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  4. Powers

All 18 Powers in Sailor Piece

Updated on August 27, 2026 (about 2 months ago)

Powers are the character-wide roll: one equipped power multiplying your damage, HP, and crit stats, with the upper rarities bolting on passives that change fights outright. Power Shards feed rerolls at the Power Master, and the mythical tier is the roster's destination.

View

Rarity

Mythical

3 items

The destination tier: top multiplier ranges with fight-changing passives.

Cursebrand

Buffs
18% - 30% Multiplier for Damage Stat.; 15% - 30% Multiplier for HP Stat.; 2% - 4% Multiplier for Crit Chance Stat.; 6% - 12% Multiplier for Crit Damage Stat.
Passive ability
After hitting an NPC, it takes 10-15% increased damage; 2 Players can stack max

Colossus

Buffs
20% - 34% Multiplier for Damage Stat.; 20% - 35% Multiplier for HP Stat.; 1.5% - 3% Multiplier for Crit Chance Stat.; 5% - 10% Multiplier for Crit Damage Stat.; 7.5% - 15% Multiplier for Luck Stat.
Passive ability
Deals 15-25% more DMG to bosses

Subjugator

Buffs
24% - 40% Multiplier for Damage Stat.; 24% - 40% Multiplier for HP Stat.; 1.75% - 3.5% Multiplier for Crit Chance Stat.; 6.5% - 13% Multiplier for Crit Damage Stat.; 8.5% - 17.5% Multiplier for Luck Stat.
Passive ability
Any NPC hits has their movement slowed by 20% for 5s. cannot be stacked

Rarity

Legendary

3 items

Apex

Buffs
10% - 20% Multiplier for Damage Stat.; 10% - 20% Multiplier for HP Stat.; 0.75% - 2% Multiplier for Crit Chance Stat.; 5% - 12.5% Multiplier for Luck Stat.

Abyssal

Buffs
14% - 24% Multiplier for Damage Stat.; 10% - 20% Multiplier for HP Stat.; 1% - 3% Multiplier for Crit Chance Stat.; 4% - 8% Multiplier for Crit Damage Stat.

Eternal

Buffs
13% - 22% Multiplier for Damage Stat.; 14% - 28% Multiplier for HP Stat.; 1% - 3% Multiplier for Crit Chance Stat.; 5% - 10% Multiplier for Crit Damage Stat.

Rarity

Epic

3 items

Reaper

Buffs
8% - 16% Multiplier for Damage Stat.; 10% - 18% Multiplier for HP Stat.; 0.5% - 1.5% Multiplier for Crit Chance Stat.; 2% - 4% Multiplier for Crit Damage Stat.

Titanborn

Buffs
7% - 14% Multiplier for Damage Stat.; 14% - 24% Multiplier for HP Stat.; 0.5% - 1.5% Multiplier for Crit Chance Stat.

Tempest

Buffs
9% - 18% Multiplier for Damage Stat.; 8% - 16% Multiplier for HP Stat.; 0.75% - 2% Multiplier for Crit Chance Stat.

Rarity

Rare

3 items

Wrathful

Buffs
5% - 10% Multiplier for Damage Stat.; 7% - 14% Multiplier for HP Stat.; 0.5% - 1.5% Multiplier for Crit Chance Stat.

Infernal

Buffs
6% - 12% Multiplier for Damage Stat.; 7% - 14% Multiplier for HP Stat.; 3% - 6% Multiplier for Crit Damage Stat.

Ironclad

Buffs
7% - 14% Multiplier for Damage Stat.; 8% - 18% Multiplier for HP Stat.

Rarity

Uncommon

3 items

Battleborn

Buffs
3% - 6% Multiplier for Damage Stat.; 5% - 10% Multiplier for HP Stat.

Empowered

Buffs
4% - 7% Multiplier for Damage Stat.; 4% - 9% Multiplier for HP Stat.

Resolute

Buffs
3% - 7% Multiplier for Damage Stat.; 6% - 12% Multiplier for HP Stat.

Rarity

Common

3 items

Fierce

Buffs
2% - 5% Multiplier for Damage Stat.; 3% - 6% Multiplier for HP Stat.

Solid

Buffs
2% - 4% Multiplier for Damage Stat.; 4% - 8% Multiplier for HP Stat.

Tempered

Buffs
3% - 5% Multiplier for Damage Stat.; 3% - 8% Multiplier for HP Stat.

The one-slot economy

Unlike weapon passives, your power is singular, which concentrates all reroll value into one slot: every shard is a lottery ticket for the same jackpot. The multiplier ranges reward patience twice, first for hitting the right power and again for a high roll within its range.

  • Keep any mythical over lower tiers; the multiplier floors alone justify it.
  • Between same-tier powers, pick the passive that matches your content: sustained farm procs versus boss-fight spikes.
  • Shards are a steady drop, so the correct mindset is a long campaign, not a session gamble.

FAQ

Q.

How do you get powers?

Roll with Power Shards at the Power Master. Each roll replaces your current power.

Q.

What do powers affect?

Character-wide stats: damage, HP, and crit multipliers, with rarity-scaled ranges plus a passive effect at higher tiers.

Q.

Powers or passives first?

Powers, narrowly: the single slot affects everything you do, while weapon passives apply per weapon.

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