In Mewgenics, a tactical roguelite set in Boon County, you breed cats and send them into battle. It asks you to pick a team of four cats from your household and fit each one with a class collar before heading out. Battles play out on randomly built grids, where cats and enemies take turns moving and using abilities. Speed decides who goes first, and you win a battle by defeating every enemy on the field.
A run takes you through several areas, and each battle pays out food, money and treasure. As your cats level up, you choose new abilities for them, which is the drafting side of the game. Those picks shape how each cat fights, so your team grows differently from one run to the next. The stakes are high, though. A cat that dies is gone for good along with its items, so decide when to fall back home and keep what you have earned.
Cats who finish a run retire from active duty but stay home to breed, which is how the family keeps growing. Two cats in the same room can have kittens that inherit traits from both parents. The furniture in your house sets room stats like Comfort, Stimulation and Appeal, which shape breeding results and the strays who show up at your door. The long-term goal is a strong cat army that can handle harder runs.
- Developer
- Edmund McMillen, Tyler Glaiel
- Publisher
- Edmund McMillen, Tyler Glaiel (PC); Nicalis (consoles)
- Release
- Steam (Windows): 2026-02-10 · PlayStation 5, Xbox Series X|S, Nintendo Switch 2: 2026-09-08
- Platforms
- Windows, PlayStation 5, Xbox Series X|S, Nintendo Switch 2
Game data
Classes
Mewgenics classes come from the collar a cat wears, and each collar adds its own stat bonuses, penalties and abilities. Fighter, Hunter, Mage and Tank are open from the start, and Collarless covers cats that wear no collar. The other classes unlock by clearing an area for the first time and talking to Butch, and kittens inherit abilities and stats from their parents but never their class.
Weapons
Weapons are items a cat carries in its weapon slot, giving it an extra attack on top of its normal one. They are sorted into tiers from Common to Very Rare, with Quest and Side Quest weapons tied to specific characters and story events. Many weapons have limited uses or a chance to break, and the Ball-Peen Hammer can help keep them going.
Trinkets
Trinkets are the items a cat wears in its single trinket slot, and they add bonuses or effects that can shape how a cat fights. They come in Common, Uncommon, Rare and Very Rare tiers, along with Quest and Side Quest items tied to specific story and side-quest content. Passive trinkets work all the time, usable ones can be activated once a turn unless their description says otherwise, and cursed trinkets can't be removed once equipped.
Head and Face Items
Head and face items are armor pieces that a cat wears in its head and face slots during adventures. Most add Shield, and many add stats or special effects such as health regeneration, counterattacks, or a chance to revive after death. Wearing several matching pieces on the same cat can trigger a set bonus, and the rarest pieces are the hardest to find.
Neck Items
Neck items are armor pieces worn in a cat's neck slot, and each cat can hold only one at a time. They come in Common, Uncommon, Rare and Very Rare tiers, along with Quest and Side Quest pieces tied to House Bosses, story events and Dr. Beanies. Many belong to sets, and wearing three pieces from one set on the same cat activates its bonus. Some are cursed, which usually means strong effects with a drawback.
Item Sets
Item sets are groups of themed gear in Mewgenics. Wearing three matching pieces on one cat adds a bonus on top of what each piece already gives. Sets come in two main types: class sets, tied to a single class, and other sets, which cover a wide range of themes.
Mewgenics Controls
| Action | Desktop |
|---|---|
| Inspect an enemy's movement and attack range | Right-click the enemy |
| Switch to Tactical mode | Ctrl or mouse wheel down |
| Turn a cat to face a direction | Left-click a direction on the map |
Mewgenics gameplay tips
- Keep a tank and a support cat in every squad. Together they keep the team steady, so one weak spot doesn't sink the whole run.
- Right-click an enemy before you move. Inspecting it shows its movement and attack range, so you can plan around where it can reach.
- Attack from behind when you can. Attacks that land from behind deal bonus damage, and a cat built for mobility makes it easier to get into those spots.
- Use electric attacks on enemies standing in water. Electricity spreads through water, so one electric hit can strike everything standing in it, including your own cats.
- Give every cat at least one movement skill. It lets each cat reposition mid-fight instead of staying stuck in one spot.
- Avoid pairing relatives when you breed. Siblings and parent-child pairs raise the odds of negative traits, and those can pass down to the kittens.






































