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Sailor Piece artwork

Sailor Piece Wiki

Updated 5 minutes ago

Most of Sailor Piece is about pushing your character from island to island, beating quests and bosses, then using the rewards to tighten your build. You start with simple leveling, but the game quickly opens into fruit rolls, swords, melee specs, Haki, races, traits, clans, bloodlines, titles, runes, and relic farming. Sailor Island becomes the home base for rerolls, fruit dealers, ascension, and Boss Rush, while later islands and dungeons decide which upgrades you chase next.

Game Created
November 17, 2025
Last Updated On
June 23, 2026
Age Requirement
All Ages
Genre
RPG
Subgenre
Action RPG
Supported Devices
DesktopMobileTabletConsoleVR

Playing Now

16.2K

Total Visits

1.6B

Favorites

802.9K

Active Sailor Piece Codes

Checked and verified on June 24, 2026

13 active
1
KINGUPDATEHASARRIVED

You get 30x Power Shard, 50x Passive Shard, 14x Secret Chest (Untradeable), 100x Clan Reroll (Untradeable), 12x Aura Crate (Untradeable), and 10x Cosmetic Crate (Untradeable)

Added Jun 15, 2026
2
RAIDUPDATENOW

You get $150000, 300 Gems, 3x Raid Key, 15x Passive Shard, 20x Clan Reroll, 50x Trait Reroll, 65x Race Reroll, and 50x Haki Color Reroll

Added Jun 15, 2026
3
1MIL200KLIKESWOWW

You get 50x Power Shard, 75x Passive Shard, 14x Secret Chest (Untradeable), 125x Clan Reroll (Untradeable), 12x Aura Crate (Untradeable), and 10x Cosmetic Crate (Untradeable)

Added Jun 8, 2026

Showing the latest 3 of 13 active codes. View all Sailor Piece codes

Fruits define your main combat style in Sailor Piece. Dragon, Fiend, and Kitsune are the chase picks, while Light, Quake, Spirit, Snow, Magma, and Flame give strong travel, farming, boss, or PvP options before you reach the very top tier.

All 14 Fruits in Sailor Piece

Islands control the Sailor Piece route more than a simple level list suggests. Starter and Jungle handle early movement, Sailor Island stays useful as the main utility hub, Desert and Snow open key account systems, and the endgame islands point toward bosses, titles, specs, towers, fragments, and Sea 2-style unlocks.

All 21 Islands in Sailor Piece

Accessories add the defensive and damage stats that make late-game Sailor Piece builds feel stronger. Top pieces are usually tied to bosses, Tower tokens, Crystal Defense, or newer update routes, so the source is as important as the tier.

All 19 Accessories in Sailor Piece

Dungeons are the repeatable challenge layer for Sailor Piece. Rune Dungeon, Boss Rush, Double Dungeon, and Infinite Tower each have different entry rules, rewards, and run formats, so players should treat them as separate progression routes.

All 4 Dungeons in Sailor Piece

Races decide the passive direction of a Sailor Piece build. Sword, melee, luck, lifesteal, money, EXP, and movement bonuses all push different playstyles, so reroll value depends on what the account is trying to farm or fight.

All 23 Races in Sailor Piece

Traits are one of the cleanest power checks in Sailor Piece. Damage multiplier, defense multiplier, and cooldown reduction decide whether a reroll is worth keeping, while rarity mostly tells players how hard the roll is to hit.

All 25 Traits in Sailor Piece

Bloodlines are rerolled stat packages with combat and unlock value. Damage, HP, luck, weapon bonuses, lifesteal, pity tier, and recipe use all decide whether a roll is worth keeping.

All 10 Bloodlines in Sailor Piece

Bosses drive most Sailor Piece farming routes. Each fight should be read by stage, HP, access route, and drops because swords, titles, accessories, Haki routes, and late-game materials often depend on specific bosses.

All 32 Bosses in Sailor Piece

Swords are a major Sailor Piece damage path. Tier, rarity, base damage, speed, mastery, and source route all matter because many top weapons sit behind bosses, Sea Beasts, dungeons, towers, or material chains.

All 21 Swords in Sailor Piece

Guild content in Sailor Piece is split between rare Guild Key sources and shared guild upgrades. Keys unlock the system, while upgrades improve member cap, damage, HP, crit stats, and luck for the guild.

All 9 Guilds in Sailor Piece

Titles give Sailor Piece players one focused buff at a time. Damage titles help fights, farming titles help XP, Money, and Gems, and luck titles are for rare-drop sessions when clearing speed is already comfortable.

All 47 Titles in Sailor Piece

Melee specs are Sailor Piece fighting styles with different unlock routes, abilities, strengths, and limits. The best choice depends on reachable trainers, bosses, events, race gates, and the kind of close-range combat the build needs.

All 23 Melee Specs in Sailor Piece

Runes are passive build modifiers from Rune Dungeon and Infinite Tower routes. Damage, luck, burn, bleed, freeze, HP, and damage reduction bonuses all point to different farming or combat goals.

All 11 Runes in Sailor Piece

Clans are rerolled passive bonuses that shape Sailor Piece builds. Damage stacking, extra drops, tank stats, speed, gems, XP, and weapon synergy all matter, so the best clan depends on the account goal.

All 14 Clans in Sailor Piece

Relics are Sea 2 build crafts tied to Relic Parts. Damage, Luck, Crit Chance, and Crit Damage relics serve different goals, so the right craft depends on whether the player needs boss DPS, rare-drop farming, or crit scaling.

All 4 Relics in Sailor Piece

Haki adds the main combat progression layers in Sailor Piece: Observation for dodges, Armament for damage, and Conqueror's Haki for gated endgame damage scaling.

All 3 Haki in Sailor Piece

Sailor Piece Controls

ActionDesktopMobileTabletConsoleVR
MoveWASD or Arrow keysLeft joystickLeft joystickLeft stickNot listed
Basic attackLeft mouse buttonTap the attack button or tap the screenTap the attack button or tap the screenXbox RT / PlayStation R2Not listed
DashQDash buttonDash buttonXbox LT / PlayStation L2Not listed
SprintCtrlSprint toggleSprint toggleUse the in-game sprint bindingNot listed
Skill 1ZAbility buttonAbility buttonXbox X / PlayStation SquareNot listed
Skill 2XAbility buttonAbility buttonXbox Y / PlayStation TriangleNot listed
Skill 3CAbility buttonAbility buttonXbox B / PlayStation CircleNot listed
Skill 4VAbility buttonAbility buttonD-pad UpNot listed
Skill 5 / UltimateFUltimate or ability buttonUltimate or ability buttonD-pad RightNot listed
Armament HakiGHaki buttonHaki buttonD-pad Down (tap)Not listed
Observation HakiHObs buttonObs buttonD-pad Down (double tap)Not listed
Conqueror HakiJConq buttonConq buttonD-pad Down (hold)Not listed
Shift LockShiftLock buttonLock buttonUse Roblox camera or lock settingsNot listed

Sailor Piece Gameplay Tips

  • Sailor Piece is a bandit-beater RPG at its core, so the early route is simple: clear island quests, move when the next level gate opens, and return to Sailor Island whenever you need fruits, rerolls, ascension, or Boss Rush.
  • Your build has several layers, and each layer solves a different problem. Fruits and swords shape how you fight, while races, traits, clans, bloodlines, accessories, Haki, titles, runes, and relics stack extra damage, defense, luck, or farming comfort around that main setup.
  • Do not spend rerolls only because a tier looks exciting. Check what the race, trait, clan, or bloodline actually buffs, then keep the roll that fits the fruit, sword, melee spec, or boss farm you are using.
  • Islands are the progression map and the travel route together. Some islands unlock Haki trainers, dungeons, Sea 2 routes, relic parts, bosses, or utility NPCs, so a new island can matter even when its normal enemies are not your main grind.
  • Bosses and dungeons are where the game starts asking for a plan. Boss Rush, Rune Dungeon, Double Dungeon, and Infinite Tower all point at different rewards, so run the mode that matches the upgrade you are chasing instead of farming every door at once.
  • Haki is worth treating as a main progression system. Armament, Observation, and Conqueror support combat in different ways, and leveling them makes later boss fights feel much less random.

Sailor Piece Events

Recent updates, live events, and completed event history for Sailor Piece.

  1. LIGHTNING FRUIT

    Starts in 3 days

    Starts (PT): Jun 27, 2026, 7:00 AM.Ends (PT): Jun 28, 2026, 7:00 AM

  2. MASTERY EVENT

    Completed

    Starts (PT): Jun 20, 2026, 8:00 AM.Ends (PT): Jun 21, 2026, 8:00 AM

  3. 🧊King Update👑

    Completed

    Starts (PT): Jun 14, 2026, 1:00 PM.Ends (PT): Jun 14, 2026, 3:59 PM

  4. ⚔️Anti-Magic Update💎

    Completed

    Starts (PT): Apr 26, 2026, 1:40 PM.Ends (PT): May 2, 2026, 10:32 AM

  5. 🌊Sea 2 Update🦑

    Completed

    Starts (PT): Apr 18, 2026, 1:15 PM.Ends (PT): Apr 24, 2026, 11:16 AM

  6. 🌙Moon Update⚔️

    Completed

    Starts (PT): Mar 31, 2026, 10:10 AM.Ends (PT): Apr 6, 2026, 2:09 PM

  7. 🗡️Massive Update🔥

    Completed

    Starts (PT): Mar 24, 2026, 5:40 PM.Ends (PT): Mar 30, 2026, 7:08 AM

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