The Lost and Damned follows Johnny Klebitz as he tries to hold the Lost MC together through rival gangs, corrupt politics, drug deals, and the club's final collapse. Use the episode-specific mission, vehicle, weapon, collectible, and activity routes to plan a complete Liberty City run.
- Developer
- Rockstar North
- Publisher
- Rockstar Games
- Release
- pc: 2010-04-13 · xbox_360: 2009-02-17 · playstation_3: 2010-04-13
- Platforms
- Xbox 360, PlayStation 3, Windows
Game data
Vehicles
The Lost and Damned's vehicle identity is its motorcycle culture: custom bikes, rival gang rides, and a personal Hexer shape how Johnny moves through Liberty City. A few cars, buses, and service models matter because they appear in missions or rare spawns rather than ordinary traffic.
Weapons
The episode's arsenal supports a biker gang at war: close-range shotguns, improvised explosives, and the new Pool Cue and Pipe Bomb sit alongside GTA IV's familiar firearms. Unlock context is often more helpful than raw weapon names, so the source categories and availability notes stay visible.
Story Missions
Johnny's campaign is a story about the Lost MC losing its center. Mission strands move between biker wars, crooked politics, drug deals, and the diamond handoff that links the three Liberty City stories, while the guide order keeps the 22-mission route easy to scan.
Safehouses
The two safehouses mirror Johnny's rise and the Lost MC's collapse: the clubhouse is the social and operational center early on, while Brian's property becomes the durable fallback once the club's old home is gone.
Collectibles
Seagulls
The Seagull hunt turns the episode's industrial shoreline, rooftops, and docks into a quiet counterpoint to the gang wars. The map IDs and location images let you work through the 50 markers without losing your place.
Random Characters
These encounters give Johnny a smaller-scale view of the people around Liberty City. Dave and Malc are the completion-relevant route, while Brian's separate row keeps an important story-choice consequence from disappearing into a footnote.
Angus' Bike Thefts
Angus' jobs are the episode's clearest vehicle-export strand: the destination stays constant, but the ride, rider behavior, and police pressure change from theft to theft. The named list is the reliable checklist anchor.
Stubbs' Dirty Laundry
Stubbs' Dirty Laundry is a compact set of political favors with unusually varied objectives. Its five named missions are easy to lose among the story strands, which is why each row keeps the objective and mission image visible.
Bike Races
The episode's races turn Liberty City into a moving gang fight: Johnny follows a highlighted route, handles multiple laps, and can use a bat to knock rival riders off course. The 12-name route is the stable completion record.
Gang Wars
Gang Wars are the Lost MC's repeatable pressure valve: the type changes, rival gangs rotate, and the enemy count grows. A 25-row completion counter is more honest and more useful than a fake location list, while the milestone weapons explain why some players continue past 100%.
Activities
These four wins are the small but easy-to-forget part of TLAD's 100% route. They are not another mission strand; they are quick checks that fit naturally between the longer biker jobs and story missions.
The Lost and Damned gameplay tips
- Keep a manual save before major story choices and before the final mission.
- Finish Angus' Bike Thefts, Bike Races, and other vulnerable side strands before Get Lost.
- Use the motorcycle and collectible routes to group travel by district.


























































