Bloxodes

All 113 Enemies in Blox Fruits

Updated on May 22, 2026 (about 23 hours ago)

Enemies are the main leveling and farming targets in Blox Fruits. Most regular enemies sit near quest givers, so the normal loop is simple: take the quest, defeat the matching mobs, collect the reward, then move to the next island when your level is ready.

The important details go beyond the enemy name and level. Sea, island, quest route, Elemental or Blade immunity level, Aura warnings, material rewards, and special access all change how comfortable an enemy is to grind.

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Enemy stage

First Sea enemies

26 items

First Sea enemies teach the normal leveling loop: take a quest, defeat nearby mobs, and move to the next island when the level requirement changes. Early entries also show why enemy level, quest level, and Elemental or Blade immunity level are separate details.

Bandits/Trainees

Level Lv. 5

sea / stage
First Sea
Level
Lv. 5
island / region
Starter islands
quest / source
Leveling route
Elemental Blade Level
Lv. 2
Grind Note
Their Quest requirement is Lv. 0, but their Lv. is set at Lv. 5, even so, their Elemental Immunity is at Lv. 2

Monkeys

Level Lv. 14

sea / stage
First Sea
Level
Lv. 14
island / region
Jungle
quest / source
Leveling route
Elemental Blade Level
Lv. 14
Grind Note
They are the only enemy in the game (besides enemies found in raids) to possess a level that is not a multiple of 5.

Gorillas

Level Lv. 20

sea / stage
First Sea
Level
Lv. 20
island / region
Jungle
quest / source
Leveling route
Elemental Blade Level
Lv. 20

Pirates

Level Lv. 35

sea / stage
First Sea
Level
Lv. 35
island / region
Pirate Village
quest / source
Leveling route
Elemental Blade Level
Lv. 35

Brutes

Level Lv. 45

sea / stage
First Sea
Level
Lv. 45
island / region
Pirate Village
quest / source
Leveling route
Elemental Blade Level
Lv. 45

Desert Bandits

Level Lv. 60

sea / stage
First Sea
Level
Lv. 60
island / region
Desert
quest / source
Leveling route
Elemental Blade Level
Lv. 60

Desert Officers

Level Lv. 75

sea / stage
First Sea
Level
Lv. 75
island / region
Desert
quest / source
Leveling route
Elemental Blade Level
Lv. 75

Snow Bandits

Level Lv. 90

sea / stage
First Sea
Level
Lv. 90
island / region
Frozen Village
quest / source
Leveling route
Elemental Blade Level
Lv. 90

Snowmen

Level Lv. 100

sea / stage
First Sea
Level
Lv. 100
island / region
Frozen Village
quest / source
Leveling route
Elemental Blade Level
Lv. 100

Chief Petty Officers

Level Lv. 120

sea / stage
First Sea
Level
Lv. 120
island / region
Marine Fortress
quest / source
Leveling route
Elemental Blade Level
Lv. 120

Sky Bandits

Level Lv. 150

sea / stage
First Sea
Level
Lv. 150
island / region
Skylands
quest / source
Leveling route
Elemental Blade Level
Lv. 150

Dark Masters

Level Lv. 175

sea / stage
First Sea
Level
Lv. 175
island / region
Skylands
quest / source
Leveling route
Elemental Blade Level
Lv. 177

Prisoner

Level Lv. 190

sea / stage
First Sea
Level
Lv. 190
island / region
Prison
quest / source
Leveling route
Elemental Blade Level
Lv. 192

Dangerous Prisoner

Level Lv. 210

sea / stage
First Sea
Level
Lv. 210
island / region
Prison
quest / source
Leveling route
Elemental Blade Level
Lv. 212

Toga Warrior

Level Lv. 250

sea / stage
First Sea
Level
Lv. 250
island / region
Colosseum
quest / source
Leveling route
Elemental Blade Level
Lv. 252

Gladiator

Level Lv. 275

sea / stage
First Sea
Level
Lv. 275
island / region
Colosseum
quest / source
Leveling route
Elemental Blade Level
Lv. 277
Grind Note
These don't appear to spawn until you come a certain distance away from them. Unless you have the spawn locations memorised, they are a bit annoying to grind.

Military Soldier

Level Lv. 300

sea / stage
First Sea
Level
Lv. 300
quest / source
Leveling route
Elemental Blade Level
Lv. 304
Grind Note
Has a 50% chance to spawn with Aura, which neutralises immunity. Using Blade is recommended here, as they use swords (which Blade is immune to), and Blade is not affected by Aura.

Military Spy

Level Lv. 325

sea / stage
First Sea
Level
Lv. 325
quest / source
Leveling route
Elemental Blade Level
Lv. N/A
Grind Note
Uses Aura and Combat, plus Flash Step. Very annoying to grind. Recommended to grind Military Soldiers instead.

Fishman Warrior

Level Lv. 375

sea / stage
First Sea
Level
Lv. 375
island / region
Underwater City
quest / source
Leveling route
Elemental Blade Level
Lv. 381

Fishman Commando

Level Lv. 400

sea / stage
First Sea
Level
Lv. 400
island / region
Underwater City
quest / source
Leveling route
Elemental Blade Level
Lv. 406

God's Guard

Level Lv. 450

sea / stage
First Sea
Level
Lv. 450
quest / source
Leveling route
Elemental Blade Level
Lv. 458

Shanda

Level Lv. 475

sea / stage
First Sea
Level
Lv. 475
quest / source
Leveling route
Elemental Blade Level
Lv. 483

Royal Squad

Level Lv. 525

sea / stage
First Sea
Level
Lv. 525
quest / source
Leveling route
Elemental Blade Level
Lv. 535

Royal Soldier

Level Lv. 550

sea / stage
First Sea
Level
Lv. 550
quest / source
Leveling route
Elemental Blade Level
Lv. 560

Galley Pirate

Level Lv. 625

sea / stage
First Sea
Level
Lv. 625
quest / source
Leveling route
Elemental Blade Level
Lv. 637

Galley Captain

Level Lv. 650

sea / stage
First Sea
Level
Lv. 650
quest / source
Leveling route
Elemental Blade Level
Lv. 664
Grind Note
Uses Aura. Blade is useful here.
NameLevelsea / stageisland / regionquest / sourcedrops / rewardsaccess / respawnGrind Note
Bandits/TraineesLevel Lv. 5First SeaStarter islandsLeveling routeTheir Quest requirement is Lv. 0, but their Lv. is set at Lv. 5, even so, their Elemental Immunity is at Lv. 2
MonkeysLevel Lv. 14First SeaJungleLeveling routeThey are the only enemy in the game (besides enemies found in raids) to possess a level that is not a multiple of 5.
GorillasLevel Lv. 20First SeaJungleLeveling route
PiratesLevel Lv. 35First SeaPirate VillageLeveling route
BrutesLevel Lv. 45First SeaPirate VillageLeveling route
Desert BanditsLevel Lv. 60First SeaDesertLeveling route
Desert OfficersLevel Lv. 75First SeaDesertLeveling route
Snow BanditsLevel Lv. 90First SeaFrozen VillageLeveling route
SnowmenLevel Lv. 100First SeaFrozen VillageLeveling route
Chief Petty OfficersLevel Lv. 120First SeaMarine FortressLeveling route
Sky BanditsLevel Lv. 150First SeaSkylandsLeveling route
Dark MastersLevel Lv. 175First SeaSkylandsLeveling route
PrisonerLevel Lv. 190First SeaPrisonLeveling route
Dangerous PrisonerLevel Lv. 210First SeaPrisonLeveling route
Toga WarriorLevel Lv. 250First SeaColosseumLeveling route
GladiatorLevel Lv. 275First SeaColosseumLeveling routeThese don't appear to spawn until you come a certain distance away from them. Unless you have the spawn locations memorised, they are a bit annoying to grind.
Military SoldierLevel Lv. 300First SeaLeveling routeHas a 50% chance to spawn with Aura, which neutralises immunity. Using Blade is recommended here, as they use swords (which Blade is immune to), and Blade is not affected by Aura.
Military SpyLevel Lv. 325First SeaLeveling routeUses Aura and Combat, plus Flash Step. Very annoying to grind. Recommended to grind Military Soldiers instead.
Fishman WarriorLevel Lv. 375First SeaUnderwater CityLeveling route
Fishman CommandoLevel Lv. 400First SeaUnderwater CityLeveling route
God's GuardLevel Lv. 450First SeaLeveling route
ShandaLevel Lv. 475First SeaLeveling route
Royal SquadLevel Lv. 525First SeaLeveling route
Royal SoldierLevel Lv. 550First SeaLeveling route
Galley PirateLevel Lv. 625First SeaLeveling route
Galley CaptainLevel Lv. 650First SeaLeveling routeUses Aura. Blade is useful here.

Enemy stage

Second Sea enemies

22 items

Second Sea enemies start around Lv. 700 and add more grind checks, including Aura, Flash Step, fruit moves, and narrower material farms. Enemies such as Vampire, Cursed Ship crew, Sea Soldier, and Water Fighter can matter for resources as well as quests.

Raider

Level Lv. 700

sea / stage
Second Sea
Level
Lv. 700
island / region
Kingdom of Rose
quest / source
Leveling route
Elemental Blade Level
Lv. 716
Grind Note
Their Quick Tackle move is hard to dodge without Instinct if your immunity hasn't kicked in yet.

Mercenary

Level Lv. 725

sea / stage
Second Sea
Level
Lv. 725
island / region
Kingdom of Rose
quest / source
Leveling route
Elemental Blade Level
Lv. 741

Swan Pirate

Level Lv. 775

sea / stage
Second Sea
Level
Lv. 775
quest / source
Leveling route
Elemental Blade Level
Lv. 793

Factory Staff

Level Lv. 800

sea / stage
Second Sea
Level
Lv. 800
quest / source
Leveling route
Elemental Blade Level
Lv. 820
Grind Note
Uses the Blox Fruits Smoke, Bomb and Spike, all of which can bypass immunity with its attacks. Easier to grind Swan Pirates as Factory Staffs are spaced very far apart.

Marine Lieutenant

Level Lv. 875

sea / stage
Second Sea
Level
Lv. 875
quest / source
Leveling route
Elemental Blade Level
Lv. 897

Marine Captain

Level Lv. 900

sea / stage
Second Sea
Level
Lv. 900
quest / source
Leveling route
Elemental Blade Level
Lv. 924
Grind Note
Uses Aura. Blade is recommended. It is easier to grind Marine Lieutenants as you are immune to their attacks anyway.

Zombie

Level Lv. 950

sea / stage
Second Sea
Level
Lv. 950
island / region
Graveyard Island
quest / source
Leveling route
Elemental Blade Level
Lv. 976

Vampire

Level Lv. 975

sea / stage
Second Sea
Level
Lv. 975
island / region
Graveyard Island
quest / source
Leveling route
Elemental Blade Level
Lv. 1001
Grind Note
Uses Flash Step, can be a bit annoying to grind. Slightly easier to grind Zombies instead.

Snow Trooper

Level Lv. 1000

sea / stage
Second Sea
Level
Lv. 1000
quest / source
Leveling route
Elemental Blade Level
Lv. 1028

Winter Warrior

Level Lv. 1050

sea / stage
Second Sea
Level
Lv. 1050
quest / source
Leveling route
Elemental Blade Level
Lv. 1080
Grind Note
Has a special attack that can bypass immunity and Instinct, and can also stun. Very annoying to grind, it is recommended to grind Snow Troopers instead.

Lab Subordinate

Level Lv. 1100

sea / stage
Second Sea
Level
Lv. 1100
quest / source
Leveling route
Elemental Blade Level
Lv. 1132
Grind Note
Uses Flash Step.

Horned Warrior

Level Lv. 1125

sea / stage
Second Sea
Level
Lv. 1125
quest / source
Leveling route
Elemental Blade Level
Lv. 1159
Grind Note
Uses an attack that can bypass immunity, and can also stun. Kind of annoying to grind, it is recommended to grind Lab Subordinates instead.

Magma Ninja

Level Lv. 1175

sea / stage
Second Sea
Level
Lv. 1175
quest / source
Leveling route
Elemental Blade Level
Lv. 1211

Lava Pirate

Level Lv. 1200

sea / stage
Second Sea
Level
Lv. 1200
quest / source
Leveling route
Elemental Blade Level
Lv. 1236
Grind Note
They have a few Magma fruit abilities that bypass immunity, but they are easy-to-dodge attacks.

Ship Deckhand

Level Lv. 1250

sea / stage
Second Sea
Level
Lv. 1250
quest / source
Leveling route
Elemental Blade Level
Lv. 1288

Ship Engineer

Level Lv. 1275

sea / stage
Second Sea
Level
Lv. 1275
quest / source
Leveling route
Grind Note
Uses Aura. Annoying to grind, it is recommended to grind Ship Deckhands instead.

Ship Steward

Level Lv. 1300

sea / stage
Second Sea
Level
Lv. 1300
quest / source
Leveling route
Elemental Blade Level
Lv. 1342

Ship Officer

Level Lv. 1325

sea / stage
Second Sea
Level
Lv. 1325
quest / source
Leveling route
Elemental Blade Level
Lv. 1367
Grind Note
Uses Aura. Not too annoying to grind, but it is recommended to grind Ship Stewards instead or use Blade/Buddha to grind these enemies easily.

Arctic Warrior

Level Lv. 1350

sea / stage
Second Sea
Level
Lv. 1350
quest / source
Leveling route
Elemental Blade Level
Lv. 1394

Snow Lurker

Level Lv. 1375

sea / stage
Second Sea
Level
Lv. 1375
quest / source
Leveling route
Grind Note
Uses Aura. Very annoying to grind, it is recommended to grind Arctic Warriors instead.

Sea Soldier

Level Lv. 1425

sea / stage
Second Sea
Level
Lv. 1425
island / region
Forgotten Island
quest / source
Leveling route
Elemental Blade Level
Lv. 1473

Water Fighter

Level Lv. 1450

sea / stage
Second Sea
Level
Lv. 1450
island / region
Forgotten Island
quest / source
Leveling route
Grind Note
Uses Aura. Very annoying to grind, it is recommended to grind Sea Soldiers instead.
NameLevelsea / stageisland / regionquest / sourcedrops / rewardsaccess / respawnGrind Note
RaiderLevel Lv. 700Second SeaKingdom of RoseLeveling routeTheir Quick Tackle move is hard to dodge without Instinct if your immunity hasn't kicked in yet.
MercenaryLevel Lv. 725Second SeaKingdom of RoseLeveling route
Swan PirateLevel Lv. 775Second SeaLeveling route
Factory StaffLevel Lv. 800Second SeaLeveling routeUses the Blox Fruits Smoke, Bomb and Spike, all of which can bypass immunity with its attacks. Easier to grind Swan Pirates as Factory Staffs are spaced very far apart.
Marine LieutenantLevel Lv. 875Second SeaLeveling route
Marine CaptainLevel Lv. 900Second SeaLeveling routeUses Aura. Blade is recommended. It is easier to grind Marine Lieutenants as you are immune to their attacks anyway.
ZombieLevel Lv. 950Second SeaGraveyard IslandLeveling route
VampireLevel Lv. 975Second SeaGraveyard IslandLeveling routeUses Flash Step, can be a bit annoying to grind. Slightly easier to grind Zombies instead.
Snow TrooperLevel Lv. 1000Second SeaLeveling route
Winter WarriorLevel Lv. 1050Second SeaLeveling routeHas a special attack that can bypass immunity and Instinct, and can also stun. Very annoying to grind, it is recommended to grind Snow Troopers instead.
Lab SubordinateLevel Lv. 1100Second SeaLeveling routeUses Flash Step.
Horned WarriorLevel Lv. 1125Second SeaLeveling routeUses an attack that can bypass immunity, and can also stun. Kind of annoying to grind, it is recommended to grind Lab Subordinates instead.
Magma NinjaLevel Lv. 1175Second SeaLeveling route
Lava PirateLevel Lv. 1200Second SeaLeveling routeThey have a few Magma fruit abilities that bypass immunity, but they are easy-to-dodge attacks.
Ship DeckhandLevel Lv. 1250Second SeaLeveling route
Ship EngineerLevel Lv. 1275Second SeaLeveling routeUses Aura. Annoying to grind, it is recommended to grind Ship Deckhands instead.
Ship StewardLevel Lv. 1300Second SeaLeveling route
Ship OfficerLevel Lv. 1325Second SeaLeveling routeUses Aura. Not too annoying to grind, but it is recommended to grind Ship Stewards instead or use Blade/Buddha to grind these enemies easily.
Arctic WarriorLevel Lv. 1350Second SeaLeveling route
Snow LurkerLevel Lv. 1375Second SeaLeveling routeUses Aura. Very annoying to grind, it is recommended to grind Arctic Warriors instead.
Sea SoldierLevel Lv. 1425Second SeaForgotten IslandLeveling route
Water FighterLevel Lv. 1450Second SeaForgotten IslandLeveling routeUses Aura. Very annoying to grind, it is recommended to grind Sea Soldiers instead.

Enemy stage

Third Sea enemies

44 items

Third Sea enemies carry the late leveling path through Port Town, Hydra Island, Great Tree, Floating Turtle, Haunted Castle, Sea of Treats, Tiki Outpost, and Submerged Island. Many entries have Aura, high immunity thresholds, or useful material links, so level alone is not enough context.

Pirate Millionaire

Level Lv. 1500

sea / stage
Third Sea
Level
Lv. 1500
island / region
Port Town
quest / source
Leveling route
Elemental Blade Level
Lv. 1552

Pistol Billionaire

Level Lv. 1525

sea / stage
Third Sea
Level
Lv. 1525
island / region
Port Town
quest / source
Leveling route
Elemental Blade Level
Lv. 1579

Dragon Crew Warrior

Level Lv. 1575

sea / stage
Third Sea
Level
Lv. 1575
island / region
Hydra Island
quest / source
Leveling route
Elemental Blade Level
Lv. 1631

Dragon Crew Archer

Level Lv. 1600

sea / stage
Third Sea
Level
Lv. 1600
island / region
Hydra Island
quest / source
Leveling route
Elemental Blade Level
Lv. 1658

Hydra Enforcer

Level Lv. 1625

sea / stage
Third Sea
Level
Lv. 1625
quest / source
Leveling route
Elemental Blade Level
Lv. 1683

Venomous Assailant

Level Lv. 1650

sea / stage
Third Sea
Level
Lv. 1650
quest / source
Leveling route
Grind Note
Uses Aura. Very annoying to grind, it is recommended to grind Female Islanders instead.

Marine Commodore

Level Lv. 1700

sea / stage
Third Sea
Level
Lv. 1700
quest / source
Leveling route
Elemental Blade Level
Lv. 1762 (with Blade)
Grind Note
Uses Aura. Can be broken by Blade due to them using Triple Katana.

Marine Rear Admiral

Level Lv. 1725

sea / stage
Third Sea
Level
Lv. 1725
quest / source
Leveling route
Elemental Blade Level
Lv. 1789
Grind Note
Very annoying to grind without Elemental immunity or Buddha, it is recommended to grind Marine Commodores instead.

Fishman Raider

Level Lv. 1775

sea / stage
Third Sea
Level
Lv. 1775
quest / source
Leveling route
Elemental Blade Level
Lv. 1843
Grind Note
Their X skill can bypass Elemental and Blade immunity.

Fishman Captain

Level Lv. 1800

sea / stage
Third Sea
Level
Lv. 1800
quest / source
Leveling route
Elemental Blade Level
Lv. 1869

Forest Pirate

Level Lv. 1825

sea / stage
Third Sea
Level
Lv. 1825
island / region
Floating Turtle
quest / source
Leveling route
Elemental Blade Level
Lv. 1895 (with Blade)
Grind Note
Uses Aura. Can be broken by Blade due to them using a Katana.

Mythological Pirate

Level Lv. 1850

sea / stage
Third Sea
Level
Lv. 1850
quest / source
Leveling route
Grind Note
Uses Aura. Cannot be countered by Rubber, even though they use Electric.

Jungle Pirates

Level Lv. 1900

sea / stage
Third Sea
Level
Lv. 1900
quest / source
Leveling route
Elemental Blade Level
Lv. 1974

Musketeer Pirate

Level Lv. 1925

sea / stage
Third Sea
Level
Lv. 1925
island / region
Floating Turtle
quest / source
Leveling route
Elemental Blade Level
Lv. 2005
Grind Note
Uses Flash Step. Kind of annoying to grind, you can grind Jungle Pirates instead if you'd like.

Reborn Skeleton

Level Lv. 1975

sea / stage
Third Sea
Level
Lv. 1975
quest / source
Leveling route
Elemental Blade Level
Lv. 2055

Living Zombie

Level Lv. 2000

sea / stage
Third Sea
Level
Lv. 2000
quest / source
Leveling route
Grind Note
Uses Aura and Flash Step. Very annoying to grind, it is recommended to grind Reborn Skeletons instead.

Demonic Souls

Level Lv. 2025

sea / stage
Third Sea
Level
Lv. 2025
quest / source
Leveling route
Elemental Blade Level
Lv. 2107
Grind Note
Uses old-unawakened Flame's "Z" and "C" move.

Possessed Mummy

Level Lv. 2050

sea / stage
Third Sea
Level
Lv. 2050
quest / source
Leveling route
Elemental Blade Level
Lv. 2135
Grind Note
Uses Dark's old-unawekened "Z" and "C" move.

Peanut Scout

Level Lv. 2075

sea / stage
Third Sea
Level
Lv. 2075
island / region
Sea of Treats
quest / source
Leveling route
Elemental Blade Level
Lv. 2161

Peanut President

Level Lv. 2100

sea / stage
Third Sea
Level
Lv. 2100
quest / source
Leveling route
Grind Note
Uses Aura.

Ice Cream Chef

Level Lv. 2125

sea / stage
Third Sea
Level
Lv. 2125
quest / source
Leveling route
Elemental Blade Level
Lv. 2213

Ice Cream Commander

Level Lv. 2150

sea / stage
Third Sea
Level
Lv. 2150
quest / source
Leveling route
Elemental Blade Level
Lv. 2240 (with Blade)
Grind Note
Uses Aura. Can be broken by Blade due to them using the Dual-Headed Blade.

Cake Guard

Level Lv. 2225

sea / stage
Third Sea
Level
Lv. 2225
quest / source
Leveling route
Elemental Blade Level
Lv. 2321
Grind Note
Uses Aura. Can be broken by Blade due to them using the Triple Katana.

Baking Staff

Level Lv. 2250

sea / stage
Third Sea
Level
Lv. 2250
quest / source
Leveling route
Grind Note
Uses Aura.

Head Baker

Level Lv. 2275

sea / stage
Third Sea
Level
Lv. 2275
quest / source
Leveling route
Grind Note
Uses Aura.

Cocoa Warrior

Level Lv. 2300

sea / stage
Third Sea
Level
Lv. 2300
quest / source
Leveling route
Grind Note
Uses Aura.

Chocolate Bar Battler

Level Lv. 2325

sea / stage
Third Sea
Level
Lv. 2325
quest / source
Leveling route
Grind Note
Uses Aura.

Sweet Thief

Level Lv. 2350

sea / stage
Third Sea
Level
Lv. 2350
quest / source
Leveling route
Grind Note
Uses Aura.

Candy Rebel

Level Lv. 2375

sea / stage
Third Sea
Level
Lv. 2375
island / region
Sea of Treats
quest / source
Leveling route
Grind Note
Uses Aura.

Candy Pirate

Level Lv. 2400

sea / stage
Third Sea
Level
Lv. 2400
quest / source
Leveling route
Grind Note
Uses Aura.

Snow Demon

Level Lv. 2425

sea / stage
Third Sea
Level
Lv. 2425
quest / source
Leveling route
Grind Note
Uses Aura.

Isle Outlaw

Level Lv. 2450

sea / stage
Third Sea
Level
Lv. 2450
quest / source
Leveling route
Grind Note
Uses Aura.

Island Boy

Level Lv. 2475

sea / stage
Third Sea
Level
Lv. 2475
quest / source
Leveling route
Grind Note
Uses Aura.

Sun-kissed Warrior

Level Lv. 2500

sea / stage
Third Sea
Level
Lv. 2500
quest / source
Leveling route
Grind Note
Uses Aura.

Isle Champion

Level Lv. 2525

sea / stage
Third Sea
Level
Lv. 2525
quest / source
Leveling route
Grind Note
Uses Aura.

Serpent Hunter

Level Lv. 2550

sea / stage
Third Sea
Level
Lv. 2550
quest / source
Leveling route
Grind Note
Uses Aura.

Skull Slayer

Level Lv. 2575

sea / stage
Third Sea
Level
Lv. 2575
quest / source
Leveling route
Grind Note
Uses Aura.

Reef Bandit

Level Lv. 2600

sea / stage
Third Sea
Level
Lv. 2600
island / region
Submerged Island
quest / source
Leveling route
Grind Note
Uses Aura.

Coral Pirate

Level Lv. 2625

sea / stage
Third Sea
Level
Lv. 2625
quest / source
Leveling route
Grind Note
Uses Aura.

Sea Chanter

Level Lv. 2650

sea / stage
Third Sea
Level
Lv. 2650
quest / source
Leveling route
Grind Note
Uses Aura.

Ocean Prophet

Level Lv. 2675

sea / stage
Third Sea
Level
Lv. 2675
quest / source
Leveling route
Grind Note
Uses Aura.

High Disciple

Level Lv. 2700

sea / stage
Third Sea
Level
Lv. 2700
quest / source
Leveling route
Grind Note
Uses Aura.

Grand Devotee

Level Lv. 2725

sea / stage
Third Sea
Level
Lv. 2725
island / region
Submerged Island
quest / source
Leveling route
Grind Note
Uses Aura.
NameLevelsea / stageisland / regionquest / sourcedrops / rewardsaccess / respawnGrind Note
Pirate MillionaireLevel Lv. 1500Third SeaPort TownLeveling route
Pistol BillionaireLevel Lv. 1525Third SeaPort TownLeveling route
Dragon Crew WarriorLevel Lv. 1575Third SeaHydra IslandLeveling route
Dragon Crew ArcherLevel Lv. 1600Third SeaHydra IslandLeveling route
Hydra EnforcerLevel Lv. 1625Third SeaLeveling route
Venomous AssailantLevel Lv. 1650Third SeaLeveling routeUses Aura. Very annoying to grind, it is recommended to grind Female Islanders instead.
Marine CommodoreLevel Lv. 1700Third SeaLeveling routeUses Aura. Can be broken by Blade due to them using Triple Katana.
Marine Rear AdmiralLevel Lv. 1725Third SeaLeveling routeVery annoying to grind without Elemental immunity or Buddha, it is recommended to grind Marine Commodores instead.
Fishman RaiderLevel Lv. 1775Third SeaLeveling routeTheir X skill can bypass Elemental and Blade immunity.
Fishman CaptainLevel Lv. 1800Third SeaLeveling route
Forest PirateLevel Lv. 1825Third SeaFloating TurtleLeveling routeUses Aura. Can be broken by Blade due to them using a Katana.
Mythological PirateLevel Lv. 1850Third SeaLeveling routeUses Aura. Cannot be countered by Rubber, even though they use Electric.
Jungle PiratesLevel Lv. 1900Third SeaLeveling route
Musketeer PirateLevel Lv. 1925Third SeaFloating TurtleLeveling routeUses Flash Step. Kind of annoying to grind, you can grind Jungle Pirates instead if you'd like.
Reborn SkeletonLevel Lv. 1975Third SeaLeveling route
Living ZombieLevel Lv. 2000Third SeaLeveling routeUses Aura and Flash Step. Very annoying to grind, it is recommended to grind Reborn Skeletons instead.
Demonic SoulsLevel Lv. 2025Third SeaLeveling routeUses old-unawakened Flame's "Z" and "C" move.
Possessed MummyLevel Lv. 2050Third SeaLeveling routeUses Dark's old-unawekened "Z" and "C" move.
Peanut ScoutLevel Lv. 2075Third SeaSea of TreatsLeveling route
Peanut PresidentLevel Lv. 2100Third SeaLeveling routeUses Aura.
Ice Cream ChefLevel Lv. 2125Third SeaLeveling route
Ice Cream CommanderLevel Lv. 2150Third SeaLeveling routeUses Aura. Can be broken by Blade due to them using the Dual-Headed Blade.
Cake GuardLevel Lv. 2225Third SeaLeveling routeUses Aura. Can be broken by Blade due to them using the Triple Katana.
Baking StaffLevel Lv. 2250Third SeaLeveling routeUses Aura.
Head BakerLevel Lv. 2275Third SeaLeveling routeUses Aura.
Cocoa WarriorLevel Lv. 2300Third SeaLeveling routeUses Aura.
Chocolate Bar BattlerLevel Lv. 2325Third SeaLeveling routeUses Aura.
Sweet ThiefLevel Lv. 2350Third SeaLeveling routeUses Aura.
Candy RebelLevel Lv. 2375Third SeaSea of TreatsLeveling routeUses Aura.
Candy PirateLevel Lv. 2400Third SeaLeveling routeUses Aura.
Snow DemonLevel Lv. 2425Third SeaLeveling routeUses Aura.
Isle OutlawLevel Lv. 2450Third SeaLeveling routeUses Aura.
Island BoyLevel Lv. 2475Third SeaLeveling routeUses Aura.
Sun-kissed WarriorLevel Lv. 2500Third SeaLeveling routeUses Aura.
Isle ChampionLevel Lv. 2525Third SeaLeveling routeUses Aura.
Serpent HunterLevel Lv. 2550Third SeaLeveling routeUses Aura.
Skull SlayerLevel Lv. 2575Third SeaLeveling routeUses Aura.
Reef BanditLevel Lv. 2600Third SeaSubmerged IslandLeveling routeUses Aura.
Coral PirateLevel Lv. 2625Third SeaLeveling routeUses Aura.
Sea ChanterLevel Lv. 2650Third SeaLeveling routeUses Aura.
Ocean ProphetLevel Lv. 2675Third SeaLeveling routeUses Aura.
High DiscipleLevel Lv. 2700Third SeaLeveling routeUses Aura.
Grand DevoteeLevel Lv. 2725Third SeaSubmerged IslandLeveling routeUses Aura.

Enemy stage

Raid, sea event, and special enemies

21 items

These enemies sit outside the normal island quest ladder. Raid enemies, Core, Elite Pirates, sea-event targets, training enemies, and variable-level event enemies need access, respawn, or route context before they make sense as farming targets.

Bladesmith

Level Depends on Raid.

sea / stage
Special route
Level
Depends on Raid.
quest / source
Special encounter
access / respawn
Special route
Grind Note
Uses the old [X] move of Dual Katana and old [X] of Katana.

Bone Breaker

Level Depends on Raid.

sea / stage
Special route
Level
Depends on Raid.
quest / source
Special encounter
access / respawn
Special route
Grind Note
Uses the old [Z], [X] move of Dark Step.

Shocker

Level Depends on Raid.

sea / stage
Special route
Level
Depends on Raid.
quest / source
Special encounter
access / respawn
Special route
Grind Note
Uses the old [X], [C] move of Electric.

Sorcerer

Level Depends on Raid.

sea / stage
Special route
Level
Depends on Raid.
quest / source
Special encounter
access / respawn
Special route
Grind Note
Uses 1 of the following 3 Blox Fruits but with their old moveset: Bomb [Z] & [X], Spike [Z] & [X] or Smoke [X] & [C].

Fruit User

Level Depends on Raid.

sea / stage
Special route
Level
Depends on Raid.
quest / source
Special encounter
access / respawn
Special route

Core

sea / stage
Special route
quest / source
Special encounter
access / respawn
Special route
Grind Note
This enemy is considered part of an event that happens every 1 hour and 30 minutes, and does not attack the player back unless the player is too late to defeat it.

Ghost

Level Lv. 1500

sea / stage
Special route
Level
Lv. 1500
quest / source
Special encounter
access / respawn
Haunted Shipwreck route

Training Dummy

Level Lv. 1500

sea / stage
Special route
Level
Lv. 1500
quest / source
Special encounter
access / respawn
Special activity
Grind Note
Uses Aura and the M1s of Dark Blade.

Elite Pirate

Level Lv. 1750

sea / stage
Special route
Level
Lv. 1750
quest / source
Special encounter
access / respawn
Special activity
Grind Note
Considered a Mini-Boss. Comes in three variations, Diablo, Urban and Deandre. Uses Aura.

Ancient Zombie

Level Lv. 2000

sea / stage
Special route
Level
Lv. 2000
quest / source
Special encounter
access / respawn
Special route
Grind Note
Uses Aura.

Ancient Vampire

Level Lv. 2000

sea / stage
Special route
Level
Lv. 2000
quest / source
Special encounter
access / respawn
Special route
Grind Note
Uses Aura.

Shark

Level Lv. 2000

sea / stage
Special route
Level
Lv. 2000
island / region
Sea event
quest / source
Special encounter
drops / rewards
Shark Tooth
access / respawn
Sea-event route

Piranha

Level Lv. 2000

sea / stage
Special route
Level
Lv. 2000
island / region
Sea event
quest / source
Special encounter
drops / rewards
Electric Wing
access / respawn
Sea-event route

Ship Raid

sea / stage
Special route
quest / source
Special encounter
drops / rewards
Fragments, Fool's Gold, fruit chance
access / respawn
Sea-event route
Grind Note
Use the cannonballs.

Haunted Ship Raid

sea / stage
Special route
quest / source
Special encounter
access / respawn
Haunted Shipwreck route
Grind Note
Use the cannonballs.

Fish Crew Member

Level Lv. 2000

sea / stage
Special route
Level
Lv. 2000
quest / source
Special encounter
access / respawn
Special route
Grind Note
Uses the old [X] move of Water Kung Fu.

Ghost Shark

Level Lv. 2000

sea / stage
Special route
Level
Lv. 2000
island / region
Haunted Shipwreck
quest / source
Special encounter
drops / rewards
Shark Tooth, Ectoplasm, Bones
access / respawn
Haunted Shipwreck route
Grind Note
This Enemy is part of the Haunted Shipwreck Sea Event.

Haunted Crew Member

Level Lv. 2000

sea / stage
Special route
Level
Lv. 2000
island / region
Haunted Shipwreck
quest / source
Special encounter
drops / rewards
Fool's Gold
access / respawn
Haunted Shipwreck route
Grind Note
Uses Flash Step. They use Sanguine Art.

Ghost Ship Raid

sea / stage
Special route
quest / source
Special encounter
drops / rewards
Fool's Gold, Valor, fragments, fruit chance
access / respawn
Haunted Shipwreck route
Grind Note
This Enemy is part of the Haunted Shipwreck Sea Event.

Bone Wraith

Level Dependent on the player's level.

sea / stage
Special route
Level
Dependent on the player's level.
quest / source
Special encounter
access / respawn
Special route
Grind Note
They can be dropped 3-8 Bones along with a small chance of 2x EXP for 10 minutes. Elemental Immunity did not work on this NPC, as they would be scaled with whatever the player's level was.

Evil Wraith

Level Dependent on the player's level.

sea / stage
Special route
Level
Dependent on the player's level.
quest / source
Special encounter
access / respawn
Special route
Grind Note
They can be dropped 3-8 Bones along with a small chance of 2x EXP for 10 minutes and the Ghost fruit. Elemental Immunity did not work on this NPC, as they would be scaled with whatever the player's level was.
NameLevelsea / stageisland / regionquest / sourcedrops / rewardsaccess / respawnGrind Note
BladesmithLevel Depends on Raid.Special routeSpecial encounterSpecial routeUses the old [X] move of Dual Katana and old [X] of Katana.
Bone BreakerLevel Depends on Raid.Special routeSpecial encounterSpecial routeUses the old [Z], [X] move of Dark Step.
ShockerLevel Depends on Raid.Special routeSpecial encounterSpecial routeUses the old [X], [C] move of Electric.
SorcererLevel Depends on Raid.Special routeSpecial encounterSpecial routeUses 1 of the following 3 Blox Fruits but with their old moveset: Bomb [Z] & [X], Spike [Z] & [X] or Smoke [X] & [C].
Fruit UserLevel Depends on Raid.Special routeSpecial encounterSpecial route
CoreSpecial routeSpecial encounterSpecial routeThis enemy is considered part of an event that happens every 1 hour and 30 minutes, and does not attack the player back unless the player is too late to defeat it.
GhostLevel Lv. 1500Special routeSpecial encounterHaunted Shipwreck route
Training DummyLevel Lv. 1500Special routeSpecial encounterSpecial activityUses Aura and the M1s of Dark Blade.
Elite PirateLevel Lv. 1750Special routeSpecial encounterSpecial activityConsidered a Mini-Boss. Comes in three variations, Diablo, Urban and Deandre. Uses Aura.
Ancient ZombieLevel Lv. 2000Special routeSpecial encounterSpecial routeUses Aura.
Ancient VampireLevel Lv. 2000Special routeSpecial encounterSpecial routeUses Aura.
SharkLevel Lv. 2000Special routeSea eventSpecial encounterShark ToothSea-event route
PiranhaLevel Lv. 2000Special routeSea eventSpecial encounterElectric WingSea-event route
Ship RaidSpecial routeSpecial encounterFragments, Fool's Gold, fruit chanceSea-event routeUse the cannonballs.
Haunted Ship RaidSpecial routeSpecial encounterHaunted Shipwreck routeUse the cannonballs.
Fish Crew MemberLevel Lv. 2000Special routeSpecial encounterSpecial routeUses the old [X] move of Water Kung Fu.
Ghost SharkLevel Lv. 2000Special routeHaunted ShipwreckSpecial encounterShark Tooth, Ectoplasm, BonesHaunted Shipwreck routeThis Enemy is part of the Haunted Shipwreck Sea Event.
Haunted Crew MemberLevel Lv. 2000Special routeHaunted ShipwreckSpecial encounterFool's GoldHaunted Shipwreck routeUses Flash Step. They use Sanguine Art.
Ghost Ship RaidSpecial routeSpecial encounterFool's Gold, Valor, fragments, fruit chanceHaunted Shipwreck routeThis Enemy is part of the Haunted Shipwreck Sea Event.
Bone WraithLevel Dependent on the player's level.Special routeSpecial encounterSpecial routeThey can be dropped 3-8 Bones along with a small chance of 2x EXP for 10 minutes. Elemental Immunity did not work on this NPC, as they would be scaled with whatever the player's level was.
Evil WraithLevel Dependent on the player's level.Special routeSpecial encounterSpecial routeThey can be dropped 3-8 Bones along with a small chance of 2x EXP for 10 minutes and the Ghost fruit. Elemental Immunity did not work on this NPC, as they would be scaled with whatever the player's level was.

Enemies follow the sea and level route

Regular enemies are part of the island ladder. First Sea starts with starter enemies and early quest mobs, Second Sea begins around Lv. 700, and Third Sea carries the late route from Port Town through newer high-level islands. Reading enemies by sea first keeps the list close to how players actually move through the game.

Enemy level and quest level should not be treated as the same thing. The enemy level tells you how strong the mob is, while the quest/source context tells you where the grind route starts and what the game asks you to defeat. Bandits/Trainees are the clean early example: their quest requirement can be lower than the enemy's own level.

Elemental and Blade levels are grind comfort checks

Elemental and Blade level tells you when passive immunity can start helping against a listed enemy. It is a comfort check, not a guarantee. Enemies with Aura, special attacks, fruit moves, or immunity-bypassing behavior can still be dangerous or annoying even when your level looks high enough.

That is why the grind note matters beside the immunity value. A mob that uses Aura, Flash Step, stun moves, or spread-out spawns can be slower than a nearby enemy at a similar level. In later seas, more enemies carry Aura or special behavior, so immunity alone becomes less reliable.

Drops and rewards need cautious wording

Some enemies are useful after their quest route because they connect to materials or special rewards. Military Soldier and Military Spy connect to Magma Ore, Vampire connects to Vampire Fang, Dragon Crew enemies connect to Dragon Scale, and Cocoa Warrior or Chocolate Bar Battler connect to Conjured Cocoa.

Those rewards should be read as associated drops or listed rewards, not promised exact chances. The enemy data does not provide complete drop-rate values, so a card should help players find the right target without pretending every reward is guaranteed.

Special enemies are not normal island mobs

Raid, sea-event, training, Elite Pirate, Factory, and event enemies do not follow the same quest ladder as normal island mobs. Some depend on raids, some spawn during timed events, and some scale with the player's level. Their access or respawn context matters before they are treated like regular leveling targets.

How to Use This Blox Fruits Enemies List

Read an enemy by sea, level, and route first. Sea tells you where the enemy fits in progression. Level tells you when the fight belongs in the leveling path. Island or quest/source tells you where the grind starts when that information is listed.

Then check Elemental / Blade level and the grind note together. Immunity can make normal mobs easier, but Aura, fruit moves, Flash Step, stun effects, and special bypasses can still make an enemy uncomfortable. Drops and rewards point to useful farms, but exact chances should only be trusted when the game or a verified source lists them clearly.

FAQ

Q.

What are enemies used for in Blox Fruits?

Enemies are mainly used for leveling, quest rewards, money, mastery, and material farming. Regular enemies form the island-by-island grind route, while raid, sea-event, and special enemies have their own access rules.

Q.

What does Elemental / Blade level mean?

It is the player level where Elemental or Blade-style immunity can start helping against that enemy. It does not make every fight safe because Aura users, bosses, special attacks, and some enemy moves can still bypass or reduce that advantage.

Q.

Why are some enemies grouped as raid, sea event, and special enemies?

Those enemies do not follow the normal island quest ladder. Raid enemies depend on raid routes, sea-event enemies appear through ocean encounters, and special enemies can involve timed events, training targets, Elite Pirate routes, or level scaling.

Q.

Do listed drops mean the reward is guaranteed?

No. Drops and rewards should be treated as associated targets unless a specific guaranteed reward or drop chance is clearly listed. The enemy data is useful for finding the right enemy, but it does not provide complete odds.

Q.

Should I always grind the highest-level enemy available?

No. A nearby enemy with easier spawns, no Aura, no Flash Step, or better quest flow can be smoother than a higher-level enemy with annoying attacks or spacing. The grind note helps flag those cases.

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