GTA 5's Story Mode arsenal opens up as the story moves forward. Some weapons arrive at Ammu-Nation after a mission, while others come from world pickups, edition bonuses, title updates, or one-off mission equipment. The unlock can matter as much as the price when you are planning what to carry next.
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Weapon class
Melee
Fist appears here because GTA 5 treats unarmed combat as a selectable inventory weapon. The other entries may be bought, picked up in the world, or limited by edition.
Antique Cavalry Dagger
A DLC blade sold at Ammu-Nation after Mr. Philips.
- Availability
- Title update
- Edition
- All editions with title update
- Story price
- $2,000
- Unlock
- Mr. Philips
- Damage
- 20/100
- Fire rate
- 20/100
- Range
- ~2/100
- How to get
- Ammu-Nation
Baseball Bat
A melee weapon found as a world pickup rather than sold at Ammu-Nation.
- Availability
- World pickup
- Edition
- All editions
- Story price
- Not sold
- Unlock
- No mission unlock
- Damage
- 20/100
- Fire rate
- 10/100
- Range
- ~1/100
- How to get
- World pickup
Bottle
A broken-bottle melee weapon sold at Ammu-Nation after Repossession.
- Availability
- Title update
- Edition
- All editions with title update
- Story price
- $300
- Unlock
- Repossession
- Damage
- 20/100
- Fire rate
- 15/100
- Range
- ~1/100
- How to get
- Ammu-Nation
Crowbar
A melee weapon found at fixed world locations and never sold at Ammu-Nation.
- Availability
- World pickup
- Edition
- All editions
- Story price
- Not sold
- Unlock
- No mission unlock
- Damage
- 10/100
- Fire rate
- 15/100
- Range
- ~1/100
- How to get
- World pickup
Fist
The default unarmed option, available without a purchase or pickup.
- Availability
- Always available
- Edition
- All editions
- Story price
- Not sold
- Unlock
- Always available
- Damage
- 5/100
- Fire rate
- 20/100
- Range
- ~0/100
- How to get
- Default unarmed weapon
Golf Club
A melee weapon found at the Los Santos Golf Club and other world locations.
- Availability
- World pickup
- Edition
- All editions
- Story price
- Not sold
- Unlock
- No mission unlock
- Damage
- 20/100
- Fire rate
- 10/100
- Range
- ~1/100
- How to get
- World pickup
Hammer
A former Collector's Edition weapon sold to all players in Enhanced editions.
- Availability
- Edition-limited
- Edition
- Collector's Edition or Enhanced
- Story price
- $500
- Unlock
- Repossession
- Damage
- 10/100
- Fire rate
- 15/100
- Range
- ~1/100
- How to get
- Ammu-Nation
Hatchet
An Enhanced-edition melee weapon sold after Trevor Philips Industries.
- Availability
- Edition-limited
- Edition
- Enhanced and E&E
- Story price
- $750
- Unlock
- Trevor Philips Industries
- Damage
- 15/100
- Fire rate
- 15/100
- Range
- ~1/100
- How to get
- Ammu-Nation
Knife
A standard blade sold at Ammu-Nation after Franklin and Lamar.
- Availability
- Standard
- Edition
- All editions
- Story price
- $100
- Unlock
- Franklin and Lamar
- Damage
- 15/100
- Fire rate
- 20/100
- Range
- ~1/100
- How to get
- Ammu-Nation
Knuckle Duster
A hand-to-hand weapon sold after Complications in updated editions.
- Availability
- Title update
- Edition
- All editions with title update
- Story price
- $7,500
- Unlock
- Complications
- Damage
- 10/100
- Fire rate
- 20/100
- Range
- ~1/100
- How to get
- Ammu-Nation
Machete
One of the final two Story Mode weapons, sold after Nervous Ron in Enhanced editions.
- Availability
- Edition-limited
- Edition
- Enhanced and E&E
- Story price
- $8,900
- Unlock
- Nervous Ron
- Damage
- 15/100
- Fire rate
- 15/100
- Range
- ~1/100
- How to get
- Ammu-Nation
Nightstick
A police baton sold at Ammu-Nation after I Fought the Law....
- Availability
- Standard
- Edition
- All editions
- Story price
- $100
- Unlock
- I Fought the Law...
- Damage
- 10/100
- Fire rate
- 15/100
- Range
- ~1/100
- How to get
- Ammu-Nation
| Image | Name | Description | Availability | Edition | Story price | Unlock | Damage | Fire rate | Accuracy | Range | How to get |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Antique Cavalry Dagger | A DLC blade sold at Ammu-Nation after Mr. Philips. | Title update | All editions with title update | $2,000 | Mr. Philips | 20/100 | 20/100 | - | ~2/100 | Ammu-Nation | |
| Baseball Bat | A melee weapon found as a world pickup rather than sold at Ammu-Nation. | World pickup | All editions | Not sold | No mission unlock | 20/100 | 10/100 | - | ~1/100 | World pickup | |
| Bottle | A broken-bottle melee weapon sold at Ammu-Nation after Repossession. | Title update | All editions with title update | $300 | Repossession | 20/100 | 15/100 | - | ~1/100 | Ammu-Nation | |
| Crowbar | A melee weapon found at fixed world locations and never sold at Ammu-Nation. | World pickup | All editions | Not sold | No mission unlock | 10/100 | 15/100 | - | ~1/100 | World pickup | |
| Fist | The default unarmed option, available without a purchase or pickup. | Always available | All editions | Not sold | Always available | 5/100 | 20/100 | - | ~0/100 | Default unarmed weapon | |
| Golf Club | A melee weapon found at the Los Santos Golf Club and other world locations. | World pickup | All editions | Not sold | No mission unlock | 20/100 | 10/100 | - | ~1/100 | World pickup | |
| Hammer | A former Collector's Edition weapon sold to all players in Enhanced editions. | Edition-limited | Collector's Edition or Enhanced | $500 | Repossession | 10/100 | 15/100 | - | ~1/100 | Ammu-Nation | |
| Hatchet | An Enhanced-edition melee weapon sold after Trevor Philips Industries. | Edition-limited | Enhanced and E&E | $750 | Trevor Philips Industries | 15/100 | 15/100 | - | ~1/100 | Ammu-Nation | |
| Knife | A standard blade sold at Ammu-Nation after Franklin and Lamar. | Standard | All editions | $100 | Franklin and Lamar | 15/100 | 20/100 | - | ~1/100 | Ammu-Nation | |
| Knuckle Duster | A hand-to-hand weapon sold after Complications in updated editions. | Title update | All editions with title update | $7,500 | Complications | 10/100 | 20/100 | - | ~1/100 | Ammu-Nation | |
| Machete | One of the final two Story Mode weapons, sold after Nervous Ron in Enhanced editions. | Edition-limited | Enhanced and E&E | $8,900 | Nervous Ron | 15/100 | 15/100 | - | ~1/100 | Ammu-Nation | |
| Nightstick | A police baton sold at Ammu-Nation after I Fought the Law.... | Standard | All editions | $100 | I Fought the Law... | 10/100 | 15/100 | - | ~1/100 | Ammu-Nation |
Weapon class
Handguns
AP Pistol
A fully automatic handgun sold after Three's Company.
- Availability
- Standard
- Edition
- All editions
- Story price
- $1,000
- Unlock
- Three's Company
- Damage
- 26/100
- Fire rate
- 80/100
- Accuracy
- 35/100
- Range
- 30/100
- How to get
- Ammu-Nation
Combat Pistol
A service handgun sold at Ammu-Nation after Dead Man Walking.
- Availability
- Standard
- Edition
- All editions
- Story price
- $600
- Unlock
- Dead Man Walking
- Damage
- 27/100
- Fire rate
- 40/100
- Accuracy
- 50/100
- Range
- 30/100
- How to get
- Ammu-Nation
Heavy Pistol
A higher-damage DLC handgun sold after Dead Man Walking.
- Availability
- Title update
- Edition
- All editions with title update
- Story price
- $1,475
- Unlock
- Dead Man Walking
- Damage
- 40/100
- Fire rate
- 40/100
- Accuracy
- 50/100
- Range
- 35/100
- How to get
- Ammu-Nation
Marksman Pistol
A slow-firing, high-damage handgun sold after Mr. Richards.
- Availability
- Title update
- Edition
- All editions with title update
- Story price
- $4,350
- Unlock
- Mr. Richards
- Damage
- 80/100
- Fire rate
- 15/100
- Accuracy
- 30/100
- Range
- 35/100
- How to get
- Ammu-Nation
Pistol
The standard handgun, sold at Ammu-Nation after Repossession.
- Availability
- Standard
- Edition
- All editions
- Story price
- $350
- Unlock
- Repossession
- Damage
- 26/100
- Fire rate
- 40/100
- Accuracy
- 40/100
- Range
- 25/100
- How to get
- Ammu-Nation
Pistol .50
A heavy handgun available through the Collector's Edition or Enhanced editions.
- Availability
- Edition-limited
- Edition
- Collector's Edition or Enhanced
- Story price
- $4,000
- Unlock
- Monkey Business
- Damage
- 51/100
- Fire rate
- 40/100
- Accuracy
- 55/100
- Range
- 35/100
- How to get
- Ammu-Nation
SNS Pistol
A compact DLC handgun sold after Repossession.
- Availability
- Title update
- Edition
- All editions with title update
- Story price
- $2,750
- Unlock
- Repossession
- Damage
- 30/100
- Fire rate
- 40/100
- Accuracy
- 40/100
- Range
- 20/100
- How to get
- Ammu-Nation
Stun Gun
A nonlethal sidearm sold after Monkey Business or The Civil Border Patrol.
- Availability
- Standard
- Edition
- All editions
- Story price
- $100
- Unlock
- Monkey Business or The Civil Border Patrol
- Damage
- 1/100
- Fire rate
- 10/100
- Accuracy
- 40/100
- Range
- 5/100
- How to get
- Ammu-Nation
Vintage Pistol
A DLC handgun sold at Ammu-Nation after Mr. Philips.
- Availability
- Title update
- Edition
- All editions with title update
- Story price
- $3,450
- Unlock
- Mr. Philips
- Damage
- 35/100
- Fire rate
- 40/100
- Accuracy
- 40/100
- Range
- 25/100
- How to get
- Ammu-Nation
| Image | Name | Description | Availability | Edition | Story price | Unlock | Damage | Fire rate | Accuracy | Range | How to get |
|---|---|---|---|---|---|---|---|---|---|---|---|
| AP Pistol | A fully automatic handgun sold after Three's Company. | Standard | All editions | $1,000 | Three's Company | 26/100 | 80/100 | 35/100 | 30/100 | Ammu-Nation | |
| Combat Pistol | A service handgun sold at Ammu-Nation after Dead Man Walking. | Standard | All editions | $600 | Dead Man Walking | 27/100 | 40/100 | 50/100 | 30/100 | Ammu-Nation | |
| Heavy Pistol | A higher-damage DLC handgun sold after Dead Man Walking. | Title update | All editions with title update | $1,475 | Dead Man Walking | 40/100 | 40/100 | 50/100 | 35/100 | Ammu-Nation | |
| Marksman Pistol | A slow-firing, high-damage handgun sold after Mr. Richards. | Title update | All editions with title update | $4,350 | Mr. Richards | 80/100 | 15/100 | 30/100 | 35/100 | Ammu-Nation | |
| Pistol | The standard handgun, sold at Ammu-Nation after Repossession. | Standard | All editions | $350 | Repossession | 26/100 | 40/100 | 40/100 | 25/100 | Ammu-Nation | |
| Pistol .50 | A heavy handgun available through the Collector's Edition or Enhanced editions. | Edition-limited | Collector's Edition or Enhanced | $4,000 | Monkey Business | 51/100 | 40/100 | 55/100 | 35/100 | Ammu-Nation | |
| SNS Pistol | A compact DLC handgun sold after Repossession. | Title update | All editions with title update | $2,750 | Repossession | 30/100 | 40/100 | 40/100 | 20/100 | Ammu-Nation | |
| Stun Gun | A nonlethal sidearm sold after Monkey Business or The Civil Border Patrol. | Standard | All editions | $100 | Monkey Business or The Civil Border Patrol | 1/100 | 10/100 | 40/100 | 5/100 | Ammu-Nation | |
| Vintage Pistol | A DLC handgun sold at Ammu-Nation after Mr. Philips. | Title update | All editions with title update | $3,450 | Mr. Philips | 35/100 | 40/100 | 40/100 | 25/100 | Ammu-Nation |
Weapon class
Shotguns
Assault Shotgun
A rapid-firing shotgun sold at Ammu-Nation after Blitz Play.
- Availability
- Standard
- Edition
- All editions
- Story price
- $1,500
- Unlock
- Blitz Play
- Damage
- 77/100
- Fire rate
- 50/100
- Accuracy
- 25/100
- Range
- 15/100
- How to get
- Ammu-Nation
Bullpup Shotgun
A compact shotgun available through the Collector's Edition or Enhanced editions.
- Availability
- Edition-limited
- Edition
- Collector's Edition or Enhanced
- Story price
- $1,250
- Unlock
- Blitz Play
- Damage
- 67/100
- Fire rate
- 20/100
- Accuracy
- 30/100
- Range
- 20/100
- How to get
- Ammu-Nation
Heavy Shotgun
A DLC shotgun sold at Ammu-Nation after Monkey Business.
- Availability
- Title update
- Edition
- All editions with title update
- Story price
- $13,550
- Unlock
- Monkey Business
- Damage
- 85/100
- Fire rate
- 45/100
- Accuracy
- 30/100
- Range
- 25/100
- How to get
- Ammu-Nation
Musket
A single-shot DLC musket sold after Mr. Richards.
- Availability
- Title update
- Edition
- All editions with title update
- Story price
- $21,400
- Unlock
- Mr. Richards
- Damage
- 97/100
- Fire rate
- 10/100
- Accuracy
- 65/100
- Range
- 85/100
- How to get
- Ammu-Nation
Pump Shotgun
The standard pump shotgun, sold after The Long Stretch.
- Availability
- Standard
- Edition
- All editions
- Story price
- $550
- Unlock
- The Long Stretch
- Damage
- 67/100
- Fire rate
- 20/100
- Accuracy
- 30/100
- Range
- 20/100
- How to get
- Ammu-Nation
Sawed-Off Shotgun
A short shotgun sold at Ammu-Nation after Mr. Philips.
- Availability
- Standard
- Edition
- All editions
- Story price
- $300
- Unlock
- Mr. Philips
- Damage
- 96/100
- Fire rate
- 20/100
- Accuracy
- 20/100
- Range
- 15/100
- How to get
- Ammu-Nation
| Image | Name | Description | Availability | Edition | Story price | Unlock | Damage | Fire rate | Accuracy | Range | How to get |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Assault Shotgun | A rapid-firing shotgun sold at Ammu-Nation after Blitz Play. | Standard | All editions | $1,500 | Blitz Play | 77/100 | 50/100 | 25/100 | 15/100 | Ammu-Nation | |
| Bullpup Shotgun | A compact shotgun available through the Collector's Edition or Enhanced editions. | Edition-limited | Collector's Edition or Enhanced | $1,250 | Blitz Play | 67/100 | 20/100 | 30/100 | 20/100 | Ammu-Nation | |
| Heavy Shotgun | A DLC shotgun sold at Ammu-Nation after Monkey Business. | Title update | All editions with title update | $13,550 | Monkey Business | 85/100 | 45/100 | 30/100 | 25/100 | Ammu-Nation | |
| Musket | A single-shot DLC musket sold after Mr. Richards. | Title update | All editions with title update | $21,400 | Mr. Richards | 97/100 | 10/100 | 65/100 | 85/100 | Ammu-Nation | |
| Pump Shotgun | The standard pump shotgun, sold after The Long Stretch. | Standard | All editions | $550 | The Long Stretch | 67/100 | 20/100 | 30/100 | 20/100 | Ammu-Nation | |
| Sawed-Off Shotgun | A short shotgun sold at Ammu-Nation after Mr. Philips. | Standard | All editions | $300 | Mr. Philips | 96/100 | 20/100 | 20/100 | 15/100 | Ammu-Nation |
Weapon class
Machine Guns
Assault SMG
A free SMG unlocked by linking a Rockstar Social Club account.
- Availability
- Account unlock
- Edition
- All editions
- Story price
- Free
- Unlock
- Link a Rockstar Social Club account
- Damage
- 23/100
- Fire rate
- 55/100
- Accuracy
- 45/100
- Range
- 40/100
- How to get
- Rockstar Social Club link
Combat MG
A belt-fed machine gun sold at Ammu-Nation after Blitz Play.
- Availability
- Standard
- Edition
- All editions
- Story price
- $3,700
- Unlock
- Blitz Play
- Damage
- 55/100
- Fire rate
- 65/100
- Accuracy
- 45/100
- Range
- 60/100
- How to get
- Ammu-Nation
Combat PDW
An integrally suppressed DLC weapon sold after Military Hardware.
- Availability
- Title update
- Edition
- All editions with title update
- Story price
- $11,750
- Unlock
- Military Hardware
- Damage
- 25/100
- Fire rate
- 50/100
- Accuracy
- 45/100
- Range
- 38/100
- How to get
- Ammu-Nation
Gusenberg Sweeper
A DLC submachine gun sold only after completing a story ending.
- Availability
- Post-story
- Edition
- All editions with title update
- Story price
- $14,600
- Unlock
- Complete any story ending
- Damage
- 34/100
- Fire rate
- 65/100
- Accuracy
- 38/100
- Range
- 56/100
- How to get
- Ammu-Nation
Machine Pistol
An automatic sidearm sold after Hood Safari in Enhanced editions.
- Availability
- Edition-limited
- Edition
- Enhanced and E&E
- Story price
- $6,250
- Unlock
- Hood Safari
- Damage
- 28/100
- Fire rate
- 70/100
- Accuracy
- 40/100
- Range
- 30/100
- How to get
- Ammu-Nation
MG
A light machine gun sold at Ammu-Nation after The Paleto Score.
- Availability
- Standard
- Edition
- All editions
- Story price
- $3,000
- Unlock
- The Paleto Score
- Damage
- 50/100
- Fire rate
- 60/100
- Accuracy
- 40/100
- Range
- 60/100
- How to get
- Ammu-Nation
Micro SMG
A compact automatic weapon sold after Franklin and Lamar.
- Availability
- Standard
- Edition
- All editions
- Story price
- $850
- Unlock
- Franklin and Lamar
- Damage
- 21/100
- Fire rate
- 60/100
- Accuracy
- 30/100
- Range
- 25/100
- How to get
- Ammu-Nation
SMG
A standard submachine gun sold after Franklin and Lamar.
- Availability
- Standard
- Edition
- All editions
- Story price
- $1,300
- Unlock
- Franklin and Lamar
- Damage
- 22/100
- Fire rate
- 55/100
- Accuracy
- 40/100
- Range
- 35/100
- How to get
- Ammu-Nation
| Image | Name | Description | Availability | Edition | Story price | Unlock | Damage | Fire rate | Accuracy | Range | How to get |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Assault SMG | A free SMG unlocked by linking a Rockstar Social Club account. | Account unlock | All editions | Free | Link a Rockstar Social Club account | 23/100 | 55/100 | 45/100 | 40/100 | Rockstar Social Club link | |
| Combat MG | A belt-fed machine gun sold at Ammu-Nation after Blitz Play. | Standard | All editions | $3,700 | Blitz Play | 55/100 | 65/100 | 45/100 | 60/100 | Ammu-Nation | |
| Combat PDW | An integrally suppressed DLC weapon sold after Military Hardware. | Title update | All editions with title update | $11,750 | Military Hardware | 25/100 | 50/100 | 45/100 | 38/100 | Ammu-Nation | |
| Gusenberg Sweeper | A DLC submachine gun sold only after completing a story ending. | Post-story | All editions with title update | $14,600 | Complete any story ending | 34/100 | 65/100 | 38/100 | 56/100 | Ammu-Nation | |
| Machine Pistol | An automatic sidearm sold after Hood Safari in Enhanced editions. | Edition-limited | Enhanced and E&E | $6,250 | Hood Safari | 28/100 | 70/100 | 40/100 | 30/100 | Ammu-Nation | |
| MG | A light machine gun sold at Ammu-Nation after The Paleto Score. | Standard | All editions | $3,000 | The Paleto Score | 50/100 | 60/100 | 40/100 | 60/100 | Ammu-Nation | |
| Micro SMG | A compact automatic weapon sold after Franklin and Lamar. | Standard | All editions | $850 | Franklin and Lamar | 21/100 | 60/100 | 30/100 | 25/100 | Ammu-Nation | |
| SMG | A standard submachine gun sold after Franklin and Lamar. | Standard | All editions | $1,300 | Franklin and Lamar | 22/100 | 55/100 | 40/100 | 35/100 | Ammu-Nation |
Weapon class
Assault Rifles
Advanced Rifle
A DLC rifle sold after completing The Big Score.
- Availability
- Post-heist
- Edition
- All editions with title update
- Story price
- $3,500
- Unlock
- The Big Score
- Damage
- 34/100
- Fire rate
- 70/100
- Accuracy
- 50/100
- Range
- 45/100
- How to get
- Ammu-Nation
Assault Rifle
A standard assault rifle sold after Franklin and Lamar.
- Availability
- Standard
- Edition
- All editions
- Story price
- $1,400
- Unlock
- Franklin and Lamar
- Damage
- 30/100
- Fire rate
- 60/100
- Accuracy
- 45/100
- Range
- 45/100
- How to get
- Ammu-Nation
Bullpup Rifle
A DLC bullpup rifle sold after completing The Big Score.
- Availability
- Post-heist
- Edition
- All editions with title update
- Story price
- $14,500
- Unlock
- The Big Score
- Damage
- 32/100
- Fire rate
- 70/100
- Accuracy
- 45/100
- Range
- 45/100
- How to get
- Ammu-Nation
Carbine Rifle
A carbine sold at Ammu-Nation after The Jewel Store Job.
- Availability
- Standard
- Edition
- All editions
- Story price
- $2,100
- Unlock
- The Jewel Store Job
- Damage
- 32/100
- Fire rate
- 65/100
- Accuracy
- 55/100
- Range
- 45/100
- How to get
- Ammu-Nation
Special Carbine
A DLC carbine sold after The Jewel Store Job.
- Availability
- Title update
- Edition
- All editions with title update
- Story price
- $14,750
- Unlock
- The Jewel Store Job
- Damage
- 34/100
- Fire rate
- 65/100
- Accuracy
- 55/100
- Range
- 40/100
- How to get
- Ammu-Nation
| Image | Name | Description | Availability | Edition | Story price | Unlock | Damage | Fire rate | Accuracy | Range | How to get |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Advanced Rifle | A DLC rifle sold after completing The Big Score. | Post-heist | All editions with title update | $3,500 | The Big Score | 34/100 | 70/100 | 50/100 | 45/100 | Ammu-Nation | |
| Assault Rifle | A standard assault rifle sold after Franklin and Lamar. | Standard | All editions | $1,400 | Franklin and Lamar | 30/100 | 60/100 | 45/100 | 45/100 | Ammu-Nation | |
| Bullpup Rifle | A DLC bullpup rifle sold after completing The Big Score. | Post-heist | All editions with title update | $14,500 | The Big Score | 32/100 | 70/100 | 45/100 | 45/100 | Ammu-Nation | |
| Carbine Rifle | A carbine sold at Ammu-Nation after The Jewel Store Job. | Standard | All editions | $2,100 | The Jewel Store Job | 32/100 | 65/100 | 55/100 | 45/100 | Ammu-Nation | |
| Special Carbine | A DLC carbine sold after The Jewel Store Job. | Title update | All editions with title update | $14,750 | The Jewel Store Job | 34/100 | 65/100 | 55/100 | 40/100 | Ammu-Nation |
Weapon class
Sniper Rifles
Heavy Sniper
A high-damage sniper rifle sold after Three's Company.
- Availability
- Standard
- Edition
- All editions
- Story price
- $9,500
- Unlock
- Three's Company
- Damage
- 98/100
- Fire rate
- 20/100
- Accuracy
- 90/100
- Range
- 100/100
- How to get
- Ammu-Nation
Marksman Rifle
A semi-automatic DLC rifle sold after The Paleto Score.
- Availability
- Title update
- Edition
- All editions with title update
- Story price
- $15,750
- Unlock
- The Paleto Score
- Damage
- 70/100
- Fire rate
- 40/100
- Accuracy
- 80/100
- Range
- 90/100
- How to get
- Ammu-Nation
Sniper Rifle
The standard scoped rifle, sold at Ammu-Nation after Nervous Ron.
- Availability
- Standard
- Edition
- All editions
- Story price
- $5,000
- Unlock
- Nervous Ron
- Damage
- 96/100
- Fire rate
- 25/100
- Accuracy
- 70/100
- Range
- 95/100
- How to get
- Ammu-Nation
| Image | Name | Description | Availability | Edition | Story price | Unlock | Damage | Fire rate | Accuracy | Range | How to get |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Heavy Sniper | A high-damage sniper rifle sold after Three's Company. | Standard | All editions | $9,500 | Three's Company | 98/100 | 20/100 | 90/100 | 100/100 | Ammu-Nation | |
| Marksman Rifle | A semi-automatic DLC rifle sold after The Paleto Score. | Title update | All editions with title update | $15,750 | The Paleto Score | 70/100 | 40/100 | 80/100 | 90/100 | Ammu-Nation | |
| Sniper Rifle | The standard scoped rifle, sold at Ammu-Nation after Nervous Ron. | Standard | All editions | $5,000 | Nervous Ron | 96/100 | 25/100 | 70/100 | 95/100 | Ammu-Nation |
Weapon class
Heavy Weapons
Firework Launcher
A DLC launcher sold at Ammu-Nation after Franklin and Lamar.
- Availability
- Title update
- Edition
- All editions with title update
- Story price
- $65,000
- Unlock
- Franklin and Lamar
- Damage
- 45/100
- Fire rate
- 5/100
- Accuracy
- 12/100
- Range
- 60/100
- How to get
- Ammu-Nation
Grenade Launcher
An explosive launcher sold after Trevor Philips Industries.
- Availability
- Standard
- Edition
- All editions
- Story price
- $8,100
- Unlock
- Trevor Philips Industries
- Damage
- 95/100
- Fire rate
- 20/100
- Accuracy
- 10/100
- Range
- 50/100
- How to get
- Ammu-Nation
Homing Launcher
A guided launcher sold at Ammu-Nation after Minor Turbulence.
- Availability
- Title update
- Edition
- All editions with title update
- Story price
- $165,000
- Unlock
- Minor Turbulence
- Damage
- 95/100
- Fire rate
- 5/100
- Accuracy
- 25/100
- Range
- 75/100
- How to get
- Ammu-Nation
Minigun
A high-rate heavy weapon sold after The Paleto Score.
- Availability
- Standard
- Edition
- All editions
- Story price
- $15,000
- Unlock
- The Paleto Score
- Damage
- 30/100
- Fire rate
- 100/100
- Accuracy
- 40/100
- Range
- 55/100
- How to get
- Ammu-Nation
Railgun
A single-shot electromagnetic weapon sold after Minor Turbulence in Enhanced editions.
- Availability
- Edition-limited
- Edition
- Enhanced and E&E
- Story price
- $250,000
- Unlock
- Minor Turbulence
- Damage
- 90/100
- Fire rate
- 25/100
- Accuracy
- 20/100
- Range
- 70/100
- How to get
- Ammu-Nation
RPG
The standard rocket launcher, sold at Ammu-Nation after Blitz Play.
- Availability
- Standard
- Edition
- All editions
- Story price
- $6,500
- Unlock
- Blitz Play
- Damage
- 100/100
- Fire rate
- 5/100
- Accuracy
- 10/100
- Range
- 70/100
- How to get
- Ammu-Nation
| Image | Name | Description | Availability | Edition | Story price | Unlock | Damage | Fire rate | Accuracy | Range | How to get |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Firework Launcher | A DLC launcher sold at Ammu-Nation after Franklin and Lamar. | Title update | All editions with title update | $65,000 | Franklin and Lamar | 45/100 | 5/100 | 12/100 | 60/100 | Ammu-Nation | |
| Grenade Launcher | An explosive launcher sold after Trevor Philips Industries. | Standard | All editions | $8,100 | Trevor Philips Industries | 95/100 | 20/100 | 10/100 | 50/100 | Ammu-Nation | |
| Homing Launcher | A guided launcher sold at Ammu-Nation after Minor Turbulence. | Title update | All editions with title update | $165,000 | Minor Turbulence | 95/100 | 5/100 | 25/100 | 75/100 | Ammu-Nation | |
| Minigun | A high-rate heavy weapon sold after The Paleto Score. | Standard | All editions | $15,000 | The Paleto Score | 30/100 | 100/100 | 40/100 | 55/100 | Ammu-Nation | |
| Railgun | A single-shot electromagnetic weapon sold after Minor Turbulence in Enhanced editions. | Edition-limited | Enhanced and E&E | $250,000 | Minor Turbulence | 90/100 | 25/100 | 20/100 | 70/100 | Ammu-Nation | |
| RPG | The standard rocket launcher, sold at Ammu-Nation after Blitz Play. | Standard | All editions | $6,500 | Blitz Play | 100/100 | 5/100 | 10/100 | 70/100 | Ammu-Nation |
Weapon class
Thrown Items
Ball and BZ Gas are special-use inventory entries, not ordinary Ammu-Nation purchases. The Ball arrives through Chop, while BZ Gas appears as equipment for a specific heist approach.
Ball
A Story Mode-only item given to Franklin after Chop for playing fetch.
- Availability
- Automatic unlock
- Edition
- All editions
- Story price
- Not sold
- Unlock
- Chop
- Damage
- 0/100
- How to get
- Automatic inventory grant
BZ Gas
A mission-only gas grenade used during the Smart approach to The Jewel Store Job.
- Availability
- Mission only
- Edition
- All editions
- Story price
- Not sold
- Unlock
- The Jewel Store Job, Smart approach
- Damage
- 0/100
- Range
- ~15/100
- How to get
- Mission equipment
Grenade
A timed explosive sold at Ammu-Nation after Franklin and Lamar.
- Availability
- Standard
- Edition
- All editions
- Story price
- $150
- Unlock
- Franklin and Lamar
- Damage
- 95/100
- Fire rate
- 20/100
- Accuracy
- 10/100
- Range
- 15/100
- How to get
- Ammu-Nation
Jerry Can
A fuel can used to pour ignitable trails, available after Crystal Maze.
- Availability
- Standard
- Edition
- All editions
- Story price
- $25
- Unlock
- Crystal Maze
- How to get
- Ammu-Nation and gas stations
Molotov Cocktail
An incendiary throwable found at fixed world locations and never sold at Ammu-Nation.
- Availability
- World pickup
- Edition
- All editions
- Story price
- Not sold
- Unlock
- No mission unlock
- Damage
- 50/100
- Fire rate
- 20/100
- Accuracy
- 20/100
- Range
- 8/100
- How to get
- World pickup
Proximity Mine
A DLC explosive that arms after placement, sold after Friends Reunited.
- Availability
- Title update
- Edition
- All editions with title update
- Story price
- $1,000
- Unlock
- Friends Reunited
- Damage
- 90/100
- Fire rate
- 10/100
- Accuracy
- 30/100
- Range
- 20/100
- How to get
- Ammu-Nation
Sticky Bomb
A remote-detonated explosive sold after Friends Reunited.
- Availability
- Standard
- Edition
- All editions
- Story price
- $400
- Unlock
- Friends Reunited
- Damage
- 95/100
- Fire rate
- 10/100
- Accuracy
- 30/100
- Range
- 10/100
- How to get
- Ammu-Nation
Tear Gas
A gas grenade sold at Ammu-Nation after The Jewel Store Job.
- Availability
- Standard
- Edition
- All editions
- Story price
- $150
- Unlock
- The Jewel Store Job
- Damage
- 10/100
- Fire rate
- 20/100
- Accuracy
- 10/100
- Range
- 15/100
- How to get
- Ammu-Nation
| Image | Name | Description | Availability | Edition | Story price | Unlock | Damage | Fire rate | Accuracy | Range | How to get |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Ball | A Story Mode-only item given to Franklin after Chop for playing fetch. | Automatic unlock | All editions | Not sold | Chop | 0/100 | - | - | - | Automatic inventory grant | |
| BZ Gas | A mission-only gas grenade used during the Smart approach to The Jewel Store Job. | Mission only | All editions | Not sold | The Jewel Store Job, Smart approach | 0/100 | - | - | ~15/100 | Mission equipment | |
| Grenade | A timed explosive sold at Ammu-Nation after Franklin and Lamar. | Standard | All editions | $150 | Franklin and Lamar | 95/100 | 20/100 | 10/100 | 15/100 | Ammu-Nation | |
| Jerry Can | A fuel can used to pour ignitable trails, available after Crystal Maze. | Standard | All editions | $25 | Crystal Maze | - | - | - | - | Ammu-Nation and gas stations | |
| Molotov Cocktail | An incendiary throwable found at fixed world locations and never sold at Ammu-Nation. | World pickup | All editions | Not sold | No mission unlock | 50/100 | 20/100 | 20/100 | 8/100 | World pickup | |
| Proximity Mine | A DLC explosive that arms after placement, sold after Friends Reunited. | Title update | All editions with title update | $1,000 | Friends Reunited | 90/100 | 10/100 | 30/100 | 20/100 | Ammu-Nation | |
| Sticky Bomb | A remote-detonated explosive sold after Friends Reunited. | Standard | All editions | $400 | Friends Reunited | 95/100 | 10/100 | 30/100 | 10/100 | Ammu-Nation | |
| Tear Gas | A gas grenade sold at Ammu-Nation after The Jewel Store Job. | Standard | All editions | $150 | The Jewel Store Job | 10/100 | 20/100 | 10/100 | 15/100 | Ammu-Nation |
Weapon class
Special Mission Tools
The Digiscanner and Remote Sniper only work during their linked mission content. They are kept apart from normal weapon-wheel choices so they do not look like free-roam unlocks.
Digiscanner
A handheld scanner issued only during Chasing the Truth and Far Out.
- Availability
- Mission only
- Edition
- All editions
- Story price
- Not sold
- Unlock
- Chasing the Truth or Far Out
- Damage
- 0/100
- How to get
- Mission equipment
Remote Sniper
A fixed, mission-only sniper system used during Caida Libre.
- Availability
- Mission only
- Edition
- All editions
- Story price
- Not sold
- Unlock
- Caida Libre
- Damage
- 96/100
- Range
- 100/100
- How to get
- Fixed mission weapon
| Image | Name | Description | Availability | Edition | Story price | Unlock | Damage | Fire rate | Accuracy | Range | How to get |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Digiscanner | A handheld scanner issued only during Chasing the Truth and Far Out. | Mission only | All editions | Not sold | Chasing the Truth or Far Out | 0/100 | - | - | - | Mission equipment | |
| Remote Sniper | A fixed, mission-only sniper system used during Caida Libre. | Mission only | All editions | Not sold | Caida Libre | 96/100 | - | - | 100/100 | Fixed mission weapon |
How weapon unlocks work in Story Mode
Most weapons enter Ammu-Nation stock after a named story mission. Finishing that mission unlocks the option to buy the weapon, but it does not put every weapon in your pocket for free. World pickups, automatic grants, linked-account rewards, and mission equipment follow their own rules.
Check the edition line before hunting for an unlock. A weapon marked for Enhanced or Expanded & Enhanced editions will not appear in every release. Collector's Edition rewards and title-update additions also have separate access rules, because Los Santos paperwork is apparently armed too.
Comparing weapons and stat bars
Damage, fire rate, accuracy, and range use the normalized in-game or Rockstar Social Club scale where a reliable Story Mode value exists. These bars are useful for a quick comparison inside a weapon class, but they are not raw damage numbers and they do not produce a trustworthy damage-per-second calculation.
A blank stat means the value does not apply or could not be compared cleanly. This is common for melee weapons, thrown items, and mission tools. Treating a gas canister like a rifle on a firing-range chart would look tidy and tell you almost nothing.
Picking the right weapon class
The weapon wheel already separates the arsenal by job. Handguns, machine guns, and assault rifles cover different rates of fire and ranges. Shotguns favor close encounters, sniper rifles handle distance, and heavy weapons or thrown explosives trade convenience for much bigger consequences.
Use the class first, then compare the unlock and price among the options available at your point in the story. Do not chase a late-game stat upgrade when an earlier weapon already fits the fight. Edition-limited gear is a bonus choice, not a missing requirement for completing Story Mode.
Common mistakes
- Do not mix GTA Online prices or unlock ranks with Story Mode information. The two modes use different inventories and progression rules.
- A mission unlock often opens the Ammu-Nation purchase. It does not always grant the weapon automatically.
- World pickups can provide weapons that Ammu-Nation does not sell, so a price of "Not sold" does not mean the item is unusable.
- Mission-only tools belong to scripted objectives. They are not normal free-roam loadout choices.
- Mk II conversions are GTA Online equipment and sit outside the Story Mode arsenal.
FAQ
Does this include GTA Online-only weapons?
No. It covers the GTA 5 Story Mode inventory across its supported editions. GTA Online-only weapons, Mk II conversions, attachments, ammo types, vehicle weapons, and unusable props stay out.
Why is a weapon still missing after its unlock mission?
A mission name usually marks when Ammu-Nation begins selling the weapon. You may still need to visit the shop and pay the Story Mode price. Pickups, automatic grants, account rewards, and mission gear use different acquisition rules.
What do the edition labels mean?
All editions means the weapon appears throughout the main release family. Other labels flag title-update additions, Collector's Edition access, or weapons limited to Enhanced and Expanded & Enhanced releases.
Are the damage and fire-rate values raw weapon data?
No. They are normalized in-game or Rockstar Social Club stat bars out of 100. Use them for a broad comparison, mainly within the same class, rather than calculating exact damage or damage per second.
Why do some weapons have no combat stats?
Some melee weapons, thrown items, and mission tools do not have a clean, comparable stat-bar value. Those fields stay blank instead of borrowing GTA Online numbers or inventing a score.
Can you keep the Digiscanner or Remote Sniper in free roam?
No. Both are tied to specific mission content and are not normal free-roam weapons you can buy and keep in the usual loadout.

