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All 17 Traits in Anime Expeditions

Updated on (1 day ago)

Traits are the single passive each unit carries in Anime Expeditions. You spend one Trait Crystal per reroll at the Trait Reroll stand (between Crafting and Evolving in the lobby upgrade zone), and the new roll fully replaces whatever was there. Match the bonus to the unit’s job: damage and speed for carries, crit for crit kits, DoT for burn/poison style units, and income only on farm.

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Mythic Traits

4 items

Sub-1% rolls with dedicated pity counters. Unbound and Primordial anchor general carries, Forsaken is the crit chase, and Draconic is the DoT specialist with a unit-cost cut. These are the long-term targets once your main units are locked in.

Unbound

The rarest chase trait, built around a massive damage boost with small SPA and range bonuses for a long-term carry unit.

Chance
0.1%
Pity
1,500
Effect
+350% DMG, -5% SPA, +10% Range
Best use
Main carry
Chance value
0.1
How to get
Reroll with 1 Trait Crystal at the Trait Reroll stand between Crafting and Evolving in the lobby upgrade zone.

Primordial

A well-rounded mythic roll that stacks damage, attack speed, and range for flexible main damage dealers.

Chance
0.2%
Pity
750
Effect
+35% DMG, -15% SPA, +20% Range
Best use
General DPS
Chance value
0.2
How to get
Reroll with 1 Trait Crystal at the Trait Reroll stand between Crafting and Evolving in the lobby upgrade zone.

Forsaken

A mythic crit-focused trait that raises both critical chance and critical damage, plus a small range boost.

Chance
0.3%
Pity
500
Effect
+35% Crit Damage, +35% Crit Chance, +10% Range
Best use
Critical DPS
Chance value
0.3
How to get
Reroll with 1 Trait Crystal at the Trait Reroll stand between Crafting and Evolving in the lobby upgrade zone.

Draconic

A mythic specialist roll for DoT units, adding damage-over-time power, a solid DMG boost, and lower unit cost.

Chance
0.5%
Pity
300
Effect
+20% DMG, +50% DoT Damage, -10% Unit Cost
Best use
DoT
Chance value
0.5
How to get
Reroll with 1 Trait Crystal at the Trait Reroll stand between Crafting and Evolving in the lobby upgrade zone.
ImageNameDescriptionChancePityEffectBest useChance valueHow to get
UnboundThe rarest chase trait, built around a massive damage boost with small SPA and range bonuses for a long-term carry unit.0.1%1,500+350% DMG, -5% SPA, +10% RangeMain carry0.1Reroll with 1 Trait Crystal at the Trait Reroll stand between Crafting and Evolving in the lobby upgrade zone.
PrimordialA well-rounded mythic roll that stacks damage, attack speed, and range for flexible main damage dealers.0.2%750+35% DMG, -15% SPA, +20% RangeGeneral DPS0.2Reroll with 1 Trait Crystal at the Trait Reroll stand between Crafting and Evolving in the lobby upgrade zone.
ForsakenA mythic crit-focused trait that raises both critical chance and critical damage, plus a small range boost.0.3%500+35% Crit Damage, +35% Crit Chance, +10% RangeCritical DPS0.3Reroll with 1 Trait Crystal at the Trait Reroll stand between Crafting and Evolving in the lobby upgrade zone.
DraconicA mythic specialist roll for DoT units, adding damage-over-time power, a solid DMG boost, and lower unit cost.0.5%300+20% DMG, +50% DoT Damage, -10% Unit CostDoT0.5Reroll with 1 Trait Crystal at the Trait Reroll stand between Crafting and Evolving in the lobby upgrade zone.

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Rare Traits

4 items

Strong non-pity stops you can actually land while farming crystals. Investor is farm-only income, Optics is pure range, Bolt is SPA, and Precision 2 is the better crit step before Forsaken.

Investor

The economy trait for farm units, raising income so the rest of the team can scale faster.

Chance
2%
Pity
-
Effect
+25% Income
Best use
Farm
Chance value
2
How to get
Reroll with 1 Trait Crystal at the Trait Reroll stand between Crafting and Evolving in the lobby upgrade zone.

Optics

A rare pure-range roll for units that need more coverage on wide maps or awkward placement spots.

Chance
3%
Pity
-
Effect
+25% Range
Best use
Range
Chance value
3
How to get
Reroll with 1 Trait Crystal at the Trait Reroll stand between Crafting and Evolving in the lobby upgrade zone.

Bolt

A rare attack-speed trait that lowers SPA so the unit attacks more often and keeps effects up longer.

Chance
4%
Pity
-
Effect
-15% SPA
Best use
Attack speed
Chance value
4
How to get
Reroll with 1 Trait Crystal at the Trait Reroll stand between Crafting and Evolving in the lobby upgrade zone.

Precision 2

A rare crit upgrade with stronger critical chance and damage than Precision 1 for crit-scaling kits.

Chance
4%
Pity
-
Effect
+20% Crit Chance, +10% Crit Damage
Best use
Critical DPS
Chance value
4
How to get
Reroll with 1 Trait Crystal at the Trait Reroll stand between Crafting and Evolving in the lobby upgrade zone.
ImageNameDescriptionChancePityEffectBest useChance valueHow to get
InvestorThe economy trait for farm units, raising income so the rest of the team can scale faster.2%-+25% IncomeFarm2Reroll with 1 Trait Crystal at the Trait Reroll stand between Crafting and Evolving in the lobby upgrade zone.
OpticsA rare pure-range roll for units that need more coverage on wide maps or awkward placement spots.3%-+25% RangeRange3Reroll with 1 Trait Crystal at the Trait Reroll stand between Crafting and Evolving in the lobby upgrade zone.
BoltA rare attack-speed trait that lowers SPA so the unit attacks more often and keeps effects up longer.4%--15% SPAAttack speed4Reroll with 1 Trait Crystal at the Trait Reroll stand between Crafting and Evolving in the lobby upgrade zone.
Precision 2A rare crit upgrade with stronger critical chance and damage than Precision 1 for crit-scaling kits.4%-+20% Crit Chance, +10% Crit DamageCritical DPS4Reroll with 1 Trait Crystal at the Trait Reroll stand between Crafting and Evolving in the lobby upgrade zone.

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Uncommon Traits

5 items

Solid mid-band upgrades over the commons. Limit Breaker and Strength 2 for damage, Speed 2 for SPA, Range 2 for reach, Precision 1 for early crit. Keep them only until a better role match appears.

Limit Breaker

An uncommon single-stat damage roll and a solid early stop when higher multi-bonus traits are still out of reach.

Chance
6%
Pity
-
Effect
+15% DMG
Best use
Damage
Chance value
6
How to get
Reroll with 1 Trait Crystal at the Trait Reroll stand between Crafting and Evolving in the lobby upgrade zone.

Precision 1

An uncommon starter crit trait that adds modest critical chance and damage before Precision 2 or Forsaken.

Chance
6%
Pity
-
Effect
+10% Crit Chance, +5% Crit Damage
Best use
Critical DPS
Chance value
6
How to get
Reroll with 1 Trait Crystal at the Trait Reroll stand between Crafting and Evolving in the lobby upgrade zone.

Range 2

An uncommon range upgrade over Range 1 for units that just need a bit more reach.

Chance
7%
Pity
-
Effect
+10% Range
Best use
Range
Chance value
7
How to get
Reroll with 1 Trait Crystal at the Trait Reroll stand between Crafting and Evolving in the lobby upgrade zone.

Speed 2

An uncommon SPA reduction that helps attack tempo until a stronger speed trait like Bolt or Primordial lands.

Chance
7%
Pity
-
Effect
-10% SPA
Best use
Attack speed
Chance value
7
How to get
Reroll with 1 Trait Crystal at the Trait Reroll stand between Crafting and Evolving in the lobby upgrade zone.

Strength 2

An uncommon damage roll that beats Strength 1 and works as a temporary DPS stop.

Chance
7%
Pity
-
Effect
+10% DMG
Best use
Damage
Chance value
7
How to get
Reroll with 1 Trait Crystal at the Trait Reroll stand between Crafting and Evolving in the lobby upgrade zone.
ImageNameDescriptionChancePityEffectBest useChance valueHow to get
Limit BreakerAn uncommon single-stat damage roll and a solid early stop when higher multi-bonus traits are still out of reach.6%-+15% DMGDamage6Reroll with 1 Trait Crystal at the Trait Reroll stand between Crafting and Evolving in the lobby upgrade zone.
Precision 1An uncommon starter crit trait that adds modest critical chance and damage before Precision 2 or Forsaken.6%-+10% Crit Chance, +5% Crit DamageCritical DPS6Reroll with 1 Trait Crystal at the Trait Reroll stand between Crafting and Evolving in the lobby upgrade zone.
Range 2An uncommon range upgrade over Range 1 for units that just need a bit more reach.7%-+10% RangeRange7Reroll with 1 Trait Crystal at the Trait Reroll stand between Crafting and Evolving in the lobby upgrade zone.
Speed 2An uncommon SPA reduction that helps attack tempo until a stronger speed trait like Bolt or Primordial lands.7%--10% SPAAttack speed7Reroll with 1 Trait Crystal at the Trait Reroll stand between Crafting and Evolving in the lobby upgrade zone.
Strength 2An uncommon damage roll that beats Strength 1 and works as a temporary DPS stop.7%-+10% DMGDamage7Reroll with 1 Trait Crystal at the Trait Reroll stand between Crafting and Evolving in the lobby upgrade zone.

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Common Traits

4 items

Early placeholders and one leveling tool. Enlightenment helps a unit catch up on EXP, then should go. Strength 1, Speed 1, and Range 1 are fine first rolls, not end goals.

Enlightenment

A common leveling trait that speeds up EXP gain while a unit is still catching up, then should be replaced later.

Chance
9%
Pity
-
Effect
+50% EXP Gain
Best use
Leveling
Chance value
9
How to get
Reroll with 1 Trait Crystal at the Trait Reroll stand between Crafting and Evolving in the lobby upgrade zone.

Range 1

A common early range placeholder that only slightly extends attack reach until a better trait appears.

Chance
14.63%
Pity
-
Effect
+5% Range
Best use
Range
Chance value
14.63
How to get
Reroll with 1 Trait Crystal at the Trait Reroll stand between Crafting and Evolving in the lobby upgrade zone.

Speed 1

A common early SPA reduction that is fine to keep only until a stronger attack-speed trait lands.

Chance
14.63%
Pity
-
Effect
-5% SPA
Best use
Attack speed
Chance value
14.63
How to get
Reroll with 1 Trait Crystal at the Trait Reroll stand between Crafting and Evolving in the lobby upgrade zone.

Strength 1

The most common damage roll, offering a small DMG boost and little reason to keep it past the early game.

Chance
14.64%
Pity
-
Effect
+5% DMG
Best use
Damage
Chance value
14.64
How to get
Reroll with 1 Trait Crystal at the Trait Reroll stand between Crafting and Evolving in the lobby upgrade zone.
ImageNameDescriptionChancePityEffectBest useChance valueHow to get
EnlightenmentA common leveling trait that speeds up EXP gain while a unit is still catching up, then should be replaced later.9%-+50% EXP GainLeveling9Reroll with 1 Trait Crystal at the Trait Reroll stand between Crafting and Evolving in the lobby upgrade zone.
Range 1A common early range placeholder that only slightly extends attack reach until a better trait appears.14.63%-+5% RangeRange14.63Reroll with 1 Trait Crystal at the Trait Reroll stand between Crafting and Evolving in the lobby upgrade zone.
Speed 1A common early SPA reduction that is fine to keep only until a stronger attack-speed trait lands.14.63%--5% SPAAttack speed14.63Reroll with 1 Trait Crystal at the Trait Reroll stand between Crafting and Evolving in the lobby upgrade zone.
Strength 1The most common damage roll, offering a small DMG boost and little reason to keep it past the early game.14.64%-+5% DMGDamage14.64Reroll with 1 Trait Crystal at the Trait Reroll stand between Crafting and Evolving in the lobby upgrade zone.

Rerolling is the long grind after you already summon and evolve. Farm Trait Crystals from story star missions, quests, challenges, tournaments, dailies, events, codes, Time Chamber AFK, and shop bundles, then dump them into the units that actually stay on your team.

Where to spend crystals first

  • Main DPS / carry: Chase Unbound when you can afford the long pity climb. Primordial is the flexible multi-stat stop if you want damage, SPA, and range without waiting for the rarest roll.
  • Crit units: Forsaken is the big crit package. Precision 2 is a strong rare stop; Precision 1 is only a temporary step.
  • DoT units: Draconic is the specialist pick (DoT damage, solid DMG, lower unit cost). Generic damage traits waste a lot of what those kits want.
  • Farm units: Investor (+25% Income) is the one trait that belongs on economy units. Putting Unbound on a pure farm unit looks flashy and still hurts your early economy.
  • Leveling only: Enlightenment speeds EXP while a unit is catching up. Replace it once the unit is leveled and ready for real content.

Pity and how rerolls work

Pity only applies to the mythic band: Draconic (300), Forsaken (500), Primordial (750), and Unbound (1,500). Treat pity as tracked while you roll that unit, and check the in-game counter before you switch targets. Auto-reroll plus filters help you stop when a preferred trait lands so you do not burn crystals past a good keep.

Every roll costs one Trait Crystal and overwrites the current trait. There is no dual-trait slot. Traits stack with equipment; they do not replace the unit’s kit or role.

Keep vs reroll

Commons and most uncommons are early placeholders. Strength 1 / Speed 1 / Range 1 are fine for a day, not forever. Limit Breaker, Bolt, Optics, and Precision 2 are real mid-tier stops by role when mythics are still out of reach. If a trait does not match the unit’s job (for example range on a pure farm unit, or Investor on a carry), reroll even if the rarity looks nice.

SituationPrefer
Long-term main carryUnbound, then Primordial
Crit-scaling kitForsaken, then Precision 2
Damage-over-time unitDraconic
Income / farm unitInvestor
Temporary levelingEnlightenment, then replace
Need more range or SPA without a mythicOptics, Bolt, or the matching uncommon

Common mistakes: parking crystals on bench units, treating every high rarity as “best,” leaving Enlightenment on a maxed unit, and ignoring pity so you soft-reset progress on a unit you already pushed deep.

FAQ

Q.

How do you reroll traits in Anime Expeditions?

Go to the Trait Reroll stand in the lobby upgrade zone, between Crafting and Evolving. Select a unit, spend one Trait Crystal per roll, and the new trait replaces the old one. Auto-reroll and filters can stop you when a preferred trait lands.

Q.

Which traits have pity?

Only the mythic traits: Draconic at 300, Forsaken at 500, Primordial at 750, and Unbound at 1,500. Other traits have listed chances but no pity counter.

Q.

Should every unit aim for Unbound?

No. Unbound is the main-carry damage chase. Crit kits often want Forsaken, DoT units want Draconic, and farm units want Investor. Matching the trait to the unit’s job beats chasing the rarest name on everyone.

Q.

Is Investor only for farm units?

Yes. Investor raises income, so it belongs on economy or farm units. On a pure damage dealer it wastes the slot that could hold damage, SPA, range, or crit.

Q.

When should you replace Enlightenment?

As soon as the unit is leveled enough for the content you care about. The +50% EXP gain is great while catching up and poor once you need real combat or income stats.

Q.

How do you get Trait Crystals?

They drop from story star missions, quests, challenges, tournaments, daily rewards, mailbox and events, codes, Robux bundles, and Time Chamber AFK. One crystal equals one reroll.

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