Races shape the base direction of a Sailor Piece build. Some push sword damage, some favor melee, some add luck or sustain, and starter races mainly fill the slot until rerolls hit a stronger passive.
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Race tier
S+
S+ races are the account-changing rolls. They usually stack weapon multipliers with high HP, damage, luck, lifesteal, or damage reduction, so matching the race to the build matters more than chasing the name alone.

SwordBlessed Race
- roll rarity
- Mythic
- best for
- Sword builds
- core bonus
- +20% Sword damage with high HP and damage
- V4 status
- No V4 listed

Galevorn Race
- roll rarity
- Mythic
- best for
- Melee builds
- core bonus
- 3
- +20% Melee damage,
- +80% HP,
- +75% damage, lifesteal, and damage reduction
- V4 status
- No V4 listed

Sunborn Race
- roll rarity
- Mythic
- best for
- Sword builds
- core bonus
- 3
- +20% Sword damage,
- +80% HP,
- +70% damage, lifesteal, and damage reduction
- V4 status
- No V4 listed

Servant Race
- roll rarity
- Mythic
- best for
- Sustain melee builds
- core bonus
- 3
- +17% Melee damage,
- +75% HP,
- +67% damage, and high lifesteal
- V4 status
- No V4 listed

Warlord Race
- roll rarity
- Mythic
- best for
- High-damage melee builds
- core bonus
- 3
- +22% Melee damage,
- +85% HP, and
- +80% damage
- V4 status
- No V4 listed

Luckborn Race
- roll rarity
- Mythic
- best for
- Rare-drop farming
- core bonus
- +35% luck with sword and melee support
- V4 status
- No V4 listed
| Image | Name | roll rarity | best for | core bonus | V4 status | required for |
|---|---|---|---|---|---|---|
![]() | SwordBlessed Race | Mythic | Sword builds | +20% Sword damage with high HP and damage | No V4 listed | — |
![]() | Galevorn Race | Mythic | Melee builds | +20% Melee damage, +80% HP, +75% damage, lifesteal, and damage reduction | No V4 listed | — |
![]() | Sunborn Race | Mythic | Sword builds | +20% Sword damage, +80% HP, +70% damage, lifesteal, and damage reduction | No V4 listed | — |
![]() | Servant Race | Mythic | Sustain melee builds | +17% Melee damage, +75% HP, +67% damage, and high lifesteal | No V4 listed | — |
![]() | Warlord Race | Mythic | High-damage melee builds | +22% Melee damage, +85% HP, and +80% damage | No V4 listed | — |
![]() | Luckborn Race | Mythic | Rare-drop farming | +35% luck with sword and melee support | No V4 listed | — |
Race tier
S
S races are strong enough for serious farming and boss routes. They tend to specialize around melee, sword, luck, or sustain without matching the full ceiling of the best S+ rolls.

Slime Race
- roll rarity
- Mythic
- best for
- Sword sustain builds
- core bonus
- 3
- +17% Sword damage,
- +70% HP,
- +65% damage, lifesteal, and damage reduction
- V4 status
- No V4 listed

Leviathan Race
- roll rarity
- Mythic
- best for
- Sustain sword builds
- core bonus
- 3
- +17% Sword damage,
- +60% damage,
- +65% HP, and high lifesteal
- V4 status
- No V4 listed

Kitsune Race
- roll rarity
- Mythic
- best for
- Luck and hybrid weapon builds
- core bonus
- +25% luck with melee and sword damage support
- V4 status
- No V4 listed

Oni Race
- roll rarity
- Mythic
- best for
- Tanky melee builds
- core bonus
- 3
- +20% Melee damage,
- +65% HP,
- +55% damage, and damage reduction
- V4 status
- No V4 listed
| Image | Name | roll rarity | best for | core bonus | V4 status | required for |
|---|---|---|---|---|---|---|
![]() | Slime Race | Mythic | Sword sustain builds | +17% Sword damage, +70% HP, +65% damage, lifesteal, and damage reduction | No V4 listed | — |
![]() | Leviathan Race | Mythic | Sustain sword builds | +17% Sword damage, +60% damage, +65% HP, and high lifesteal | No V4 listed | — |
![]() | Kitsune Race | Mythic | Luck and hybrid weapon builds | +25% luck with melee and sword damage support | No V4 listed | — |
![]() | Oni Race | Mythic | Tanky melee builds | +20% Melee damage, +65% HP, +55% damage, and damage reduction | No V4 listed | — |
Race tier
A
A races are useful when their weapon bonus or survival style fits the build. They can be strong in the right setup, but they are less flexible than the best Mythic options.

Hollow Race
- roll rarity
- Mythic
- best for
- Weapon-focused builds
- core bonus
- Dedicated weapon bonus with solid combat stats
- V4 status
- No V4 listed

Shadowborn Race
- roll rarity
- Mythic
- best for
- Dark sword builds
- core bonus
- Shadow-themed weapon bonus and dark combat passives
- V4 status
- No V4 listed

Shinigami Race
- roll rarity
- Mythic
- best for
- Sword burst builds
- core bonus
- Sword lifesteal and a V3 sword burst window
- V4 status
- V3 listed

Player Race
- roll rarity
- Mythic
- best for
- Versatile builds
- core bonus
- Dedicated weapon bonus with flexible combat stats
- V4 status
- No V4 listed

Vessel Race
- roll rarity
- Mythic
- best for
- Survival builds
- core bonus
- Weapon bonus with extra survivability
- V4 status
- No V4 listed

Limitless Race
- roll rarity
- Legendary
- best for
- Gojo sword builds
- core bonus
- 3
- +25% Gojo sword damage,
- +30% damage, and
- +40% HP
- V4 status
- No V4 listed
- required for
- Gojo sword synergy
| Image | Name | roll rarity | best for | core bonus | V4 status | required for |
|---|---|---|---|---|---|---|
![]() | Hollow Race | Mythic | Weapon-focused builds | Dedicated weapon bonus with solid combat stats | No V4 listed | — |
![]() | Shadowborn Race | Mythic | Dark sword builds | Shadow-themed weapon bonus and dark combat passives | No V4 listed | — |
![]() | Shinigami Race | Mythic | Sword burst builds | Sword lifesteal and a V3 sword burst window | V3 listed | — |
![]() | Player Race | Mythic | Versatile builds | Dedicated weapon bonus with flexible combat stats | No V4 listed | — |
![]() | Vessel Race | Mythic | Survival builds | Weapon bonus with extra survivability | No V4 listed | — |
![]() | Limitless Race | Legendary | Gojo sword builds | +25% Gojo sword damage, +30% damage, and +40% HP | No V4 listed | Gojo sword synergy |
Race tier
B
B races are progression rolls. They can help with leveling, money, movement, or basic combat, but most players replace them once Mythic rerolls become realistic.

Fishman Race
- roll rarity
- Mythic
- best for
- Leveling and money farming
- core bonus
- 2
- +15% EXP gain and
- +15% money gain
- V4 status
- No V4 listed

Mink Race
- roll rarity
- Mythic
- best for
- Mobility builds
- core bonus
- Speed-focused passives and Electro-style movement value
- V4 status
- No V4 listed

Skypea Race
- roll rarity
- Mythic
- best for
- Mid-game combat
- core bonus
- Moderate combat stats with sky-themed passives
- V4 status
- No V4 listed

Vampire Race
- roll rarity
- Mythic
- best for
- Lifesteal sustain
- core bonus
- 3
- +30% HP,
- +25% damage, and
- +5% lifesteal
- V4 status
- No V4 listed
- required for
- Alucard-style sustain builds

Orc Race
- roll rarity
- Mythic
- best for
- Starter combat
- core bonus
- Small all-round combat boosts
- V4 status
- No V4 listed

Demon Race
- roll rarity
- Epic
- best for
- Early combat and movement
- core bonus
- 2
- +35% HP,
- +30% damage, and faster sprint speed
- V4 status
- No V4 listed
| Image | Name | roll rarity | best for | core bonus | V4 status | required for |
|---|---|---|---|---|---|---|
![]() | Fishman Race | Mythic | Leveling and money farming | +15% EXP gain and +15% money gain | No V4 listed | — |
![]() | Mink Race | Mythic | Mobility builds | Speed-focused passives and Electro-style movement value | No V4 listed | — |
![]() | Skypea Race | Mythic | Mid-game combat | Moderate combat stats with sky-themed passives | No V4 listed | — |
![]() | Vampire Race | Mythic | Lifesteal sustain | +30% HP, +25% damage, and +5% lifesteal | No V4 listed | Alucard-style sustain builds |
![]() | Orc Race | Mythic | Starter combat | Small all-round combat boosts | No V4 listed | — |
![]() | Demon Race | Epic | Early combat and movement | +35% HP, +30% damage, and faster sprint speed | No V4 listed | — |
Race tier
C
C covers the default baseline. Human gives no race bonus, so it is mainly the starting point before rerolls begin.

Human Race
- roll rarity
- Starter
- best for
- Starter account state
- core bonus
- No innate race bonus
- V4 status
- No V4 listed
| Image | Name | roll rarity | best for | core bonus | V4 status | required for |
|---|---|---|---|---|---|---|
![]() | Human Race | Starter | Starter account state | No innate race bonus | No V4 listed | — |
Build fit matters more than name value
A race is strongest when its bonus matches the weapon or activity you already care about. SwordBlessed and Sunborn are better for sword routes, Galevorn and Warlord lean into melee, and Luckborn or Kitsune make more sense when rare drops are the goal.
Rerolls can improve farming before endgame
Lower-tier races are not always useless. Fishman helps with EXP and money, Mink helps movement, and Vampire adds lifesteal. Those bonuses can smooth out the grind while saving for better rerolls, even if they are not final build choices.
| Build goal | Race style to watch |
|---|---|
| Sword damage | SwordBlessed, Sunborn, Hollow, Limitless |
| Melee damage | Galevorn, Warlord, Oni, Upper-style pairings |
| Rare drops | Luckborn, Kitsune, luck-focused support |
| Survival | Servant, Leviathan, Vampire, Vessel |
| Early grind | Fishman, Demon, Orc, Mink |
How to Use This Sailor Piece Races List
Use tier as the power band, then check the role. Roll rarity tells you how hard the race is to hit, best for points to the build, and core bonus says what the race actually gives. A high-tier sword race is weaker on a melee build than a slightly lower race that supports the weapon you use.
FAQ
What is the best race in Sailor Piece?
There is no single best roll for every build. SwordBlessed is a top sword race, Galevorn and Warlord are strong melee options, and Luckborn is better when rare-drop farming matters.
Is Human worth keeping?
Human is the starter baseline and has no listed bonus. It is fine at the start, but rerolling becomes a real upgrade once the account can afford it.
Should I keep a lower-tier farming race?
Yes, if it helps the current grind. Fishman, Mink, Vampire, or Demon can be practical before a Mythic roll appears.
Does race tier matter more than weapon fit?
Tier helps with scanning, but weapon fit decides the real value. A sword multiplier matters most when the build actually uses swords.

