Equipment is the permanent loadout layer on top of units in Anime Expeditions. Standard pieces pad damage, SPA, range, and other rolls for anyone. Unit-specific pieces lock to an evolved form and add combat passives that change how that unit fights. Craft standards at the Armory, farm Story maps and Mastery for exclusives, then check Crow Hideout and the Villain Invasion Shop for newer unit gear. Chase better rolls with Equipment Reroll and Equipment Lock.
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Standard Equipment
Usable on any unit. Early pieces still drop from Story maps (and Events for Kunai), but Armory craft is now the main path for most standards, including Armory-only pads. A few standards carry passives of their own: Shinigami Sword stacks damage per enemy in range, Cursed Finger boosts Bleed DoT, and Bamboo Bottle cuts Active Ability cooldown as you cast.
Kunai
Early standard piece that rolls damage and SPA for any unit, from School Grounds, Events, or the Armory.
- Type
- Standard
- Unit
- Any unit
- Stats
- +1% to +10% Damage; -1% to -5% SPA
- Passive
- -
- Source
- Armory / Events / School Grounds
- Drop chance
- -
- Craft
- Armory Forge (Expedition Hub)
- Passive effect
- -
- Notes
- -
Katana
Flower Forest or Armory standard gear that pads physical damage and overall damage for any unit.
- Type
- Standard
- Unit
- Any unit
- Stats
- +1% to +10% Physical DMG Dealt; +1% to +5% Damage
- Passive
- -
- Source
- Armory / Flower Forest
- Drop chance
- -
- Craft
- Armory Forge (Expedition Hub)
- Passive effect
- -
- Notes
- -
Magic Orb
Rose Kingdom or Armory standard piece for range and damage rolls on any unit.
- Type
- Standard
- Unit
- Any unit
- Stats
- +1% to +10% Range; +1% to +5% Damage
- Passive
- -
- Source
- Armory / Rose Kingdom
- Drop chance
- -
- Craft
- Armory Forge (Expedition Hub)
- Passive effect
- -
- Notes
- -
Warrior's Axe
Fairy King Forest or Armory axe that boosts physical damage and SPA for any unit.
- Type
- Standard
- Unit
- Any unit
- Stats
- +1% to +10% Physical DMG Dealt; -1% to -5% SPA
- Passive
- -
- Source
- Armory / Fairy King Forest
- Drop chance
- -
- Craft
- Armory Forge (Expedition Hub)
- Passive effect
- -
- Notes
- -
Magic Book
King's Tomb or Armory book with a wide magical damage roll for any unit.
- Type
- Standard
- Unit
- Any unit
- Stats
- +5% to +20% Magical DMG Dealt
- Passive
- -
- Source
- Armory / King's Tomb
- Drop chance
- -
- Craft
- Armory Forge (Expedition Hub)
- Passive effect
- -
- Notes
- -
Soul Splitter
Armory standard piece that rolls range and physical damage for any unit.
- Type
- Standard
- Unit
- Any unit
- Stats
- +1% to +5% Range; +1% to +10% Physical DMG Dealt
- Passive
- -
- Source
- Armory
- Drop chance
- -
- Craft
- Armory Forge (Expedition Hub)
- Passive effect
- -
- Notes
- -
Bamboo Bottle
Armory range piece with a passive that shaves Active Ability cooldown on each cast.
- Type
- Standard
- Unit
- Any unit
- Stats
- +1% to +10% Range
- Passive
- Bamboo Bottle
- Source
- Armory
- Drop chance
- -
- Craft
- Armory Forge (Expedition Hub)
- Passive effect
- Every time this unit uses an Active Ability, reduce its Active Ability cooldown by 1% to 2% (Capacity: 10%).
- Notes
- -
Raid Cape
Armory standard cape that rolls range and damage for any unit.
- Type
- Standard
- Unit
- Any unit
- Stats
- +1% to +5% Range; +1% to +10% Damage
- Passive
- -
- Source
- Armory
- Drop chance
- -
- Craft
- Armory Forge (Expedition Hub)
- Passive effect
- -
- Notes
- -
Pirate's Slingshot
Armory range stick with a wide range roll and no extra passive.
- Type
- Standard
- Unit
- Any unit
- Stats
- +5% to +15% Range
- Passive
- -
- Source
- Armory
- Drop chance
- -
- Craft
- Armory Forge (Expedition Hub)
- Passive effect
- -
- Notes
- -
Cursed Finger
Armory damage and crit piece that amplifies Bleed DoT as stacks build.
- Type
- Standard
- Unit
- Any unit
- Stats
- +1% to +10% Damage; +1% to +5% Crit Chance
- Passive
- Cursed Finger
- Source
- Armory
- Drop chance
- -
- Craft
- Armory Forge (Expedition Hub)
- Passive effect
- Increase Bleed DoT damage by 2% to 5% per Bleed stack applied to an enemy (Capacity: 20%).
- Notes
- Best on units that can stack Bleed reliably.
Elf Suitcase
Armory magical piece that rolls range and magical damage for any unit.
- Type
- Standard
- Unit
- Any unit
- Stats
- +1% to +5% Range; +1% to +10% Magical DMG Dealt
- Passive
- -
- Source
- Armory
- Drop chance
- -
- Craft
- Armory Forge (Expedition Hub)
- Passive effect
- -
- Notes
- -
Staff of Chaos
Armory magical staff that rolls SPA and magical damage for any unit.
- Type
- Standard
- Unit
- Any unit
- Stats
- -1% to -5% SPA; +1% to +10% Magical DMG Dealt
- Passive
- -
- Source
- Armory
- Drop chance
- -
- Craft
- Armory Forge (Expedition Hub)
- Passive effect
- -
- Notes
- -
Shinigami Sword
Standard sword with damage and crit rolls plus a stacking damage passive per enemy in range.
- Type
- Standard
- Unit
- Any unit
- Stats
- +1% to +5% Damage; +1% to +10% Crit Chance
- Passive
- Shinigami Sword
- Source
- Armory / Spirit City
- Drop chance
- -
- Craft
- Armory Forge (Expedition Hub)
- Passive effect
- Increase damage by 0.5% to 1% for each enemy in range (Capacity: 15%).
- Notes
- Usable by any unit. Exact Spirit City drop rate is still patch-sensitive across guides; Armory craft is the reliable path.
Three Swords From Hell
Armory standard piece focused on a wide flat damage roll for any unit.
- Type
- Standard
- Unit
- Any unit
- Stats
- +5% to +15% Damage
- Passive
- -
- Source
- Armory
- Drop chance
- -
- Craft
- Armory Forge (Expedition Hub)
- Passive effect
- -
- Notes
- -
Accursed Equipment
Armory SPA-focused standard gear with a wide attack-speed roll and no passive.
- Type
- Standard
- Unit
- Any unit
- Stats
- -1% to -10% SPA
- Passive
- -
- Source
- Armory
- Drop chance
- -
- Craft
- Armory Forge (Expedition Hub)
- Passive effect
- -
- Notes
- -
Dragon Hilt
Armory crit piece that rolls crit damage and crit chance for any unit.
- Type
- Standard
- Unit
- Any unit
- Stats
- +1% to +10% Crit Damage; +1% to +5% Crit Chance
- Passive
- -
- Source
- Armory
- Drop chance
- -
- Craft
- Armory Forge (Expedition Hub)
- Passive effect
- -
- Notes
- -
Enhanced Katana
Armory crit piece that rolls crit chance and crit damage for any unit.
- Type
- Standard
- Unit
- Any unit
- Stats
- +1% to +10% Crit Chance; +1% to +5% Crit Damage
- Passive
- -
- Source
- Armory
- Drop chance
- -
- Craft
- Armory Forge (Expedition Hub)
- Passive effect
- -
- Notes
- -
| Image | Name | Description | Type | Unit | Stats | Passive | Source | Drop chance | Craft | Passive effect | Notes |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Kunai | Early standard piece that rolls damage and SPA for any unit, from School Grounds, Events, or the Armory. | Standard | Any unit | +1% to +10% Damage; -1% to -5% SPA | - | Armory / Events / School Grounds | - | Armory Forge (Expedition Hub) | - | - | |
| Katana | Flower Forest or Armory standard gear that pads physical damage and overall damage for any unit. | Standard | Any unit | +1% to +10% Physical DMG Dealt; +1% to +5% Damage | - | Armory / Flower Forest | - | Armory Forge (Expedition Hub) | - | - | |
| Magic Orb | Rose Kingdom or Armory standard piece for range and damage rolls on any unit. | Standard | Any unit | +1% to +10% Range; +1% to +5% Damage | - | Armory / Rose Kingdom | - | Armory Forge (Expedition Hub) | - | - | |
| Warrior's Axe | Fairy King Forest or Armory axe that boosts physical damage and SPA for any unit. | Standard | Any unit | +1% to +10% Physical DMG Dealt; -1% to -5% SPA | - | Armory / Fairy King Forest | - | Armory Forge (Expedition Hub) | - | - | |
| Magic Book | King's Tomb or Armory book with a wide magical damage roll for any unit. | Standard | Any unit | +5% to +20% Magical DMG Dealt | - | Armory / King's Tomb | - | Armory Forge (Expedition Hub) | - | - | |
| Soul Splitter | Armory standard piece that rolls range and physical damage for any unit. | Standard | Any unit | +1% to +5% Range; +1% to +10% Physical DMG Dealt | - | Armory | - | Armory Forge (Expedition Hub) | - | - | |
| Bamboo Bottle | Armory range piece with a passive that shaves Active Ability cooldown on each cast. | Standard | Any unit | +1% to +10% Range | Bamboo Bottle | Armory | - | Armory Forge (Expedition Hub) | Every time this unit uses an Active Ability, reduce its Active Ability cooldown by 1% to 2% (Capacity: 10%). | - | |
| Raid Cape | Armory standard cape that rolls range and damage for any unit. | Standard | Any unit | +1% to +5% Range; +1% to +10% Damage | - | Armory | - | Armory Forge (Expedition Hub) | - | - | |
| Pirate's Slingshot | Armory range stick with a wide range roll and no extra passive. | Standard | Any unit | +5% to +15% Range | - | Armory | - | Armory Forge (Expedition Hub) | - | - | |
| Cursed Finger | Armory damage and crit piece that amplifies Bleed DoT as stacks build. | Standard | Any unit | +1% to +10% Damage; +1% to +5% Crit Chance | Cursed Finger | Armory | - | Armory Forge (Expedition Hub) | Increase Bleed DoT damage by 2% to 5% per Bleed stack applied to an enemy (Capacity: 20%). | Best on units that can stack Bleed reliably. | |
| Elf Suitcase | Armory magical piece that rolls range and magical damage for any unit. | Standard | Any unit | +1% to +5% Range; +1% to +10% Magical DMG Dealt | - | Armory | - | Armory Forge (Expedition Hub) | - | - | |
| Staff of Chaos | Armory magical staff that rolls SPA and magical damage for any unit. | Standard | Any unit | -1% to -5% SPA; +1% to +10% Magical DMG Dealt | - | Armory | - | Armory Forge (Expedition Hub) | - | - | |
| Shinigami Sword | Standard sword with damage and crit rolls plus a stacking damage passive per enemy in range. | Standard | Any unit | +1% to +5% Damage; +1% to +10% Crit Chance | Shinigami Sword | Armory / Spirit City | - | Armory Forge (Expedition Hub) | Increase damage by 0.5% to 1% for each enemy in range (Capacity: 15%). | Usable by any unit. Exact Spirit City drop rate is still patch-sensitive across guides; Armory craft is the reliable path. | |
| Three Swords From Hell | Armory standard piece focused on a wide flat damage roll for any unit. | Standard | Any unit | +5% to +15% Damage | - | Armory | - | Armory Forge (Expedition Hub) | - | - | |
| Accursed Equipment | Armory SPA-focused standard gear with a wide attack-speed roll and no passive. | Standard | Any unit | -1% to -10% SPA | - | Armory | - | Armory Forge (Expedition Hub) | - | - | |
| Dragon Hilt | Armory crit piece that rolls crit damage and crit chance for any unit. | Standard | Any unit | +1% to +10% Crit Damage; +1% to +5% Crit Chance | - | Armory | - | Armory Forge (Expedition Hub) | - | - | |
| Enhanced Katana | Armory crit piece that rolls crit chance and crit damage for any unit. | Standard | Any unit | +1% to +10% Crit Chance; +1% to +5% Crit Damage | - | Armory | - | Armory Forge (Expedition Hub) | - | - |
section
Unit-Specific Equipment
Locked to a named evolved unit. Each piece adds a unique passive on top of stat rolls. Launch exclusives often drop from that unit's Mastery route at 5% with 20 pity and can also craft at the Armory Forge. Hexed Blade is craft-focused with no listed Story map drop. Newer exclusives come from Crow Hideout or the Villain Invasion Shop instead of the usual Mastery loop.
Illusion Crow
Crow exclusive from the Villain Invasion Shop that converts Illusion-window damage into a delayed AoE burst.
- Type
- Unit-specific
- Unit
- Crow (Black Fire)
- Stats
- +1% to +5% Range; +1% to +10% Damage
- Passive
- Broken Mind
- Source
- Villain Invasion Shop
- Drop chance
- -
- Craft
- -
- Passive effect
- While an enemy is in Illusion, all damage dealt by this unit is stored. When Illusion expires, the stored damage is dealt at 50% effectiveness in a 2 Range AoE. Overrides the original passive.
- Notes
- Unit-locked. Requires Crow's evolved form before it can be equipped. Shop listing names can shift; use the Villain Invasion Shop route for this Crow exclusive.
Predator's Skull
Razorjaw exclusive from Crow Hideout with a periodic full-AoE Roar that also stacks crit chance.
- Type
- Unit-specific
- Unit
- Razorjaw (Hunter)
- Stats
- +1% to +5% Range; +1% to +10% Damage
- Passive
- Roar
- Source
- Crow Hideout
- Drop chance
- -
- Craft
- -
- Passive effect
- Every 10 seconds, unleash a Full AoE Roar dealing 70% of this unit's current damage and apply Stagger for 2 seconds. For each enemy hit, this unit gains 1% Critical Chance (Capacity: 30%). Overrides the original passive.
- Notes
- Unit-locked. Requires Razorjaw's evolved form before it can be equipped.
Memory Pendant
Cursed Immortal exclusive that swaps between Caring and Cold Black Magic meter states for coverage or burst.
- Type
- Unit-specific
- Unit
- Cursed Immortal (Black Sun)
- Stats
- +1% to +10% Crit Chance; +1% to +10% Damage
- Passive
- Reckless Control
- Source
- Crow Hideout
- Drop chance
- -
- Craft
- -
- Passive effect
- Grants a Black Magic Meter that switches between Caring and Cold states. Caring State: meter increases by 5 every second while moving and deals 50% damage in 75% Range. Cold State: meter decreases by 2 every second while moving and deals 150% damage in 25% Range. Overrides the original passive.
- Notes
- Unit-locked. Requires Cursed Immortal's evolved form before it can be equipped.
Dark Scepter
Dark Mage exclusive that adds Lightning Arc and Ice Frostbite passives when swapping magic types.
- Type
- Unit-specific
- Unit
- Dark Mage (Sovereign)
- Stats
- +1% to +5% Range; -1% to -5% SPA
- Passive
- Lightning Orbs / Ice Barrage
- Source
- Crow Hideout
- Drop chance
- -
- Craft
- -
- Passive effect
- Lightning Orbs: switching to Lightning Magic creates an Arc of Lightning that deals 50% damage every second to enemies inside it. Ice Barrage: switching to Ice Magic grants Freeze on attacks; regular attacks generate Frostbite stacks (up to 15); at 15 stacks the next attack shatters Frozen enemies for 25% additional AoE damage (5 Range). Overrides the original passive.
- Notes
- Unit-locked. Requires Dark Mage's evolved form before it can be equipped.
Hexed Blade
Shadow exclusive craft piece that summons a circling Winged Spirit after Upgrade 3.
- Type
- Unit-specific
- Unit
- Shadow (Divine)
- Stats
- +1% to +10% Damage; +1% to +5% Range
- Passive
- Winged Spirit
- Source
- Crafting Station
- Drop chance
- -
- Craft
- Armory Forge (Expedition Hub)
- Passive effect
- On Upgrade 3, summon a Winged Spirit at this unit's position that circles at 50% of this unit's range. The Winged Spirit deals 75% of this unit's current damage every 5 seconds at its current location and applies Stun.
- Notes
- Unit-locked. Requires Shadow (Divine) before it can be equipped. No Story map drop is listed; craft-focused. Craft recipe (Miraheze): 5x Blue Sprite, 5x Green Sprite, 5x Red Sprite, and 10,000 Gold.
Hair Bells
8th Sword exclusive with a damage aura plus stun cleanse and a strong follow-up attack.
- Type
- Unit-specific
- Unit
- 8th Sword (Berserk)
- Stats
- +1% to +10% Damage; +1% to +5% Range
- Passive
- Demonic Presence / Savage Rebound
- Source
- Spirit City Raid Act 1 (Mastery)
- Drop chance
- 5% (20 pity)
- Craft
- Armory Forge (Expedition Hub)
- Passive effect
- Demonic Presence: enemies within 50% of this unit's range take 15% of this unit's current damage every 1 second. Savage Rebound: when this unit is stunned, immediately cleanse the stun and perform a Follow-Up Attack (Thunderclap Cut) at 125% of current damage. All of this unit's Follow-Up Attacks apply Dismembered.
- Notes
- Unit-locked. Most exclusive gear requires the unit's evolved form before it can be equipped.
Spirit of the Moonblade
Reaper exclusive that stacks permanent damage and crit chance by hitting different enemy types.
- Type
- Unit-specific
- Unit
- Reaper (Released)
- Stats
- +1% to +10% Crit Damage; +1% to +10% Crit Chance
- Passive
- Adaptation
- Source
- Spirit City Raid Act 1 (Mastery)
- Drop chance
- 5% (20 pity)
- Craft
- Armory Forge (Expedition Hub)
- Passive effect
- This unit gains permanent buffs after attacking different enemy types. For each enemy type attacked: increase Damage by 10% and Critical Chance by 10%.
- Notes
- Unit-locked. Most exclusive gear requires the unit's evolved form before it can be equipped.
Elven Battle Staff
Elf Mage exclusive that turns charge thresholds into stronger follow-up Arcane Spells.
- Type
- Unit-specific
- Unit
- Elf Mage (Unleashed)
- Stats
- -1% to -5% SPA; +1% to +5% Damage
- Passive
- Arcane Spells
- Source
- King's Tomb (Mastery)
- Drop chance
- 5% (20 pity)
- Craft
- Armory Forge (Expedition Hub)
- Passive effect
- Arcane Spells count as Follow-Up Attacks. At 3 charges cast Old Magic (line AoE at 100% current damage). At 5 charges cast Eruption (circle AoE at 125% current damage and Mana Burn). At 7 charges cast Storm (full AoE at 150% current damage).
- Notes
- Unit-locked. Most exclusive gear requires the unit's evolved form before it can be equipped.
Calamity's Eye
Puppet exclusive that spawns a durable Doll when marked enemies die.
- Type
- Unit-specific
- Unit
- Puppet (Telekinetic)
- Stats
- +1% to +10% Damage; +1% to +5% Range
- Passive
- Puppet Creation
- Source
- Fairy King Forest (Mastery)
- Drop chance
- 5% (20 pity)
- Craft
- Armory Forge (Expedition Hub)
- Passive effect
- When an enemy with Puppet Mark from this unit dies, summon a Doll in front of the killed enemy (Capacity: 1). Dolls have 200% of this unit's current damage as health.
- Notes
- Unit-locked. Most exclusive gear requires the unit's evolved form before it can be equipped.
Boulder
Lady Giant exclusive that periodically spawns Stone Walls with form-based health scaling.
- Type
- Unit-specific
- Unit
- Lady Giant (Envy)
- Stats
- -1% to -5% SPA; +1% to +5% Range
- Passive
- Stone Wall
- Source
- Fairy King Forest (Mastery)
- Drop chance
- 5% (20 pity)
- Craft
- Armory Forge (Expedition Hub)
- Passive effect
- Summon a Stone Wall every 12 seconds (Capacity: 2). In Base Form the wall has 75% of this unit's current damage as health. In Giant Form the wall has 50% of this unit's current damage as health.
- Notes
- Unit-locked. Most exclusive gear requires the unit's evolved form before it can be equipped.
Webbed Fruit
String Demon exclusive that cocoons enemies every few attacks for control or a break burst.
- Type
- Unit-specific
- Unit
- String Demon (Awakened)
- Stats
- +1% to +10% Range; -1% to -5% SPA
- Passive
- Cocoon of Carnage
- Source
- Rose Kingdom (Mastery)
- Drop chance
- 5% (20 pity)
- Craft
- Armory Forge (Expedition Hub)
- Passive effect
- Every 5 regular attacks cocoon enemies. Cocooned enemies are stunned for 10 hits or 5 seconds. If the cocoon breaks after 10 hits, deal 125% of this unit's current damage. If it is not broken before 5 seconds, the cocoon despawns.
- Notes
- Unit-locked. Most exclusive gear requires the unit's evolved form before it can be equipped.
Emperor's Attire
Flame Emperor exclusive that spreads new Burn applications to nearby unburned enemies.
- Type
- Unit-specific
- Unit
- Flame Emperor (Reincarnate)
- Stats
- +1% to +10% Damage; +1% to +5% Range
- Passive
- Wildfire
- Source
- Rose Kingdom (Mastery)
- Drop chance
- 5% (20 pity)
- Craft
- Armory Forge (Expedition Hub)
- Passive effect
- On applying Burn, spread Burn to the 5 nearest enemies that do not already have Burn.
- Notes
- Unit-locked. Most exclusive gear requires the unit's evolved form before it can be equipped.
Hell's Flower
Hollow exclusive that converts ending Burn ticks in range into a single Austere Flames burst.
- Type
- Unit-specific
- Unit
- Hollow (Blaze)
- Stats
- +1% to +10% Damage; -1% to -5% SPA
- Passive
- Radial Flames
- Source
- Flower Forest (Mastery)
- Drop chance
- 5% (20 pity)
- Craft
- Armory Forge (Expedition Hub)
- Passive effect
- If an enemy with Burn stops ticking within this unit's range, convert 1 burn application into Austere Flames dealing 85% of this unit's current damage. Austere Flames instances from Radial Flames do not stack.
- Notes
- Unit-locked. Most exclusive gear requires the unit's evolved form before it can be equipped.
Technique Amplifier
Salmon Sorcerer exclusive that adds attack-linked Slow values, with a hidden Inverse Slow table on some rolls.
- Type
- Unit-specific
- Unit
- Salmon Sorcerer (Grade 1)
- Stats
- -1% to -5% SPA; +1% to +5% Range
- Passive
- Crumble Away
- Source
- School Grounds (Mastery)
- Drop chance
- 5% (20 pity)
- Craft
- Armory Forge (Expedition Hub)
- Passive effect
- Apply Slow based on the current attack: Explode 20%, Blast Away 35%, Twist 50%, Crush 65%. Crumble Away: Inverse (hidden reroll variant) applies the reverse Slow table: Explode 65%, Blast Away 50%, Twist 35%, Crush 20%.
- Notes
- Unit-locked. Most exclusive gear requires the unit's evolved form before it can be equipped. Crumble Away: Inverse can appear when rerolling other stats; both Crumble Away passives cannot be locked or viewed in the Equipment Reroll menu.
Promise Ring
Cursed Student exclusive that turns stacked Bleed in range into short-lived Bat Spirit summons.
- Type
- Unit-specific
- Unit
- Cursed Student (True Love)
- Stats
- +1% to +10% Damage; -1% to -5% SPA
- Passive
- Spirit Bats
- Source
- School Grounds (Mastery)
- Drop chance
- 5% (20 pity)
- Craft
- Armory Forge (Expedition Hub)
- Passive effect
- Every 20 total stacks of Bleed in this unit's range: summon a Bat Spirit at this unit's position (Capacity: 3). Bat Spirits deal 25% of this unit's current damage per attack and despawn after 3 attacks.
- Notes
- Unit-locked. Most exclusive gear requires the unit's evolved form before it can be equipped.
| Image | Name | Description | Type | Unit | Stats | Passive | Source | Drop chance | Craft | Passive effect | Notes |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Illusion Crow | Crow exclusive from the Villain Invasion Shop that converts Illusion-window damage into a delayed AoE burst. | Unit-specific | Crow (Black Fire) | +1% to +5% Range; +1% to +10% Damage | Broken Mind | Villain Invasion Shop | - | - | While an enemy is in Illusion, all damage dealt by this unit is stored. When Illusion expires, the stored damage is dealt at 50% effectiveness in a 2 Range AoE. Overrides the original passive. | Unit-locked. Requires Crow's evolved form before it can be equipped. Shop listing names can shift; use the Villain Invasion Shop route for this Crow exclusive. | |
| Predator's Skull | Razorjaw exclusive from Crow Hideout with a periodic full-AoE Roar that also stacks crit chance. | Unit-specific | Razorjaw (Hunter) | +1% to +5% Range; +1% to +10% Damage | Roar | Crow Hideout | - | - | Every 10 seconds, unleash a Full AoE Roar dealing 70% of this unit's current damage and apply Stagger for 2 seconds. For each enemy hit, this unit gains 1% Critical Chance (Capacity: 30%). Overrides the original passive. | Unit-locked. Requires Razorjaw's evolved form before it can be equipped. | |
| Memory Pendant | Cursed Immortal exclusive that swaps between Caring and Cold Black Magic meter states for coverage or burst. | Unit-specific | Cursed Immortal (Black Sun) | +1% to +10% Crit Chance; +1% to +10% Damage | Reckless Control | Crow Hideout | - | - | Grants a Black Magic Meter that switches between Caring and Cold states. Caring State: meter increases by 5 every second while moving and deals 50% damage in 75% Range. Cold State: meter decreases by 2 every second while moving and deals 150% damage in 25% Range. Overrides the original passive. | Unit-locked. Requires Cursed Immortal's evolved form before it can be equipped. | |
| Dark Scepter | Dark Mage exclusive that adds Lightning Arc and Ice Frostbite passives when swapping magic types. | Unit-specific | Dark Mage (Sovereign) | +1% to +5% Range; -1% to -5% SPA | Lightning Orbs / Ice Barrage | Crow Hideout | - | - | Lightning Orbs: switching to Lightning Magic creates an Arc of Lightning that deals 50% damage every second to enemies inside it. Ice Barrage: switching to Ice Magic grants Freeze on attacks; regular attacks generate Frostbite stacks (up to 15); at 15 stacks the next attack shatters Frozen enemies for 25% additional AoE damage (5 Range). Overrides the original passive. | Unit-locked. Requires Dark Mage's evolved form before it can be equipped. | |
| Hexed Blade | Shadow exclusive craft piece that summons a circling Winged Spirit after Upgrade 3. | Unit-specific | Shadow (Divine) | +1% to +10% Damage; +1% to +5% Range | Winged Spirit | Crafting Station | - | Armory Forge (Expedition Hub) | On Upgrade 3, summon a Winged Spirit at this unit's position that circles at 50% of this unit's range. The Winged Spirit deals 75% of this unit's current damage every 5 seconds at its current location and applies Stun. | Unit-locked. Requires Shadow (Divine) before it can be equipped. No Story map drop is listed; craft-focused. Craft recipe (Miraheze): 5x Blue Sprite, 5x Green Sprite, 5x Red Sprite, and 10,000 Gold. | |
| Hair Bells | 8th Sword exclusive with a damage aura plus stun cleanse and a strong follow-up attack. | Unit-specific | 8th Sword (Berserk) | +1% to +10% Damage; +1% to +5% Range | Demonic Presence / Savage Rebound | Spirit City Raid Act 1 (Mastery) | 5% (20 pity) | Armory Forge (Expedition Hub) | Demonic Presence: enemies within 50% of this unit's range take 15% of this unit's current damage every 1 second. Savage Rebound: when this unit is stunned, immediately cleanse the stun and perform a Follow-Up Attack (Thunderclap Cut) at 125% of current damage. All of this unit's Follow-Up Attacks apply Dismembered. | Unit-locked. Most exclusive gear requires the unit's evolved form before it can be equipped. | |
| Spirit of the Moonblade | Reaper exclusive that stacks permanent damage and crit chance by hitting different enemy types. | Unit-specific | Reaper (Released) | +1% to +10% Crit Damage; +1% to +10% Crit Chance | Adaptation | Spirit City Raid Act 1 (Mastery) | 5% (20 pity) | Armory Forge (Expedition Hub) | This unit gains permanent buffs after attacking different enemy types. For each enemy type attacked: increase Damage by 10% and Critical Chance by 10%. | Unit-locked. Most exclusive gear requires the unit's evolved form before it can be equipped. | |
| Elven Battle Staff | Elf Mage exclusive that turns charge thresholds into stronger follow-up Arcane Spells. | Unit-specific | Elf Mage (Unleashed) | -1% to -5% SPA; +1% to +5% Damage | Arcane Spells | King's Tomb (Mastery) | 5% (20 pity) | Armory Forge (Expedition Hub) | Arcane Spells count as Follow-Up Attacks. At 3 charges cast Old Magic (line AoE at 100% current damage). At 5 charges cast Eruption (circle AoE at 125% current damage and Mana Burn). At 7 charges cast Storm (full AoE at 150% current damage). | Unit-locked. Most exclusive gear requires the unit's evolved form before it can be equipped. | |
| Calamity's Eye | Puppet exclusive that spawns a durable Doll when marked enemies die. | Unit-specific | Puppet (Telekinetic) | +1% to +10% Damage; +1% to +5% Range | Puppet Creation | Fairy King Forest (Mastery) | 5% (20 pity) | Armory Forge (Expedition Hub) | When an enemy with Puppet Mark from this unit dies, summon a Doll in front of the killed enemy (Capacity: 1). Dolls have 200% of this unit's current damage as health. | Unit-locked. Most exclusive gear requires the unit's evolved form before it can be equipped. | |
| Boulder | Lady Giant exclusive that periodically spawns Stone Walls with form-based health scaling. | Unit-specific | Lady Giant (Envy) | -1% to -5% SPA; +1% to +5% Range | Stone Wall | Fairy King Forest (Mastery) | 5% (20 pity) | Armory Forge (Expedition Hub) | Summon a Stone Wall every 12 seconds (Capacity: 2). In Base Form the wall has 75% of this unit's current damage as health. In Giant Form the wall has 50% of this unit's current damage as health. | Unit-locked. Most exclusive gear requires the unit's evolved form before it can be equipped. | |
| Webbed Fruit | String Demon exclusive that cocoons enemies every few attacks for control or a break burst. | Unit-specific | String Demon (Awakened) | +1% to +10% Range; -1% to -5% SPA | Cocoon of Carnage | Rose Kingdom (Mastery) | 5% (20 pity) | Armory Forge (Expedition Hub) | Every 5 regular attacks cocoon enemies. Cocooned enemies are stunned for 10 hits or 5 seconds. If the cocoon breaks after 10 hits, deal 125% of this unit's current damage. If it is not broken before 5 seconds, the cocoon despawns. | Unit-locked. Most exclusive gear requires the unit's evolved form before it can be equipped. | |
| Emperor's Attire | Flame Emperor exclusive that spreads new Burn applications to nearby unburned enemies. | Unit-specific | Flame Emperor (Reincarnate) | +1% to +10% Damage; +1% to +5% Range | Wildfire | Rose Kingdom (Mastery) | 5% (20 pity) | Armory Forge (Expedition Hub) | On applying Burn, spread Burn to the 5 nearest enemies that do not already have Burn. | Unit-locked. Most exclusive gear requires the unit's evolved form before it can be equipped. | |
| Hell's Flower | Hollow exclusive that converts ending Burn ticks in range into a single Austere Flames burst. | Unit-specific | Hollow (Blaze) | +1% to +10% Damage; -1% to -5% SPA | Radial Flames | Flower Forest (Mastery) | 5% (20 pity) | Armory Forge (Expedition Hub) | If an enemy with Burn stops ticking within this unit's range, convert 1 burn application into Austere Flames dealing 85% of this unit's current damage. Austere Flames instances from Radial Flames do not stack. | Unit-locked. Most exclusive gear requires the unit's evolved form before it can be equipped. | |
| Technique Amplifier | Salmon Sorcerer exclusive that adds attack-linked Slow values, with a hidden Inverse Slow table on some rolls. | Unit-specific | Salmon Sorcerer (Grade 1) | -1% to -5% SPA; +1% to +5% Range | Crumble Away | School Grounds (Mastery) | 5% (20 pity) | Armory Forge (Expedition Hub) | Apply Slow based on the current attack: Explode 20%, Blast Away 35%, Twist 50%, Crush 65%. Crumble Away: Inverse (hidden reroll variant) applies the reverse Slow table: Explode 65%, Blast Away 50%, Twist 35%, Crush 20%. | Unit-locked. Most exclusive gear requires the unit's evolved form before it can be equipped. Crumble Away: Inverse can appear when rerolling other stats; both Crumble Away passives cannot be locked or viewed in the Equipment Reroll menu. | |
| Promise Ring | Cursed Student exclusive that turns stacked Bleed in range into short-lived Bat Spirit summons. | Unit-specific | Cursed Student (True Love) | +1% to +10% Damage; -1% to -5% SPA | Spirit Bats | School Grounds (Mastery) | 5% (20 pity) | Armory Forge (Expedition Hub) | Every 20 total stacks of Bleed in this unit's range: summon a Bat Spirit at this unit's position (Capacity: 3). Bat Spirits deal 25% of this unit's current damage per attack and despawn after 3 attacks. | Unit-locked. Most exclusive gear requires the unit's evolved form before it can be equipped. |
Think of equipment as two jobs. Standard gear fills slots on any unit and covers gaps while you climb Story maps. Unit-specific gear is the real power spike: it only equips on the named evolved form, and the passive is usually why you farm it at all.
Most launch exclusives drop on that unit's Mastery route at a low chance with pity, and many also craft at the Armory Forge in the Expedition Hub. If drops are dry, craft is the backup path. Hexed Blade is the craft-first outlier: no Story map drop is listed, so plan materials instead of grinding a map for it. Newer exclusives skip the usual Mastery loop: Illusion Crow sits in the Villain Invasion Shop, while Predator's Skull, Memory Pendant, and Dark Scepter come from Crow Hideout.
What to farm when
- Early maps: pick up flexible standards (Kunai, Katana, Magic Orb, Warrior's Axe, Magic Book) from Story clears, Events, or Armory craft so every unit gets a clean damage, SPA, range, or type-damage pad.
- Armory standards: once the Armory Forge is online, craft range, crit, SPA, and damage pads that never show as map drops (Soul Splitter, Raid Cape, Pirate's Slingshot, Elf Suitcase, Staff of Chaos, Three Swords From Hell, Accursed Equipment, Dragon Hilt, Enhanced Katana), plus the standard passives (Bamboo Bottle, Cursed Finger, Shinigami Sword).
- Once a unit evolves: farm its exclusive on that map's Mastery (or Spirit City Raid Act 1 Mastery for the raid pair), or craft it if you have the materials.
- Villain-update exclusives: shop for Illusion Crow, and run Crow Hideout for Predator's Skull, Memory Pendant, and Dark Scepter.
Rolls and passives
Dropped and crafted gear comes with rollable stat ranges (for example damage, SPA, or range bands). Equipment Reroll (Gold Shop and other shops) rerolls those numbers. Equipment Lock holds the stats you want while you chase the rest. Published cards show full bands, so chase the high end of the range instead of treating one lucky roll as the cap.
Passives are where exclusives earn their keep, and a few standards join that club:
- Standard passives: Shinigami Sword stacks damage per enemy in range, Cursed Finger amplifies Bleed DoT as stacks build, and Bamboo Bottle shaves Active Ability cooldown on each cast.
- Summon and wall tools (Promise Ring bats, Boulder stone walls, Calamity's Eye dolls, Hexed Blade's Winged Spirit after Upgrade 3) add extra bodies or blocks that scale off the unit's damage.
- Status engines (Hell's Flower burn conversion, Emperor's Attire burn spread, Technique Amplifier attack-linked Slow, Webbed Fruit cocoons) reward kits that already apply those effects. Technique Amplifier can also land Crumble Away: Inverse, a hidden Slow table variant that shows up when you reroll other stats and cannot be locked or viewed in the menu.
- Spell and strike layers (Elven Battle Staff charge thresholds, Hair Bells aura plus stun cleanse, Spirit of the Moonblade type adaptation) change how the unit spends fights rather than only padding a stat line.
- Villain-update kits: Illusion Crow stores damage during Illusion then releases it as AoE, Predator's Skull Roars on a timer with Stagger and stacking crit, Memory Pendant swaps Caring and Cold Black Magic meter states, and Dark Scepter layers Lightning Orbs with Ice Barrage when magic types switch.
Easy mistakes
- Farming an exclusive before the unit can evolve: most unit gear needs the evolved form before it equips.
- Putting exclusives on the wrong unit: the lock is real; standard pieces are the flexible fillers.
- Ignoring craft: Armory Forge is not flavor text for standards or most exclusives. If Mastery pity is long, craft can finish the set.
- Skipping Crow Hideout and the Villain Invasion Shop: those routes hold exclusives that never appear on older Mastery maps.
- Overreading a mid-band roll: chase ranges with Reroll when the card shows a band; Lock only the lines worth keeping.
Match the piece to the unit's kit. A burn spreader on a non-burn unit wastes the passive, and a summon exclusive on a unit you never place is just inventory weight.
FAQ
What is the difference between standard and unit-specific equipment?
Standard equipment can go on any unit and mostly offers stat rolls, though a few standards also carry passives. Unit-specific equipment only equips on its bound evolved unit and adds a unique combat passive on top of those rolls.
Do I need to evolve a unit before using its exclusive gear?
Yes for most exclusives. Unit-locked pieces are tied to the evolved form, so unlock that form before you expect to equip the gear.
How do Mastery drops and pity work for exclusives?
Many unit-specific pieces list a Mastery drop at 5% chance with 20 pity on the matching map or raid act. That means low chance per clear, with a pity safety net if you keep farming that Mastery route. Crow Hideout and Villain Invasion Shop exclusives use those routes instead of Mastery pity.
What is the Armory Forge for?
Armory Forge in the Expedition Hub crafts most standard pieces and most exclusives (Crafting Station is also listed for Hexed Blade). Reach Level 20 for the Expedition Hub, unlock and upgrade the Armory, then use Forge when you would rather spend materials than wait on drops.
How do Equipment Reroll and Equipment Lock work?
Reroll refreshes the gear's stat rolls (often bought with Gold or found in shops and challenges). Lock holds the rolls you like so later rerolls do not wipe the good numbers. Named passives do not reroll, with Technique Amplifier's hidden Inverse Slow variant as the odd exception.
Where does Shinigami Sword drop?
It lists Armory craft and Spirit City as sources. Exact Spirit City drop rate still shifts across guides, so treat Armory as the reliable path. It is standard gear (any unit) with damage and crit rolls plus a passive that stacks damage per enemy in range.
Where do Crow Hideout and Villain Invasion exclusives come from?
Illusion Crow is sold in the Villain Invasion Shop. Predator's Skull, Memory Pendant, and Dark Scepter come from Crow Hideout. They are still unit-locked to their evolved forms, just not on the older Mastery map loop.
Is Hexed Blade only craftable?
It is craft-focused (Crafting Station / Armory Forge) with no listed Story map drop chance. Plan materials rather than a map farm for this one. Guides commonly list 5 Blue, Green, and Red Sprites plus 10,000 Gold.









