Expedition Buildings turn the Hub into a permanent progression base after Expedition mode unlocks at player level 20. Each one asks for a different slice of your resources, so a useful upgrade plan starts with the bottleneck slowing your runs rather than whichever roof looks busiest.
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Building
Buildings
Expedition Center
The hub for Expedition progression. Its level gates upgrades for the other buildings, so it sets the ceiling for the whole area.
- Role
- Hub
- Gives
- Higher building upgrade limits
- Uses
- Expedition progression resources
- Requirement
- Reach player level 20 and unlock Expedition mode.
- Build priority
- Foundation
- Status
- Permanent
- What it does
- Controls Expedition progression and unlocks higher levels for the surrounding buildings.
Research Lab
Turns Expedition Coins into permanent upgrades for economy, payload strength, unit power, and progression across future runs.
- Role
- Research
- Gives
- Permanent Expedition bonuses
- Uses
- Expedition Coins
- Requirement
- Requires access to the Expedition Hub; later research tiers depend on earlier nodes.
- Build priority
- Early investment
- Status
- Permanent
- What it does
- Opens a permanent upgrade tree with economy, payload, power, and progression branches.
Gold Mine
Consumes stored Fuel Cells to make Gold passively. Higher building levels improve the return from the same limited fuel supply.
- Role
- Production
- Gives
- Gold
- Uses
- Expedition Fuel
- Requirement
- Higher mine levels require the Expedition Center to be upgraded first.
- Build priority
- Early income
- Status
- Permanent
- What it does
- Converts Expedition Fuel into passive Gold production.
Resource Drill
Uses Fuel Cells to mine Geodes. Opening those Geodes can return rerolls, Trait Crystals, Gems, and other useful materials.
- Role
- Production
- Gives
- Geodes and their resource drops
- Uses
- Expedition Fuel
- Requirement
- Its first build uses Expedition Coins and Cursed Timber from School Grounds.
- Build priority
- Core resource farm
- Status
- Permanent
- What it does
- Converts Expedition Fuel into Geodes that open into account resources.
Armory
Handles the Expedition equipment loop. You can craft gear from Scrap, reroll its stats, or dismantle unwanted pieces.
- Role
- Equipment
- Gives
- Crafted or improved equipment
- Uses
- Equipment Scrap and equipment
- Requirement
- Available through Expedition building progression.
- Build priority
- Early combat power
- Status
- Permanent
- What it does
- Forges, rerolls, and dismantles equipment for stronger unit builds.
Quest Board
Offers recurring Expedition goals that pay progression resources. It is a steady source of rewards while you build out the Hub.
- Role
- Quests
- Gives
- Gold, Gems, Expedition Coins, and reroll items
- Uses
- Completed Expedition objectives
- Requirement
- Available through Expedition building progression.
- Build priority
- Reliable rewards
- Status
- Permanent
- What it does
- Tracks recurring Expedition objectives and milestone rewards.
Expedition Shop
Spends Expedition Coins on materials and reroll resources. Its stock can rotate, so the shop matters more as a currency outlet than a fixed item roster.
- Role
- Shop
- Gives
- Rotating progression stock
- Uses
- Expedition Coins
- Requirement
- Available through Expedition building progression.
- Build priority
- After core upgrades
- Status
- Permanent shop, rotating stock
- What it does
- Trades Expedition Coins for resources, materials, and reroll items.
Training Grounds
Parks idle units to gain Unit EXP and Worthiness over time. It helps the bench grow, but it does not solve Expedition resource shortages.
- Role
- Training
- Gives
- Unit EXP and Worthiness
- Uses
- Assigned units and time
- Requirement
- Available through Expedition building progression.
- Build priority
- Later convenience
- Status
- Permanent
- What it does
- Lets assigned idle units earn Unit EXP and Worthiness on a passive timer.
| Name | Description | Role | Gives | Uses | Requirement | Build priority | Status | What it does |
|---|---|---|---|---|---|---|---|---|
| Expedition Center | The hub for Expedition progression. Its level gates upgrades for the other buildings, so it sets the ceiling for the whole area. | Hub | Higher building upgrade limits | Expedition progression resources | Reach player level 20 and unlock Expedition mode. | Foundation | Permanent | Controls Expedition progression and unlocks higher levels for the surrounding buildings. |
| Research Lab | Turns Expedition Coins into permanent upgrades for economy, payload strength, unit power, and progression across future runs. | Research | Permanent Expedition bonuses | Expedition Coins | Requires access to the Expedition Hub; later research tiers depend on earlier nodes. | Early investment | Permanent | Opens a permanent upgrade tree with economy, payload, power, and progression branches. |
| Gold Mine | Consumes stored Fuel Cells to make Gold passively. Higher building levels improve the return from the same limited fuel supply. | Production | Gold | Expedition Fuel | Higher mine levels require the Expedition Center to be upgraded first. | Early income | Permanent | Converts Expedition Fuel into passive Gold production. |
| Resource Drill | Uses Fuel Cells to mine Geodes. Opening those Geodes can return rerolls, Trait Crystals, Gems, and other useful materials. | Production | Geodes and their resource drops | Expedition Fuel | Its first build uses Expedition Coins and Cursed Timber from School Grounds. | Core resource farm | Permanent | Converts Expedition Fuel into Geodes that open into account resources. |
| Armory | Handles the Expedition equipment loop. You can craft gear from Scrap, reroll its stats, or dismantle unwanted pieces. | Equipment | Crafted or improved equipment | Equipment Scrap and equipment | Available through Expedition building progression. | Early combat power | Permanent | Forges, rerolls, and dismantles equipment for stronger unit builds. |
| Quest Board | Offers recurring Expedition goals that pay progression resources. It is a steady source of rewards while you build out the Hub. | Quests | Gold, Gems, Expedition Coins, and reroll items | Completed Expedition objectives | Available through Expedition building progression. | Reliable rewards | Permanent | Tracks recurring Expedition objectives and milestone rewards. |
| Expedition Shop | Spends Expedition Coins on materials and reroll resources. Its stock can rotate, so the shop matters more as a currency outlet than a fixed item roster. | Shop | Rotating progression stock | Expedition Coins | Available through Expedition building progression. | After core upgrades | Permanent shop, rotating stock | Trades Expedition Coins for resources, materials, and reroll items. |
| Training Grounds | Parks idle units to gain Unit EXP and Worthiness over time. It helps the bench grow, but it does not solve Expedition resource shortages. | Training | Unit EXP and Worthiness | Assigned units and time | Available through Expedition building progression. | Later convenience | Permanent | Lets assigned idle units earn Unit EXP and Worthiness on a passive timer. |
Building a useful Expedition Hub
The Expedition Center sets the upgrade ceiling for the surrounding buildings. Raise it when another important building is blocked, but avoid pouring everything into the Center before you can benefit from the new limits. A taller ceiling is lovely, though it does not mine a single Geode by itself.
The Research Lab is a strong early investment because its bonuses carry into future runs. Choose research that supports your immediate problem, such as economy, payload strength, unit power, or general progression, then work through the required earlier nodes instead of spreading coins across branches with no clear goal.
Choosing production and combat upgrades
The Gold Mine and Resource Drill both consume Expedition Fuel, so upgrading them does not remove the need to decide where that fuel goes. Favor the Gold Mine when Gold is holding back upgrades. Favor the Resource Drill when you need Geodes and the account materials they can contain.
The Armory is the direct route to stronger equipment through crafting, rerolling, and dismantling. It becomes more valuable when equipment quality is the reason your team struggles, while production upgrades make more sense when the real problem is a dry resource wallet.
Spending after the core is stable
Recurring Quest Board goals provide a steady reason to keep playing Expeditions, but their timing should be treated as recurring rather than tied to one promised reset schedule. Claiming those rewards while building the Hub helps soften the cost of later upgrades.
The Expedition Shop is a place to spend Expedition Coins on rotating stock. Compare a purchase with the permanent Research Lab or building upgrade it delays, since a useful material today can still be expensive tomorrow.
Training Grounds helps idle units earn Unit EXP and Worthiness over time. It is handy once your economy and active team are working, but it is usually a convenience upgrade when Fuel, equipment, or permanent research is still blocking progress.
FAQ
When do Expeditions unlock in Anime Expeditions?
Expedition mode and its Hub unlock at player level 20. The Expedition Center then controls how far the surrounding buildings can be upgraded.
Which Expedition Building should I improve first?
Start with the building that fixes your current bottleneck. Research Lab supports permanent growth, Gold Mine helps a Gold shortage, Resource Drill supplies Geodes, and Armory improves the equipment loop.
Should I upgrade the Expedition Center before other buildings?
Upgrade it when its level is blocking a building you need. Raising it far ahead of the surrounding buildings spends resources without giving an immediate production or combat benefit.
What is the difference between the Gold Mine and Resource Drill?
Both use Expedition Fuel. Gold Mine produces Gold, while Resource Drill produces Geodes that can open into rerolls, Trait Crystals, Gems, and other materials.
Does the Expedition Shop always sell the same items?
No. Its stock can rotate, so treat it as a place to spend Expedition Coins rather than a fixed inventory.
What do units gain from Training Grounds?
Assigned idle units gain Unit EXP and Worthiness over time. It supports bench growth, but it does not replace the resources needed for active Expedition upgrades.









