Bloxodes

All 4 Dungeons in Sailor Piece

Updated on June 5, 2026 (11 days ago)

Dungeons are repeatable challenge routes in Sailor Piece. They are where players farm runes, Boss Rush coins, Shadow Monarch progress, and tower rewards after normal island questing stops being enough.

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Dungeon type

15-wave farming runs

2 items

Rune Dungeon and Boss Rush both use wave-style runs, but the rewards are different. Rune Dungeon feeds rune progress, while Boss Rush asks players to bring a Rush Key and deal enough damage to qualify for rewards.

Rune Dungeon

Dungeon Island • Level 5000+ dungeon route

run type
Rune farming wave run
Level
5000+ dungeon route
entry item
Dungeon access route
Location
Dungeon Island
Main Rewards
Runes and rune XP

Boss Rush

Sailor Island • Level Boss-ready builds

run type
Boss wave rush
Level
Boss-ready builds
entry item
Rush Key
Location
Sailor Island
Main Rewards
Rush Coins, upgrades, Boss Rush rewards
NameDetailsrun typeentry itemmax playersformatboss checkpoint
Rune DungeonDungeon Island • Level 5000+ dungeon routeRune farming wave runDungeon access routeUp to 415 waves, 5 minutes per waveWave bosses
Boss RushSailor Island • Level Boss-ready buildsBoss wave rushRush KeyUp to 415 waves, 300-second runEscanor and boss waves

Dungeon type

Shadow Monarch boss dungeon

1 items

Double Dungeon is a focused boss route. It matters because Shadow Monarch progression depends on the dungeon path, not a normal open-world boss spawn.

Double Dungeon

Dungeon Island • Level Endgame

run type
Focused boss dungeon
Level
Endgame
entry item
Dungeon route access
Location
Dungeon Island
Main Rewards
Shadow Monarch rewards and rare drops
NameDetailsrun typeentry itemmax playersformatboss checkpoint
Double DungeonDungeon Island • Level EndgameFocused boss dungeonDungeon route accessTeam-readyBoss encounter routeShadow Monarch

Dungeon type

Endless tower climb

1 items

Infinite Tower is the long-form climb. It is less about one fixed boss and more about pushing floors for tower rewards, tokens, and late-game chase drops.

Infinite Tower

Tower Island • Level 8500+ route

run type
Endless floor climb
Level
8500+ route
entry item
Tower Key
Location
Tower Island
Main Rewards
Tower Tokens, secret rune chase, tower rewards
NameDetailsrun typeentry itemmax playersformatboss checkpoint
Infinite TowerTower Island • Level 8500+ routeEndless floor climbTower KeySolo or team climbEndless floors with scaling pressureBoss every 5 floors

Entry rules matter before rewards

A dungeon reward only matters if the account can enter the run consistently. Boss Rush needs Rush Keys, Rune Dungeon is tied to Dungeon Island progress, Double Dungeon is its own Shadow Monarch route, and Infinite Tower is built around climbing as far as the account can survive.

Run format changes how you prepare

Wave dungeons reward steady clearing and damage uptime. Boss Rush adds a qualification rule, so dealing enough damage to each boss matters as much as surviving. Infinite Tower asks for longer scaling progress, while Double Dungeon is more focused on a specific boss chain.

FAQ

Q.

Which Sailor Piece dungeon is used for runes?

Rune Dungeon is the main rune route. It is built around wave clears and rune rewards instead of boss-only drops.

Q.

What makes Boss Rush different from Rune Dungeon?

Boss Rush uses Rush Keys and boss waves. Players need to deal enough damage to qualify for rewards, so pure survival is not enough.

Q.

Why is Double Dungeon separate from Boss Rush?

Double Dungeon is tied to Shadow Monarch progress. It is a specific boss route, not a general wave-farming mode.

Q.

What is Infinite Tower used for?

Infinite Tower is the climb route for tower progress, tokens, and late-game drops. It rewards longer progression rather than one fixed boss farm.

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