The Lost and Damned follows Johnny Klebitz as he tries to hold the Lost MC together through rival gangs, corrupt politics, drug deals, and the club's final collapse. Use the episode-specific mission, vehicle, weapon, collectible, and activity routes to plan a complete Liberty City run.
- Developer
- Rockstar North
- Publisher
- Rockstar Games
- Release
- pc: 2010-04-13 · xbox_360: 2009-02-17 · playstation_3: 2010-04-13
- Platforms
- Xbox 360, PlayStation 3, Windows
Game data
Vehicles
Compare the The Lost and Damned additions and variants by their specific pickup, mission and reward conditions. Shared Liberty City traffic is covered in the base GTA IV vehicle collection.
Characters
The Lost and Damned centers on Johnny Klebitz and the divided hierarchy of The Lost MC. Billy Grey, Jim Fitzgerald, Brian Jeremy, Clay Simons, Terry Thorpe, Angus Martin and Ashley Butler define internal pressure while outside figures pull Johnny into drug, political and diamond plots. Crossovers with Niko, Tony and Luis show the same crimes from another side.
Weapons
Weapons in The Lost and Damned add biker themed shotguns, automatic pistols and improvised explosives to the Liberty City firearm set. You pull from Terry stock, gang war rewards and story pickups to match the episode close range style.
Gangs & Factions
The Lost and Damned centers on bike club culture and its rivals. Cuts, bike models, and turf explain loyalty and hostility long before a threat line is spoken.
Multiplayer Modes
Online for the Lost leans on the bike. Formation, territory, and escort modes reflect Johnny's world more than Niko's.
Radio/Media Additions
The Lost and Damned gives Liberty City's radio landscape a distinct episodic identity. Its radio and media additions include station names with frequencies, abbreviations, and FM branding, forming a clearly bounded part of the wider Grand Theft Auto IV soundtrack.
Story Missions
Johnny's campaign is a story about the Lost MC losing its center. Mission strands move between biker wars, crooked politics, drug deals, and the diamond handoff that links the three Liberty City stories, while the guide order keeps the 22-mission route easy to scan.
Safehouses
Safehouses for Johnny are lean and practical. They sit near Lost MC business and keep his story moving without turning Alderney into a property hunt.
Angus' Bike Thefts
Bike thefts keep Johnny moving between boroughs on two wheels. Each job is a short hunt and delivery that fits the Lost's motorcycle identity.
Stubbs' Dirty Laundry
Stubbs' jobs show Johnny as the guy who quietly fixes political problems. Each favor is a brief, dirty errand for a public figure.
Bike Races
The episode's races turn Liberty City into a moving gang fight: Johnny follows a highlighted route, handles multiple laps, and can use a bat to knock rival riders off course. The 12-name route is the stable completion record.
Activities
These four wins are the small but easy-to-forget part of TLAD's 100% route. They are not another mission strand; they are quick checks that fit naturally between the longer biker jobs and story missions.
Achievements & Trophies
Lost and Damned achievements stay close to the club. Johnny's missions and biker activities define a short, focused trophy set.
Collectibles
Seagulls
Seagulls turn familiar boroughs into a careful search game. The route teaches vantage points that are useful well beyond the birds themselves.
Random Characters
The Lost and Damned gives Johnny street encounters that link to his club world and nearby Liberty City stories. Dave and Malc are completion grouped routes while Brian remains a choice dependent encounter that can be missed. Each appears after a clear mission or choice requirement.
Gang Wars
Gang Wars in The Lost and Damned turn open turf into staged fights with rival crews. Each war has a fixed start point and a clear rival, so preparation and cover choice decide the outcome more than raw firepower.
The Lost and Damned gameplay tips
- Keep a manual save before major story choices and before the final mission.
- Finish Angus' Bike Thefts, Bike Races, and other vulnerable side strands before Get Lost.
- Use the motorcycle and collectible routes to group travel by district.

























































