Units are the fighters you summon, place on the path, upgrade mid-run, and sometimes evolve into stronger forms. Each one brings a rarity, an element, a Physical/Magical/Psychic damage type, and a kit that either deals damage, stalls the wave, buffs allies, farms Yen, or floods the lane with summons. Comparing those pieces side by side is how you build a lineup that actually covers a stage instead of stacking five similar carries.
View
rarity
Secret
Top summon tier after Secret summons unlock around account level 10. These are banner pulls with full kits: heavy Physical ramp and Magical summoner/support tools rather than simple early fillers.
8th Sword (Berserker)
Secret Physical carry that ramps through takedowns and spikes hard once Berserk is online.
- Rarity
- Secret
- Element
- Neutral
- Damage Type
- Physical
- role
- DPS
- obtainment
- Standard or Mini banner after Secret summons unlock around account level 10.
- passive
- Builds permanent damage from takedowns and deals steady burn damage to enemies in the inner part of its range. Cleanses its own stun with a follow-up cut, punishes low-health enemies with another follow-up, and after 25 takedowns enters Berserk for a short damage, SPA, and Dismembered window.
- Active Ability
- -
- Evolution
- Listed as this Secret form in unit tables. Not shown as a separate base-to-evo recipe in the nine-row evolution guides.
Shadow (Divine)
Secret Magical summoner that buffs allied Magical units and adds lasting spirit damage.
- Rarity
- Secret
- Element
- Dark
- Damage Type
- Magical
- role
- Summoner / Support
- obtainment
- Standard or Mini banner after Secret summons unlock around account level 10.
- passive
- Unlocks a circling Winged Spirit at upgrade 3 and an independently upgradeable Wolf Spirit at upgrade 5 for extra damage and stun pressure.
- Active Ability
- Shadow Realm rewinds enemies in range and grants Magical units a 25% damage buff for 30 seconds (global cooldown). Divine Spirit summons a permanent spirit equal to base damage while stunning Shadow itself.
- Evolution
- Evolved form of Shadow. Requires blue, green, and red Evolution Sprites, 3 Rainbow Sprites, and 10,000 gold.
| Image | Name | Description | Rarity | Element | Damage Type | role | obtainment | passive | Active Ability | Evolution |
|---|---|---|---|---|---|---|---|---|---|---|
| 8th Sword (Berserker) | Secret Physical carry that ramps through takedowns and spikes hard once Berserk is online. | Secret | Neutral | Physical | DPS | Standard or Mini banner after Secret summons unlock around account level 10. | Builds permanent damage from takedowns and deals steady burn damage to enemies in the inner part of its range. Cleanses its own stun with a follow-up cut, punishes low-health enemies with another follow-up, and after 25 takedowns enters Berserk for a short damage, SPA, and Dismembered window. | - | Listed as this Secret form in unit tables. Not shown as a separate base-to-evo recipe in the nine-row evolution guides. | |
| Shadow (Divine) | Secret Magical summoner that buffs allied Magical units and adds lasting spirit damage. | Secret | Dark | Magical | Summoner / Support | Standard or Mini banner after Secret summons unlock around account level 10. | Unlocks a circling Winged Spirit at upgrade 3 and an independently upgradeable Wolf Spirit at upgrade 5 for extra damage and stun pressure. | Shadow Realm rewinds enemies in range and grants Magical units a 25% damage buff for 30 seconds (global cooldown). Divine Spirit summons a permanent spirit equal to base damage while stunning Shadow itself. | Evolved form of Shadow. Requires blue, green, and red Evolution Sprites, 3 Rainbow Sprites, and 10,000 gold. |
rarity
Exclusive
Limited routes outside the open banner pool. Expect Beginner Path, Battle Pass, tournaments, or other event-style rewards. True Saint is the friendly on-ramp; Crimson and Toy Maker lean more limited.
Crimson (Brother)
Exclusive Magical DoT unit that marks enemies, detonates them, and leaves damaging pools.
- Rarity
- Exclusive
- Element
- Dark
- Damage Type
- Magical
- role
- DPS
- obtainment
- Exclusive route through Battle Pass, tournaments, or other limited activities rather than the open banner pool.
- passive
- Regular attacks apply Crimson Mark so marked enemies explode after a few seconds. Explosions leave crimson pools that keep damaging enemies standing in them.
- Active Ability
- Piercing Crimson channels toward a chosen point for about 10 seconds, dealing repeated damage and applying Crimson Mark while this unit cannot use regular attacks.
- Evolution
- Evolved form of Crimson. Requires red and pink Evolution Sprites, 1 Rainbow Sprite, and 5,000 gold.
Toy Maker
Exclusive summoner that floods paths with toys instead of using a standard attack loop.
- Rarity
- Exclusive
- Element
- Dark
- Damage Type
- Psychic
- role
- Summoner
- obtainment
- Exclusive rewards such as tournaments or limited-time activities rather than the standard banner pool.
- passive
- Summons toys on paths in range instead of normal attacking. Toys scale from this unit’s damage, can gain speed and death AoE as upgrades progress, and later cycles can create tougher mutated toys. Health is split when covering multiple paths.
- Active Ability
- -
- Evolution
- Listed as this Exclusive form in unit tables. No separate base-to-evo recipe found in the nine-row evolution guides.
True Saint (Holy)
Beginner-friendly Exclusive that marks targets and can steal ally damage for a burst window.
- Rarity
- Exclusive
- Element
- Light
- Damage Type
- Magical
- role
- Support / DPS
- obtainment
- Beginner Path and exclusive progression rewards. Often one of the first strong limited units new accounts can secure.
- passive
- Regular attacks apply True Saint Mark to a small group of enemies. Critical attacks spend all marks to deal bonus damage to each marked target, and upgrades raise critical chance.
- Active Ability
- Seize steals a portion of damage from the three strongest allies in range for a long window, concentrating power on this unit.
- Evolution
- Evolved form of True Saint. Requires a Holy Pendant, multi-color Evolution Sprites, 1 Rainbow Sprite, and 5,000 gold.
| Image | Name | Description | Rarity | Element | Damage Type | role | obtainment | passive | Active Ability | Evolution |
|---|---|---|---|---|---|---|---|---|---|---|
| Crimson (Brother) | Exclusive Magical DoT unit that marks enemies, detonates them, and leaves damaging pools. | Exclusive | Dark | Magical | DPS | Exclusive route through Battle Pass, tournaments, or other limited activities rather than the open banner pool. | Regular attacks apply Crimson Mark so marked enemies explode after a few seconds. Explosions leave crimson pools that keep damaging enemies standing in them. | Piercing Crimson channels toward a chosen point for about 10 seconds, dealing repeated damage and applying Crimson Mark while this unit cannot use regular attacks. | Evolved form of Crimson. Requires red and pink Evolution Sprites, 1 Rainbow Sprite, and 5,000 gold. | |
| Toy Maker | Exclusive summoner that floods paths with toys instead of using a standard attack loop. | Exclusive | Dark | Psychic | Summoner | Exclusive rewards such as tournaments or limited-time activities rather than the standard banner pool. | Summons toys on paths in range instead of normal attacking. Toys scale from this unit’s damage, can gain speed and death AoE as upgrades progress, and later cycles can create tougher mutated toys. Health is split when covering multiple paths. | - | Listed as this Exclusive form in unit tables. No separate base-to-evo recipe found in the nine-row evolution guides. | |
| True Saint (Holy) | Beginner-friendly Exclusive that marks targets and can steal ally damage for a burst window. | Exclusive | Light | Magical | Support / DPS | Beginner Path and exclusive progression rewards. Often one of the first strong limited units new accounts can secure. | Regular attacks apply True Saint Mark to a small group of enemies. Critical attacks spend all marks to deal bonus damage to each marked target, and upgrades raise critical chance. | Seize steals a portion of damage from the three strongest allies in range for a long window, concentrating power on this unit. | Evolved form of True Saint. Requires a Holy Pendant, multi-color Evolution Sprites, 1 Rainbow Sprite, and 5,000 gold. |
rarity
Mythic
Main mid-game power band from Beginner and standard Mythic pools. Kits get real jobs here: burn, control, giant form, ally-copy attacks, marks, and path summons that define how a stage feels.
Cursed Student (True Love)
Mythic Physical carry that mimics nearby ally attacks and summons bats from Bleed stacks.
- Rarity
- Mythic
- Element
- Dark
- Damage Type
- Physical
- role
- DPS / Summoner
- obtainment
- Beginner Banner and other Mythic banner pools during progression summons.
- passive
- Every third regular attack copies a follow-up based on the closest ally in range, mixing this unit’s damage with a share of that ally’s damage. Enough total Bleed stacks in range also spawn Bat Spirits that attack a few times before despawning.
- Active Ability
- -
- Evolution
- Evolved form of Cursed Student. Requires a Student ID, blue and purple Evolution Sprites, 1 Rainbow Sprite, and 5,000 gold.
Elf Mage (Unleashed)
Mythic Magical caster that stacks charges into stronger AoE follow-up spells over a fight.
- Rarity
- Mythic
- Element
- Wind
- Damage Type
- Magical
- role
- DPS
- obtainment
- Beginner Banner and other Mythic banner pools during progression summons.
- passive
- Gains Arcane Charges on regular attacks up to a small capacity. Thresholds cast line, circle, and full AoE follow-up spells, and each charge reset permanently boosts Arcane Spell damage up to a stack cap.
- Active Ability
- -
- Evolution
- Evolved form of Elf Mage. Requires Cosmic Magic, blue and purple Evolution Sprites, 1 Rainbow Sprite, and 5,000 gold.
Flame Emperor (Reincarnate)
Mythic Flame unit that spreads Burn and can seal a path with a fire wall.
- Rarity
- Mythic
- Element
- Flame
- Damage Type
- Magical
- role
- DPS / Support
- obtainment
- Beginner Banner and other Mythic banner pools during progression summons.
- passive
- When this unit applies Burn, the burn spreads to several nearest non-burning enemies for extra wave pressure.
- Active Ability
- Wall of Fire places a burning wall on a path in range so enemies that pass through are inflicted with Burn.
- Evolution
- Evolved form of Flame Emperor. Requires a Burning Fruit, red and yellow Evolution Sprites, 1 Rainbow Sprite, and 5,000 gold.
Hollow (Blaze)
Mythic Physical flame unit that converts Burn into extra Austere Flames damage.
- Rarity
- Mythic
- Element
- Flame
- Damage Type
- Physical
- role
- DPS
- obtainment
- Beginner Banner and other Mythic banner pools during progression summons.
- passive
- Converts Burn applications on enemies in range into Austere Flames when burn ticks end or when this unit attacks a burning target, dealing a large share of current damage as follow-up flame damage. Works best with burn partners.
- Active Ability
- -
- Evolution
- Listed as this form in unit tables. No separate base-to-evo recipe found in the nine-row evolution guides.
Lady Giant (Envy)
Mythic Terra bruiser that throws rock follow-ups, raises walls, and can transform into a giant.
- Rarity
- Mythic
- Element
- Terra
- Damage Type
- Physical
- role
- DPS / Support
- obtainment
- Beginner Banner and other Mythic banner pools during progression summons.
- passive
- Regular attacks build Rock Chunks that become a rock follow-up throw. Can also summon Stone Walls with health based on current damage, and Giant form changes wall and rock values.
- Active Ability
- Size Control transforms this unit into Giant form for a timed window, greatly raising damage and range while slowing attack speed.
- Evolution
- Listed as this form in unit tables. No separate base-to-evo recipe found in the nine-row evolution guides.
Puppet (Telekinetic)
Mythic Psychic hybrid that amplifies a marked target, summons a doll, and can rewind waves.
- Rarity
- Mythic
- Element
- Light
- Damage Type
- Psychic
- role
- DPS / Support
- obtainment
- Beginner Banner and other Mythic banner pools during progression summons.
- passive
- Periodically marks the strongest unmarked enemy in range so that target takes increased incoming damage. When a marked enemy dies, summons a durable Doll based on this unit’s damage.
- Active Ability
- Complete Control rewinds all enemies in range by a short time window after it unlocks at a later upgrade.
- Evolution
- Evolved form of Puppet. Requires a Puppet Heart, pink and purple Evolution Sprites, 1 Rainbow Sprite, and 5,000 gold.
Reaper (Released)
Mythic Physical carry that self-buffs from enemy variety and repositions with Mirage Step.
- Rarity
- Mythic
- Element
- Light
- Damage Type
- Physical
- role
- DPS
- obtainment
- Standard or Mini banner and other Mythic pools during progression summons.
- passive
- Permanently gains damage and critical chance after attacking different enemy types. Critical hits can temporarily lower SPA, and stun interactions can swap with a Mirage clone when one exists.
- Active Ability
- Mirage Step relocates this unit within range and leaves a Mirage clone that deals a share of base damage.
- Evolution
- Listed as this form in unit tables. No separate base-to-evo recipe found in the nine-row evolution guides.
Salmon Sorcerer (Grade 1)
Mythic control unit built around Slow and Stagger so damage dealers get more uptime.
- Rarity
- Mythic
- Element
- Gale
- Damage Type
- Magical
- role
- Crowd Control
- obtainment
- Beginner Banner and other Mythic banner pools during progression summons.
- passive
- Applies a 20% Slow through upgrades. When enemies enter the inner half of range, Plummet applies Stagger for a short stun-style interrupt.
- Active Ability
- -
- Evolution
- Evolved form of Salmon Sorcerer. Requires a Salmon item, green and blue Evolution Sprites, 1 Rainbow Sprite, and 5,000 gold.
String Demon (Awakened)
Mythic Magical hybrid that cocoons enemies for stall and links allies into follow-up attacks.
- Rarity
- Mythic
- Element
- Neutral
- Damage Type
- Magical
- role
- Crowd Control / DPS
- obtainment
- Beginner Banner and other Mythic banner pools during progression summons.
- passive
- Regular attacks can cocoon hit enemies so they stay stunned until the cocoon is broken or times out, with a bonus damage payout if broken. String Sync also links nearby allies so their attacks can trigger follow-ups that deal this unit’s damage before the strings break.
- Active Ability
- -
- Evolution
- Evolved form of String Demon. Requires Joker of the Nonsensical Pirates, yellow and pink Evolution Sprites, 1 Rainbow Sprite, and 5,000 gold.
| Image | Name | Description | Rarity | Element | Damage Type | role | obtainment | passive | Active Ability | Evolution |
|---|---|---|---|---|---|---|---|---|---|---|
| Cursed Student (True Love) | Mythic Physical carry that mimics nearby ally attacks and summons bats from Bleed stacks. | Mythic | Dark | Physical | DPS / Summoner | Beginner Banner and other Mythic banner pools during progression summons. | Every third regular attack copies a follow-up based on the closest ally in range, mixing this unit’s damage with a share of that ally’s damage. Enough total Bleed stacks in range also spawn Bat Spirits that attack a few times before despawning. | - | Evolved form of Cursed Student. Requires a Student ID, blue and purple Evolution Sprites, 1 Rainbow Sprite, and 5,000 gold. | |
| Elf Mage (Unleashed) | Mythic Magical caster that stacks charges into stronger AoE follow-up spells over a fight. | Mythic | Wind | Magical | DPS | Beginner Banner and other Mythic banner pools during progression summons. | Gains Arcane Charges on regular attacks up to a small capacity. Thresholds cast line, circle, and full AoE follow-up spells, and each charge reset permanently boosts Arcane Spell damage up to a stack cap. | - | Evolved form of Elf Mage. Requires Cosmic Magic, blue and purple Evolution Sprites, 1 Rainbow Sprite, and 5,000 gold. | |
| Flame Emperor (Reincarnate) | Mythic Flame unit that spreads Burn and can seal a path with a fire wall. | Mythic | Flame | Magical | DPS / Support | Beginner Banner and other Mythic banner pools during progression summons. | When this unit applies Burn, the burn spreads to several nearest non-burning enemies for extra wave pressure. | Wall of Fire places a burning wall on a path in range so enemies that pass through are inflicted with Burn. | Evolved form of Flame Emperor. Requires a Burning Fruit, red and yellow Evolution Sprites, 1 Rainbow Sprite, and 5,000 gold. | |
| Hollow (Blaze) | Mythic Physical flame unit that converts Burn into extra Austere Flames damage. | Mythic | Flame | Physical | DPS | Beginner Banner and other Mythic banner pools during progression summons. | Converts Burn applications on enemies in range into Austere Flames when burn ticks end or when this unit attacks a burning target, dealing a large share of current damage as follow-up flame damage. Works best with burn partners. | - | Listed as this form in unit tables. No separate base-to-evo recipe found in the nine-row evolution guides. | |
| Lady Giant (Envy) | Mythic Terra bruiser that throws rock follow-ups, raises walls, and can transform into a giant. | Mythic | Terra | Physical | DPS / Support | Beginner Banner and other Mythic banner pools during progression summons. | Regular attacks build Rock Chunks that become a rock follow-up throw. Can also summon Stone Walls with health based on current damage, and Giant form changes wall and rock values. | Size Control transforms this unit into Giant form for a timed window, greatly raising damage and range while slowing attack speed. | Listed as this form in unit tables. No separate base-to-evo recipe found in the nine-row evolution guides. | |
| Puppet (Telekinetic) | Mythic Psychic hybrid that amplifies a marked target, summons a doll, and can rewind waves. | Mythic | Light | Psychic | DPS / Support | Beginner Banner and other Mythic banner pools during progression summons. | Periodically marks the strongest unmarked enemy in range so that target takes increased incoming damage. When a marked enemy dies, summons a durable Doll based on this unit’s damage. | Complete Control rewinds all enemies in range by a short time window after it unlocks at a later upgrade. | Evolved form of Puppet. Requires a Puppet Heart, pink and purple Evolution Sprites, 1 Rainbow Sprite, and 5,000 gold. | |
| Reaper (Released) | Mythic Physical carry that self-buffs from enemy variety and repositions with Mirage Step. | Mythic | Light | Physical | DPS | Standard or Mini banner and other Mythic pools during progression summons. | Permanently gains damage and critical chance after attacking different enemy types. Critical hits can temporarily lower SPA, and stun interactions can swap with a Mirage clone when one exists. | Mirage Step relocates this unit within range and leaves a Mirage clone that deals a share of base damage. | Listed as this form in unit tables. No separate base-to-evo recipe found in the nine-row evolution guides. | |
| Salmon Sorcerer (Grade 1) | Mythic control unit built around Slow and Stagger so damage dealers get more uptime. | Mythic | Gale | Magical | Crowd Control | Beginner Banner and other Mythic banner pools during progression summons. | Applies a 20% Slow through upgrades. When enemies enter the inner half of range, Plummet applies Stagger for a short stun-style interrupt. | - | Evolved form of Salmon Sorcerer. Requires a Salmon item, green and blue Evolution Sprites, 1 Rainbow Sprite, and 5,000 gold. | |
| String Demon (Awakened) | Mythic Magical hybrid that cocoons enemies for stall and links allies into follow-up attacks. | Mythic | Neutral | Magical | Crowd Control / DPS | Beginner Banner and other Mythic banner pools during progression summons. | Regular attacks can cocoon hit enemies so they stay stunned until the cocoon is broken or times out, with a bonus damage payout if broken. String Sync also links nearby allies so their attacks can trigger follow-ups that deal this unit’s damage before the strings break. | - | Evolved form of String Demon. Requires Joker of the Nonsensical Pirates, yellow and pink Evolution Sprites, 1 Rainbow Sprite, and 5,000 gold. |
rarity
Legendary
Reliable banner units with clear, simple jobs. This is where Physical and Magical auras, Yen farm, freeze, boss bonus, and basic ramp damage live while you still climb toward Mythics and Secrets.
Forbidden Teacher
Legendary Magical support that scales an in-range damage buff for Magical allies.
- Rarity
- Legendary
- Element
- No Element
- Damage Type
- Magical
- role
- Support
- obtainment
- Standard banner Legendary pool and general progression summons.
- passive
- Teacher Blessing buffs damage for Magical units in range, and the aura grows stronger with each upgrade.
- Active Ability
- -
- Evolution
- No evolution recipe listed in the main evolution guides.
Greed
Legendary Physical unit that hits harder against Boss enemies.
- Rarity
- Legendary
- Element
- Dark
- Damage Type
- Physical
- role
- DPS
- obtainment
- Standard banner Legendary pool and general progression summons.
- passive
- Fox Hunt deals 20% more damage to Boss enemy types.
- Active Ability
- -
- Evolution
- No evolution recipe listed in the main evolution guides.
Ice Queen
Legendary Hydro unit that freezes targets and finishes low-health enemies harder.
- Rarity
- Legendary
- Element
- Hydro
- Damage Type
- Magical
- role
- Crowd Control / DPS
- obtainment
- Standard banner Legendary pool and general progression summons.
- passive
- Soul Rend deals 20% more damage to enemies below 20% health. Attacks can Freeze a target for a short window that prevents movement and actions, with an application cooldown, and Freeze counts as stun-style control.
- Active Ability
- -
- Evolution
- No evolution recipe listed in the main evolution guides.
Ramen Guy
Legendary economy unit that boosts Yen from kills at the cost of a weak sell refund.
- Rarity
- Legendary
- Element
- No Element
- Damage Type
- Physical
- role
- Economy
- obtainment
- Standard banner Legendary pool and general progression summons.
- passive
- Donbori increases Yen earned from kills by 50%. Capital Lock refunds only 10% of total cost if this unit is sold.
- Active Ability
- -
- Evolution
- No evolution recipe listed in the main evolution guides.
Scissor
Legendary Physical unit that ramps damage while staying locked onto one target.
- Rarity
- Legendary
- Element
- Terra
- Damage Type
- Physical
- role
- DPS
- obtainment
- Standard banner Legendary pool and general progression summons.
- passive
- Stacking Cuts raises damage by 5% on each consecutive regular attack against the same enemy, up to a 20% bonus.
- Active Ability
- -
- Evolution
- No evolution recipe listed in the main evolution guides.
The Hero
Legendary Physical support that scales an in-range damage buff for Physical allies.
- Rarity
- Legendary
- Element
- No Element
- Damage Type
- Physical
- role
- Support
- obtainment
- Standard banner Legendary pool and general progression summons.
- passive
- Hero Blessing buffs damage for Physical units in range, and the aura grows stronger with each upgrade.
- Active Ability
- -
- Evolution
- No evolution recipe listed in the main evolution guides.
Water Princess
Legendary Hydro support that protects a nearby ally from one debuff at a time.
- Rarity
- Legendary
- Element
- Hydro
- Damage Type
- Magical
- role
- Support
- obtainment
- Standard banner Legendary pool and general progression summons.
- passive
- Debuff Shield grants a shield to the nearest ally that breaks after blocking one debuff, then regenerates after a short cooldown.
- Active Ability
- -
- Evolution
- No evolution recipe listed in the main evolution guides.
| Image | Name | Description | Rarity | Element | Damage Type | role | obtainment | passive | Active Ability | Evolution |
|---|---|---|---|---|---|---|---|---|---|---|
| Forbidden Teacher | Legendary Magical support that scales an in-range damage buff for Magical allies. | Legendary | No Element | Magical | Support | Standard banner Legendary pool and general progression summons. | Teacher Blessing buffs damage for Magical units in range, and the aura grows stronger with each upgrade. | - | No evolution recipe listed in the main evolution guides. | |
| Greed | Legendary Physical unit that hits harder against Boss enemies. | Legendary | Dark | Physical | DPS | Standard banner Legendary pool and general progression summons. | Fox Hunt deals 20% more damage to Boss enemy types. | - | No evolution recipe listed in the main evolution guides. | |
| Ice Queen | Legendary Hydro unit that freezes targets and finishes low-health enemies harder. | Legendary | Hydro | Magical | Crowd Control / DPS | Standard banner Legendary pool and general progression summons. | Soul Rend deals 20% more damage to enemies below 20% health. Attacks can Freeze a target for a short window that prevents movement and actions, with an application cooldown, and Freeze counts as stun-style control. | - | No evolution recipe listed in the main evolution guides. | |
| Ramen Guy | Legendary economy unit that boosts Yen from kills at the cost of a weak sell refund. | Legendary | No Element | Physical | Economy | Standard banner Legendary pool and general progression summons. | Donbori increases Yen earned from kills by 50%. Capital Lock refunds only 10% of total cost if this unit is sold. | - | No evolution recipe listed in the main evolution guides. | |
| Scissor | Legendary Physical unit that ramps damage while staying locked onto one target. | Legendary | Terra | Physical | DPS | Standard banner Legendary pool and general progression summons. | Stacking Cuts raises damage by 5% on each consecutive regular attack against the same enemy, up to a 20% bonus. | - | No evolution recipe listed in the main evolution guides. | |
| The Hero | Legendary Physical support that scales an in-range damage buff for Physical allies. | Legendary | No Element | Physical | Support | Standard banner Legendary pool and general progression summons. | Hero Blessing buffs damage for Physical units in range, and the aura grows stronger with each upgrade. | - | No evolution recipe listed in the main evolution guides. | |
| Water Princess | Legendary Hydro support that protects a nearby ally from one debuff at a time. | Legendary | Hydro | Magical | Support | Standard banner Legendary pool and general progression summons. | Debuff Shield grants a shield to the nearest ally that breaks after blocking one debuff, then regenerates after a short cooldown. | - | No evolution recipe listed in the main evolution guides. |
rarity
Epic
Early progression fillers from the standard Epic pool. Most have no documented passive, so they cover the path until Legendary and Mythic kits replace them. Ice Mage is the only Epic sometimes listed with a slow-style effect.
Bounty Hunter
Early Epic filler damage unit without a documented passive kit.
- Rarity
- Epic
- Element
- -
- Damage Type
- -
- role
- Starter
- obtainment
- Standard banner Epic pool and early progression summons.
- passive
- No passive abilities listed in unit guides.
- Active Ability
- -
- Evolution
- No evolution recipe listed in the main evolution guides.
Corps Captain
Early Epic filler unit used before Mythic and Legendary options replace it.
- Rarity
- Epic
- Element
- -
- Damage Type
- -
- role
- Starter
- obtainment
- Standard banner Epic pool and early progression summons.
- passive
- No passive abilities listed in unit guides.
- Active Ability
- -
- Evolution
- No evolution recipe listed in the main evolution guides.
Demon Cyborg
Early Epic physical-style filler without a documented passive kit.
- Rarity
- Epic
- Element
- -
- Damage Type
- -
- role
- Starter
- obtainment
- Standard banner Epic pool and early progression summons.
- passive
- No passive abilities listed in unit guides.
- Active Ability
- -
- Evolution
- No evolution recipe listed in the main evolution guides.
Ice Mage
Early Epic control option that may slow enemies before stronger Mythic stalls are available.
- Rarity
- Epic
- Element
- -
- Damage Type
- -
- role
- Crowd Control
- obtainment
- Standard banner Epic pool and early progression summons.
- passive
- Beebom lists a movement-speed reduction on hit for a few seconds. BloxInformer groups Epic units as having no passives, so treat this as the only Epic with a claimed control effect until in-game confirmation.
- Active Ability
- -
- Evolution
- No evolution recipe listed in the main evolution guides.
Nen Hunter
Early Epic filler unit without a documented passive kit.
- Rarity
- Epic
- Element
- -
- Damage Type
- -
- role
- Starter
- obtainment
- Standard banner Epic pool and early progression summons.
- passive
- No passive abilities listed in unit guides.
- Active Ability
- -
- Evolution
- No evolution recipe listed in the main evolution guides.
Stone Alchemist
Early Epic economy-style filler that is usually replaced by stronger farm options.
- Rarity
- Epic
- Element
- -
- Damage Type
- -
- role
- Economy
- obtainment
- Standard banner Epic pool and early progression summons.
- passive
- No passive abilities listed in unit guides. Tier guides still treat it as an early farm or income-style placeholder before Ramen Guy.
- Active Ability
- -
- Evolution
- No evolution recipe listed in the main evolution guides.
| Image | Name | Description | Rarity | Element | Damage Type | role | obtainment | passive | Active Ability | Evolution |
|---|---|---|---|---|---|---|---|---|---|---|
| Bounty Hunter | Early Epic filler damage unit without a documented passive kit. | Epic | - | - | Starter | Standard banner Epic pool and early progression summons. | No passive abilities listed in unit guides. | - | No evolution recipe listed in the main evolution guides. | |
| Corps Captain | Early Epic filler unit used before Mythic and Legendary options replace it. | Epic | - | - | Starter | Standard banner Epic pool and early progression summons. | No passive abilities listed in unit guides. | - | No evolution recipe listed in the main evolution guides. | |
| Demon Cyborg | Early Epic physical-style filler without a documented passive kit. | Epic | - | - | Starter | Standard banner Epic pool and early progression summons. | No passive abilities listed in unit guides. | - | No evolution recipe listed in the main evolution guides. | |
| Ice Mage | Early Epic control option that may slow enemies before stronger Mythic stalls are available. | Epic | - | - | Crowd Control | Standard banner Epic pool and early progression summons. | Beebom lists a movement-speed reduction on hit for a few seconds. BloxInformer groups Epic units as having no passives, so treat this as the only Epic with a claimed control effect until in-game confirmation. | - | No evolution recipe listed in the main evolution guides. | |
| Nen Hunter | Early Epic filler unit without a documented passive kit. | Epic | - | - | Starter | Standard banner Epic pool and early progression summons. | No passive abilities listed in unit guides. | - | No evolution recipe listed in the main evolution guides. | |
| Stone Alchemist | Early Epic economy-style filler that is usually replaced by stronger farm options. | Epic | - | - | Economy | Standard banner Epic pool and early progression summons. | No passive abilities listed in unit guides. Tier guides still treat it as an early farm or income-style placeholder before Ramen Guy. | - | No evolution recipe listed in the main evolution guides. |
rarity
Rare
Starter banner units for the first story stages. No documented passives, short shelf life, and easy to sell once anything with a real kit shows up.
Carrot
Starter Rare filler with no documented passive kit.
- Rarity
- Rare
- Element
- -
- Damage Type
- -
- role
- Starter
- obtainment
- Standard banner Rare pool and the earliest progression summons.
- passive
- No passive abilities listed in unit guides.
- Active Ability
- -
- Evolution
- No evolution recipe listed in the main evolution guides.
Curly Brow
Starter Rare filler used only for the first story stages.
- Rarity
- Rare
- Element
- -
- Damage Type
- -
- role
- Starter
- obtainment
- Standard banner Rare pool and the earliest progression summons.
- passive
- No passive abilities listed in unit guides.
- Active Ability
- -
- Evolution
- No evolution recipe listed in the main evolution guides.
Kid Assassin
Starter Rare filler without a documented passive kit.
- Rarity
- Rare
- Element
- -
- Damage Type
- -
- role
- Starter
- obtainment
- Standard banner Rare pool and the earliest progression summons.
- passive
- No passive abilities listed in unit guides.
- Active Ability
- -
- Evolution
- No evolution recipe listed in the main evolution guides.
Reishi Archer
Starter Rare ranged filler for the opening story stages.
- Rarity
- Rare
- Element
- -
- Damage Type
- -
- role
- Starter
- obtainment
- Standard banner Rare pool and the earliest progression summons.
- passive
- No passive abilities listed in unit guides.
- Active Ability
- -
- Evolution
- No evolution recipe listed in the main evolution guides.
Rubber Boy
Starter Rare filler without a documented passive kit.
- Rarity
- Rare
- Element
- -
- Damage Type
- -
- role
- Starter
- obtainment
- Standard banner Rare pool and the earliest progression summons.
- passive
- No passive abilities listed in unit guides.
- Active Ability
- -
- Evolution
- No evolution recipe listed in the main evolution guides.
Thunder Shinobi
Starter Rare filler that is usually replaced as soon as Epic or Legendary pulls arrive.
- Rarity
- Rare
- Element
- -
- Damage Type
- -
- role
- Starter
- obtainment
- Standard banner Rare pool and the earliest progression summons.
- passive
- No passive abilities listed in unit guides.
- Active Ability
- -
- Evolution
- No evolution recipe listed in the main evolution guides.
| Image | Name | Description | Rarity | Element | Damage Type | role | obtainment | passive | Active Ability | Evolution |
|---|---|---|---|---|---|---|---|---|---|---|
| Carrot | Starter Rare filler with no documented passive kit. | Rare | - | - | Starter | Standard banner Rare pool and the earliest progression summons. | No passive abilities listed in unit guides. | - | No evolution recipe listed in the main evolution guides. | |
| Curly Brow | Starter Rare filler used only for the first story stages. | Rare | - | - | Starter | Standard banner Rare pool and the earliest progression summons. | No passive abilities listed in unit guides. | - | No evolution recipe listed in the main evolution guides. | |
| Kid Assassin | Starter Rare filler without a documented passive kit. | Rare | - | - | Starter | Standard banner Rare pool and the earliest progression summons. | No passive abilities listed in unit guides. | - | No evolution recipe listed in the main evolution guides. | |
| Reishi Archer | Starter Rare ranged filler for the opening story stages. | Rare | - | - | Starter | Standard banner Rare pool and the earliest progression summons. | No passive abilities listed in unit guides. | - | No evolution recipe listed in the main evolution guides. | |
| Rubber Boy | Starter Rare filler without a documented passive kit. | Rare | - | - | Starter | Standard banner Rare pool and the earliest progression summons. | No passive abilities listed in unit guides. | - | No evolution recipe listed in the main evolution guides. | |
| Thunder Shinobi | Starter Rare filler that is usually replaced as soon as Epic or Legendary pulls arrive. | Rare | - | - | Starter | Standard banner Rare pool and the earliest progression summons. | No passive abilities listed in unit guides. | - | No evolution recipe listed in the main evolution guides. |
Anime Expeditions is a tower defense loop built around who you pull and how you spend on them. You roll banners for units, place them along enemy paths, upgrade during waves, and pair kits so damage, control, and support cover each other. Traits and equipment stack on top later, but the unit choice is still the first real decision every run.
How rarity and banners fit together
Rarity is the clearest filter for what you can pull and what is worth investing gold into.
- Rare and Epic are early story fillers. Most of them have no real passive kit, so treat them as temporary path coverage until better pulls land.
- Legendary is where simple, reliable kits show up: boss-focused damage, freeze, Yen farm, debuff shields, and the big Physical or Magical auras.
- Mythic is the main progression band. These kits get real identity: burn spread, cocoons, charge spells, ally-copy attacks, giant form, and other mid-fight tools.
- Exclusive sits outside the open banner pool. Expect Battle Pass, tournament, Beginner Path, or other limited routes instead of a normal pity pull.
- Secret is the top summon tier. Secret summons unlock around account level 10, then appear on Standard or Mini banners.
Banner type still matters. Beginner Banner is how a lot of accounts first see strong Mythics and True Saint. Standard and Mini banners feed the wider pool once you are past the intro path. Pity thresholds can help, but they do not replace reading the kit before you dump upgrade gold into a unit that does not match your damage type.
Physical, Magical, and why supports matter
Damage type is not flavor text. The Hero buffs Physical units in range. Forbidden Teacher does the same for Magical units. Both auras grow as you upgrade the support.
That means team building has a real fork:
| Plan | What you lean on | Support anchor |
|---|---|---|
| Physical stack | Carries like Scissor, Greed, Reaper, Hollow, Cursed Student | The Hero |
| Magical stack | Carries like Shadow, Crimson, Elf Mage, Flame Emperor, String Demon | Forbidden Teacher |
| Mixed or Psychic | Units like Toy Maker and Puppet | Usually no shared aura; win on kit synergy instead |
Element (Flame, Hydro, Dark, Light, Wind/Gale, Terra, Neutral, and similar tags) helps you group burn partners, control options, and flavor matches, but the Physical vs Magical aura split is the part that changes who you place next to whom. If your board is half Physical and half Magical, those aura supports waste a big chunk of their value.
Roles worth building around
You do not need every role on every stage, but empty holes feel bad fast.
- DPS clears the path. Look for ramp, burn conversion, boss bonus, or multi-hit kits rather than raw rarity alone.
- Crowd control buys time. Slow, Freeze, Stagger, cocoon, and rewind tools let expensive carries finish casts.
- Support multiplies the team: Magical/Physical auras, debuff shields, mark amplification, or ally-copy setups.
- Summoners place extra bodies or spirits (Shadow spirits, Toy Maker toys, dolls, bat spirits) so the path is not a single target.
- Economy speeds upgrades. Ramen Guy is the clear Yen-from-kills pick later; early Epic farm placeholders are just that, placeholders.
A clean early board often looks like one reliable DPS, one control piece, and either a support or a farm unit. Once Mythics and Legendaries land, swap the fillers out instead of upgrading them forever.
Evolution without overcommitting
Some units evolve in the Upgrades room with colored Evolution Sprites, Rainbow Sprites, gold, and a unit-specific item (Holy Pendant, Student ID, Salmon, Burning Fruit, Puppet Heart, Cosmic Magic, and similar materials). The evolved form is usually the name you see on unit cards with a suffix like Divine, True Love, or Unleashed.
Useful habits:
- Evolve units you already play, not every recipe you unlock.
- Farm sprites on content you can clear cleanly so gold and materials do not stall your main clears.
- Read the post-evo passive and active before spending rare items. Evolution is a commitment, not a free stat bump for every unit on the roster.
Several strong forms already show a form suffix on the unit name even when no separate base-to-evo recipe is listed. Treat that displayed form as the playable identity, and check the evolution field when a recipe exists.
Common mistakes
- Upgrading Rare/Epic fillers deep into the run. Once you have a Mythic or solid Legendary, sell or replace the starter and put gold into the real kit.
- Ignoring damage type. Dropping The Hero next to a Magical-heavy board (or Forbidden Teacher next to Physical carries) is an easy silent loss.
- Stacking only pure damage. Stages with denser waves punish boards with no slow, freeze, cocoon, or stall. One control unit often saves more gold than a third samey DPS.
- Skipping Exclusive routes that are free for new accounts. True Saint is strongly tied to Beginner Path and is one of the first strong limited units many players can lock in without waiting on Secret luck.
- Chasing every limited Exclusive at once. Crimson, Toy Maker, and other event-style units are powerful, but missing one banner is not the end of progression if your core Mythic and Legendary roles are covered.
- Treating one exact passive number as permanent truth. Launch numbers can shift. Trust the kit idea (marks, auras, burn spread, farm) more than a single percentage until you verify it in a run.
Practical progression path
- Clear early stages with whatever Rare and Epic units the banner gives you.
- Grab Beginner Path rewards, including True Saint when it is available, and start pulling Mythics from the Beginner Banner.
- Build toward either a Physical or Magical core so The Hero or Forbidden Teacher has a job.
- Add one control tool (Salmon Sorcerer, Ice Queen, String Demon, or similar) before you triple down on damage.
- Evolve the units that already carry your clears, then layer traits and equipment once the board identity is stable.
Units keep changing as the game grows, so build habits around roles, damage type, and upgrade discipline instead of locking onto one "forever" lineup.
FAQ
How do you unlock Secret units in Anime Expeditions?
Secret summons usually open around account level 10. After that, Secrets can appear on Standard or Mini banners. They are not the same as Exclusive rewards, which use limited routes instead of the open Secret pool.
What is the difference between Physical and Magical units?
Damage type decides which aura support helps you. The Hero buffs Physical units in range. Forbidden Teacher buffs Magical units in range. Psychic units sit outside those two auras and win more on their own kit. Building mostly one damage type makes those supports worth placing.
How does unit evolution work?
Open the Upgrades flow and use Evolve when a unit has a recipe. You spend colored Evolution Sprites, Rainbow Sprites, gold, and often a unit-specific item. The evolved form keeps the same unit identity with a stronger form name and passive. Not every unit can evolve.
Do Epic and Rare units have passives?
Most do not. Treat them as early fillers until better pulls arrive. Ice Mage is the one Epic sometimes described with a short movement slow, so check it in-game if that control matters to you.
How do you get True Saint?
True Saint is an Exclusive strongly tied to Beginner Path and early exclusive progression rewards. It is one of the first strong limited units new accounts can secure without waiting on Secret luck, then it can evolve into True Saint (Holy) with the Holy Pendant and sprites.
Should you evolve every unit that has a recipe?
No. Evolve the units that already carry your clears. Sprites, gold, and unique items are limited early on, and a strong unused form helps less than finishing the evolution on your main DPS, control piece, or support.
What should a beginner board focus on first?
Cover the path with early Rare and Epic units, take Beginner Path rewards, then push toward a Mythic carry and either Physical or Magical support. Add one control tool before you stack three pure damage units, and replace starters instead of maxing them forever.





