Runes are passive modifiers that push a Sailor Piece build toward damage, luck, damage over time, freeze control, HP, or damage reduction. Since a rune grows with level, the max effect matters as much as the first drop.
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Rune tier
S+
S+ runes are the top chase modifiers. Havoc is the reliable damage target from Rune Dungeon, while Primordial is the Infinite Tower damage chase with a higher listed ceiling.
Havoc Rune
Rune Dungeon: rare drop
- Source
- Rune Dungeon: rare drop
- bonus type
- Global Damage Multiplier
- max effect
- Scales with rune level up to Lv. 50
Primordial Rune
Infinite Tower (Tower Island): less than 1% drop rate from Tower floors. Level 8,500+ required.
- Display Rarity
- Secret
- Source
- Infinite Tower (Tower Island): less than 1% drop rate from Tower floors. Level 8,500+ required.
- bonus type
- Global Damage Boost
- base effect
- +84% DMG at Lv. 1
- max effect
- +112% DMG at Lv. 60
| Name | Source | bonus type | base effect | max effect | best for | drop note |
|---|---|---|---|---|---|---|
| Havoc Rune | Rune Dungeon: rare drop | Global Damage Multiplier | — | Scales with rune level up to Lv. 50 | Reliable damage rune | — |
| Primordial Rune | Infinite Tower (Tower Island): less than 1% drop rate from Tower floors. Level 8,500+ required. | Global Damage Boost | +84% DMG at Lv. 1 | +112% DMG at Lv. 60 | Top Infinite Tower damage chase | Less than 1% Infinite Tower drop listed locally |
Rune tier
S
S runes are strong practical picks. Wrath gives reliable damage, while Fortune and Radiant are for luck-focused farming routes.
Wrath Rune
Rune Dungeon: rare drop
- Source
- Rune Dungeon: rare drop
- bonus type
- Flat Damage Bonus
- base effect
- +40% DMG
- max effect
- Max (Lv50): +59% DMG
Fortune Rune
Rune Dungeon: rare drop
- Source
- Rune Dungeon: rare drop
- bonus type
- Luck Multiplier
- base effect
- +10% Luck
- max effect
- Max (Lv50): +15% Luck
Radiant Rune
Infinite Tower (Tower Island): rare drop from Tower floors. Level 8,500+ required.
- Display Rarity
- Secret
- Source
- Infinite Tower (Tower Island): rare drop from Tower floors. Level 8,500+ required.
- bonus type
- Luck / Drop Rate Boost
- max effect
- +26% Luck at max Lv. 60
| Name | Source | bonus type | base effect | max effect | best for | drop note |
|---|---|---|---|---|---|---|
| Wrath Rune | Rune Dungeon: rare drop | Flat Damage Bonus | +40% DMG | Max (Lv50): +59% DMG | Strong practical damage | — |
| Fortune Rune | Rune Dungeon: rare drop | Luck Multiplier | +10% Luck | Max (Lv50): +15% Luck | Luck farming | — |
| Radiant Rune | Infinite Tower (Tower Island): rare drop from Tower floors. Level 8,500+ required. | Luck / Drop Rate Boost | — | +26% Luck at max Lv. 60 | Infinite Tower luck chase | Infinite Tower rare drop listed locally |
Rune tier
A
A runes are solid fallbacks. Destruction gives a clear damage boost when the top damage runes are not available yet.
Destruction Rune
Rune Dungeon: rare drop
- Source
- Rune Dungeon: rare drop
- bonus type
- Flat Damage Bonus
- base effect
- +25% DMG
- max effect
- Max (Lv50): +37% DMG
| Name | Source | bonus type | base effect | max effect | best for | drop note |
|---|---|---|---|---|---|---|
| Destruction Rune | Rune Dungeon: rare drop | Flat Damage Bonus | +25% DMG | Max (Lv50): +37% DMG | Mid-tier damage fallback | — |
Rune tier
B
B runes are effect picks. Inferno, Blood, and Frost matter when burn, bleed, or freeze control fits the fight better than a plain damage bonus.
Inferno Rune
Rune Dungeon: rare drop
- Source
- Rune Dungeon: rare drop
- bonus type
- Burn DoT Damage
- base effect
- 70% total DMG over 4s
- max effect
- Max (Lv50): 104% total DMG over 4s
Blood Rune
Rune Dungeon: rare drop
- Source
- Rune Dungeon: rare drop
- bonus type
- Bleed DoT Damage
- base effect
- 65% total DMG over 5s
- max effect
- Max (Lv50): 97% total DMG over 5s
Frost Rune
Rune Dungeon: rare drop
- Source
- Rune Dungeon: rare drop
- bonus type
- Freeze + Impact Damage
- base effect
- 30% DMG + Freeze 2s
- max effect
- Max (Lv50): 44% DMG + Freeze 3s
| Name | Source | bonus type | base effect | max effect | best for | drop note |
|---|---|---|---|---|---|---|
| Inferno Rune | Rune Dungeon: rare drop | Burn DoT Damage | 70% total DMG over 4s | Max (Lv50): 104% total DMG over 4s | Burn damage over time | — |
| Blood Rune | Rune Dungeon: rare drop | Bleed DoT Damage | 65% total DMG over 5s | Max (Lv50): 97% total DMG over 5s | Bleed damage over time | — |
| Frost Rune | Rune Dungeon: rare drop | Freeze + Impact Damage | 30% DMG + Freeze 2s | Max (Lv50): 44% DMG + Freeze 3s | PvP control and freeze | — |
Rune tier
C
C runes are defensive. Guardian is mostly for tank-style setups that need more HP instead of faster clears.
Guardian Rune
Rune Dungeon: rare drop
- Source
- Rune Dungeon: rare drop
- bonus type
- Max HP Bonus
- base effect
- +39% Max HP
- max effect
- Max (Lv50): +59% Max HP
| Name | Source | bonus type | base effect | max effect | best for | drop note |
|---|---|---|---|---|---|---|
| Guardian Rune | Rune Dungeon: rare drop | Max HP Bonus | +39% Max HP | Max (Lv50): +59% Max HP | Tank HP builds | — |
Rune tier
D
D runes are outclassed early fallbacks. Suppression gives damage reduction, but most builds get more value from damage, luck, or stronger survival options.
Suppression Rune
Rune Dungeon: rare drop
- Source
- Rune Dungeon: rare drop
- bonus type
- Damage Reduction
- base effect
- 10% DMG Reduction
- max effect
- Max (Lv50): 15% DMG Reduction
| Name | Source | bonus type | base effect | max effect | best for | drop note |
|---|---|---|---|---|---|---|
| Suppression Rune | Rune Dungeon: rare drop | Damage Reduction | 10% DMG Reduction | Max (Lv50): 15% DMG Reduction | Starter damage reduction fallback | — |
Rune Dungeon and Infinite Tower are different chases
Most runes come from Rune Dungeon, while Primordial and Radiant are tied to Infinite Tower in the local data. That split matters because a player may be able to farm Rune Dungeon before pushing high tower floors.
Max effect decides the long-term value
A rune can start useful and become much better as it levels. Wrath and Destruction are straightforward damage boosts, Fortune and Radiant help rare-drop farming, Inferno and Blood add damage over time, and Frost adds control. The best rune is the one that matches the build and the content being farmed.
FAQ
What is the best damage rune in Sailor Piece?
Primordial has the highest listed max damage value in the local data, while Havoc is the reliable top damage target from Rune Dungeon.
Which rune is best for farming drops?
Fortune and Radiant are the luck-focused runes. They are better when drop farming matters more than clear speed.
Where do runes drop?
Most runes are listed from Rune Dungeon. Primordial and Radiant are listed from Infinite Tower, which makes them a later chase.
Why do base and max effect matter?
Runes scale with level. A rune with a modest base value can still become useful if its max effect fits the build.

