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  4. Head and Face Items

All 377 Head and Face Items and Their Effects in Mewgenics

Updated on November 1, 2026 (3 days ago)

Head and face items are gear pieces that a cat wears on its head and face before an adventure. Mewgenics is a tactical roguelike where you breed cats and send them into battles on randomly generated grids. These pieces can protect a cat, boost its stats, or give it a special effect, and any of those can change how it fights.

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Showing 94 of 377 items.

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Slot

Head

195 items

Advanced Alloy Hat

This item adds some protection but may break when your cat takes a hit.

Slot
Head
Rarity
Crafted
Durability
-
Set
Advanced Alloy
Stats / Effect
+4 Shield; +2 Brace, +2 Thorns. Brittle.

Alien Stalk

Being hit can set off a random spell.

Slot
Head
Rarity
Very Rare
Durability
-
Set
Space; Amoeba
Stats / Effect
Cast a random spell each time you take damage.

Alloy Mask

This item adds some protection but may break when your cat takes a hit.

Slot
Head
Rarity
Crafted
Durability
-
Set
Alloy
Stats / Effect
+3 Shield; +1 Brace, +2 Thorns. Brittle.
ADAlluring Doodie

Alluring Doodie

It sometimes makes your cat eat poop and gain poison during the fight.

Slot
Head
Rarity
Cursed
Durability
5
Set
Fecal
Stats / Effect
10% chance to eat poop and gain Poison 1 each turn.

Amoeba

This item adds shielding and Brace, but lowers Intelligence and makes attacks more likely to miss.

Slot
Head
Rarity
Parasite
Durability
-
Set
Amoeba
Stats / Effect
-1 INT, +4 Shield; +1 Brace. +10% Miss Chance.

Ancestor's Skull

This item copies a class passive chosen at random; that ability determines the item’s effect.

Slot
Head
Rarity
Rare
Durability
-
Set
Ancestor; Bone
Stats / Effect
Mimics a randomly assigned class passive; the copied passive supplies the item's description.

Angry Worm

This item lets your cat make an extra basic attack each turn.

Slot
Head
Rarity
Parasite
Durability
-
Set
Parasite
Stats / Effect
-1 CON; Your basic attack hits an extra time for 1 damage.

Antenna

A lightning bolt can stun enemies that hit or touch your cat.

Slot
Head
Rarity
Uncommon
Durability
-
Set
-
Stats / Effect
Units that contact or attack you get hit with a lightning bolt that has a 10% chance to Stun.

Asteroid

Taking a hit can call a meteor down on a random enemy.

Slot
Head
Rarity
Very Rare
Durability
-
Set
Planet
Stats / Effect
+4 Shield; 20% chance to call down a Meteor on a random enemy when you take damage.

Barbed Hat

This item hurts enemies that touch your cat.

Slot
Head
Rarity
Common
Durability
-
Set
Barbed
Stats / Effect
+1 Damage, +1 Thorns, -1 max HP.

Bean Parasite

This item leaves your cat severely confused.

Slot
Head
Rarity
Parasite
Durability
-
Set
Parasite
Stats / Effect
+5 INT; Confusion 99.

Beepis

This item copies your cat’s passive abilities for the fight, but makes spells cost more.

Slot
Head
Rarity
Parasite
Durability
-
Set
-
Stats / Effect
Your passives are duplicated during battle. Your spells cost +2 mana and can only be used once per turn.

Best Bud

This item can break when your cat takes damage, but leaves a permanent Leech ally if it does.

Slot
Head
Rarity
Parasite
Durability
-
Set
Parasite
Stats / Effect
-1 CON; 10% chance to break when you take damage. When this breaks, gain a permanent Leech familiar.

Big Rock Hat

This item helps your cat reduce damage from incoming hits.

Slot
Head
Rarity
Uncommon
Durability
-
Set
Rock
Stats / Effect
-2 SPD, +6 Shield; Brace 2.

Bionic Skull Plating

This item can break when your cat is knocked down.

Slot
Head
Rarity
Uncommon
Durability
-
Set
Bionic
Stats / Effect
+3 SPD; Fragile.

Bird Poop

It sometimes brings another bird to the start of a fight.

Slot
Head
Rarity
Cursed
Durability
-
Set
Fecal
Stats / Effect
-1 CHA; +50% chance for an extra bird to spawn at the start of each battle.

Black Candle

This item lets your cat remove other cursed items, but the candle itself stays stuck.

Slot
Head
Rarity
Rare
Durability
-
Set
Demonic
Stats / Effect
+1 Shield; You can remove cursed items equipped on you, except this one.

Blessed Halo

This item adds holy shielding and may build more when your cat is hit.

Slot
Head
Rarity
Very Rare
Durability
-
Set
-
Stats / Effect
+3 Holy Shield; 50% chance to gain +1 Holy Shield when you take damage.
BBBoris' Brain

Boris' Brain

This item lets your cat trample foes and lunge toward an attacker when hit.

Slot
Head
Rarity
Very Rare
Durability
-
Set
Guts
Stats / Effect
Trample. When you take damage, move 1 tile towards what damaged you.

Brain Chip

This item raises every core stat but puts your cat under computer control in battle.

Slot
Head
Rarity
Uncommon
Durability
-
Set
Chip
Stats / Effect
+1 STR, +1 DEX, +1 INT, +1 CON, +1 CHA, +1 LCK, +1 SPD; Become AI controlled.
BIBrain In A Jar

Brain In A Jar

This item makes your first spell each turn free.

Slot
Head
Rarity
Rare
Durability
-
Set
Guts
Stats / Effect
-5 INT; The first spell you cast each turn is free.

Brain Maggot

This item helps your cat recover after being knocked out.

Slot
Head
Rarity
Parasite
Durability
-
Set
Parasite
Stats / Effect
-3 INT; Revive with 50% HP 2 rounds after you are downed.

Brick Hat

This item can bruise enemies that touch your cat.

Slot
Head
Rarity
Common
Durability
-
Set
Brick
Stats / Effect
-1 SPD, +4 Shield; Inflict Bruise 1 on units that contact you.

Broken Mirror

This item makes basic attacks inflict Bleed and scatter glass.

Slot
Head
Rarity
Rare
Durability
-
Set
Used
Stats / Effect
-7 LCK, +4 Shield; +3 Bleed Thorns. Your basic attack inflicts +1 Bleed and spawns glass.

Bunga's Crown

This item makes your cat’s weapons land critical hits every time.

Slot
Head
Rarity
Very Rare
Durability
-
Set
-
Stats / Effect
+2 STR, +1 CON, -4 SPD; Your weapons always crit. Equip a Bone Club weapon when you kill a unit.

Cactus Hat

It may break when hit, but doing so permanently toughens and heals your cat.

Slot
Head
Rarity
Uncommon
Durability
-
Set
Cactus
Stats / Effect
+3 Thorns, Brittle. Gain +2 Constitution permanently and heal 10 HP when this breaks.

Cap and Bells

This item triples the passive effects of your cat’s trinket.

Slot
Head
Rarity
Very Rare
Durability
-
Set
Jester
Stats / Effect
-3 LCK; Triple the effects of your Trinket.

Carapace Hat

This item clears one stack of a random harmful status when your cat’s turn ends.

Slot
Head
Rarity
Uncommon
Durability
-
Set
Carapace
Stats / Effect
+4 Shield; Cleanse 1 stack of a random negative status effect when you end your turn.

Cardboard Hat

This item adds some protection but can break when hit, burned, or soaked.

Slot
Head
Rarity
Common
Durability
-
Set
Cardboard
Stats / Effect
+2 Shield; Fragile, Flammable, Brittle when wet.

Cathide Hat

It sometimes brings an allied Flea into the fight.

Slot
Head
Rarity
Common
Durability
-
Set
Cat Hide
Stats / Effect
+2 Shield; +1 Health Regen. 5% chance to spawn a Flea Familiar at the end of your turn.

Caveman Wig

This item starts each fight with allied Lice.

Slot
Head
Rarity
Uncommon
Durability
-
Set
Caveman
Stats / Effect
+2 STR, -1 INT; Spawn 1-3 Charmed Lice at the start of each battle.

Chaos Controller

This item opens more class abilities at level-up and gives extra chances to reroll the choices.

Slot
Head
Rarity
Rare
Durability
-
Set
Experimental
Stats / Effect
Abilities from all classes are offered when you level up. You can reroll your levelup options thrice.

Chaos Device

This item lets every cat choose abilities from any class when it levels up.

Slot
Head
Rarity
Side Quest
Durability
-
Set
Experimental
Stats / Effect
Side Quest Item. When any cat levels up they are offered abilities from all classes.

Charming Baby

This item starts each fight by charming a random enemy.

Slot
Head
Rarity
Rare
Durability
-
Set
Baby
Stats / Effect
Inflict Charmed 2 on a random enemy at the start of each battle.

Child of the Glowing One

This item adds holy protection each time your cat finishes moving.

Slot
Head
Rarity
Very Rare
Durability
-
Set
-
Stats / Effect
Gain +1 Holy Shield every time you end your movement.

Child's Crown

This item turns the normal attack into a holy strike that can heal allies.

Slot
Head
Rarity
Very Rare
Durability
-
Set
-
Stats / Effect
Your basic attack becomes holy and can heal allies.

Child's Skull

This item adds shielding and an extra attack, but replaces the normal attack with a weak tear shot.

Slot
Head
Rarity
Cursed
Durability
-
Set
Bone
Stats / Effect
+3 Shield; Your basic attack is a weak tear shot. You can use your basic attack an extra time each turn.

Cleric's Mitre

This item adds shielding and makes your cat’s healing restore more health.

Slot
Head
Rarity
Rare
Durability
-
Set
Cleric
Stats / Effect
+2 Shield; Your heals heal for 2 extra.

Confusing Hat

This item can confuse units and make them harder to control.

Slot
Head
Rarity
Rare
Durability
-
Set
-
Stats / Effect
Apply Confusion 2 to yourself and all enemies at the start of each battle.

Conjoined Eye

This item helps your cat avoid incoming attacks.

Slot
Head
Rarity
Common
Durability
-
Set
Hybrid
Stats / Effect
+10% Dodge Chance.

Cool Hat

This item can break when your cat is knocked down.

Slot
Head
Rarity
Common
Durability
-
Set
Cool
Stats / Effect
+2 CHA; Fragile

Copycat Hat

This item repeats the passive effects of your cat’s trinket.

Slot
Head
Rarity
Rare
Durability
-
Set
Copycat
Stats / Effect
Copies your trinket's passive effects.

Cordyceps

It sometimes speeds your cat up at the start of its turn, but hands control to the enemy AI.

Slot
Head
Rarity
Parasite
Durability
-
Set
Parasite
Stats / Effect
30% chance to gain +2 Speed and become AI controlled at the start of your turn.

Cow Skull

This item changes the normal attack into a move that shoves enemies away.

Slot
Head
Rarity
Very Rare
Durability
-
Set
Bone
Stats / Effect
+2 STR, +3 Shield; +2 Thorns. Your basic attack is Push Attack.

Crown of Chaos

This item opens more class abilities at level-up and gives extra chances to reroll the choices.

Slot
Head
Rarity
Very Rare
Durability
-
Set
Hybrid
Stats / Effect
+2 level up Rerolls. Abilities from all classes are offered when you level up.
COCrown of Feculence

Crown of Feculence

This item turns the poop your cat leaves behind into living creatures.

Slot
Head
Rarity
Rare
Durability
-
Set
Fecal
Stats / Effect
Poops you spawn are alive!

Crown of Horns

This item hurts close enemies and fires needles after your cat takes damage.

Slot
Head
Rarity
Rare
Durability
-
Set
Demonic; Barbed
Stats / Effect
+4 Thorns. When you take damage while you have Thorns, lose 1 Thorns, then shoot needles that deal 2 damage in eight directions.

Crown of Pestilence

This item replaces your cat’s normal attack with Pestilence.

Slot
Head
Rarity
Rare
Durability
-
Set
Necromancer
Stats / Effect
Your basic attack becomes Pestilence.

Crown Of Thorns

This item hurts enemies that touch your cat.

Slot
Head
Rarity
Very Rare
Durability
-
Set
Cleric
Stats / Effect
+2 Holy Shield; +1 Thorns. Gain +1 Thorns whenever you take damage.

Death Shroud

Being knocked out permanently improves one of your cat’s stats.

Slot
Head
Rarity
Rare
Durability
-
Set
Rag
Stats / Effect
When you're downed, permanently gain +1 to a random stat.

Debris Hat

This item lets your cat attack from farther away.

Slot
Head
Rarity
Common
Durability
-
Set
Debris
Stats / Effect
-1 DEX, +2 Shield; +2 range, +1 Kinetic Spikes.

Demonic Hat

This item adds contact damage and trample, but prevents your cat from healing.

Slot
Head
Rarity
Uncommon
Durability
-
Set
Demonic
Stats / Effect
+3 Thorns. Trample. You can no longer heal.

Dino Hat

This item gives your allies extra Strength as each fight begins.

Slot
Head
Rarity
Uncommon
Durability
-
Set
Dino; Bone
Stats / Effect
-1 INT, +5 Shield; Allies gain +1 Strength at the start of each battle.

Dirt Clod Hat

It may break when hit or knocked down.

Slot
Head
Rarity
Uncommon
Durability
-
Set
Dirt Clod
Stats / Effect
+2 Mana Regen, +2 Health Regen. Fragile and Brittle while wet.

Dry Bone Helm

This item can bruise enemies that touch your cat.

Slot
Head
Rarity
Uncommon
Durability
-
Set
Bone
Stats / Effect
+3 Shield; +1 Thorns. Inflict Bruise 1 on units that contact you.

Dunce Cap

This item improves how your cat’s spells work in battle.

Slot
Head
Rarity
Rare
Durability
-
Set
Paper
Stats / Effect
-2 INT; Your spells cost -1 mana.

Dust Devil's Horn

This item hurts enemies that touch your cat.

Slot
Head
Rarity
Very Rare
Durability
-
Set
-
Stats / Effect
+1 Shield; +1 Thorns. After you use your basic attack, do a dash attack that leaves a tornado behind.

Elite Alloy Hat

This item adds some protection but may break when your cat takes a hit.

Slot
Head
Rarity
Crafted
Durability
-
Set
Elite Alloy
Stats / Effect
+5 Shield; +2 Brace, +3 Thorns, All Stats Up 1. Brittle.

Emo Wig

This item weakens nearby units, but taking damage heals and boosts everyone around your cat.

Slot
Head
Rarity
Rare
Durability
-
Set
Necromancer; Used
Stats / Effect
-1 STR, -1 DEX, -1 INT, -1 CON, -1 CHA, -1 LCK, -1 SPD; Adjacent units get All Stats Down 2. When you take damage, all units within 2 tiles heal 1 HP and gain a temporary +1 Damage.

Experimental Treatment

It randomly raises one stat and lowers a different one when your cat gets it.

Slot
Head
Rarity
Common
Durability
-
Set
Experimental
Stats / Effect
+2 to one random stat and -1 to a different random stat; the two stats are set when the item is obtained.

Fancy Bow

A decorative bow with no listed battle effect.

Slot
Head
Rarity
Very Rare
Durability
-
Set
-
Stats / Effect
It's fancy.

Fatty Hat

This item pushes enemies farther away with the normal attack.

Slot
Head
Rarity
Common
Durability
-
Set
Fatty
Stats / Effect
Brace 1. Your basic attack has +1 Knockback.

Feathered Cap

This item raises your cat’s Speed.

Slot
Head
Rarity
Uncommon
Durability
-
Set
Feathered
Stats / Effect
+4 SPD
FHFecal Hood

Fecal Hood

This item poisons enemies that touch your cat, at the cost of some Charisma.

Slot
Head
Rarity
Common
Durability
-
Set
Fecal
Stats / Effect
-1 CHA; Poisonous 1.
FHFecal Hood (Cursed)

Fecal Hood (Cursed)

This item poisons enemies that touch your cat, at the cost of some Charisma; this cursed version is hard to remove.

Slot
Head
Rarity
Common
Durability
-
Set
Fecal
Stats / Effect
-1 CHA; Poisonous 1. Cursed.

Fighter's Helm

It sometimes restores your cat’s actions after it gets a kill.

Slot
Head
Rarity
Rare
Durability
-
Set
Fighter
Stats / Effect
+2 Shield; +15% chance to refresh your basic attack, movement, weapon and trinket actions when you get a kill.
FSFlesh Shroud

Flesh Shroud

This item turns fallen enemies or corpses into useful resources.

Slot
Head
Rarity
Rare
Durability
-
Set
Butcher; Human Flesh
Stats / Effect
Gain +1 Shield each time you heal. When you kill a unit or destroy a corpse, it becomes meat.

Flower Hat

This item can entangle enemies with basic attacks and leaves flowers as your cat moves.

Slot
Head
Rarity
Uncommon
Durability
-
Set
Flower
Stats / Effect
Your basic attack has a +5% chance to inflict Entangled. Plants flowers on each tile you move through. (Stacking this effect plants flowers in a wider area.)

Fly Hat

This item adds Speed and dodge chance at the cost of Charisma; this cursed item is hard to remove.

Slot
Head
Rarity
Cursed
Durability
-
Set
Fly
Stats / Effect
-1 CHA, +3 SPD; +10% Dodge Chance.

Focus Band

Critical hits can knock enemies far away and chain into others.

Slot
Head
Rarity
Uncommon
Durability
-
Set
-
Stats / Effect
Your crits knock units back 10 tiles with Chain Knockback.

Friendly Amoeba

This item punishes enemies that get close enough to touch your cat.

Slot
Head
Rarity
Rare
Durability
-
Set
Amoeba
Stats / Effect
-1 INT, +3 Shield; Brace 1, +2 Health Regen, Shield 3. Units that contact you get knocked back 1.

Frontal Lobe Implant

This item can teleport your cat away when targeted, while adding Intelligence and shielding.

Slot
Head
Rarity
Rare
Durability
-
Set
Cyborg
Stats / Effect
+1 INT, +3 Shield; 10% chance to teleport to a neighboring tile when targeted by an enemy.

Frozen Hat

This item makes your cat’s basic attack slow enemies.

Slot
Head
Rarity
Common
Durability
-
Set
Frozen
Stats / Effect
+1 Shield; Your basic attack inflicts Slow and has a +10% chance to Freeze units. Units that contact you gain Slow and have a 10% chance to become Frozen.

Frying Pan

This item blocks and counters backstabs.

Slot
Head
Rarity
Uncommon
Durability
-
Set
Lead
Stats / Effect
Block and counter Backstabs.

Gemstone Crown

This item adds Charisma, shielding and spikes that hurt enemies on contact.

Slot
Head
Rarity
Uncommon
Durability
-
Set
Gemstone
Stats / Effect
+1 CHA, +1 Shield; +1 Kinetic Spikes.

Halo

This item adds holy shielding and may build more when your cat is hit.

Slot
Head
Rarity
Rare
Durability
-
Set
Cleric
Stats / Effect
+1 Holy Shield; +33% chance to gain +1 Holy Shield when you take damage.

Happy Helmet

This item adds a large shield, but breaking it can leave your cat with Psychosis.

Slot
Head
Rarity
Rare
Durability
-
Set
Bionic; Cyborg
Stats / Effect
+10 Shield; Fragile. Gain Psychosis when this breaks.

Head Brand

This item lets your cat jump onto foes and bounce away after landing.

Slot
Head
Rarity
Rare
Durability
-
Set
Monk
Stats / Effect
Your movement action is Jump. If you land on a unit, deal 1 damage to it and bounce to an adjacent tile. (This counts as an empty armor slot.)

Head Cheese

This item helps your cat recover health over time.

Slot
Head
Rarity
Uncommon
Durability
-
Set
-
Stats / Effect
+2 Health Regen.

Head Grub

This item turns into an allied Maggot when its shield runs out.

Slot
Head
Rarity
Uncommon
Durability
-
Set
Grub
Stats / Effect
+3 Shield; When your Shield is depleted, this transforms into a Maggot familiar.

Head Spring

This item punishes enemies that get close enough to touch your cat.

Slot
Head
Rarity
Common
Durability
-
Set
Scrap
Stats / Effect
Units that contact you are knocked back 10 tiles.

Head Tentacle

This item pulls your cat toward any unit or object its basic attack hits.

Slot
Head
Rarity
Uncommon
Durability
-
Set
Tentacle
Stats / Effect
+2 Shield; Your basic attack pulls you towards units or objects it hits.

Head Wrap

This item can bring your cat back with a little health after it is knocked out.

Slot
Head
Rarity
Uncommon
Durability
-
Set
Mummy
Stats / Effect
+1 Health Regen. When downed, revive with 15% HP at the end of the round.

Helmet

This item adds extra shielding to absorb hits.

Slot
Head
Rarity
Common
Durability
-
Set
-
Stats / Effect
+4 Shield

Hitler's Toupe

This item leaves your cat permanently affected by Madness.

Slot
Head
Rarity
Very Rare
Durability
-
Set
Man; Used
Stats / Effect
+2 STR, +2 DEX; Permanent Madness. Give Madness to a random enemy at the end of your turn.

Horns

This item hurts enemies that touch your cat.

Slot
Head
Rarity
Uncommon
Durability
-
Set
-
Stats / Effect
+1 STR; +1 Thorns.
HSHuman Scalp

Human Scalp

Critical hits can frighten enemies, and your cat starts with a food pickup.

Slot
Head
Rarity
Rare
Durability
-
Set
Human Flesh
Stats / Effect
+2 STR, -1 CHA; Your crit hits inflict Fear. Spawn a food pickup at the start of each battle.

Hunter's Cap

This item raises Luck and makes your familiars stronger.

Slot
Head
Rarity
Rare
Durability
-
Set
Hunter
Stats / Effect
+1 LCK; Your familiars gain All Stats Up.

Hybrid Hat

This item starts each fight with an extra move, but also starts your cat bleeding.

Slot
Head
Rarity
Common
Durability
-
Set
Hybrid
Stats / Effect
Start with a bonus move and Bleed 1.

Jank Alloy Armor

This item adds some protection but may break when your cat takes a hit.

Slot
Head
Rarity
Crafted
Durability
-
Set
Jank Alloy
Stats / Effect
+2 Shield; +1 Brace. Brittle.

Jester Cap

This item opens more class abilities at level-up and gives extra chances to reroll the choices.

Slot
Head
Rarity
Rare
Durability
-
Set
Jester
Stats / Effect
+1 CHA; You can reroll your options twice when you level up. Abilities from all classes are offered after rerolling.

Jewel of Drog

The first time your cat reaches full mana each fight, its magic damage rises and spells become cheaper.

Slot
Head
Rarity
Rare
Durability
-
Set
Gemstone
Stats / Effect
The first time you reach full mana each battle, gain +1 Magic Damage and reduce the cost of your spells by 1.

Johnny's Undies

This item starts each fight with an allied Cultist.

Slot
Head
Rarity
Very Rare
Durability
-
Set
Used
Stats / Effect
Spawn a Charmed Cultist at the start of each battle.

King's Crown

This item turns your cat into the Alpha at the start of a fight, raising its stats until it is hit.

Slot
Head
Rarity
Uncommon
Durability
-
Set
-
Stats / Effect
Become the Alpha at the start of each battle. The Alpha has All Stats Up. Lose Alpha status when you take damage.
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How Head and Face Items Work

Each cat has a head slot and a face slot, and each slot holds one item. Head pieces include helmets and hats, while face pieces include masks and similar gear. A neck slot sits apart from both.

You equip these pieces before an adventure, and their effects apply during the battles of that run. Many of them add Shield, a buffer that absorbs damage before a cat's health goes down. Others change stats instead: Constitution raises max health, and Intelligence boosts abilities that scale with it.

Some pieces add special effects that trigger in battle. Many also carry a trade-off, like lower Speed or Strength, so it pays to read the full effect before you equip one.

Where Head and Face Items Come From

Head and face items can come from shops, treasure nodes, events, and combat. Which pieces you find depends on the item pool that each event, boss, or ability draws from, so the same place doesn't always offer the same gear. Some items dropped by specific enemies can't be taken by the player at all.

Most pieces have a rarity: Common, Uncommon, Rare, or Very Rare. Very Rare pieces never show up in ordinary battle loot or regular treasure chests, so they take more digging to find.

What Happens to Head and Face Items After an Adventure

When an adventure ends in success, your items go into storage so later runs can use them. Items you bring out of storage become Worn after the run, and Worn items can break when you return home. A Worn piece has a 50% chance to break when you return home, and that rises to 100% when you come back from Chapter 4 or from a house boss.

The other risk is losing the cat itself. If a cat's body is destroyed, every item it's wearing is lost with it, so a strong helmet on a fragile cat is a real gamble.

How Set Bonuses Work for Head and Face Items

Many head and face pieces belong to a set, and wearing several matching pieces on one cat turns on a bonus for that set. The pieces must sit on the same cat, and the bonus belongs to whichever cat is wearing them rather than to the items themselves. Each set lists how many pieces it needs, so check that before you build around it. The usual advice is to commit to one set on each cat rather than mixing partial bonuses from several sets.

Which Head and Face Items Matter Most

No single piece is best for every cat, because a stat only helps if the cat uses it. Muzzle trades -2 Strength for +1 Intelligence and +1 Charisma, along with some defense. That suits a mage or support cat but hurts a melee cat whose damage depends on Strength. The Mind is a Very Rare head piece with +7 Intelligence and nothing else, so it's a strong pick for Intelligence-based cats and a weak one for the rest.

For defense, Hockey Mask is a strong face piece. It adds 5 Shield and gives the wearer a chance to get back up after being downed, which makes it a good fit for front-line cats that can't afford to fall. Lead Mask gives a large defensive boost for a small Speed penalty. Iron Jaw adds a little Shield and a counterattack that strikes back when a melee enemy hits you, but it does nothing against ranged attacks.

Face Brand builds Shield with every basic attack over a fight, so it suits cats that attack often. On the head side, Used Princess Hat is a Rare piece with +6 Shield and no listed drawbacks. Steven's Helmet offers 20 Shield, but it's Very Rare and hands random disorders to an ally when its wearer is downed. For a cheaper pick, Head Cheese is an Uncommon head piece that slowly restores health, and it works best on tough cats that take many small hits. A good starting point is to match the piece to the cat's role first, then compare its Shield and drawbacks.

FAQ

Q.

Does Face Brand block the face slot?

It does take up the face slot, like any other piece. It counts as an empty armor slot for passives that need an open one, though, so it won't stop those passives from working.

Q.

Can you take off a cursed head or face item?

Not once it's equipped. Cursed items stay on, but a Black Candle can help: it lets a cat remove other cursed items, though it can't be taken off itself.

Q.

Do items I find during an adventure wear out?

Items picked up during a run don't become Worn when it ends, so they don't face the return-home break chance. Only gear you bring out of storage does.

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