Equipment is the permanent loadout layer on top of units in Anime Expeditions. Standard pieces pad damage, SPA, range, and other rolls for anyone. Unit-specific pieces lock to an evolved form and add combat passives that change how that unit fights. Farm Story maps and Mastery, craft at the Armory Forge when you can, then chase better rolls with Equipment Reroll and Equipment Lock.
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Standard Equipment
Usable on any unit. Most drop from Story maps as flexible damage, SPA, range, or type-damage pads. Shinigami Sword is the odd one out: standard equip, raid-linked drop notes that still disagree across guides, plus a stacking damage passive for enemies in range.
Kunai
Early standard piece from School Grounds that rolls damage and SPA for any unit.
- Type
- Standard
- Unit
- Any unit
- Stats
- +1% to +10% Damage; -1% to -5% SPA
- Passive
- -
- Source
- School Grounds
- Drop chance
- -
- Craft
- -
- Passive effect
- -
- Notes
- -
Katana
Flower Forest standard gear that pads physical damage and overall damage for any unit.
- Type
- Standard
- Unit
- Any unit
- Stats
- +1% to +10% Physical DMG Dealt; +1% to +5% Damage
- Passive
- -
- Source
- Flower Forest
- Drop chance
- -
- Craft
- -
- Passive effect
- -
- Notes
- -
Magic Orb
Rose Kingdom standard piece for range and damage rolls on any unit.
- Type
- Standard
- Unit
- Any unit
- Stats
- +1% to +10% Range; +1% to +5% Damage
- Passive
- -
- Source
- Rose Kingdom
- Drop chance
- -
- Craft
- -
- Passive effect
- -
- Notes
- -
Warrior's Axe
Fairy King Forest standard axe that boosts physical damage and SPA for any unit.
- Type
- Standard
- Unit
- Any unit
- Stats
- +1% to +10% Physical DMG Dealt; -1% to -5% SPA
- Passive
- -
- Source
- Fairy King Forest
- Drop chance
- -
- Craft
- -
- Passive effect
- -
- Notes
- -
Magic Book
King's Tomb standard book with a wide magical damage roll for any unit.
- Type
- Standard
- Unit
- Any unit
- Stats
- +5% to +20% Magical DMG Dealt
- Passive
- -
- Source
- King's Tomb
- Drop chance
- -
- Craft
- -
- Passive effect
- -
- Notes
- -
Shinigami Sword
Standard raid sword with crit and a stacking damage passive per enemy in range; drop details are still incomplete across guides.
- Type
- Standard
- Unit
- Any unit
- Stats
- +5.41% Critical Chance; +3.28% Damage
- Passive
- Shinigami Sword
- Source
- Spirit City Raid Hard (reported); exact drop route still listed TBA on some guides
- Drop chance
- ~3.5% on Hard (reported)
- Craft
- -
- Passive effect
- Increase Damage by 0.84% for each enemy in range (Capacity: 15).
- Notes
- Usable by any unit. One guide notes it pairs well with 8th Sword. Published crit and damage values may reflect a sample roll rather than a full range.
| Image | Name | Description | Type | Unit | Stats | Passive | Source | Drop chance | Craft | Passive effect | Notes |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Kunai | Early standard piece from School Grounds that rolls damage and SPA for any unit. | Standard | Any unit | +1% to +10% Damage; -1% to -5% SPA | - | School Grounds | - | - | - | - | |
| Katana | Flower Forest standard gear that pads physical damage and overall damage for any unit. | Standard | Any unit | +1% to +10% Physical DMG Dealt; +1% to +5% Damage | - | Flower Forest | - | - | - | - | |
| Magic Orb | Rose Kingdom standard piece for range and damage rolls on any unit. | Standard | Any unit | +1% to +10% Range; +1% to +5% Damage | - | Rose Kingdom | - | - | - | - | |
| Warrior's Axe | Fairy King Forest standard axe that boosts physical damage and SPA for any unit. | Standard | Any unit | +1% to +10% Physical DMG Dealt; -1% to -5% SPA | - | Fairy King Forest | - | - | - | - | |
| Magic Book | King's Tomb standard book with a wide magical damage roll for any unit. | Standard | Any unit | +5% to +20% Magical DMG Dealt | - | King's Tomb | - | - | - | - | |
| Shinigami Sword | Standard raid sword with crit and a stacking damage passive per enemy in range; drop details are still incomplete across guides. | Standard | Any unit | +5.41% Critical Chance; +3.28% Damage | Shinigami Sword | Spirit City Raid Hard (reported); exact drop route still listed TBA on some guides | ~3.5% on Hard (reported) | - | Increase Damage by 0.84% for each enemy in range (Capacity: 15). | Usable by any unit. One guide notes it pairs well with 8th Sword. Published crit and damage values may reflect a sample roll rather than a full range. |
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Unit-Specific Equipment
Locked to a named evolved unit. Each piece adds a unique passive on top of stat rolls. Many drop from that unit's Mastery route at 5% with 20 pity and can also be crafted at the Armory Forge. Hexed Blade is craft-focused with no listed Story map drop.
Promise Ring
Cursed Student exclusive that turns stacked Bleed in range into short-lived Bat Spirit summons.
- Type
- Unit-specific
- Unit
- Cursed Student (True Love)
- Stats
- +1% to +10% Damage; -1% to -5% SPA
- Passive
- Spirit Bats
- Source
- School Grounds (Mastery)
- Drop chance
- 5% (20 pity)
- Craft
- Armory Forge (Expedition Hub)
- Passive effect
- Every 20 total stacks of Bleed in this unit's range: summon a Bat Spirit at this unit's position (Capacity: 3). Bat Spirits deal 25% of this unit's current damage per attack and despawn after 3 attacks.
- Notes
- Unit-locked. Most exclusive gear requires the unit's evolved form before it can be equipped.
Technique Amplifier
Salmon Sorcerer exclusive that adds attack-linked Slow values on top of SPA and range rolls.
- Type
- Unit-specific
- Unit
- Salmon Sorcerer (Grade 1)
- Stats
- -1% to -5% SPA; +1% to +5% Range
- Passive
- Crumble Away
- Source
- School Grounds (Mastery)
- Drop chance
- 5% (20 pity)
- Craft
- Armory Forge (Expedition Hub)
- Passive effect
- Apply Slow based on the current attack: Explode 20%, Blast Away 35%, Twist 50%, Crush 65%.
- Notes
- Unit-locked. Most exclusive gear requires the unit's evolved form before it can be equipped.
Hell's Flower
Hollow exclusive that converts ending Burn ticks in range into a single Austere Flames burst.
- Type
- Unit-specific
- Unit
- Hollow (Blaze)
- Stats
- +1% to +10% Damage; -1% to -5% SPA
- Passive
- Radial Flames
- Source
- Flower Forest (Mastery)
- Drop chance
- 5% (20 pity)
- Craft
- Armory Forge (Expedition Hub)
- Passive effect
- If an enemy with Burn stops ticking within this unit's range, convert 1 burn application into Austere Flames dealing 85% of this unit's current damage. Austere Flames instances from Radial Flames do not stack.
- Notes
- Unit-locked. Most exclusive gear requires the unit's evolved form before it can be equipped.
Emperor's Attire
Flame Emperor exclusive that spreads new Burn applications to nearby unburned enemies.
- Type
- Unit-specific
- Unit
- Flame Emperor (Reincarnate)
- Stats
- +1% to +10% Damage; +1% to +5% Range
- Passive
- Wildfire
- Source
- Rose Kingdom (Mastery)
- Drop chance
- 5% (20 pity)
- Craft
- Armory Forge (Expedition Hub)
- Passive effect
- On applying Burn, spread Burn to the 5 nearest enemies that do not already have Burn.
- Notes
- Unit-locked. Most exclusive gear requires the unit's evolved form before it can be equipped.
Webbed Fruit
String Demon exclusive that cocoons enemies every few attacks for control or a break burst.
- Type
- Unit-specific
- Unit
- String Demon (Awakened)
- Stats
- +1% to +10% Range; -1% to -5% SPA
- Passive
- Cocoon of Carnage
- Source
- Rose Kingdom (Mastery)
- Drop chance
- 5% (20 pity)
- Craft
- Armory Forge (Expedition Hub)
- Passive effect
- Every 5 regular attacks cocoon enemies. Cocooned enemies are stunned for 10 hits or 5 seconds. If the cocoon breaks after 10 hits, deal 125% of this unit's current damage. If it is not broken before 5 seconds, the cocoon despawns.
- Notes
- Unit-locked. Most exclusive gear requires the unit's evolved form before it can be equipped.
Boulder
Lady Giant exclusive that periodically spawns Stone Walls with form-based health scaling.
- Type
- Unit-specific
- Unit
- Lady Giant (Envy)
- Stats
- -1% to -5% SPA; +1% to +5% Range
- Passive
- Stone Wall
- Source
- Fairy King Forest (Mastery)
- Drop chance
- 5% (20 pity)
- Craft
- Armory Forge (Expedition Hub)
- Passive effect
- Summon a Stone Wall every 12 seconds (Capacity: 2). In Base Form the wall has 75% of this unit's current damage as health. In Giant Form the wall has 50% of this unit's current damage as health.
- Notes
- Unit-locked. Most exclusive gear requires the unit's evolved form before it can be equipped.
Calamity's Eye
Puppet exclusive that spawns a durable Doll when marked enemies die.
- Type
- Unit-specific
- Unit
- Puppet (Telekinetic)
- Stats
- +1% to +10% Damage; +1% to +5% Range
- Passive
- Puppet Creation
- Source
- Fairy King Forest (Mastery)
- Drop chance
- 5% (20 pity)
- Craft
- Armory Forge (Expedition Hub)
- Passive effect
- When an enemy with Puppet Mark from this unit dies, summon a Doll in front of the killed enemy (Capacity: 1). Dolls have 200% of this unit's current damage as health.
- Notes
- Unit-locked. Most exclusive gear requires the unit's evolved form before it can be equipped.
Elven Battle Staff
Elf Mage exclusive that turns charge thresholds into stronger follow-up Arcane Spells.
- Type
- Unit-specific
- Unit
- Elf Mage (Unleashed)
- Stats
- -1% to -5% SPA; +1% to +5% Damage
- Passive
- Arcane Spells
- Source
- King's Tomb (Mastery)
- Drop chance
- 5% (20 pity)
- Craft
- Armory Forge (Expedition Hub)
- Passive effect
- Arcane Spells count as Follow-Up Attacks. At 3 charges cast Old Magic (line AoE at 100% current damage). At 5 charges cast Eruption (circle AoE at 125% current damage and Mana Burn). At 7 charges cast Storm (full AoE at 150% current damage).
- Notes
- Unit-locked. Most exclusive gear requires the unit's evolved form before it can be equipped.
Spirit of the Moonblade
Reaper exclusive that stacks permanent damage and crit chance by hitting different enemy types.
- Type
- Unit-specific
- Unit
- Reaper (Released)
- Stats
- +2.8% Critical Chance; +3.7% Critical Damage
- Passive
- Adaptation
- Source
- Spirit City Raid Act 1 (Mastery)
- Drop chance
- 5% (20 pity)
- Craft
- Armory Forge (Expedition Hub)
- Passive effect
- This unit gains permanent buffs after attacking different enemy types. For each enemy type attacked: increase Damage by 10% and Critical Chance by 10%.
- Notes
- Unit-locked. Most exclusive gear requires the unit's evolved form before it can be equipped. Published crit values may reflect a sample roll rather than a full range.
Hair Bells
8th Sword exclusive with a damage aura plus stun cleanse and a strong follow-up attack.
- Type
- Unit-specific
- Unit
- 8th Sword (Berserk)
- Stats
- +2.26% Damage; +1.04% Range
- Passive
- Demonic Presence / Savage Rebound
- Source
- Spirit City Raid Act 1 (Mastery)
- Drop chance
- 5% (20 pity)
- Craft
- Armory Forge (Expedition Hub)
- Passive effect
- Demonic Presence: enemies within 50% of this unit's range take 15% of this unit's current damage every 1 second. Savage Rebound: when this unit is stunned, immediately cleanse the stun and perform a Follow-Up Attack (Thunderclap Cut) at 125% of current damage. All of this unit's Follow-Up Attacks apply Dismembered.
- Notes
- Unit-locked. Most exclusive gear requires the unit's evolved form before it can be equipped. Published damage and range values may reflect a sample roll rather than a full range.
Hexed Blade
Shadow exclusive craft piece that summons a circling Winged Spirit after Upgrade 3.
- Type
- Unit-specific
- Unit
- Shadow (Divine)
- Stats
- +1% to +10% Damage; +1% to +5% Range
- Passive
- Winged Spirit
- Source
- Crafting Station
- Drop chance
- -
- Craft
- Armory Forge (Expedition Hub)
- Passive effect
- On Upgrade 3, summon a Winged Spirit at this unit's position that circles at 50% of this unit's range. The Winged Spirit deals 75% of this unit's current damage every 5 seconds at its current location and applies Stun.
- Notes
- Unit-locked. Most exclusive gear requires the unit's evolved form before it can be equipped. No Story map drop is listed; craft-focused.
| Image | Name | Description | Type | Unit | Stats | Passive | Source | Drop chance | Craft | Passive effect | Notes |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Promise Ring | Cursed Student exclusive that turns stacked Bleed in range into short-lived Bat Spirit summons. | Unit-specific | Cursed Student (True Love) | +1% to +10% Damage; -1% to -5% SPA | Spirit Bats | School Grounds (Mastery) | 5% (20 pity) | Armory Forge (Expedition Hub) | Every 20 total stacks of Bleed in this unit's range: summon a Bat Spirit at this unit's position (Capacity: 3). Bat Spirits deal 25% of this unit's current damage per attack and despawn after 3 attacks. | Unit-locked. Most exclusive gear requires the unit's evolved form before it can be equipped. | |
| Technique Amplifier | Salmon Sorcerer exclusive that adds attack-linked Slow values on top of SPA and range rolls. | Unit-specific | Salmon Sorcerer (Grade 1) | -1% to -5% SPA; +1% to +5% Range | Crumble Away | School Grounds (Mastery) | 5% (20 pity) | Armory Forge (Expedition Hub) | Apply Slow based on the current attack: Explode 20%, Blast Away 35%, Twist 50%, Crush 65%. | Unit-locked. Most exclusive gear requires the unit's evolved form before it can be equipped. | |
| Hell's Flower | Hollow exclusive that converts ending Burn ticks in range into a single Austere Flames burst. | Unit-specific | Hollow (Blaze) | +1% to +10% Damage; -1% to -5% SPA | Radial Flames | Flower Forest (Mastery) | 5% (20 pity) | Armory Forge (Expedition Hub) | If an enemy with Burn stops ticking within this unit's range, convert 1 burn application into Austere Flames dealing 85% of this unit's current damage. Austere Flames instances from Radial Flames do not stack. | Unit-locked. Most exclusive gear requires the unit's evolved form before it can be equipped. | |
| Emperor's Attire | Flame Emperor exclusive that spreads new Burn applications to nearby unburned enemies. | Unit-specific | Flame Emperor (Reincarnate) | +1% to +10% Damage; +1% to +5% Range | Wildfire | Rose Kingdom (Mastery) | 5% (20 pity) | Armory Forge (Expedition Hub) | On applying Burn, spread Burn to the 5 nearest enemies that do not already have Burn. | Unit-locked. Most exclusive gear requires the unit's evolved form before it can be equipped. | |
| Webbed Fruit | String Demon exclusive that cocoons enemies every few attacks for control or a break burst. | Unit-specific | String Demon (Awakened) | +1% to +10% Range; -1% to -5% SPA | Cocoon of Carnage | Rose Kingdom (Mastery) | 5% (20 pity) | Armory Forge (Expedition Hub) | Every 5 regular attacks cocoon enemies. Cocooned enemies are stunned for 10 hits or 5 seconds. If the cocoon breaks after 10 hits, deal 125% of this unit's current damage. If it is not broken before 5 seconds, the cocoon despawns. | Unit-locked. Most exclusive gear requires the unit's evolved form before it can be equipped. | |
| Boulder | Lady Giant exclusive that periodically spawns Stone Walls with form-based health scaling. | Unit-specific | Lady Giant (Envy) | -1% to -5% SPA; +1% to +5% Range | Stone Wall | Fairy King Forest (Mastery) | 5% (20 pity) | Armory Forge (Expedition Hub) | Summon a Stone Wall every 12 seconds (Capacity: 2). In Base Form the wall has 75% of this unit's current damage as health. In Giant Form the wall has 50% of this unit's current damage as health. | Unit-locked. Most exclusive gear requires the unit's evolved form before it can be equipped. | |
| Calamity's Eye | Puppet exclusive that spawns a durable Doll when marked enemies die. | Unit-specific | Puppet (Telekinetic) | +1% to +10% Damage; +1% to +5% Range | Puppet Creation | Fairy King Forest (Mastery) | 5% (20 pity) | Armory Forge (Expedition Hub) | When an enemy with Puppet Mark from this unit dies, summon a Doll in front of the killed enemy (Capacity: 1). Dolls have 200% of this unit's current damage as health. | Unit-locked. Most exclusive gear requires the unit's evolved form before it can be equipped. | |
| Elven Battle Staff | Elf Mage exclusive that turns charge thresholds into stronger follow-up Arcane Spells. | Unit-specific | Elf Mage (Unleashed) | -1% to -5% SPA; +1% to +5% Damage | Arcane Spells | King's Tomb (Mastery) | 5% (20 pity) | Armory Forge (Expedition Hub) | Arcane Spells count as Follow-Up Attacks. At 3 charges cast Old Magic (line AoE at 100% current damage). At 5 charges cast Eruption (circle AoE at 125% current damage and Mana Burn). At 7 charges cast Storm (full AoE at 150% current damage). | Unit-locked. Most exclusive gear requires the unit's evolved form before it can be equipped. | |
| Spirit of the Moonblade | Reaper exclusive that stacks permanent damage and crit chance by hitting different enemy types. | Unit-specific | Reaper (Released) | +2.8% Critical Chance; +3.7% Critical Damage | Adaptation | Spirit City Raid Act 1 (Mastery) | 5% (20 pity) | Armory Forge (Expedition Hub) | This unit gains permanent buffs after attacking different enemy types. For each enemy type attacked: increase Damage by 10% and Critical Chance by 10%. | Unit-locked. Most exclusive gear requires the unit's evolved form before it can be equipped. Published crit values may reflect a sample roll rather than a full range. | |
| Hair Bells | 8th Sword exclusive with a damage aura plus stun cleanse and a strong follow-up attack. | Unit-specific | 8th Sword (Berserk) | +2.26% Damage; +1.04% Range | Demonic Presence / Savage Rebound | Spirit City Raid Act 1 (Mastery) | 5% (20 pity) | Armory Forge (Expedition Hub) | Demonic Presence: enemies within 50% of this unit's range take 15% of this unit's current damage every 1 second. Savage Rebound: when this unit is stunned, immediately cleanse the stun and perform a Follow-Up Attack (Thunderclap Cut) at 125% of current damage. All of this unit's Follow-Up Attacks apply Dismembered. | Unit-locked. Most exclusive gear requires the unit's evolved form before it can be equipped. Published damage and range values may reflect a sample roll rather than a full range. | |
| Hexed Blade | Shadow exclusive craft piece that summons a circling Winged Spirit after Upgrade 3. | Unit-specific | Shadow (Divine) | +1% to +10% Damage; +1% to +5% Range | Winged Spirit | Crafting Station | - | Armory Forge (Expedition Hub) | On Upgrade 3, summon a Winged Spirit at this unit's position that circles at 50% of this unit's range. The Winged Spirit deals 75% of this unit's current damage every 5 seconds at its current location and applies Stun. | Unit-locked. Most exclusive gear requires the unit's evolved form before it can be equipped. No Story map drop is listed; craft-focused. |
Think of equipment as two jobs. Standard gear fills slots on any unit and covers gaps while you climb Story maps. Unit-specific gear is the real power spike: it only equips on the named evolved form, and the passive is usually why you farm it at all.
Most exclusives drop on that unit's Mastery route at a low chance with pity, and many also craft at the Armory Forge in the Expedition Hub. If drops are dry, craft is the backup path. Hexed Blade is the craft-first outlier: no Story map drop is listed, so plan materials instead of grinding a map for it.
What to farm when
- Early maps: pick up standard pieces (Kunai, Katana, Magic Orb, and so on) so every unit gets a clean damage, SPA, range, or type-damage pad.
- Once a unit evolves: farm its exclusive on that map's Mastery (or Spirit City Raid Act 1 Mastery for the raid pair), or craft it if you have the materials.
- Later: Shinigami Sword is standard for any unit but harder to pin down. Some guides still list the exact drop as TBA; others point at Spirit City Raid Hard at a low chance. Treat it as a raid hunt, not a normal Story farm.
Rolls and passives
Dropped gear comes with rollable stat ranges (for example damage, SPA, or range bands). Equipment Reroll (Gold Shop and other shops) rerolls those numbers. Equipment Lock holds the stats you want while you chase the rest. Published values on a few pieces (Hair Bells, Spirit of the Moonblade, Shinigami Sword) can look like fixed samples rather than full ranges, so do not treat every number as a hard cap.
Passives are where exclusives earn their keep:
- Summon and wall tools (Promise Ring bats, Boulder stone walls, Calamity's Eye dolls, Hexed Blade's Winged Spirit after Upgrade 3) add extra bodies or blocks that scale off the unit's damage.
- Status engines (Hell's Flower burn conversion, Emperor's Attire burn spread, Technique Amplifier attack-linked Slow, Webbed Fruit cocoons) reward kits that already apply those effects.
- Spell and strike layers (Elven Battle Staff charge thresholds, Hair Bells aura plus stun cleanse, Spirit of the Moonblade type adaptation, Shinigami Sword in-range stacking damage) change how the unit spends fights rather than only padding a stat line.
Easy mistakes
- Farming an exclusive before the unit can evolve: most unit gear needs the evolved form before it equips.
- Putting exclusives on the wrong unit: the lock is real; standard pieces are the flexible fillers.
- Ignoring craft: Armory Forge is not flavor text on most exclusives. If Mastery pity is long, craft can finish the set.
- Overreading sample rolls: chase ranges with Reroll when the card shows a band; fixed-looking lines may just be one published roll.
Match the piece to the unit's kit. A burn spreader on a non-burn unit wastes the passive, and a summon exclusive on a unit you never place is just inventory weight.
FAQ
What is the difference between standard and unit-specific equipment?
Standard equipment can go on any unit and mostly offers stat rolls. Unit-specific equipment only equips on its bound evolved unit and adds a unique combat passive on top of those rolls.
Do I need to evolve a unit before using its exclusive gear?
Yes for most exclusives. Unit-locked pieces are tied to the evolved form, so unlock that form before you expect to equip the gear.
How do Mastery drops and pity work for exclusives?
Many unit-specific pieces list a Mastery drop at 5% chance with 20 pity on the matching map or raid act. That means low chance per clear, with a pity safety net if you keep farming that Mastery route.
What is the Armory Forge for?
Armory Forge in the Expedition Hub is the craft path for most exclusives (and Crafting Station is listed for Hexed Blade). Use it when you would rather spend materials than wait on Mastery drops.
How do Equipment Reroll and Equipment Lock work?
Reroll refreshes the gear's stat rolls (often bought with Gold or found in shops and challenges). Lock holds the rolls you like so later rerolls do not wipe the good numbers.
Where does Shinigami Sword drop?
Guides do not fully agree. Some still list the drop as TBA, while others report Spirit City Raid Hard at about 3.5%. It is standard gear (any unit) with crit stats and a passive that stacks damage per enemy in range.
Is Hexed Blade only craftable?
It is craft-focused (Crafting Station / Armory Forge) with no listed Story map drop chance. Plan materials rather than a map farm for this one.





