Inventory items power almost every step of Anime Expeditions. You farm currencies for shops and summons, craft sprites for evolutions, feed food for unit XP, and burn rerolls when you chase better traits, stats, or gear rolls. Expedition materials keep the hub and Armory moving, while unit-quest and Villain shop mats unlock evolutions that plain farming alone will not finish.
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section
Currencies
Shared wallets for summons, shops, and mode tracks. Gems and Gold cover everyday progression; Event Coins, Expedition Coins, Crown, Spirit Tokens, Raid Tokens, and Villain Coins each feed a specific shop or event loop. Research Point is the Expedition research currency, still light on exact spend targets in public guides.
Gems
Primary premium-style currency spent on banners to pull units.
- Status
- Permanent
- Use
- Summon units on Standard and Mini banners
- Source
- Story mode, raids, challenges, events, quests, level milestones, calendar, Battlepass, Index, tournament, shop, and codes
- Used for
- Summoning
- Craft recipe
- -
- EXP given
- -
Gold
Soft currency for shops, crafts, evolutions, and Expedition hub costs.
- Status
- Permanent
- Use
- Buy Gold Shop and Cosmetic Shop goods, craft items, evolve units, and fund Expedition upgrades
- Source
- Story mode, raids, challenges, quests, level milestones, shops, selling units, and Expedition Gold Mine
- Used for
- Gold Shop, crafting, and evolution
- Craft recipe
- -
- EXP given
- -
Event Coins
Limited event currency for buying progression items from the event shop.
- Status
- Event
- Use
- Spend in the event shop
- Source
- Limited, Boost, and Update events
- Used for
- Event shop
- Craft recipe
- -
- EXP given
- -
Expedition Coins
Expedition currency for hub buildings and the Expedition Shop track.
- Status
- Event
- Use
- Unlock buildings and buy items from the Expedition Shop
- Source
- Expeditions game mode clears
- Used for
- Expedition Shop
- Craft recipe
- -
- EXP given
- -
Crown
Tournament reward currency used in the tournament shop.
- Status
- Permanent
- Use
- Spend in the tournament shop
- Source
- Tournament and Global Tournament
- Used for
- Tournament shop
- Craft recipe
- -
- EXP given
- -
Spirit Tokens
Raid token currency for the Spirit Society / Spirit City raid shop.
- Status
- Permanent
- Use
- Buy items from the Spirit Society raid shop
- Source
- Spirit City Raid Acts 1, 2, and 3
- Used for
- Spirit City raid shop
- Craft recipe
- -
- EXP given
- -
Raid Tokens
General raid token currency for the main raid shop.
- Status
- Permanent
- Use
- Buy items from the general raid shop
- Source
- Completing Raids
- Used for
- General raid shop
- Craft recipe
- -
- EXP given
- -
Villain Coins
Update 0.5 event currency for Villain summons and event-shop evolution materials.
- Status
- Event
- Use
- Pull the Villain Banner and buy items from the Villain Event Shop
- Source
- Villain Invasion / Crow Hideout clears and related event quests
- Used for
- Villain Banner and Event Shop
- Craft recipe
- -
- EXP given
- -
Research Point
Expedition-linked currency listed for research progress; public guides still leave exact uses incomplete.
- Status
- Event
- Use
- Expedition research progression (detailed spend targets still TBA in guides)
- Source
- Expeditions mode (exact drop path still incomplete in public guides)
- Used for
- Expeditions research
- Craft recipe
- -
- EXP given
- -
| Image | Name | Description | Status | Use | Source | Used for | Craft recipe | EXP given |
|---|---|---|---|---|---|---|---|---|
| Gems | Primary premium-style currency spent on banners to pull units. | Permanent | Summon units on Standard and Mini banners | Story mode, raids, challenges, events, quests, level milestones, calendar, Battlepass, Index, tournament, shop, and codes | Summoning | - | - | |
| Gold | Soft currency for shops, crafts, evolutions, and Expedition hub costs. | Permanent | Buy Gold Shop and Cosmetic Shop goods, craft items, evolve units, and fund Expedition upgrades | Story mode, raids, challenges, quests, level milestones, shops, selling units, and Expedition Gold Mine | Gold Shop, crafting, and evolution | - | - | |
| Event Coins | Limited event currency for buying progression items from the event shop. | Event | Spend in the event shop | Limited, Boost, and Update events | Event shop | - | - | |
| Expedition Coins | Expedition currency for hub buildings and the Expedition Shop track. | Event | Unlock buildings and buy items from the Expedition Shop | Expeditions game mode clears | Expedition Shop | - | - | |
| Crown | Tournament reward currency used in the tournament shop. | Permanent | Spend in the tournament shop | Tournament and Global Tournament | Tournament shop | - | - | |
| Spirit Tokens | Raid token currency for the Spirit Society / Spirit City raid shop. | Permanent | Buy items from the Spirit Society raid shop | Spirit City Raid Acts 1, 2, and 3 | Spirit City raid shop | - | - | |
| Raid Tokens | General raid token currency for the main raid shop. | Permanent | Buy items from the general raid shop | Completing Raids | General raid shop | - | - | |
| Villain Coins | Update 0.5 event currency for Villain summons and event-shop evolution materials. | Event | Pull the Villain Banner and buy items from the Villain Event Shop | Villain Invasion / Crow Hideout clears and related event quests | Villain Banner and Event Shop | - | - | |
| Research Point | Expedition-linked currency listed for research progress; public guides still leave exact uses incomplete. | Event | Expedition research progression (detailed spend targets still TBA in guides) | Expeditions mode (exact drop path still incomplete in public guides) | Expeditions research | - | - |
section
Rerolls & Locks
Consumables that reshuffle unit traits, unit potential stats, or equipment potentials. Locks protect one good roll while you reroll the rest. Equipment Reroll and Equipment Lock are bag items used on gear, not gear pieces themselves.
Trait Crystal
Consumable used at the Trait Reroll stand to roll a new trait on a unit.
- Status
- Permanent
- Use
- Reroll a unit's trait for stronger passive bonuses
- Source
- Story, raids, events, challenges, quests, tournaments, Index, achievements, Gold Shop, raid shops, and Event Shop
- Used for
- Trait reroll
- Craft recipe
- -
- EXP given
- -
Stat Reroll
Consumable that rerolls a unit's potential tiers for damage, SPA, and range.
- Status
- Permanent
- Use
- Reroll a unit's damage, range, and SPA potential stats
- Source
- Challenges, achievements, Gold Shop, raid shops, Event Shop, and bundles
- Used for
- Stat potential
- Craft recipe
- -
- EXP given
- -
Stat Lock
Protects a chosen potential stat so it stays fixed during a Stat Reroll.
- Status
- Permanent
- Use
- Lock one unit stat potential while rerolling the rest
- Source
- Challenges, achievements, Gold Shop, raid shops, Event Shop, and bundles
- Used for
- Stat potential
- Craft recipe
- -
- EXP given
- -
Equipment Reroll
Consumable that randomizes potential rolls on equipped gear.
- Status
- Permanent
- Use
- Reroll an equipment piece's potential stats
- Source
- Daily and Weekly Challenges, Gold Shop, raid shops, Event Shop, and bundles
- Used for
- Equipment potential
- Craft recipe
- -
- EXP given
- -
Equipment Lock
Keeps a chosen equipment potential locked so other stats can be rerolled safely.
- Status
- Permanent
- Use
- Lock one equipment potential stat while rerolling
- Source
- Daily and Weekly Challenges, Gold Shop, raid shops, Event Shop, and bundles
- Used for
- Equipment potential
- Craft recipe
- -
- EXP given
- -
| Image | Name | Description | Status | Use | Source | Used for | Craft recipe | EXP given |
|---|---|---|---|---|---|---|---|---|
| Trait Crystal | Consumable used at the Trait Reroll stand to roll a new trait on a unit. | Permanent | Reroll a unit's trait for stronger passive bonuses | Story, raids, events, challenges, quests, tournaments, Index, achievements, Gold Shop, raid shops, and Event Shop | Trait reroll | - | - | |
| Stat Reroll | Consumable that rerolls a unit's potential tiers for damage, SPA, and range. | Permanent | Reroll a unit's damage, range, and SPA potential stats | Challenges, achievements, Gold Shop, raid shops, Event Shop, and bundles | Stat potential | - | - | |
| Stat Lock | Protects a chosen potential stat so it stays fixed during a Stat Reroll. | Permanent | Lock one unit stat potential while rerolling the rest | Challenges, achievements, Gold Shop, raid shops, Event Shop, and bundles | Stat potential | - | - | |
| Equipment Reroll | Consumable that randomizes potential rolls on equipped gear. | Permanent | Reroll an equipment piece's potential stats | Daily and Weekly Challenges, Gold Shop, raid shops, Event Shop, and bundles | Equipment potential | - | - | |
| Equipment Lock | Keeps a chosen equipment potential locked so other stats can be rerolled safely. | Permanent | Lock one equipment potential stat while rerolling | Daily and Weekly Challenges, Gold Shop, raid shops, Event Shop, and bundles | Equipment potential | - | - |
section
Sprites
Grey Sprites are the farmed craft base. Color sprites and Rainbow Sprites craft at the Crafting Station and fuel unit evolutions, equipment crafts, and some ascension costs.
Grey Sprites
Core sprite material farmed from content and converted into color sprites at the Crafting Station.
- Status
- Permanent
- Use
- Base craft material for higher-tier colored and rainbow sprites
- Source
- Regular, Daily, and Weekly Challenges, Mastery Stages, and crafting rewards
- Used for
- Crafting sprites
- Craft recipe
- -
- EXP given
- -
Blue Sprites
Blue craft sprite used in many unit evolutions and equipment crafts.
- Status
- Permanent
- Use
- Unit evolution and equipment crafting
- Source
- Crafted at the Crafting Station from Grey Sprites; also challenges
- Used for
- Evolution and craft
- Craft recipe
- 5 Grey Sprites
- EXP given
- -
Green Sprites
Green craft sprite spent on evolutions, equipment crafts, and ascension costs.
- Status
- Permanent
- Use
- Unit evolution, equipment crafting, and ascension
- Source
- Crafted at the Crafting Station from Grey Sprites; also challenges
- Used for
- Evolution, craft, and ascension
- Craft recipe
- 5 Grey Sprites
- EXP given
- -
Pink Sprites
Pink craft sprite required for several unit evolution recipes.
- Status
- Permanent
- Use
- Unit evolution
- Source
- Crafted at the Crafting Station from Grey Sprites; also challenges
- Used for
- Evolution
- Craft recipe
- 5 Grey Sprites
- EXP given
- -
Purple Sprites
Purple craft sprite used in unit evolution recipes.
- Status
- Permanent
- Use
- Unit evolution
- Source
- Crafted at the Crafting Station from Grey Sprites; also challenges
- Used for
- Evolution
- Craft recipe
- 5 Grey Sprites
- EXP given
- -
Red Sprites
Red craft sprite used for unit evolutions and some equipment crafts.
- Status
- Permanent
- Use
- Unit evolution and equipment crafting
- Source
- Crafted from Grey Sprites at the Crafting Station; also challenges
- Used for
- Evolution and craft
- Craft recipe
- 5 Grey Sprites
- EXP given
- -
Yellow Sprites
Yellow craft sprite used for unit evolutions and some equipment crafts.
- Status
- Permanent
- Use
- Unit evolution and equipment crafting
- Source
- Crafted from Grey Sprites at the Crafting Station; also challenges
- Used for
- Evolution and craft
- Craft recipe
- 5 Grey Sprites
- EXP given
- -
Rainbow Sprites
Premium sprite used in most evolution recipes. Crafted from a large Grey Sprite cost.
- Status
- Permanent
- Use
- High-value unit evolution material
- Source
- Crafted at the Crafting Station from Grey Sprites; also Daily and Weekly Challenges
- Used for
- Evolution
- Craft recipe
- 30 Grey Sprites
- EXP given
- -
| Image | Name | Description | Status | Use | Source | Used for | Craft recipe | EXP given |
|---|---|---|---|---|---|---|---|---|
| Grey Sprites | Core sprite material farmed from content and converted into color sprites at the Crafting Station. | Permanent | Base craft material for higher-tier colored and rainbow sprites | Regular, Daily, and Weekly Challenges, Mastery Stages, and crafting rewards | Crafting sprites | - | - | |
| Blue Sprites | Blue craft sprite used in many unit evolutions and equipment crafts. | Permanent | Unit evolution and equipment crafting | Crafted at the Crafting Station from Grey Sprites; also challenges | Evolution and craft | 5 Grey Sprites | - | |
| Green Sprites | Green craft sprite spent on evolutions, equipment crafts, and ascension costs. | Permanent | Unit evolution, equipment crafting, and ascension | Crafted at the Crafting Station from Grey Sprites; also challenges | Evolution, craft, and ascension | 5 Grey Sprites | - | |
| Pink Sprites | Pink craft sprite required for several unit evolution recipes. | Permanent | Unit evolution | Crafted at the Crafting Station from Grey Sprites; also challenges | Evolution | 5 Grey Sprites | - | |
| Purple Sprites | Purple craft sprite used in unit evolution recipes. | Permanent | Unit evolution | Crafted at the Crafting Station from Grey Sprites; also challenges | Evolution | 5 Grey Sprites | - | |
| Red Sprites | Red craft sprite used for unit evolutions and some equipment crafts. | Permanent | Unit evolution and equipment crafting | Crafted from Grey Sprites at the Crafting Station; also challenges | Evolution and craft | 5 Grey Sprites | - | |
| Yellow Sprites | Yellow craft sprite used for unit evolutions and some equipment crafts. | Permanent | Unit evolution and equipment crafting | Crafted from Grey Sprites at the Crafting Station; also challenges | Evolution and craft | 5 Grey Sprites | - | |
| Rainbow Sprites | Premium sprite used in most evolution recipes. Crafted from a large Grey Sprite cost. | Permanent | High-value unit evolution material | Crafted at the Crafting Station from Grey Sprites; also Daily and Weekly Challenges | Evolution | 30 Grey Sprites | - |
section
Crafting Materials
Expedition-mode ingredients. Map mats (Cursed Timber, Lush Dirt, Aqua Shard, Equipment Scrap) feed Armory crafts and hub upgrades. Fuel Cell powers the Resource Drill and Gold Mine; Geodes come from the Drill and open for reward rolls.
Cursed Timber
Expedition material from School Grounds used for Armory crafts and hub upgrades.
- Status
- Event
- Use
- Craft equipment at the Armory and upgrade Expedition buildings
- Source
- School Grounds Expeditions
- Used for
- Armory craft and Expedition buildings
- Craft recipe
- -
- EXP given
- -
Lush Dirt
Expedition material from Flower Forest used for Armory crafts and hub upgrades.
- Status
- Event
- Use
- Craft equipment at the Armory and upgrade Expedition buildings
- Source
- Flower Forest Expeditions
- Used for
- Armory craft and Expedition buildings
- Craft recipe
- -
- EXP given
- -
Aqua Shard
Expedition material from Rose Kingdom used for Armory crafts and hub upgrades.
- Status
- Event
- Use
- Craft equipment at the Armory and upgrade Expedition buildings
- Source
- Rose Kingdom Expeditions
- Used for
- Armory craft and Expedition buildings
- Craft recipe
- -
- EXP given
- -
Equipment Scrap
Shared Expedition scrap used across maps for Armory crafts and building upgrades.
- Status
- Event
- Use
- Craft equipment at the Armory and upgrade Expedition buildings
- Source
- School Grounds, Flower Forest, and Rose Kingdom Expeditions
- Used for
- Armory craft and Expedition buildings
- Craft recipe
- -
- EXP given
- -
Fuel Cell
Expedition fuel spent at the Resource Drill for Geodes and at the Gold Mine for Gold.
- Status
- Event
- Use
- Power the Resource Drill and Gold Mine, and support Expedition crafts and buildings
- Source
- School Grounds, Flower Forest, and Rose Kingdom Expeditions
- Used for
- Resource Drill, Gold Mine, and Expedition crafts
- Craft recipe
- -
- EXP given
- -
Geode
Drill product opened for rewards such as rerolls, Trait Crystals, Gems, Gold, or Grey Sprites.
- Status
- Event
- Use
- Open for a random progression reward from the Geode pool
- Source
- Resource Drill in the Expedition Hub (convert Fuel Cells, then open Geodes)
- Used for
- Expedition rewards
- Craft recipe
- -
- EXP given
- -
| Image | Name | Description | Status | Use | Source | Used for | Craft recipe | EXP given |
|---|---|---|---|---|---|---|---|---|
| Cursed Timber | Expedition material from School Grounds used for Armory crafts and hub upgrades. | Event | Craft equipment at the Armory and upgrade Expedition buildings | School Grounds Expeditions | Armory craft and Expedition buildings | - | - | |
| Lush Dirt | Expedition material from Flower Forest used for Armory crafts and hub upgrades. | Event | Craft equipment at the Armory and upgrade Expedition buildings | Flower Forest Expeditions | Armory craft and Expedition buildings | - | - | |
| Aqua Shard | Expedition material from Rose Kingdom used for Armory crafts and hub upgrades. | Event | Craft equipment at the Armory and upgrade Expedition buildings | Rose Kingdom Expeditions | Armory craft and Expedition buildings | - | - | |
| Equipment Scrap | Shared Expedition scrap used across maps for Armory crafts and building upgrades. | Event | Craft equipment at the Armory and upgrade Expedition buildings | School Grounds, Flower Forest, and Rose Kingdom Expeditions | Armory craft and Expedition buildings | - | - | |
| Fuel Cell | Expedition fuel spent at the Resource Drill for Geodes and at the Gold Mine for Gold. | Event | Power the Resource Drill and Gold Mine, and support Expedition crafts and buildings | School Grounds, Flower Forest, and Rose Kingdom Expeditions | Resource Drill, Gold Mine, and Expedition crafts | - | - | |
| Geode | Drill product opened for rewards such as rerolls, Trait Crystals, Gems, Gold, or Grey Sprites. | Event | Open for a random progression reward from the Geode pool | Resource Drill in the Expedition Hub (convert Fuel Cells, then open Geodes) | Expedition rewards | - | - |
section
Food
Feed these to units for XP. Story food and Mana Flask cover map-linked leveling through the Gold Shop and Wandering Trader; Bunny Candy comes from Spirit City Raid. Higher-tier food grants more EXP per feed.
Cursed Boba
Early Story food that grants 700 unit EXP when fed.
- Status
- Permanent
- Use
- Feed to units for XP
- Source
- School Grounds Story, Wandering Trader, and Gold Shop
- Used for
- Unit XP
- Craft recipe
- -
- EXP given
- 700
Red Flower
Flower Forest food that grants 1,000 unit EXP when fed.
- Status
- Permanent
- Use
- Feed to units for XP
- Source
- Flower Forest Story, Wandering Trader, and Gold Shop
- Used for
- Unit XP
- Craft recipe
- -
- EXP given
- 1000
Frown Fruit
Rose Kingdom food that grants 1,500 unit EXP when fed.
- Status
- Permanent
- Use
- Feed to units for XP
- Source
- Rose Kingdom Story, Wandering Trader, and Gold Shop
- Used for
- Unit XP
- Craft recipe
- -
- EXP given
- 1500
Delicious Pie
Fairy King Forest food that grants 1,750 unit EXP when fed.
- Status
- Permanent
- Use
- Feed to units for XP
- Source
- Fairy King Forest Story, Wandering Trader, and Gold Shop
- Used for
- Unit XP
- Craft recipe
- -
- EXP given
- 1750
Mana Flask
King's Tomb food that grants 2,000 unit EXP when fed.
- Status
- Permanent
- Use
- Feed to units for XP
- Source
- King's Tomb Story, Wandering Trader, and Gold Shop
- Used for
- Unit XP
- Craft recipe
- -
- EXP given
- 2000
Bunny Candy
Raid-earned food that grants 2,000 unit EXP when fed.
- Status
- Permanent
- Use
- Feed to units for XP
- Source
- Spirit City Raid, Wandering Trader, and Gold Shop
- Used for
- Unit XP
- Craft recipe
- -
- EXP given
- 2000
| Image | Name | Description | Status | Use | Source | Used for | Craft recipe | EXP given |
|---|---|---|---|---|---|---|---|---|
| Cursed Boba | Early Story food that grants 700 unit EXP when fed. | Permanent | Feed to units for XP | School Grounds Story, Wandering Trader, and Gold Shop | Unit XP | - | 700 | |
| Red Flower | Flower Forest food that grants 1,000 unit EXP when fed. | Permanent | Feed to units for XP | Flower Forest Story, Wandering Trader, and Gold Shop | Unit XP | - | 1000 | |
| Frown Fruit | Rose Kingdom food that grants 1,500 unit EXP when fed. | Permanent | Feed to units for XP | Rose Kingdom Story, Wandering Trader, and Gold Shop | Unit XP | - | 1500 | |
| Delicious Pie | Fairy King Forest food that grants 1,750 unit EXP when fed. | Permanent | Feed to units for XP | Fairy King Forest Story, Wandering Trader, and Gold Shop | Unit XP | - | 1750 | |
| Mana Flask | King's Tomb food that grants 2,000 unit EXP when fed. | Permanent | Feed to units for XP | King's Tomb Story, Wandering Trader, and Gold Shop | Unit XP | - | 2000 | |
| Bunny Candy | Raid-earned food that grants 2,000 unit EXP when fed. | Permanent | Feed to units for XP | Spirit City Raid, Wandering Trader, and Gold Shop | Unit XP | - | 2000 |
section
Evolution Materials
Special mats from unit quests, Story or raid trials, and the Villain Event Shop. Pair each one with the matching unit's evolution recipe (sprites + Gold) in the Upgrades room. Holy Pendant is crafted; Villain mats cost Villain Coins while that shop is up.
Hollowed Visor
Special evolution material from Reaper's Spirit City trial.
- Status
- Permanent
- Use
- Required material to evolve Reaper
- Source
- Mirror of the False Moonblade trial in Spirit City Raid (Reaper unit quest)
- Used for
- Reaper (Released)
- Craft recipe
- -
- EXP given
- -
8th's Sword
Special evolution material from 8th Sword's Spirit City trial.
- Status
- Permanent
- Use
- Required material to evolve 8th Sword
- Source
- Way of the Strongest trial in Spirit City Raid (8th Sword unit quest)
- Used for
- 8th Sword (Berserk)
- Craft recipe
- -
- EXP given
- -
Giant Hammer
Special evolution material from Lady Giant's Fairy King Forest trial.
- Status
- Permanent
- Use
- Required material to evolve Lady Giant
- Source
- Giant's Resolve trial in Fairy King Forest Story (Lady Giant unit quest)
- Used for
- Lady Giant (Envy)
- Craft recipe
- -
- EXP given
- -
Elixir of Life
Special evolution material from Hollow's Flower Forest trial.
- Status
- Permanent
- Use
- Required material to evolve Hollow
- Source
- Elixir of Life trial in Flower Forest Story (Hollow unit quest)
- Used for
- Hollow (Blaze)
- Craft recipe
- -
- EXP given
- -
Burning Fruit
Special evolution material earned from Flame Emperor's unit quest trial.
- Status
- Permanent
- Use
- Required material to evolve Flame Emperor
- Source
- Fire That Spread trial (Flame Emperor unit quest)
- Used for
- Flame Emperor (Reincarnate)
- Craft recipe
- -
- EXP given
- -
Cosmic Magic
Special evolution material from Elf Mage's King's Tomb trial.
- Status
- Permanent
- Use
- Required material to evolve Elf Mage
- Source
- Last Great Elvan Mage trial in King's Tomb Story (Elf Mage unit quest)
- Used for
- Elf Mage (Unleashed)
- Craft recipe
- -
- EXP given
- -
Holy Pendant
Crafted evolution material for True Saint. Guides agree on the craft recipe more than on a quest drop.
- Status
- Permanent
- Use
- Required material to evolve True Saint
- Source
- Craft at the Crafting Station (PGG/AllThings.How; TechWiser still lists a unit quest)
- Used for
- True Saint (Holy)
- Craft recipe
- 10,000 Gold, 3 Red Sprites, 3 Pink Sprites
- EXP given
- -
Joker of the Nonsensical Pirates
Special evolution material from String Demon's Rose Kingdom trial.
- Status
- Permanent
- Use
- Required material to evolve String Demon
- Source
- Strings of Captivity trial in Rose Kingdom Story (String Demon unit quest)
- Used for
- String Demon (Awakened)
- Craft recipe
- -
- EXP given
- -
Puppet Heart
Special evolution material from Puppet's Fairy King Forest trial.
- Status
- Permanent
- Use
- Required material to evolve Puppet
- Source
- A Puppet's Heart trial in Fairy King Forest Story (Puppet unit quest)
- Used for
- Puppet (Telekinetic)
- Craft recipe
- -
- EXP given
- -
Salmon
Special evolution material from Salmon Sorcerer's School Grounds trial.
- Status
- Permanent
- Use
- Required material to evolve Salmon Sorcerer
- Source
- Tuna Tuna trial in School Grounds Story (Salmon Sorcerer unit quest)
- Used for
- Salmon Sorcerer (Grade 1)
- Craft recipe
- -
- EXP given
- -
Student ID
Special evolution material from Cursed Student's School Grounds trial.
- Status
- Permanent
- Use
- Required material to evolve Cursed Student
- Source
- Love & Loss trial in School Grounds Story (Cursed Student unit quest)
- Used for
- Cursed Student (True Love)
- Craft recipe
- -
- EXP given
- -
Crow's Ring
Villain Invasion shop evolution material for Crow's Black Fire form.
- Status
- Event
- Use
- Required material to evolve Crow
- Source
- Villain Event Shop for about 5,000 Villain Coins
- Used for
- Crow (Black Fire)
- Craft recipe
- -
- EXP given
- -
Magical Amulet
Villain Invasion shop evolution material for Dark Mage's Sovereign form.
- Status
- Event
- Use
- Required material to evolve Dark Mage
- Source
- Villain Event Shop for about 5,000 Villain Coins
- Used for
- Dark Mage (Sovereign)
- Craft recipe
- -
- EXP given
- -
Jaw Skull
Villain Invasion shop evolution material for Razorjaw's Hunter form.
- Status
- Event
- Use
- Required material to evolve Razorjaw
- Source
- Villain Event Shop for about 5,000 Villain Coins
- Used for
- Razorjaw (Hunter)
- Craft recipe
- -
- EXP given
- -
Cursed Book
Villain Invasion shop evolution material for Cursed Immortal's Black Sun form.
- Status
- Event
- Use
- Required material to evolve Cursed Immortal
- Source
- Villain Event Shop for about 5,000 Villain Coins
- Used for
- Cursed Immortal (Black Sun)
- Craft recipe
- -
- EXP given
- -
| Image | Name | Description | Status | Use | Source | Used for | Craft recipe | EXP given |
|---|---|---|---|---|---|---|---|---|
| Hollowed Visor | Special evolution material from Reaper's Spirit City trial. | Permanent | Required material to evolve Reaper | Mirror of the False Moonblade trial in Spirit City Raid (Reaper unit quest) | Reaper (Released) | - | - | |
| 8th's Sword | Special evolution material from 8th Sword's Spirit City trial. | Permanent | Required material to evolve 8th Sword | Way of the Strongest trial in Spirit City Raid (8th Sword unit quest) | 8th Sword (Berserk) | - | - | |
| Giant Hammer | Special evolution material from Lady Giant's Fairy King Forest trial. | Permanent | Required material to evolve Lady Giant | Giant's Resolve trial in Fairy King Forest Story (Lady Giant unit quest) | Lady Giant (Envy) | - | - | |
| Elixir of Life | Special evolution material from Hollow's Flower Forest trial. | Permanent | Required material to evolve Hollow | Elixir of Life trial in Flower Forest Story (Hollow unit quest) | Hollow (Blaze) | - | - | |
| Burning Fruit | Special evolution material earned from Flame Emperor's unit quest trial. | Permanent | Required material to evolve Flame Emperor | Fire That Spread trial (Flame Emperor unit quest) | Flame Emperor (Reincarnate) | - | - | |
| Cosmic Magic | Special evolution material from Elf Mage's King's Tomb trial. | Permanent | Required material to evolve Elf Mage | Last Great Elvan Mage trial in King's Tomb Story (Elf Mage unit quest) | Elf Mage (Unleashed) | - | - | |
| Holy Pendant | Crafted evolution material for True Saint. Guides agree on the craft recipe more than on a quest drop. | Permanent | Required material to evolve True Saint | Craft at the Crafting Station (PGG/AllThings.How; TechWiser still lists a unit quest) | True Saint (Holy) | 10,000 Gold, 3 Red Sprites, 3 Pink Sprites | - | |
| Joker of the Nonsensical Pirates | Special evolution material from String Demon's Rose Kingdom trial. | Permanent | Required material to evolve String Demon | Strings of Captivity trial in Rose Kingdom Story (String Demon unit quest) | String Demon (Awakened) | - | - | |
| Puppet Heart | Special evolution material from Puppet's Fairy King Forest trial. | Permanent | Required material to evolve Puppet | A Puppet's Heart trial in Fairy King Forest Story (Puppet unit quest) | Puppet (Telekinetic) | - | - | |
| Salmon | Special evolution material from Salmon Sorcerer's School Grounds trial. | Permanent | Required material to evolve Salmon Sorcerer | Tuna Tuna trial in School Grounds Story (Salmon Sorcerer unit quest) | Salmon Sorcerer (Grade 1) | - | - | |
| Student ID | Special evolution material from Cursed Student's School Grounds trial. | Permanent | Required material to evolve Cursed Student | Love & Loss trial in School Grounds Story (Cursed Student unit quest) | Cursed Student (True Love) | - | - | |
| Crow's Ring | Villain Invasion shop evolution material for Crow's Black Fire form. | Event | Required material to evolve Crow | Villain Event Shop for about 5,000 Villain Coins | Crow (Black Fire) | - | - | |
| Magical Amulet | Villain Invasion shop evolution material for Dark Mage's Sovereign form. | Event | Required material to evolve Dark Mage | Villain Event Shop for about 5,000 Villain Coins | Dark Mage (Sovereign) | - | - | |
| Jaw Skull | Villain Invasion shop evolution material for Razorjaw's Hunter form. | Event | Required material to evolve Razorjaw | Villain Event Shop for about 5,000 Villain Coins | Razorjaw (Hunter) | - | - | |
| Cursed Book | Villain Invasion shop evolution material for Cursed Immortal's Black Sun form. | Event | Required material to evolve Cursed Immortal | Villain Event Shop for about 5,000 Villain Coins | Cursed Immortal (Black Sun) | - | - |
section
Summon Items
Beginner Tickets come from the Beginner Path for the Beginner Banner. Luck Potion and Super Luck Potion are Robux-shop boosts that raise higher-tier summon odds.
Beginner Tickets
Beginner Path tickets used on the Beginner Banner, which guarantees Mythic units after enough pulls.
- Status
- Permanent
- Use
- Summon on the Beginner Banner
- Source
- Complete Beginner Path / Beginner's Path Starter Event chapters
- Used for
- Beginner Banner
- Craft recipe
- -
- EXP given
- -
Luck Potion
Paid summon boost potion that increases odds of higher-tier unit pulls.
- Status
- Robux
- Use
- Raises the chance of summoning a higher-tier unit
- Source
- Robux shop
- Used for
- Summoning boost
- Craft recipe
- -
- EXP given
- -
Super Luck Potion
Stronger paid summon boost potion for higher-tier unit odds.
- Status
- Robux
- Use
- Strongly raises the chance of summoning a higher-tier unit
- Source
- Robux shop
- Used for
- Summoning boost
- Craft recipe
- -
- EXP given
- -
| Image | Name | Description | Status | Use | Source | Used for | Craft recipe | EXP given |
|---|---|---|---|---|---|---|---|---|
| Beginner Tickets | Beginner Path tickets used on the Beginner Banner, which guarantees Mythic units after enough pulls. | Permanent | Summon on the Beginner Banner | Complete Beginner Path / Beginner's Path Starter Event chapters | Beginner Banner | - | - | |
| Luck Potion | Paid summon boost potion that increases odds of higher-tier unit pulls. | Robux | Raises the chance of summoning a higher-tier unit | Robux shop | Summoning boost | - | - | |
| Super Luck Potion | Stronger paid summon boost potion for higher-tier unit odds. | Robux | Strongly raises the chance of summoning a higher-tier unit | Robux shop | Summoning boost | - | - |
section
Raid & Event Utility
Non-currency helpers for specific modes. The Spirit City Totem is a raid shop buff that raises unit damage in Spirit City raids. Crow Relic is the Villain Invasion key for Crow Mode rewards.
Spirit City Totem
Raid shop buff item that grants a 10% damage boost during Spirit City raids.
- Status
- Permanent
- Use
- Increases unit damage in Spirit City raids by 10%
- Source
- Spirit City raid shop
- Used for
- Spirit City raids
- Craft recipe
- -
- EXP given
- -
Crow Relic
Event key item used to unlock Crow Invasion rewards and Crow Mode progression.
- Status
- Event
- Use
- Required for Crow Invasion reward path / Crow Mode access
- Source
- Villain Invasion Acts 1–3 (Crow Hideout)
- Used for
- Villain Invasion Crow Mode
- Craft recipe
- -
- EXP given
- -
| Image | Name | Description | Status | Use | Source | Used for | Craft recipe | EXP given |
|---|---|---|---|---|---|---|---|---|
| Spirit City Totem | Raid shop buff item that grants a 10% damage boost during Spirit City raids. | Permanent | Increases unit damage in Spirit City raids by 10% | Spirit City raid shop | Spirit City raids | - | - | |
| Crow Relic | Event key item used to unlock Crow Invasion rewards and Crow Mode progression. | Event | Required for Crow Invasion reward path / Crow Mode access | Villain Invasion Acts 1–3 (Crow Hideout) | Villain Invasion Crow Mode | - | - |
Think of your inventory as the fuel tank for progression, not a pile of random loot. Gems buy banners. Gold covers shops, cosmetics, crafts, and many upgrade costs. Mode tokens (Event Coins, Expedition Coins, Crown, Spirit Tokens, Raid Tokens, Villain Coins) only matter in their matching shops, so spend them there instead of sitting on a stack you never open. Research Point sits with those wallets for Expedition research, though public guides still leave the exact spends thin.
Level, evolve, then polish
Feed food first when a unit is underleveled. Story food and Mana Flask come from matching Story maps, the Wandering Trader, and the Gold Shop; Bunny Candy drops from Spirit City Raid. Stronger maps pay more EXP per bite (Cursed Boba at 700 up through Mana Flask and Bunny Candy at 2,000). Once the level is comfortable, open the Upgrades room and Evolve. Most recipes ask for colored sprites, Rainbow Sprites, Gold, and often one special material from that unit's trial or the Villain Event Shop.
Grey Sprites are the craft base. Convert them at the Crafting Station into color sprites (Blue, Green, Pink, Purple, and similar) and Rainbow Sprites before you commit a unit to evolve. Rainbow is the expensive bottleneck on many recipes, so farm Grey early and craft in bulk instead of one-off crafts right before a trial. Holy Pendant is the odd one: craft it (10,000 Gold plus Red and Pink Sprites) rather than waiting on a vague quest drop.
Rerolls are for keepers
Save Trait Crystals, Stat Rerolls, and Equipment Rerolls for units you already plan to main. Locks exist so you can protect a good potential while rolling the rest. Equipment Reroll and Equipment Lock are inventory consumables used on gear; the gear pieces themselves are a separate system, not bag materials.
Mode loops worth knowing
- Story and challenges: steady Gems, Gold, Grey Sprites, food from each Story map, and challenge rewards that include rerolls.
- Raids: Spirit Tokens, Raid Tokens, Bunny Candy, and Spirit City shop goods like the Spirit City Totem.
- Tournaments: Crown for the tournament shop.
- Expeditions: Fuel Cell for the Resource Drill and Gold Mine, map mats (Cursed Timber, Lush Dirt, Aqua Shard, Equipment Scrap) for Armory crafts and hub upgrades, plus Geodes you open for reward rolls.
- Villain Invasion: Villain Coins for the Villain Banner and Event Shop evolution mats (Crow's Ring, Magical Amulet, Jaw Skull, Cursed Book), plus Crow Relic for Crow Mode rewards.
- Events: Event Coins and Expedition Coins for their matching shops while those windows stay open.
- Beginner Path: Beginner Tickets for the Beginner Banner. Luck and Super Luck potions are Robux-shop summon boosts if you buy them.
Easy mistakes
Do not dump every Trait Crystal into the first unit you pull. Do not craft all Grey into one color if your next evolution wants a different palette plus Rainbow. Do not treat event currencies as permanent wallet money; spend Event Coins, Expedition Coins, and Villain Coins in their shops before the mode rotates out. Do not hoard Fuel Cell forever either: burn some in the Resource Drill for Geodes and the Gold Mine for Gold. New unit quests and event shops can add more evolution materials over time, so check a unit's Evolve panel before you assume you already own everything it needs.
FAQ
What is the difference between items and equipment in Anime Expeditions?
Items are stackable inventory resources: currencies, sprites, food, rerolls, evolution mats, tickets, and mode buffs. Equipment is equippable gear with its own stats and potentials. Equipment Reroll and Equipment Lock stay in the items bag because they are consumables you spend on gear.
How do I get more Grey Sprites and Rainbow Sprites?
Farm Grey Sprites from story stages, challenges, and general rewards. At the Crafting Station, convert Grey into color sprites and Rainbow Sprites. Rainbow costs a large Grey batch, so stockpile Grey before big evolution pushes.
When should I use Stat Lock or Equipment Lock?
Use a lock when one potential roll is already good and you want to reroll the others without losing it. Without a lock, a Stat Reroll or Equipment Reroll can change every unlocked potential on that unit or piece.
Where do evolution materials like Burning Fruit or Student ID come from?
Most special evolution materials drop from that unit's own quest or trial on a Story map or Spirit City Raid. Complete the trial, then spend the mat with the required sprites and Gold at Evolve. Holy Pendant is crafted at the Crafting Station (Gold plus Red and Pink Sprites). Villain forms use Event Shop mats bought with Villain Coins instead of a unit trial.
Are Event Coins and Expedition Coins permanent?
No. They are event-track currencies for the matching event or Expedition Shop. Villain Coins work the same way for Villain Invasion. Spend them while the mode is active. Permanent wallets like Gems, Gold, Crown, Spirit Tokens, and Raid Tokens stick around across normal play.
What does Fuel Cell do?
Fuel Cell drops from Expeditions maps and powers the Resource Drill and Gold Mine in the Expedition Hub. The Drill converts Fuel Cells into Geodes you open for reward rolls; the Gold Mine turns them into Gold. It also supports Expedition crafts and buildings. It is not a shop currency.
What are Beginner Tickets for?
Finish Beginner Path chapters to earn Beginner Tickets, then pull on the Beginner Banner. That banner is the early guaranteed path toward Mythic units once you have banked enough tickets.
Does the Spirit City Totem work outside Spirit City?
It is a Spirit City raid shop buff that increases unit damage during Spirit City raids. Treat it as a mode-specific helper, not a global permanent power-up for every map.
What is Crow Relic for?
Crow Relic drops from Villain Invasion Acts in Crow Hideout. Keep it for Crow Invasion rewards and Crow Mode access. It is an event key, not a normal shop currency.









