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  4. Gangs & Factions

All 15 Gangs & Factions in Grand Theft Auto V

Updated on September 26, 2026 (27 days ago)

Gangs and factions in Story Mode mark neighborhoods, rural towns, and federal turf with colors, clothing, and vehicle choices that signal where you are safe.

View

Group type

Street Gangs

5 items

Street Gangs entries and their turf, look, and specialty within the game world.

Ballas

A purple Davis street gang that holds Grove Street and wars with The Families in Story Mode.

Territory
Davis, including Grove Street, Covenant Avenue, Brouge Avenue, and Davis Avenue
District
South Los Santos
Leader
D; Stretch
Specialty
Drug trafficking
Gang color
Purple

The Families

A green South Los Santos street gang whose Forum Drive set includes Franklin Clinton and Lamar Davis.

Territory
Chamberlain Hills, Strawberry, Forum Drive, Carson Avenue, and parts of Davis
District
South Los Santos
Leader
Franklin Clinton; Lamar Davis
Specialty
Street hustle
Gang color
Green

Los Santos Vagos

A yellow Rancho street gang that appears in Repossession when Franklin and Lamar repo a Vagos bike.

Territory
Rancho, including Jamestown Street and the Rancho Projects, plus Cypress Flats
District
South Los Santos
Leader
Miguel Madrazo?
Specialty
Arms trade
Gang color
Yellow

Varrios Los Aztecas

A turquoise Mexican street gang based around the Alamo Sea that attacks Trevor's Sandy Shores meth lab.

Territory
Northern Rancho and Blaine County around the Alamo Sea, including Ortega's trailer
District
East Los Santos
Specialty
Street protection
Gang color
Turquoise

Marabunta Grande

A Salvadoran El Burro Heights gang with no named Story Mode members that steals Michael's boat in Father/Son.

Territory
El Burro Heights and Vespucci Beach, with night activity in the East Vinewood drain
District
South Los Santos
Specialty
Human trafficking
Gang color
Blue

Group type

Criminal Organizations

5 items

Criminal Organizations entries and their turf, look, and specialty within the game world.

Madrazo Cartel

Martin Madrazo's Mexican-American cartel based at La Fuente Blanca, drawn into the story after Michael wrecks his house.

Territory
La Fuente Blanca on Senora Road
District
Los Santos
Leader
Martin Madrazo
Specialty
Cartel operations
Gang color
Brown

Los Santos Triads

Wei Cheng's Chinese crime syndicate, a Story Mode antagonist group that moves on Trevor after partnering with the O'Neil Brothers.

Territory
Little Seoul, with the Raven Slaughterhouse in Cypress Flats as a front
District
South Los Santos
Leader
Wei Cheng
Specialty
Counterfeit goods
Gang color
White

The Lost MC

An outlaw motorcycle club in Stab City and East Vinewood that Trevor tears through after killing Johnny Klebitz.

Territory
Stab City in Blaine County, a Grapeseed front, and an East Vinewood clubhouse
District
Blaine County
Leader
Johnny Klebitz
Specialty
Meth trade
Gang color
Black

O'Neil Brothers

A Grapeseed meth-dealing family whose ranch lab Trevor destroys after they take his Triad deal.

Territory
O'Neil Ranch, Grapeseed, Blaine County
District
Blaine County
Leader
Elwood O'Neil
Specialty
Meth cooking
Gang color
Brown

Trevor Philips Enterprises

Trevor Philips' Sandy Shores meth and arms crew, run with Ron, Chef, and Wade rather than a GTA Online Organization.

Territory
Sandy Shores, including the Ace Liquor meth lab and Sandy Shores Airfield
District
Blaine County
Leader
Trevor Philips
Specialty
Arms and meth
Gang color
White

Group type

Agencies and Private Military

3 items

Federal and private security factions tied to compounds, convoys, and business fronts rather than neighborhood turf.

Federal Investigation Bureau

The federal agency run in Story Mode by Steve Haines and Dave Norton, using the protagonists against the IAA.

Territory
FIB Headquarters, Pillbox Hill, Los Santos
District
Downtown
Specialty
Federal law
Gang color
Blue

International Affairs Agency

A federal intelligence agency based in Pillbox Hill that battles the FIB for funding throughout the Story Mode agency plot.

Territory
IAA Headquarters, Pillbox Hill, Los Santos
District
Citywide
Specialty
Intelligence
Gang color
Blue

Merryweather Security

A private military company at the Los Santos Naval Port that the protagonists raid throughout Story Mode.

Territory
Los Santos Naval Port, Elysian Island
District
Port of Los Santos
Leader
Mr. Christensen
Specialty
Private military
Gang color
Black

Group type

Cults

2 items

Cult and community groups that appear around specific missions and rural locations.

Epsilon Program

Cris Formage's Rockford Hills cult, the group behind Michael's Epsilon Strangers and Freaks missions.

Territory
Epsilon Center on Spanish Avenue, Rockford Hills
District
Grand Senora Desert
Leader
Cris Formage
Specialty
Cult
Gang color
Light Blue

Altruist Cult

A Chiliad Mountain baby-boomer cult with no named members that pays Trevor for hitchhikers until the camp shootout.

Territory
Altruist Camp in the Chiliad Mountain State Wilderness
District
Chiliad Mountain
Specialty
Cult
Gang color
Brown

How gangs shape the map

Territory is the main clue. A gang that holds a district appears more often there, drives its favored cars through the streets, and posts members near mission givers or safe areas. Crossing a border can flip the crowd from neutral to hostile without any story trigger.

Colors and clothing confirm the faction before a weapon is drawn. Jackets, hats, and vehicle paint read faster than the minimap when traffic is dense or night has fallen.

Respect, missions, and hostility

Many entries in this era use a respect or loyalty system. Helping one gang can lower standing with its rivals and change which phones ring and which bosses trust you. That is why the same district can feel quiet in one chapter and tense in the next.

Mission ties matter when a job asks for a gang car or a specific neighborhood. Knowing which faction drives which vehicle saves a long search, especially where spawn points cluster near industrial yards, docks, or housing blocks.

Using the comparison fields

Leader, territory, district, gang color, symbol, gang car, and specialty stay together per row so you can compare factions at a glance. Specialty explains what the group does rather than where it parks, while territory and district explain where you will meet it. If a row shows no value for a field, that detail was not documented for this title rather than missing from the game.

For Story Mode, note the difference between street gangs and larger criminal or agency factions. Street crews stay tied to neighborhoods, while federal and private military groups appear near specific compounds, business fronts, or security convoys.

FAQ

Q.

How do I tell gangs apart on the street?

Use clothing color, gang car, and district. A faction that favors a car or color in one neighborhood will repeat that pattern near its turf.

Q.

Why is a gang hostile without a mission trigger?

Territory and story progress decide hostility. Crossing into rival turf or advancing the story can flip a district from neutral to aggressive.

Q.

Do gangs affect available missions?

Yes. Boss phones and mission givers tie to specific crews, so respect or chapter progress changes who offers work and where the phone rings.

Q.

What does specialty tell me?

Specialty describes the crew business, such as narcotics, protection, arms, or political cover. It explains why a gang holds a particular district, how it looks and why it holds it.

Q.

Why are some fields blank?

A blank means that detail was not verifiable for this title. The row keeps the verified fields and leaves the rest empty rather than guessing.

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