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  3. Mewgenics>
  4. Item Sets

All 98 Item Sets and Their Bonuses in Mewgenics

Updated on November 1, 2026 (3 days ago)

Mewgenics is a tactical roguelike where you breed cats and send them into turn-based battles on grids. Cats can wear gear, and many of those pieces belong to item sets, which are groups of gear that share a theme. Wear enough matching pieces on one cat and that cat gets a bonus on top of what each piece already does.

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Showing 14 of 98 items.

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Set Type

Class Sets

14 items

Butcher

Makes spawned food and scrap pickups bigger.

Pieces Needed
3
Set Bonus
Food and scrap pickups you spawn are bigger.
Slots Covered
Head; Face; Neck; Trinket; Weapon
Member Items
Flesh Shroud (Head); Iron Jaw (Face); Chef's Apron (Neck); Hooked Necklace (Neck); Butcher Seal (Trinket); Cookbook (Trinket); Sack o' Meat (Trinket); Bloody Meat Hook (Weapon); Butcher's Cleaver (Weapon); Hell Hook (Weapon); Meat Cleaver (Weapon); Meat Hook (Weapon)

Cleric

Can leave the cat at 1 HP instead of letting a hit down it.

Pieces Needed
3
Set Bonus
If an attack would down you, lower your HP to 1 instead. While at 1 HP, this has no effect.
Slots Covered
Head; Face; Neck; Trinket; Weapon
Member Items
Cleric's Mitre (Head); Crown Of Thorns (Head); Halo (Head); The Relic (Head); Blessed Ashes (Face); Cleric's Tears (Face); Glyph of Protection (Face); Holy Tears (Face); Angelic Protection (Neck); Cleric's Relic (Neck); Crucifix (Neck); Scapular (Neck); Cleric Seal (Trinket); Holy Water (Trinket); Prayer Card (Trinket); Sacred Heart (Trinket); Wafer (Trinket); Anointing Oil (Weapon); Blessed Anointing Oil (Weapon); Holy Grail (Weapon); The Bible (Weapon)

Collarless

Reduces the mana cost of Collarless spells.

Pieces Needed
3
Set Bonus
Collarless spells cost 1 less mana to cast.
Slots Covered
Head; Face; Neck
Member Items
Normal Ears (Head); Ordinary Whiskers (Face); Mundane Collar (Neck)

Druid

Makes summoned familiars tougher and stronger.

Pieces Needed
3
Set Bonus
Your Familiars gain +4 HP and +1 Damage.
Slots Covered
Head; Face; Neck; Trinket; Weapon
Member Items
Mushroom Hat (Head); Greenman Mask (Face); Ring of Mushrooms (Neck); Bag of Seeds (Trinket); Druid Seal (Trinket); Druid's Whistle (Trinket); Feed Bag (Trinket); Friendship Bracelet (Trinket); Mushrooms (Trinket); Spotted Mushroom (Trinket); Tiny Cage (Trinket); Whistle (Trinket); Black Mushroom (Weapon); Purple Mushroom (Weapon); Rain Staff (Weapon); Red Mushroom (Weapon)

Fighter

Can refresh the cat’s main actions after a kill and adds Shield.

Pieces Needed
3
Set Bonus
+15% chance to refresh your basic attack, movement, weapon, and trinket actions when you get a kill; +4 Shield.
Slots Covered
Head; Face; Neck; Trinket; Weapon
Member Items
Fighter's Helm (Head); Medieval Helmet (Head); Fighter's Scar (Face); Boxing Charm (Neck); Fighter's Shoulder Pad (Neck); Brass Knuckles (Trinket); Fighter Seal (Trinket); Rage Juice (Trinket); Steroids (Trinket); Battle Axe (Weapon); Grip Trainer (Weapon); Heavy Mace (Weapon)

Hunter

Improves critical chance while standing in tall grass.

Pieces Needed
3
Set Bonus
+50% Crit Chance while standing in tall grass.
Slots Covered
Head; Face; Neck; Trinket; Weapon
Member Items
Hunter's Cap (Head); Hunter's Monocle (Face); Hunter's Quiver (Neck); Feed Bag (Trinket); Hunter Seal (Trinket); Hunter's Flute (Trinket); Whistle (Trinket); Arrow of Infinity (Weapon); Bear Traps (Weapon); Bloody Bear Traps (Weapon)

Jester

Adds three rerolls when leveling up.

Pieces Needed
3
Set Bonus
+3 rerolls when leveling up.
Slots Covered
Head; Face; Neck; Trinket; Weapon
Member Items
Cap and Bells (Head); Jester Cap (Head); Bozo (Face); Clown Makeup (Face); Ruffle (Neck); Jester Seal (Trinket); Joker Card (Trinket); Metronome (Trinket); Ninny Stick (Trinket); Toy Gun (Weapon)

Mage

Starts battles with extra mana.

Pieces Needed
3
Set Bonus
+5 starting mana.
Slots Covered
Head; Face; Neck; Trinket; Weapon
Member Items
Mage's Hat (Head); Mage's Robe (Face); Mage's Scarf (Neck); Mage Seal (Trinket); Ring of Frost (Trinket); Spell Book (Trinket); Staff of Flame (Weapon)

Monk

Adds Shield at the end of each turn.

Pieces Needed
3
Set Bonus
Gain +2 Shield at the end of each turn.
Slots Covered
Head; Face; Neck; Trinket; Weapon
Member Items
Head Brand (Head); Face Brand (Face); Prayer Beads (Neck); Empty Hand (Trinket); Bo (Weapon)

Necromancer

Summons a fading shadow copy when the cat is downed.

Pieces Needed
3
Set Bonus
When downed, spawn a shadow copy of yourself that fades away after one turn.
Slots Covered
Head; Face; Neck; Trinket; Weapon
Member Items
Crown of Pestilence (Head); Emo Wig (Head); Spider Baby (Head); Spider Hat (Head); Death Mask (Face); Muertos Mask (Face); Leech Necklace (Neck); Cambion Conception (Trinket); Charon's Obol (Trinket); Necromancer Seal (Trinket); Necronomicon (Weapon); Staff of the Underworld (Weapon)

Psychic

Uses excess mana to lower spell costs until those spells are cast.

Pieces Needed
3
Set Bonus
When you gain excess mana, reduce the cost of all your spells by that amount until you cast them.
Slots Covered
Head; Face; Neck; Trinket; Weapon
Member Items
Tinfoil Hat (Head); Mystic Eye (Face); Third Eye (Face); Diviner's Cloth (Neck); Psychic Seal (Trinket); Spoon Bender (Trinket); Tarot Deck (Trinket); Bent Spoon (Weapon)

Tank

Adds knockback damage.

Pieces Needed
3
Set Bonus
+1 Knockback damage.
Slots Covered
Head; Face; Neck; Trinket; Weapon
Member Items
Tank's Helmet (Head); Tank's Tattoo (Face); Tank's Pads (Neck); Tank Juice (Trinket); Tank Seal (Trinket); Tank Toy (Trinket); Girder (Weapon)

Thief

Adds Dodge and Crit Chance.

Pieces Needed
3
Set Bonus
+5% Dodge Chance and +5% Crit Chance.
Slots Covered
Head; Face; Neck; Trinket; Weapon
Member Items
Thief's Hood (Head); Bandit Mask (Face); Thief's Tattoo (Face); Thief's Cloak (Neck); Lucky Coin Purse (Trinket); Thief Seal (Trinket); Blackjack (Weapon); Laced Needle (Weapon); Les Toxin (Weapon)

Tinkerer

Starts battles with four Scrap pickups.

Pieces Needed
3
Set Bonus
Spawn 4 Scrap pickups at the start of each battle.
Slots Covered
Head; Face; Neck; Trinket; Weapon
Member Items
Scrapper's Hat (Head); Spare Parts (Head); Iron Jaw (Face); Scrapper's Mask (Face); Scrapper's Backpack (Neck); Tattered Scrap (Neck); Fireworks (Trinket); Scrap Bag (Trinket); Tinker Tools (Trinket); Tinkerer Seal (Trinket); Tool Box (Trinket); Ball-Peen Hammer (Weapon); Deathbot (Weapon)
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What Are Item Sets in Mewgenics?

An item set is a group of gear pieces that belong together by theme. Each piece has its own stats, and those help on their own, but a set adds something extra once enough of its pieces are worn by the same cat. That extra effect is why sets matter, since a full set can change how a cat fights instead of only adding a few points to its numbers. The bonuses vary a lot. Some raise stats, some add Shield or other defense, and some give a cat new abilities or new ways to move around the battlefield.

How Many Pieces Do You Need for a Set Bonus?

Every set needs three matching pieces on the same cat. Once that count is reached, the bonus turns on by itself, so there's no separate step to activate it. Many sets have more than three pieces to choose from, so you can pick the three that suit the cat.

The Tinkerer class is the main exception. Its Item Proxy passive lowers how many matching pieces a set needs. If you plan to build around sets, that passive is worth taking early.

Class Sets and Other Sets

Item sets fall into two main groups. Class sets are tied to one of the game's classes, and their bonuses fit what that class does best. The Tinkerer's set, for example, adds four Scrap pickups at the start of each battle, a bonus that suits a class built around crafting and repairing gear. Every other class, Collarless included, has its own set too.

Other sets are not tied to a class. They cover a wide range of themes, from materials like alloy and cardboard to creatures and magic. Each one has its own bonus, so it pays to look at what a set does before you commit a cat to it.

Which Mewgenics Item Sets Are the Strongest?

The best set depends on the job a cat has in the team. Defensive sets suit tough front-line cats that take hits, while offensive sets suit cats that deal the damage. Some sets are strong enough to build a whole cat around.

Bionic stands out for mobility, since it turns movement into a teleport with no range limit. Demonic is a strong pick for a cat that finishes off enemies, because it adds 6 Shield every time it gets a kill. Lucky is a quieter choice, adding 1 Luck and 5 to 10 extra coins on each map.

Sets also reward focus. Completing a set on one cat usually beats wearing three strong pieces from different sets, because the completed bonus works like an extra piece. In most cases, sticking with one set per cat is a better plan than mixing partial bonuses.

How to Keep Set Gear From Breaking or Being Lost

Some gear is Fragile or Brittle, which makes it break sooner and can cost you part of a set in the middle of a run. The Bionic, Cardboard and Lucky sets remove the Fragile tag from their pieces.

The bigger risk is the cat itself. When a cat dies, it's lost along with all of its equipped gear, so a full set can disappear in one bad fight. A set is only as safe as the cat wearing it, so put your strongest set on cats you plan to keep.

FAQ

Q.

How do I tell which set an item belongs to?

Set membership shows up in the item's tooltip. Check it before you equip a piece so you know which bonus it's building toward.

Q.

What happens to a set bonus if I move a piece to another cat?

The bonus belongs to the cat wearing the pieces, not to the items themselves. The cat you take the piece from loses that bonus, and the cat you move it to gains the bonus only if it has enough matching pieces.

Q.

What is the Rune of Perthro?

It's a rare item that counts as part of the set of every other item a cat is wearing. That means it can count toward whichever set your other gear belongs to, which makes it useful on a cat that wears pieces from different sets.

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More Mewgenics collections

  • ClassesMewgenics classes explained: how collars set a cat's class, the starting options, how to unlock each class from Butch, and how breeding affects them.
  • WeaponsMewgenics weapons explained: how they work, what each rarity means, where to find them, how they break, and which ones stand out most in battle.
  • TrinketsMewgenics trinkets explained: how the trinket slot works, what each rarity means, where to find them, cursed items, breakage and the best picks.
  • Head and Face ItemsHow head and face items work in Mewgenics: where helmets and masks come from, what happens to them after adventures, and which ones are worth wearing.
  • Neck ItemsMewgenics neck items explained: the neck slot, rarity tiers, where to find each piece, set bonuses, and the best neck armor to wear on your cats.
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