Grand Theft Auto: Chinatown Wars follows Huang Lee through a Liberty City Triad power struggle after the Yu Jian sword is stolen. Use the mission, activity, property, dealer, and collectible routes to plan a complete Story Mode run across the handheld-era city.
- Developer
- Rockstar Leeds and Rockstar North
- Publisher
- Rockstar Games
- Release
- ios: 2010-01-17 · android: 2014-12-19 · nintendo_ds: 2009-03-17 · playstation_portable: 2009-10-20
- Platforms
- Nintendo DS, PlayStation Portable, iOS, Android
Game data
Vehicles
Chinatown Wars compresses the HD-era city into a handheld-scale vehicle roster without losing the series' oddball machinery. The useful route is the one that connects each model to its category and the activity that uses it.
Weapons
Chinatown Wars makes its arsenal feel tactile: the PDA handles purchases, the touch controls give thrown weapons their own rhythm, and the source's special entries sit beside the conventional firepower.
Story Missions
Chinatown Wars' mission structure uses emails, Triad succession, corrupt policing, and a city built for short bursts of handheld play. The route keeps the main sequence readable while making the PSP and Social Club boundaries impossible to miss.
Collectibles
Random Encounters
The random encounters give Chinatown Wars a human-scale counterpoint to its gang plot. Their time windows and follow-up requirements make them best handled as a small progression route rather than a blind city sweep.
Safehouses
Safehouses are more than save icons in Chinatown Wars: they turn Liberty City's compact districts into staging points for the game's many short collection runs.
Vehicle Missions
Chinatown Wars trims the classic emergency-job formula into compact medal chains. The checklist is easiest when each start vehicle and bronze threshold is treated as its own small objective.
Odd Jobs
The odd jobs are Chinatown Wars at its most arcade-like: a tank route, cemetery survival, delivery vans, and a touchscreen tattoo challenge all sit beside the main Triad plot.
Time Trials
Time Trials make Chinatown Wars' compact map feel surprisingly large. Cars, bikes, go-karts, boats, and circuit routes all get their own short burst of precision driving.
Street Races
Chinatown Wars' street races are short, tournament-like bursts of driving. Their series names and route maps are more useful than a single undifferentiated race counter.
Liberty City Gun Club
The Gun Club is Chinatown Wars' cleanest test of target discipline. Its five courses use the same score grammar, but each weapon changes the way a run is paced.
Riding Shotgun
Riding Shotgun turns Chinatown Wars' tiny vehicle silhouettes into moving combat platforms. The location and vehicle fields are the key to finding each parked start point.
Drug Dealers
Drug dealing is Chinatown Wars' signature side system, but its completion gate is social rather than economic: meet every required dealer, then use the separate trophy route for quantity and profit milestones.
Safehouse Trophies
The trophy shelf is Chinatown Wars' quiet progress ledger. It turns profits, losses, drug quantities, dealer meetings, and property ownership into visible milestones inside every safehouse.
Security Cameras
Security Cameras reward careful looking rather than combat skill. Their distribution makes the borough field valuable: it turns a city-wide list into a sequence of manageable neighborhood sweeps.
Rampages
Rampages bring the series' arcade violence back into Chinatown Wars, but the platform split matters. A quick look at the source weapon and target is often more valuable than raw firepower.
Unique Stunt Jumps
Chinatown Wars' stunt jumps are small acts of route-finding: a dirt pile, a parking-lot ramp, or a rooftop edge becomes a launch point once the right approach is visible.
Lions of Fo
The Lions of Fo are deliberately unpredictable: the game chooses two statues from a wider set of possible points. This route records the real completion objective without pretending the spawn is fixed from save to save.
Chinatown Wars gameplay tips
- Group camera, jump, dealer, and Rampage sweeps by borough.
- Check PSP-only additions before treating the source checklist as complete.
- Keep a manual save before long medal chains and random-spawn searches.
































































































