Bloodlines are rerolled stat packages that push a build toward damage, HP, luck, weapon scaling, or sustain. The strongest bloodlines can also be recipe or quest pieces, so card value includes more than the raw damage line.
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Bloodline tier
S+
S+ bloodlines are the biggest chase rolls. Primordial, Astral, and Demonic combine strong combat stats with special route value, such as recipe or quest requirements.
Primordial
- damage
- +27%
- HP
- +40%
- Luck
- +15%
- weapon bonus
- Melee +10%
- sustain / defense
- DR +5%
- source / pity
- Bloodline Stone, Mythical pity
- special use
- The World recipe ingredient
Astral
- damage
- +30%
- HP
- +35%
- Luck
- +10%
- weapon bonus
- Sword +10%
- sustain / defense
- Lifesteal +2%
- source / pity
- Bloodline Stone, Mythical pity
- special use
- Cosmic Master quest step
Demonic
- damage
- +32%
- HP
- +40%
- Luck
- +12%
- weapon bonus
- Sword +12%
- sustain / defense
- Lifesteal +2%
- source / pity
- Bloodline Stone, Mythical pity
- special use
- Boss-clearing passive value
| Name | damage | HP | Luck | weapon bonus | sustain / defense | utility bonus | source / pity | special use |
|---|---|---|---|---|---|---|---|---|
| Primordial | +27% | +40% | +15% | Melee +10% | DR +5% | — | Bloodline Stone, Mythical pity | The World recipe ingredient |
| Astral | +30% | +35% | +10% | Sword +10% | Lifesteal +2% | — | Bloodline Stone, Mythical pity | Cosmic Master quest step |
| Demonic | +32% | +40% | +12% | Sword +12% | Lifesteal +2% | — | Bloodline Stone, Mythical pity | Boss-clearing passive value |
Bloodline tier
A
A bloodlines are strong Legendary-style rolls. They can support real combat progress while a player keeps chasing the rarest bloodlines.
Dawnbringer
- damage
- +20%
- Luck
- +7%
- weapon bonus
- Sword +7%
- sustain / defense
- DR +2%
- source / pity
- Bloodline Stone, Legendary pity
Nightfall
- damage
- +17%
- HP
- +17%
- Luck
- +5%
- sustain / defense
- Lifesteal +1%
- source / pity
- Bloodline Stone, Legendary pity
| Name | damage | HP | Luck | weapon bonus | sustain / defense | utility bonus | source / pity | special use |
|---|---|---|---|---|---|---|---|---|
| Dawnbringer | +20% | — | +7% | Sword +7% | DR +2% | — | Bloodline Stone, Legendary pity | — |
| Nightfall | +17% | +17% | +5% | — | Lifesteal +1% | — | Bloodline Stone, Legendary pity | — |
Bloodline tier
B
B bloodlines are useful mid-tier rolls. They give damage, HP, money, gems, or lifesteal, but usually lack the top weapon multipliers or special unlock value.
Demonblood
- damage
- +22%
- weapon bonus
- Melee +7%
- sustain / defense
- Lifesteal +1%
- source / pity
- Bloodline Stone roll
Vizard
- damage
- +15%
- HP
- +20%
- utility bonus
- Gems +15%
- source / pity
- Bloodline Stone roll
Hunter
- damage
- +10%
- HP
- +15%
- utility bonus
- 2
- +10%, Gems
- +10%
- source / pity
- Bloodline Stone roll
| Name | damage | HP | Luck | weapon bonus | sustain / defense | utility bonus | source / pity | special use |
|---|---|---|---|---|---|---|---|---|
| Demonblood | +22% | — | — | Melee +7% | Lifesteal +1% | — | Bloodline Stone roll | — |
| Vizard | +15% | +20% | — | — | — | Gems +15% | Bloodline Stone roll | — |
| Hunter | +10% | +15% | — | — | — | Money +10%, Gems +10% | Bloodline Stone roll | — |
Bloodline tier
C
C bloodlines are mostly progression fillers. They can help leveling or basic farming, but they should not be treated as final rolls.
Stormborn
- damage
- +12%
- HP
- +12%
- utility bonus
- XP +10%
- source / pity
- Bloodline Stone roll
| Name | damage | HP | Luck | weapon bonus | sustain / defense | utility bonus | source / pity | special use |
|---|---|---|---|---|---|---|---|---|
| Stormborn | +12% | +12% | — | — | — | XP +10% | Bloodline Stone roll | — |
Bloodline tier
D
D is the baseline tier. Commoner has small starter stats and should be replaced when better Bloodline Stone rolls arrive.
Commoner
- damage
- +7%
- HP
- +10%
- utility bonus
- XP +10%
- source / pity
- Bloodline Stone roll
| Name | damage | HP | Luck | weapon bonus | sustain / defense | utility bonus | source / pity | special use |
|---|---|---|---|---|---|---|---|---|
| Commoner | +7% | +10% | — | — | — | XP +10% | Bloodline Stone roll | — |
Bloodlines can be stats and unlock materials
A bloodline can matter in two ways. First, it gives stats such as damage, HP, luck, lifesteal, sword damage, or melee damage. Second, some bloodlines are tied to specific routes. Primordial is connected to The World recipe, while Astral appears in the Cosmic Master quest path.
Pity changes how long the chase feels
Bloodline Stone rolls can be painful because the best options sit behind high pity tiers. A lower bloodline with useful HP, money, or lifesteal can still be worth using while saving rolls for an S+ target.
Read damage and HP first, then check the extra stat. Luck helps rare-drop farming, weapon bonus points toward sword or melee builds, and sustain covers lifesteal or damage reduction. Source / pity shows how the roll is obtained, while special use warns when a bloodline is part of a recipe or quest.
FAQ
Which bloodlines are the main S+ chases?
Primordial, Astral, and Demonic are the S+ bloodlines in the local data. They have strong combat stats and some special route value.
What does Bloodline Stone pity mean?
Pity means repeated Bloodline Stone rolls eventually push toward a higher-rarity result. The exact pity tier matters because S+ and Legendary rolls take much longer to chase.
Should I keep a B-tier bloodline?
Yes, if it supports the current grind. Damage, HP, gems, money, or lifesteal can still help while saving for stronger rolls.
Why does special use matter?
Some bloodlines are used in larger unlock routes. A bloodline that looks like a stat roll can also be needed for a recipe or quest step.

