Traits are passive multipliers that can change how hard a Sailor Piece build hits, how much pressure it survives, and how often abilities come back. A good trait does not need a long explanation: the damage, defense, and cooldown numbers tell most of the story.
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Trait tier
S+
S+ is the top chase tier. Emperor is built for damage-first players who want the highest multiplier and enough cooldown reduction to keep ability pressure high.
Secret
Emperor
- damage multiplier
- 2.30x
- defense multiplier
- 1.60x
- cooldown reduction
- 30%
- best for
- Best damage chase trait
| Name | Rarity | damage multiplier | defense multiplier | cooldown reduction | best for |
|---|---|---|---|---|---|
| Emperor | Secret | 2.30x | 1.60x | 30% | Best damage chase trait |
Trait tier
S
S traits are still endgame-quality. They sit close to the top damage range and can be better than lower tiers even before a perfect roll appears.
Secret
Celestial
- damage multiplier
- 2.20x
- defense multiplier
- 1.65x
- cooldown reduction
- 30%
- best for
- Endgame Secret trait builds
Secret
Singularity
- damage multiplier
- 2.10x
- defense multiplier
- 1.75x
- cooldown reduction
- 30%
- best for
- Endgame Secret trait builds
Secret
Cataclysm
- damage multiplier
- 2.00x
- defense multiplier
- 1.70x
- cooldown reduction
- 30%
- best for
- Endgame Secret trait builds
Secret
Overlord
- damage multiplier
- 1.90x
- defense multiplier
- 2.00x
- cooldown reduction
- 25%
- best for
- Endgame Secret trait builds
| Name | Rarity | damage multiplier | defense multiplier | cooldown reduction | best for |
|---|---|---|---|---|---|
| Celestial | Secret | 2.20x | 1.65x | 30% | Endgame Secret trait builds |
| Singularity | Secret | 2.10x | 1.75x | 30% | Endgame Secret trait builds |
| Cataclysm | Secret | 2.00x | 1.70x | 30% | Endgame Secret trait builds |
| Overlord | Secret | 1.90x | 2.00x | 25% | Endgame Secret trait builds |
Trait tier
A
A traits are strong Mythic or Legendary rolls with real combat value. They are good stopping points while chasing Secret traits.
Mythic
Malevolent
- damage multiplier
- 1.80x
- defense multiplier
- 1.50x
- cooldown reduction
- 20%
- best for
- Keepable Mythic/Legendary rolls
Mythic
Transcendent
- damage multiplier
- 1.65x
- defense multiplier
- 1.75x
- cooldown reduction
- 20%
- best for
- Keepable Mythic/Legendary rolls
Mythic
Infinity
- damage multiplier
- 1.60x
- defense multiplier
- 1.70x
- cooldown reduction
- 20%
- best for
- Keepable Mythic/Legendary rolls
Legendary
Sovereign
- damage multiplier
- 1.65x
- defense multiplier
- 1.85x
- cooldown reduction
- 15%
- best for
- Keepable Mythic/Legendary rolls
Epic
Godspeed
- damage multiplier
- 1.55x
- defense multiplier
- 1.50x
- cooldown reduction
- 25%
- best for
- Keepable Mythic/Legendary rolls
| Name | Rarity | damage multiplier | defense multiplier | cooldown reduction | best for |
|---|---|---|---|---|---|
| Malevolent | Mythic | 1.80x | 1.50x | 20% | Keepable Mythic/Legendary rolls |
| Transcendent | Mythic | 1.65x | 1.75x | 20% | Keepable Mythic/Legendary rolls |
| Infinity | Mythic | 1.60x | 1.70x | 20% | Keepable Mythic/Legendary rolls |
| Sovereign | Legendary | 1.65x | 1.85x | 15% | Keepable Mythic/Legendary rolls |
| Godspeed | Epic | 1.55x | 1.50x | 25% | Keepable Mythic/Legendary rolls |
Trait tier
B
B traits are usable progression rolls. They can help a build clear content, but they usually lack the full damage or cooldown ceiling of higher tiers.
Legendary
Genesis
- damage multiplier
- 1.40x
- defense multiplier
- 1.40x
- cooldown reduction
- 15%
- best for
- Usable filler while rerolling
Legendary
Dominator
- damage multiplier
- 1.50x
- defense multiplier
- 1.45x
- cooldown reduction
- 10%
- best for
- Usable filler while rerolling
Legendary
Unstoppable
- damage multiplier
- 1.45x
- defense multiplier
- 1.70x
- cooldown reduction
- 0%
- best for
- Usable filler while rerolling
Epic
Overdrive
- damage multiplier
- 1.30x
- defense multiplier
- 1.35x
- cooldown reduction
- 10%
- best for
- Usable filler while rerolling
Epic
Ascended
- damage multiplier
- 1.35x
- defense multiplier
- 1.40x
- cooldown reduction
- 0%
- best for
- Usable filler while rerolling
| Name | Rarity | damage multiplier | defense multiplier | cooldown reduction | best for |
|---|---|---|---|---|---|
| Genesis | Legendary | 1.40x | 1.40x | 15% | Usable filler while rerolling |
| Dominator | Legendary | 1.50x | 1.45x | 10% | Usable filler while rerolling |
| Unstoppable | Legendary | 1.45x | 1.70x | 0% | Usable filler while rerolling |
| Overdrive | Epic | 1.30x | 1.35x | 10% | Usable filler while rerolling |
| Ascended | Epic | 1.35x | 1.40x | 0% | Usable filler while rerolling |
Trait tier
C
C traits are early or filler rolls. Keep them only until a better multiplier appears.
Epic
Breaker
- damage multiplier
- 1.30x
- defense multiplier
- 1.55x
- cooldown reduction
- 0%
- best for
- Temporary early trait
Rare
Sharpened
- damage multiplier
- 1.35x
- defense multiplier
- 1.10x
- cooldown reduction
- 0%
- best for
- Temporary early trait
Rare
Vicious
- damage multiplier
- 1.25x
- defense multiplier
- 1.15x
- cooldown reduction
- 5%
- best for
- Temporary early trait
Rare
Predator
- damage multiplier
- 1.30x
- defense multiplier
- 1.15x
- cooldown reduction
- 0%
- best for
- Temporary early trait
Common
Driven
- damage multiplier
- 1.10x
- defense multiplier
- 1.15x
- cooldown reduction
- 5%
- best for
- Temporary early trait
Common
Balanced
- damage multiplier
- 1.20x
- defense multiplier
- 1.20x
- cooldown reduction
- 0%
- best for
- Temporary early trait
Common
Steady
- damage multiplier
- 1.15x
- defense multiplier
- 1.25x
- cooldown reduction
- 0%
- best for
- Temporary early trait
| Name | Rarity | damage multiplier | defense multiplier | cooldown reduction | best for |
|---|---|---|---|---|---|
| Breaker | Epic | 1.30x | 1.55x | 0% | Temporary early trait |
| Sharpened | Rare | 1.35x | 1.10x | 0% | Temporary early trait |
| Vicious | Rare | 1.25x | 1.15x | 5% | Temporary early trait |
| Predator | Rare | 1.30x | 1.15x | 0% | Temporary early trait |
| Driven | Common | 1.10x | 1.15x | 5% | Temporary early trait |
| Balanced | Common | 1.20x | 1.20x | 0% | Temporary early trait |
| Steady | Common | 1.15x | 1.25x | 0% | Temporary early trait |
Trait tier
D
D traits are starter-level rolls. Replace them once trait rerolls become available.
Common
Agile
- damage multiplier
- 1.00x
- defense multiplier
- 1.00x
- cooldown reduction
- 10%
- best for
- Reroll quickly
Common
Strong
- damage multiplier
- 1.15x
- defense multiplier
- 1.05x
- cooldown reduction
- 0%
- best for
- Reroll quickly
Common
Tough
- damage multiplier
- 1.10x
- defense multiplier
- 1.15x
- cooldown reduction
- 0%
- best for
- Reroll quickly
| Name | Rarity | damage multiplier | defense multiplier | cooldown reduction | best for |
|---|---|---|---|---|---|
| Agile | Common | 1.00x | 1.00x | 10% | Reroll quickly |
| Strong | Common | 1.15x | 1.05x | 0% | Reroll quickly |
| Tough | Common | 1.10x | 1.15x | 0% | Reroll quickly |
Multipliers are the real trait check
Trait names matter less than the numbers behind them. A high damage multiplier makes every weapon, fruit, or melee route hit harder, while defense multiplier and cooldown reduction decide whether the build can stay active during longer fights.
Secret rarity is powerful, but rerolls still need patience
The best traits sit behind rare rolls, so a good A or B trait can be worth using for a while. The mistake is holding a weak common trait too long when a better multiplier would speed up every boss, dungeon, and farming route.
How to Use This Sailor Piece Traits List
Compare damage multiplier first, then defense and cooldown reduction. Damage improves clear speed, defense helps in longer fights, and cooldown reduction lets ability-heavy builds stay active. Rarity helps explain roll difficulty, but the multiplier values decide the upgrade.
FAQ
What is the best trait in Sailor Piece?
Emperor is the top listed trait because it has the highest damage multiplier in the current data, along with strong defense and cooldown reduction.
Should I keep an A-tier trait?
Yes, if it improves your current multipliers. A good A-tier roll can carry progression while you save for more trait rerolls.
Why does cooldown reduction matter?
Cooldown reduction helps ability-focused builds cycle moves faster. It is especially useful in boss fights, dungeons, and PvP-style pressure.
Do traits affect every build?
Most trait multipliers are broad, so they can help sword, melee, and fruit builds. The exact value depends on how much the build relies on damage, survival, and ability uptime.

