Grand Theft Auto V follows Franklin, Michael, and Trevor through an interwoven crime story in Los Santos and Blaine County. You switch between the three protagonists as new missions open, prepare major heists, and handle the consequences when a tidy plan turns into a very untidy getaway.
Between story jobs, the whole map is open for driving, combat, shops, properties, and side activities. Story Mode has its own progression and equipment, so keep it separate from GTA Online and its changing businesses, ranks, and weapon pool.
- Developer
- Rockstar North
- Publisher
- Rockstar Games
- Release
- PC: April 14, 2015 · Original: September 17, 2013 · PS4 and Xbox One: November 18, 2014 · PS5 and Xbox Series X|S: March 15, 2022
- Platforms
- PlayStation 3, PlayStation 4, PlayStation 5, Xbox 360, Xbox One, Xbox Series X|S, PC
Game data
Weapons
Story Mode weapons unlock through missions, Ammu-Nation purchases, world pickups, edition bonuses, and a few special grants. Their class, availability, price, and stat bars help you compare practical choices without pulling GTA Online gear into the mix. Some entries only appear in certain editions or scripted missions, so access depends on more than story progress.
Vehicles
Story Mode vehicles are stolen from traffic, bought from in-game websites, granted through Special Vehicles, or kept as a protagonist's personal ride. Purchases store in a garage, marina, hangar, or helipad, and a destroyed buy is gone because there is no insurance. Original DLC cars sit in Special Vehicles, while Enhanced and Expanded & Enhanced move those same models onto the websites. Some vehicles stay mission-only, edition-locked, or collectible unlocks rather than street cars.
Characters
Story Mode follows Michael, Franklin, and Trevor, plus the named people who hire them, live with them, or get in the way. After each lead unlocks, you can switch between them when they are not locked in a mission. Role, affiliation, and status are Story Mode facts, not GTA Online identities.
Story Missions
Story Mode missions are the letter jobs that move Michael, Franklin, and Trevor through Los Santos and Blaine County. You start them from colored map icons, switch characters between jobs, and replay finished missions from the pause menu for gold medals. Heist letters split into setups and approaches, and Franklin still has to pick an ending after The Big Score. Some Lester assassinations and Michael's family phone jobs sit off the required path.
Properties
Story Mode lets you buy Dynasty 8 businesses after the market opens, and a couple of properties are granted by missions. Each one has a buyer, a price, and either weekly income or pay for jobs. Extra garages, a marina, a helipad, and hangars store vehicles, with original editions granting some of that storage free. Story houses are not for sale, and GTA Online properties sit in a different mode.
Heists
Story Mode heists are the multi-part jobs that fund the Los Santos plan. You unlock them through the story, pick an approach when the job offers one, run the setups, then hit the finale with hired crew or the three protagonists. Approaches, crew cuts, and who actually keeps the take change from job to job. GTA Online heists use a different unlock and payout system.
Heist Crew
Lester's Story Mode heist board lets you hire a gunman, and on some jobs a driver and a hacker, on The Jewel Store Job, The Paleto Score, The Bureau Raid, and The Big Score. Each specialist takes a fixed cut of the net take, and starting skill changes loot drops, getaways, and hacks. A few members only appear after a random event or a phone call. Surviving a job can improve later scripts for some roles without changing the cut.
Strangers & Freaks
Strangers & Freaks missions are the question-mark encounters and contact chains that add side stories to GTA 5 Story Mode. Their protagonist gates, unlocks, order, rewards, and gold objectives vary by contact, and some connect to 100% work or later activities. GTA Online contacts and unrelated collectibles stay separate.
Random Events
Story Mode random events turn ordinary travel into rescues, robberies, ambushes, rides, and unexpected rewards. Choices can unlock heist crew members, cash, vehicles, contacts, or later outcomes, and some encounters disappear after a story window closes. Enhanced releases add their own events, while GTA Online remains separate.
Hobbies and Pastimes
Story Mode hobbies fill the space between missions with sports, races, flight lessons, parachuting, shooting practice, bail work, and trafficking jobs. Required activities advance 100% completion, while optional work pays its own rewards. Some activities depend on a specific edition or returning-player entitlement.
Cheats
Story Mode cheats are official codes you enter with a button combo, a PC console word, or an Enhanced phone number. They change the current session, allow saving, and disable achievements until you reload. Original PS3 and Xbox 360 have no phone cheats, and a few Enhanced vehicle spawns wait on random events. None of this works in GTA Online.
Radio Stations
Story Mode radio lives on the vehicle radio wheel. Music stations play in both counties, talk radio is county-locked, and later editions add stations plus extra songs that original consoles never had. PC can also run Self Radio from a User Music folder. GTA Online-only stations stay off the Story Mode wheel.
Achievements & Trophies
GTA 5 awards achievements and trophies for Story Mode missions, heists, collectibles, and a launch GTA Online set. The PlayStation Platinum needs both modes, while Xbox and PC use the same achievements without a Platinum. A later story choice can lock a few Story Mode trophies that need a specific protagonist, and cheats disable them for that session.
Gangs & Factions
Story Mode gangs and factions hold neighborhoods, fronts, and headquarters, then collide with Franklin, Michael, and Trevor on named jobs. You run into them on turf and during missions, not by joining a GTA Online crew. Street gangs own South Los Santos, while cartels, the Lost MC, and Trevor's own crew fight over Blaine County. The FIB, IAA, and Merryweather sit on the later agency work, and the cults only appear if you chase their side missions.
Animals
Story Mode wildlife appears in free roam, Trevor's hunting trips, Franklin's photography challenge, and Enhanced Peyote transformations. Species vary by habitat and edition, and some special forms never spawn as ordinary animals. GTA Online pets and events follow different rules and stay separate.
Collectibles
Letter Scraps
Letter Scraps are hidden Story Mode pickups that lead into Leonora Johnson's mystery. They can be collected by any protagonist, count toward 100% completion, and unlock a Franklin follow-up mission when the confession is complete.
Spaceship Parts
Omega's Far Out strand sends Franklin after glowing pieces of a crashed alien craft. The hunt mixes city rooftops, mountain paths, tunnels, and water approaches, then ends with a return to Omega and a special vehicle reward.
Submarine Pieces
Abigail's Death at Sea strand sends Michael into the waters around Paleto Cove to recover a lost submarine. The work is a coastal search with a clear mission payoff, and the Sonar Collections Dock supplies the practical base for the dive.
Nuclear Waste
The Sonar Collections Dock opens a hazardous but profitable deep-water side activity. A Submersible and Trackify turn the coastline into a search route, while the waste itself pays the protagonist who owns the dock.
Epsilon Tracts
Michael's Epsilon Program storyline leaves behind a trail of strange messages and physical tracts. The hunt rewards careful reading of the clues, then sends you across the state to places that are easy to miss during ordinary travel.
Peyote Plants
Enhanced Story Mode adds Peyote Plants that let a protagonist experience San Andreas as an animal for a short time. Their locations deliberately mix wilderness, rooftops, coastlines, and underwater spaces, making the hunt a small tour of the whole map.
Monkey Mosaics
The Monkey Mosaic hunt turns Los Santos into an open-air photography route. The artwork hides on ordinary buildings and back lots, so the reward comes from noticing the spaces between the obvious landmarks.
Hidden Packages
Hidden Packages in GTA V are briefcases rather than the wrapped pickups used by older games. Most sit beneath the ocean around wrecks, while a separate Altruist Camp event adds a dangerous land-based cash stop for Trevor.
Stunt Jumps
Stunt Jumps turn the roads, drainage channels, construction sites, and ramps of San Andreas into deliberate launch points. The challenge is less about finding a fast vehicle than about matching speed, angle, and landing space to each setup.
Under the Bridge
The Under the Bridge route tests low-altitude flying rather than combat or racing. Bridges range from obvious city crossings to awkward coastal and rural openings, so the best pilot is the one who arrives aligned and leaves with the rotors intact.
Knife Flights
Knife Flights use Los Santos' dense skyline as a flying obstacle course. Each gap rewards a controlled sideways pass, so the preparation is mostly about choosing a forgiving aircraft and giving yourself room to recover.
GTA 5 gameplay tips
- Switch protagonists after a mission. Franklin, Michael, and Trevor return to different parts of the map and may have separate activities ready.
- Read every heist setup prompt before choosing an approach or crew. A quick decision at the planning board can change how the score plays out.
- Keep Story Mode and GTA Online loadouts separate. Online-only guns and Mk II upgrades will not appear in the single-player weapon wheel.
- Check the edition note before hunting for a weapon. Some Story Mode weapons only exist in later releases, so an older PlayStation 3 or Xbox 360 save will not match every guide.





























































































































































