Enemies are the main leveling and farming targets in Blox Fruits. Most regular enemies sit near quest givers, so the normal loop is simple: take the quest, defeat the matching mobs, collect the reward, then move to the next island when your level is ready.
The important details go beyond the enemy name and level. Sea, island, quest route, Elemental or Blade immunity level, Aura warnings, material rewards, and special access all change how comfortable an enemy is to grind.
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sea
First Sea
Bandits/Trainees
Their Quest requirement is Lv. 0, but their Lv. is set at Lv. 5, even so, their Elemental Immunity is at Lv. 2
- sea
- First Sea
- level
- Lv. 5
- Elemental Blade Level
- Lv. 2
- Enemy
- Bandits/Trainees
Monkeys
They are the only enemy in the game (besides enemies found in raids) to possess a level that is not a multiple of 5.
- sea
- First Sea
- level
- Lv. 14
- Elemental Blade Level
- Lv. 14
- Enemy
- Monkeys
Gorillas
-
- sea
- First Sea
- level
- Lv. 20
- Elemental Blade Level
- Lv. 20
- Enemy
- Gorillas
Pirates
-
- sea
- First Sea
- level
- Lv. 35
- Elemental Blade Level
- Lv. 35
- Enemy
- Pirates
Brutes
-
- sea
- First Sea
- level
- Lv. 45
- Elemental Blade Level
- Lv. 45
- Enemy
- Brutes
Desert Bandits
-
- sea
- First Sea
- level
- Lv. 60
- Elemental Blade Level
- Lv. 60
- Enemy
- Desert Bandits
Desert Officers
-
- sea
- First Sea
- level
- Lv. 75
- Elemental Blade Level
- Lv. 75
- Enemy
- Desert Officers
Snow Bandits
-
- sea
- First Sea
- level
- Lv. 90
- Elemental Blade Level
- Lv. 90
- Enemy
- Snow Bandits
Snowmen
-
- sea
- First Sea
- level
- Lv. 100
- Elemental Blade Level
- Lv. 100
- Enemy
- Snowmen
Chief Petty Officers
-
- sea
- First Sea
- level
- Lv. 120
- Elemental Blade Level
- Lv. 120
- Enemy
- Chief Petty Officers
Sky Bandits
-
- sea
- First Sea
- level
- Lv. 150
- Elemental Blade Level
- Lv. 150
- Enemy
- Sky Bandits
Dark Masters
-
- sea
- First Sea
- level
- Lv. 175
- Elemental Blade Level
- Lv. 177
- Enemy
- Dark Masters
Prisoner
-
- sea
- First Sea
- level
- Lv. 190
- Elemental Blade Level
- Lv. 192
- Enemy
- Prisoner
Dangerous Prisoner
-
- sea
- First Sea
- level
- Lv. 210
- Elemental Blade Level
- Lv. 212
- Enemy
- Dangerous Prisoner
Toga Warrior
-
- sea
- First Sea
- level
- Lv. 250
- Elemental Blade Level
- Lv. 252
- Enemy
- Toga Warrior
Gladiator
These don't appear to spawn until you come a certain distance away from them. Unless you have the spawn locations memorised, they are a bit annoying to grind.
- sea
- First Sea
- level
- Lv. 275
- Elemental Blade Level
- Lv. 277
- Enemy
- Gladiator
Military Soldier
Has a 50% chance to spawn with Aura, which neutralises immunity. Using Blade is recommended here, as they use swords (which Blade is immune to), and Blade is not affected by Aura.
- sea
- First Sea
- level
- Lv. 300
- Elemental Blade Level
- Lv. 304
- Enemy
- Military Soldier
Military Spy
Uses Aura and Combat, plus Flash Step. Very annoying to grind. Recommended to grind Military Soldiers instead.
- sea
- First Sea
- level
- Lv. 325
- Elemental Blade Level
- Lv. N/A
- Enemy
- Military Spy
Fishman Warrior
-
- sea
- First Sea
- level
- Lv. 375
- Elemental Blade Level
- Lv. 381
- Enemy
- Fishman Warrior
Fishman Commando
-
- sea
- First Sea
- level
- Lv. 400
- Elemental Blade Level
- Lv. 406
- Enemy
- Fishman Commando
God's Guard
-
- sea
- First Sea
- level
- Lv. 450
- Elemental Blade Level
- Lv. 458
- Enemy
- God's Guard
Shanda
-
- sea
- First Sea
- level
- Lv. 475
- Elemental Blade Level
- Lv. 483
- Enemy
- Shanda
Royal Squad
-
- sea
- First Sea
- level
- Lv. 525
- Elemental Blade Level
- Lv. 535
- Enemy
- Royal Squad
Royal Soldier
-
- sea
- First Sea
- level
- Lv. 550
- Elemental Blade Level
- Lv. 560
- Enemy
- Royal Soldier
Galley Pirate
-
- sea
- First Sea
- level
- Lv. 625
- Elemental Blade Level
- Lv. 637
- Enemy
- Galley Pirate
Galley Captain
Uses Aura. Blade is useful here.
- sea
- First Sea
- level
- Lv. 650
- Elemental Blade Level
- Lv. 664
- Enemy
- Galley Captain
| Name | Notes | sea | level | Elemental Blade Level | Enemy |
|---|---|---|---|---|---|
| Bandits/Trainees | Their Quest requirement is Lv. 0, but their Lv. is set at Lv. 5, even so, their Elemental Immunity is at Lv. 2 | First Sea | Lv. 5 | Lv. 2 | Bandits/Trainees |
| Monkeys | They are the only enemy in the game (besides enemies found in raids) to possess a level that is not a multiple of 5. | First Sea | Lv. 14 | Lv. 14 | Monkeys |
| Gorillas | - | First Sea | Lv. 20 | Lv. 20 | Gorillas |
| Pirates | - | First Sea | Lv. 35 | Lv. 35 | Pirates |
| Brutes | - | First Sea | Lv. 45 | Lv. 45 | Brutes |
| Desert Bandits | - | First Sea | Lv. 60 | Lv. 60 | Desert Bandits |
| Desert Officers | - | First Sea | Lv. 75 | Lv. 75 | Desert Officers |
| Snow Bandits | - | First Sea | Lv. 90 | Lv. 90 | Snow Bandits |
| Snowmen | - | First Sea | Lv. 100 | Lv. 100 | Snowmen |
| Chief Petty Officers | - | First Sea | Lv. 120 | Lv. 120 | Chief Petty Officers |
| Sky Bandits | - | First Sea | Lv. 150 | Lv. 150 | Sky Bandits |
| Dark Masters | - | First Sea | Lv. 175 | Lv. 177 | Dark Masters |
| Prisoner | - | First Sea | Lv. 190 | Lv. 192 | Prisoner |
| Dangerous Prisoner | - | First Sea | Lv. 210 | Lv. 212 | Dangerous Prisoner |
| Toga Warrior | - | First Sea | Lv. 250 | Lv. 252 | Toga Warrior |
| Gladiator | These don't appear to spawn until you come a certain distance away from them. Unless you have the spawn locations memorised, they are a bit annoying to grind. | First Sea | Lv. 275 | Lv. 277 | Gladiator |
| Military Soldier | Has a 50% chance to spawn with Aura, which neutralises immunity. Using Blade is recommended here, as they use swords (which Blade is immune to), and Blade is not affected by Aura. | First Sea | Lv. 300 | Lv. 304 | Military Soldier |
| Military Spy | Uses Aura and Combat, plus Flash Step. Very annoying to grind. Recommended to grind Military Soldiers instead. | First Sea | Lv. 325 | Lv. N/A | Military Spy |
| Fishman Warrior | - | First Sea | Lv. 375 | Lv. 381 | Fishman Warrior |
| Fishman Commando | - | First Sea | Lv. 400 | Lv. 406 | Fishman Commando |
| God's Guard | - | First Sea | Lv. 450 | Lv. 458 | God's Guard |
| Shanda | - | First Sea | Lv. 475 | Lv. 483 | Shanda |
| Royal Squad | - | First Sea | Lv. 525 | Lv. 535 | Royal Squad |
| Royal Soldier | - | First Sea | Lv. 550 | Lv. 560 | Royal Soldier |
| Galley Pirate | - | First Sea | Lv. 625 | Lv. 637 | Galley Pirate |
| Galley Captain | Uses Aura. Blade is useful here. | First Sea | Lv. 650 | Lv. 664 | Galley Captain |
sea
Second Sea
Raider
Their Quick Tackle move is hard to dodge without Instinct if your immunity hasn't kicked in yet.
- sea
- Second Sea
- level
- Lv. 700
- Elemental Blade Level
- Lv. 716
- Enemy
- Raider
Mercenary
-
- sea
- Second Sea
- level
- Lv. 725
- Elemental Blade Level
- Lv. 741
- Enemy
- Mercenary
Swan Pirate
-
- sea
- Second Sea
- level
- Lv. 775
- Elemental Blade Level
- Lv. 793
- Enemy
- Swan Pirate
Factory Staff
Uses the Blox Fruits Smoke, Bomb and Spike, all of which can bypass immunity with its attacks. Easier to grind Swan Pirates as Factory Staffs are spaced very far apart.
- sea
- Second Sea
- level
- Lv. 800
- Elemental Blade Level
- Lv. 820
- Enemy
- Factory Staff
Marine Lieutenant
-
- sea
- Second Sea
- level
- Lv. 875
- Elemental Blade Level
- Lv. 897
- Enemy
- Marine Lieutenant
Marine Captain
Uses Aura. Blade is recommended. It is easier to grind Marine Lieutenants as you are immune to their attacks anyway.
- sea
- Second Sea
- level
- Lv. 900
- Elemental Blade Level
- Lv. 924
- Enemy
- Marine Captain
Zombie
-
- sea
- Second Sea
- level
- Lv. 950
- Elemental Blade Level
- Lv. 976
- Enemy
- Zombie
Vampire
Uses Flash Step, can be a bit annoying to grind. Slightly easier to grind Zombies instead.
- sea
- Second Sea
- level
- Lv. 975
- Elemental Blade Level
- Lv. 1001
- Enemy
- Vampire
Snow Trooper
-
- sea
- Second Sea
- level
- Lv. 1000
- Elemental Blade Level
- Lv. 1028
- Enemy
- Snow Trooper
Winter Warrior
Has a special attack that can bypass immunity and Instinct, and can also stun. Very annoying to grind, it is recommended to grind Snow Troopers instead.
- sea
- Second Sea
- level
- Lv. 1050
- Elemental Blade Level
- Lv. 1080
- Enemy
- Winter Warrior
Lab Subordinate
Uses Flash Step.
- sea
- Second Sea
- level
- Lv. 1100
- Elemental Blade Level
- Lv. 1132
- Enemy
- Lab Subordinate
Horned Warrior
Uses an attack that can bypass immunity, and can also stun. Kind of annoying to grind, it is recommended to grind Lab Subordinates instead.
- sea
- Second Sea
- level
- Lv. 1125
- Elemental Blade Level
- Lv. 1159
- Enemy
- Horned Warrior
Magma Ninja
-
- sea
- Second Sea
- level
- Lv. 1175
- Elemental Blade Level
- Lv. 1211
- Enemy
- Magma Ninja
Lava Pirate
They have a few Magma fruit abilities that bypass immunity, but they are easy-to-dodge attacks.
- sea
- Second Sea
- level
- Lv. 1200
- Elemental Blade Level
- Lv. 1236
- Enemy
- Lava Pirate
Ship Deckhand
-
- sea
- Second Sea
- level
- Lv. 1250
- Elemental Blade Level
- Lv. 1288
- Enemy
- Ship Deckhand
Ship Engineer
Uses Aura. Annoying to grind, it is recommended to grind Ship Deckhands instead.
- sea
- Second Sea
- level
- Lv. 1275
- Elemental Blade Level
- -
- Enemy
- Ship Engineer
Ship Steward
-
- sea
- Second Sea
- level
- Lv. 1300
- Elemental Blade Level
- Lv. 1342
- Enemy
- Ship Steward
Ship Officer
Uses Aura. Not too annoying to grind, but it is recommended to grind Ship Stewards instead or use Blade/Buddha to grind these enemies easily.
- sea
- Second Sea
- level
- Lv. 1325
- Elemental Blade Level
- Lv. 1367
- Enemy
- Ship Officer
Arctic Warrior
-
- sea
- Second Sea
- level
- Lv. 1350
- Elemental Blade Level
- Lv. 1394
- Enemy
- Arctic Warrior
Snow Lurker
Uses Aura. Very annoying to grind, it is recommended to grind Arctic Warriors instead.
- sea
- Second Sea
- level
- Lv. 1375
- Elemental Blade Level
- -
- Enemy
- Snow Lurker
Sea Soldier
-
- sea
- Second Sea
- level
- Lv. 1425
- Elemental Blade Level
- Lv. 1473
- Enemy
- Sea Soldier
Water Fighter
Uses Aura. Very annoying to grind, it is recommended to grind Sea Soldiers instead.
- sea
- Second Sea
- level
- Lv. 1450
- Elemental Blade Level
- -
- Enemy
- Water Fighter
| Name | Notes | sea | level | Elemental Blade Level | Enemy |
|---|---|---|---|---|---|
| Raider | Their Quick Tackle move is hard to dodge without Instinct if your immunity hasn't kicked in yet. | Second Sea | Lv. 700 | Lv. 716 | Raider |
| Mercenary | - | Second Sea | Lv. 725 | Lv. 741 | Mercenary |
| Swan Pirate | - | Second Sea | Lv. 775 | Lv. 793 | Swan Pirate |
| Factory Staff | Uses the Blox Fruits Smoke, Bomb and Spike, all of which can bypass immunity with its attacks. Easier to grind Swan Pirates as Factory Staffs are spaced very far apart. | Second Sea | Lv. 800 | Lv. 820 | Factory Staff |
| Marine Lieutenant | - | Second Sea | Lv. 875 | Lv. 897 | Marine Lieutenant |
| Marine Captain | Uses Aura. Blade is recommended. It is easier to grind Marine Lieutenants as you are immune to their attacks anyway. | Second Sea | Lv. 900 | Lv. 924 | Marine Captain |
| Zombie | - | Second Sea | Lv. 950 | Lv. 976 | Zombie |
| Vampire | Uses Flash Step, can be a bit annoying to grind. Slightly easier to grind Zombies instead. | Second Sea | Lv. 975 | Lv. 1001 | Vampire |
| Snow Trooper | - | Second Sea | Lv. 1000 | Lv. 1028 | Snow Trooper |
| Winter Warrior | Has a special attack that can bypass immunity and Instinct, and can also stun. Very annoying to grind, it is recommended to grind Snow Troopers instead. | Second Sea | Lv. 1050 | Lv. 1080 | Winter Warrior |
| Lab Subordinate | Uses Flash Step. | Second Sea | Lv. 1100 | Lv. 1132 | Lab Subordinate |
| Horned Warrior | Uses an attack that can bypass immunity, and can also stun. Kind of annoying to grind, it is recommended to grind Lab Subordinates instead. | Second Sea | Lv. 1125 | Lv. 1159 | Horned Warrior |
| Magma Ninja | - | Second Sea | Lv. 1175 | Lv. 1211 | Magma Ninja |
| Lava Pirate | They have a few Magma fruit abilities that bypass immunity, but they are easy-to-dodge attacks. | Second Sea | Lv. 1200 | Lv. 1236 | Lava Pirate |
| Ship Deckhand | - | Second Sea | Lv. 1250 | Lv. 1288 | Ship Deckhand |
| Ship Engineer | Uses Aura. Annoying to grind, it is recommended to grind Ship Deckhands instead. | Second Sea | Lv. 1275 | - | Ship Engineer |
| Ship Steward | - | Second Sea | Lv. 1300 | Lv. 1342 | Ship Steward |
| Ship Officer | Uses Aura. Not too annoying to grind, but it is recommended to grind Ship Stewards instead or use Blade/Buddha to grind these enemies easily. | Second Sea | Lv. 1325 | Lv. 1367 | Ship Officer |
| Arctic Warrior | - | Second Sea | Lv. 1350 | Lv. 1394 | Arctic Warrior |
| Snow Lurker | Uses Aura. Very annoying to grind, it is recommended to grind Arctic Warriors instead. | Second Sea | Lv. 1375 | - | Snow Lurker |
| Sea Soldier | - | Second Sea | Lv. 1425 | Lv. 1473 | Sea Soldier |
| Water Fighter | Uses Aura. Very annoying to grind, it is recommended to grind Sea Soldiers instead. | Second Sea | Lv. 1450 | - | Water Fighter |
sea
Third Sea
Pirate Millionaire
-
- sea
- Third Sea
- level
- Lv. 1500
- Elemental Blade Level
- Lv. 1552
- Enemy
- Pirate Millionaire
Pistol Billionaire
-
- sea
- Third Sea
- level
- Lv. 1525
- Elemental Blade Level
- Lv. 1579
- Enemy
- Pistol Billionaire
Dragon Crew Warrior
-
- sea
- Third Sea
- level
- Lv. 1575
- Elemental Blade Level
- Lv. 1631
- Enemy
- Dragon Crew Warrior
Dragon Crew Archer
-
- sea
- Third Sea
- level
- Lv. 1600
- Elemental Blade Level
- Lv. 1658
- Enemy
- Dragon Crew Archer
Hydra Enforcer
-
- sea
- Third Sea
- level
- Lv. 1625
- Elemental Blade Level
- Lv. 1683
- Enemy
- Hydra Enforcer
Venomous Assailant
Uses Aura. Very annoying to grind, it is recommended to grind Female Islanders instead.
- sea
- Third Sea
- level
- Lv. 1650
- Elemental Blade Level
- -
- Enemy
- Venomous Assailant
Marine Commodore
Uses Aura. Can be broken by Blade due to them using Triple Katana.
- sea
- Third Sea
- level
- Lv. 1700
- Elemental Blade Level
- Lv. 1762 (with Blade)
- Enemy
- Marine Commodore
Marine Rear Admiral
Very annoying to grind without Elemental immunity or Buddha, it is recommended to grind Marine Commodores instead.
- sea
- Third Sea
- level
- Lv. 1725
- Elemental Blade Level
- Lv. 1789
- Enemy
- Marine Rear Admiral
Fishman Raider
Their X skill can bypass Elemental and Blade immunity.
- sea
- Third Sea
- level
- Lv. 1775
- Elemental Blade Level
- Lv. 1843
- Enemy
- Fishman Raider
Fishman Captain
-
- sea
- Third Sea
- level
- Lv. 1800
- Elemental Blade Level
- Lv. 1869
- Enemy
- Fishman Captain
Forest Pirate
Uses Aura. Can be broken by Blade due to them using a Katana.
- sea
- Third Sea
- level
- Lv. 1825
- Elemental Blade Level
- Lv. 1895 (with Blade)
- Enemy
- Forest Pirate
Mythological Pirate
Uses Aura. Cannot be countered by Rubber, even though they use Electric.
- sea
- Third Sea
- level
- Lv. 1850
- Elemental Blade Level
- -
- Enemy
- Mythological Pirate
Jungle Pirates
-
- sea
- Third Sea
- level
- Lv. 1900
- Elemental Blade Level
- Lv. 1974
- Enemy
- Jungle Pirates
Musketeer Pirate
Uses Flash Step. Kind of annoying to grind, you can grind Jungle Pirates instead if you'd like.
- sea
- Third Sea
- level
- Lv. 1925
- Elemental Blade Level
- Lv. 2005
- Enemy
- Musketeer Pirate
Reborn Skeleton
-
- sea
- Third Sea
- level
- Lv. 1975
- Elemental Blade Level
- Lv. 2055
- Enemy
- Reborn Skeleton
Living Zombie
Uses Aura and Flash Step. Very annoying to grind, it is recommended to grind Reborn Skeletons instead.
- sea
- Third Sea
- level
- Lv. 2000
- Elemental Blade Level
- -
- Enemy
- Living Zombie
Demonic Souls
Uses old-unawakened Flame's "Z" and "C" move.
- sea
- Third Sea
- level
- Lv. 2025
- Elemental Blade Level
- Lv. 2107
- Enemy
- Demonic Souls
Possessed Mummy
Uses Dark's old-unawekened "Z" and "C" move.
- sea
- Third Sea
- level
- Lv. 2050
- Elemental Blade Level
- Lv. 2135
- Enemy
- Possessed Mummy
Peanut Scout
-
- sea
- Third Sea
- level
- Lv. 2075
- Elemental Blade Level
- Lv. 2161
- Enemy
- Peanut Scout
Peanut President
Uses Aura.
- sea
- Third Sea
- level
- Lv. 2100
- Elemental Blade Level
- -
- Enemy
- Peanut President
Ice Cream Chef
-
- sea
- Third Sea
- level
- Lv. 2125
- Elemental Blade Level
- Lv. 2213
- Enemy
- Ice Cream Chef
Ice Cream Commander
Uses Aura. Can be broken by Blade due to them using the Dual-Headed Blade.
- sea
- Third Sea
- level
- Lv. 2150
- Elemental Blade Level
- Lv. 2240 (with Blade)
- Enemy
- Ice Cream Commander
Cookie Crafter
Uses Aura. Can be broken by Blade due to them using the Wardens Sword.
- sea
- Third Sea
- level
- Lv. 2200
- Elemental Blade Level
- Lv. 2294 (with Blade)
- Enemy
- Cookie Crafter
Cake Guard
Uses Aura. Can be broken by Blade due to them using the Triple Katana.
- sea
- Third Sea
- level
- Lv. 2225
- Elemental Blade Level
- Lv. 2321
- Enemy
- Cake Guard
Baking Staff
Uses Aura.
- sea
- Third Sea
- level
- Lv. 2250
- Elemental Blade Level
- -
- Enemy
- Baking Staff
Head Baker
Uses Aura.
- sea
- Third Sea
- level
- Lv. 2275
- Elemental Blade Level
- -
- Enemy
- Head Baker
Cocoa Warrior
Uses Aura.
- sea
- Third Sea
- level
- Lv. 2300
- Elemental Blade Level
- -
- Enemy
- Cocoa Warrior
Chocolate Bar Battler
Uses Aura.
- sea
- Third Sea
- level
- Lv. 2325
- Elemental Blade Level
- -
- Enemy
- Chocolate Bar Battler
Sweet Thief
Uses Aura.
- sea
- Third Sea
- level
- Lv. 2350
- Elemental Blade Level
- -
- Enemy
- Sweet Thief
Candy Rebel
Uses Aura.
- sea
- Third Sea
- level
- Lv. 2375
- Elemental Blade Level
- -
- Enemy
- Candy Rebel
Candy Pirate
Uses Aura.
- sea
- Third Sea
- level
- Lv. 2400
- Elemental Blade Level
- -
- Enemy
- Candy Pirate
Snow Demon
Uses Aura.
- sea
- Third Sea
- level
- Lv. 2425
- Elemental Blade Level
- -
- Enemy
- Snow Demon
Isle Outlaw
Uses Aura.
- sea
- Third Sea
- level
- Lv. 2450
- Elemental Blade Level
- -
- Enemy
- Isle Outlaw
Island Boy
Uses Aura.
- sea
- Third Sea
- level
- Lv. 2475
- Elemental Blade Level
- -
- Enemy
- Island Boy
Sun-kissed Warrior
Uses Aura.
- sea
- Third Sea
- level
- Lv. 2500
- Elemental Blade Level
- -
- Enemy
- Sun-kissed Warrior
Isle Champion
Uses Aura.
- sea
- Third Sea
- level
- Lv. 2525
- Elemental Blade Level
- -
- Enemy
- Isle Champion
Serpent Hunter
Uses Aura.
- sea
- Third Sea
- level
- Lv. 2550
- Elemental Blade Level
- -
- Enemy
- Serpent Hunter
Skull Slayer
Uses Aura.
- sea
- Third Sea
- level
- Lv. 2575
- Elemental Blade Level
- -
- Enemy
- Skull Slayer
Reef Bandit
Uses Aura.
- sea
- Third Sea
- level
- Lv. 2600
- Elemental Blade Level
- -
- Enemy
- Reef Bandit
Coral Pirate
Uses Aura.
- sea
- Third Sea
- level
- Lv. 2625
- Elemental Blade Level
- -
- Enemy
- Coral Pirate
Sea Chanter
Uses Aura.
- sea
- Third Sea
- level
- Lv. 2650
- Elemental Blade Level
- -
- Enemy
- Sea Chanter
Ocean Prophet
Uses Aura.
- sea
- Third Sea
- level
- Lv. 2675
- Elemental Blade Level
- -
- Enemy
- Ocean Prophet
High Disciple
Uses Aura.
- sea
- Third Sea
- level
- Lv. 2700
- Elemental Blade Level
- -
- Enemy
- High Disciple
Grand Devotee
Uses Aura.
- sea
- Third Sea
- level
- Lv. 2725
- Elemental Blade Level
- -
- Enemy
- Grand Devotee
| Name | Notes | sea | level | Elemental Blade Level | Enemy |
|---|---|---|---|---|---|
| Pirate Millionaire | - | Third Sea | Lv. 1500 | Lv. 1552 | Pirate Millionaire |
| Pistol Billionaire | - | Third Sea | Lv. 1525 | Lv. 1579 | Pistol Billionaire |
| Dragon Crew Warrior | - | Third Sea | Lv. 1575 | Lv. 1631 | Dragon Crew Warrior |
| Dragon Crew Archer | - | Third Sea | Lv. 1600 | Lv. 1658 | Dragon Crew Archer |
| Hydra Enforcer | - | Third Sea | Lv. 1625 | Lv. 1683 | Hydra Enforcer |
| Venomous Assailant | Uses Aura. Very annoying to grind, it is recommended to grind Female Islanders instead. | Third Sea | Lv. 1650 | - | Venomous Assailant |
| Marine Commodore | Uses Aura. Can be broken by Blade due to them using Triple Katana. | Third Sea | Lv. 1700 | Lv. 1762 (with Blade) | Marine Commodore |
| Marine Rear Admiral | Very annoying to grind without Elemental immunity or Buddha, it is recommended to grind Marine Commodores instead. | Third Sea | Lv. 1725 | Lv. 1789 | Marine Rear Admiral |
| Fishman Raider | Their X skill can bypass Elemental and Blade immunity. | Third Sea | Lv. 1775 | Lv. 1843 | Fishman Raider |
| Fishman Captain | - | Third Sea | Lv. 1800 | Lv. 1869 | Fishman Captain |
| Forest Pirate | Uses Aura. Can be broken by Blade due to them using a Katana. | Third Sea | Lv. 1825 | Lv. 1895 (with Blade) | Forest Pirate |
| Mythological Pirate | Uses Aura. Cannot be countered by Rubber, even though they use Electric. | Third Sea | Lv. 1850 | - | Mythological Pirate |
| Jungle Pirates | - | Third Sea | Lv. 1900 | Lv. 1974 | Jungle Pirates |
| Musketeer Pirate | Uses Flash Step. Kind of annoying to grind, you can grind Jungle Pirates instead if you'd like. | Third Sea | Lv. 1925 | Lv. 2005 | Musketeer Pirate |
| Reborn Skeleton | - | Third Sea | Lv. 1975 | Lv. 2055 | Reborn Skeleton |
| Living Zombie | Uses Aura and Flash Step. Very annoying to grind, it is recommended to grind Reborn Skeletons instead. | Third Sea | Lv. 2000 | - | Living Zombie |
| Demonic Souls | Uses old-unawakened Flame's "Z" and "C" move. | Third Sea | Lv. 2025 | Lv. 2107 | Demonic Souls |
| Possessed Mummy | Uses Dark's old-unawekened "Z" and "C" move. | Third Sea | Lv. 2050 | Lv. 2135 | Possessed Mummy |
| Peanut Scout | - | Third Sea | Lv. 2075 | Lv. 2161 | Peanut Scout |
| Peanut President | Uses Aura. | Third Sea | Lv. 2100 | - | Peanut President |
| Ice Cream Chef | - | Third Sea | Lv. 2125 | Lv. 2213 | Ice Cream Chef |
| Ice Cream Commander | Uses Aura. Can be broken by Blade due to them using the Dual-Headed Blade. | Third Sea | Lv. 2150 | Lv. 2240 (with Blade) | Ice Cream Commander |
| Cookie Crafter | Uses Aura. Can be broken by Blade due to them using the Wardens Sword. | Third Sea | Lv. 2200 | Lv. 2294 (with Blade) | Cookie Crafter |
| Cake Guard | Uses Aura. Can be broken by Blade due to them using the Triple Katana. | Third Sea | Lv. 2225 | Lv. 2321 | Cake Guard |
| Baking Staff | Uses Aura. | Third Sea | Lv. 2250 | - | Baking Staff |
| Head Baker | Uses Aura. | Third Sea | Lv. 2275 | - | Head Baker |
| Cocoa Warrior | Uses Aura. | Third Sea | Lv. 2300 | - | Cocoa Warrior |
| Chocolate Bar Battler | Uses Aura. | Third Sea | Lv. 2325 | - | Chocolate Bar Battler |
| Sweet Thief | Uses Aura. | Third Sea | Lv. 2350 | - | Sweet Thief |
| Candy Rebel | Uses Aura. | Third Sea | Lv. 2375 | - | Candy Rebel |
| Candy Pirate | Uses Aura. | Third Sea | Lv. 2400 | - | Candy Pirate |
| Snow Demon | Uses Aura. | Third Sea | Lv. 2425 | - | Snow Demon |
| Isle Outlaw | Uses Aura. | Third Sea | Lv. 2450 | - | Isle Outlaw |
| Island Boy | Uses Aura. | Third Sea | Lv. 2475 | - | Island Boy |
| Sun-kissed Warrior | Uses Aura. | Third Sea | Lv. 2500 | - | Sun-kissed Warrior |
| Isle Champion | Uses Aura. | Third Sea | Lv. 2525 | - | Isle Champion |
| Serpent Hunter | Uses Aura. | Third Sea | Lv. 2550 | - | Serpent Hunter |
| Skull Slayer | Uses Aura. | Third Sea | Lv. 2575 | - | Skull Slayer |
| Reef Bandit | Uses Aura. | Third Sea | Lv. 2600 | - | Reef Bandit |
| Coral Pirate | Uses Aura. | Third Sea | Lv. 2625 | - | Coral Pirate |
| Sea Chanter | Uses Aura. | Third Sea | Lv. 2650 | - | Sea Chanter |
| Ocean Prophet | Uses Aura. | Third Sea | Lv. 2675 | - | Ocean Prophet |
| High Disciple | Uses Aura. | Third Sea | Lv. 2700 | - | High Disciple |
| Grand Devotee | Uses Aura. | Third Sea | Lv. 2725 | - | Grand Devotee |
sea
Other
Bladesmith
Uses the old [X] move of Dual Katana and old [X] of Katana.
- sea
- Other
- level
- Depends on Raid.
- Elemental Blade Level
- -
- Enemy
- Bladesmith
Bone Breaker
Uses the old [Z], [X] move of Dark Step.
- sea
- Other
- level
- Depends on Raid.
- Elemental Blade Level
- -
- Enemy
- Bone Breaker
Shocker
Uses the old [X], [C] move of Electric.
- sea
- Other
- level
- Depends on Raid.
- Elemental Blade Level
- -
- Enemy
- Shocker
Sorcerer
Uses 1 of the following 3 Blox Fruits but with their old moveset: Bomb [Z] & [X], Spike [Z] & [X] or Smoke [X] & [C].
- sea
- Other
- level
- Depends on Raid.
- Elemental Blade Level
- -
- Enemy
- Sorcerer
Fruit User
-
- sea
- Other
- level
- Depends on Raid.
- Elemental Blade Level
- -
- Enemy
- Fruit User
Core
This enemy is considered part of an event that happens every 1 hour and 30 minutes, and does not attack the player back unless the player is too late to defeat it.
- sea
- Other
- level
- -
- Elemental Blade Level
- -
- Enemy
- Core
Ghost
-
- sea
- Other
- level
- Lv. 1500
- Elemental Blade Level
- -
- Enemy
- Ghost
Training Dummy
Uses Aura and the M1s of Dark Blade.
- sea
- Other
- level
- Lv. 1500
- Elemental Blade Level
- -
- Enemy
- Training Dummy
Elite Pirate
Considered a Mini-Boss. Comes in three variations, Diablo, Urban and Deandre. Uses Aura.
- sea
- Other
- level
- Lv. 1750
- Elemental Blade Level
- -
- Enemy
- Elite Pirate
Ancient Zombie
Uses Aura.
- sea
- Other
- level
- Lv. 2000
- Elemental Blade Level
- -
- Enemy
- Ancient Zombie
Ancient Vampire
Uses Aura.
- sea
- Other
- level
- Lv. 2000
- Elemental Blade Level
- -
- Enemy
- Ancient Vampire
Shark
-
- sea
- Other
- level
- Lv. 2000
- Elemental Blade Level
- -
- Enemy
- Shark
Piranha
-
- sea
- Other
- level
- Lv. 2000
- Elemental Blade Level
- -
- Enemy
- Piranha
Ship Raid
Use the cannonballs.
- sea
- Other
- level
- -
- Elemental Blade Level
- -
- Enemy
- Ship Raid
Haunted Ship Raid
Use the cannonballs.
- sea
- Other
- level
- -
- Elemental Blade Level
- -
- Enemy
- Haunted Ship Raid
Fish Crew Member
Uses the old [X] move of Water Kung Fu.
- sea
- Other
- level
- Lv. 2000
- Elemental Blade Level
- -
- Enemy
- Fish Crew Member
Ghost Shark
This Enemy is part of the Haunted Shipwreck Sea Event.
- sea
- Other
- level
- Lv. 2000
- Elemental Blade Level
- -
- Enemy
- Ghost Shark
Haunted Crew Member
Uses Flash Step. They use Sanguine Art.
- sea
- Other
- level
- Lv. 2000
- Elemental Blade Level
- -
- Enemy
- Haunted Crew Member
Ghost Ship Raid
This Enemy is part of the Haunted Shipwreck Sea Event.
- sea
- Other
- level
- -
- Elemental Blade Level
- -
- Enemy
- Ghost Ship Raid
Bone Wraith
They can be dropped 3-8 Bones along with a small chance of 2x EXP for 10 minutes. Elemental Immunity did not work on this NPC, as they would be scaled with whatever the player's level was.
- sea
- Other
- level
- Dependent on the player's level.
- Elemental Blade Level
- -
- Enemy
- Bone Wraith
Evil Wraith
They can be dropped 3-8 Bones along with a small chance of 2x EXP for 10 minutes and the Ghost fruit. Elemental Immunity did not work on this NPC, as they would be scaled with whatever the player's level was.
- sea
- Other
- level
- Dependent on the player's level.
- Elemental Blade Level
- -
- Enemy
- Evil Wraith
| Name | Notes | sea | level | Elemental Blade Level | Enemy |
|---|---|---|---|---|---|
| Bladesmith | Uses the old [X] move of Dual Katana and old [X] of Katana. | Other | Depends on Raid. | - | Bladesmith |
| Bone Breaker | Uses the old [Z], [X] move of Dark Step. | Other | Depends on Raid. | - | Bone Breaker |
| Shocker | Uses the old [X], [C] move of Electric. | Other | Depends on Raid. | - | Shocker |
| Sorcerer | Uses 1 of the following 3 Blox Fruits but with their old moveset: Bomb [Z] & [X], Spike [Z] & [X] or Smoke [X] & [C]. | Other | Depends on Raid. | - | Sorcerer |
| Fruit User | - | Other | Depends on Raid. | - | Fruit User |
| Core | This enemy is considered part of an event that happens every 1 hour and 30 minutes, and does not attack the player back unless the player is too late to defeat it. | Other | - | - | Core |
| Ghost | - | Other | Lv. 1500 | - | Ghost |
| Training Dummy | Uses Aura and the M1s of Dark Blade. | Other | Lv. 1500 | - | Training Dummy |
| Elite Pirate | Considered a Mini-Boss. Comes in three variations, Diablo, Urban and Deandre. Uses Aura. | Other | Lv. 1750 | - | Elite Pirate |
| Ancient Zombie | Uses Aura. | Other | Lv. 2000 | - | Ancient Zombie |
| Ancient Vampire | Uses Aura. | Other | Lv. 2000 | - | Ancient Vampire |
| Shark | - | Other | Lv. 2000 | - | Shark |
| Piranha | - | Other | Lv. 2000 | - | Piranha |
| Ship Raid | Use the cannonballs. | Other | - | - | Ship Raid |
| Haunted Ship Raid | Use the cannonballs. | Other | - | - | Haunted Ship Raid |
| Fish Crew Member | Uses the old [X] move of Water Kung Fu. | Other | Lv. 2000 | - | Fish Crew Member |
| Ghost Shark | This Enemy is part of the Haunted Shipwreck Sea Event. | Other | Lv. 2000 | - | Ghost Shark |
| Haunted Crew Member | Uses Flash Step. They use Sanguine Art. | Other | Lv. 2000 | - | Haunted Crew Member |
| Ghost Ship Raid | This Enemy is part of the Haunted Shipwreck Sea Event. | Other | - | - | Ghost Ship Raid |
| Bone Wraith | They can be dropped 3-8 Bones along with a small chance of 2x EXP for 10 minutes. Elemental Immunity did not work on this NPC, as they would be scaled with whatever the player's level was. | Other | Dependent on the player's level. | - | Bone Wraith |
| Evil Wraith | They can be dropped 3-8 Bones along with a small chance of 2x EXP for 10 minutes and the Ghost fruit. Elemental Immunity did not work on this NPC, as they would be scaled with whatever the player's level was. | Other | Dependent on the player's level. | - | Evil Wraith |
Enemies follow the sea and level route
Regular enemies are part of the island ladder. First Sea starts with starter enemies and early quest mobs, Second Sea begins around Lv. 700, and Third Sea carries the late route from Port Town through newer high-level islands. Reading enemies by sea first keeps the list close to how players actually move through the game.
Enemy level and quest level should not be treated as the same thing. The enemy level tells you how strong the mob is, while the quest/source context tells you where the grind route starts and what the game asks you to defeat. Bandits/Trainees are the clean early example: their quest requirement can be lower than the enemy's own level.
Elemental and Blade levels are grind comfort checks
Elemental and Blade level tells you when passive immunity can start helping against a listed enemy. It is a comfort check, not a guarantee. Enemies with Aura, special attacks, fruit moves, or immunity-bypassing behavior can still be dangerous or annoying even when your level looks high enough.
That is why the grind note matters beside the immunity value. A mob that uses Aura, Flash Step, stun moves, or spread-out spawns can be slower than a nearby enemy at a similar level. In later seas, more enemies carry Aura or special behavior, so immunity alone becomes less reliable.
Drops and rewards need cautious wording
Some enemies are useful after their quest route because they connect to materials or special rewards. Military Soldier and Military Spy connect to Magma Ore, Vampire connects to Vampire Fang, Dragon Crew enemies connect to Dragon Scale, and Cocoa Warrior or Chocolate Bar Battler connect to Conjured Cocoa.
Those rewards should be read as associated drops or listed rewards, not promised exact chances. The enemy data does not provide complete drop-rate values, so a card should help players find the right target without pretending every reward is guaranteed.
Special enemies are not normal island mobs
Raid, sea-event, training, Elite Pirate, Factory, and event enemies do not follow the same quest ladder as normal island mobs. Some depend on raids, some spawn during timed events, and some scale with the player's level. Their access or respawn context matters before they are treated like regular leveling targets.
First Sea enemies teach the normal leveling loop: take a quest, defeat nearby mobs, and move to the next island when the level requirement changes. Early entries also show why enemy level, quest level, and Elemental or Blade immunity level are separate details.
These enemies sit outside the normal island quest ladder. Raid enemies, Core, Elite Pirates, sea-event targets, training enemies, and variable-level event enemies need access, respawn, or route context before they make sense as farming targets.
Second Sea enemies start around Lv. 700 and add more grind checks, including Aura, Flash Step, fruit moves, and narrower material farms. Enemies such as Vampire, Cursed Ship crew, Sea Soldier, and Water Fighter can matter for resources as well as quests.
Third Sea enemies carry the late leveling path through Port Town, Hydra Island, Great Tree, Floating Turtle, Haunted Castle, Sea of Treats, Tiki Outpost, and Submerged Island. Many entries have Aura, high immunity thresholds, or useful material links, so level alone is not enough context.
FAQ
What are enemies used for in Blox Fruits?
Enemies are mainly used for leveling, quest rewards, money, mastery, and material farming. Regular enemies form the island-by-island grind route, while raid, sea-event, and special enemies have their own access rules.
What does Elemental / Blade level mean?
It is the player level where Elemental or Blade-style immunity can start helping against that enemy. It does not make every fight safe because Aura users, bosses, special attacks, and some enemy moves can still bypass or reduce that advantage.
Why are some enemies grouped as raid, sea event, and special enemies?
Those enemies do not follow the normal island quest ladder. Raid enemies depend on raid routes, sea-event enemies appear through ocean encounters, and special enemies can involve timed events, training targets, Elite Pirate routes, or level scaling.
Do listed drops mean the reward is guaranteed?
No. Drops and rewards should be treated as associated targets unless a specific guaranteed reward or drop chance is clearly listed. The enemy data is useful for finding the right enemy, but it does not provide complete odds.
Should I always grind the highest-level enemy available?
No. A nearby enemy with easier spawns, no Aura, no Flash Step, or better quest flow can be smoother than a higher-level enemy with annoying attacks or spacing. The grind note helps flag those cases.






