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  4. Bloodlines

All 15 Bloodlines in Sailor Piece

Updated on October 22, 2026 (15 days ago)

Bloodlines are rerolled stat packages in Sailor Piece that support damage, HP, luck, weapon scaling or sustain. Some also serve as recipe or quest requirements, so the best choice can depend on more than damage.

View

tier

S+

6 items

The S+ group includes Primordial, Astral, Demonic, Ghoul, Empyrean, and Doombringer. They cover melee, sword, and farming builds, with some passives that add value beyond their base stats.

Primordial

S+ bloodline with damage, damage reduction, luck, melee damage, and HP bonuses. It is required to craft The World spec.

Tier
S+
damage
+27%
HP
+40%
Luck
+15%
weapon bonus
Melee +10%
sustain / defense
DR +5%

Astral

S+ bloodline with damage, luck, lifesteal, sword damage, and HP bonuses. It is required for the Cosmic Master F Move questline.

Tier
S+
damage
+30%
HP
+35%
Luck
+10%
weapon bonus
Sword +10%
sustain / defense
Lifesteal +2%

Demonic

New S+ tier bloodline from the Anti-Magic Update (April 26, 2026). Best passive for clearing boss NPCs. Stats: +32% DMG, +12% Sword DMG Multi, +12% Luck Multi, +40% Max HP, +2% Lifesteal. Proc: 20% chance for +30% DMG & 10% slow on NPC hits (5s CD).

Tier
S+
damage
+32%
HP
+40%
Luck
+12%
weapon bonus
Sword +12%
sustain / defense
Lifesteal +2%

Ghoul

Ghoul boosts damage, HP, luck, melee damage, and damage reduction. Its passive has a 20% chance to add one drop.

Tier
S+
damage
+37%
HP
+45%
Luck
+22%
weapon bonus
Melee +12%
sustain / defense
DR +5%

Empyrean

Empyrean boosts melee damage and adds damage as its attacks tick, up to +15%. It is also required for the Spirit Warrior questline.

Tier
S+
damage
+35%
HP
+45%
Luck
+15%
weapon bonus
Melee +12%
sustain / defense
DR +5%

Doombringer

Doombringer boosts sword damage, luck, lifesteal, and HP. Each skill use has a 20% chance to add 20% damage for 8 seconds.

Tier
S+
damage
+35%
HP
+40%
Luck
+15%
weapon bonus
Sword +12%
sustain / defense
Lifesteal +2%

tier

A

2 items

A-tier bloodlines are strong Legendary-style rolls. They can support real combat progress while a player keeps chasing the rarest bloodlines.

Dawnbringer

Roll with Bloodline Stone. Legendary tier, pity 250 rolls.

Tier
A
damage
+20%
HP
-
Luck
+7%
weapon bonus
Sword +7%
sustain / defense
DR +2%

Nightfall

Roll with Bloodline Stone. Legendary tier, pity 250 rolls.

Tier
A
damage
+17%
HP
+17%
Luck
+5%
weapon bonus
-
sustain / defense
Lifesteal +1%

tier

B

3 items

B bloodlines are useful mid-tier rolls. They give damage, HP, money, gems, or lifesteal, but usually lack the top weapon multipliers or special unlock value.

Demonblood

Roll with Bloodline Stone.

Tier
B
damage
+22%
HP
-
Luck
-
weapon bonus
Melee +7%
sustain / defense
Lifesteal +1%

Vizard

Roll with Bloodline Stone.

Tier
B
damage
+15%
HP
+20%
Luck
-
weapon bonus
-
sustain / defense
-

Hunter

Roll with Bloodline Stone.

Tier
B
damage
+10%
HP
+15%
Luck
-
weapon bonus
-
sustain / defense
-

tier

C

1 items

C bloodlines are mostly progression fillers. They can help leveling or basic farming, but they should not be treated as final rolls.

Stormborn

Roll with Bloodline Stone.

Tier
C
damage
+12%
HP
+12%
Luck
-
weapon bonus
-
sustain / defense
-

tier

D

1 items

D is the baseline tier. Commoner has small starter stats and should be replaced when better Bloodline Stone rolls arrive.

Commoner

Roll with Bloodline Stone.

Tier
D
damage
+7%
HP
+10%
Luck
-
weapon bonus
-
sustain / defense
-

tier

Unranked

2 items

Sparda and Will of D have no assigned tier. Sparda is required for Dante Questline 1, and Will of D is required for Joy Boy quest step 12.

Sparda

Sparda is an unranked Legendary bloodline with damage, health, luck, melee, sword, and damage-reduction bonuses. It is required for Dante Questline 1.

Tier
Unranked
damage
+37%
HP
+40%
Luck
+27%
weapon bonus
  • +7%, Sword
  • +7%
sustain / defense
DR +6%

Will of D

Will of D is an unranked Mythical bloodline with +38% Damage, +100% Haki Damage, double Conqueror's Haki range, and extra Observation dodges.

Tier
Unranked
damage
+38%
HP
-
Luck
-
weapon bonus
-
sustain / defense
-

Bloodlines can be stats and unlock materials

A bloodline can matter in two ways. First, it gives stats such as damage, HP, luck, lifesteal, sword damage, or melee damage. Second, some bloodlines are tied to specific routes. Primordial is connected to The World recipe, while Astral appears in the Cosmic Master quest path.

Pity changes how long the chase feels

Bloodline Stone rolls can be painful because the best options sit behind high pity tiers. A lower bloodline with useful HP, money, or lifesteal can still be worth using while saving rolls for an S+ target.

FAQ

Q.

Which bloodlines are the main S+ chases?

The S+ bloodlines are Primordial, Astral, Demonic, Ghoul, Empyrean, and Doombringer. Ghoul fits farming, Empyrean fits melee, and Demonic or Doombringer suit sword builds.

Q.

What does Bloodline Stone pity mean?

Pity means repeated Bloodline Stone rolls eventually push toward a higher-rarity result. The exact pity tier matters because S+ and Legendary rolls take much longer to chase.

Q.

Should I keep a B-tier bloodline?

Yes, if it supports the current grind. Damage, HP, gems, money, or lifesteal can still help while saving for stronger rolls.

Q.

Why does special use matter?

Some bloodlines are used in larger unlock routes. A bloodline that looks like a stat roll can also be needed for a recipe or quest step.

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