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All 9 Guilds in Sailor Piece

Updated on June 5, 2026 (4 days ago)

Guild progression in Sailor Piece starts with a Guild Key, then turns into shared upgrades. The key sources are rare drops, while the upgrade rows show the bonuses a guild can build after it exists.

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Guild system

Guild Key Sources

3 items

Guild Keys are the gate for creating a guild. Delinquent, Cosmic Being, and Sea Beast routes all list key drops, but the drop chances are low and the stronger sources have spawn or bounty requirements.

Delinquent

Starter Island

Location
Starter Island
encounter
NPC enemy route
drop chance
0.00019342%

Cosmic Being

Punch Island world boss route

Location
Punch Island world boss route
encounter
World Boss
drop chance
0.01%
spawn requirement
Spawns about every 30 minutes

Sea Beast

Open sea route

Location
Open sea route
encounter
Kraken or Sea Serpent
drop chance
0.011%
spawn requirement
500k+ bounty required to spawn sea beasts
NameLocationapplies toencounterdrop chancespawn requirementmax bonus
DelinquentStarter IslandNPC enemy route0.00019342%
Cosmic BeingPunch Island world boss routeWorld Boss0.01%Spawns about every 30 minutes
Sea BeastOpen sea routeKraken or Sea Serpent0.011%500k+ bounty required to spawn sea beasts

Guild system

Guild Upgrades

6 items

Guild upgrades are shared progression bonuses. Member Cap expands the roster, while Damage, HP, Crit, and Luck upgrades help active members once the guild starts earning progress.

Member Cap

max bonus
+150 max members

Damage

max bonus
+15% Damage

Crit Damage

max bonus
+5% Crit Damage

Crit Chance

max bonus
+2% Crit Chance

HP

max bonus
+15% HP

Luck

max bonus
+10% Luck
NameLocationapplies toencounterdrop chancespawn requirementmax bonus
Member CapGuild roster+150 max members
DamageAll guild members+15% Damage
Crit DamageAll guild members+5% Crit Damage
Crit ChanceAll guild members+2% Crit Chance
HPAll guild members+15% HP
LuckAll guild members+10% Luck

Guild Keys come before guild upgrades

A guild cannot matter until the account gets a Guild Key and meets the creation requirement. Delinquent is the earliest source, Cosmic Being adds a world-boss route, and Sea Beast drops depend on open-sea conditions.

Upgrades make the guild useful after creation

The upgrade rows are not separate guilds. They are the guild system bonuses: more members, more damage, crit support, more HP, and luck. Member Cap helps the roster grow, while the combat and luck upgrades are the reason active players care about long-term guild progress.

How to Use This Sailor Piece Guilds List

Read the Guild Key Sources first if the goal is creating a guild. After a guild exists, read Guild Upgrades by max bonus and applies-to target. A drop chance belongs to a key source; a max bonus belongs to an upgrade.

FAQ

Q.

How do you create a guild in Sailor Piece?

The current research points to a high-level creation requirement and 1 Guild Key. The key is the main gate, so key sources matter before upgrade bonuses.

Q.

Where do Guild Keys drop?

The listed key routes are Delinquent, Cosmic Being, and Sea Beast. Cosmic Being is a world boss route, while Sea Beast requires the sea-beast spawn path.

Q.

Are Damage and Luck separate guilds?

No. They are guild upgrade bonuses, not separate guild groups. They apply after a guild has been created and upgraded.

Q.

Which guild upgrade is best first?

Damage helps most combat routes, Member Cap helps roster growth, and Luck helps rare-drop farming. The best first upgrade depends on whether the guild needs power, space, or farming support.

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