Guild progression in Sailor Piece starts with a Guild Key, then turns into shared upgrades. The key sources are rare drops, while the upgrade rows show the bonuses a guild can build after it exists.
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Guild Key Sources
Guild Keys are the gate for creating a guild. Delinquent, Cosmic Being, and Sea Beast routes all list key drops, but the drop chances are low and the stronger sources have spawn or bounty requirements.
Delinquent
Drop rate: 0.00019342%
- Category
- -
- location
- Starter Island
- encounter
- NPC enemy route
- drop chance
- 0.00019342%
- spawn requirement
- -
- max bonus
- -
- applies to
- -
- Upgrade Role
- Guild Key drop source
Cosmic Being
Drop rate: 0.01%
- Category
- -
- location
- Punch Island world boss route
- encounter
- World Boss
- drop chance
- 0.01%
- spawn requirement
- Spawns about every 30 minutes
- max bonus
- -
- applies to
- -
- Upgrade Role
- Guild Key drop source
Sea Beast
Drop rate: 0.011%
- Category
- -
- location
- Open sea route
- encounter
- Kraken or Sea Serpent
- drop chance
- 0.011%
- spawn requirement
- 500k+ bounty required to spawn sea beasts
- max bonus
- -
- applies to
- -
- Upgrade Role
- Guild Key drop source
| Name | Description | Category | location | encounter | drop chance | spawn requirement | max bonus | applies to | Upgrade Role |
|---|---|---|---|---|---|---|---|---|---|
| Delinquent | Drop rate: 0.00019342% | - | Starter Island | NPC enemy route | 0.00019342% | - | - | - | Guild Key drop source |
| Cosmic Being | Drop rate: 0.01% | - | Punch Island world boss route | World Boss | 0.01% | Spawns about every 30 minutes | - | - | Guild Key drop source |
| Sea Beast | Drop rate: 0.011% | - | Open sea route | Kraken or Sea Serpent | 0.011% | 500k+ bounty required to spawn sea beasts | - | - | Guild Key drop source |
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Guild Upgrades
Guild upgrades are shared progression bonuses. Member Cap expands the roster, while Damage, HP, Crit, and Luck upgrades help active members once the guild starts earning progress.
Member Cap
Raises guild member cap from 15 up to 150 at max upgrade.
- Category
- +150 max members
- location
- -
- encounter
- -
- drop chance
- -
- spawn requirement
- -
- max bonus
- +150 max members
- applies to
- Guild roster
- Upgrade Role
- Capacity upgrade
Damage
Applies +15% Damage to all guild members at max upgrade.
- Category
- +15% Damage
- location
- -
- encounter
- -
- drop chance
- -
- spawn requirement
- -
- max bonus
- +15% Damage
- applies to
- All guild members
- Upgrade Role
- Damage upgrade
Crit Damage
Applies +5% Crit Damage to all guild members at max upgrade.
- Category
- +5% Crit Damage
- location
- -
- encounter
- -
- drop chance
- -
- spawn requirement
- -
- max bonus
- +5% Crit Damage
- applies to
- All guild members
- Upgrade Role
- Critical damage upgrade
Crit Chance
Applies +2% Crit Chance to all guild members at max upgrade.
- Category
- +2% Crit Chance
- location
- -
- encounter
- -
- drop chance
- -
- spawn requirement
- -
- max bonus
- +2% Crit Chance
- applies to
- All guild members
- Upgrade Role
- Critical chance upgrade
HP
Applies +15% HP to all guild members at max upgrade.
- Category
- +15% HP
- location
- -
- encounter
- -
- drop chance
- -
- spawn requirement
- -
- max bonus
- +15% HP
- applies to
- All guild members
- Upgrade Role
- Survivability upgrade
Luck
Applies +10% Luck to all guild members at max upgrade.
- Category
- +10% Luck
- location
- -
- encounter
- -
- drop chance
- -
- spawn requirement
- -
- max bonus
- +10% Luck
- applies to
- All guild members
- Upgrade Role
- Drop-farming upgrade
| Name | Description | Category | location | encounter | drop chance | spawn requirement | max bonus | applies to | Upgrade Role |
|---|---|---|---|---|---|---|---|---|---|
| Member Cap | Raises guild member cap from 15 up to 150 at max upgrade. | +150 max members | - | - | - | - | +150 max members | Guild roster | Capacity upgrade |
| Damage | Applies +15% Damage to all guild members at max upgrade. | +15% Damage | - | - | - | - | +15% Damage | All guild members | Damage upgrade |
| Crit Damage | Applies +5% Crit Damage to all guild members at max upgrade. | +5% Crit Damage | - | - | - | - | +5% Crit Damage | All guild members | Critical damage upgrade |
| Crit Chance | Applies +2% Crit Chance to all guild members at max upgrade. | +2% Crit Chance | - | - | - | - | +2% Crit Chance | All guild members | Critical chance upgrade |
| HP | Applies +15% HP to all guild members at max upgrade. | +15% HP | - | - | - | - | +15% HP | All guild members | Survivability upgrade |
| Luck | Applies +10% Luck to all guild members at max upgrade. | +10% Luck | - | - | - | - | +10% Luck | All guild members | Drop-farming upgrade |
Guild Keys come before guild upgrades
A guild cannot matter until the account gets a Guild Key and meets the creation requirement. Delinquent is the earliest source, Cosmic Being adds a world-boss route, and Sea Beast drops depend on open-sea conditions.
Upgrades make the guild useful after creation
The upgrade rows are not separate guilds. They are the guild system bonuses: more members, more damage, crit support, more HP, and luck. Member Cap helps the roster grow, while the combat and luck upgrades are the reason active players care about long-term guild progress.
FAQ
How do you create a guild in Sailor Piece?
The current research points to a high-level creation requirement and 1 Guild Key. The key is the main gate, so key sources matter before upgrade bonuses.
Where do Guild Keys drop?
The listed key routes are Delinquent, Cosmic Being, and Sea Beast. Cosmic Being is a world boss route, while Sea Beast requires the sea-beast spawn path.
Are Damage and Luck separate guilds?
No. They are guild upgrade bonuses, not separate guild groups. They apply after a guild has been created and upgraded.
Which guild upgrade is best first?
Damage helps most combat routes, Member Cap helps roster growth, and Luck helps rare-drop farming. The best first upgrade depends on whether the guild needs power, space, or farming support.





