Powers are the character-wide roll: one equipped power multiplying your damage, HP, and crit stats, with the upper rarities bolting on passives that change fights outright. Power Shards feed rerolls at the Power Master, and the mythical tier is the roster's destination.
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Rarity
Mythical
The destination tier: top multiplier ranges with fight-changing passives.
Cursebrand
-
- Buffs
- 18% - 30% Multiplier for Damage Stat.; 15% - 30% Multiplier for HP Stat.; 2% - 4% Multiplier for Crit Chance Stat.; 6% - 12% Multiplier for Crit Damage Stat.
- Passive ability
- After hitting an NPC, it takes 10-15% increased damage; 2 Players can stack max
Colossus
-
- Buffs
- 20% - 34% Multiplier for Damage Stat.; 20% - 35% Multiplier for HP Stat.; 1.5% - 3% Multiplier for Crit Chance Stat.; 5% - 10% Multiplier for Crit Damage Stat.; 7.5% - 15% Multiplier for Luck Stat.
- Passive ability
- Deals 15-25% more DMG to bosses
Subjugator
-
- Buffs
- 24% - 40% Multiplier for Damage Stat.; 24% - 40% Multiplier for HP Stat.; 1.75% - 3.5% Multiplier for Crit Chance Stat.; 6.5% - 13% Multiplier for Crit Damage Stat.; 8.5% - 17.5% Multiplier for Luck Stat.
- Passive ability
- Any NPC hits has their movement slowed by 20% for 5s. cannot be stacked
| Name | Buffs | Passive ability |
|---|---|---|
| Cursebrand | 18% - 30% Multiplier for Damage Stat.; 15% - 30% Multiplier for HP Stat.; 2% - 4% Multiplier for Crit Chance Stat.; 6% - 12% Multiplier for Crit Damage Stat. | After hitting an NPC, it takes 10-15% increased damage; 2 Players can stack max |
| Colossus | 20% - 34% Multiplier for Damage Stat.; 20% - 35% Multiplier for HP Stat.; 1.5% - 3% Multiplier for Crit Chance Stat.; 5% - 10% Multiplier for Crit Damage Stat.; 7.5% - 15% Multiplier for Luck Stat. | Deals 15-25% more DMG to bosses |
| Subjugator | 24% - 40% Multiplier for Damage Stat.; 24% - 40% Multiplier for HP Stat.; 1.75% - 3.5% Multiplier for Crit Chance Stat.; 6.5% - 13% Multiplier for Crit Damage Stat.; 8.5% - 17.5% Multiplier for Luck Stat. | Any NPC hits has their movement slowed by 20% for 5s. cannot be stacked |
Rarity
Legendary
Apex
-
- Buffs
- 10% - 20% Multiplier for Damage Stat.; 10% - 20% Multiplier for HP Stat.; 0.75% - 2% Multiplier for Crit Chance Stat.; 5% - 12.5% Multiplier for Luck Stat.
Abyssal
-
- Buffs
- 14% - 24% Multiplier for Damage Stat.; 10% - 20% Multiplier for HP Stat.; 1% - 3% Multiplier for Crit Chance Stat.; 4% - 8% Multiplier for Crit Damage Stat.
Eternal
-
- Buffs
- 13% - 22% Multiplier for Damage Stat.; 14% - 28% Multiplier for HP Stat.; 1% - 3% Multiplier for Crit Chance Stat.; 5% - 10% Multiplier for Crit Damage Stat.
| Name | Buffs | Passive ability |
|---|---|---|
| Apex | 10% - 20% Multiplier for Damage Stat.; 10% - 20% Multiplier for HP Stat.; 0.75% - 2% Multiplier for Crit Chance Stat.; 5% - 12.5% Multiplier for Luck Stat. | - |
| Abyssal | 14% - 24% Multiplier for Damage Stat.; 10% - 20% Multiplier for HP Stat.; 1% - 3% Multiplier for Crit Chance Stat.; 4% - 8% Multiplier for Crit Damage Stat. | - |
| Eternal | 13% - 22% Multiplier for Damage Stat.; 14% - 28% Multiplier for HP Stat.; 1% - 3% Multiplier for Crit Chance Stat.; 5% - 10% Multiplier for Crit Damage Stat. | - |
Rarity
Epic
Reaper
-
- Buffs
- 8% - 16% Multiplier for Damage Stat.; 10% - 18% Multiplier for HP Stat.; 0.5% - 1.5% Multiplier for Crit Chance Stat.; 2% - 4% Multiplier for Crit Damage Stat.
Titanborn
-
- Buffs
- 7% - 14% Multiplier for Damage Stat.; 14% - 24% Multiplier for HP Stat.; 0.5% - 1.5% Multiplier for Crit Chance Stat.
Tempest
-
- Buffs
- 9% - 18% Multiplier for Damage Stat.; 8% - 16% Multiplier for HP Stat.; 0.75% - 2% Multiplier for Crit Chance Stat.
| Name | Buffs | Passive ability |
|---|---|---|
| Reaper | 8% - 16% Multiplier for Damage Stat.; 10% - 18% Multiplier for HP Stat.; 0.5% - 1.5% Multiplier for Crit Chance Stat.; 2% - 4% Multiplier for Crit Damage Stat. | - |
| Titanborn | 7% - 14% Multiplier for Damage Stat.; 14% - 24% Multiplier for HP Stat.; 0.5% - 1.5% Multiplier for Crit Chance Stat. | - |
| Tempest | 9% - 18% Multiplier for Damage Stat.; 8% - 16% Multiplier for HP Stat.; 0.75% - 2% Multiplier for Crit Chance Stat. | - |
Rarity
Rare
Wrathful
-
- Buffs
- 5% - 10% Multiplier for Damage Stat.; 7% - 14% Multiplier for HP Stat.; 0.5% - 1.5% Multiplier for Crit Chance Stat.
Infernal
-
- Buffs
- 6% - 12% Multiplier for Damage Stat.; 7% - 14% Multiplier for HP Stat.; 3% - 6% Multiplier for Crit Damage Stat.
Ironclad
-
- Buffs
- 7% - 14% Multiplier for Damage Stat.; 8% - 18% Multiplier for HP Stat.
| Name | Buffs | Passive ability |
|---|---|---|
| Wrathful | 5% - 10% Multiplier for Damage Stat.; 7% - 14% Multiplier for HP Stat.; 0.5% - 1.5% Multiplier for Crit Chance Stat. | - |
| Infernal | 6% - 12% Multiplier for Damage Stat.; 7% - 14% Multiplier for HP Stat.; 3% - 6% Multiplier for Crit Damage Stat. | - |
| Ironclad | 7% - 14% Multiplier for Damage Stat.; 8% - 18% Multiplier for HP Stat. | - |
Rarity
Uncommon
Battleborn
-
- Buffs
- 3% - 6% Multiplier for Damage Stat.; 5% - 10% Multiplier for HP Stat.
Empowered
-
- Buffs
- 4% - 7% Multiplier for Damage Stat.; 4% - 9% Multiplier for HP Stat.
Resolute
-
- Buffs
- 3% - 7% Multiplier for Damage Stat.; 6% - 12% Multiplier for HP Stat.
| Name | Buffs | Passive ability |
|---|---|---|
| Battleborn | 3% - 6% Multiplier for Damage Stat.; 5% - 10% Multiplier for HP Stat. | - |
| Empowered | 4% - 7% Multiplier for Damage Stat.; 4% - 9% Multiplier for HP Stat. | - |
| Resolute | 3% - 7% Multiplier for Damage Stat.; 6% - 12% Multiplier for HP Stat. | - |
Rarity
Common
Fierce
-
- Buffs
- 2% - 5% Multiplier for Damage Stat.; 3% - 6% Multiplier for HP Stat.
Solid
-
- Buffs
- 2% - 4% Multiplier for Damage Stat.; 4% - 8% Multiplier for HP Stat.
Tempered
-
- Buffs
- 3% - 5% Multiplier for Damage Stat.; 3% - 8% Multiplier for HP Stat.
| Name | Buffs | Passive ability |
|---|---|---|
| Fierce | 2% - 5% Multiplier for Damage Stat.; 3% - 6% Multiplier for HP Stat. | - |
| Solid | 2% - 4% Multiplier for Damage Stat.; 4% - 8% Multiplier for HP Stat. | - |
| Tempered | 3% - 5% Multiplier for Damage Stat.; 3% - 8% Multiplier for HP Stat. | - |
The one-slot economy
Unlike weapon passives, your power is singular, which concentrates all reroll value into one slot: every shard is a lottery ticket for the same jackpot. The multiplier ranges reward patience twice, first for hitting the right power and again for a high roll within its range.
- Keep any mythical over lower tiers; the multiplier floors alone justify it.
- Between same-tier powers, pick the passive that matches your content: sustained farm procs versus boss-fight spikes.
- Shards are a steady drop, so the correct mindset is a long campaign, not a session gamble.
FAQ
How do you get powers?
Roll with Power Shards at the Power Master. Each roll replaces your current power.
What do powers affect?
Character-wide stats: damage, HP, and crit multipliers, with rarity-scaled ranges plus a passive effect at higher tiers.
Powers or passives first?
Powers, narrowly: the single slot affects everything you do, while weapon passives apply per weapon.





