Stats define health, energy, and damage scaling across a build. Players receive a fixed number of stat points per level, so spreading points without a role can make every category feel politely underfunded.
How to use this collection
Affects and Per point explain the direct benefit. Max base level and Points per player level describe allocation limits, while Build role states the practical use.
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Stat role
Core Stats
Melee and Defense, which scale Energy and Health.
Melee
Melee affects fighting style damage and energy. +0.5 fighting style damage and +5 Energy per point.
- Build role
- Core survival and fighting-style stat
- Affects
- Fighting style damage and Energy
- Per point
- +0.5 fighting style damage and +5 Energy per point
- Base cap
- 2,800
- Level gain
- 3 shared stat points
- Availability
- Always available
Defense
Defense affects health. +5 Health per point.
- Build role
- Core survival stat
- Affects
- Health
- Per point
- +5 Health per point
- Base cap
- 2,800
- Level gain
- 3 shared stat points
- Availability
- Always available
Stat role
Damage Stats
Sword, Gun, and Blox Fruit, which scale their matching damage sources.
Sword
Sword affects sword damage. +0.5 sword damage per point.
- Build role
- Sword-main damage stat
- Affects
- Sword damage
- Per point
- +0.5 sword damage per point
- Base cap
- 2,800
- Level gain
- 3 shared stat points
- Availability
- Always available
Gun
Gun affects gun damage. +0.5 gun damage per point.
- Build role
- Gun-main damage stat
- Affects
- Gun damage
- Per point
- +0.5 gun damage per point
- Base cap
- 2,800
- Level gain
- 3 shared stat points
- Availability
- Always available
Blox Fruit
Blox Fruit affects blox fruit damage. +0.5 Blox Fruit damage per point.
- Build role
- Fruit-main damage stat
- Affects
- Blox Fruit damage
- Per point
- +0.5 Blox Fruit damage per point
- Base cap
- 2,800
- Level gain
- 3 shared stat points
- Availability
- Always available
Fund the core resources
Melee affects Energy and Defense affects Health. These two core stats control how long a build can act and survive before its main damage category is even considered.
Choose the damage category you use
Sword, Gun, and Blox Fruit are separate damage stats. Invest around the attacks your build actually uses rather than dividing damage points across equipment that stays in the inventory.
Read scaling and caps together
Per point records the direct scaling, Max base level records the normal cap, and Points per player level shows the allocation budget. Build role summarizes the practical reason to invest.
FAQ
Which stats increase Health and Energy?
Defense increases Health, while Melee increases Energy.
Which stats increase damage?
Sword, Gun, and Blox Fruit scale their matching attack categories.
Should I level every damage stat?
Usually focus on the damage category your build actually uses instead of spreading points across unused equipment.
What does Per point show?
It records the direct stat scaling granted by each allocated point.
Why are stat rows text-first?
Stats are abstract build systems and do not have distinct source-backed item art for every row.






