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All 25 Traits in Sailor Piece

Updated on May 20, 2026 (4 days ago)

Traits are passive multipliers that can change how hard a Sailor Piece build hits, how much pressure it survives, and how often abilities come back. A good trait does not need a long explanation: the damage, defense, and cooldown numbers tell most of the story.

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Trait tier

S+

1 items

S+ is the top chase tier. Emperor is built for damage-first players who want the highest multiplier and enough cooldown reduction to keep ability pressure high.

Secret

Emperor

damage multiplier
2.30x
defense multiplier
1.60x
cooldown reduction
30%
best for
Best damage chase trait
NameRaritydamage multiplierdefense multipliercooldown reductionbest for
EmperorSecret2.30x1.60x30%Best damage chase trait

Trait tier

S

4 items

S traits are still endgame-quality. They sit close to the top damage range and can be better than lower tiers even before a perfect roll appears.

Secret

Celestial

damage multiplier
2.20x
defense multiplier
1.65x
cooldown reduction
30%
best for
Endgame Secret trait builds

Secret

Singularity

damage multiplier
2.10x
defense multiplier
1.75x
cooldown reduction
30%
best for
Endgame Secret trait builds

Secret

Cataclysm

damage multiplier
2.00x
defense multiplier
1.70x
cooldown reduction
30%
best for
Endgame Secret trait builds

Secret

Overlord

damage multiplier
1.90x
defense multiplier
2.00x
cooldown reduction
25%
best for
Endgame Secret trait builds
NameRaritydamage multiplierdefense multipliercooldown reductionbest for
CelestialSecret2.20x1.65x30%Endgame Secret trait builds
SingularitySecret2.10x1.75x30%Endgame Secret trait builds
CataclysmSecret2.00x1.70x30%Endgame Secret trait builds
OverlordSecret1.90x2.00x25%Endgame Secret trait builds

Trait tier

A

5 items

A traits are strong Mythic or Legendary rolls with real combat value. They are good stopping points while chasing Secret traits.

Mythic

Malevolent

damage multiplier
1.80x
defense multiplier
1.50x
cooldown reduction
20%
best for
Keepable Mythic/Legendary rolls

Mythic

Transcendent

damage multiplier
1.65x
defense multiplier
1.75x
cooldown reduction
20%
best for
Keepable Mythic/Legendary rolls

Mythic

Infinity

damage multiplier
1.60x
defense multiplier
1.70x
cooldown reduction
20%
best for
Keepable Mythic/Legendary rolls

Legendary

Sovereign

damage multiplier
1.65x
defense multiplier
1.85x
cooldown reduction
15%
best for
Keepable Mythic/Legendary rolls

Epic

Godspeed

damage multiplier
1.55x
defense multiplier
1.50x
cooldown reduction
25%
best for
Keepable Mythic/Legendary rolls
NameRaritydamage multiplierdefense multipliercooldown reductionbest for
MalevolentMythic1.80x1.50x20%Keepable Mythic/Legendary rolls
TranscendentMythic1.65x1.75x20%Keepable Mythic/Legendary rolls
InfinityMythic1.60x1.70x20%Keepable Mythic/Legendary rolls
SovereignLegendary1.65x1.85x15%Keepable Mythic/Legendary rolls
GodspeedEpic1.55x1.50x25%Keepable Mythic/Legendary rolls

Trait tier

B

5 items

B traits are usable progression rolls. They can help a build clear content, but they usually lack the full damage or cooldown ceiling of higher tiers.

Legendary

Genesis

damage multiplier
1.40x
defense multiplier
1.40x
cooldown reduction
15%
best for
Usable filler while rerolling

Legendary

Dominator

damage multiplier
1.50x
defense multiplier
1.45x
cooldown reduction
10%
best for
Usable filler while rerolling

Legendary

Unstoppable

damage multiplier
1.45x
defense multiplier
1.70x
cooldown reduction
0%
best for
Usable filler while rerolling

Epic

Overdrive

damage multiplier
1.30x
defense multiplier
1.35x
cooldown reduction
10%
best for
Usable filler while rerolling

Epic

Ascended

damage multiplier
1.35x
defense multiplier
1.40x
cooldown reduction
0%
best for
Usable filler while rerolling
NameRaritydamage multiplierdefense multipliercooldown reductionbest for
GenesisLegendary1.40x1.40x15%Usable filler while rerolling
DominatorLegendary1.50x1.45x10%Usable filler while rerolling
UnstoppableLegendary1.45x1.70x0%Usable filler while rerolling
OverdriveEpic1.30x1.35x10%Usable filler while rerolling
AscendedEpic1.35x1.40x0%Usable filler while rerolling

Trait tier

C

7 items

C traits are early or filler rolls. Keep them only until a better multiplier appears.

Epic

Breaker

damage multiplier
1.30x
defense multiplier
1.55x
cooldown reduction
0%
best for
Temporary early trait

Rare

Sharpened

damage multiplier
1.35x
defense multiplier
1.10x
cooldown reduction
0%
best for
Temporary early trait

Rare

Vicious

damage multiplier
1.25x
defense multiplier
1.15x
cooldown reduction
5%
best for
Temporary early trait

Rare

Predator

damage multiplier
1.30x
defense multiplier
1.15x
cooldown reduction
0%
best for
Temporary early trait

Common

Driven

damage multiplier
1.10x
defense multiplier
1.15x
cooldown reduction
5%
best for
Temporary early trait

Common

Balanced

damage multiplier
1.20x
defense multiplier
1.20x
cooldown reduction
0%
best for
Temporary early trait

Common

Steady

damage multiplier
1.15x
defense multiplier
1.25x
cooldown reduction
0%
best for
Temporary early trait
NameRaritydamage multiplierdefense multipliercooldown reductionbest for
BreakerEpic1.30x1.55x0%Temporary early trait
SharpenedRare1.35x1.10x0%Temporary early trait
ViciousRare1.25x1.15x5%Temporary early trait
PredatorRare1.30x1.15x0%Temporary early trait
DrivenCommon1.10x1.15x5%Temporary early trait
BalancedCommon1.20x1.20x0%Temporary early trait
SteadyCommon1.15x1.25x0%Temporary early trait

Trait tier

D

3 items

D traits are starter-level rolls. Replace them once trait rerolls become available.

Common

Agile

damage multiplier
1.00x
defense multiplier
1.00x
cooldown reduction
10%
best for
Reroll quickly

Common

Strong

damage multiplier
1.15x
defense multiplier
1.05x
cooldown reduction
0%
best for
Reroll quickly

Common

Tough

damage multiplier
1.10x
defense multiplier
1.15x
cooldown reduction
0%
best for
Reroll quickly
NameRaritydamage multiplierdefense multipliercooldown reductionbest for
AgileCommon1.00x1.00x10%Reroll quickly
StrongCommon1.15x1.05x0%Reroll quickly
ToughCommon1.10x1.15x0%Reroll quickly

Multipliers are the real trait check

Trait names matter less than the numbers behind them. A high damage multiplier makes every weapon, fruit, or melee route hit harder, while defense multiplier and cooldown reduction decide whether the build can stay active during longer fights.

Secret rarity is powerful, but rerolls still need patience

The best traits sit behind rare rolls, so a good A or B trait can be worth using for a while. The mistake is holding a weak common trait too long when a better multiplier would speed up every boss, dungeon, and farming route.

How to Use This Sailor Piece Traits List

Compare damage multiplier first, then defense and cooldown reduction. Damage improves clear speed, defense helps in longer fights, and cooldown reduction lets ability-heavy builds stay active. Rarity helps explain roll difficulty, but the multiplier values decide the upgrade.

FAQ

Q.

What is the best trait in Sailor Piece?

Emperor is the top listed trait because it has the highest damage multiplier in the current data, along with strong defense and cooldown reduction.

Q.

Should I keep an A-tier trait?

Yes, if it improves your current multipliers. A good A-tier roll can carry progression while you save for more trait rerolls.

Q.

Why does cooldown reduction matter?

Cooldown reduction helps ability-focused builds cycle moves faster. It is especially useful in boss fights, dungeons, and PvP-style pressure.

Q.

Do traits affect every build?

Most trait multipliers are broad, so they can help sword, melee, and fruit builds. The exact value depends on how much the build relies on damage, survival, and ability uptime.

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