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Grand Theft Auto: Vice City Stories thumbnail artwork

Vice City Stories Wiki

Updated on (16 days ago)

Grand Theft Auto: Vice City Stories follows Victor Vance as he is pushed out of the army and into a city-wide struggle involving family, rival gangs, Empire Building, and the Vance Crime Family. Use the mission, vehicle, weapon, safehouse, business, race, challenge, and collectible routes to plan a complete Story Mode run across Vice City Mainland and Vice City Beach.

Developer
Rockstar Leeds and Rockstar North
Publisher
Rockstar Games
Release
psp: 2006-10-31 · playstation_2: 2007-03-05 · playstation_3: 2013-04-02
Platforms
PlayStation Portable, PlayStation 2, PlayStation 3 (PS2 Classic)

Game data

Vehicles

Vice City Stories expands the 1984 setting with military craft, hovercraft, air-rescue vehicles, empire-building transport, and a broad selection of cars and bikes. The image-backed route keeps those differences visible without mixing in later games.

All 107 Vehicles in Grand Theft Auto: Vice City Stories

Weapons

Vice City Stories shifts the weapon set toward 1984 hardware while keeping the compact pickup-and-shop rhythm of the 3D-era games. Its special equipment and safehouse milestones are just as useful to completionists as its heavy weapons.

All 37 Weapons in Grand Theft Auto: Vice City Stories

Story Missions

Vic's story starts with a soldier doing favors for Jerry Martinez and grows into a struggle among the Cholos, Bikers, Sharks, Mendez brothers, and the Vance family. The mission table preserves that regional and character-driven progression.

All 59 Story Missions in Grand Theft Auto: Vice City Stories

Safehouses

Vice City Stories uses its safehouses as visible markers of Vic's changing fortunes. The route starts at the military Barracks, shifts to Louise's compound, and ends with the more permanent Clymenus Suite.

All 4 Safehouses in Grand Theft Auto: Vice City Stories

Empire Business Types

The six business types give Empire Building its progression spine. Legal fronts open first, while the three illegal ventures arrive with the East Island and reward their own job chains, ranks, and outfits.

All 6 Empire Business Types in Grand Theft Auto: Vice City Stories

Collectibles

Empire Building Sites

Empire Building is Vice City Stories' defining completion system: a map-wide contest of attacks, purchases, repairs, and business development. This route starts with the source's default map state and leaves the chosen final business to the player.

All 30 Empire Building Sites in Grand Theft Auto: Vice City Stories

Vehicle Missions

VCS turns familiar GTA emergency missions into a larger vehicle checklist, then adds Air Rescue, Beach Patrol, Fire Copter, and Vice Sights. The vehicle and level target are the key planning fields.

All 8 Vehicle Missions in Grand Theft Auto: Vice City Stories

Turismo Street Races

Turismo is VCS's paid street-race ladder. The course names are memorable, but the useful completion decisions are the vehicle class, island, entry fee, and unlock mission.

All 9 Turismo Street Races in Grand Theft Auto: Vice City Stories

Time Trials & Checkpoint Challenges

VCS's time-trial route is a vehicle tour of the city: dirt tracks, BMX courses, jet skis, hovercraft, planes, a triathlon, a golf cart, and the final Hunter run. Edition notes keep the PS2 additions visible.

All 17 Time Trials & Checkpoint Challenges in Grand Theft Auto: Vice City Stories

Civil Asset Forfeiture Impound Vehicles

The impound list turns Vice City's traffic into a targeted scavenger hunt. Grouping the rows by source list makes it clear which eight models still stand between Vic and the next completion milestone.

All 32 Civil Asset Forfeiture Impound Vehicles in Grand Theft Auto: Vice City Stories

Phil's Shooting Range

Phil's range is a compact five-round test of VCS's manual aim. The weapon and target score make each row actionable even though the activity itself is one continuous challenge.

All 5 Phil's Shooting Range in Grand Theft Auto: Vice City Stories

Swinger's Club

Swinger's Club is a small but distinctive VCS completion stop: five shots, a buoy bonus, and a score target at Leaf Links.

All 1 Swinger's Club in Grand Theft Auto: Vice City Stories

Destruction Challenges

Crash! and Rush! turn heavy vehicles into timed scoring tools. The edition marker matters because only PS2 players have both entries.

All 2 Destruction Challenges in Grand Theft Auto: Vice City Stories

Red Balloons

The Red Balloon hunt gives VCS a bright, unmistakable collectible language. Its numbered images cover everything from Fort Baxter and the airport to Vice Point rooftops, malls, beaches, and the lighthouse.

All 99 Red Balloons in Grand Theft Auto: Vice City Stories

Rampages

VCS Rampages combine the 3D-era skull marker with the game's factional city: Cholos, Bikers, and Sharks become timed targets, while the supplied weapon determines the best route.

All 35 Rampages in Grand Theft Auto: Vice City Stories

Unique Stunt Jumps

Vice City Stories' stunt route runs from airport stairs and port rooftops to golf-course water jumps and the lighthouse. The landing field matters as much as the takeoff description.

All 36 Unique Stunt Jumps in Grand Theft Auto: Vice City Stories

Vice City Stories gameplay tips

  • Keep a manual save before difficult mission branches and long vehicle challenges.
  • Group Red Balloons, Rampages, and Unique Stunt Jumps by region.
  • Preserve PSP/PS2 edition notes when using the Empire Building and checkpoint routes.
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