Bloxodes

All 5 Stats in Blox Fruits

Updated on (about 1 month ago)

Stats define health, energy, and damage scaling across a build. Players receive a fixed number of stat points per level, so spreading points without a role can make every category feel politely underfunded.

How to use this collection

Affects and Per point explain the direct benefit. Max base level and Points per player level describe allocation limits, while Build role states the practical use.

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Stat role

Core Stats

2 items

Melee and Defense, which scale Energy and Health.

Melee

Melee affects fighting style damage and energy. +0.5 fighting style damage and +5 Energy per point.

Build role
Core survival and fighting-style stat
Affects
Fighting style damage and Energy
Per point
+0.5 fighting style damage and +5 Energy per point
Base cap
2,800
Level gain
3 shared stat points
Availability
Always available

Defense

Defense affects health. +5 Health per point.

Build role
Core survival stat
Affects
Health
Per point
+5 Health per point
Base cap
2,800
Level gain
3 shared stat points
Availability
Always available

Stat role

Damage Stats

3 items

Sword, Gun, and Blox Fruit, which scale their matching damage sources.

Sword

Sword affects sword damage. +0.5 sword damage per point.

Build role
Sword-main damage stat
Affects
Sword damage
Per point
+0.5 sword damage per point
Base cap
2,800
Level gain
3 shared stat points
Availability
Always available

Gun

Gun affects gun damage. +0.5 gun damage per point.

Build role
Gun-main damage stat
Affects
Gun damage
Per point
+0.5 gun damage per point
Base cap
2,800
Level gain
3 shared stat points
Availability
Always available

Blox Fruit

Blox Fruit affects blox fruit damage. +0.5 Blox Fruit damage per point.

Build role
Fruit-main damage stat
Affects
Blox Fruit damage
Per point
+0.5 Blox Fruit damage per point
Base cap
2,800
Level gain
3 shared stat points
Availability
Always available

Fund the core resources

Melee affects Energy and Defense affects Health. These two core stats control how long a build can act and survive before its main damage category is even considered.

Choose the damage category you use

Sword, Gun, and Blox Fruit are separate damage stats. Invest around the attacks your build actually uses rather than dividing damage points across equipment that stays in the inventory.

Read scaling and caps together

Per point records the direct scaling, Max base level records the normal cap, and Points per player level shows the allocation budget. Build role summarizes the practical reason to invest.

FAQ

Q.

Which stats increase Health and Energy?

Defense increases Health, while Melee increases Energy.

Q.

Which stats increase damage?

Sword, Gun, and Blox Fruit scale their matching attack categories.

Q.

Should I level every damage stat?

Usually focus on the damage category your build actually uses instead of spreading points across unused equipment.

Q.

What does Per point show?

It records the direct stat scaling granted by each allocated point.

Q.

Why are stat rows text-first?

Stats are abstract build systems and do not have distinct source-backed item art for every row.

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