Spec passives are the rolled buff slotted onto your melees and swords: stat multipliers at every tier, with the higher rarities adding genuine special abilities like extra drops and bonus damage procs. Passive Shards from enemies, bosses, and chests pay for rerolls at the Passive Master, and the rarity ladder prices the chase.
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Rarity
Mythical
The chase tier: big multiplier ranges plus real special abilities.
Fortune Chosen
-
- Buffs
- +5% - 12.5% Multiplier for Damage Stat.; +5% - 10% Multiplier for Luck Stat.
- Passive ability
- 17.5-30% chance for an extra drop from NPCs and Bosses (stacks with +1 drop from clans such as Devil and Eminence).
Executioner
-
- Buffs
- +2% - 4% Multiplier for Crit Chance Stat.; +7.5% - 15% Multiplier for Crit Damage Stat.
- Passive ability
- Deals an extra 30-45% Damage on NPCs and Bosses that are under 50% HP.
Rampage
-
- Buffs
- +15% - 30% Multiplier for Damage Stat.; +2% - 4% Multiplier for Crit Chance Stat.; +5% - 10% Multiplier for Crit Damage Stat.
- Passive ability
- Every hit increases Damage by 0.002x (0.2%), max cap is 1.15x-1.30x (+15-30%), resets after 5 seconds of no hit.
| Name | Buffs | Passive ability |
|---|---|---|
| Fortune Chosen | +5% - 12.5% Multiplier for Damage Stat.; +5% - 10% Multiplier for Luck Stat. | 17.5-30% chance for an extra drop from NPCs and Bosses (stacks with +1 drop from clans such as Devil and Eminence). |
| Executioner | +2% - 4% Multiplier for Crit Chance Stat.; +7.5% - 15% Multiplier for Crit Damage Stat. | Deals an extra 30-45% Damage on NPCs and Bosses that are under 50% HP. |
| Rampage | +15% - 30% Multiplier for Damage Stat.; +2% - 4% Multiplier for Crit Chance Stat.; +5% - 10% Multiplier for Crit Damage Stat. | Every hit increases Damage by 0.002x (0.2%), max cap is 1.15x-1.30x (+15-30%), resets after 5 seconds of no hit. |
Rarity
Legendary
Damage V
-
- Buffs
- +25% - 35% Multiplier for Damage Stat.
Crit Chance V
-
- Buffs
- +2.5% - 5% Multiplier for Crit Chance Stat.
Crit Damage V
-
- Buffs
- +8% - 18% Multiplier for Crit Damage Stat.
Luck V
-
- Buffs
- +7.5% - 15% Multiplier for Luck Stat.
Berserker
-
- Buffs
- +20% - 30% Multiplier for Damage Stat.; +5% - 15% Multiplier for Crit Damage Stat.
Eclipse
-
- Buffs
- +10% - 20% Multiplier for Damage Stat; +2% - 3.5% Multiplier for Crit Chance Stat.; +5% - 10% Multiplier for Luck Stat.
| Name | Buffs | Passive ability |
|---|---|---|
| Damage V | +25% - 35% Multiplier for Damage Stat. | - |
| Crit Chance V | +2.5% - 5% Multiplier for Crit Chance Stat. | - |
| Crit Damage V | +8% - 18% Multiplier for Crit Damage Stat. | - |
| Luck V | +7.5% - 15% Multiplier for Luck Stat. | - |
| Berserker | +20% - 30% Multiplier for Damage Stat.; +5% - 15% Multiplier for Crit Damage Stat. | - |
| Eclipse | +10% - 20% Multiplier for Damage Stat; +2% - 3.5% Multiplier for Crit Chance Stat.; +5% - 10% Multiplier for Luck Stat. | - |
Rarity
Epic
Damage IV
-
- Buffs
- +17.5% - 25% Multiplier for Damage Stat.
Crit Chance IV
-
- Buffs
- +1.5% - 2.5% Multiplier for Crit Chance Stat.
Crit Damage IV
-
- Buffs
- +6% - 12% Multiplier for Crit Damage Stat.
Luck IV
-
- Buffs
- +5% - 10% Multiplier for Luck Stat.
| Name | Buffs | Passive ability |
|---|---|---|
| Damage IV | +17.5% - 25% Multiplier for Damage Stat. | - |
| Crit Chance IV | +1.5% - 2.5% Multiplier for Crit Chance Stat. | - |
| Crit Damage IV | +6% - 12% Multiplier for Crit Damage Stat. | - |
| Luck IV | +5% - 10% Multiplier for Luck Stat. | - |
Rarity
Rare
Damage III
-
- Buffs
- +15% - 20% Multiplier for Damage Stat.
Crit Chance III
-
- Buffs
- +0.75% - 1.5% Multiplier for Crit Chance Stat.
Crit Damage III
-
- Buffs
- +4% - 8% Multiplier for Crit Damage Stat.
Luck III
-
- Buffs
- +3% - 7% Multiplier for Luck Stat.
| Name | Buffs | Passive ability |
|---|---|---|
| Damage III | +15% - 20% Multiplier for Damage Stat. | - |
| Crit Chance III | +0.75% - 1.5% Multiplier for Crit Chance Stat. | - |
| Crit Damage III | +4% - 8% Multiplier for Crit Damage Stat. | - |
| Luck III | +3% - 7% Multiplier for Luck Stat. | - |
Rarity
Uncommon
Damage II
-
- Buffs
- +10% - 15% Multiplier for Damage Stat.
Crit Chance II
-
- Buffs
- 0.5% - 1% Multiplier for Crit Chance Stat.
Crit Damage II
-
- Buffs
- +2% - 5% Multiplier for Crit Damage Stat.
Luck II
-
- Buffs
- +2% - 5% Multiplier for Luck Stat.
| Name | Buffs | Passive ability |
|---|---|---|
| Damage II | +10% - 15% Multiplier for Damage Stat. | - |
| Crit Chance II | 0.5% - 1% Multiplier for Crit Chance Stat. | - |
| Crit Damage II | +2% - 5% Multiplier for Crit Damage Stat. | - |
| Luck II | +2% - 5% Multiplier for Luck Stat. | - |
Rarity
Common
The floor rolls you reroll through on the way up.
Damage I
-
- Buffs
- +5% - 10% Multiplier for Damage Stat.
Crit Chance I
-
- Buffs
- +0.25% - 0.5% Multiplier for Crit Chance Stat.
Crit Damage I
-
- Buffs
- +1% - 3% Multiplier for Crit Damage Stat.
Luck I
-
- Buffs
- +1% - 2.5% Multiplier for Luck Stat.
| Name | Buffs | Passive ability |
|---|---|---|
| Damage I | +5% - 10% Multiplier for Damage Stat. | - |
| Crit Chance I | +0.25% - 0.5% Multiplier for Crit Chance Stat. | - |
| Crit Damage I | +1% - 3% Multiplier for Crit Damage Stat. | - |
| Luck I | +1% - 2.5% Multiplier for Luck Stat. | - |
Rolling with intent
Every reroll draws fresh, so the question is always whether your current passive beats the expected value of another shard. The buff ranges within each passive mean two copies of the same roll can differ meaningfully; a low-rolled mythical is still usually worth keeping over a high-rolled epic, but the ranges are printed so the math is checkable.
- Loot-oriented passives multiply farming sessions and often out-earn raw damage for progression players.
- Damage and crit passives win boss fights; match the keep to what you actually spend time doing.
- Shards drop steadily, so set a keep-threshold by tier before rolling and stick to it.
FAQ
How do you reroll passives?
Spend Passive Shards, dropped by enemies, bosses, and chests, at the Passive Master. Each roll replaces the current passive on the weapon.
Do passives apply to everything?
They apply to melees and swords, rolled per weapon, so each weapon carries its own passive.
Which passive is best?
For farming, the extra-drop mythicals; for bossing, the big damage and crit procs. The printed ranges let you compare exact rolls.





