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All 4 Dungeons in Sailor Piece

Updated on (23 days ago)

Dungeons are repeatable challenge routes in Sailor Piece. They are where players farm runes, Boss Rush coins, Shadow Monarch progress, and tower rewards after normal island questing stops being enough.

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15-wave farming runs

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Rune Dungeon and Boss Rush both use wave-style runs, but the rewards are different. Rune Dungeon feeds rune progress, while Boss Rush asks players to bring a Rush Key and deal enough damage to qualify for rewards.

Rune Dungeon

The primary dungeon in Sailor Piece, accessed via Dungeon Island after completing the Dungeon Master quest chain. Features 15 waves of enemies with a 5-minute timer per wave — players can die unlimited times and respawn before the timer ends. The Rune Dungeon is the only way to obtain Runes — powerful end-game modifiers that provide large damage, defense, luck, and special effect bonuses. Runes have levels that increase by completing more dungeon runs. Selectable difficulty: Easy, Medium, Hard, Extreme — harder difficulties yield higher rune drop rates and more XP/money.

run type
Rune farming wave run
level
5000+ dungeon route
entry item
Dungeon access route
location
Dungeon Island
max players
Up to 4
format
15 waves, 5 minutes per wave
boss checkpoint
Wave bosses
main rewards
Runes and rune XP

Boss Rush

A 15-wave, 300-second sequential boss fighting mode accessed via Rush Keys (dropped by all enemies in-game). 1 Rush Key is required per entry. To receive rewards, players must deal at least 10% of each boss's total HP. Earn Rush Coins to purchase upgrades from the Boss Rush Shop, including the Sun Armor (+115% Defense, +87% Damage, +25% Damage Reduction when fully upgraded, costs 250 Rush Coins). Maximum full upgrade cost: 6,625 Rush Coins. Selectable difficulty: Easy, Medium, Hard, Extreme. Escanor appears as a special boss with scaling drop rates (Easy 0.6% / Medium 0.85% / Hard 1.25% / Extreme 1.85%). The Boss Rush portal is located on Sailor Island. Source: sailorpiecewiki /entries/boss-rush (2026-04-23).

run type
Boss wave rush
level
Boss-ready builds
entry item
Rush Key
location
Sailor Island
max players
Up to 4
format
15 waves, 300-second run
boss checkpoint
Escanor and boss waves
main rewards
Rush Coins, upgrades, Boss Rush rewards
NameDescriptionrun typelevelentry itemlocationmax playersformatboss checkpointmain rewards
Rune DungeonThe primary dungeon in Sailor Piece, accessed via Dungeon Island after completing the Dungeon Master quest chain. Features 15 waves of enemies with a 5-minute timer per wave — players can die unlimited times and respawn before the timer ends. The Rune Dungeon is the only way to obtain Runes — powerful end-game modifiers that provide large damage, defense, luck, and special effect bonuses. Runes have levels that increase by completing more dungeon runs. Selectable difficulty: Easy, Medium, Hard, Extreme — harder difficulties yield higher rune drop rates and more XP/money.Rune farming wave run5000+ dungeon routeDungeon access routeDungeon IslandUp to 415 waves, 5 minutes per waveWave bossesRunes and rune XP
Boss RushA 15-wave, 300-second sequential boss fighting mode accessed via Rush Keys (dropped by all enemies in-game). 1 Rush Key is required per entry. To receive rewards, players must deal at least 10% of each boss's total HP. Earn Rush Coins to purchase upgrades from the Boss Rush Shop, including the Sun Armor (+115% Defense, +87% Damage, +25% Damage Reduction when fully upgraded, costs 250 Rush Coins). Maximum full upgrade cost: 6,625 Rush Coins. Selectable difficulty: Easy, Medium, Hard, Extreme. Escanor appears as a special boss with scaling drop rates (Easy 0.6% / Medium 0.85% / Hard 1.25% / Extreme 1.85%). The Boss Rush portal is located on Sailor Island. Source: sailorpiecewiki /entries/boss-rush (2026-04-23).Boss wave rushBoss-ready buildsRush KeySailor IslandUp to 415 waves, 300-second runEscanor and boss wavesRush Coins, upgrades, Boss Rush rewards

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Shadow Monarch boss dungeon

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Double Dungeon is a focused boss route. It matters because Shadow Monarch progression depends on the dungeon path, not a normal open-world boss spawn.

Double Dungeon

An endgame dungeon featuring the Shadow Monarch boss. The Double Dungeon is one of the most challenging PvE encounters in Sailor Piece, requiring high-level gear and coordinated team play. Shadow Monarch drops the Monarch Blade accessory (0.75-1.5% drop rate, 140 pity).

run type
Focused boss dungeon
level
Endgame
entry item
Dungeon route access
location
Dungeon Island
max players
Team-ready
format
Boss encounter route
boss checkpoint
Shadow Monarch
main rewards
Shadow Monarch rewards and rare drops
NameDescriptionrun typelevelentry itemlocationmax playersformatboss checkpointmain rewards
Double DungeonAn endgame dungeon featuring the Shadow Monarch boss. The Double Dungeon is one of the most challenging PvE encounters in Sailor Piece, requiring high-level gear and coordinated team play. Shadow Monarch drops the Monarch Blade accessory (0.75-1.5% drop rate, 140 pity).Focused boss dungeonEndgameDungeon route accessDungeon IslandTeam-readyBoss encounter routeShadow MonarchShadow Monarch rewards and rare drops

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Endless tower climb

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Infinite Tower is the long-form climb. It is less about one fixed boss and more about pushing floors for tower rewards, tokens, and late-game chase drops.

Infinite Tower

An endless wave-based survival gamemode released in the Massive Update (March 25, 2026). Players battle increasingly difficult waves of enemies with random debuffs every 5 floors. Features Tower Tokens (currency for upgrades), a Leaderboard system, and the 2x Luck Event bonus applies here. Buffs fixed in new servers (criss, March 30). Map built by Freakiest Builder with VFX by Zenith. Accessible to players of all levels.

run type
Endless floor climb
level
8500+ route
entry item
Tower Key
location
Tower Island
max players
Solo or team climb
format
Endless floors with scaling pressure
boss checkpoint
Boss every 5 floors
main rewards
Tower Tokens, secret rune chase, tower rewards
NameDescriptionrun typelevelentry itemlocationmax playersformatboss checkpointmain rewards
Infinite TowerAn endless wave-based survival gamemode released in the Massive Update (March 25, 2026). Players battle increasingly difficult waves of enemies with random debuffs every 5 floors. Features Tower Tokens (currency for upgrades), a Leaderboard system, and the 2x Luck Event bonus applies here. Buffs fixed in new servers (criss, March 30). Map built by Freakiest Builder with VFX by Zenith. Accessible to players of all levels.Endless floor climb8500+ routeTower KeyTower IslandSolo or team climbEndless floors with scaling pressureBoss every 5 floorsTower Tokens, secret rune chase, tower rewards

Entry rules matter before rewards

A dungeon reward only matters if the account can enter the run consistently. Boss Rush needs Rush Keys, Rune Dungeon is tied to Dungeon Island progress, Double Dungeon is its own Shadow Monarch route, and Infinite Tower is built around climbing as far as the account can survive.

Run format changes how you prepare

Wave dungeons reward steady clearing and damage uptime. Boss Rush adds a qualification rule, so dealing enough damage to each boss matters as much as surviving. Infinite Tower asks for longer scaling progress, while Double Dungeon is more focused on a specific boss chain.

FAQ

Q.

Which Sailor Piece dungeon is used for runes?

Rune Dungeon is the main rune route. It is built around wave clears and rune rewards instead of boss-only drops.

Q.

What makes Boss Rush different from Rune Dungeon?

Boss Rush uses Rush Keys and boss waves. Players need to deal enough damage to qualify for rewards, so pure survival is not enough.

Q.

Why is Double Dungeon separate from Boss Rush?

Double Dungeon is tied to Shadow Monarch progress. It is a specific boss route, not a general wave-farming mode.

Q.

What is Infinite Tower used for?

Infinite Tower is the climb route for tower progress, tokens, and late-game drops. It rewards longer progression rather than one fixed boss farm.

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