Showing 63 of 273 items.
Rarity
Very Rare
Bloody Razor
Trades HP for a major physical and magic damage boost.
- rarity
- Very Rare
- Type
- Equipment
- Durability
- -
- Set
- -
- Effect
- Use: Deal 5 damage to yourself to gain +3 Damage and +1 Magic Damage.
Charon's Obol
Makes a fallen cat leave a stronger corpse and call in support.
- rarity
- Very Rare
- Type
- Equipment
- Durability
- -
- Set
- Necromancer
- Effect
- +6 corpse health. Spawn a Charmed Reaper when you are downed.
Dead Hummingbird
A large Speed and Dodge boost for one fight.
- rarity
- Very Rare
- Type
- Consumable
- Durability
- 2
- Set
- Feathered
- Effect
- Use: Gain +20 Speed and +50% Dodge Chance.
Dybbuk's Rib
Starts each battle by charming a random enemy.
- rarity
- Very Rare
- Type
- Equipment
- Durability
- -
- Set
- Bone
- Effect
- Charm a random enemy at the start of each battle.
Forbidden Fruit
A powerful full recovery with lasting consequences.
- rarity
- Very Rare
- Type
- Consumable
- Durability
- 1–3
- Set
- -
- Effect
- Use: Heal to full, restore all your mana, and gain All Stats Up 2. There will be permanent consequences for eating this fruit...
Forbidden Pill
A risky tool for a major power spike during combat.
- rarity
- Very Rare
- Type
- Consumable
- Durability
- 1
- Set
- -
- Effect
- Use: Temporarily upgrade all of your active abilities. There will be permanent consequences for taking this pill.
Green Whistle
Calls a powerful Leg familiar into one fight.
- rarity
- Very Rare
- Type
- Equipment
- Durability
- -
- Set
- -
- Effect
- Use: Summon a really big Leg. (Usable once per battle.)
Human Head
A broad boost across every stat.
- rarity
- Very Rare
- Type
- Equipment
- Durability
- -
- Set
- Human Flesh
- Effect
- +1 Strength, +1 Dexterity, +1 Constitution, +1 Intelligence, +1 Speed, +1 Charisma, and +1 Luck.
Immaculate Heart
Boosts physical and magic damage, with extra Sparkles on basic hits.
- rarity
- Very Rare
- Type
- Equipment
- Durability
- -
- Set
- -
- Effect
- +2 Damage, +1 Magic Damage. Emit 3 Sparkles when you use your basic attack.
Joker Card
A way to double up on a useful piece of gear.
- rarity
- Very Rare
- Type
- Equipment
- Durability
- 1
- Set
- Jester; Paper
- Effect
- Use: Duplicate one of your equipped items.
Liquid Metal
A straightforward Dodge Chance boost.
- rarity
- Very Rare
- Type
- Equipment
- Durability
- -
- Set
- -
- Effect
- +25% Dodge Chance.
Metal Coat
Protects a key weapon throughout the adventure.
- rarity
- Very Rare
- Type
- Equipment
- Durability
- 1
- Set
- -
- Effect
- Use: Make your weapon unbreakable for the rest of the adventure.
Mother's Love
A strong regeneration boost for long fights.
- rarity
- Very Rare
- Type
- Equipment
- Durability
- -
- Set
- Mother
- Effect
- +6 Health Regen.
Ninny Stick
Rerolls gear after fights and gives another level-up choice.
- rarity
- Very Rare
- Type
- Equipment
- Durability
- -
- Set
- Jester
- Effect
- Reroll your other equipped items at the end of each battle. You can reroll your options when you level up.
Pentagram Sigil
Trades HP for another basic attack and move.
- rarity
- Very Rare
- Type
- Equipment
- Durability
- 5
- Set
- Demonic
- Effect
- Use: Take 5 damage and refresh your basic attack and movement actions.
Queen
An emergency route through blocked or crowded spaces.
- rarity
- Very Rare
- Type
- Equipment
- Durability
- 8
- Set
- -
- Effect
- Use: Move any number of tiles in a straight or diagonal line.
Rare Furniture Box
Converts its Shield into a rare furniture reward at home.
- rarity
- Very Rare
- Type
- Equipment
- Durability
- -
- Set
- -
- Effect
- Breaks when Shield is depleted. Becomes a random piece of rare furniture when you return home.
Scorched Earth
A mana discount for two elemental spell schools.
- rarity
- Very Rare
- Type
- Equipment
- Durability
- -
- Set
- Dirt Clod
- Effect
- Your Earth and Fire Element spells cost -1 mana.
Self-Destruct Button
A last-resort blast that sacrifices the wearer.
- rarity
- Very Rare
- Type
- Equipment
- Durability
- -
- Set
- -
- Effect
- Use: Vaporize yourself and deal 50 damage to adjacent units.
Skill Split
Starts each battle with a temporary copy of a passive.
- rarity
- Very Rare
- Type
- Equipment
- Durability
- -
- Set
- -
- Effect
- Gain a temporary copy of your first passive ability at the start of each battle.
Soul Jar (Full)
Adds a ghost ally modeled on another cat.
- rarity
- Very Rare
- Type
- Equipment
- Durability
- -
- Set
- -
- Effect
- Use: Summon a ghost copy of another cat. (Usable once per battle.)
Star
A brief window of invulnerability, thorns, and Trample.
- rarity
- Very Rare
- Type
- Consumable
- Durability
- 1
- Set
- -
- Effect
- Use: Gain Invincibility, +10 Thorns, and Trample until the start of your next turn. Refresh your movement action.
Steven (Slow and Freeze)
Adds Slow and a chance to Freeze to basic attacks.
- rarity
- Very Rare
- Type
- Equipment
- Durability
- -
- Set
- Steven
- Effect
- Your basic attack inflicts Slow and has a +10% chance to Freeze. You can damage frozen units.
Steven (Confusion)
Adds Confusion to basic attacks.
- rarity
- Very Rare
- Type
- Equipment
- Durability
- -
- Set
- Steven
- Effect
- Your basic attack inflicts Confusion.
Steven Marrow
Makes every Shield gain larger.
- rarity
- Very Rare
- Type
- Equipment
- Durability
- -
- Set
- Steven
- Effect
- Any Shield you gain is increased by 4.
Steven Stone
A second source of mana savings for Collarless casters.
- rarity
- Very Rare
- Type
- Equipment
- Durability
- -
- Set
- Steven
- Effect
- Your collarless spells cost -2 mana.
the box
Fills an empty equipment slot with a random item.
- rarity
- Very Rare
- Type
- Equipment
- Durability
- -
- Set
- Steven
- Effect
- Use: Find and equip a random item into one of your empty item slots.
Triachnid
Starts battles with Triachnid on the field.
- rarity
- Very Rare
- Type
- Equipment
- Durability
- -
- Set
- -
- Effect
- Spawn Triachnid at the start of each battle.
TV
A deliberately awkward bonus ability for challenge runs.
- rarity
- Very Rare
- Type
- Equipment
- Durability
- -
- Set
- -
- Effect
- Your bonus ability is Waste Time.
Video Game Cart
A broken Used-set piece with no combat benefit.
- rarity
- Very Rare
- Type
- Equipment
- Durability
- -
- Set
- Used
- Effect
- It's broken.
Wish Bone
A huge one-turn Luck boost for high-variance plays.
- rarity
- Very Rare
- Type
- Consumable
- Durability
- 1
- Set
- Bone
- Effect
- Use: Gain +99 Luck until the end of the turn.
Rarity
Quest
Cryogenic Time Chamber
Raises the challenge and adds a random pill after each battle.
- rarity
- Quest
- Type
- Equipment
- Durability
- -
- Set
- -
- Effect
- Put the Throbbing King's heart inside it. All enemy bodies revive to 30% health at the end of each round (except bosses). Find a random pill at the end of each battle.
Cryogenic Time Chamber (Throbbing)
Turns the Lab time machine into a harder challenge with regeneration.
- rarity
- Quest
- Type
- Equipment
- Durability
- -
- Set
- -
- Effect
- Use it on the time machine in the Lab. All enemy bodies revive to full health at the end of each round (except bosses). +2 Health Regen.
Jar Of Chaos
A quest choice between a permanent power boost and Dr. Beanies.
- rarity
- Quest
- Type
- Consumable
- Durability
- 1
- Set
- Radioactive
- Effect
- Bring it to Dr. Beanies. ...or drink it to permanently gain All Stats Up 2 and upgrade all of your spells.
Jar of Radiated Blood
Turns damage into Clot allies and permanent stat swings.
- rarity
- Quest
- Type
- Equipment
- Durability
- -
- Set
- Radioactive
- Effect
- Add a bit of Chaos to it from The Rift. Whenever you take damage, spawn a friendly Clot that can grow into a copy of yourself. At the end of each battle, gain +2 to a random stat and -2 to a random stat, permanently.
Jar of Radiation
Damages everything each turn and trades permanent stats after battles.
- rarity
- Quest
- Type
- Equipment
- Durability
- -
- Set
- Radioactive
- Effect
- Fill it with the blood of the Throbbing King. At the end of your turn, deal 1 damage to EVERYTHING. At the end of each battle, gain +1 to a random stat and -1 to a random stat, permanently.
Pyrophina's Collar
A quest item that brings Pyrophina along to the Moon obelisk.
- rarity
- Quest
- Type
- Equipment
- Durability
- -
- Set
- Used
- Effect
- Pyrophina joins you on your journey. She wishes to activate an obelisk on the moon.
Zaratana's Collar
A quest item that brings Zaratana along to the Core obelisk.
- rarity
- Quest
- Type
- Equipment
- Durability
- -
- Set
- Used
- Effect
- Zaratana joins you on your journey. She wishes to activate an obelisk in the Core.
Rarity
Side Quest
Me Stone
Guarantees a level-up even if its wearer is downed.
- rarity
- Side Quest
- Type
- Equipment
- Durability
- -
- Set
- Rock
- Effect
- Side Quest Item. This cat always levels up, and can level up even if it was downed.
Mysterious Dice
Makes level-up choices unpredictable for the team.
- rarity
- Side Quest
- Type
- Equipment
- Durability
- -
- Set
- -
- Effect
- Side Quest Item. Your team's level up options are complete chaos!
Stopwatch
Forces quick decisions before cats act on their own.
- rarity
- Side Quest
- Type
- Equipment
- Durability
- -
- Set
- -
- Effect
- Side Quest Item. You have 5 seconds to make decisions in battle, otherwise cats will act randomly.
Unidentified Pills
A side objective that raises the run’s difficulty.
- rarity
- Side Quest
- Type
- Equipment
- Durability
- -
- Set
- -
- Effect
- Side Quest Item. The adventure is harder!
Rarity
No Rarity
Big Toe
A one-use recovery item that also clears debuffs.
- rarity
- No Rarity
- Type
- Consumable
- Durability
- 1
- Set
- Human Flesh
- Effect
- Use: Heal 6 HP, gain +1 Health Regen, and cleanse debuffs.
Big Toe (Cursed)
A cursed trinket that brings a dangerous ally into the fight after three turns.
- rarity
- No Rarity
- Type
- Equipment
- Durability
- -
- Set
- -
- Effect
- After your third turn, spawn a Charmed Spookie with Madness on a random tile. Cursed.
Blinking Eyeball
Lets ranged abilities work around line-of-sight limits.
- rarity
- No Rarity
- Type
- Equipment
- Durability
- -
- Set
- Guts
- Effect
- Ignores line-of-sight restrictions.
Botfly Larva
Trades Speed and Charisma for two Pooters when its wearer falls.
- rarity
- No Rarity
- Type
- Equipment
- Durability
- -
- Set
- -
- Effect
- -1 Speed, -1 Charisma. Spawns 2 Pooter familiars when downed. Parasite. Cursed.
Cursed Hairball
Poisons enemies on basic hits, but starts its wearer poisoned.
- rarity
- No Rarity
- Type
- Equipment
- Durability
- -
- Set
- -
- Effect
- Basic attacks inflict Poison 2. Start each battle with Poison 3. Cursed.
Cursed Rock
A large Shield buffer at the cost of Strength, locked onto its wearer.
- rarity
- No Rarity
- Type
- Equipment
- Durability
- -
- Set
- -
- Effect
- +6 Shield, -2 Strength. Cursed; it cannot be unequipped once equipped.
Empty Water Bottle
Even when dry, it can interrupt an enemy with Confusion.
- rarity
- No Rarity
- Type
- Equipment
- Durability
- 0
- Set
- -
- Effect
- Use: Throw a 1-damage projectile that inflicts Confusion 1. Refills when affected by Water Element effects.
Enchanting Poop
Starts each battle with a Poop object on the field.
- rarity
- No Rarity
- Type
- Equipment
- Durability
- -
- Set
- Fecal
- Effect
- Spawn a Poop on the nearest empty tile at the start of each battle.
Enchanting Poop (Cursed)
A cursed version that still places a Poop on the field at battle start.
- rarity
- No Rarity
- Type
- Equipment
- Durability
- -
- Set
- Fecal
- Effect
- Spawn a Poop on the nearest empty tile at the start of each battle. Cursed.
Euhaplorchis Californiensis
Trades control for a Speed boost and starts its wearer Confused.
- rarity
- No Rarity
- Type
- Equipment
- Durability
- -
- Set
- -
- Effect
- +4 Speed. Start each battle with Confusion 3. Parasite. Cursed.
Golden Idol
A cursed trinket that can't be found in normal play and turns into coins at home.
- rarity
- No Rarity
- Type
- Equipment
- Durability
- -
- Set
- -
- Effect
- -2 Luck. Becomes 500 coins when you return home. Cursed. Not obtainable in normal play.
Golden Tooth
Turns a Severed Head reward into Luck now and money at home.
- rarity
- No Rarity
- Type
- Equipment
- Durability
- -
- Set
- -
- Effect
- +4 Luck. Becomes 125 coins when you return home.
Heartworm
Adds Luck but destroys its wearer’s body if they are downed.
- rarity
- No Rarity
- Type
- Equipment
- Durability
- 1
- Set
- -
- Effect
- +3 Luck. Your body is destroyed when you are downed. Parasite. Cursed.
Kidney
A one-use heal that also clears debuffs and starvation.
- rarity
- No Rarity
- Type
- Consumable
- Durability
- 1
- Set
- -
- Effect
- Use: Heal 10 HP, cleanse all debuffs, and cure starvation. The listed +2 Health Regen is bugged and does not apply.
Parous Worm
A parasite that can add more parasites after battles.
- rarity
- No Rarity
- Type
- Equipment
- Durability
- -
- Set
- -
- Effect
- -1 Constitution. After each battle, has a 66% chance to add a random parasite to your inventory. Parasite. Cursed.
Pearl
A Luck boost that can be cashed in for coins.
- rarity
- No Rarity
- Type
- Consumable
- Durability
- 1
- Set
- -
- Effect
- +2 Luck. Use: Gain 10–30 coins.
Roundworm
Knocks away units that touch its wearer, at the cost of Constitution.
- rarity
- No Rarity
- Type
- Equipment
- Durability
- -
- Set
- -
- Effect
- -1 Constitution. Units that contact you are knocked back 5 tiles. Parasite. Cursed.
Spider Egg
Host can grant this parasite, which helps basic hits spread Infested.
- rarity
- No Rarity
- Type
- Equipment
- Durability
- -
- Set
- -
- Effect
- Your basic attack inflicts Infested. Parasite. Cursed.
Stance Switcher
A Monk’s innate stance tool, with extra protection in melee stance.
- rarity
- Innate
- Type
- Equipment
- Durability
- -
- Set
- -
- Effect
- Use: Switch between melee and ranged stances. Gain Brace 1 while in melee stance. Innate.
Water Bottle (Full)
Useful desert protection with a two-use heal.
- rarity
- No Rarity
- Type
- Equipment
- Durability
- 2
- Set
- -
- Effect
- Use: Heal 5 HP, become Wet, and gain Heatwave immunity for the battle. Refills when affected by Water Element effects.
Water Bottle (Half Full)
A one-use heal that still protects against Heatwave.
- rarity
- No Rarity
- Type
- Equipment
- Durability
- 1
- Set
- -
- Effect
- Use: Heal 5 HP, become Wet, and gain Heatwave immunity for the battle. Refills when affected by Water Element effects.

