Bloxodes

All 50 Modifiers in Anime Expeditions

Updated on (17 days ago)

Modifiers are the stage rules and enemy tags shown in Stage Effects before you deploy. Game Modifiers rewrite what the whole run allows: farms, anvils, traits, upgrades, range, speed, shields, and more. Enemy Modifiers sit on enemy groups as named tags (Sprinter, Commander, Veil, Cage) so you can counter the pack you actually fight, not a generic clear team.

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Game Modifiers

14 items

These rewrite the whole stage: disabled tools (farms, anvils, repair, research, tomes, cards, traits), combat pressure (speed, range cuts, shields, boss waves, upgrade caps), and Mirror or Resistance element rules. Enemy Resistances shown above enemies are the related stage mechanic; the Resistance Game Modifier is the one that cycles those elements every 30 seconds.

Boss Waves

Every enemy counts as a boss, so bring high single-target and boss-ready damage.

Type
Game Modifier
Effect
All enemies are bosses.
Counters
Shadow (Divine), 8th Sword (Berserk), Cursed Student (True Love), Puppet (Telekinetic)
Notes
-

Cards Disabled

Blood Money and Bounty Hunter cards are turned off for the stage.

Type
Game Modifier
Effect
Blood Money and Bounty Hunter Cards are disabled.
Counters
-
Notes
Disables Blood Money and Bounty Hunter cards rather than changing enemy stats.

Mirror

Enemies gain resistances matching your units' elements, punishing mono-element teams.

Type
Game Modifier
Effect
Enemies copy all units' elements as resistances.
Counters
8th Sword (Berserk), Puppet (Telekinetic), Toy Maker
Notes
Element copy applies as resistances on enemies, so mono-element teams struggle.

No Anvils

Stat Anvils cannot be used, so plan around base unit stats and upgrades only.

Type
Game Modifier
Effect
Stat Anvils are disabled.
Counters
-
Notes
Turns off Stat Anvils for the stage; there is no unit counterpick.

No Farms

Farm units cannot be placed, forcing economy from other sources.

Type
Game Modifier
Effect
Farm units are disabled.
Counters
-
Notes
Blocks Farm unit deployment for the whole stage.

No Repair

The Repair Hammer is unavailable, so damaged setups stay damaged.

Type
Game Modifier
Effect
The Repair Hammer is disabled.
Counters
-
Notes
Blocks the Repair Hammer for the stage.

No Research Tree

Research Tree upgrades are locked for the run.

Type
Game Modifier
Effect
Research Tree Upgrades are disabled.
Counters
-
Notes
Locks Research Tree upgrades for the stage.

No Tomes

Trait Tomes cannot be used during the stage.

Type
Game Modifier
Effect
Trait Tomes are disabled.
Counters
-
Notes
Blocks Trait Tomes for the stage.

Resistance

Enemy elemental resistances rotate every 30 seconds through the full element cycle.

Type
Game Modifier
Effect
Resistances cycle from Flame > Hydro > Gale > Terra > Light > Storm > Dark every 30s.
Counters
Bring multiple Elements such as Shadow (Dark), Flame Emperor (Flame), Elf Mage (Storm), Water Princess (Hydro), Lady Giant (Terra)
Notes
Related to Enemy Resistances shown above enemies; cycle order is Flame → Hydro → Gale → Terra → Light → Storm → Dark.

Shielded

All enemies spawn with ten shields, favoring shield-break and heavy DPS picks.

Type
Game Modifier
Effect
All enemies spawn with 10 shields.
Counters
Shadow (Divine), 8th Sword (Berserk), String Demon (Awakened)
Notes
-

Short Range

Allied units lose 25% attack range, so favor naturally long-range damage.

Type
Game Modifier
Effect
All ally units' ranges are decreased by -25%.
Counters
Elf Mage (Unleashed), Shadow (Divine), String Demon (Awakened), Flame Emperor
Notes
-

Speedy

Enemies move 50% faster, so crowd control and slows matter more than usual.

Type
Game Modifier
Effect
Enemies are 50% faster.
Counters
Puppet (Telekinetic), Toy Maker, Reaper (Released), True Saint (Holy)
Notes
-

Traitless

Unit traits are disabled, so builds rely on base kits and equipment.

Type
Game Modifier
Effect
All traits are disabled.
Counters
-
Notes
Unit traits do not apply while this stage rule is active.

Upgrade Cap

The team can buy only 25 total unit upgrades for the whole stage.

Type
Game Modifier
Effect
Only 25 upgrades are allowed across all units.
Counters
Shadow (Divine), 8th Sword (Berserk), Cursed Student (True Love)
Notes
-
ImageNameDescriptionTypeEffectCountersNotes
Boss WavesEvery enemy counts as a boss, so bring high single-target and boss-ready damage.Game ModifierAll enemies are bosses.Shadow (Divine), 8th Sword (Berserk), Cursed Student (True Love), Puppet (Telekinetic)-
Cards DisabledBlood Money and Bounty Hunter cards are turned off for the stage.Game ModifierBlood Money and Bounty Hunter Cards are disabled.-Disables Blood Money and Bounty Hunter cards rather than changing enemy stats.
MirrorEnemies gain resistances matching your units' elements, punishing mono-element teams.Game ModifierEnemies copy all units' elements as resistances.8th Sword (Berserk), Puppet (Telekinetic), Toy MakerElement copy applies as resistances on enemies, so mono-element teams struggle.
No AnvilsStat Anvils cannot be used, so plan around base unit stats and upgrades only.Game ModifierStat Anvils are disabled.-Turns off Stat Anvils for the stage; there is no unit counterpick.
No FarmsFarm units cannot be placed, forcing economy from other sources.Game ModifierFarm units are disabled.-Blocks Farm unit deployment for the whole stage.
No RepairThe Repair Hammer is unavailable, so damaged setups stay damaged.Game ModifierThe Repair Hammer is disabled.-Blocks the Repair Hammer for the stage.
No Research TreeResearch Tree upgrades are locked for the run.Game ModifierResearch Tree Upgrades are disabled.-Locks Research Tree upgrades for the stage.
No TomesTrait Tomes cannot be used during the stage.Game ModifierTrait Tomes are disabled.-Blocks Trait Tomes for the stage.
ResistanceEnemy elemental resistances rotate every 30 seconds through the full element cycle.Game ModifierResistances cycle from Flame > Hydro > Gale > Terra > Light > Storm > Dark every 30s.Bring multiple Elements such as Shadow (Dark), Flame Emperor (Flame), Elf Mage (Storm), Water Princess (Hydro), Lady Giant (Terra)Related to Enemy Resistances shown above enemies; cycle order is Flame → Hydro → Gale → Terra → Light → Storm → Dark.
ShieldedAll enemies spawn with ten shields, favoring shield-break and heavy DPS picks.Game ModifierAll enemies spawn with 10 shields.Shadow (Divine), 8th Sword (Berserk), String Demon (Awakened)-
Short RangeAllied units lose 25% attack range, so favor naturally long-range damage.Game ModifierAll ally units' ranges are decreased by -25%.Elf Mage (Unleashed), Shadow (Divine), String Demon (Awakened), Flame Emperor-
SpeedyEnemies move 50% faster, so crowd control and slows matter more than usual.Game ModifierEnemies are 50% faster.Puppet (Telekinetic), Toy Maker, Reaper (Released), True Saint (Holy)-
TraitlessUnit traits are disabled, so builds rely on base kits and equipment.Game ModifierAll traits are disabled.-Unit traits do not apply while this stage rule is active.
Upgrade CapThe team can buy only 25 total unit upgrades for the whole stage.Game ModifierOnly 25 upgrades are allowed across all units.Shadow (Divine), 8th Sword (Berserk), Cursed Student (True Love)-

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Enemy Modifiers

36 items

These tags apply per enemy group and show up in Stage Effects alongside the Game rules. Read the pack before you deploy: auras and supports (Commander, Veil, Warlock), spawn and death effects (Summoner, Splitter, Zombie), and control threats (Stunner, Cage, Immunity) each ask for a different team answer.

Sprinter

Fast, lower-HP enemy that rushes lanes and needs slows or early damage.

Type
Enemy Modifier
Effect
Moves 45% faster but has 20% less health.
Counters
Puppet (Telekinetic), Toy Maker, Reaper (Released)
Notes
-

Tank

Slower enemy with extra health that soaks damage and stalls fights.

Type
Enemy Modifier
Effect
Moves 20% slower but has 20% increased health.
Counters
Shadow (Divine), 8th Sword (Berserk), Cursed Student (True Love)
Notes
-

Summoner

Periodically spawns extra enemies at its position until removed.

Type
Enemy Modifier
Effect
Every 5 seconds, summons enemies at its location (up to 5 enemies).
Counters
Shadow (Divine), String Demon (Awakened), Flame Emperor (Reincarnate)
Notes
-

Explosive

Dies into a short stun blast, so keep key units out of the explosion radius.

Type
Enemy Modifier
Effect
On death, explodes in a 10 range radius and stuns units for 2 seconds.
Counters
Long-range Units like Elf Mage (Unleashed) and Shadow (Divine)
Notes
-

Splitter

Splits into three weaker enemies on death, multiplying pressure if ignored.

Type
Enemy Modifier
Effect
On death, splits into 3 enemies, each having 33% of its health.
Counters
Flame Emperor (Reincarnate), Hollow (Blaze), String Demon (Awakened)
Notes
-

Armored

Takes much less damage from full AoE attacks, so mix in focused damage.

Type
Enemy Modifier
Effect
Takes 33% less damage from full AoE attacks.
Counters
Shadow (Divine), 8th Sword (Berserk), Cursed Student (True Love)
Notes
-

Reinforced

Takes 30% less damage from every source and needs sustained high DPS.

Type
Enemy Modifier
Effect
Takes 30% less damage from all sources.
Counters
Shadow (Divine), Puppet (Telekinetic), 8th Sword (Berserk)
Notes
-

Regen I

Slow self-heal at 1% max HP per second.

Type
Enemy Modifier
Effect
Regenerates 1% maximum health per second.
Counters
Shadow (Divine), Cursed Student (True Love), Crimson (Brother)
Notes
-

Regen II

Moderate self-heal at 3% max HP per second.

Type
Enemy Modifier
Effect
Regenerates 3% maximum health per second.
Counters
Shadow (Divine), Cursed Student (True Love), Crimson (Brother)
Notes
-

Regen III

Strong self-heal at 5% max HP per second.

Type
Enemy Modifier
Effect
Regenerates 5% maximum health per second.
Counters
Shadow (Divine), Cursed Student (True Love), Crimson (Brother)
Notes
-

Regen IV

Very strong self-heal at 8% max HP per second; burn it down quickly.

Type
Enemy Modifier
Effect
Regenerates 8% maximum health per second.
Counters
Shadow (Divine), Cursed Student (True Love), Crimson (Brother)
Notes
-

Shield

Carries an attack-absorbing shield until broken.

Type
Enemy Modifier
Effect
Protected by an attack-absorbing shield.
Counters
String Demon (Awakened), Shadow (Divine), 8th Sword (Berserk)
Notes
-

Immunity

Cannot be affected by soft or hard crowd control.

Type
Enemy Modifier
Effect
Immune to all soft and hard crowd control effects.
Counters
Shadow (Divine), 8th Sword (Berserk), Flame Emperor (Reincarnate)
Notes
-

Momentum

Ramps movement speed over time up to a large bonus if left free.

Type
Enemy Modifier
Effect
Gains 2% movement speed per second up to a maximum of 50%.
Counters
Puppet (Telekinetic), Toy Maker, Reaper (Released)
Notes
-

Burrowing

Briefly becomes untargetable on a short burrow cycle.

Type
Enemy Modifier
Effect
Every 8 seconds, burrows underground for 2 seconds, becoming untargetable.
Counters
Shadow (Divine), 8th Sword (Berserk)
Notes
-

Zombie

Revives once at half health and pays less Yen on kill.

Type
Enemy Modifier
Effect
On death, revives with 50% health, and drops 50% less Yen when killed.
Counters
Hollow (Blaze), Flame Emperor (Reincarnate), String Demon (Awakened)
Notes
-

Zombify

Turns nearby enemies into Zombified copies over time.

Type
Enemy Modifier
Effect
Periodically converts nearby enemies within 10 range into zombified enemies.
Counters
Shadow (Divine), Flame Emperor (Reincarnate), String Demon (Awakened)
Notes
-

Zombified

Revived enemy form that drops no Yen when killed.

Type
Enemy Modifier
Effect
Revived enemy that drops no Yen when killed.
Counters
Any strong AoE Unit, such as String Demon (Awakened) or Hollow (Blaze)
Notes
Usually created by Zombie or Zombify rather than spawning as a primary tag alone.

Commander

Buffs nearby enemies with more speed and health.

Type
Enemy Modifier
Effect
Grants nearby enemies within 5 range +20% movement speed and +20% health.
Counters
Shadow (Divine), Cursed Student (True Love), 8th Sword (Berserk)
Notes
-

Research Project

Killing or handling it advances your active Expedition Project.

Type
Enemy Modifier
Effect
Grants progress towards your active Expedition Project.
Counters
Any high-DPS Unit to eliminate it quickly.
Notes
A beneficial enemy tag that advances your Expedition Project when handled.

Soldier

Gains a movement speed bonus while near a Commander.

Type
Enemy Modifier
Effect
Gains +20% movement speed while near a Commander.
Counters
Flame Emperor (Reincarnate), Hollow (Blaze), String Demon (Awakened)
Notes
Speed bonus only applies while a Commander is nearby.

Veil

Gives nearby enemies a large damage-absorbing AoE shield tied to the host.

Type
Enemy Modifier
Effect
Grants a 200% damage-absorbing AoE shield based on the host's health to all nearby enemies within 5 range.
Counters
Shadow (Divine), String Demon (Awakened), 8th Sword (Berserk)
Notes
-

Tartaros

Eats a nearby Basic enemy for temporary Regen I.

Type
Enemy Modifier
Effect
Every 10 seconds, consume a nearby Basic enemy and gain "Regen I" for 10 seconds.
Counters
Shadow (Divine), Puppet (Telekinetic)
Notes
-

Death

Stacks permanent speed on nearby enemies until soft CC resets it.

Type
Enemy Modifier
Effect
Grants nearby enemies a stacking +20% permanent speed boost. Applying soft cc will reset the stack to zero.
Counters
Puppet (Telekinetic), Toy Maker, Reaper (Released)
Notes
Soft crowd control clears the stacking speed buff.

Sword

Can respawn twice unless finished while under a DoT.

Type
Enemy Modifier
Effect
Respawns up to 2 times unless killed while affected by a DoT effect.
Counters
Hollow (Blaze), Flame Emperor (Reincarnate)
Notes
DoT-based kills prevent the extra respawns.

Dawn

Splitter and Summoner spawns become frail but start with five shields.

Type
Enemy Modifier
Effect
Enemies spawned by Splitter or Summoner have 99% reduced health and 5 Shield.
Counters
String Demon (Awakened), Hollow (Blaze), Flame Emperor (Reincarnate)
Notes
Changes enemies spawned by Splitter or Summoner specifically.

Stunner

Periodically stuns the three nearest units for a long lockout.

Type
Enemy Modifier
Effect
Every 15 seconds, stuns the 3 nearest units for 5 seconds.
Counters
Elf Mage (Unleashed), Shadow (Divine), spread out your Unit placements.
Notes
-
Zone Debuff

Zone Debuff

Applies an unspecified debuff in a local area around the tagged enemy.

Type
Enemy Modifier
Effect
Applies a debuff within a specific area.
Counters
Long-range Units and strategic Unit placement.
Notes
All listed sources only say a debuff applies in an area; the exact debuff name is not documented.

Transformer

At half health, shifts into a second full-health phase.

Type
Enemy Modifier
Effect
At 50% health, transforms into a second phase at full health.
Counters
Shadow (Divine), 8th Sword (Berserk), Cursed Student (True Love)
Notes
-

Bulwark

Briefly becomes damage-immune on a repeating timer.

Type
Enemy Modifier
Effect
Every 10 seconds, becomes immune to damage for 3 seconds.
Counters
Shadow (Divine), String Demon (Awakened)
Notes
-

Status Cleanse

Periodically strips crowd control from enemies across the map.

Type
Enemy Modifier
Effect
Every 10 seconds, removes all crowd control effects from enemies on the map.
Counters
Shadow (Divine), Cursed Student (True Love), 8th Sword (Berserk)
Notes
-

Retaliation Counter

Every 20 hits, stuns every unit for two seconds.

Type
Enemy Modifier
Effect
After every 20 hits, stuns all units for 2 seconds.
Counters
Shadow (Divine), Cursed Student (True Love), Crimson (Brother)
Notes
-

Greed

Steals HP from nearby enemies on a short timer to keep itself topped up.

Type
Enemy Modifier
Effect
Every 10 seconds, steal 10% HP of all nearby enemies within 5 range.
Counters
Shadow (Divine), Puppet (Telekinetic)
Notes
Steals HP from nearby enemies into the host; focus the tagged enemy to stop the steal loop.
Cage

Cage

Randomly cages a unit and shuts off its attacks, passives, and abilities.

Type
Enemy Modifier
Effect
Pick a random unit on the field, and cage them, disabling their attacks, passives and abilities.
Counters
Bring multiple DPS Units instead of relying on a single carry.
Notes
Single-carry comps are risky because a random unit can be fully disabled.

Fear

Periodically weakens nearby units' damage, SPA, and range.

Type
Enemy Modifier
Effect
Every 15 seconds, decrease DMG/SPA/RNG by -10% to all units within 30 range for 10 seconds.
Counters
Shadow (Divine), 8th Sword (Berserk), Puppet (Telekinetic)
Notes
-

Warlock

Keeps buffing nearby enemies with shields and speed on a short cycle.

Type
Enemy Modifier
Effect
Grants +1 Shield and +10% speed boost to surrounding enemies every 5 seconds within 10 range.
Counters
Shadow (Divine), String Demon (Awakened), 8th Sword (Berserk)
Notes
-
ImageNameDescriptionTypeEffectCountersNotes
SprinterFast, lower-HP enemy that rushes lanes and needs slows or early damage.Enemy ModifierMoves 45% faster but has 20% less health.Puppet (Telekinetic), Toy Maker, Reaper (Released)-
TankSlower enemy with extra health that soaks damage and stalls fights.Enemy ModifierMoves 20% slower but has 20% increased health.Shadow (Divine), 8th Sword (Berserk), Cursed Student (True Love)-
SummonerPeriodically spawns extra enemies at its position until removed.Enemy ModifierEvery 5 seconds, summons enemies at its location (up to 5 enemies).Shadow (Divine), String Demon (Awakened), Flame Emperor (Reincarnate)-
ExplosiveDies into a short stun blast, so keep key units out of the explosion radius.Enemy ModifierOn death, explodes in a 10 range radius and stuns units for 2 seconds.Long-range Units like Elf Mage (Unleashed) and Shadow (Divine)-
SplitterSplits into three weaker enemies on death, multiplying pressure if ignored.Enemy ModifierOn death, splits into 3 enemies, each having 33% of its health.Flame Emperor (Reincarnate), Hollow (Blaze), String Demon (Awakened)-
ArmoredTakes much less damage from full AoE attacks, so mix in focused damage.Enemy ModifierTakes 33% less damage from full AoE attacks.Shadow (Divine), 8th Sword (Berserk), Cursed Student (True Love)-
ReinforcedTakes 30% less damage from every source and needs sustained high DPS.Enemy ModifierTakes 30% less damage from all sources.Shadow (Divine), Puppet (Telekinetic), 8th Sword (Berserk)-
Regen ISlow self-heal at 1% max HP per second.Enemy ModifierRegenerates 1% maximum health per second.Shadow (Divine), Cursed Student (True Love), Crimson (Brother)-
Regen IIModerate self-heal at 3% max HP per second.Enemy ModifierRegenerates 3% maximum health per second.Shadow (Divine), Cursed Student (True Love), Crimson (Brother)-
Regen IIIStrong self-heal at 5% max HP per second.Enemy ModifierRegenerates 5% maximum health per second.Shadow (Divine), Cursed Student (True Love), Crimson (Brother)-
Regen IVVery strong self-heal at 8% max HP per second; burn it down quickly.Enemy ModifierRegenerates 8% maximum health per second.Shadow (Divine), Cursed Student (True Love), Crimson (Brother)-
ShieldCarries an attack-absorbing shield until broken.Enemy ModifierProtected by an attack-absorbing shield.String Demon (Awakened), Shadow (Divine), 8th Sword (Berserk)-
ImmunityCannot be affected by soft or hard crowd control.Enemy ModifierImmune to all soft and hard crowd control effects.Shadow (Divine), 8th Sword (Berserk), Flame Emperor (Reincarnate)-
MomentumRamps movement speed over time up to a large bonus if left free.Enemy ModifierGains 2% movement speed per second up to a maximum of 50%.Puppet (Telekinetic), Toy Maker, Reaper (Released)-
BurrowingBriefly becomes untargetable on a short burrow cycle.Enemy ModifierEvery 8 seconds, burrows underground for 2 seconds, becoming untargetable.Shadow (Divine), 8th Sword (Berserk)-
ZombieRevives once at half health and pays less Yen on kill.Enemy ModifierOn death, revives with 50% health, and drops 50% less Yen when killed.Hollow (Blaze), Flame Emperor (Reincarnate), String Demon (Awakened)-
ZombifyTurns nearby enemies into Zombified copies over time.Enemy ModifierPeriodically converts nearby enemies within 10 range into zombified enemies.Shadow (Divine), Flame Emperor (Reincarnate), String Demon (Awakened)-
ZombifiedRevived enemy form that drops no Yen when killed.Enemy ModifierRevived enemy that drops no Yen when killed.Any strong AoE Unit, such as String Demon (Awakened) or Hollow (Blaze)Usually created by Zombie or Zombify rather than spawning as a primary tag alone.
CommanderBuffs nearby enemies with more speed and health.Enemy ModifierGrants nearby enemies within 5 range +20% movement speed and +20% health.Shadow (Divine), Cursed Student (True Love), 8th Sword (Berserk)-
Research ProjectKilling or handling it advances your active Expedition Project.Enemy ModifierGrants progress towards your active Expedition Project.Any high-DPS Unit to eliminate it quickly.A beneficial enemy tag that advances your Expedition Project when handled.
SoldierGains a movement speed bonus while near a Commander.Enemy ModifierGains +20% movement speed while near a Commander.Flame Emperor (Reincarnate), Hollow (Blaze), String Demon (Awakened)Speed bonus only applies while a Commander is nearby.
VeilGives nearby enemies a large damage-absorbing AoE shield tied to the host.Enemy ModifierGrants a 200% damage-absorbing AoE shield based on the host's health to all nearby enemies within 5 range.Shadow (Divine), String Demon (Awakened), 8th Sword (Berserk)-
TartarosEats a nearby Basic enemy for temporary Regen I.Enemy ModifierEvery 10 seconds, consume a nearby Basic enemy and gain "Regen I" for 10 seconds.Shadow (Divine), Puppet (Telekinetic)-
DeathStacks permanent speed on nearby enemies until soft CC resets it.Enemy ModifierGrants nearby enemies a stacking +20% permanent speed boost. Applying soft cc will reset the stack to zero.Puppet (Telekinetic), Toy Maker, Reaper (Released)Soft crowd control clears the stacking speed buff.
SwordCan respawn twice unless finished while under a DoT.Enemy ModifierRespawns up to 2 times unless killed while affected by a DoT effect.Hollow (Blaze), Flame Emperor (Reincarnate)DoT-based kills prevent the extra respawns.
DawnSplitter and Summoner spawns become frail but start with five shields.Enemy ModifierEnemies spawned by Splitter or Summoner have 99% reduced health and 5 Shield.String Demon (Awakened), Hollow (Blaze), Flame Emperor (Reincarnate)Changes enemies spawned by Splitter or Summoner specifically.
StunnerPeriodically stuns the three nearest units for a long lockout.Enemy ModifierEvery 15 seconds, stuns the 3 nearest units for 5 seconds.Elf Mage (Unleashed), Shadow (Divine), spread out your Unit placements.-
Zone Debuff
Zone DebuffApplies an unspecified debuff in a local area around the tagged enemy.Enemy ModifierApplies a debuff within a specific area.Long-range Units and strategic Unit placement.All listed sources only say a debuff applies in an area; the exact debuff name is not documented.
TransformerAt half health, shifts into a second full-health phase.Enemy ModifierAt 50% health, transforms into a second phase at full health.Shadow (Divine), 8th Sword (Berserk), Cursed Student (True Love)-
BulwarkBriefly becomes damage-immune on a repeating timer.Enemy ModifierEvery 10 seconds, becomes immune to damage for 3 seconds.Shadow (Divine), String Demon (Awakened)-
Status CleansePeriodically strips crowd control from enemies across the map.Enemy ModifierEvery 10 seconds, removes all crowd control effects from enemies on the map.Shadow (Divine), Cursed Student (True Love), 8th Sword (Berserk)-
Retaliation CounterEvery 20 hits, stuns every unit for two seconds.Enemy ModifierAfter every 20 hits, stuns all units for 2 seconds.Shadow (Divine), Cursed Student (True Love), Crimson (Brother)-
GreedSteals HP from nearby enemies on a short timer to keep itself topped up.Enemy ModifierEvery 10 seconds, steal 10% HP of all nearby enemies within 5 range.Shadow (Divine), Puppet (Telekinetic)Steals HP from nearby enemies into the host; focus the tagged enemy to stop the steal loop.
Cage
CageRandomly cages a unit and shuts off its attacks, passives, and abilities.Enemy ModifierPick a random unit on the field, and cage them, disabling their attacks, passives and abilities.Bring multiple DPS Units instead of relying on a single carry.Single-carry comps are risky because a random unit can be fully disabled.
FearPeriodically weakens nearby units' damage, SPA, and range.Enemy ModifierEvery 15 seconds, decrease DMG/SPA/RNG by -10% to all units within 30 range for 10 seconds.Shadow (Divine), 8th Sword (Berserk), Puppet (Telekinetic)-
WarlockKeeps buffing nearby enemies with shields and speed on a short cycle.Enemy ModifierGrants +1 Shield and +10% speed boost to surrounding enemies every 5 seconds within 10 range.Shadow (Divine), String Demon (Awakened), 8th Sword (Berserk)-

Open Stage Effects before every hard stage or raid reuse. Split what you see into two questions: which systems are locked for the whole run, and which tags sit on the enemy groups coming down the lane.

Game rules that change your plan

Disable-style rules cut tools you might lean on by habit. No Farms kills farm economy, No Anvils blocks Stat Anvils, No Repair removes the Repair Hammer, No Research Tree locks research upgrades, No Tomes blocks Trait Tomes, Cards Disabled turns off Blood Money and Bounty Hunter cards, and Traitless strips unit traits so kits and equipment have to carry the run.

Combat-style rules hit everyone on the field. Speedy makes enemies 50% faster, Short Range cuts allied range by 25%, Shielded gives every enemy ten shields, Boss Waves treats every enemy as a boss, Upgrade Cap limits the team to 25 total upgrades, and Mirror copies your units' elements into enemy resistances (mono-element comps get punished hard).

Resistance is the cycling rule: enemy elemental resistances rotate Flame → Hydro → Gale → Terra → Light → Storm → Dark every 30 seconds. Bring more than one element so you are not stuck hitting a bad matchup for half a minute.

Enemy tags worth reading first

Aura and support tags snowball if you ignore the host. Commander buffs nearby speed and health, Soldier only gets its speed bonus near a Commander, Veil wraps nearby enemies in a huge damage-absorbing shield, Warlock keeps dripping shields and speed, and Death stacks permanent speed nearby until soft CC resets it. Kill or pin the aura source early.

Spawn and death tags multiply pressure. Summoner keeps spawning adds, Splitter becomes three weaker enemies on death, Dawn makes Splitter or Summoner spawns frail but starts them with five shields, Explosive stuns on death, Zombie revives once at half HP, Zombify converts nearby enemies, and Sword can respawn twice unless you finish it under a DoT.

Lane and control tags change placement. Sprinter and Momentum want slows early, Immunity laughs at CC, Status Cleanse strips CC map-wide on a timer, Stunner locks your three nearest units, Retaliation Counter stuns everyone after enough hits, Cage randomly disables a unit's attacks, passives, and abilities (single-carry comps are risky), and Fear periodically softens nearby DMG, SPA, and range. Zone Debuff only documents an area debuff; treat it as a placement warning and keep key units out of the tagged zone when you can.

Tag typeWhat to change
Disable rules (No Farms, Traitless, Upgrade Cap)Drop the blocked tool; lean on base kits, equipment, and careful upgrade spending
Speed / range rules (Speedy, Short Range, Sprinter, Momentum)Bring slows, long natural range, and earlier damage
Shield / armor (Shielded, Shield, Armored, Reinforced, Veil)Mix shield-break and focused DPS, not pure full AoE
Aura hosts (Commander, Warlock, Death, Greed)Focus the tagged enemy so the pack stops getting free buffs
Spawn / revive (Summoner, Splitter, Zombie, Sword)Clear the host fast; use DoT when Sword is on the field

Easy mistakes

Ignoring Stage Effects until wave one starts, bringing a mono-element team into Mirror or Resistance, parking one carry under Cage, AoEing Armored packs with no focused damage, and leaving Commander or Veil alive while you farm trash. Research Project is the friendly exception: that tag advances your Expedition Project, so clear it on purpose instead of treating it like a threat.

FAQ

Q.

What is the difference between Game Modifiers and Enemy Modifiers?

Game Modifiers change rules for the entire stage, such as disabling farms or making all enemies faster. Enemy Modifiers are tags on specific enemy groups, such as Sprinter, Commander, or Cage, and only apply to those enemies.

Q.

Where do you see modifiers before a run?

Check Stage Effects in the stage info screen before you deploy, and again during the run. Both Game and Enemy modifiers are listed there so you can rebuild the team against the rules and tags on that map.

Q.

What does the Resistance Game Modifier do?

It cycles enemy elemental resistances every 30 seconds through Flame, Hydro, Gale, Terra, Light, Storm, then Dark. Bring multiple elements so your damage stays useful when the cycle shifts. Enemy Resistances shown above enemies are the related stage mechanic this rule drives.

Q.

How is Shielded different from Shield?

Shielded is a Game Modifier that gives every enemy ten shields at spawn. Shield is an Enemy Modifier on a tagged group that carries an attack-absorbing shield until you break it.

Q.

How do you deal with Cage?

Cage picks a random unit on the field and disables its attacks, passives, and abilities. Bring more than one DPS option so a single caged carry does not stall the clear.

Q.

What does Zone Debuff actually do?

Sources only say it applies a debuff in a specific area around the tagged enemy. The exact debuff name is not documented, so treat it as a placement warning and keep important units out of that zone when you can.

Q.

Do raids use the same modifiers?

Raids reuse stage effects and enemy modifiers on familiar map names, usually with harder combinations. Always read Stage Effects for that raid entry instead of copying a normal stage team.

Q.

Should you always kill Research Project enemies?

Yes when you care about Expedition Project progress. Research Project is a beneficial tag that grants progress toward your active Expedition Project, so clear those enemies on purpose rather than ignoring them.

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