Showing 85 of 226 items.
Rarity or Source
Rare
.22 Rifle
Its sight lets you take a shot at any visible target.
- rarity
- Rare
- Durability
- 2–4
- Set
- -
- Effect
- Fire a shot anywhere within your line of sight.
Alien Tech
Mark an area and send a powerful beam there on your next turn.
- rarity
- Rare
- Durability
- -
- Set
- Space
- Effect
- Target an area. Unleash a hyper beam attack in that area at the start of your next turn. (Usable once per battle.)
American Flag
It can force an enemy to attack another foe instead of your team.
- rarity
- Rare
- Durability
- -
- Set
- -
- Effect
- Force a unit to attack one of its enemies. (Usable once per battle.)
Amplified Air Horn
A one-use shot applies Madness to a visible target within five tiles.
- rarity
- Rare
- Durability
- -
- Set
- -
- Effect
- Apply Madness to a unit within 5 tiles in your line of sight. (Usable once per battle.)
Anointing Oil
Use it once to clear debuffs from yourself or a nearby ally.
- rarity
- Rare
- Durability
- -
- Set
- Cleric
- Effect
- Cleanse debuffs from an adjacent unit or yourself. (Usable once per battle.)
Arrow of Infinity
It turns your next basic attack into a longer-range shot with a guaranteed critical chance that ignores shields.
- rarity
- Rare
- Durability
- -
- Set
- Hunter
- Effect
- Your next basic attack has +5 range, +100% Crit Chance, ignores shield and can't miss. (Usable once per battle.)
Bag Of Chum
It brings a charmed maggot onto the field to fight beside you.
- rarity
- Rare
- Durability
- -
- Set
- Guts
- Effect
- Spawn a Charmed Maggot.
Bag of Rocks
A close strike can bruise the target it hits.
- rarity
- Rare
- Durability
- -
- Set
- Rock
- Effect
- A melee attack that inflicts Bruise.
Ball-Peen Hammer
Use it on an ally to restore one use to all of their items.
- rarity
- Rare
- Durability
- -
- Set
- Tinkerer
- Effect
- A melee attack. If used on an ally, give +1 use to all of their items instead of dealing damage. 5% chance to break when used to repair items.
Battle Axe
Its spin can hit nearby enemies, but it costs both movement and attack actions.
- rarity
- Rare
- Durability
- -
- Set
- Fighter
- Effect
- A melee spin attack. This uses up both your movement and attack action.
Bent Spoon
Pull a nearby unit closer while dealing a little damage.
- rarity
- Rare
- Durability
- -
- Set
- Psychic
- Effect
- Pull any unit 1 tile toward you and deal 1 damage to it.
Biggest Stick
Its extended reach lets you hit enemies from well beyond arm’s length.
- rarity
- Rare
- Durability
- 5–12
- Set
- Wood
- Effect
- A melee attack with +3 reach.
Bo
A hit sends you forward, helping close distance after an attack.
- rarity
- Rare
- Durability
- -
- Set
- Monk; Wood
- Effect
- A melee attack. On hit, jump forward 2 tiles.
Book Of Belial
Gain a damage boost that reloads after you defeat an enemy.
- rarity
- Rare
- Durability
- -
- Set
- Demonic; Paper
- Effect
- Gain +3 Damage. RELOAD: Kill an enemy.
Bricks
A one-use lob can stun the enemy it hits.
- rarity
- Rare
- Durability
- -
- Set
- Brick
- Effect
- A lobbed attack that inflicts Stun. (Usable once per battle.)
Bubbles
Its wind-and-water bubble can confuse a target at range.
- rarity
- Rare
- Durability
- -
- Set
- -
- Effect
- Throw a bubble with Wind and Water Element that inflicts Confusion.
Bug
It turns your basic attack into a random spell each time you use it.
- rarity
- Rare
- Durability
- -
- Set
- -
- Effect
- Your basic attack is Metronome. Cast a random spell.
Bunga's Bone
A close swing sends its target five tiles away from your team.
- rarity
- Rare
- Durability
- -
- Set
- Bone
- Effect
- A melee attack with Knockback 5.
Burning Coals
The lob can burn and speed a target, while its passive boosts your speed at a cost of Burn.
- rarity
- Rare
- Durability
- -
- Set
- Molten
- Effect
- A lobbed attack that inflicts Burn 2 and +2 Speed. Passive: Gain Burn 1 and +2 Speed at the start of each turn.
Butcher's Cleaver
Its sweeping cut can reach diagonal targets and cleave through them.
- rarity
- Rare
- Durability
- -
- Set
- Butcher
- Effect
- A melee attack with Cleave that can hit diagonally.
Butterfly Knife
A one-use flurry can hit several times and leave Bleed.
- rarity
- Rare
- Durability
- -
- Set
- Cool
- Effect
- A multi-hit melee attack that inflicts Bleed. (Usable once per battle.)
Cat Paw
A close strike has a chance to refresh itself for another use.
- rarity
- Rare
- Durability
- -
- Set
- Hybrid
- Effect
- A melee attack that has a 25% chance to refresh itself when used.
Chainsaw
Its repeated close hits can cleave and punish adjacent attackers.
- rarity
- Rare
- Durability
- -
- Set
- Cool
- Effect
- A multi-hit melee attack with a 25% chance to Cleave. (Usable once per battle.) Passive: +2 Thorns.
Cheese
A quick bite-sized boost raises Constitution and restores a little health.
- rarity
- Rare
- Durability
- -
- Set
- -
- Effect
- Gain +1 Constitution and heal 2 HP.
Crossbow
Its shot pierces shields and leaves the target bleeding.
- rarity
- Rare
- Durability
- 4–6
- Set
- Wood
- Effect
- A ranged attack that ignores shield and inflicts Bleed 1.
Crowbar
Break trash bags and crates to scatter extra pickups across the area.
- rarity
- Rare
- Durability
- -
- Set
- -
- Effect
- A melee attack that destroys trash bags and crates, scattering extra pickups.
Death's Scythe
Its sweeping attack can hurt enemies, but the wielder dies at the end of the turn.
- rarity
- Rare
- Durability
- -
- Set
- -
- Effect
- A spin attack. After using this, die at the end of your turn.
Deathbot
It calls in a flamethrower robot to attack for you.
- rarity
- Rare
- Durability
- 1
- Set
- Tinkerer
- Effect
- Spawn a Deathbot with a flamethrower.
Demon Core
This risky weapon poisons its wielder and can put a boss to sleep or kill a lesser foe.
- rarity
- Rare
- Durability
- -
- Set
- Radioactive
- Effect
- Start each battle with Poison 5. Inflict All Stats Down 2 on bosses and minibosses at the start of the battle. A melee attack that causes a unit to die at the end of its next turn. Bosses fall asleep at the end of their next turn instead.
Energy Drink
A quick drink boosts Dexterity and Speed for the battle.
- rarity
- Rare
- Durability
- -
- Set
- -
- Effect
- Gain +1 Dexterity and +1 Speed.
Extra Limb
It copies your basic attack, giving you another way to strike.
- rarity
- Rare
- Durability
- 6
- Set
- Hybrid
- Effect
- An attack that copies your basic attack.
Fate
A one-use storm scatters meteors that can stun, burn, or leave rocks behind.
- rarity
- Rare
- Durability
- -
- Set
- -
- Effect
- Summon meteors that hit random tiles everywhere. These meteors have a chance to stun, spawn fires, or leave rocks behind.
Feather Darts
Its long-range darts can hit visible targets several times per turn.
- rarity
- Rare
- Durability
- 99
- Set
- Feathered
- Effect
- A ranged attack that can hit any unit in your line of sight. Can be used 3 times per turn.
Finger Bone
A one-use straight shot can hold a target still.
- rarity
- Rare
- Durability
- -
- Set
- Bone
- Effect
- A straight ranged attack that inflicts Immobile 3. (Usable once per battle.)
Fire Flower
A one-use fireball burns a patch of enemies at once.
- rarity
- Rare
- Durability
- -
- Set
- Flower
- Effect
- Shoot a fireball that inflicts Burn 2 in an area. (Usable once per battle.)
Girder
Its huge shove can clear a line of enemies and helps brace while it remains usable.
- rarity
- Rare
- Durability
- -
- Set
- Tank
- Effect
- A melee attack with Knockback 10 and Chain Knockback. (Usable once per battle.) Passive: +1 Brace while this weapon is usable.
Glass Cannon (Fixed)
It lets you fire a glass ball anywhere on the board.
- rarity
- Rare
- Durability
- -
- Set
- -
- Effect
- Shoot a glass ball anywhere.
Glowing Bone
It casts a copied class spell for free, so its use changes with the spell it rolls.
- rarity
- Rare
- Durability
- -
- Set
- Bone
- Effect
- Casts the mimicked class spell for free. Its description changes to match the copied spell.
Gnarled Claw
Kills make this weapon stronger and restore a use until the adventure ends.
- rarity
- Rare
- Durability
- 13
- Set
- -
- Effect
- A melee attack. This weapon gains +1 damage and +1 use when it gets a kill. Damage resets at the end of the adventure.
Grappling Hook
Latch onto a unit or object to pull yourself across the field.
- rarity
- Rare
- Durability
- -
- Set
- Barbed; Ninja
- Effect
- Pull yourself toward a unit or object.
Grenade
Its blast can strip several buffs from whatever it hits.
- rarity
- Rare
- Durability
- 1
- Set
- -
- Effect
- Throw a grenade that explodes and shreds 5 stacks of random buffs off of whatever it hits.
Grip Trainer
A simple strength boost for a cat that relies on physical hits.
- rarity
- Rare
- Durability
- -
- Set
- Fighter
- Effect
- Gain +1 Strength.
Hitler's Pistol
Its straight shot can hit an enemy lined up in front of the wielder.
- rarity
- Rare
- Durability
- 8
- Set
- -
- Effect
- Fire a shot in a straight line.
Irradiated Object
It copies a random passive trinket and adds a one-use melee hit with a random status.
- rarity
- Rare
- Durability
- -
- Set
- Radioactive
- Effect
- Mimics a random passive trinket. Once per battle, use a melee attack that inflicts one stack of a randomly assigned status effect.
Johnny's Stool
Its shove can heal you and restore Charge when you save movement for the end of the turn.
- rarity
- Rare
- Durability
- -
- Set
- Wood
- Effect
- A melee attack with Knockback 2. If you end your turn with a unused movement actions, heal 3 HP and gain 3 Charge.
Lil' Kitty
It brings extra units onto the field to support your side.
- rarity
- Rare
- Durability
- -
- Set
- -
- Effect
- Spawn a Flea familiar.
Lip Filler
A small Charisma boost also restores mana.
- rarity
- Rare
- Durability
- -
- Set
- -
- Effect
- Gain +1 Charisma and 2 mana.
Meat Cleaver
This one-use cut scales to the target’s health, making it useful against bulky foes.
- rarity
- Rare
- Durability
- -
- Set
- Butcher
- Effect
- A melee attack with Cleave that deals damage equal to half the target's current HP. Bosses take 1/6th of their current HP in damage instead. (Usable once per battle.)
Meat Hook
Pull a target closer to set it up for a follow-up attack.
- rarity
- Rare
- Durability
- -
- Set
- Barbed; Butcher
- Effect
- Pull a unit toward you.
Mega Alien Blaster
Repeated laser shots ramp up in power, though each shot hurts the user.
- rarity
- Rare
- Durability
- -
- Set
- Space
- Effect
- A laser attack. Gains +5 damage for the rest of the battle each time it's used. Take 5 damage when used.
Mini Jetpack
Fly to a chosen area and crash into a unit for area damage.
- rarity
- Rare
- Durability
- 3–6
- Set
- Experimental
- Effect
- Fly to a random tile within a target area. If you land on a unit, explode dealing 5 damage in an area (including to yourself).
Mini Nuke
A large blast damages a wide area and leaves toxic sludge behind.
- rarity
- Rare
- Durability
- 1
- Set
- Radioactive
- Effect
- Throw a mini nuke that makes a HUGE explosion that spawns toxic sludge.
Modeling Clay
Each use reshapes it into a different weapon, keeping its next attack unpredictable.
- rarity
- Rare
- Durability
- -
- Set
- Dirt Clod
- Effect
- Changes into a different weapon each time it is used.
Money Bag (Large)
Carry it home to convert the bag into coins.
- rarity
- Rare
- Durability
- -
- Set
- -
- Effect
- Becomes 50 coins when you return home. A melee attack.
Nuclear Gun
One blast hits its target and nearby units, with a chance the weapon breaks.
- rarity
- Rare
- Durability
- -
- Set
- Radioactive
- Effect
- Deals 40 damage to a target and 20 damage to EVERYTHING ELSE. 20% chance to break on use.
Obsidian Chunk
Each use makes its next melee hit stronger during the adventure.
- rarity
- Rare
- Durability
- 9
- Set
- Obelisk
- Effect
- A melee attack. This weapon gains +2 damage each time it's used. Damage resets at the end of the adventure.
Party Detonator (Fixed)
Trigger a random unit’s explosion inside the target area once per battle.
- rarity
- Rare
- Durability
- -
- Set
- -
- Effect
- Explode a random unit within a target radius. (Usable once per battle.)
Persuasion Device
Charm an eligible enemy permanently and add it to your party.
- rarity
- Rare
- Durability
- -
- Set
- -
- Effect
- Use to permanently charm a non-boss enemy. It joins your party. (Usable once per battle.)
Pickaxe
Break objects with it to make a rock and recover a use.
- rarity
- Rare
- Durability
- -
- Set
- Miner
- Effect
- A melee attack that ignores shield. If used on static or inanimate objects it destroys them and spawns a Rock. Restore 1 use when used this way.
Pliers
A close pinch can weaken the target before your next attack.
- rarity
- Rare
- Durability
- -
- Set
- -
- Effect
- A melee attack that inflicts Weakness 3.
Polymorph Remote
Turn a non-boss enemy into a different foe from the same chapter.
- rarity
- Rare
- Durability
- -
- Set
- -
- Effect
- Transform a non-boss enemy into another random enemy from the same chapter. (Usable once per battle.)
Puzzle Box
Its one-use hooks pull targets inward while leaving them bleeding.
- rarity
- Rare
- Durability
- -
- Set
- Gimp; Demonic
- Effect
- Shoot hooks in 8 directions that inflict Bleed 1 and pull units towards you. (Usable once per battle.)
Rain Staff
Place a large water pool wherever your team needs it.
- rarity
- Rare
- Durability
- -
- Set
- Druid; Wood
- Effect
- Spawn a large puddle of water anywhere.
Rainbow Remote
It gives you one targeted random spell for an unpredictable play.
- rarity
- Rare
- Durability
- -
- Set
- Experimental
- Effect
- Cast a targeted random spell. (Usable once per battle.)
Rat Bomb
Throw it into position and let it explode at round’s end.
- rarity
- Rare
- Durability
- 5
- Set
- Rat
- Effect
- Toss a Bomb that explodes at the end of the round.
Red Mushroom
A one-use shot can charm a distant target and make it fight on your side.
- rarity
- Rare
- Durability
- -
- Set
- Druid
- Effect
- A ranged attack that inflicts Charm 3. (Usable once per battle.)
Sawblades
A piercing blade can cut through a line of enemies and leave them bleeding.
- rarity
- Rare
- Durability
- 9–16
- Set
- -
- Effect
- Throw a blade in a straight line that inflicts Bleed 1 and passes through units.
Shoe Horn
A quick Speed boost helps a cat reposition more easily.
- rarity
- Rare
- Durability
- -
- Set
- -
- Effect
- Gain +2 Speed.
Shovel
A close swing can knock a target back and dig up a corpse.
- rarity
- Rare
- Durability
- -
- Set
- -
- Effect
- A melee attack that lobs a unit back 2 tiles and digs up a corpse.
Small Meteor
It casts a free Collarless spell, so its use depends on the spell copied into it.
- rarity
- Rare
- Durability
- -
- Set
- Planet
- Effect
- Casts the mimicked Collarless spell for free. Its description changes to match the copied spell.
Soul Claw
It grows stronger with kills, making its remaining uses hit harder.
- rarity
- Rare
- Durability
- 7
- Set
- Demonic
- Effect
- A melee attack that deals damage equal to the number of uses this has left. When this weapon kills a unit, it gains +2 uses.
Spinnerets
It can pin an enemy in place and limit its movement.
- rarity
- Rare
- Durability
- 6
- Set
- -
- Effect
- A ranged attack that inflicts Webbed.
Staff of Flame
A one-use burst leaves a strong burn on its target.
- rarity
- Rare
- Durability
- -
- Set
- Mage
- Effect
- A fire attack that inflicts Burn 5. (Usable once per battle.)
Staff of the Underworld
Its close strike shoves a target, and the weapon starts battle with a zombie ally.
- rarity
- Rare
- Durability
- -
- Set
- Necromancer; Bone
- Effect
- A melee attack with Knockback 1. Passive: Start each battle with a Zombie Cat familiar.
Steel Ball
Summon an invulnerable fly to distract enemies for the battle.
- rarity
- Rare
- Durability
- -
- Set
- -
- Effect
- Summon an invulnerable Fly familiar. (Usable once per battle.)
Stopwatch (Fixed)
Use it to grant yourself or another unit an AI-controlled bonus turn.
- rarity
- Rare
- Durability
- -
- Set
- -
- Effect
- You or a target unit takes an AI controlled bonus turn. (Usable once per battle.)
Submachine Gun
A five-shot burst travels in a straight line, helping clear enemies in a row.
- rarity
- Rare
- Durability
- 3
- Set
- -
- Effect
- Fire 5 shots in a straight line.
Textbook
It raises Intelligence for the rest of the battle.
- rarity
- Rare
- Durability
- -
- Set
- Paper
- Effect
- Gain +1 Intelligence for the rest of the battle.
The Kandarian
Its close hit always crits and leaves a heavy Bleed that drains health.
- rarity
- Rare
- Durability
- 1
- Set
- Demonic; Bone
- Effect
- A melee attack that always crits and inflicts Bleed 10.
The Loner Mark 2
This shot hits any visible target and reloads when an ally dies.
- rarity
- Rare
- Durability
- -
- Set
- Cool; Used
- Effect
- Deals 5 damage to anything in your line of sight. RELOAD: Any ally dies.
Uranium Rod
It poisons and weakens a target while carrying a risk if its wielder is downed.
- rarity
- Rare
- Durability
- -
- Set
- Radioactive
- Effect
- A melee attack that inflicts -1 Constitution, Poison 2 and Weakness 1. At the end of each battle, if you are downed, gain a random mutation.
USA Shield
A ranged stun shot can interrupt an enemy, while the shield adds Brace.
- rarity
- Rare
- Durability
- -
- Set
- Superhero
- Effect
- A ranged attack that inflicts Stun. (Usable once per battle.) Passive: +2 Brace while this weapon is usable.
Vial of Acid
Its close hit can apply a random status effect.
- rarity
- Rare
- Durability
- 1
- Set
- -
- Effect
- A melee attack that inflicts random status effects.
Whetstone
Sharpen it to add damage to your attacks for the rest of the battle.
- rarity
- Rare
- Durability
- -
- Set
- Rock
- Effect
- Gain +1 Damage for the rest of the battle.
Zapper
It can interrupt an enemy with a stun.
- rarity
- Rare
- Durability
- 3–4
- Set
- -
- Effect
- A ranged electric attack that inflicts Stun.

