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All 6 Heists in GTA 5 Story Mode

Updated on September 26, 2026 (27 days ago)

Story Mode heists are multi-part robberies built from scouting, setup missions, and one finale. Lester plans most of them, some offer two approaches, and hired drivers, gunmen, and hackers trade skill against their cut. Comparing plans before you commit is how you avoid the costly crew mistake.

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Story arc

Opening Scores

2 items

The early jobs teach the loop of casing, approach choice, setups, and hired crew. One jewelry score introduces paid crew seats, while one device theft ends with the prize handed back.

Image credit

The Jewel Store Job

Two-approach Vangelico jewelry job for Michael and Franklin with a hired driver, gunman, and hacker.

Approaches
Loud; Smart
Possible take
Up to about $4.95 million gross
Crew roles
Driver, Gunman, Hacker
Protagonists
Michael De Santa, Franklin Clinton
Target
Vangelico jewelry, Rockford Hills
Unlock point
After Friend Request and Casing the Jewel Store, then the chosen approach setups.
Image credit

The Merryweather Heist

Two-approach Merryweather device steal with all three protagonists, no hired crew, and no cash take.

Approaches
Freighter; Offshore
Possible take
No cash take
Crew roles
None hired
Protagonists
Trevor Philips, Michael De Santa, Franklin Clinton
Target
Merryweather experimental device, Port of LS or offshore test site
Unlock point
After By the Book and Minisub; Cargobob only if Offshore was chosen. Can be completed before or after Blitz Play depending on other story flags and platform.

Story arc

FIB Jobs

3 items

These are jobs you run because the FIB makes you, so the plan is sometimes fixed and the payout rules differ from a straight bank score. Blitz Play still counts as a heist even with one scripted plan.

Image credit

Blitz Play

Single-plan FIB armored-car hit with all three protagonists and no player cash take.

Possible take
No cash take
Crew roles
None hired
Protagonists
Michael De Santa, Franklin Clinton, Trevor Philips
Target
IAA Gruppe Sechs Securicar carrying bearer bonds, Cypress Flats
Unlock point
After the intro meeting plus the listed setups, The Hotel Assassination, Did Somebody Say Yoga?, and Hood Safari. Enhanced and PC also list The Merryweather Heist as a prerequisite; some Xbox Series reports can trigger Blitz Play first.
Image credit

The Paleto Score

Single loud Paleto Bay bank job with a hired gunman; the FIB keeps most of the take.

Possible take
About $8.02 million gross
Crew roles
Gunman
Protagonists
Michael De Santa, Trevor Philips, Franklin Clinton
Target
Blaine County Savings Bank, Paleto Bay
Unlock point
After Paleto Score Setup, Predator, and Military Hardware.
Image credit

The Bureau Raid

Two-approach FIB Headquarters evidence raid for Michael and Franklin, with crew roles that change by approach.

Approaches
Fire Crew; Roof Entry
Possible take
About $332,000 FIB budget
Crew roles
Fire Crew: two Gunmen. Roof Entry: Driver, Gunman, Hacker
Protagonists
Michael De Santa, Franklin Clinton
Target
Incriminating FIB files / containment drive, FIB Headquarters
Unlock point
After Architect's Plans, plus Fire Crew setups if that approach was chosen.

Story arc

Union Depository

1 items

The closing gold job offers two full crew plans with different seats and prep chains. The bullion is stored first, so the final split settles after the story ends.

Image credit

The Big Score

Final Story Mode heist: two approaches on Union Depository gold, paid only after the story ends.

Approaches
Subtle; Obvious
Possible take
About $201.3–$201.6 million gross
Crew roles
Subtle: two Drivers, two Gunmen, Hacker. Obvious: two Drivers, two Gunmen
Protagonists
Michael De Santa, Franklin Clinton, Trevor Philips
Target
Gold bullion, Union Depository
Unlock point
After Planning the Big Score and the chosen approach setups. Unlocks the final story choice.

How Story Mode heists unlock and progress

You unlock each heist by playing the story, not by opening a heist board. Most jobs follow the same chain: scout or plan with Lester, run setup missions to gather gear and vehicles, then attempt one finale. When a job offers two plans, your pick decides which setups appear.

Original, Enhanced, and Expanded and Enhanced share the same Story Mode jobs. The order of two middle jobs can swap with story flags and platform, so treat the story order shown here as the usual path rather than a strict gate on every system.

Approaches, setups, and crew

Four finales offer a real choice: Loud or Smart, Freighter or Offshore, Fire Crew or Roof Entry, and Subtle or Obvious. Two jobs have a single scripted plan, which still needs its setups and still pays by its own rules.

Lester plans most of the jobs and takes his own cut where one applies. Some jobs are forced by an FIB contact, and those behave more like errands with guns than free scores. Read the planner and target together before you judge how much freedom you have.

Hired seats are driver, gunman, and hacker. Cheaper hires take a smaller cut but fumble more loot, drive worse escapes, or miss time windows. Hires who survive can gain experience for later jobs without raising their cut, so a rookie who lives can be a bargain on the next finale.

Takes are ranges, not fixed paydays

Treat every take as a range. Loot dropped in the store, bags damaged in a shootout, gold lost on the move, crew cuts, planner shares, bribes, and upgrade costs all pull the gross down before each protagonist is paid.

That is why two runs of the same finale can leave very different cuts. Compare the low and high ends of each approach, pick crew for survival as well as price, and expect the final gold job to swing the most.

Common mistakes

  • Mixing GTA Online heist unlocks, ranks, or property rules into Story Mode planning.
  • Skipping a single-plan job because it offers no approach choice.
  • Picking the cheapest crew on every seat without checking who tends to survive.
  • Reading a high gross take as the amount each protagonist keeps.

FAQ

Q.

How do Story Mode heists unlock?

Through the story. Each finale appears after its intel and setup missions, and jobs with two plans unlock only the setups for the approach you pick. Original, Enhanced, and Expanded and Enhanced share the same Story Mode jobs.

Q.

What changes between approach A and approach B?

Each approach changes the setups, the crew seats, and how the finale plays. One plan may need fewer setups or cheaper hires, while the other may suit better drivers, steadier gunmen, or faster hackers. Compare the approach takes, crew roles, and setup chains before you lock in a plan.

Q.

Who should I hire for driver, gunman, and hacker seats?

Balance cut against survival. Cheap hires cost less but drop loot, crash escapes, or die and add casualty costs. Survivors can gain experience without raising their cut, so keeping a hire alive early can pay off on the final gold job.

Q.

Can I replay a heist with a different approach?

Yes. You can replay finales to try the other approach or a different crew. Replays are for practice, medals, and comparison, so your first-plan choice still shapes the story run.

Q.

Does this include GTA Online heists?

No. This covers Story Mode jobs only. Fleeca, Prison Break, Humane Labs, Series A, Pacific Standard, Doomsday, Cayo Perico, Diamond Casino, and later Online robberies use a different unlock and payout system.

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