Bloxodes

All 113 Enemies in Blox Fruits

Updated on June 5, 2026 (about 1 month ago)

Enemies are the main leveling and farming targets in Blox Fruits. Most regular enemies sit near quest givers, so the normal loop is simple: take the quest, defeat the matching mobs, collect the reward, then move to the next island when your level is ready.

The important details go beyond the enemy name and level. Sea, island, quest route, Elemental or Blade immunity level, Aura warnings, material rewards, and special access all change how comfortable an enemy is to grind.

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sea

First Sea

26 items

Bandits/Trainees

Their Quest requirement is Lv. 0, but their Lv. is set at Lv. 5, even so, their Elemental Immunity is at Lv. 2

sea
First Sea
level
Lv. 5
Elemental Blade Level
Lv. 2
Enemy
Bandits/Trainees

Monkeys

They are the only enemy in the game (besides enemies found in raids) to possess a level that is not a multiple of 5.

sea
First Sea
level
Lv. 14
Elemental Blade Level
Lv. 14
Enemy
Monkeys

Gorillas

-

sea
First Sea
level
Lv. 20
Elemental Blade Level
Lv. 20
Enemy
Gorillas

Pirates

-

sea
First Sea
level
Lv. 35
Elemental Blade Level
Lv. 35
Enemy
Pirates

Brutes

-

sea
First Sea
level
Lv. 45
Elemental Blade Level
Lv. 45
Enemy
Brutes

Desert Bandits

-

sea
First Sea
level
Lv. 60
Elemental Blade Level
Lv. 60
Enemy
Desert Bandits

Desert Officers

-

sea
First Sea
level
Lv. 75
Elemental Blade Level
Lv. 75
Enemy
Desert Officers

Snow Bandits

-

sea
First Sea
level
Lv. 90
Elemental Blade Level
Lv. 90
Enemy
Snow Bandits

Snowmen

-

sea
First Sea
level
Lv. 100
Elemental Blade Level
Lv. 100
Enemy
Snowmen

Chief Petty Officers

-

sea
First Sea
level
Lv. 120
Elemental Blade Level
Lv. 120
Enemy
Chief Petty Officers

Sky Bandits

-

sea
First Sea
level
Lv. 150
Elemental Blade Level
Lv. 150
Enemy
Sky Bandits

Dark Masters

-

sea
First Sea
level
Lv. 175
Elemental Blade Level
Lv. 177
Enemy
Dark Masters

Prisoner

-

sea
First Sea
level
Lv. 190
Elemental Blade Level
Lv. 192
Enemy
Prisoner

Dangerous Prisoner

-

sea
First Sea
level
Lv. 210
Elemental Blade Level
Lv. 212
Enemy
Dangerous Prisoner

Toga Warrior

-

sea
First Sea
level
Lv. 250
Elemental Blade Level
Lv. 252
Enemy
Toga Warrior

Gladiator

These don't appear to spawn until you come a certain distance away from them. Unless you have the spawn locations memorised, they are a bit annoying to grind.

sea
First Sea
level
Lv. 275
Elemental Blade Level
Lv. 277
Enemy
Gladiator

Military Soldier

Has a 50% chance to spawn with Aura, which neutralises immunity. Using Blade is recommended here, as they use swords (which Blade is immune to), and Blade is not affected by Aura.

sea
First Sea
level
Lv. 300
Elemental Blade Level
Lv. 304
Enemy
Military Soldier

Military Spy

Uses Aura and Combat, plus Flash Step. Very annoying to grind. Recommended to grind Military Soldiers instead.

sea
First Sea
level
Lv. 325
Elemental Blade Level
Lv. N/A
Enemy
Military Spy

Fishman Warrior

-

sea
First Sea
level
Lv. 375
Elemental Blade Level
Lv. 381
Enemy
Fishman Warrior

Fishman Commando

-

sea
First Sea
level
Lv. 400
Elemental Blade Level
Lv. 406
Enemy
Fishman Commando

God's Guard

-

sea
First Sea
level
Lv. 450
Elemental Blade Level
Lv. 458
Enemy
God's Guard

Shanda

-

sea
First Sea
level
Lv. 475
Elemental Blade Level
Lv. 483
Enemy
Shanda

Royal Squad

-

sea
First Sea
level
Lv. 525
Elemental Blade Level
Lv. 535
Enemy
Royal Squad

Royal Soldier

-

sea
First Sea
level
Lv. 550
Elemental Blade Level
Lv. 560
Enemy
Royal Soldier

Galley Pirate

-

sea
First Sea
level
Lv. 625
Elemental Blade Level
Lv. 637
Enemy
Galley Pirate

Galley Captain

Uses Aura. Blade is useful here.

sea
First Sea
level
Lv. 650
Elemental Blade Level
Lv. 664
Enemy
Galley Captain
NameNotessealevelElemental Blade LevelEnemy
Bandits/TraineesTheir Quest requirement is Lv. 0, but their Lv. is set at Lv. 5, even so, their Elemental Immunity is at Lv. 2First SeaLv. 5Lv. 2Bandits/Trainees
MonkeysThey are the only enemy in the game (besides enemies found in raids) to possess a level that is not a multiple of 5.First SeaLv. 14Lv. 14Monkeys
Gorillas-First SeaLv. 20Lv. 20Gorillas
Pirates-First SeaLv. 35Lv. 35Pirates
Brutes-First SeaLv. 45Lv. 45Brutes
Desert Bandits-First SeaLv. 60Lv. 60Desert Bandits
Desert Officers-First SeaLv. 75Lv. 75Desert Officers
Snow Bandits-First SeaLv. 90Lv. 90Snow Bandits
Snowmen-First SeaLv. 100Lv. 100Snowmen
Chief Petty Officers-First SeaLv. 120Lv. 120Chief Petty Officers
Sky Bandits-First SeaLv. 150Lv. 150Sky Bandits
Dark Masters-First SeaLv. 175Lv. 177Dark Masters
Prisoner-First SeaLv. 190Lv. 192Prisoner
Dangerous Prisoner-First SeaLv. 210Lv. 212Dangerous Prisoner
Toga Warrior-First SeaLv. 250Lv. 252Toga Warrior
GladiatorThese don't appear to spawn until you come a certain distance away from them. Unless you have the spawn locations memorised, they are a bit annoying to grind.First SeaLv. 275Lv. 277Gladiator
Military SoldierHas a 50% chance to spawn with Aura, which neutralises immunity. Using Blade is recommended here, as they use swords (which Blade is immune to), and Blade is not affected by Aura.First SeaLv. 300Lv. 304Military Soldier
Military SpyUses Aura and Combat, plus Flash Step. Very annoying to grind. Recommended to grind Military Soldiers instead.First SeaLv. 325Lv. N/AMilitary Spy
Fishman Warrior-First SeaLv. 375Lv. 381Fishman Warrior
Fishman Commando-First SeaLv. 400Lv. 406Fishman Commando
God's Guard-First SeaLv. 450Lv. 458God's Guard
Shanda-First SeaLv. 475Lv. 483Shanda
Royal Squad-First SeaLv. 525Lv. 535Royal Squad
Royal Soldier-First SeaLv. 550Lv. 560Royal Soldier
Galley Pirate-First SeaLv. 625Lv. 637Galley Pirate
Galley CaptainUses Aura. Blade is useful here.First SeaLv. 650Lv. 664Galley Captain

sea

Second Sea

22 items

Raider

Their Quick Tackle move is hard to dodge without Instinct if your immunity hasn't kicked in yet.

sea
Second Sea
level
Lv. 700
Elemental Blade Level
Lv. 716
Enemy
Raider

Mercenary

-

sea
Second Sea
level
Lv. 725
Elemental Blade Level
Lv. 741
Enemy
Mercenary

Swan Pirate

-

sea
Second Sea
level
Lv. 775
Elemental Blade Level
Lv. 793
Enemy
Swan Pirate

Factory Staff

Uses the Blox Fruits Smoke, Bomb and Spike, all of which can bypass immunity with its attacks. Easier to grind Swan Pirates as Factory Staffs are spaced very far apart.

sea
Second Sea
level
Lv. 800
Elemental Blade Level
Lv. 820
Enemy
Factory Staff

Marine Lieutenant

-

sea
Second Sea
level
Lv. 875
Elemental Blade Level
Lv. 897
Enemy
Marine Lieutenant

Marine Captain

Uses Aura. Blade is recommended. It is easier to grind Marine Lieutenants as you are immune to their attacks anyway.

sea
Second Sea
level
Lv. 900
Elemental Blade Level
Lv. 924
Enemy
Marine Captain

Zombie

-

sea
Second Sea
level
Lv. 950
Elemental Blade Level
Lv. 976
Enemy
Zombie

Vampire

Uses Flash Step, can be a bit annoying to grind. Slightly easier to grind Zombies instead.

sea
Second Sea
level
Lv. 975
Elemental Blade Level
Lv. 1001
Enemy
Vampire

Snow Trooper

-

sea
Second Sea
level
Lv. 1000
Elemental Blade Level
Lv. 1028
Enemy
Snow Trooper

Winter Warrior

Has a special attack that can bypass immunity and Instinct, and can also stun. Very annoying to grind, it is recommended to grind Snow Troopers instead.

sea
Second Sea
level
Lv. 1050
Elemental Blade Level
Lv. 1080
Enemy
Winter Warrior

Lab Subordinate

Uses Flash Step.

sea
Second Sea
level
Lv. 1100
Elemental Blade Level
Lv. 1132
Enemy
Lab Subordinate

Horned Warrior

Uses an attack that can bypass immunity, and can also stun. Kind of annoying to grind, it is recommended to grind Lab Subordinates instead.

sea
Second Sea
level
Lv. 1125
Elemental Blade Level
Lv. 1159
Enemy
Horned Warrior

Magma Ninja

-

sea
Second Sea
level
Lv. 1175
Elemental Blade Level
Lv. 1211
Enemy
Magma Ninja

Lava Pirate

They have a few Magma fruit abilities that bypass immunity, but they are easy-to-dodge attacks.

sea
Second Sea
level
Lv. 1200
Elemental Blade Level
Lv. 1236
Enemy
Lava Pirate

Ship Deckhand

-

sea
Second Sea
level
Lv. 1250
Elemental Blade Level
Lv. 1288
Enemy
Ship Deckhand

Ship Engineer

Uses Aura. Annoying to grind, it is recommended to grind Ship Deckhands instead.

sea
Second Sea
level
Lv. 1275
Elemental Blade Level
-
Enemy
Ship Engineer

Ship Steward

-

sea
Second Sea
level
Lv. 1300
Elemental Blade Level
Lv. 1342
Enemy
Ship Steward

Ship Officer

Uses Aura. Not too annoying to grind, but it is recommended to grind Ship Stewards instead or use Blade/Buddha to grind these enemies easily.

sea
Second Sea
level
Lv. 1325
Elemental Blade Level
Lv. 1367
Enemy
Ship Officer

Arctic Warrior

-

sea
Second Sea
level
Lv. 1350
Elemental Blade Level
Lv. 1394
Enemy
Arctic Warrior

Snow Lurker

Uses Aura. Very annoying to grind, it is recommended to grind Arctic Warriors instead.

sea
Second Sea
level
Lv. 1375
Elemental Blade Level
-
Enemy
Snow Lurker

Sea Soldier

-

sea
Second Sea
level
Lv. 1425
Elemental Blade Level
Lv. 1473
Enemy
Sea Soldier

Water Fighter

Uses Aura. Very annoying to grind, it is recommended to grind Sea Soldiers instead.

sea
Second Sea
level
Lv. 1450
Elemental Blade Level
-
Enemy
Water Fighter
NameNotessealevelElemental Blade LevelEnemy
RaiderTheir Quick Tackle move is hard to dodge without Instinct if your immunity hasn't kicked in yet.Second SeaLv. 700Lv. 716Raider
Mercenary-Second SeaLv. 725Lv. 741Mercenary
Swan Pirate-Second SeaLv. 775Lv. 793Swan Pirate
Factory StaffUses the Blox Fruits Smoke, Bomb and Spike, all of which can bypass immunity with its attacks. Easier to grind Swan Pirates as Factory Staffs are spaced very far apart.Second SeaLv. 800Lv. 820Factory Staff
Marine Lieutenant-Second SeaLv. 875Lv. 897Marine Lieutenant
Marine CaptainUses Aura. Blade is recommended. It is easier to grind Marine Lieutenants as you are immune to their attacks anyway.Second SeaLv. 900Lv. 924Marine Captain
Zombie-Second SeaLv. 950Lv. 976Zombie
VampireUses Flash Step, can be a bit annoying to grind. Slightly easier to grind Zombies instead.Second SeaLv. 975Lv. 1001Vampire
Snow Trooper-Second SeaLv. 1000Lv. 1028Snow Trooper
Winter WarriorHas a special attack that can bypass immunity and Instinct, and can also stun. Very annoying to grind, it is recommended to grind Snow Troopers instead.Second SeaLv. 1050Lv. 1080Winter Warrior
Lab SubordinateUses Flash Step.Second SeaLv. 1100Lv. 1132Lab Subordinate
Horned WarriorUses an attack that can bypass immunity, and can also stun. Kind of annoying to grind, it is recommended to grind Lab Subordinates instead.Second SeaLv. 1125Lv. 1159Horned Warrior
Magma Ninja-Second SeaLv. 1175Lv. 1211Magma Ninja
Lava PirateThey have a few Magma fruit abilities that bypass immunity, but they are easy-to-dodge attacks.Second SeaLv. 1200Lv. 1236Lava Pirate
Ship Deckhand-Second SeaLv. 1250Lv. 1288Ship Deckhand
Ship EngineerUses Aura. Annoying to grind, it is recommended to grind Ship Deckhands instead.Second SeaLv. 1275-Ship Engineer
Ship Steward-Second SeaLv. 1300Lv. 1342Ship Steward
Ship OfficerUses Aura. Not too annoying to grind, but it is recommended to grind Ship Stewards instead or use Blade/Buddha to grind these enemies easily.Second SeaLv. 1325Lv. 1367Ship Officer
Arctic Warrior-Second SeaLv. 1350Lv. 1394Arctic Warrior
Snow LurkerUses Aura. Very annoying to grind, it is recommended to grind Arctic Warriors instead.Second SeaLv. 1375-Snow Lurker
Sea Soldier-Second SeaLv. 1425Lv. 1473Sea Soldier
Water FighterUses Aura. Very annoying to grind, it is recommended to grind Sea Soldiers instead.Second SeaLv. 1450-Water Fighter

sea

Third Sea

44 items

Pirate Millionaire

-

sea
Third Sea
level
Lv. 1500
Elemental Blade Level
Lv. 1552
Enemy
Pirate Millionaire

Pistol Billionaire

-

sea
Third Sea
level
Lv. 1525
Elemental Blade Level
Lv. 1579
Enemy
Pistol Billionaire

Dragon Crew Warrior

-

sea
Third Sea
level
Lv. 1575
Elemental Blade Level
Lv. 1631
Enemy
Dragon Crew Warrior

Dragon Crew Archer

-

sea
Third Sea
level
Lv. 1600
Elemental Blade Level
Lv. 1658
Enemy
Dragon Crew Archer

Hydra Enforcer

-

sea
Third Sea
level
Lv. 1625
Elemental Blade Level
Lv. 1683
Enemy
Hydra Enforcer

Venomous Assailant

Uses Aura. Very annoying to grind, it is recommended to grind Female Islanders instead.

sea
Third Sea
level
Lv. 1650
Elemental Blade Level
-
Enemy
Venomous Assailant

Marine Commodore

Uses Aura. Can be broken by Blade due to them using Triple Katana.

sea
Third Sea
level
Lv. 1700
Elemental Blade Level
Lv. 1762 (with Blade)
Enemy
Marine Commodore

Marine Rear Admiral

Very annoying to grind without Elemental immunity or Buddha, it is recommended to grind Marine Commodores instead.

sea
Third Sea
level
Lv. 1725
Elemental Blade Level
Lv. 1789
Enemy
Marine Rear Admiral

Fishman Raider

Their X skill can bypass Elemental and Blade immunity.

sea
Third Sea
level
Lv. 1775
Elemental Blade Level
Lv. 1843
Enemy
Fishman Raider

Fishman Captain

-

sea
Third Sea
level
Lv. 1800
Elemental Blade Level
Lv. 1869
Enemy
Fishman Captain

Forest Pirate

Uses Aura. Can be broken by Blade due to them using a Katana.

sea
Third Sea
level
Lv. 1825
Elemental Blade Level
Lv. 1895 (with Blade)
Enemy
Forest Pirate

Mythological Pirate

Uses Aura. Cannot be countered by Rubber, even though they use Electric.

sea
Third Sea
level
Lv. 1850
Elemental Blade Level
-
Enemy
Mythological Pirate

Jungle Pirates

-

sea
Third Sea
level
Lv. 1900
Elemental Blade Level
Lv. 1974
Enemy
Jungle Pirates

Musketeer Pirate

Uses Flash Step. Kind of annoying to grind, you can grind Jungle Pirates instead if you'd like.

sea
Third Sea
level
Lv. 1925
Elemental Blade Level
Lv. 2005
Enemy
Musketeer Pirate

Reborn Skeleton

-

sea
Third Sea
level
Lv. 1975
Elemental Blade Level
Lv. 2055
Enemy
Reborn Skeleton

Living Zombie

Uses Aura and Flash Step. Very annoying to grind, it is recommended to grind Reborn Skeletons instead.

sea
Third Sea
level
Lv. 2000
Elemental Blade Level
-
Enemy
Living Zombie

Demonic Souls

Uses old-unawakened Flame's "Z" and "C" move.

sea
Third Sea
level
Lv. 2025
Elemental Blade Level
Lv. 2107
Enemy
Demonic Souls

Possessed Mummy

Uses Dark's old-unawekened "Z" and "C" move.

sea
Third Sea
level
Lv. 2050
Elemental Blade Level
Lv. 2135
Enemy
Possessed Mummy

Peanut Scout

-

sea
Third Sea
level
Lv. 2075
Elemental Blade Level
Lv. 2161
Enemy
Peanut Scout

Peanut President

Uses Aura.

sea
Third Sea
level
Lv. 2100
Elemental Blade Level
-
Enemy
Peanut President

Ice Cream Chef

-

sea
Third Sea
level
Lv. 2125
Elemental Blade Level
Lv. 2213
Enemy
Ice Cream Chef

Ice Cream Commander

Uses Aura. Can be broken by Blade due to them using the Dual-Headed Blade.

sea
Third Sea
level
Lv. 2150
Elemental Blade Level
Lv. 2240 (with Blade)
Enemy
Ice Cream Commander

Cake Guard

Uses Aura. Can be broken by Blade due to them using the Triple Katana.

sea
Third Sea
level
Lv. 2225
Elemental Blade Level
Lv. 2321
Enemy
Cake Guard

Baking Staff

Uses Aura.

sea
Third Sea
level
Lv. 2250
Elemental Blade Level
-
Enemy
Baking Staff

Head Baker

Uses Aura.

sea
Third Sea
level
Lv. 2275
Elemental Blade Level
-
Enemy
Head Baker

Cocoa Warrior

Uses Aura.

sea
Third Sea
level
Lv. 2300
Elemental Blade Level
-
Enemy
Cocoa Warrior

Chocolate Bar Battler

Uses Aura.

sea
Third Sea
level
Lv. 2325
Elemental Blade Level
-
Enemy
Chocolate Bar Battler

Sweet Thief

Uses Aura.

sea
Third Sea
level
Lv. 2350
Elemental Blade Level
-
Enemy
Sweet Thief

Candy Rebel

Uses Aura.

sea
Third Sea
level
Lv. 2375
Elemental Blade Level
-
Enemy
Candy Rebel

Candy Pirate

Uses Aura.

sea
Third Sea
level
Lv. 2400
Elemental Blade Level
-
Enemy
Candy Pirate

Snow Demon

Uses Aura.

sea
Third Sea
level
Lv. 2425
Elemental Blade Level
-
Enemy
Snow Demon

Isle Outlaw

Uses Aura.

sea
Third Sea
level
Lv. 2450
Elemental Blade Level
-
Enemy
Isle Outlaw

Island Boy

Uses Aura.

sea
Third Sea
level
Lv. 2475
Elemental Blade Level
-
Enemy
Island Boy

Sun-kissed Warrior

Uses Aura.

sea
Third Sea
level
Lv. 2500
Elemental Blade Level
-
Enemy
Sun-kissed Warrior

Isle Champion

Uses Aura.

sea
Third Sea
level
Lv. 2525
Elemental Blade Level
-
Enemy
Isle Champion

Serpent Hunter

Uses Aura.

sea
Third Sea
level
Lv. 2550
Elemental Blade Level
-
Enemy
Serpent Hunter

Skull Slayer

Uses Aura.

sea
Third Sea
level
Lv. 2575
Elemental Blade Level
-
Enemy
Skull Slayer

Reef Bandit

Uses Aura.

sea
Third Sea
level
Lv. 2600
Elemental Blade Level
-
Enemy
Reef Bandit

Coral Pirate

Uses Aura.

sea
Third Sea
level
Lv. 2625
Elemental Blade Level
-
Enemy
Coral Pirate

Sea Chanter

Uses Aura.

sea
Third Sea
level
Lv. 2650
Elemental Blade Level
-
Enemy
Sea Chanter

Ocean Prophet

Uses Aura.

sea
Third Sea
level
Lv. 2675
Elemental Blade Level
-
Enemy
Ocean Prophet

High Disciple

Uses Aura.

sea
Third Sea
level
Lv. 2700
Elemental Blade Level
-
Enemy
High Disciple

Grand Devotee

Uses Aura.

sea
Third Sea
level
Lv. 2725
Elemental Blade Level
-
Enemy
Grand Devotee
NameNotessealevelElemental Blade LevelEnemy
Pirate Millionaire-Third SeaLv. 1500Lv. 1552Pirate Millionaire
Pistol Billionaire-Third SeaLv. 1525Lv. 1579Pistol Billionaire
Dragon Crew Warrior-Third SeaLv. 1575Lv. 1631Dragon Crew Warrior
Dragon Crew Archer-Third SeaLv. 1600Lv. 1658Dragon Crew Archer
Hydra Enforcer-Third SeaLv. 1625Lv. 1683Hydra Enforcer
Venomous AssailantUses Aura. Very annoying to grind, it is recommended to grind Female Islanders instead.Third SeaLv. 1650-Venomous Assailant
Marine CommodoreUses Aura. Can be broken by Blade due to them using Triple Katana.Third SeaLv. 1700Lv. 1762 (with Blade)Marine Commodore
Marine Rear AdmiralVery annoying to grind without Elemental immunity or Buddha, it is recommended to grind Marine Commodores instead.Third SeaLv. 1725Lv. 1789Marine Rear Admiral
Fishman RaiderTheir X skill can bypass Elemental and Blade immunity.Third SeaLv. 1775Lv. 1843Fishman Raider
Fishman Captain-Third SeaLv. 1800Lv. 1869Fishman Captain
Forest PirateUses Aura. Can be broken by Blade due to them using a Katana.Third SeaLv. 1825Lv. 1895 (with Blade)Forest Pirate
Mythological PirateUses Aura. Cannot be countered by Rubber, even though they use Electric.Third SeaLv. 1850-Mythological Pirate
Jungle Pirates-Third SeaLv. 1900Lv. 1974Jungle Pirates
Musketeer PirateUses Flash Step. Kind of annoying to grind, you can grind Jungle Pirates instead if you'd like.Third SeaLv. 1925Lv. 2005Musketeer Pirate
Reborn Skeleton-Third SeaLv. 1975Lv. 2055Reborn Skeleton
Living ZombieUses Aura and Flash Step. Very annoying to grind, it is recommended to grind Reborn Skeletons instead.Third SeaLv. 2000-Living Zombie
Demonic SoulsUses old-unawakened Flame's "Z" and "C" move.Third SeaLv. 2025Lv. 2107Demonic Souls
Possessed MummyUses Dark's old-unawekened "Z" and "C" move.Third SeaLv. 2050Lv. 2135Possessed Mummy
Peanut Scout-Third SeaLv. 2075Lv. 2161Peanut Scout
Peanut PresidentUses Aura.Third SeaLv. 2100-Peanut President
Ice Cream Chef-Third SeaLv. 2125Lv. 2213Ice Cream Chef
Ice Cream CommanderUses Aura. Can be broken by Blade due to them using the Dual-Headed Blade.Third SeaLv. 2150Lv. 2240 (with Blade)Ice Cream Commander
Cake GuardUses Aura. Can be broken by Blade due to them using the Triple Katana.Third SeaLv. 2225Lv. 2321Cake Guard
Baking StaffUses Aura.Third SeaLv. 2250-Baking Staff
Head BakerUses Aura.Third SeaLv. 2275-Head Baker
Cocoa WarriorUses Aura.Third SeaLv. 2300-Cocoa Warrior
Chocolate Bar BattlerUses Aura.Third SeaLv. 2325-Chocolate Bar Battler
Sweet ThiefUses Aura.Third SeaLv. 2350-Sweet Thief
Candy RebelUses Aura.Third SeaLv. 2375-Candy Rebel
Candy PirateUses Aura.Third SeaLv. 2400-Candy Pirate
Snow DemonUses Aura.Third SeaLv. 2425-Snow Demon
Isle OutlawUses Aura.Third SeaLv. 2450-Isle Outlaw
Island BoyUses Aura.Third SeaLv. 2475-Island Boy
Sun-kissed WarriorUses Aura.Third SeaLv. 2500-Sun-kissed Warrior
Isle ChampionUses Aura.Third SeaLv. 2525-Isle Champion
Serpent HunterUses Aura.Third SeaLv. 2550-Serpent Hunter
Skull SlayerUses Aura.Third SeaLv. 2575-Skull Slayer
Reef BanditUses Aura.Third SeaLv. 2600-Reef Bandit
Coral PirateUses Aura.Third SeaLv. 2625-Coral Pirate
Sea ChanterUses Aura.Third SeaLv. 2650-Sea Chanter
Ocean ProphetUses Aura.Third SeaLv. 2675-Ocean Prophet
High DiscipleUses Aura.Third SeaLv. 2700-High Disciple
Grand DevoteeUses Aura.Third SeaLv. 2725-Grand Devotee

sea

Other

21 items

Bladesmith

Uses the old [X] move of Dual Katana and old [X] of Katana.

sea
Other
level
Depends on Raid.
Elemental Blade Level
-
Enemy
Bladesmith

Bone Breaker

Uses the old [Z], [X] move of Dark Step.

sea
Other
level
Depends on Raid.
Elemental Blade Level
-
Enemy
Bone Breaker

Shocker

Uses the old [X], [C] move of Electric.

sea
Other
level
Depends on Raid.
Elemental Blade Level
-
Enemy
Shocker

Sorcerer

Uses 1 of the following 3 Blox Fruits but with their old moveset: Bomb [Z] & [X], Spike [Z] & [X] or Smoke [X] & [C].

sea
Other
level
Depends on Raid.
Elemental Blade Level
-
Enemy
Sorcerer

Fruit User

-

sea
Other
level
Depends on Raid.
Elemental Blade Level
-
Enemy
Fruit User

Core

This enemy is considered part of an event that happens every 1 hour and 30 minutes, and does not attack the player back unless the player is too late to defeat it.

sea
Other
level
-
Elemental Blade Level
-
Enemy
Core

Ghost

-

sea
Other
level
Lv. 1500
Elemental Blade Level
-
Enemy
Ghost

Training Dummy

Uses Aura and the M1s of Dark Blade.

sea
Other
level
Lv. 1500
Elemental Blade Level
-
Enemy
Training Dummy

Elite Pirate

Considered a Mini-Boss. Comes in three variations, Diablo, Urban and Deandre. Uses Aura.

sea
Other
level
Lv. 1750
Elemental Blade Level
-
Enemy
Elite Pirate

Ancient Zombie

Uses Aura.

sea
Other
level
Lv. 2000
Elemental Blade Level
-
Enemy
Ancient Zombie

Ancient Vampire

Uses Aura.

sea
Other
level
Lv. 2000
Elemental Blade Level
-
Enemy
Ancient Vampire

Shark

-

sea
Other
level
Lv. 2000
Elemental Blade Level
-
Enemy
Shark

Piranha

-

sea
Other
level
Lv. 2000
Elemental Blade Level
-
Enemy
Piranha

Ship Raid

Use the cannonballs.

sea
Other
level
-
Elemental Blade Level
-
Enemy
Ship Raid

Haunted Ship Raid

Use the cannonballs.

sea
Other
level
-
Elemental Blade Level
-
Enemy
Haunted Ship Raid

Fish Crew Member

Uses the old [X] move of Water Kung Fu.

sea
Other
level
Lv. 2000
Elemental Blade Level
-
Enemy
Fish Crew Member

Ghost Shark

This Enemy is part of the Haunted Shipwreck Sea Event.

sea
Other
level
Lv. 2000
Elemental Blade Level
-
Enemy
Ghost Shark

Haunted Crew Member

Uses Flash Step. They use Sanguine Art.

sea
Other
level
Lv. 2000
Elemental Blade Level
-
Enemy
Haunted Crew Member

Ghost Ship Raid

This Enemy is part of the Haunted Shipwreck Sea Event.

sea
Other
level
-
Elemental Blade Level
-
Enemy
Ghost Ship Raid

Bone Wraith

They can be dropped 3-8 Bones along with a small chance of 2x EXP for 10 minutes. Elemental Immunity did not work on this NPC, as they would be scaled with whatever the player's level was.

sea
Other
level
Dependent on the player's level.
Elemental Blade Level
-
Enemy
Bone Wraith

Evil Wraith

They can be dropped 3-8 Bones along with a small chance of 2x EXP for 10 minutes and the Ghost fruit. Elemental Immunity did not work on this NPC, as they would be scaled with whatever the player's level was.

sea
Other
level
Dependent on the player's level.
Elemental Blade Level
-
Enemy
Evil Wraith
NameNotessealevelElemental Blade LevelEnemy
BladesmithUses the old [X] move of Dual Katana and old [X] of Katana.OtherDepends on Raid.-Bladesmith
Bone BreakerUses the old [Z], [X] move of Dark Step.OtherDepends on Raid.-Bone Breaker
ShockerUses the old [X], [C] move of Electric.OtherDepends on Raid.-Shocker
SorcererUses 1 of the following 3 Blox Fruits but with their old moveset: Bomb [Z] & [X], Spike [Z] & [X] or Smoke [X] & [C].OtherDepends on Raid.-Sorcerer
Fruit User-OtherDepends on Raid.-Fruit User
CoreThis enemy is considered part of an event that happens every 1 hour and 30 minutes, and does not attack the player back unless the player is too late to defeat it.Other--Core
Ghost-OtherLv. 1500-Ghost
Training DummyUses Aura and the M1s of Dark Blade.OtherLv. 1500-Training Dummy
Elite PirateConsidered a Mini-Boss. Comes in three variations, Diablo, Urban and Deandre. Uses Aura.OtherLv. 1750-Elite Pirate
Ancient ZombieUses Aura.OtherLv. 2000-Ancient Zombie
Ancient VampireUses Aura.OtherLv. 2000-Ancient Vampire
Shark-OtherLv. 2000-Shark
Piranha-OtherLv. 2000-Piranha
Ship RaidUse the cannonballs.Other--Ship Raid
Haunted Ship RaidUse the cannonballs.Other--Haunted Ship Raid
Fish Crew MemberUses the old [X] move of Water Kung Fu.OtherLv. 2000-Fish Crew Member
Ghost SharkThis Enemy is part of the Haunted Shipwreck Sea Event.OtherLv. 2000-Ghost Shark
Haunted Crew MemberUses Flash Step. They use Sanguine Art.OtherLv. 2000-Haunted Crew Member
Ghost Ship RaidThis Enemy is part of the Haunted Shipwreck Sea Event.Other--Ghost Ship Raid
Bone WraithThey can be dropped 3-8 Bones along with a small chance of 2x EXP for 10 minutes. Elemental Immunity did not work on this NPC, as they would be scaled with whatever the player's level was.OtherDependent on the player's level.-Bone Wraith
Evil WraithThey can be dropped 3-8 Bones along with a small chance of 2x EXP for 10 minutes and the Ghost fruit. Elemental Immunity did not work on this NPC, as they would be scaled with whatever the player's level was.OtherDependent on the player's level.-Evil Wraith

Enemies follow the sea and level route

Regular enemies are part of the island ladder. First Sea starts with starter enemies and early quest mobs, Second Sea begins around Lv. 700, and Third Sea carries the late route from Port Town through newer high-level islands. Reading enemies by sea first keeps the list close to how players actually move through the game.

Enemy level and quest level should not be treated as the same thing. The enemy level tells you how strong the mob is, while the quest/source context tells you where the grind route starts and what the game asks you to defeat. Bandits/Trainees are the clean early example: their quest requirement can be lower than the enemy's own level.

Elemental and Blade levels are grind comfort checks

Elemental and Blade level tells you when passive immunity can start helping against a listed enemy. It is a comfort check, not a guarantee. Enemies with Aura, special attacks, fruit moves, or immunity-bypassing behavior can still be dangerous or annoying even when your level looks high enough.

That is why the grind note matters beside the immunity value. A mob that uses Aura, Flash Step, stun moves, or spread-out spawns can be slower than a nearby enemy at a similar level. In later seas, more enemies carry Aura or special behavior, so immunity alone becomes less reliable.

Drops and rewards need cautious wording

Some enemies are useful after their quest route because they connect to materials or special rewards. Military Soldier and Military Spy connect to Magma Ore, Vampire connects to Vampire Fang, Dragon Crew enemies connect to Dragon Scale, and Cocoa Warrior or Chocolate Bar Battler connect to Conjured Cocoa.

Those rewards should be read as associated drops or listed rewards, not promised exact chances. The enemy data does not provide complete drop-rate values, so a card should help players find the right target without pretending every reward is guaranteed.

Special enemies are not normal island mobs

Raid, sea-event, training, Elite Pirate, Factory, and event enemies do not follow the same quest ladder as normal island mobs. Some depend on raids, some spawn during timed events, and some scale with the player's level. Their access or respawn context matters before they are treated like regular leveling targets.

First Sea enemies teach the normal leveling loop: take a quest, defeat nearby mobs, and move to the next island when the level requirement changes. Early entries also show why enemy level, quest level, and Elemental or Blade immunity level are separate details.

These enemies sit outside the normal island quest ladder. Raid enemies, Core, Elite Pirates, sea-event targets, training enemies, and variable-level event enemies need access, respawn, or route context before they make sense as farming targets.

Second Sea enemies start around Lv. 700 and add more grind checks, including Aura, Flash Step, fruit moves, and narrower material farms. Enemies such as Vampire, Cursed Ship crew, Sea Soldier, and Water Fighter can matter for resources as well as quests.

Third Sea enemies carry the late leveling path through Port Town, Hydra Island, Great Tree, Floating Turtle, Haunted Castle, Sea of Treats, Tiki Outpost, and Submerged Island. Many entries have Aura, high immunity thresholds, or useful material links, so level alone is not enough context.

FAQ

Q.

What are enemies used for in Blox Fruits?

Enemies are mainly used for leveling, quest rewards, money, mastery, and material farming. Regular enemies form the island-by-island grind route, while raid, sea-event, and special enemies have their own access rules.

Q.

What does Elemental / Blade level mean?

It is the player level where Elemental or Blade-style immunity can start helping against that enemy. It does not make every fight safe because Aura users, bosses, special attacks, and some enemy moves can still bypass or reduce that advantage.

Q.

Why are some enemies grouped as raid, sea event, and special enemies?

Those enemies do not follow the normal island quest ladder. Raid enemies depend on raid routes, sea-event enemies appear through ocean encounters, and special enemies can involve timed events, training targets, Elite Pirate routes, or level scaling.

Q.

Do listed drops mean the reward is guaranteed?

No. Drops and rewards should be treated as associated targets unless a specific guaranteed reward or drop chance is clearly listed. The enemy data is useful for finding the right enemy, but it does not provide complete odds.

Q.

Should I always grind the highest-level enemy available?

No. A nearby enemy with easier spawns, no Aura, no Flash Step, or better quest flow can be smoother than a higher-level enemy with annoying attacks or spacing. The grind note helps flag those cases.

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