Grand Theft Auto V follows Franklin, Michael, and Trevor through an interwoven crime story in Los Santos and Blaine County. You switch between the three protagonists as new missions open, prepare major heists, and handle the consequences when a tidy plan turns into a very untidy getaway.
Between story jobs, the whole map is open for driving, combat, shops, properties, and side activities. Story Mode has its own progression and equipment, so keep it separate from GTA Online and its changing businesses, ranks, and weapon pool.
- Developer
- Rockstar North
- Publisher
- Rockstar Games
- Release
- PC: April 14, 2015 · Original: September 17, 2013 · PS4 and Xbox One: November 18, 2014 · PS5 and Xbox Series X|S: March 15, 2022
- Platforms
- PlayStation 3, PlayStation 4, PlayStation 5, Xbox 360, Xbox One, Xbox Series X|S, PC
Game data
Weapons
Story Mode weapons unlock through missions, Ammu-Nation purchases, world pickups, edition bonuses, and a few special grants. Comparing class, availability, price, and stat bars helps you pick practical tools for each fight. Some entries only appear in certain editions or scripted missions, so access depends on more than story progress.
Protagonist Stats & Abilities
Stats in GTA V are honest training logs. They show what each protagonist has actually practiced, from breath holding to precision shooting, rather than an abstract level.
Vehicles
Story Mode vehicles are stolen from traffic, bought from in-game websites, granted through Special Vehicles, or kept as a protagonist's personal ride. Purchases store in a garage, marina, hangar, or helipad, and a destroyed buy is gone because there is no insurance. Original DLC cars sit in Special Vehicles, while Enhanced and Expanded & Enhanced move those same models onto the websites. Some vehicles stay mission-only, edition-locked, or collectible unlocks rather than street cars.
Stunt Jumps
Stunt Jumps turn the roads, drainage channels, construction sites, and ramps of San Andreas into deliberate launch points. The challenge is less about finding a fast vehicle than about matching speed, angle, and landing space to each setup.
Characters
Story Mode follows Michael, Franklin and Trevor plus the named people who hire them, live with them or get in the way. After each lead unlocks you can switch between them when not locked in a mission. Role, affiliation and status are Story Mode facts, not GTA Online identities.
Story Missions
Story Mode missions are the letter jobs that move Michael, Franklin, and Trevor through Los Santos and Blaine County. You start them from colored map icons, switch characters between jobs, and replay finished missions from the pause menu for gold medals. Heist letters split into setups and approaches, and Franklin still has to pick an ending after The Big Score. Some Lester assassinations and Michael's family phone jobs sit off the required path.
Properties
Story Mode lets you buy Dynasty 8 businesses after the market opens, and a couple of properties are granted by missions. Each one has a buyer, a price, and either weekly income or pay for jobs. Extra garages, a marina, a helipad, and hangars store vehicles, with original editions granting some of that storage free. Story houses are not for sale, and GTA Online properties sit in a different mode.
Heists
Story Mode heists are multi-part robberies strung across scouting, setup missions, and a single finale. You reach them through the story, choose an approach where the job offers one, and staff driver, gunman, and hacker seats or run with the protagonists alone. Plan choice, crew survival, and loot lost on the job shape what each protagonist keeps.
Heist Crew
Lester's Story Mode heist board lets you hire a gunman, and on some jobs a driver and a hacker, on The Jewel Store Job, The Paleto Score, The Bureau Raid, and The Big Score. Each specialist takes a fixed cut of the net take, and starting skill changes loot drops, getaways, and hacks. A few members only appear after a random event or a phone call. Surviving a job can improve later scripts for some roles without changing the cut.
Strangers & Freaks
Strangers & Freaks missions are the question-mark encounters and contact chains that add side stories to GTA 5 Story Mode. Their protagonist gates, unlocks, order, rewards, and gold objectives vary by contact, and some connect to 100% work or later activities. GTA Online contacts and unrelated collectibles stay separate.
Random Events
Story Mode random events turn ordinary travel into rescues, robberies, ambushes, rides, and unexpected rewards. Choices can unlock heist crew members, cash, vehicles, contacts, or later outcomes, and some encounters disappear after a story window closes. Enhanced releases add their own events, while GTA Online remains separate.
Hobbies and Pastimes
Story Mode hobbies fill the space between missions with sports, races, flight lessons, parachuting, shooting practice, bail work, and trafficking jobs. Required activities advance 100% completion, while optional work pays its own rewards. Some activities depend on a specific edition or returning-player entitlement.
Cheats
Story Mode cheats are official codes you enter with a button combo, a PC console word, or an Enhanced phone number. They change the current session, allow saving, and disable achievements until you reload. Original PS3 and Xbox 360 have no phone cheats, and a few Enhanced vehicle spawns wait on random events. None of this works in GTA Online.
Radio Stations
Story Mode radio lives on the vehicle radio wheel. Music stations play in both counties, talk radio is county-locked, and later editions add stations plus extra songs that original consoles never had. PC can also run Self Radio from a User Music folder. GTA Online-only stations stay off the Story Mode wheel.
Achievements & Trophies
Achievements in GTA V split by intent. Story, heist, hobby, collectible, online, and enhanced-release lenses keep the long list readable without pretending every trophy is the same kind of play.
Gangs & Factions
Gangs and factions in Story Mode mark Los Santos and Blaine County with street style, business fronts, and facility presence. Neighborhood colors and compound security tell you where you are and who controls the block.
Animals
Wildlife gives GTA V a second map. Animals move through local districts with distinct habitats and behaviors, and link directly to photography, hunting, and peyote curiosities.
Collectibles
Letter Scraps
Letter Scraps turn the map into a quiet detective route, with each piece leading to a small landmark story and a completion milestone.
Spaceship Parts
Spaceship Parts send Franklin into industrial yards, rural roads and mountain edges that the main story never requires you to visit.
Submarine Pieces
Submarine Pieces are a diving checklist that rewards players who learn the seabed landmarks around the state.
Nuclear Waste
Nuclear Waste turns the coastline into a diving route, rewarding players who learn the underwater geography instead of staying on the roads.
Epsilon Tracts
Epsilon Tracts extend Michael's strange storyline across the state, testing whether you actually read the clues before you drive.
Peyote Plants
Peyote Plants are a strange corner of the map where exploration directly changes how you move through the world.
Monkey Mosaics
Monkey Mosaics are a playful way to notice walls and alleys you normally pass without looking. The route also highlights how much detail the city hides above eye level.
Hidden Packages
GTA V’s hidden packages are optional cash pickups at eleven underwater wrecks and four Altruist Camp cabin porches.
Under the Bridge
Under the Bridge turns familiar spans into precise flying challenges that reward gentle control over raw speed.
Knife Flights
Knife Flights test precise low flying. The list doubles as a tour of the bridges, hangars and city gaps that reward steady control.
GTA 5 gameplay tips
- Switch protagonists after a mission. Franklin, Michael, and Trevor return to different parts of the map and may have separate activities ready.
- Read every heist setup prompt before choosing an approach or crew. A quick decision at the planning board can change how the score plays out.
- Keep Story Mode and GTA Online loadouts separate. Online-only guns and Mk II upgrades will not appear in the single-player weapon wheel.
- Check the edition note before hunting for a weapon. Some Story Mode weapons only exist in later releases, so an older PlayStation 3 or Xbox 360 save will not match every guide.
























































































































































