Guild progression in Sailor Piece starts with a Guild Key, then turns into shared upgrades. The key sources are rare drops, while the upgrade rows show the bonuses a guild can build after it exists.
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Guild system
Guild Key Sources
Guild Keys are the gate for creating a guild. Delinquent, Cosmic Being, and Sea Beast routes all list key drops, but the drop chances are low and the stronger sources have spawn or bounty requirements.
Delinquent
Starter Island
- Location
- Starter Island
- encounter
- NPC enemy route
- drop chance
- 0.00019342%
- Upgrade Role
- Guild Key drop source
Cosmic Being
Punch Island world boss route
- Location
- Punch Island world boss route
- encounter
- World Boss
- drop chance
- 0.01%
- spawn requirement
- Spawns about every 30 minutes
- Upgrade Role
- Guild Key drop source
Sea Beast
Open sea route
- Location
- Open sea route
- encounter
- Kraken or Sea Serpent
- drop chance
- 0.011%
- spawn requirement
- 500k+ bounty required to spawn sea beasts
- Upgrade Role
- Guild Key drop source
| Name | Location | applies to | encounter | drop chance | spawn requirement | max bonus | Upgrade Role |
|---|---|---|---|---|---|---|---|
| Delinquent | Starter Island | — | NPC enemy route | 0.00019342% | — | — | Guild Key drop source |
| Cosmic Being | Punch Island world boss route | — | World Boss | 0.01% | Spawns about every 30 minutes | — | Guild Key drop source |
| Sea Beast | Open sea route | — | Kraken or Sea Serpent | 0.011% | 500k+ bounty required to spawn sea beasts | — | Guild Key drop source |
Guild system
Guild Upgrades
Guild upgrades are shared progression bonuses. Member Cap expands the roster, while Damage, HP, Crit, and Luck upgrades help active members once the guild starts earning progress.
Member Cap
- max bonus
- +150 max members
- applies to
- Guild roster
- Upgrade Role
- Capacity upgrade
Damage
- max bonus
- +15% Damage
- applies to
- All guild members
- Upgrade Role
- Damage upgrade
Crit Damage
- max bonus
- +5% Crit Damage
- applies to
- All guild members
- Upgrade Role
- Critical damage upgrade
Crit Chance
- max bonus
- +2% Crit Chance
- applies to
- All guild members
- Upgrade Role
- Critical chance upgrade
HP
- max bonus
- +15% HP
- applies to
- All guild members
- Upgrade Role
- Survivability upgrade
Luck
- max bonus
- +10% Luck
- applies to
- All guild members
- Upgrade Role
- Drop-farming upgrade
| Name | Location | applies to | encounter | drop chance | spawn requirement | max bonus | Upgrade Role |
|---|---|---|---|---|---|---|---|
| Member Cap | — | Guild roster | — | — | — | +150 max members | Capacity upgrade |
| Damage | — | All guild members | — | — | — | +15% Damage | Damage upgrade |
| Crit Damage | — | All guild members | — | — | — | +5% Crit Damage | Critical damage upgrade |
| Crit Chance | — | All guild members | — | — | — | +2% Crit Chance | Critical chance upgrade |
| HP | — | All guild members | — | — | — | +15% HP | Survivability upgrade |
| Luck | — | All guild members | — | — | — | +10% Luck | Drop-farming upgrade |
Guild Keys come before guild upgrades
A guild cannot matter until the account gets a Guild Key and meets the creation requirement. Delinquent is the earliest source, Cosmic Being adds a world-boss route, and Sea Beast drops depend on open-sea conditions.
Upgrades make the guild useful after creation
The upgrade rows are not separate guilds. They are the guild system bonuses: more members, more damage, crit support, more HP, and luck. Member Cap helps the roster grow, while the combat and luck upgrades are the reason active players care about long-term guild progress.
How to Use This Sailor Piece Guilds List
Read the Guild Key Sources first if the goal is creating a guild. After a guild exists, read Guild Upgrades by max bonus and applies-to target. A drop chance belongs to a key source; a max bonus belongs to an upgrade.
FAQ
How do you create a guild in Sailor Piece?
The current research points to a high-level creation requirement and 1 Guild Key. The key is the main gate, so key sources matter before upgrade bonuses.
Where do Guild Keys drop?
The listed key routes are Delinquent, Cosmic Being, and Sea Beast. Cosmic Being is a world boss route, while Sea Beast requires the sea-beast spawn path.
Are Damage and Luck separate guilds?
No. They are guild upgrade bonuses, not separate guild groups. They apply after a guild has been created and upgraded.
Which guild upgrade is best first?
Damage helps most combat routes, Member Cap helps roster growth, and Luck helps rare-drop farming. The best first upgrade depends on whether the guild needs power, space, or farming support.

