Bloxodes

All 4 Dungeons in Sailor Piece

Updated on May 20, 2026 (8 days ago)

Dungeons are repeatable challenge routes in Sailor Piece. They are where players farm runes, Boss Rush coins, Shadow Monarch progress, and tower rewards after normal island questing stops being enough.

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Dungeon type

15-wave farming runs

2 items

Rune Dungeon and Boss Rush both use wave-style runs, but the rewards are different. Rune Dungeon feeds rune progress, while Boss Rush asks players to bring a Rush Key and deal enough damage to qualify for rewards.

Rune Dungeon

Dungeon Island • Level 5000+ dungeon route

run type
Rune farming wave run
entry item
Dungeon access route
Location
Dungeon Island
max players
Up to 4
format
15 waves, 5 minutes per wave
boss checkpoint
Wave bosses
main rewards
Runes and rune XP
important rule
Higher difficulty improves rune rewards.

Boss Rush

Sailor Island • Level Boss-ready builds

run type
Boss wave rush
entry item
Rush Key
Location
Sailor Island
max players
Up to 4
format
15 waves, 300-second run
boss checkpoint
Escanor and boss waves
main rewards
Rush Coins, upgrades, Boss Rush rewards
important rule
Deal at least 10% damage to receive rewards.
NameDetailsrun typeentry itemmax playersformatboss checkpointmain rewardsimportant rule
Rune DungeonDungeon Island • Level 5000+ dungeon routeRune farming wave runDungeon access routeUp to 415 waves, 5 minutes per waveWave bossesRunes and rune XPHigher difficulty improves rune rewards.
Boss RushSailor Island • Level Boss-ready buildsBoss wave rushRush KeyUp to 415 waves, 300-second runEscanor and boss wavesRush Coins, upgrades, Boss Rush rewardsDeal at least 10% damage to receive rewards.

Dungeon type

Shadow Monarch boss dungeon

1 items

Double Dungeon is a focused boss route. It matters because Shadow Monarch progression depends on the dungeon path, not a normal open-world boss spawn.

Double Dungeon

Dungeon Island • Level Endgame

run type
Focused boss dungeon
entry item
Dungeon route access
Location
Dungeon Island
max players
Team-ready
format
Boss encounter route
boss checkpoint
Shadow Monarch
main rewards
Shadow Monarch rewards and rare drops
important rule
2
  • Bring a strong build
  • this is not a normal starter dungeon.
NameDetailsrun typeentry itemmax playersformatboss checkpointmain rewardsimportant rule
Double DungeonDungeon Island • Level EndgameFocused boss dungeonDungeon route accessTeam-readyBoss encounter routeShadow MonarchShadow Monarch rewards and rare dropsBring a strong build; this is not a normal starter dungeon.

Dungeon type

Endless tower climb

1 items

Infinite Tower is the long-form climb. It is less about one fixed boss and more about pushing floors for tower rewards, tokens, and late-game chase drops.

Infinite Tower

Tower Island • Level 8500+ route

run type
Endless floor climb
entry item
Tower Key
Location
Tower Island
max players
Solo or team climb
format
Endless floors with scaling pressure
boss checkpoint
Boss every 5 floors
main rewards
Tower Tokens, secret rune chase, tower rewards
important rule
Floor scaling and token rewards matter more than normal wave clear speed.
NameDetailsrun typeentry itemmax playersformatboss checkpointmain rewardsimportant rule
Infinite TowerTower Island • Level 8500+ routeEndless floor climbTower KeySolo or team climbEndless floors with scaling pressureBoss every 5 floorsTower Tokens, secret rune chase, tower rewardsFloor scaling and token rewards matter more than normal wave clear speed.

Entry rules matter before rewards

A dungeon reward only matters if the account can enter the run consistently. Boss Rush needs Rush Keys, Rune Dungeon is tied to Dungeon Island progress, Double Dungeon is its own Shadow Monarch route, and Infinite Tower is built around climbing as far as the account can survive.

Run format changes how you prepare

Wave dungeons reward steady clearing and damage uptime. Boss Rush adds a qualification rule, so dealing enough damage to each boss matters as much as surviving. Infinite Tower asks for longer scaling progress, while Double Dungeon is more focused on a specific boss chain.

How to Use This Sailor Piece Dungeons List

Read the dungeon type first, then check the entry item and format. A 15-wave run needs different preparation from a tower climb or a boss dungeon. Rewards are useful only after the entry rule, player count, timer, and boss checkpoint make sense for your build.

FAQ

Q.

Which Sailor Piece dungeon is used for runes?

Rune Dungeon is the main rune route. It is built around wave clears and rune rewards instead of boss-only drops.

Q.

What makes Boss Rush different from Rune Dungeon?

Boss Rush uses Rush Keys and boss waves. Players need to deal enough damage to qualify for rewards, so pure survival is not enough.

Q.

Why is Double Dungeon separate from Boss Rush?

Double Dungeon is tied to Shadow Monarch progress. It is a specific boss route, not a general wave-farming mode.

Q.

What is Infinite Tower used for?

Infinite Tower is the climb route for tower progress, tokens, and late-game drops. It rewards longer progression rather than one fixed boss farm.

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