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  3. Mewgenics>
  4. Neck Items

All 181 Neck Items and Their Effects in Mewgenics

Updated on November 1, 2026 (3 days ago)

Mewgenics is a roguelike tactics game about breeding cats, and every cat you send into a fight has five equipment slots. Neck items are the armor pieces that go in the neck slot. They can add protection like Shield, change a stat such as Luck or Speed, or give a special effect like thorns or an auto-revive. Knowing how the tiers work and where each piece comes from makes it much easier to choose the right one for each cat.

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Showing 96 of 181 items.

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Rarity / Type

Common

38 items

Barbed Necklace

Your cat hits harder and punishes contact, but loses a point of max health.

rarity
Common
Set
Barbed
Stats / Effect
+1 Damage, +1 Thorns, -1 max HP.

Bone Necklace

When its Shield gives out, it breaks and leaves your cat with better Dexterity and recovery for the rest of the fight.

rarity
Common
Set
Bone
Stats / Effect
+3 Shield; Breaks when Shield is depleted. When it breaks, gain +1 Dexterity and +3 Health Regen for the rest of the battle.

Boxing Charm

It gives your cat one extra basic attack at the start of each fight.

rarity
Common
Set
Fighter; Twine
Stats / Effect
Start with +1 bonus attack.

Brick Necklace

Enemies that bump your cat can take a Bruise.

rarity
Common
Set
Brick
Stats / Effect
-1 Speed, +4 Shield; Inflict Bruise 1 on units that contact you.

Cardboard Necklace

It gives a little armor, but fire, water, or rough use can ruin it.

rarity
Common
Set
Cardboard
Stats / Effect
+2 Shield; Fragile, Flammable, Brittle when wet.

Cathide Armor

It adds a little healing and can bring a flea familiar at turn's end.

rarity
Common
Set
Cat Hide
Stats / Effect
+2 Shield; +1 Health Regen. 5% chance to spawn a Flea Familiar at the end of your turn.

Cinder Block

It gives your cat extra Shield to absorb hits.

rarity
Common
Set
Rock
Stats / Effect
+3 Shield

Cool Shirt

It boosts Charisma, though the shirt can break easily.

rarity
Common
Set
Cool
Stats / Effect
+2 Charisma; Fragile

Crucifix

It gives your cat a Divine Shield to block a hit.

rarity
Common
Set
Cleric
Stats / Effect
+1 Divine Shield

Debris Armor

It trades some Dexterity for more range and stronger Kinetic Spikes.

rarity
Common
Set
Debris
Stats / Effect
-1 Dexterity, +2 Shield; +2 range, +1 Kinetic Spikes.

Experimental Treatment

It raises one random stat more than it lowers another, so the result is unpredictable.

rarity
Common
Set
Experimental
Stats / Effect
+2 to one random stat and -1 to a different random stat.

Fanny Pack

It can create extra pickups and rewards a third pickup with another move each turn.

rarity
Common
Set
Leather; Survivalist
Stats / Effect
Spawn 1-2 extra pickups at the start of each battle. After you collect your 3rd pickup, you can move an extra time each turn.

Fatty Necklace

It helps your cat Brace and adds a little knockback to basic attacks.

rarity
Common
Set
Fatty
Stats / Effect
Brace 1. Your basic attack has +1 Knockback.
FNFecal Necklace

Fecal Necklace

Your cat's attacks can poison enemies, though Charisma is lower.

rarity
Common
Set
Fecal
Stats / Effect
-1 Charisma; Poisonous 1.
FNFecal Necklace (Cursed)

Fecal Necklace (Cursed)

It poisons your cat's attacks, but its curse also costs Luck and Charisma.

rarity
Common
Set
Fecal
Stats / Effect
-1 Charisma; Poisonous 1.; Cursed (-2 Luck).

Fortune Necklace

It drops a few coins at each battle's start, but its flimsy frame may break.

rarity
Common
Set
-
Stats / Effect
Spawn 3-6 coins at the start of each battle. Fragile.

Frozen Necklace

It helps your cat slow enemies and sometimes freeze them with attacks or contact.

rarity
Common
Set
Frozen
Stats / Effect
+1 Shield; Your basic attack inflicts Slow and has a +10% chance to Freeze units. Units that contact you gain Slow and have a 10% chance to become Frozen.

Hybrid Necklace

It starts the fight with extra Charge and can Bruise a target.

rarity
Common
Set
Hybrid
Stats / Effect
Start with +5 Charge and Bruise 1.

Leafy Necklace

In tall grass, your cat recovers health and mana faster.

rarity
Common
Set
Leafy
Stats / Effect
+1 Charisma; While standing in tall grass, you have +3 Health Regen and +1 Mana Regen.

Leather Choker

It adds a little Shield and Brace to soften incoming damage.

rarity
Common
Set
Leather
Stats / Effect
+1 Shield; +1 Brace.

Lucky Horseshoe

It adds Luck, though it can break easily.

rarity
Common
Set
Lucky
Stats / Effect
+1 Luck; Fragile.

Meek Stone

When your cat is near defeat, it raises every stat.

rarity
Common
Set
Gemstone
Stats / Effect
You have All Stats Up while at 10 or less health.

Nurse Necklace

It strengthens Constitution and makes healing more effective.

rarity
Common
Set
Nurse
Stats / Effect
+1 Constitution; +1 Health Regen. Your heals heal for 1 extra.

Paper Shoulder Pads

It adds bleeding retaliation and makes basic attacks cause Bleed, but fire or water can ruin it.

rarity
Common
Set
Paper
Stats / Effect
+1 Bleed Thorns. Your basic attack inflicts Bleed. Fragile, Brittle, Flammable, melts in water.

Quartz Necklace

It helps your cat Brace against incoming damage.

rarity
Common
Set
Gemstone; Twine
Stats / Effect
+1 Brace.

Rags

It makes your cat more likely to dodge attacks.

rarity
Common
Set
Rag
Stats / Effect
+15% Dodge Chance.

Rat Necklace

A Pinky joins your cat at the start of each fight.

rarity
Common
Set
Rat
Stats / Effect
Start battle with a Charmed Pinky.

Recycled Necklace

It gives a bit of Shield, then breaks easily but leaves a common item behind.

rarity
Common
Set
Recycled
Stats / Effect
+2 Shield; Brittle. Find a common item when this breaks.

Sabertooth Pelt

It improves healing and protects your cat from ice.

rarity
Common
Set
Wooly
Stats / Effect
+3 Shield; +2 Health Regen. Ice immunity.

Scarf

It boosts Charisma and prevents ice from affecting your cat.

rarity
Common
Set
-
Stats / Effect
+1 Charisma; Ice immunity.

Scrap Metal Armor

It provides a solid amount of Shield.

rarity
Common
Set
Scrap
Stats / Effect
+4 Shield

Small Rune

It gives your cat a better chance to dodge attacks.

rarity
Common
Set
Rune; Twine
Stats / Effect
+10% Dodge Chance.

Tattered Scrap

Getting hit drops a scrap pickup for your team.

rarity
Common
Set
Tinkerer; Scrap
Stats / Effect
When you take damage, spawn a scrap pickup.

Tire

It adds some Shield and sends enemies back when they bump your cat.

rarity
Common
Set
Rubber
Stats / Effect
+2 Shield; Units that contact you are knocked back 2 tiles.

Twine Armor

It often grapples enemies that make contact, but the material catches fire easily.

rarity
Common
Set
Twine
Stats / Effect
+1 Shield; +50% chance to Grapple units that contact you. Flammable.

Used Shirt

It gives your cat a little extra Shield.

rarity
Common
Set
Used
Stats / Effect
+1 Shield

Water Feeder

It improves healing, though the wearer starts each turn wet.

rarity
Common
Set
-
Stats / Effect
+1 Health Regen. Become wet at the start of your turn.

Wood Shoulder Pads

It adds contact damage and Shield, but burns easily and breaks easily.

rarity
Common
Set
Wood
Stats / Effect
+2 Shield; +1 Thorns. Fragile, Flammable.

Rarity / Type

Uncommon

58 items

Asteroid Belt

It improves Brace and can sometimes block incoming damage.

rarity
Uncommon
Set
Planet
Stats / Effect
+2 Brace. +10% chance to block damage.

Back Tentacles

They protect your cat from ranged attackers with a retaliatory slap.

rarity
Uncommon
Set
Tentacle
Stats / Effect
+2 Shield; Counterattack ranged attackers with a tentacle slap.

Backpack

It can find an extra consumable and refill an empty slot from your cat's inventory.

rarity
Uncommon
Set
Survivalist
Stats / Effect
50% chance to find an extra consumable item at the end of each battle. When you use up a consumable or trinket, equip a new consumable from your inventory if you have any.

Big Rock Necklace

It gives your cat a sturdy Shield and Brace at the cost of slower movement.

rarity
Uncommon
Set
Rock
Stats / Effect
-2 Speed, +6 Shield; Brace 2.

Bionic Neck Plating

It increases Speed, but the plating is fragile.

rarity
Uncommon
Set
Bionic
Stats / Effect
+3 Speed; Fragile.

Bling

It raises Charisma and Shield, but makes your cat slower.

rarity
Uncommon
Set
-
Stats / Effect
+2 Charisma, -2 Speed, +4 Shield

Bulletproof Vest

It prevents injuries at the cost of Dexterity and movement speed.

rarity
Uncommon
Set
-
Stats / Effect
-1 Dexterity, -1 Speed; Injury immunity.

Cactus Necklace

It adds Thorns, then grants lasting Constitution and a heal when it breaks.

rarity
Uncommon
Set
Cactus
Stats / Effect
+3 Thorns, Brittle. Gain +2 Constitution permanently and heal 10 HP when this breaks.

Carapace Necklace

At turn's end, it can clear one stack of a random harmful status.

rarity
Uncommon
Set
Carapace
Stats / Effect
+4 Shield; Cleanse 1 stack of a random negative status effect when you end your turn.

Caveman Necklace

It improves Luck and critical-hit damage, but lowers Intelligence.

rarity
Uncommon
Set
Caveman
Stats / Effect
-1 Intelligence, +2 Luck; +33% crit damage.

Chef's Apron

It builds Constitution over time and serves up food during the fight.

rarity
Uncommon
Set
Butcher
Stats / Effect
At the end of each turn, gain +1 Constitution and spawn a random food pickup within 2 tiles.
CBColostomy Bag

Colostomy Bag

It leaves friendly Dip familiars along your path and adds one when your cat is downed.

rarity
Uncommon
Set
Fecal; Used
Stats / Effect
Spawn Charmed Dips randomly when you move over tiles. While downed, spawn a Charmed Dip at the end of each round.

Demonic Necklace

It can Bruise enemies and grows more damaging when your cat is hit.

rarity
Uncommon
Set
Demonic
Stats / Effect
Bruise 1. When you take damage, gain +2 Damage.

Dino Necklace

It boosts allies' Speed at battle start, though your cat loses Intelligence.

rarity
Uncommon
Set
Dino; Bone
Stats / Effect
-1 Intelligence, +5 Shield; Allies gain +1 Speed at the start of each battle.

Dirt Clod Necklace

It improves health and mana recovery, but gets fragile and brittle when wet.

rarity
Uncommon
Set
Dirt Clod
Stats / Effect
+2 Mana Regen, +2 Health Regen. Fragile and Brittle while wet.

Dry Bone Necklace

It adds Thorns and bruises enemies that bump your cat.

rarity
Uncommon
Set
Bone
Stats / Effect
+3 Shield; +1 Thorns. Inflict Bruise 1 on units that contact you.

Empty Generator

Spending a large amount of mana in one turn refreshes your basic attack.

rarity
Uncommon
Set
-
Stats / Effect
+2 Shield; When you spend 12 or more mana in a turn, refresh your basic attack.

Feathered Necklace

It makes your cat more likely to dodge attacks.

rarity
Uncommon
Set
Feathered
Stats / Effect
+15% Dodge Chance.

Flower Necklace

Basic attacks can Entangle enemies, and movement leaves flowers behind.

rarity
Uncommon
Set
Flower
Stats / Effect
Your basic attack has a +5% chance to inflict Entangled. Plants flowers on each tile you move through. (Stacking this effect plants flowers in a wider area.)

Frank Bolts

It blocks electric damage and can revive your cat if electric damage hits while downed.

rarity
Uncommon
Set
Bionic; Cyborg
Stats / Effect
+2 Shield; Electric immunity. Electric damage revives you when downed.

Furry Dice

They let your cat reroll level-up choices and add a bit of Luck.

rarity
Uncommon
Set
Lucky; Twine
Stats / Effect
+1 Luck; You can reroll your options when you level up.

Gemstone Necklace

It adds Charisma, Shield, and Kinetic Spikes.

rarity
Uncommon
Set
Gemstone
Stats / Effect
+1 Charisma, +1 Shield; +1 Kinetic Spikes.

Gobbler

It improves Constitution and pushes away enemies that make contact, but lowers Speed.

rarity
Uncommon
Set
Fatty
Stats / Effect
+4 Constitution, -2 Speed; Units that contact you are knocked back 2 tiles.

Healing Gauze

It boosts health recovery while your cat still has Shield.

rarity
Uncommon
Set
Mummy; Nurse
Stats / Effect
You have +3 Health Regen as long as you have Shield.

Heart

It improves Constitution and restores a little health each turn.

rarity
Uncommon
Set
Guts
Stats / Effect
+2 Constitution; +1 Health Regen.

Lead Shoulder Pads

They add Shield but slow your cat down.

rarity
Uncommon
Set
Lead
Stats / Effect
-1 Speed, +6 Shield

Leather Collar

Taking damage gives your cat extra Charge.

rarity
Uncommon
Set
Gimp
Stats / Effect
Gain +2 Charge when you take damage.

Lion Mane

It strengthens three stats but lowers Intelligence and Speed.

rarity
Uncommon
Set
-
Stats / Effect
+1 Strength, -1 Intelligence, +1 Constitution, +1 Charisma, -1 Speed

Lucky Toe

It gives your cat a Luck boost.

rarity
Uncommon
Set
Human Flesh; Lucky; Twine
Stats / Effect
+2 Luck

Mama Leech

After every third spell, your cat gains a Leech familiar.

rarity
Uncommon
Set
Leech; Mother
Stats / Effect
After every third spell you cast, spawn a Leech familiar.

Man's Tie

It gives your cat a Luck boost.

rarity
Uncommon
Set
Man
Stats / Effect
+2 Luck

Mark IV

Every fourth spell gives your cat an Intelligence boost.

rarity
Uncommon
Set
-
Stats / Effect
After every fourth spell you cast, gain +2 Intelligence.

Medical Necklace

Each disorder makes every one of your cat's stats stronger.

rarity
Uncommon
Set
Medical
Stats / Effect
All of your stats are increased by 1 for each disorder you have.

Miner Pack

It improves the force and damage of your cat's knockback attacks.

rarity
Uncommon
Set
Miner
Stats / Effect
Your basic attack has +1 Knockback. +1 Knockback damage.

Molten Necklace

It starts the fight with Burn and spreads more fire through attacks and contact.

rarity
Uncommon
Set
Molten
Stats / Effect
Start with Burn 2. Your basic attack inflicts Burn 1. Inflict Burn 1 on units that contact you.

Mother's Necklace

It brings a Tiny Tumor familiar at battle start and again if your cat is downed.

rarity
Uncommon
Set
Mother
Stats / Effect
Spawn a Charmed Tiny Tumor at the start of each battle and whenever you're downed.

Neck Grub

When its Shield runs out, it turns into a Maggot familiar.

rarity
Uncommon
Set
Grub
Stats / Effect
+3 Shield; When your Shield is depleted, this transforms into a Maggot familiar.

Neck Wrap

It improves healing and can bring your cat back after being downed.

rarity
Uncommon
Set
Mummy
Stats / Effect
+1 Health Regen. When downed, revive with 15% HP at the end of the round.

Obi

It gives your cat two extra moves at the start of each fight.

rarity
Uncommon
Set
Ninja
Stats / Effect
Start battle with +2 bonus moves.

Pack of Blades

Backstabbing makes your cat's claws more serrated.

rarity
Uncommon
Set
-
Stats / Effect
Whenever you backstab, gain +1 Serrated Claws.

Peace Symbol

Ending a turn without dealing damage gives your cat Holy Shield.

rarity
Uncommon
Set
Hippie; Twine
Stats / Effect
If you end your turn without dealing damage, gain +1 Holy Shield.

Phoenix Necklace

It improves dodging and builds Speed and Charge after movement.

rarity
Uncommon
Set
Phoenix; Feathered
Stats / Effect
+10% Dodge Chance. Each time you end movement, gain +1 Speed and Charge 2.

Prowler's Vial

Backstabs restore a little health to your cat.

rarity
Uncommon
Set
Prowler
Stats / Effect
Backstabs heal you by 2 HP.

Radar Dish

It marks a random enemy at the start of each turn.

rarity
Uncommon
Set
Cyborg; Bionic; Space
Stats / Effect
One random enemy becomes Marked at the start of each turn.

Radioactive Necklace

It weakens the stats of enemies standing next to your cat.

rarity
Uncommon
Set
Radioactive
Stats / Effect
+2 Shield; Adjacent units get All Stats Down.

Rock Necklace

It boosts Shield and knockback, and pays out coins when it breaks.

rarity
Uncommon
Set
Rock
Stats / Effect
-1 Speed, +6 Shield; Brittle. Your basic attack has +1 Knockback. Gain coins when this breaks.

Rocky Necklace

When its Shield runs out, it breaks and bruises nearby enemies.

rarity
Uncommon
Set
Rock
Stats / Effect
+10 Shield; Breaks when Shield is depleted. When this breaks, gain Bruise 3.

Rotten Meat Armor

It may bring a friendly Maggot or Fly at the end of each turn.

rarity
Uncommon
Set
Rotten
Stats / Effect
-1 Charisma; Spawn a Charmed Maggot or Fly when you end your turn.

Scrubs

They make healing effects restore more health.

rarity
Uncommon
Set
Nurse; Medical
Stats / Effect
Heals heal you for 2 extra.

Slimy Necklace

It can catch incoming projectiles and stop enemies that touch your cat.

rarity
Uncommon
Set
Slimy
Stats / Effect
-1 Charisma; +15% chance to catch projectiles. Inflict Immobile 1 on units that contact you.

Space Boosters

They replace ordinary movement with a jump and increase Speed.

rarity
Uncommon
Set
Space
Stats / Effect
+3 Speed; Your movement action is Jump.

Spiked Collar

It hurts enemies that make contact with your cat.

rarity
Uncommon
Set
-
Stats / Effect
+2 Thorns.

Spinal Chip

It lowers spell costs, though it also reduces Intelligence and Charisma.

rarity
Uncommon
Set
Chip
Stats / Effect
-1 Intelligence, -1 Charisma; Your spells cost -1 mana.
SStomach

Stomach

It makes each consumable your cat uses more effective.

rarity
Uncommon
Set
Guts
Stats / Effect
Consumables you use have double the effect.

Stone Orbit

Taking damage brings a small rock into the fight.

rarity
Uncommon
Set
Rock; Planet
Stats / Effect
+2 Shield; Spawn a small rock when you take damage.

Survivalist's Gaiter

It helps your cat dodge and begin fights hidden in tall grass.

rarity
Uncommon
Set
Survivalist
Stats / Effect
+40% Dodge Chance while standing in tall grass. Start each battle with Stealth 1. Lose this stealth when you use your basic attack.

The Tick

It weakens bosses and minibosses at battle start and heals your cat after fights, but lowers Luck.

rarity
Uncommon
Set
Parasite
Stats / Effect
-1 Constitution; Inflict All Stats Down on bosses and minibosses at the start of each battle. Heal +12 HP at the end of each battle.; Cursed (-2 Luck).

Two of Spades

It lets your cat cast low-cost spells twice.

rarity
Uncommon
Set
Twine
Stats / Effect
Double cast spells that cost 1 or 2 mana.
Prev12Next

How the Neck Slot Works in Mewgenics

Every cat has five equipment slots: head, neck, face, trinket and weapon. The head, neck and face slots all hold armor, so neck items belong to the same family as the pieces you put on a cat's head and face. A cat can wear only one neck item at a time, so equipping a new piece means taking off the old one.

Neck items cover a wide range of effects. Some add Shield or Brace for extra protection, while others change a stat like Luck, Speed or Charisma. A few add passives such as thorns, immunity to elemental damage or steady regeneration, and those can shape a whole fight.

Neck Item Rarity Tiers Explained

Neck items are sorted into tiers from Common up to Very Rare, and a higher tier usually means a rarer piece. Higher tiers also tend to bring stronger or more complex effects. Fit still matters more than rank, though, so a middle-tier neck item that suits your cat can beat a top-tier one that doesn't.

Quest and Side Quest pieces sit outside this ladder, since they come from story and side quests instead of regular drops. A few neck items have no tier at all.

Cursed is a separate label rather than a higher tier. Cursed pieces usually have strong effects but come with a drawback. Most of them can't be taken off once equipped, with a few exceptions.

Where to Find Neck Items

Common, Uncommon and Rare neck items come from the everyday flow of play. You can pick them up in shops, treasure nodes, events and combat, and some bosses and abilities draw from their own item pools. That's why the same piece can show up in more than one place.

Very Rare neck items work differently. They never drop from regular battle loot or ordinary treasure chests, so clearing fights alone won't turn them up. They come from boss fights, special events and other specific sources.

Quest and Side Quest Neck Items

Quest and Side Quest neck items come from story and side quest chains, not from shops or chests. Side Quest pieces are handed out by Dr. Beanies, and Bubble Boy is one of them. Quest pieces come from House Bosses or story events. Both kinds must be equipped on every adventure, and they're stored apart from your regular gear.

Nuke is the clearest example of a Quest neck piece. It adds 10 Shield and 2 Brace but costs 2 Speed. Its ability hits every combatant on the field for 50 damage, allies included, and it also goes off on its own if the cat wearing it dies.

Neck Item Set Bonuses Explained

Many neck items belong to a set, and a set bonus only kicks in once you collect enough of its pieces. Wear three pieces from the same set on one cat, and that cat gets the bonus. Some sets have four or five pieces, so you pick the three that suit the cat best.

The bonus applies only to the cat wearing the pieces, so sets are planned cat by cat. Some sets also link pieces across different slots. The Soul is part of a trilogy with The Mind and The Body, which sit in the head and face slots.

Best Neck Items to Look For

No single neck item is best for every cat, so the right pick depends on how the cat fights. The Soul is the top choice for luck-focused cats. Its +7 Luck is one of the largest single-stat boosts in the game, and Luck can help with critical hits and the quality of what you find.

Pyrophina's Toenail suits cats that need to survive. It adds 8 Shield and makes the wearer immune to fire, so it fits a cat facing fire-heavy enemies.

Dirty Bionic Armor is the pick for speed. Its +4 Speed comes with mana and health regeneration, and Speed helps the cat act earlier in a fight. It's a strong fit for a cat that wants the first hit.

One of the Steven neck pieces is the one for Holy spellcasters. It lowers the mana cost of Holy spells, so a cat that uses several of them can cast more often in long fights.

Neck Wrap is a solid option for frontline fighters. It's an Uncommon piece with +1 Health Regen and an auto-revive that brings the cat back at 15% HP when the round ends. Each piece in the Mummy set has its own revive, so wearing several doesn't guarantee several revives in one fight.

Keeping Neck Items Safe on Adventures

Neck items follow the same storage rules as other gear. Items you bring home from a successful adventure go into storage, so you can use them again later. Once you've used a piece on an adventure, it's marked Worn, and worn gear can break. A broken item can't be used again, and breaking is much more likely if you cut a run short or come back from a house boss or Chapter 4.

There's one more thing to watch. If a cat's body is destroyed, everything it's wearing is lost. A valuable neck item is only as safe as the cat wearing it.

FAQ

Q.

Which neck items boost Luck the most?

The Soul gives the biggest jump at +7 Luck. Lucky Twine is a smaller option, adding +1 Luck and 2 Shield, and it's a Very Rare piece too. Human Hide adds +2 Luck but costs 1 point of Charisma, so it suits cats that don't rely on Charisma.

Q.

Does a cursed neck item keep its normal rarity?

Yes. The cursed mark takes the place of the tier icon, but the item keeps its real tier. So a cursed Very Rare piece is still Very Rare, with its drawback attached.

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