — | Special route | Uses 1 of the following 3 Blox Fruits but with their old moveset: Bomb [Z] & [X], Spike [Z] & [X] or Smoke [X] & [C]. |
| Fruit User | Level Depends on Raid. | Special route | — | Special encounter | — | Special route | — |
| Core | — | Special route | — | Special encounter | — | Special route | This enemy is considered part of an event that happens every 1 hour and 30 minutes, and does not attack the player back unless the player is too late to defeat it. |
| Ghost | Level Lv. 1500 | Special route | — | Special encounter | — | Haunted Shipwreck route | — |
| Training Dummy | Level Lv. 1500 | Special route | — | Special encounter | — | Special activity | Uses Aura and the M1s of Dark Blade. |
| Elite Pirate | Level Lv. 1750 | Special route | — | Special encounter | — | Special activity | Considered a Mini-Boss. Comes in three variations, Diablo, Urban and Deandre. Uses Aura. |
| Ancient Zombie | Level Lv. 2000 | Special route | — | Special encounter | — | Special route | Uses Aura. |
| Ancient Vampire | Level Lv. 2000 | Special route | — | Special encounter | — | Special route | Uses Aura. |
| Shark | Level Lv. 2000 | Special route | Sea event | Special encounter | Shark Tooth | Sea-event route | — |
| Piranha | Level Lv. 2000 | Special route | Sea event | Special encounter | Electric Wing | Sea-event route | — |
| Ship Raid | — | Special route | — | Special encounter | Fragments, Fool's Gold, fruit chance | Sea-event route | Use the cannonballs. |
| Haunted Ship Raid | — | Special route | — | Special encounter | — | Haunted Shipwreck route | Use the cannonballs. |
| Fish Crew Member | Level Lv. 2000 | Special route | — | Special encounter | — | Special route | Uses the old [X] move of Water Kung Fu. |
| Ghost Shark | Level Lv. 2000 | Special route | Haunted Shipwreck | Special encounter | Shark Tooth, Ectoplasm, Bones | Haunted Shipwreck route | This Enemy is part of the Haunted Shipwreck Sea Event. |
| Haunted Crew Member | Level Lv. 2000 | Special route | Haunted Shipwreck | Special encounter | Fool's Gold | Haunted Shipwreck route | Uses Flash Step. They use Sanguine Art. |
| Ghost Ship Raid | — | Special route | — | Special encounter | Fool's Gold, Valor, fragments, fruit chance | Haunted Shipwreck route | This Enemy is part of the Haunted Shipwreck Sea Event. |
| Bone Wraith | Level Dependent on the player's level. | Special route | — | Special encounter | — | Special route | They can be dropped 3-8 Bones along with a small chance of 2x EXP for 10 minutes. Elemental Immunity did not work on this NPC, as they would be scaled with whatever the player's level was. |
| Evil Wraith | Level Dependent on the player's level. | Special route | — | Special encounter | — | Special route | They can be dropped 3-8 Bones along with a small chance of 2x EXP for 10 minutes and the Ghost fruit. Elemental Immunity did not work on this NPC, as they would be scaled with whatever the player's level was. |
Enemies follow the sea and level route
Regular enemies are part of the island ladder. First Sea starts with starter enemies and early quest mobs, Second Sea begins around Lv. 700, and Third Sea carries the late route from Port Town through newer high-level islands. Reading enemies by sea first keeps the list close to how players actually move through the game.
Enemy level and quest level should not be treated as the same thing. The enemy level tells you how strong the mob is, while the quest/source context tells you where the grind route starts and what the game asks you to defeat. Bandits/Trainees are the clean early example: their quest requirement can be lower than the enemy's own level.
Elemental and Blade levels are grind comfort checks
Elemental and Blade level tells you when passive immunity can start helping against a listed enemy. It is a comfort check, not a guarantee. Enemies with Aura, special attacks, fruit moves, or immunity-bypassing behavior can still be dangerous or annoying even when your level looks high enough.
That is why the grind note matters beside the immunity value. A mob that uses Aura, Flash Step, stun moves, or spread-out spawns can be slower than a nearby enemy at a similar level. In later seas, more enemies carry Aura or special behavior, so immunity alone becomes less reliable.
Drops and rewards need cautious wording
Some enemies are useful after their quest route because they connect to materials or special rewards. Military Soldier and Military Spy connect to Magma Ore, Vampire connects to Vampire Fang, Dragon Crew enemies connect to Dragon Scale, and Cocoa Warrior or Chocolate Bar Battler connect to Conjured Cocoa.
Those rewards should be read as associated drops or listed rewards, not promised exact chances. The enemy data does not provide complete drop-rate values, so a card should help players find the right target without pretending every reward is guaranteed.
Special enemies are not normal island mobs
Raid, sea-event, training, Elite Pirate, Factory, and event enemies do not follow the same quest ladder as normal island mobs. Some depend on raids, some spawn during timed events, and some scale with the player's level. Their access or respawn context matters before they are treated like regular leveling targets.
How to Use This Blox Fruits Enemies List
Read an enemy by sea, level, and route first. Sea tells you where the enemy fits in progression. Level tells you when the fight belongs in the leveling path. Island or quest/source tells you where the grind starts when that information is listed.
Then check Elemental / Blade level and the grind note together. Immunity can make normal mobs easier, but Aura, fruit moves, Flash Step, stun effects, and special bypasses can still make an enemy uncomfortable. Drops and rewards point to useful farms, but exact chances should only be trusted when the game or a verified source lists them clearly.
FAQ
What are enemies used for in Blox Fruits?
Enemies are mainly used for leveling, quest rewards, money, mastery, and material farming. Regular enemies form the island-by-island grind route, while raid, sea-event, and special enemies have their own access rules.
What does Elemental / Blade level mean?
It is the player level where Elemental or Blade-style immunity can start helping against that enemy. It does not make every fight safe because Aura users, bosses, special attacks, and some enemy moves can still bypass or reduce that advantage.
Why are some enemies grouped as raid, sea event, and special enemies?
Those enemies do not follow the normal island quest ladder. Raid enemies depend on raid routes, sea-event enemies appear through ocean encounters, and special enemies can involve timed events, training targets, Elite Pirate routes, or level scaling.
Do listed drops mean the reward is guaranteed?
No. Drops and rewards should be treated as associated targets unless a specific guaranteed reward or drop chance is clearly listed. The enemy data is useful for finding the right enemy, but it does not provide complete odds.
Should I always grind the highest-level enemy available?
No. A nearby enemy with easier spawns, no Aura, no Flash Step, or better quest flow can be smoother than a higher-level enemy with annoying attacks or spacing. The grind note helps flag those cases.

