Bloxodes

All 113 Enemies in Blox Fruits

Updated on (about 1 month ago)

Enemies are the main leveling and farming targets in Blox Fruits. Most regular enemies sit near quest givers, so the normal loop is simple: take the quest, defeat the matching mobs, collect the reward, then move to the next island when your level is ready.

The important details go beyond the enemy name and level. Sea, island, quest route, Elemental or Blade immunity level, Aura warnings, material rewards, and special access all change how comfortable an enemy is to grind.

How to use this collection

Read an enemy by sea, level, and route first. Sea tells you where the enemy fits in progression. Level tells you when the fight belongs in the leveling path. Island or quest/source tells you where the grind starts when that information is listed.

Then check Elemental / Blade level and the grind note together. Immunity can make normal mobs easier, but Aura, fruit moves, Flash Step, stun effects, and special bypasses can still make an enemy uncomfortable. Drops and rewards point to useful farms, but exact chances should only be trusted when the game or a verified source lists them clearly.

View

sea

First Sea

26 items

Bandits/Trainees

Their Quest requirement is Lv. 0, but their Lv. is set at Lv. 5, even so, their Elemental Immunity is at Lv. 2

sea
First Sea
level
Lv. 5
Elemental Blade Level
Lv. 2
Enemy
Bandits/Trainees

Monkeys

They are the only enemy in the game (besides enemies found in raids) to possess a level that is not a multiple of 5.

sea
First Sea
level
Lv. 14
Elemental Blade Level
Lv. 14
Enemy
Monkeys

Gorillas

sea
First Sea
level
Lv. 20
Elemental Blade Level
Lv. 20
Enemy
Gorillas

Pirates

sea
First Sea
level
Lv. 35
Elemental Blade Level
Lv. 35
Enemy
Pirates

Brutes

sea
First Sea
level
Lv. 45
Elemental Blade Level
Lv. 45
Enemy
Brutes

Desert Bandits

sea
First Sea
level
Lv. 60
Elemental Blade Level
Lv. 60
Enemy
Desert Bandits

Desert Officers

sea
First Sea
level
Lv. 75
Elemental Blade Level
Lv. 75
Enemy
Desert Officers

Snow Bandits

sea
First Sea
level
Lv. 90
Elemental Blade Level
Lv. 90
Enemy
Snow Bandits

Snowmen

sea
First Sea
level
Lv. 100
Elemental Blade Level
Lv. 100
Enemy
Snowmen

Chief Petty Officers

sea
First Sea
level
Lv. 120
Elemental Blade Level
Lv. 120
Enemy
Chief Petty Officers

Sky Bandits

sea
First Sea
level
Lv. 150
Elemental Blade Level
Lv. 150
Enemy
Sky Bandits

Dark Masters

sea
First Sea
level
Lv. 175
Elemental Blade Level
Lv. 177
Enemy
Dark Masters

Prisoner

sea
First Sea
level
Lv. 190
Elemental Blade Level
Lv. 192
Enemy
Prisoner

Dangerous Prisoner

sea
First Sea
level
Lv. 210
Elemental Blade Level
Lv. 212
Enemy
Dangerous Prisoner

Toga Warrior

sea
First Sea
level
Lv. 250
Elemental Blade Level
Lv. 252
Enemy
Toga Warrior

Gladiator

These don't appear to spawn until you come a certain distance away from them. Unless you have the spawn locations memorised, they are a bit annoying to grind.

sea
First Sea
level
Lv. 275
Elemental Blade Level
Lv. 277
Enemy
Gladiator

Military Soldier

Has a 50% chance to spawn with Aura, which neutralises immunity. Using Blade is recommended here, as they use swords (which Blade is immune to), and Blade is not affected by Aura.

sea
First Sea
level
Lv. 300
Elemental Blade Level
Lv. 304
Enemy
Military Soldier

Military Spy

Uses Aura and Combat, plus Flash Step. Very annoying to grind. Recommended to grind Military Soldiers instead.

sea
First Sea
level
Lv. 325
Elemental Blade Level
Lv. N/A
Enemy
Military Spy

Fishman Warrior

sea
First Sea
level
Lv. 375
Elemental Blade Level
Lv. 381
Enemy
Fishman Warrior

Fishman Commando

sea
First Sea
level
Lv. 400
Elemental Blade Level
Lv. 406
Enemy
Fishman Commando

God's Guard

sea
First Sea
level
Lv. 450
Elemental Blade Level
Lv. 458
Enemy
God's Guard

Shanda

sea
First Sea
level
Lv. 475
Elemental Blade Level
Lv. 483
Enemy
Shanda

Royal Squad

sea
First Sea
level
Lv. 525
Elemental Blade Level
Lv. 535
Enemy
Royal Squad

Royal Soldier

sea
First Sea
level
Lv. 550
Elemental Blade Level
Lv. 560
Enemy
Royal Soldier

Galley Pirate

sea
First Sea
level
Lv. 625
Elemental Blade Level
Lv. 637
Enemy
Galley Pirate

Galley Captain

Uses Aura. Blade is useful here.

sea
First Sea
level
Lv. 650
Elemental Blade Level
Lv. 664
Enemy
Galley Captain

sea

Second Sea

22 items

Raider

Their Quick Tackle move is hard to dodge without Instinct if your immunity hasn't kicked in yet.

sea
Second Sea
level
Lv. 700
Elemental Blade Level
Lv. 716
Enemy
Raider

Mercenary

sea
Second Sea
level
Lv. 725
Elemental Blade Level
Lv. 741
Enemy
Mercenary

Swan Pirate

sea
Second Sea
level
Lv. 775
Elemental Blade Level
Lv. 793
Enemy
Swan Pirate

Factory Staff

Uses the Blox Fruits Smoke, Bomb and Spike, all of which can bypass immunity with its attacks. Easier to grind Swan Pirates as Factory Staffs are spaced very far apart.

sea
Second Sea
level
Lv. 800
Elemental Blade Level
Lv. 820
Enemy
Factory Staff

Marine Lieutenant

sea
Second Sea
level
Lv. 875
Elemental Blade Level
Lv. 897
Enemy
Marine Lieutenant

Marine Captain

Uses Aura. Blade is recommended. It is easier to grind Marine Lieutenants as you are immune to their attacks anyway.

sea
Second Sea
level
Lv. 900
Elemental Blade Level
Lv. 924
Enemy
Marine Captain

Zombie

sea
Second Sea
level
Lv. 950
Elemental Blade Level
Lv. 976
Enemy
Zombie

Vampire

Uses Flash Step, can be a bit annoying to grind. Slightly easier to grind Zombies instead.

sea
Second Sea
level
Lv. 975
Elemental Blade Level
Lv. 1001
Enemy
Vampire

Snow Trooper

sea
Second Sea
level
Lv. 1000
Elemental Blade Level
Lv. 1028
Enemy
Snow Trooper

Winter Warrior

Has a special attack that can bypass immunity and Instinct, and can also stun. Very annoying to grind, it is recommended to grind Snow Troopers instead.

sea
Second Sea
level
Lv. 1050
Elemental Blade Level
Lv. 1080
Enemy
Winter Warrior

Lab Subordinate

Uses Flash Step.

sea
Second Sea
level
Lv. 1100
Elemental Blade Level
Lv. 1132
Enemy
Lab Subordinate

Horned Warrior

Uses an attack that can bypass immunity, and can also stun. Kind of annoying to grind, it is recommended to grind Lab Subordinates instead.

sea
Second Sea
level
Lv. 1125
Elemental Blade Level
Lv. 1159
Enemy
Horned Warrior

Magma Ninja

sea
Second Sea
level
Lv. 1175
Elemental Blade Level
Lv. 1211
Enemy
Magma Ninja

Lava Pirate

They have a few Magma fruit abilities that bypass immunity, but they are easy-to-dodge attacks.

sea
Second Sea
level
Lv. 1200
Elemental Blade Level
Lv. 1236
Enemy
Lava Pirate

Ship Deckhand

sea
Second Sea
level
Lv. 1250
Elemental Blade Level
Lv. 1288
Enemy
Ship Deckhand

Ship Engineer

Uses Aura. Annoying to grind, it is recommended to grind Ship Deckhands instead.

sea
Second Sea
level
Lv. 1275
Elemental Blade Level
-
Enemy
Ship Engineer

Ship Steward

sea
Second Sea
level
Lv. 1300
Elemental Blade Level
Lv. 1342
Enemy
Ship Steward

Ship Officer

Uses Aura. Not too annoying to grind, but it is recommended to grind Ship Stewards instead or use Blade/Buddha to grind these enemies easily.

sea
Second Sea
level
Lv. 1325
Elemental Blade Level
Lv. 1367
Enemy
Ship Officer

Arctic Warrior

sea
Second Sea
level
Lv. 1350
Elemental Blade Level
Lv. 1394
Enemy
Arctic Warrior

Snow Lurker

Uses Aura. Very annoying to grind, it is recommended to grind Arctic Warriors instead.

sea
Second Sea
level
Lv. 1375
Elemental Blade Level
-
Enemy
Snow Lurker

Sea Soldier

sea
Second Sea
level
Lv. 1425
Elemental Blade Level
Lv. 1473
Enemy
Sea Soldier

Water Fighter

Uses Aura. Very annoying to grind, it is recommended to grind Sea Soldiers instead.

sea
Second Sea
level
Lv. 1450
Elemental Blade Level
-
Enemy
Water Fighter

sea

Third Sea

44 items

Pirate Millionaire

sea
Third Sea
level
Lv. 1500
Elemental Blade Level
Lv. 1552
Enemy
Pirate Millionaire

Pistol Billionaire

sea
Third Sea
level
Lv. 1525
Elemental Blade Level
Lv. 1579
Enemy
Pistol Billionaire

Dragon Crew Warrior

sea
Third Sea
level
Lv. 1575
Elemental Blade Level
Lv. 1631
Enemy
Dragon Crew Warrior

Dragon Crew Archer

sea
Third Sea
level
Lv. 1600
Elemental Blade Level
Lv. 1658
Enemy
Dragon Crew Archer

Hydra Enforcer

sea
Third Sea
level
Lv. 1625
Elemental Blade Level
Lv. 1683
Enemy
Hydra Enforcer

Venomous Assailant

Uses Aura. Very annoying to grind, it is recommended to grind Female Islanders instead.

sea
Third Sea
level
Lv. 1650
Elemental Blade Level
-
Enemy
Venomous Assailant

Marine Commodore

Uses Aura. Can be broken by Blade due to them using Triple Katana.

sea
Third Sea
level
Lv. 1700
Elemental Blade Level
Lv. 1762 (with Blade)
Enemy
Marine Commodore

Marine Rear Admiral

Very annoying to grind without Elemental immunity or Buddha, it is recommended to grind Marine Commodores instead.

sea
Third Sea
level
Lv. 1725
Elemental Blade Level
Lv. 1789
Enemy
Marine Rear Admiral

Fishman Raider

Their X skill can bypass Elemental and Blade immunity.

sea
Third Sea
level
Lv. 1775
Elemental Blade Level
Lv. 1843
Enemy
Fishman Raider

Fishman Captain

sea
Third Sea
level
Lv. 1800
Elemental Blade Level
Lv. 1869
Enemy
Fishman Captain

Forest Pirate

Uses Aura. Can be broken by Blade due to them using a Katana.

sea
Third Sea
level
Lv. 1825
Elemental Blade Level
Lv. 1895 (with Blade)
Enemy
Forest Pirate

Mythological Pirate

Uses Aura. Cannot be countered by Rubber, even though they use Electric.

sea
Third Sea
level
Lv. 1850
Elemental Blade Level
-
Enemy
Mythological Pirate

Jungle Pirates

sea
Third Sea
level
Lv. 1900
Elemental Blade Level
Lv. 1974
Enemy
Jungle Pirates

Musketeer Pirate

Uses Flash Step. Kind of annoying to grind, you can grind Jungle Pirates instead if you'd like.

sea
Third Sea
level
Lv. 1925
Elemental Blade Level
Lv. 2005
Enemy
Musketeer Pirate

Reborn Skeleton

sea
Third Sea
level
Lv. 1975
Elemental Blade Level
Lv. 2055
Enemy
Reborn Skeleton

Living Zombie

Uses Aura and Flash Step. Very annoying to grind, it is recommended to grind Reborn Skeletons instead.

sea
Third Sea
level
Lv. 2000
Elemental Blade Level
-
Enemy
Living Zombie

Demonic Souls

Uses old-unawakened Flame's "Z" and "C" move.

sea
Third Sea
level
Lv. 2025
Elemental Blade Level
Lv. 2107
Enemy
Demonic Souls

Possessed Mummy

Uses Dark's old-unawekened "Z" and "C" move.

sea
Third Sea
level
Lv. 2050
Elemental Blade Level
Lv. 2135
Enemy
Possessed Mummy

Peanut Scout

sea
Third Sea
level
Lv. 2075
Elemental Blade Level
Lv. 2161
Enemy
Peanut Scout

Peanut President

Uses Aura.

sea
Third Sea
level
Lv. 2100
Elemental Blade Level
-
Enemy
Peanut President

Ice Cream Chef

sea
Third Sea
level
Lv. 2125
Elemental Blade Level
Lv. 2213
Enemy
Ice Cream Chef

Ice Cream Commander

Uses Aura. Can be broken by Blade due to them using the Dual-Headed Blade.

sea
Third Sea
level
Lv. 2150
Elemental Blade Level
Lv. 2240 (with Blade)
Enemy
Ice Cream Commander

Cake Guard

Uses Aura. Can be broken by Blade due to them using the Triple Katana.

sea
Third Sea
level
Lv. 2225
Elemental Blade Level
Lv. 2321
Enemy
Cake Guard

Baking Staff

Uses Aura.

sea
Third Sea
level
Lv. 2250
Elemental Blade Level
-
Enemy
Baking Staff

Head Baker

Uses Aura.

sea
Third Sea
level
Lv. 2275
Elemental Blade Level
-
Enemy
Head Baker

Cocoa Warrior

Uses Aura.

sea
Third Sea
level
Lv. 2300
Elemental Blade Level
-
Enemy
Cocoa Warrior

Chocolate Bar Battler

Uses Aura.

sea
Third Sea
level
Lv. 2325
Elemental Blade Level
-
Enemy
Chocolate Bar Battler

Sweet Thief

Uses Aura.

sea
Third Sea
level
Lv. 2350
Elemental Blade Level
-
Enemy
Sweet Thief

Candy Rebel

Uses Aura.

sea
Third Sea
level
Lv. 2375
Elemental Blade Level
-
Enemy
Candy Rebel

Candy Pirate

Uses Aura.

sea
Third Sea
level
Lv. 2400
Elemental Blade Level
-
Enemy
Candy Pirate

Snow Demon

Uses Aura.

sea
Third Sea
level
Lv. 2425
Elemental Blade Level
-
Enemy
Snow Demon

Isle Outlaw

Uses Aura.

sea
Third Sea
level
Lv. 2450
Elemental Blade Level
-
Enemy
Isle Outlaw

Island Boy

Uses Aura.

sea
Third Sea
level
Lv. 2475
Elemental Blade Level
-
Enemy
Island Boy

Sun-kissed Warrior

Uses Aura.

sea
Third Sea
level
Lv. 2500
Elemental Blade Level
-
Enemy
Sun-kissed Warrior

Isle Champion

Uses Aura.

sea
Third Sea
level
Lv. 2525
Elemental Blade Level
-
Enemy
Isle Champion

Serpent Hunter

Uses Aura.

sea
Third Sea
level
Lv. 2550
Elemental Blade Level
-
Enemy
Serpent Hunter

Skull Slayer

Uses Aura.

sea
Third Sea
level
Lv. 2575
Elemental Blade Level
-
Enemy
Skull Slayer

Reef Bandit

Uses Aura.

sea
Third Sea
level
Lv. 2600
Elemental Blade Level
-
Enemy
Reef Bandit

Coral Pirate

Uses Aura.

sea
Third Sea
level
Lv. 2625
Elemental Blade Level
-
Enemy
Coral Pirate

Sea Chanter

Uses Aura.

sea
Third Sea
level
Lv. 2650
Elemental Blade Level
-
Enemy
Sea Chanter

Ocean Prophet

Uses Aura.

sea
Third Sea
level
Lv. 2675
Elemental Blade Level
-
Enemy
Ocean Prophet

High Disciple

Uses Aura.

sea
Third Sea
level
Lv. 2700
Elemental Blade Level
-
Enemy
High Disciple

Grand Devotee

Uses Aura.

sea
Third Sea
level
Lv. 2725
Elemental Blade Level
-
Enemy
Grand Devotee

sea

Other

21 items

Bladesmith

Uses the old [X] move of Dual Katana and old [X] of Katana.

sea
Other
level
Depends on Raid.
Elemental Blade Level
-
Enemy
Bladesmith

Bone Breaker

Uses the old [Z], [X] move of Dark Step.

sea
Other
level
Depends on Raid.
Elemental Blade Level
-
Enemy
Bone Breaker

Shocker

Uses the old [X], [C] move of Electric.

sea
Other
level
Depends on Raid.
Elemental Blade Level
-
Enemy
Shocker

Sorcerer

Uses 1 of the following 3 Blox Fruits but with their old moveset: Bomb [Z] & [X], Spike [Z] & [X] or Smoke [X] & [C].

sea
Other
level
Depends on Raid.
Elemental Blade Level
-
Enemy
Sorcerer

Fruit User

sea
Other
level
Depends on Raid.
Elemental Blade Level
-
Enemy
Fruit User

Core

This enemy is considered part of an event that happens every 1 hour and 30 minutes, and does not attack the player back unless the player is too late to defeat it.

sea
Other
level
-
Elemental Blade Level
-
Enemy
Core

Ghost

sea
Other
level
Lv. 1500
Elemental Blade Level
-
Enemy
Ghost

Training Dummy

Uses Aura and the M1s of Dark Blade.

sea
Other
level
Lv. 1500
Elemental Blade Level
-
Enemy
Training Dummy

Elite Pirate

Considered a Mini-Boss. Comes in three variations, Diablo, Urban and Deandre. Uses Aura.

sea
Other
level
Lv. 1750
Elemental Blade Level
-
Enemy
Elite Pirate

Ancient Zombie

Uses Aura.

sea
Other
level
Lv. 2000
Elemental Blade Level
-
Enemy
Ancient Zombie

Ancient Vampire

Uses Aura.

sea
Other
level
Lv. 2000
Elemental Blade Level
-
Enemy
Ancient Vampire

Shark

sea
Other
level
Lv. 2000
Elemental Blade Level
-
Enemy
Shark

Piranha

sea
Other
level
Lv. 2000
Elemental Blade Level
-
Enemy
Piranha

Ship Raid

Use the cannonballs.

sea
Other
level
-
Elemental Blade Level
-
Enemy
Ship Raid

Haunted Ship Raid

Use the cannonballs.

sea
Other
level
-
Elemental Blade Level
-
Enemy
Haunted Ship Raid

Fish Crew Member

Uses the old [X] move of Water Kung Fu.

sea
Other
level
Lv. 2000
Elemental Blade Level
-
Enemy
Fish Crew Member

Ghost Shark

This Enemy is part of the Haunted Shipwreck Sea Event.

sea
Other
level
Lv. 2000
Elemental Blade Level
-
Enemy
Ghost Shark

Haunted Crew Member

Uses Flash Step. They use Sanguine Art.

sea
Other
level
Lv. 2000
Elemental Blade Level
-
Enemy
Haunted Crew Member

Ghost Ship Raid

This Enemy is part of the Haunted Shipwreck Sea Event.

sea
Other
level
-
Elemental Blade Level
-
Enemy
Ghost Ship Raid

Bone Wraith

They can be dropped 3-8 Bones along with a small chance of 2x EXP for 10 minutes. Elemental Immunity did not work on this NPC, as they would be scaled with whatever the player's level was.

sea
Other
level
Dependent on the player's level.
Elemental Blade Level
-
Enemy
Bone Wraith

Evil Wraith

They can be dropped 3-8 Bones along with a small chance of 2x EXP for 10 minutes and the Ghost fruit. Elemental Immunity did not work on this NPC, as they would be scaled with whatever the player's level was.

sea
Other
level
Dependent on the player's level.
Elemental Blade Level
-
Enemy
Evil Wraith

Enemies follow the sea and level route

Regular enemies are part of the island ladder. First Sea starts with starter enemies and early quest mobs, Second Sea begins around Lv. 700, and Third Sea carries the late route from Port Town through newer high-level islands. Reading enemies by sea first keeps the list close to how players actually move through the game.

Enemy level and quest level should not be treated as the same thing. The enemy level tells you how strong the mob is, while the quest/source context tells you where the grind route starts and what the game asks you to defeat. Bandits/Trainees are the clean early example: their quest requirement can be lower than the enemy's own level.

Elemental and Blade levels are grind comfort checks

Elemental and Blade level tells you when passive immunity can start helping against a listed enemy. It is a comfort check, not a guarantee. Enemies with Aura, special attacks, fruit moves, or immunity-bypassing behavior can still be dangerous or annoying even when your level looks high enough.

That is why the grind note matters beside the immunity value. A mob that uses Aura, Flash Step, stun moves, or spread-out spawns can be slower than a nearby enemy at a similar level. In later seas, more enemies carry Aura or special behavior, so immunity alone becomes less reliable.

Drops and rewards need cautious wording

Some enemies are useful after their quest route because they connect to materials or special rewards. Military Soldier and Military Spy connect to Magma Ore, Vampire connects to Vampire Fang, Dragon Crew enemies connect to Dragon Scale, and Cocoa Warrior or Chocolate Bar Battler connect to Conjured Cocoa.

Those rewards should be read as associated drops or listed rewards, not promised exact chances. The enemy data does not provide complete drop-rate values, so a card should help players find the right target without pretending every reward is guaranteed.

Special enemies are not normal island mobs

Raid, sea-event, training, Elite Pirate, Factory, and event enemies do not follow the same quest ladder as normal island mobs. Some depend on raids, some spawn during timed events, and some scale with the player's level. Their access or respawn context matters before they are treated like regular leveling targets.

First Sea enemies teach the normal leveling loop: take a quest, defeat nearby mobs, and move to the next island when the level requirement changes. Early entries also show why enemy level, quest level, and Elemental or Blade immunity level are separate details.

These enemies sit outside the normal island quest ladder. Raid enemies, Core, Elite Pirates, sea-event targets, training enemies, and variable-level event enemies need access, respawn, or route context before they make sense as farming targets.

Second Sea enemies start around Lv. 700 and add more grind checks, including Aura, Flash Step, fruit moves, and narrower material farms. Enemies such as Vampire, Cursed Ship crew, Sea Soldier, and Water Fighter can matter for resources as well as quests.

Third Sea enemies carry the late leveling path through Port Town, Hydra Island, Great Tree, Floating Turtle, Haunted Castle, Sea of Treats, Tiki Outpost, and Submerged Island. Many entries have Aura, high immunity thresholds, or useful material links, so level alone is not enough context.

FAQ

Q.

What are enemies used for in Blox Fruits?

Enemies are mainly used for leveling, quest rewards, money, mastery, and material farming. Regular enemies form the island-by-island grind route, while raid, sea-event, and special enemies have their own access rules.

Q.

What does Elemental / Blade level mean?

It is the player level where Elemental or Blade-style immunity can start helping against that enemy. It does not make every fight safe because Aura users, bosses, special attacks, and some enemy moves can still bypass or reduce that advantage.

Q.

Why are some enemies grouped as raid, sea event, and special enemies?

Those enemies do not follow the normal island quest ladder. Raid enemies depend on raid routes, sea-event enemies appear through ocean encounters, and special enemies can involve timed events, training targets, Elite Pirate routes, or level scaling.

Q.

Do listed drops mean the reward is guaranteed?

No. Drops and rewards should be treated as associated targets unless a specific guaranteed reward or drop chance is clearly listed. The enemy data is useful for finding the right enemy, but it does not provide complete odds.

Q.

Should I always grind the highest-level enemy available?

No. A nearby enemy with easier spawns, no Aura, no Flash Step, or better quest flow can be smoother than a higher-level enemy with annoying attacks or spacing. The grind note helps flag those cases.

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