Bloxodes

All 59 Weapons in GTA 5 Story Mode

Updated on (about 3 hours ago)

GTA 5's Story Mode arsenal opens up as the story moves forward. Some weapons arrive at Ammu-Nation after a mission, while others come from world pickups, edition bonuses, title updates, or one-off mission equipment. The unlock can matter as much as the price when you are planning what to carry next.

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Weapon class

Melee

12 items

Fist appears here because GTA 5 treats unarmed combat as a selectable inventory weapon. The other entries may be bought, picked up in the world, or limited by edition.

Antique Cavalry Dagger

A DLC blade sold at Ammu-Nation after Mr. Philips.

Availability
Title update
Edition
All editions with title update
Story price
$2,000
Unlock
Mr. Philips
Damage
20/100
Fire rate
20/100
Range
~2/100
How to get
Ammu-Nation

Baseball Bat

A melee weapon found as a world pickup rather than sold at Ammu-Nation.

Availability
World pickup
Edition
All editions
Story price
Not sold
Unlock
No mission unlock
Damage
20/100
Fire rate
10/100
Range
~1/100
How to get
World pickup

Bottle

A broken-bottle melee weapon sold at Ammu-Nation after Repossession.

Availability
Title update
Edition
All editions with title update
Story price
$300
Unlock
Repossession
Damage
20/100
Fire rate
15/100
Range
~1/100
How to get
Ammu-Nation

Crowbar

A melee weapon found at fixed world locations and never sold at Ammu-Nation.

Availability
World pickup
Edition
All editions
Story price
Not sold
Unlock
No mission unlock
Damage
10/100
Fire rate
15/100
Range
~1/100
How to get
World pickup

Fist

The default unarmed option, available without a purchase or pickup.

Availability
Always available
Edition
All editions
Story price
Not sold
Unlock
Always available
Damage
5/100
Fire rate
20/100
Range
~0/100
How to get
Default unarmed weapon

Golf Club

A melee weapon found at the Los Santos Golf Club and other world locations.

Availability
World pickup
Edition
All editions
Story price
Not sold
Unlock
No mission unlock
Damage
20/100
Fire rate
10/100
Range
~1/100
How to get
World pickup

Hammer

A former Collector's Edition weapon sold to all players in Enhanced editions.

Availability
Edition-limited
Edition
Collector's Edition or Enhanced
Story price
$500
Unlock
Repossession
Damage
10/100
Fire rate
15/100
Range
~1/100
How to get
Ammu-Nation

Hatchet

An Enhanced-edition melee weapon sold after Trevor Philips Industries.

Availability
Edition-limited
Edition
Enhanced and E&E
Story price
$750
Unlock
Trevor Philips Industries
Damage
15/100
Fire rate
15/100
Range
~1/100
How to get
Ammu-Nation

Knife

A standard blade sold at Ammu-Nation after Franklin and Lamar.

Availability
Standard
Edition
All editions
Story price
$100
Unlock
Franklin and Lamar
Damage
15/100
Fire rate
20/100
Range
~1/100
How to get
Ammu-Nation

Knuckle Duster

A hand-to-hand weapon sold after Complications in updated editions.

Availability
Title update
Edition
All editions with title update
Story price
$7,500
Unlock
Complications
Damage
10/100
Fire rate
20/100
Range
~1/100
How to get
Ammu-Nation

Machete

One of the final two Story Mode weapons, sold after Nervous Ron in Enhanced editions.

Availability
Edition-limited
Edition
Enhanced and E&E
Story price
$8,900
Unlock
Nervous Ron
Damage
15/100
Fire rate
15/100
Range
~1/100
How to get
Ammu-Nation

Nightstick

A police baton sold at Ammu-Nation after I Fought the Law....

Availability
Standard
Edition
All editions
Story price
$100
Unlock
I Fought the Law...
Damage
10/100
Fire rate
15/100
Range
~1/100
How to get
Ammu-Nation
ImageNameDescriptionAvailabilityEditionStory priceUnlockDamageFire rateAccuracyRangeHow to get
Antique Cavalry DaggerA DLC blade sold at Ammu-Nation after Mr. Philips.Title updateAll editions with title update$2,000Mr. Philips20/10020/100-~2/100Ammu-Nation
Baseball BatA melee weapon found as a world pickup rather than sold at Ammu-Nation.World pickupAll editionsNot soldNo mission unlock20/10010/100-~1/100World pickup
BottleA broken-bottle melee weapon sold at Ammu-Nation after Repossession.Title updateAll editions with title update$300Repossession20/10015/100-~1/100Ammu-Nation
CrowbarA melee weapon found at fixed world locations and never sold at Ammu-Nation.World pickupAll editionsNot soldNo mission unlock10/10015/100-~1/100World pickup
FistThe default unarmed option, available without a purchase or pickup.Always availableAll editionsNot soldAlways available5/10020/100-~0/100Default unarmed weapon
Golf ClubA melee weapon found at the Los Santos Golf Club and other world locations.World pickupAll editionsNot soldNo mission unlock20/10010/100-~1/100World pickup
HammerA former Collector's Edition weapon sold to all players in Enhanced editions.Edition-limitedCollector's Edition or Enhanced$500Repossession10/10015/100-~1/100Ammu-Nation
HatchetAn Enhanced-edition melee weapon sold after Trevor Philips Industries.Edition-limitedEnhanced and E&E$750Trevor Philips Industries15/10015/100-~1/100Ammu-Nation
KnifeA standard blade sold at Ammu-Nation after Franklin and Lamar.StandardAll editions$100Franklin and Lamar15/10020/100-~1/100Ammu-Nation
Knuckle DusterA hand-to-hand weapon sold after Complications in updated editions.Title updateAll editions with title update$7,500Complications10/10020/100-~1/100Ammu-Nation
MacheteOne of the final two Story Mode weapons, sold after Nervous Ron in Enhanced editions.Edition-limitedEnhanced and E&E$8,900Nervous Ron15/10015/100-~1/100Ammu-Nation
NightstickA police baton sold at Ammu-Nation after I Fought the Law....StandardAll editions$100I Fought the Law...10/10015/100-~1/100Ammu-Nation

Weapon class

Handguns

9 items

AP Pistol

A fully automatic handgun sold after Three's Company.

Availability
Standard
Edition
All editions
Story price
$1,000
Unlock
Three's Company
Damage
26/100
Fire rate
80/100
Accuracy
35/100
Range
30/100
How to get
Ammu-Nation

Combat Pistol

A service handgun sold at Ammu-Nation after Dead Man Walking.

Availability
Standard
Edition
All editions
Story price
$600
Unlock
Dead Man Walking
Damage
27/100
Fire rate
40/100
Accuracy
50/100
Range
30/100
How to get
Ammu-Nation

Heavy Pistol

A higher-damage DLC handgun sold after Dead Man Walking.

Availability
Title update
Edition
All editions with title update
Story price
$1,475
Unlock
Dead Man Walking
Damage
40/100
Fire rate
40/100
Accuracy
50/100
Range
35/100
How to get
Ammu-Nation

Marksman Pistol

A slow-firing, high-damage handgun sold after Mr. Richards.

Availability
Title update
Edition
All editions with title update
Story price
$4,350
Unlock
Mr. Richards
Damage
80/100
Fire rate
15/100
Accuracy
30/100
Range
35/100
How to get
Ammu-Nation

Pistol

The standard handgun, sold at Ammu-Nation after Repossession.

Availability
Standard
Edition
All editions
Story price
$350
Unlock
Repossession
Damage
26/100
Fire rate
40/100
Accuracy
40/100
Range
25/100
How to get
Ammu-Nation

Pistol .50

A heavy handgun available through the Collector's Edition or Enhanced editions.

Availability
Edition-limited
Edition
Collector's Edition or Enhanced
Story price
$4,000
Unlock
Monkey Business
Damage
51/100
Fire rate
40/100
Accuracy
55/100
Range
35/100
How to get
Ammu-Nation

SNS Pistol

A compact DLC handgun sold after Repossession.

Availability
Title update
Edition
All editions with title update
Story price
$2,750
Unlock
Repossession
Damage
30/100
Fire rate
40/100
Accuracy
40/100
Range
20/100
How to get
Ammu-Nation

Stun Gun

A nonlethal sidearm sold after Monkey Business or The Civil Border Patrol.

Availability
Standard
Edition
All editions
Story price
$100
Unlock
Monkey Business or The Civil Border Patrol
Damage
1/100
Fire rate
10/100
Accuracy
40/100
Range
5/100
How to get
Ammu-Nation

Vintage Pistol

A DLC handgun sold at Ammu-Nation after Mr. Philips.

Availability
Title update
Edition
All editions with title update
Story price
$3,450
Unlock
Mr. Philips
Damage
35/100
Fire rate
40/100
Accuracy
40/100
Range
25/100
How to get
Ammu-Nation
ImageNameDescriptionAvailabilityEditionStory priceUnlockDamageFire rateAccuracyRangeHow to get
AP PistolA fully automatic handgun sold after Three's Company.StandardAll editions$1,000Three's Company26/10080/10035/10030/100Ammu-Nation
Combat PistolA service handgun sold at Ammu-Nation after Dead Man Walking.StandardAll editions$600Dead Man Walking27/10040/10050/10030/100Ammu-Nation
Heavy PistolA higher-damage DLC handgun sold after Dead Man Walking.Title updateAll editions with title update$1,475Dead Man Walking40/10040/10050/10035/100Ammu-Nation
Marksman PistolA slow-firing, high-damage handgun sold after Mr. Richards.Title updateAll editions with title update$4,350Mr. Richards80/10015/10030/10035/100Ammu-Nation
PistolThe standard handgun, sold at Ammu-Nation after Repossession.StandardAll editions$350Repossession26/10040/10040/10025/100Ammu-Nation
Pistol .50A heavy handgun available through the Collector's Edition or Enhanced editions.Edition-limitedCollector's Edition or Enhanced$4,000Monkey Business51/10040/10055/10035/100Ammu-Nation
SNS PistolA compact DLC handgun sold after Repossession.Title updateAll editions with title update$2,750Repossession30/10040/10040/10020/100Ammu-Nation
Stun GunA nonlethal sidearm sold after Monkey Business or The Civil Border Patrol.StandardAll editions$100Monkey Business or The Civil Border Patrol1/10010/10040/1005/100Ammu-Nation
Vintage PistolA DLC handgun sold at Ammu-Nation after Mr. Philips.Title updateAll editions with title update$3,450Mr. Philips35/10040/10040/10025/100Ammu-Nation

Weapon class

Shotguns

6 items

Assault Shotgun

A rapid-firing shotgun sold at Ammu-Nation after Blitz Play.

Availability
Standard
Edition
All editions
Story price
$1,500
Unlock
Blitz Play
Damage
77/100
Fire rate
50/100
Accuracy
25/100
Range
15/100
How to get
Ammu-Nation

Bullpup Shotgun

A compact shotgun available through the Collector's Edition or Enhanced editions.

Availability
Edition-limited
Edition
Collector's Edition or Enhanced
Story price
$1,250
Unlock
Blitz Play
Damage
67/100
Fire rate
20/100
Accuracy
30/100
Range
20/100
How to get
Ammu-Nation

Heavy Shotgun

A DLC shotgun sold at Ammu-Nation after Monkey Business.

Availability
Title update
Edition
All editions with title update
Story price
$13,550
Unlock
Monkey Business
Damage
85/100
Fire rate
45/100
Accuracy
30/100
Range
25/100
How to get
Ammu-Nation

Musket

A single-shot DLC musket sold after Mr. Richards.

Availability
Title update
Edition
All editions with title update
Story price
$21,400
Unlock
Mr. Richards
Damage
97/100
Fire rate
10/100
Accuracy
65/100
Range
85/100
How to get
Ammu-Nation

Pump Shotgun

The standard pump shotgun, sold after The Long Stretch.

Availability
Standard
Edition
All editions
Story price
$550
Unlock
The Long Stretch
Damage
67/100
Fire rate
20/100
Accuracy
30/100
Range
20/100
How to get
Ammu-Nation

Sawed-Off Shotgun

A short shotgun sold at Ammu-Nation after Mr. Philips.

Availability
Standard
Edition
All editions
Story price
$300
Unlock
Mr. Philips
Damage
96/100
Fire rate
20/100
Accuracy
20/100
Range
15/100
How to get
Ammu-Nation
ImageNameDescriptionAvailabilityEditionStory priceUnlockDamageFire rateAccuracyRangeHow to get
Assault ShotgunA rapid-firing shotgun sold at Ammu-Nation after Blitz Play.StandardAll editions$1,500Blitz Play77/10050/10025/10015/100Ammu-Nation
Bullpup ShotgunA compact shotgun available through the Collector's Edition or Enhanced editions.Edition-limitedCollector's Edition or Enhanced$1,250Blitz Play67/10020/10030/10020/100Ammu-Nation
Heavy ShotgunA DLC shotgun sold at Ammu-Nation after Monkey Business.Title updateAll editions with title update$13,550Monkey Business85/10045/10030/10025/100Ammu-Nation
MusketA single-shot DLC musket sold after Mr. Richards.Title updateAll editions with title update$21,400Mr. Richards97/10010/10065/10085/100Ammu-Nation
Pump ShotgunThe standard pump shotgun, sold after The Long Stretch.StandardAll editions$550The Long Stretch67/10020/10030/10020/100Ammu-Nation
Sawed-Off ShotgunA short shotgun sold at Ammu-Nation after Mr. Philips.StandardAll editions$300Mr. Philips96/10020/10020/10015/100Ammu-Nation

Weapon class

Machine Guns

8 items

Assault SMG

A free SMG unlocked by linking a Rockstar Social Club account.

Availability
Account unlock
Edition
All editions
Story price
Free
Unlock
Link a Rockstar Social Club account
Damage
23/100
Fire rate
55/100
Accuracy
45/100
Range
40/100
How to get
Rockstar Social Club link

Combat MG

A belt-fed machine gun sold at Ammu-Nation after Blitz Play.

Availability
Standard
Edition
All editions
Story price
$3,700
Unlock
Blitz Play
Damage
55/100
Fire rate
65/100
Accuracy
45/100
Range
60/100
How to get
Ammu-Nation

Combat PDW

An integrally suppressed DLC weapon sold after Military Hardware.

Availability
Title update
Edition
All editions with title update
Story price
$11,750
Unlock
Military Hardware
Damage
25/100
Fire rate
50/100
Accuracy
45/100
Range
38/100
How to get
Ammu-Nation

Gusenberg Sweeper

A DLC submachine gun sold only after completing a story ending.

Availability
Post-story
Edition
All editions with title update
Story price
$14,600
Unlock
Complete any story ending
Damage
34/100
Fire rate
65/100
Accuracy
38/100
Range
56/100
How to get
Ammu-Nation

Machine Pistol

An automatic sidearm sold after Hood Safari in Enhanced editions.

Availability
Edition-limited
Edition
Enhanced and E&E
Story price
$6,250
Unlock
Hood Safari
Damage
28/100
Fire rate
70/100
Accuracy
40/100
Range
30/100
How to get
Ammu-Nation

MG

A light machine gun sold at Ammu-Nation after The Paleto Score.

Availability
Standard
Edition
All editions
Story price
$3,000
Unlock
The Paleto Score
Damage
50/100
Fire rate
60/100
Accuracy
40/100
Range
60/100
How to get
Ammu-Nation

Micro SMG

A compact automatic weapon sold after Franklin and Lamar.

Availability
Standard
Edition
All editions
Story price
$850
Unlock
Franklin and Lamar
Damage
21/100
Fire rate
60/100
Accuracy
30/100
Range
25/100
How to get
Ammu-Nation

SMG

A standard submachine gun sold after Franklin and Lamar.

Availability
Standard
Edition
All editions
Story price
$1,300
Unlock
Franklin and Lamar
Damage
22/100
Fire rate
55/100
Accuracy
40/100
Range
35/100
How to get
Ammu-Nation
ImageNameDescriptionAvailabilityEditionStory priceUnlockDamageFire rateAccuracyRangeHow to get
Assault SMGA free SMG unlocked by linking a Rockstar Social Club account.Account unlockAll editionsFreeLink a Rockstar Social Club account23/10055/10045/10040/100Rockstar Social Club link
Combat MGA belt-fed machine gun sold at Ammu-Nation after Blitz Play.StandardAll editions$3,700Blitz Play55/10065/10045/10060/100Ammu-Nation
Combat PDWAn integrally suppressed DLC weapon sold after Military Hardware.Title updateAll editions with title update$11,750Military Hardware25/10050/10045/10038/100Ammu-Nation
Gusenberg SweeperA DLC submachine gun sold only after completing a story ending.Post-storyAll editions with title update$14,600Complete any story ending34/10065/10038/10056/100Ammu-Nation
Machine PistolAn automatic sidearm sold after Hood Safari in Enhanced editions.Edition-limitedEnhanced and E&E$6,250Hood Safari28/10070/10040/10030/100Ammu-Nation
MGA light machine gun sold at Ammu-Nation after The Paleto Score.StandardAll editions$3,000The Paleto Score50/10060/10040/10060/100Ammu-Nation
Micro SMGA compact automatic weapon sold after Franklin and Lamar.StandardAll editions$850Franklin and Lamar21/10060/10030/10025/100Ammu-Nation
SMGA standard submachine gun sold after Franklin and Lamar.StandardAll editions$1,300Franklin and Lamar22/10055/10040/10035/100Ammu-Nation

Weapon class

Assault Rifles

5 items

Advanced Rifle

A DLC rifle sold after completing The Big Score.

Availability
Post-heist
Edition
All editions with title update
Story price
$3,500
Unlock
The Big Score
Damage
34/100
Fire rate
70/100
Accuracy
50/100
Range
45/100
How to get
Ammu-Nation

Assault Rifle

A standard assault rifle sold after Franklin and Lamar.

Availability
Standard
Edition
All editions
Story price
$1,400
Unlock
Franklin and Lamar
Damage
30/100
Fire rate
60/100
Accuracy
45/100
Range
45/100
How to get
Ammu-Nation

Bullpup Rifle

A DLC bullpup rifle sold after completing The Big Score.

Availability
Post-heist
Edition
All editions with title update
Story price
$14,500
Unlock
The Big Score
Damage
32/100
Fire rate
70/100
Accuracy
45/100
Range
45/100
How to get
Ammu-Nation

Carbine Rifle

A carbine sold at Ammu-Nation after The Jewel Store Job.

Availability
Standard
Edition
All editions
Story price
$2,100
Unlock
The Jewel Store Job
Damage
32/100
Fire rate
65/100
Accuracy
55/100
Range
45/100
How to get
Ammu-Nation

Special Carbine

A DLC carbine sold after The Jewel Store Job.

Availability
Title update
Edition
All editions with title update
Story price
$14,750
Unlock
The Jewel Store Job
Damage
34/100
Fire rate
65/100
Accuracy
55/100
Range
40/100
How to get
Ammu-Nation
ImageNameDescriptionAvailabilityEditionStory priceUnlockDamageFire rateAccuracyRangeHow to get
Advanced RifleA DLC rifle sold after completing The Big Score.Post-heistAll editions with title update$3,500The Big Score34/10070/10050/10045/100Ammu-Nation
Assault RifleA standard assault rifle sold after Franklin and Lamar.StandardAll editions$1,400Franklin and Lamar30/10060/10045/10045/100Ammu-Nation
Bullpup RifleA DLC bullpup rifle sold after completing The Big Score.Post-heistAll editions with title update$14,500The Big Score32/10070/10045/10045/100Ammu-Nation
Carbine RifleA carbine sold at Ammu-Nation after The Jewel Store Job.StandardAll editions$2,100The Jewel Store Job32/10065/10055/10045/100Ammu-Nation
Special CarbineA DLC carbine sold after The Jewel Store Job.Title updateAll editions with title update$14,750The Jewel Store Job34/10065/10055/10040/100Ammu-Nation

Weapon class

Sniper Rifles

3 items

Heavy Sniper

A high-damage sniper rifle sold after Three's Company.

Availability
Standard
Edition
All editions
Story price
$9,500
Unlock
Three's Company
Damage
98/100
Fire rate
20/100
Accuracy
90/100
Range
100/100
How to get
Ammu-Nation

Marksman Rifle

A semi-automatic DLC rifle sold after The Paleto Score.

Availability
Title update
Edition
All editions with title update
Story price
$15,750
Unlock
The Paleto Score
Damage
70/100
Fire rate
40/100
Accuracy
80/100
Range
90/100
How to get
Ammu-Nation

Sniper Rifle

The standard scoped rifle, sold at Ammu-Nation after Nervous Ron.

Availability
Standard
Edition
All editions
Story price
$5,000
Unlock
Nervous Ron
Damage
96/100
Fire rate
25/100
Accuracy
70/100
Range
95/100
How to get
Ammu-Nation
ImageNameDescriptionAvailabilityEditionStory priceUnlockDamageFire rateAccuracyRangeHow to get
Heavy SniperA high-damage sniper rifle sold after Three's Company.StandardAll editions$9,500Three's Company98/10020/10090/100100/100Ammu-Nation
Marksman RifleA semi-automatic DLC rifle sold after The Paleto Score.Title updateAll editions with title update$15,750The Paleto Score70/10040/10080/10090/100Ammu-Nation
Sniper RifleThe standard scoped rifle, sold at Ammu-Nation after Nervous Ron.StandardAll editions$5,000Nervous Ron96/10025/10070/10095/100Ammu-Nation

Weapon class

Heavy Weapons

6 items

Firework Launcher

A DLC launcher sold at Ammu-Nation after Franklin and Lamar.

Availability
Title update
Edition
All editions with title update
Story price
$65,000
Unlock
Franklin and Lamar
Damage
45/100
Fire rate
5/100
Accuracy
12/100
Range
60/100
How to get
Ammu-Nation

Grenade Launcher

An explosive launcher sold after Trevor Philips Industries.

Availability
Standard
Edition
All editions
Story price
$8,100
Unlock
Trevor Philips Industries
Damage
95/100
Fire rate
20/100
Accuracy
10/100
Range
50/100
How to get
Ammu-Nation

Homing Launcher

A guided launcher sold at Ammu-Nation after Minor Turbulence.

Availability
Title update
Edition
All editions with title update
Story price
$165,000
Unlock
Minor Turbulence
Damage
95/100
Fire rate
5/100
Accuracy
25/100
Range
75/100
How to get
Ammu-Nation

Minigun

A high-rate heavy weapon sold after The Paleto Score.

Availability
Standard
Edition
All editions
Story price
$15,000
Unlock
The Paleto Score
Damage
30/100
Fire rate
100/100
Accuracy
40/100
Range
55/100
How to get
Ammu-Nation

Railgun

A single-shot electromagnetic weapon sold after Minor Turbulence in Enhanced editions.

Availability
Edition-limited
Edition
Enhanced and E&E
Story price
$250,000
Unlock
Minor Turbulence
Damage
90/100
Fire rate
25/100
Accuracy
20/100
Range
70/100
How to get
Ammu-Nation

RPG

The standard rocket launcher, sold at Ammu-Nation after Blitz Play.

Availability
Standard
Edition
All editions
Story price
$6,500
Unlock
Blitz Play
Damage
100/100
Fire rate
5/100
Accuracy
10/100
Range
70/100
How to get
Ammu-Nation
ImageNameDescriptionAvailabilityEditionStory priceUnlockDamageFire rateAccuracyRangeHow to get
Firework LauncherA DLC launcher sold at Ammu-Nation after Franklin and Lamar.Title updateAll editions with title update$65,000Franklin and Lamar45/1005/10012/10060/100Ammu-Nation
Grenade LauncherAn explosive launcher sold after Trevor Philips Industries.StandardAll editions$8,100Trevor Philips Industries95/10020/10010/10050/100Ammu-Nation
Homing LauncherA guided launcher sold at Ammu-Nation after Minor Turbulence.Title updateAll editions with title update$165,000Minor Turbulence95/1005/10025/10075/100Ammu-Nation
MinigunA high-rate heavy weapon sold after The Paleto Score.StandardAll editions$15,000The Paleto Score30/100100/10040/10055/100Ammu-Nation
RailgunA single-shot electromagnetic weapon sold after Minor Turbulence in Enhanced editions.Edition-limitedEnhanced and E&E$250,000Minor Turbulence90/10025/10020/10070/100Ammu-Nation
RPGThe standard rocket launcher, sold at Ammu-Nation after Blitz Play.StandardAll editions$6,500Blitz Play100/1005/10010/10070/100Ammu-Nation

Weapon class

Thrown Items

8 items

Ball and BZ Gas are special-use inventory entries, not ordinary Ammu-Nation purchases. The Ball arrives through Chop, while BZ Gas appears as equipment for a specific heist approach.

Ball

A Story Mode-only item given to Franklin after Chop for playing fetch.

Availability
Automatic unlock
Edition
All editions
Story price
Not sold
Unlock
Chop
Damage
0/100
How to get
Automatic inventory grant

BZ Gas

A mission-only gas grenade used during the Smart approach to The Jewel Store Job.

Availability
Mission only
Edition
All editions
Story price
Not sold
Unlock
The Jewel Store Job, Smart approach
Damage
0/100
Range
~15/100
How to get
Mission equipment

Grenade

A timed explosive sold at Ammu-Nation after Franklin and Lamar.

Availability
Standard
Edition
All editions
Story price
$150
Unlock
Franklin and Lamar
Damage
95/100
Fire rate
20/100
Accuracy
10/100
Range
15/100
How to get
Ammu-Nation

Jerry Can

A fuel can used to pour ignitable trails, available after Crystal Maze.

Availability
Standard
Edition
All editions
Story price
$25
Unlock
Crystal Maze
How to get
Ammu-Nation and gas stations

Molotov Cocktail

An incendiary throwable found at fixed world locations and never sold at Ammu-Nation.

Availability
World pickup
Edition
All editions
Story price
Not sold
Unlock
No mission unlock
Damage
50/100
Fire rate
20/100
Accuracy
20/100
Range
8/100
How to get
World pickup

Proximity Mine

A DLC explosive that arms after placement, sold after Friends Reunited.

Availability
Title update
Edition
All editions with title update
Story price
$1,000
Unlock
Friends Reunited
Damage
90/100
Fire rate
10/100
Accuracy
30/100
Range
20/100
How to get
Ammu-Nation

Sticky Bomb

A remote-detonated explosive sold after Friends Reunited.

Availability
Standard
Edition
All editions
Story price
$400
Unlock
Friends Reunited
Damage
95/100
Fire rate
10/100
Accuracy
30/100
Range
10/100
How to get
Ammu-Nation

Tear Gas

A gas grenade sold at Ammu-Nation after The Jewel Store Job.

Availability
Standard
Edition
All editions
Story price
$150
Unlock
The Jewel Store Job
Damage
10/100
Fire rate
20/100
Accuracy
10/100
Range
15/100
How to get
Ammu-Nation
ImageNameDescriptionAvailabilityEditionStory priceUnlockDamageFire rateAccuracyRangeHow to get
BallA Story Mode-only item given to Franklin after Chop for playing fetch.Automatic unlockAll editionsNot soldChop0/100---Automatic inventory grant
BZ GasA mission-only gas grenade used during the Smart approach to The Jewel Store Job.Mission onlyAll editionsNot soldThe Jewel Store Job, Smart approach0/100--~15/100Mission equipment
GrenadeA timed explosive sold at Ammu-Nation after Franklin and Lamar.StandardAll editions$150Franklin and Lamar95/10020/10010/10015/100Ammu-Nation
Jerry CanA fuel can used to pour ignitable trails, available after Crystal Maze.StandardAll editions$25Crystal Maze----Ammu-Nation and gas stations
Molotov CocktailAn incendiary throwable found at fixed world locations and never sold at Ammu-Nation.World pickupAll editionsNot soldNo mission unlock50/10020/10020/1008/100World pickup
Proximity MineA DLC explosive that arms after placement, sold after Friends Reunited.Title updateAll editions with title update$1,000Friends Reunited90/10010/10030/10020/100Ammu-Nation
Sticky BombA remote-detonated explosive sold after Friends Reunited.StandardAll editions$400Friends Reunited95/10010/10030/10010/100Ammu-Nation
Tear GasA gas grenade sold at Ammu-Nation after The Jewel Store Job.StandardAll editions$150The Jewel Store Job10/10020/10010/10015/100Ammu-Nation

Weapon class

Special Mission Tools

2 items

The Digiscanner and Remote Sniper only work during their linked mission content. They are kept apart from normal weapon-wheel choices so they do not look like free-roam unlocks.

Digiscanner

A handheld scanner issued only during Chasing the Truth and Far Out.

Availability
Mission only
Edition
All editions
Story price
Not sold
Unlock
Chasing the Truth or Far Out
Damage
0/100
How to get
Mission equipment

Remote Sniper

A fixed, mission-only sniper system used during Caida Libre.

Availability
Mission only
Edition
All editions
Story price
Not sold
Unlock
Caida Libre
Damage
96/100
Range
100/100
How to get
Fixed mission weapon
ImageNameDescriptionAvailabilityEditionStory priceUnlockDamageFire rateAccuracyRangeHow to get
DigiscannerA handheld scanner issued only during Chasing the Truth and Far Out.Mission onlyAll editionsNot soldChasing the Truth or Far Out0/100---Mission equipment
Remote SniperA fixed, mission-only sniper system used during Caida Libre.Mission onlyAll editionsNot soldCaida Libre96/100--100/100Fixed mission weapon

How weapon unlocks work in Story Mode

Most weapons enter Ammu-Nation stock after a named story mission. Finishing that mission unlocks the option to buy the weapon, but it does not put every weapon in your pocket for free. World pickups, automatic grants, linked-account rewards, and mission equipment follow their own rules.

Check the edition line before hunting for an unlock. A weapon marked for Enhanced or Expanded & Enhanced editions will not appear in every release. Collector's Edition rewards and title-update additions also have separate access rules, because Los Santos paperwork is apparently armed too.

Comparing weapons and stat bars

Damage, fire rate, accuracy, and range use the normalized in-game or Rockstar Social Club scale where a reliable Story Mode value exists. These bars are useful for a quick comparison inside a weapon class, but they are not raw damage numbers and they do not produce a trustworthy damage-per-second calculation.

A blank stat means the value does not apply or could not be compared cleanly. This is common for melee weapons, thrown items, and mission tools. Treating a gas canister like a rifle on a firing-range chart would look tidy and tell you almost nothing.

Picking the right weapon class

The weapon wheel already separates the arsenal by job. Handguns, machine guns, and assault rifles cover different rates of fire and ranges. Shotguns favor close encounters, sniper rifles handle distance, and heavy weapons or thrown explosives trade convenience for much bigger consequences.

Use the class first, then compare the unlock and price among the options available at your point in the story. Do not chase a late-game stat upgrade when an earlier weapon already fits the fight. Edition-limited gear is a bonus choice, not a missing requirement for completing Story Mode.

Common mistakes

  • Do not mix GTA Online prices or unlock ranks with Story Mode information. The two modes use different inventories and progression rules.
  • A mission unlock often opens the Ammu-Nation purchase. It does not always grant the weapon automatically.
  • World pickups can provide weapons that Ammu-Nation does not sell, so a price of "Not sold" does not mean the item is unusable.
  • Mission-only tools belong to scripted objectives. They are not normal free-roam loadout choices.
  • Mk II conversions are GTA Online equipment and sit outside the Story Mode arsenal.

FAQ

Q.

Does this include GTA Online-only weapons?

No. It covers the GTA 5 Story Mode inventory across its supported editions. GTA Online-only weapons, Mk II conversions, attachments, ammo types, vehicle weapons, and unusable props stay out.

Q.

Why is a weapon still missing after its unlock mission?

A mission name usually marks when Ammu-Nation begins selling the weapon. You may still need to visit the shop and pay the Story Mode price. Pickups, automatic grants, account rewards, and mission gear use different acquisition rules.

Q.

What do the edition labels mean?

All editions means the weapon appears throughout the main release family. Other labels flag title-update additions, Collector's Edition access, or weapons limited to Enhanced and Expanded & Enhanced releases.

Q.

Are the damage and fire-rate values raw weapon data?

No. They are normalized in-game or Rockstar Social Club stat bars out of 100. Use them for a broad comparison, mainly within the same class, rather than calculating exact damage or damage per second.

Q.

Why do some weapons have no combat stats?

Some melee weapons, thrown items, and mission tools do not have a clean, comparable stat-bar value. Those fields stay blank instead of borrowing GTA Online numbers or inventing a score.

Q.

Can you keep the Digiscanner or Remote Sniper in free roam?

No. Both are tied to specific mission content and are not normal free-roam weapons you can buy and keep in the usual loadout.

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