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  3. Mewgenics>
  4. Trinkets

All 273 Trinkets and What They Do in Mewgenics

Updated on November 1, 2026 (3 days ago)

Mewgenics mixes tactical battles with a home base where your cats live and breed. Trinkets are the items a cat carries into those fights, and every cat has one trinket slot for them. Some add a steady bonus, like extra Luck or Shield, while others give you an effect to trigger during a battle. Knowing how they work, where they come from and how they break will help your cats last longer.

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Showing 31 of 273 items.

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Rarity

Common

31 items

A Snack

A small snack for topping up HP during a fight.

rarity
Common
Type
Consumable
Durability
1
Set
-
Effect
Use: Heal 12 HP.

Antidote

Clears harmful status effects when a cat needs a reset.

rarity
Common
Type
Consumable
Durability
2
Set
-
Effect
Use: Cleanse all debuffs. This can be used on adjacent units.

Body Spray

A small Charisma boost for more starting mana.

rarity
Common
Type
Equipment
Durability
-
Set
-
Effect
+1 Charisma.

Book

A modest Intelligence boost for spell-focused cats.

rarity
Common
Type
Equipment
Durability
-
Set
Paper
Effect
+1 Intelligence.

Brain Candy

A temporary boost for spellcasters who need more Intelligence.

rarity
Common
Type
Consumable
Durability
1
Set
-
Effect
Use: Gain +5 Intelligence for the rest of the battle.

Butter Bean

A close-range shove that creates space around the wearer.

rarity
Common
Type
Equipment
Durability
-
Set
-
Effect
Use: Fart at an adjacent unit, knocking it back 1 tile.

Cat Food

A larger serving for recovering health mid-adventure.

rarity
Common
Type
Consumable
Durability
1
Set
-
Effect
Use: Heal 24 HP.

Clover

A short Luck boost for a high-variance fight.

rarity
Common
Type
Consumable
Durability
1
Set
-
Effect
Use: Gain +5 Luck for the rest of the battle.

D6

Gives another chance at level-up choices.

rarity
Common
Type
Equipment
Durability
-
Set
-
Effect
You can reroll your options when you level up.

Disco Biscuit

Combines a Charisma boost with mana for spellcasting.

rarity
Common
Type
Consumable
Durability
1
Set
-
Effect
Use: Gain +5 Charisma for the rest of the battle and gain 6 mana.

Dumbbell

A small Strength boost for physical damage.

rarity
Common
Type
Equipment
Durability
-
Set
Lead
Effect
+1 Strength.
EEyeball

Eyeball

A simple healing pickup for a cat in a pinch.

rarity
Common
Type
Consumable
Durability
1
Set
Guts
Effect
Use: Heal 8 HP.

Jar Of Nothing

A passive bonus for a focused build or situation.

rarity
Common
Type
Equipment
Durability
-
Set
-
Effect
It's trash now.

Jazzercise VHS Tape

A modest Dexterity boost for nimble builds.

rarity
Common
Type
Equipment
Durability
-
Set
-
Effect
+1 Dexterity.

Large Catnip Baggy

A large mana refill for a spell-heavy fight.

rarity
Common
Type
Consumable
Durability
1
Set
-
Effect
Use: Gain 12 mana.

Lucky Penny

A small Luck boost for criticals and event rolls.

rarity
Common
Type
Equipment
Durability
-
Set
Lucky
Effect
+1 Luck.

Old Shoe

A small Speed boost for movement and turn order.

rarity
Common
Type
Equipment
Durability
-
Set
Used; Leather
Effect
+1 Speed.

Pawn

A simple way to close the gap with an enemy.

rarity
Common
Type
Equipment
Durability
10
Set
-
Effect
Use: Move 1 tile toward the closest enemy.

Percs

Extra protection for a cat expecting to take hits.

rarity
Common
Type
Consumable
Durability
1
Set
-
Effect
Use: Gain +10 Shield.

Pull Tab

A little extra protection at the start of each fight.

rarity
Common
Type
Equipment
Durability
-
Set
Scrap
Effect
Start each battle with +4 Shield.

Rat Bezoar

Adds a status effect to help wear enemies down.

rarity
Common
Type
Equipment
Durability
-
Set
Rat
Effect
Poisonous 1.
RHRat Heart

Rat Heart

A Rat-set piece that adds a little extra toughness.

rarity
Common
Type
Equipment
Durability
-
Set
Rat; Guts
Effect
+1 Constitution.
RTRat Tail

Rat Tail

A Rat-set piece that helps with Luck rolls.

rarity
Common
Type
Equipment
Durability
-
Set
Rat
Effect
+1 Luck.

Roid Rage

A short Strength boost for heavy physical attacks.

rarity
Common
Type
Consumable
Durability
1
Set
-
Effect
Use: Gain +5 Strength for the rest of the battle.

Small Catnip Baggy

A small mana refill for another spell.

rarity
Common
Type
Consumable
Durability
1
Set
-
Effect
Use: Gain 7 mana.

Speedball

A short Dexterity boost for nimble attacks.

rarity
Common
Type
Consumable
Durability
1
Set
-
Effect
Use: Gain +5 Dexterity for the rest of the battle.

Spotted Mushroom

Trades one random stat loss for a larger boost to another.

rarity
Common
Type
Equipment
Durability
-
Set
Druid
Effect
+2 to one randomly chosen stat and -1 to a different randomly chosen stat. The stats are chosen when the item is obtained.
TTapeworm

Tapeworm

Poisons basic attacks but lowers Constitution and cannot be unequipped.

rarity
Common
Type
Equipment
Durability
-
Set
-
Effect
-2 Constitution. Your basic attack inflicts Poison 1. Parasite. Cursed.

Upper

A short Speed boost for acting and moving sooner.

rarity
Common
Type
Consumable
Durability
1
Set
-
Effect
Use: Gain +5 Speed for the rest of the battle.

Whistle

Calls a small familiar into the fight.

rarity
Common
Type
Equipment
Durability
-
Set
Druid; Hunter
Effect
Use: Summon a Fly, Maggot or Flea familiar. (Usable once per battle.)

Wiz Cheese

A small Constitution boost for a sturdier cat.

rarity
Common
Type
Equipment
Durability
-
Set
-
Effect
+1 Constitution.
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How Trinkets Work in Mewgenics

Trinkets sit in the last slot of a cat's equipment. Consumables use that same slot, so a cat holds just one item there at a time. Passive trinkets work all the time once equipped, giving a steady bonus to a stat or a battle effect, which makes them the easy kind to rely on.

Usable trinkets are different. You can activate them once a turn unless the item says otherwise, and some have a set number of uses. Holy Water, for example, can be used without limit. Consumables work a little differently too: when they run out, they disappear instead of breaking, so it helps to know which type you're holding before a fight.

Trinket Rarity: Common, Uncommon, Rare and Very Rare

Rarity mostly decides how often a trinket shows up, so Common and Uncommon ones turn up the most. Common trinkets are usually simple, like Lucky Penny, which adds +1 Luck. Rare and Very Rare trinkets tend to pack bigger bonuses, such as Mother's Love, which gives +6 Health Regen.

Very Rare trinkets have one extra rule: they can't drop from regular post-battle loot or regular treasure chests. You find them through specific events, bosses and abilities, since each of those sources has its own item pool. A lower tier can still be the right pick for a cat, though, so don't skip one just because it sounds weaker.

How to Get Trinkets in Mewgenics

Trinkets come from shops, treasure nodes, events and combat. Some items only come from one of these sources, because the game uses item pools to decide what each event, boss or ability can give you. That's why a trinket you're after may only show up in one particular place.

Quest trinkets, marked with a green square, come from House Bosses and story events. Side Quest trinkets, marked with a blue square, come from Dr. Beanies, who hands them out in return for cats with mutations, birth defects, disorders or parasites. The item you get is chosen at random. Both kinds must stay equipped whenever they go on an adventure, and both are stored apart from your regular gear.

Cursed Trinkets and Parasites

Cursed trinkets can't be taken off once equipped, so it pays to think before you put one on. The trade-off is power. Cursed Rock gives +6 Shield for 2 Strength, and once it's on, it stays on. Cursed items show a cursed mark instead of a rarity icon, and some have no rarity at all.

Parasite trinkets are one type of cursed item. The Black Candle, a Rare head item, lets its wearer take cursed items off, which is useful when a curse isn't worth keeping.

Why Trinkets Break and How to Protect Them

Gear you pull out of storage becomes Worn at the end of an adventure. Worn items have a 50% chance to break when your cat returns home, and that rises to 100% when you come back from Chapter 4 or a House Boss. Items you find during a run don't get the Worn status, so the risk falls mostly on what you brought from storage.

Quest items are exempt from Worn, but Side Quest items aren't. If one of those breaks, the only way to get it back is to roll the same Dr. Beanies quest again. Two other things can cost you a trinket. If a cat dies, everything it's holding is lost with it, and the Tool Box can help with breakage by removing the Brittle and Fragile properties from all your items, which otherwise make gear break sooner than expected.

Best Trinkets in Mewgenics and When to Use Them

No single trinket is best for every cat, so the smart move is to match it to the cat's job. Angel Wing suits a cat that takes a lot of hits, since an attack that would down it leaves it at 1 HP instead. Ankh gives a downed cat a 50% chance to get back up each round, with a third of its health.

For recovery, Fork restores 5 HP on each kill. Dream Catcher restores all mana, heals a random injury and gives a stat boost whenever your cat falls asleep, which makes it a strong pick for a cat that can cause sleep.

For damage, Natural 20 greatly raises critical hits on weapon attacks, and Multiplier lets a weapon be used one more time each turn. Bloody Razor is the riskier option: it deals 5 damage to your cat in exchange for +3 Damage and +1 Magic Damage, and its uses are unlimited. Jar of Nothing is the one to skip, since it's Common and does nothing at all.

Mewgenics Gear That Boosts Your Trinket

Cap and Bells, a Very Rare head item, triples the effects of your trinket. The Copycat Hat, Mask and Scarf take a different approach and copy your trinket's passive effects. These boosts don't create new effects, so pair them with a trinket that hits hard, heals well or applies status effects rather than a minor flat stat bonus.

FAQ

Q.

Can a trinket charm an enemy into your squad?

Yes, but not a boss. The Friendship Bracelet, a Rare trinket with 3 uses, permanently charms a non-boss enemy so it joins your party. The Persuasion Device does the same job from the weapon slot, once per battle.

Q.

Do any trinkets pay out coins?

Yes, a couple. Golden Egg, an Uncommon trinket, gives you 3 to 5 coins after each battle. Golden Tooth has no rarity tier and adds +4 Luck, and it turns into 125 coins when your cat returns home.

Q.

Can a weapon give you a trinket?

Yes. The Melon Baller, a weapon, gives your cat a random eye trinket if it doesn't already have one equipped.

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