Mewgenics weapons are items a cat can hold in its weapon slot, giving it an extra attack on top of its normal one. The game is a turn-based tactics game played on a grid, where you fight with cats you breed across generations. Weapons range from sticks and bottles to rifles, lasers and bombs, and each one works a little differently. Knowing how they are sorted, where they come from and how they wear out will help you use them well.
Showing 71 of 226 items.
Rarity or Source
Common
Bag o' Stuff
Use it to place a random pickup beside you, with a small chance the bag breaks.
- rarity
- Common
- Durability
- -
- Set
- -
- Effect
- Spawn a random pickup on an adjacent tile. 5% chance to break when used.
Black Mushroom
It weakens a target so later attacks can do more work.
- rarity
- Common
- Durability
- -
- Set
- Druid
- Effect
- A ranged attack that inflicts Weakness 2. (Usable once per battle.)
Bottles
Lob it to leave glass on the field and make enemy movement riskier.
- rarity
- Common
- Durability
- 4–6
- Set
- -
- Effect
- A lobbed attack that spawns a glass tile.
Chum Bucket
Its lob leaves a creep puddle that can shape enemy movement.
- rarity
- Common
- Durability
- 6
- Set
- Guts; Meat
- Effect
- A lobbed attack that creates a creep puddle.
Geode
Use it for a risky melee hit that can turn into coins when the stone breaks.
- rarity
- Common
- Durability
- -
- Set
- Rock; Gemstone
- Effect
- A melee attack with a 5% chance to break when used. When it breaks, gain 15-30 coins.
Les Toxin
It poisons a target so its health keeps falling over time.
- rarity
- Common
- Durability
- -
- Set
- Thief
- Effect
- A ranged attack that inflicts Poison 2. (Usable once per battle.)
Lighter
It starts a burn that adds damage after the initial hit.
- rarity
- Common
- Durability
- 8–12
- Set
- Cool
- Effect
- Inflict Burn 1 on an adjacent unit.
Lil' Slugger
A hard hit that sends one target flying five tiles away.
- rarity
- Common
- Durability
- -
- Set
- Wood
- Effect
- Knock back a unit 5 tiles.
Molars
A weak lob for tagging enemies that are out of melee reach.
- rarity
- Common
- Durability
- 10–20
- Set
- Bone
- Effect
- A low-damage lobbed attack.
Money Bag (Small)
Carry it home to convert the bag into coins.
- rarity
- Common
- Durability
- -
- Set
- -
- Effect
- Becomes 10 coins when you return home. A melee attack.
Old Hose
Its water sweep can push a whole line of enemies out of position.
- rarity
- Common
- Durability
- -
- Set
- Rubber
- Effect
- A water attack that hits an entire line with Knockback 1.
Pinwheel
Its repeatable wind swings let you make several melee hits in one turn.
- rarity
- Common
- Durability
- 10–16
- Set
- Paper
- Effect
- A melee wind attack with Knockback 1. Can be used 3 times per turn.
Pop Cap
A thrown hit that can shove a target away from its position.
- rarity
- Common
- Durability
- 6–10
- Set
- -
- Effect
- A lobbed attack with Knockback 1.
Purple Mushroom
It can disrupt a target with confusion and make its next move less predictable.
- rarity
- Common
- Durability
- 2–4
- Set
- Druid
- Effect
- A ranged attack that inflicts Confusion 2. (Usable once per battle.)
Railroad Spikes
A simple ranged option for reaching enemies beyond melee distance.
- rarity
- Common
- Durability
- 8
- Set
- Lead
- Effect
- A ranged attack.
Rocks
Lob it at a distant target when a close strike is out of reach.
- rarity
- Common
- Durability
- 8
- Set
- Rock
- Effect
- A lobbed attack.
Shard of Glass
Its close-range cut leaves Bleed, so the wound keeps costing health.
- rarity
- Common
- Durability
- 4–12
- Set
- -
- Effect
- A melee attack that inflicts Bleed.
Small Bomb
Throw it into a group to catch nearby units in an explosion.
- rarity
- Common
- Durability
- 1
- Set
- -
- Effect
- Throw a bomb that explodes.
Spring Board
It knocks a target backward, creating space around your team.
- rarity
- Common
- Durability
- -
- Set
- Wood
- Effect
- A melee attack that lobs a unit back 3 tiles.
Stick
Its extra reach lets you hit a nearby enemy from farther away.
- rarity
- Common
- Durability
- 2–4
- Set
- Wood
- Effect
- A melee attack with +1 reach.
Trowel
A close strike that pushes a target and leaves a rock on the field.
- rarity
- Common
- Durability
- 6–8
- Set
- -
- Effect
- A melee attack with Knockback 1 that spawns a rock.
Rarity or Source
Uncommon
Anarchist Cookbook
It scatters grenades that can punish enemies who stay near them.
- rarity
- Uncommon
- Durability
- -
- Set
- Paper
- Effect
- Summon 3-5 grenades that explode at the end of the round or when destroyed.
Bag o' Glass
Use it to add a glass tile beside you and change the nearby terrain.
- rarity
- Uncommon
- Durability
- -
- Set
- -
- Effect
- Spawn Glass on an adjacent tile. 5% chance to break when used.
Bag o' Glitter
It can blind an adjacent enemy without spending a spell slot.
- rarity
- Uncommon
- Durability
- -
- Set
- Stunning
- Effect
- Inflict Blind 2 on an adjacent unit. 5% chance to break when used.
Bag o' Meat
Use it to leave meat beside you for a unit to pick up.
- rarity
- Uncommon
- Durability
- -
- Set
- Meat
- Effect
- Spawn Meat on an adjacent tile. 5% chance to break when used.
Barbed Paw
A bleeding melee hit pairs with extra Thorns for punishing attackers.
- rarity
- Uncommon
- Durability
- -
- Set
- Barbed
- Effect
- A melee attack that inflicts Bleed 1. Passive: +1 Thorns.
Battery
Its lightning shot can reach distant enemies and sometimes interrupt them.
- rarity
- Uncommon
- Durability
- 2–6
- Set
- -
- Effect
- A ranged lightning attack with a 10% chance to Stun.
Bear Traps
Set a trap on the field to punish enemies that cross its tile.
- rarity
- Uncommon
- Durability
- 6
- Set
- Hunter; Survivalist
- Effect
- Place a Bear Trap.
Big Spring
Use it to throw an adjacent unit onto a different tile.
- rarity
- Uncommon
- Durability
- -
- Set
- Scrap
- Effect
- Throw an adjacent unit to a tile.
Big Stick
Its longer reach lets you strike from farther away than most melee weapons.
- rarity
- Uncommon
- Durability
- 5–12
- Set
- Wood
- Effect
- A melee attack with +2 reach.
Blackjack
It can automatically catch enemies who move into close range.
- rarity
- Uncommon
- Durability
- -
- Set
- Thief; Prowler
- Effect
- A melee attack with a 5% chance to Stun. Automatically use this when you stop next to an enemy or an enemy stops next to you.
Bomb
Throw it into a group to catch nearby units in an explosion.
- rarity
- Uncommon
- Durability
- 1
- Set
- -
- Effect
- Throw a bomb that explodes.
Bone Club
A basic close-range hit with a small chance the club breaks.
- rarity
- Uncommon
- Durability
- -
- Set
- Bone
- Effect
- A melee attack. This weapon has a 15% chance to break each time it's used.
Bucket of Lard
It trades a little speed for a Constitution boost and quick healing.
- rarity
- Uncommon
- Durability
- 4–7
- Set
- Fatty
- Effect
- Gain +2 Constitution and -1 Speed, then heal 4 HP.
Car Battery
Its electric melee hit can jump to another nearby enemy.
- rarity
- Uncommon
- Durability
- -
- Set
- -
- Effect
- An electric melee attack that has a 50% chance to chain to another enemy within 3 tiles. Can only be used while at full mana.
Creepy Photo
A one-use close attack that can make a target flee in fear.
- rarity
- Uncommon
- Durability
- -
- Set
- -
- Effect
- A melee attack that inflicts Fear 1. (Usable once per battle.)
Crisp Paper
A one-use ranged cut that leaves a heavy Bleed on its target.
- rarity
- Uncommon
- Durability
- -
- Set
- Paper
- Effect
- A ranged attack that inflicts Bleed 3. (Usable once per battle.)
Dry Ice
A chilled melee strike that slows the enemy it hits.
- rarity
- Uncommon
- Durability
- -
- Set
- Frozen
- Effect
- An Ice Element melee attack that inflicts Slow.
Ether Soaked Rag
Put yourself or a nearby unit to sleep to gain extra recovery.
- rarity
- Uncommon
- Durability
- -
- Set
- Rag
- Effect
- Put an adjacent unit or yourself to sleep. That unit gets +5 Health Regen and +5 Mana Regen until it wakes up. (Usable once per battle.)
Flower Mix
Planting flowers across a wide patch can reshape the battlefield.
- rarity
- Uncommon
- Durability
- -
- Set
- Flower
- Effect
- Plant flowers in a large area. (Usable once per battle.)
Frayed Wires
Its electric sweep can chain through neighboring units.
- rarity
- Uncommon
- Durability
- -
- Set
- -
- Effect
- An electric melee attack that can chain through adjacent units. (Usable once per battle.)
Ice Cubes
A one-use lob that can freeze enemies in place.
- rarity
- Uncommon
- Durability
- -
- Set
- Frozen
- Effect
- A lobbed attack that Freezes units. (Usable once per battle.)
Jitte
This melee weapon rewards repeated hits with extra Strength and health.
- rarity
- Uncommon
- Durability
- -
- Set
- Ninja
- Effect
- A melee attack that deals damage equal to half your Strength rounded up, inflicts Weakness 1, and gives you +1 Strength and +1 HP on hit.
Kebab
Its piercing reach lets one melee throw pass through multiple units.
- rarity
- Uncommon
- Durability
- 8
- Set
- -
- Effect
- A melee attack with +1 reach that penetrates through units.
Laced Needle
Repeated close stabs can stack Poison on a target.
- rarity
- Uncommon
- Durability
- 10–14
- Set
- Thief
- Effect
- A melee attack that inflicts Poison 1. Can be used 3 times per turn.
Melon Baller
Use it to blind a target and gain an eye trinket if your slot is empty.
- rarity
- Uncommon
- Durability
- 4–6
- Set
- -
- Effect
- A melee attack that inflicts Blind 3 and gives you a random eye trinket if you don't have a trinket equipped.
Modded Hairspray
A cone of fire can catch several enemies in front of you.
- rarity
- Uncommon
- Durability
- 8–12
- Set
- -
- Effect
- Deal fire damage in a cone.
Money Bag (Medium)
Carry it home to convert the bag into coins.
- rarity
- Uncommon
- Durability
- -
- Set
- -
- Effect
- Becomes 25 coins when you return home. A melee attack.
Nail Board
A sweeping close-range hit can cover more than one target.
- rarity
- Uncommon
- Durability
- 4
- Set
- Wood
- Effect
- A wide melee attack.
Nail Gun
Fire a straight shot that adds Thorns to the target.
- rarity
- Uncommon
- Durability
- -
- Set
- -
- Effect
- Fire a shot in a straight line that inflicts +1 Thorns.
Necronomicon
Raise a small group of zombies to add bodies to your side.
- rarity
- Uncommon
- Durability
- -
- Set
- Necromancer; Demonic
- Effect
- Unearth 5 zombies. These zombies have a 33% chance of having Madness. (Usable once per battle.)
Ocarina
It gives you a random musical spell when you need an unpredictable option.
- rarity
- Uncommon
- Durability
- -
- Set
- -
- Effect
- Cast a random musical spell.
Odd Remote
Use it to cast an unpredictable spell.
- rarity
- Uncommon
- Durability
- 6–8
- Set
- Experimental
- Effect
- Cast a random spell.
Old Extinguisher
Its one-use blast clears fire and pushes enemies back.
- rarity
- Uncommon
- Durability
- -
- Set
- -
- Effect
- Extinguishes fires in a cone with Knockback 5. (Usable once per battle.)
Pipe
A close hit that has a small chance to interrupt an enemy.
- rarity
- Uncommon
- Durability
- -
- Set
- Lead
- Effect
- A melee attack with a 10% chance to inflict Stun.
Pogo Stick
Jump onto a tile to damage units where you land.
- rarity
- Uncommon
- Durability
- 3–7
- Set
- -
- Effect
- Jump to a tile and damage units you land on.
Roll of Pennies
Its weak swing can produce coins, and breaking it pays out more.
- rarity
- Uncommon
- Durability
- -
- Set
- -
- Effect
- A weak melee attack that has a 50% chance to spawn a coin. 5% chance to break when used. Gain a lot of coins when it breaks.
Rubber Bat
A close blow can confuse a target and turn it around.
- rarity
- Uncommon
- Durability
- -
- Set
- Rubber
- Effect
- A melee attack that inflicts Confusion 1 and turns the unit to the right.
Rubber Fist
Its short punch can shove a target and leave it confused.
- rarity
- Uncommon
- Durability
- -
- Set
- Rubber
- Effect
- A melee attack with Knockback 1 that inflicts Confusion.
Rusted Rod
It hits harder as its remaining uses run down.
- rarity
- Uncommon
- Durability
- 9
- Set
- -
- Effect
- A melee attack with damage equal to uses.
Rusty Razor
A close cut combines Poison and Bleed to drain health over time.
- rarity
- Uncommon
- Durability
- 6–9
- Set
- -
- Effect
- A melee attack that inflicts Poison 1 and Bleed 1.
Seed Bombs
Lob seeds to grow tall grass where the projectile lands.
- rarity
- Uncommon
- Durability
- -
- Set
- -
- Effect
- A lobbed projectile that spawns tall grass.
Sharp Straw
A weak hit can pay back health when it finishes an enemy.
- rarity
- Uncommon
- Durability
- -
- Set
- -
- Effect
- A weak melee attack. If it kills a unit, heal 10 HP.
Six Pack
Its water lob can splash several nearby units.
- rarity
- Uncommon
- Durability
- 6
- Set
- -
- Effect
- A lobbed water attack that deals splash damage.
Slingshot
A ranged shot can blind a target and disrupt its next move.
- rarity
- Uncommon
- Durability
- 4–9
- Set
- Wood
- Effect
- A ranged attack with a 33% chance to inflict Blind 2.
Spitball
A distant hit that slows a target and limits its movement.
- rarity
- Uncommon
- Durability
- 4–8
- Set
- -
- Effect
- A ranged attack that inflicts Slow.
Strong Magnet
Pull a nearby unit closer so it is easier to reach with other attacks.
- rarity
- Uncommon
- Durability
- -
- Set
- -
- Effect
- Pull a unit 2 tiles toward you.
Stun Gun
Its electric punch can stun a target and break its turn.
- rarity
- Uncommon
- Durability
- 2–4
- Set
- -
- Effect
- An electric melee attack with a 50% chance to inflict Stun.
The Bible
Use it to clear a debuff nearby, while its passive improves healing.
- rarity
- Uncommon
- Durability
- -
- Set
- Cleric
- Effect
- Cleanse one stack of a random debuff from a unit at melee range. Passive: Your heals heal for 1 extra.
Tractor Beam
Pull a visible unit across the field and into your team’s range.
- rarity
- Uncommon
- Durability
- -
- Set
- Space
- Effect
- Pull a unit within 3 tiles all the way towards you. Requires line of sight.
Trash Can Lid
A sturdy close hit that can shove a target away.
- rarity
- Uncommon
- Durability
- -
- Set
- -
- Effect
- A melee attack with Knockback 1.
How Weapons Work in Mewgenics
A weapon sits in a cat's weapon slot and adds one more attack to its turn. Weapons normally work once per turn unless their description says otherwise, and some only work once per battle. They come in a few styles: some strike up close, some shoot along a line, and others are tossed onto a spot, sometimes leaving a puddle or a patch of glass behind. A few also give a passive bonus just for being equipped, such as extra Thorns or extra Health Regen.
Mewgenics Weapon Rarity Explained
Weapons are sorted into the tiers Common, Uncommon, Rare and Very Rare. The tier decides how often a weapon turns up, so the rarer the tier, the less often you'll see it. Very Rare weapons are the hardest to get, since they can't come from ordinary battle loot or regular treasure chests. A few weapons have no rarity at all, and Quest and Side Quest weapons sit outside the regular tiers because they come from specific story sources.
Where to Find Weapons in Mewgenics
You can pick up weapons in shops, at treasure nodes, from random events and in combat. Some are tied to a particular event, boss or ability, so you only see them when that thing comes up. Enemies carry weapons too, but any that belong only to enemies can't be taken by you. Quest and Side Quest weapons come from specific characters and story events, so you get them by taking part in those quests.
Weapon Uses, Breakage and Repairs
Weapons don't last forever. Many have a limited number of uses, shown as a fixed number or a range such as 8 to 12, and they break once those uses are gone. Others can break at random instead, like the Bone Club at 15 percent per use or the Bag o' series at 5 percent.
Gear you take from storage into a run comes back Worn, and Worn gear has about a 50 percent chance to break once you get home. Anything you pick up during the run avoids that. If a cat's body is destroyed, its equipped weapons are lost with it.
The Ball-Peen Hammer can keep gear going. When you use it on an ally, it adds a use to that ally's gear instead of attacking, though it can break 5 percent of the time. Some weapons can even be cashed in, since Money Bags turn into coins when you return home, from 10 for the Small version up to 100 for the Huge one. A Geode pays 15 to 30 coins when it breaks.
Weapon Sets and Bonuses
Some weapons belong to item sets, which reward you for wearing several matching pieces on the same cat. Wearing three or more pieces from one set on the same cat unlocks that set's bonus. Sets such as Hunter, Bone, Fighter and Cool include weapons alongside other gear, so a weapon's set is a good clue to what it pairs well with.
Which Mewgenics Weapons Matter Most
The weapon that matters most depends on your cat and the fight, but a few stand out on effect alone. The Revolver fires in a straight line and can instantly kill a regular enemy, though it only has six uses. Mjolnir is a ranged throw that returns to the cat and hits with electricity at the top of its flight.
The Alien Blaster has no rarity tier and never runs out of uses, and its laser gains 1 damage with each shot for the rest of the battle. The Arrow of Infinity sends the cat's next basic attack 5 tiles farther, ignores shields, can't miss and gets a 100 percent bonus to crit chance, though it works only once per battle.
FAQ
Can Monk cats use weapons in Mewgenics?
No. The Monk's weapon slot holds an innate item called the Monk Fist, which gives an extra basic attack each turn. Its trinket slot holds the Stance Switcher, which lets the Monk switch between melee and ranged stances. Neither item can be removed, so weapons aren't an option for Monks.
Do weapons work on bosses in Mewgenics?
Some weapons treat bosses differently. Persuasion Device and Polymorph Remote only work on regular enemies, so they can't be used on bosses. Demon Core still marks a target to die at the end of its next turn, but against a boss it puts the boss to sleep instead.
What does the Nuclear Gun do in Mewgenics?
The Nuclear Gun deals 40 damage to its target and 20 to every other unit on the field, your own cats included, and it has a 20 percent chance to break each time you use it.

