Showing 95 of 377 items.
Slot
Head
Continued from previous page
Showing 95 items on this page.
Lead Helmet
This item trades Speed for a larger shield.
- Slot
- Head
- Rarity
- Uncommon
- Durability
- -
- Set
- Lead
- Stats / Effect
- -1 SPD, +6 Shield
Leafy Hat
This item helps your cat recover health over time.
- Slot
- Head
- Rarity
- Common
- Durability
- -
- Set
- Leafy
- Stats / Effect
- +1 CHA; While standing in tall grass, you have +3 Mana Regen and +1 Health Regen.
Leaky Brain
This item lowers Intelligence but shares spent mana with nearby allies.
- Slot
- Head
- Rarity
- Rare
- Durability
- -
- Set
- Guts
- Stats / Effect
- -2 INT; When you spend mana, adjacent allies gain that amount of mana.
Leather Cap
This item helps your cat reduce damage from incoming hits.
- Slot
- Head
- Rarity
- Common
- Durability
- -
- Set
- Leather
- Stats / Effect
- +1 Shield; +1 Brace.
Leather Hood
This item turns incoming hits into Charge for later abilities.
- Slot
- Head
- Rarity
- Uncommon
- Durability
- -
- Set
- Gimp
- Stats / Effect
- Gain +2 Charge when you take damage.
Lice
This item calls in an allied Louse when your cat takes damage.
- Slot
- Head
- Rarity
- Parasite
- Durability
- -
- Set
- -
- Stats / Effect
- Bruise 1. Spawn a charmed Louse when you take damage.
Liver
This item helps your cat recover health over time.
- Slot
- Head
- Rarity
- Uncommon
- Durability
- -
- Set
- Guts
- Stats / Effect
- +2 CON; +1 Health Regen.
Lucky Hat
This item can break when your cat is knocked down.
- Slot
- Head
- Rarity
- Common
- Durability
- -
- Set
- Lucky
- Stats / Effect
- +1 LCK; Fragile.
Mage's Hat
This item builds Charge when your cat casts spells.
- Slot
- Head
- Rarity
- Rare
- Durability
- -
- Set
- Mage
- Stats / Effect
- +1 INT; Gain +1 Charge each time you cast a spell.
Magneto
This item collects nearby pickups when your cat finishes moving.
- Slot
- Head
- Rarity
- Rare
- Durability
- -
- Set
- -
- Stats / Effect
- +1 Shield; When you end your movement, pull all adjacent pickups towards you. When you gain coins, gain that much Shield.
Malaria
This item calls an allied helper into the fight when your cat is knocked out.
- Slot
- Head
- Rarity
- Parasite
- Durability
- -
- Set
- Parasite
- Stats / Effect
- At the end of each battle, all your Constitution is permanently reduced by 1. Spawn 2 Charmed Fly Swarms when you're downed. If your Constitution is 0 or less, start each battle downed.
Man's Hairpiece
This item raises your cat’s Charisma.
- Slot
- Head
- Rarity
- Uncommon
- Durability
- -
- Set
- Man
- Stats / Effect
- +2 CHA
Mangy Wig
This item calls an allied Spiderling into the fight.
- Slot
- Head
- Rarity
- Uncommon
- Durability
- -
- Set
- Used
- Stats / Effect
- Spawn a Spiderling for every 4 Luck you have at the start of each battle.
Medic Hat
This item lets your cat heal allies with its basic attack.
- Slot
- Head
- Rarity
- Uncommon
- Durability
- -
- Set
- Nurse; Medical
- Stats / Effect
- -1 Damage. Your basic attack heals allies.
Medical Hat
The more disorders your cat has, the stronger all of its stats become.
- Slot
- Head
- Rarity
- Uncommon
- Durability
- -
- Set
- Medical
- Stats / Effect
- All of your stats are increased by 1 for each disorder you have.
Medieval Helmet
This item helps your cat reduce damage from incoming hits.
- Slot
- Head
- Rarity
- Uncommon
- Durability
- -
- Set
- Fighter
- Stats / Effect
- +2 Brace.
Metal Rod
A cursed headpiece with a melee attack that can shove and sometimes stun enemies.
- Slot
- Head
- Rarity
- Cursed
- Durability
- -
- Set
- -
- Stats / Effect
- -1 INT, -1 CON; Use: A melee attack with Knockback 1 and a 10% chance to inflict Stun.
Miner Hat
This item makes your cat’s physical attacks hit their target reliably.
- Slot
- Head
- Rarity
- Uncommon
- Durability
- -
- Set
- Miner
- Stats / Effect
- +4 Shield; Physical attacks can't miss.
Mini Moon
It sometimes launches an asteroid at the enemy your cat strikes.
- Slot
- Head
- Rarity
- Uncommon
- Durability
- -
- Set
- Planet
- Stats / Effect
- Your basic attack has a +25% chance to shoot an asteroid at what it hits. +10% chance to Block.
Molten Hat
This item makes your cat’s basic attack burn enemies.
- Slot
- Head
- Rarity
- Uncommon
- Durability
- -
- Set
- Molten
- Stats / Effect
- Start with Burn 2. Your basic attack inflicts Burn 1. Inflict Burn 1 on units that contact you.
Mother's Hat
This item brings an allied Tiny Tumor into each fight and when your cat is knocked out.
- Slot
- Head
- Rarity
- Uncommon
- Durability
- -
- Set
- Mother
- Stats / Effect
- Spawn a Charmed Tiny Tumor at the start of each battle and whenever you're downed.
Mushroom Hat
This item can confuse enemies that touch your cat.
- Slot
- Head
- Rarity
- Rare
- Durability
- -
- Set
- Druid
- Stats / Effect
- Inflict Confusion 2 on units that contact or attack you. Familiars you spawn inflict Confusion.
Naegleria Fowleri
This item helps your cat reduce damage from incoming hits.
- Slot
- Head
- Rarity
- Parasite
- Durability
- -
- Set
- Parasite
- Stats / Effect
- +1 Brace. Permanently lose 1 Intelligence at the end of each battle. Gain +2 Shield and +1 Brace at the end of each battle. If Intelligence is 0 or less, become uncontrollable.
Nightmare Hat
After three kills, your cat can attack one extra time each turn.
- Slot
- Head
- Rarity
- Uncommon
- Durability
- -
- Set
- Leather
- Stats / Effect
- After you kill 3 units, you can attack an extra time each turn.
Nisshōki Bandana
When badly hurt, your cat gains damage and an extra move.
- Slot
- Head
- Rarity
- Rare
- Durability
- -
- Set
- -
- Stats / Effect
- While at 5 or less health, you have +3 Damage and can move an extra time each turn.
Normal Ears
This item raises all of your cat’s core stats.
- Slot
- Head
- Rarity
- Rare
- Durability
- -
- Set
- Collarless
- Stats / Effect
- +1 STR, +1 DEX, +1 INT, +1 CON, +1 CHA, +1 LCK, +1 SPD
Nurse Hat
This item helps your cat recover health over time.
- Slot
- Head
- Rarity
- Common
- Durability
- -
- Set
- Nurse
- Stats / Effect
- +1 CON; +1 Health Regen. Your heals heal for 1 extra.
Oak Helmet
This item adds protection but can catch fire and break.
- Slot
- Head
- Rarity
- Common
- Durability
- -
- Set
- Wood
- Stats / Effect
- +3 Shield; Flammable.
Obelisk Helmet
Kills build Dexterity and Luck until your cat takes damage.
- Slot
- Head
- Rarity
- Rare
- Durability
- -
- Set
- Obelisk
- Stats / Effect
- +1 Holy Shield; Gain +2 Dexterity and +2 Luck when you kill a unit. Stats obtained this way are lost when you take damage.
Ocular Chip
This item improves how your cat’s spells work in battle.
- Slot
- Head
- Rarity
- Uncommon
- Durability
- -
- Set
- Chip
- Stats / Effect
- -1 INT, -1 CHA; Your spells cost -1 mana.
Pale Sabertooth Pelt
This item builds your cat’s damage with each kill.
- Slot
- Head
- Rarity
- Rare
- Durability
- -
- Set
- Wooly
- Stats / Effect
- +2 CHA; When you kill a unit, all nearby cats gain +1 Damage.
Paper Hat
This item makes your cat’s basic attack cause bleeding enemies.
- Slot
- Head
- Rarity
- Common
- Durability
- -
- Set
- Paper
- Stats / Effect
- +1 Bleed Thorns. Your basic attack inflicts Bleed. Fragile, Brittle, Flammable, melts in water.
Paper Rags
This item makes your cat’s basic attack cause bleeding enemies.
- Slot
- Head
- Rarity
- Very Rare
- Durability
- -
- Set
- Paper; Rag
- Stats / Effect
- +20% Dodge Chance. +1 Bleed Thorns. Your basic attack inflicts Bleed.
Phoenix Hat
This item builds Speed and Charge whenever your cat moves.
- Slot
- Head
- Rarity
- Uncommon
- Durability
- -
- Set
- Phoenix; Feathered
- Stats / Effect
- +10% Dodge Chance. Each time you end movement, gain +1 Speed and Charge 2.
Princess Hat
This item can break when your cat is knocked down.
- Slot
- Head
- Rarity
- Side Quest
- Durability
- -
- Set
- -
- Stats / Effect
- +10 Shield; Side Quest Item. Fragile. Equipped cat cannot use any actions except Move.
Propeller Cap
This item lets your cat fly across the battlefield.
- Slot
- Head
- Rarity
- Uncommon
- Durability
- -
- Set
- -
- Stats / Effect
- +2 Shield; Flying.
Protection Transmitter
This item helps your cat reduce damage from incoming hits.
- Slot
- Head
- Rarity
- Rare
- Durability
- -
- Set
- Transmitter
- Stats / Effect
- Bruise 2. All allies gain Brace 1.
Prowler's Cap
This item makes backstabs more likely to land critical hits.
- Slot
- Head
- Rarity
- Uncommon
- Durability
- -
- Set
- Prowler
- Stats / Effect
- Backstabs have +25% Crit Chance.
Putrid Leech
A quest parasite grants lifesteal but prevents leveling and kills your cat if it is knocked out.
- Slot
- Head
- Rarity
- Quest
- Durability
- -
- Set
- Leech
- Stats / Effect
- Take it to the Throbbing Artery in the Boneyard. You never level up and die when downed. You have Lifesteal on all of your attacks and abilities.
Queen's Crown
This item pushes enemies farther away with the normal attack.
- Slot
- Head
- Rarity
- Very Rare
- Durability
- -
- Set
- -
- Stats / Effect
- +4 Shield; Your basic attack has Knockback and Chain Knockback.
Radioactive Hat
This item weakens the stats of enemies standing near your cat.
- Slot
- Head
- Rarity
- Uncommon
- Durability
- -
- Set
- Radioactive
- Stats / Effect
- +2 Shield; Adjacent units get All Stats Down.
Rag Hood
This item helps your cat avoid incoming attacks.
- Slot
- Head
- Rarity
- Common
- Durability
- -
- Set
- Rag
- Stats / Effect
- +15% Dodge Chance.
Rain Hat
This item raises all your cat’s stats while it is wet.
- Slot
- Head
- Rarity
- Uncommon
- Durability
- -
- Set
- -
- Stats / Effect
- You have All Stats Up while wet.
Rat Hat
This item starts each fight with an allied Pinky.
- Slot
- Head
- Rarity
- Common
- Durability
- -
- Set
- Rat
- Stats / Effect
- Start battle with a Charmed Pinky.
Receiver Antenna
This item makes events trigger unusual outcomes and builds Charge when allies spend mana.
- Slot
- Head
- Rarity
- Quest
- Durability
- -
- Set
- Bionic; Cyborg
- Stats / Effect
- +8 Shield; Place it far in the past. All events cause special happenings. Gain +2 Charge whenever an ally spends mana.
Recycled Hat
It may break when hit and gives your cat a common item when it does.
- Slot
- Head
- Rarity
- Common
- Durability
- -
- Set
- Recycled
- Stats / Effect
- +2 Shield; Brittle. Find a common item when this breaks.
Red Cap
This item builds your cat’s damage with each kill.
- Slot
- Head
- Rarity
- Rare
- Durability
- -
- Set
- Meat
- Stats / Effect
- +1 Damage. Gain +1 Damage when you kill an enemy.
Red Cap (Cursed)
This item builds your cat’s damage with each kill.
- Slot
- Head
- Rarity
- Rare
- Durability
- -
- Set
- Meat
- Stats / Effect
- +1 Damage. Gain +1 Damage when you kill an enemy. Cursed.
Rock Hat
This item pushes enemies farther away with the normal attack.
- Slot
- Head
- Rarity
- Uncommon
- Durability
- -
- Set
- Rock
- Stats / Effect
- -1 SPD, +6 Shield; Brittle. Your basic attack has +1 Knockback. Gain coins when this breaks.
Rocky Hat
This item provides a large shield, then bruises your cat when that shield breaks.
- Slot
- Head
- Rarity
- Uncommon
- Durability
- -
- Set
- Rock
- Stats / Effect
- +10 Shield; Breaks when Shield is depleted. When this breaks, gain Bruise 3.
Rotten Guts
This item brings an allied Maggot or Fly into battle at the end of your cat’s turn.
- Slot
- Head
- Rarity
- Very Rare
- Durability
- -
- Set
- Guts; Rotten
- Stats / Effect
- +2 CON, -1 CHA; +2 Health Regen. Spawn a Charmed Maggot or Fly when you end your turn.
Rotten Meat Hat
This item brings an allied Maggot or Fly into battle at the end of your cat’s turn.
- Slot
- Head
- Rarity
- Uncommon
- Durability
- -
- Set
- Rotten
- Stats / Effect
- -1 CHA; Spawn a Charmed Maggot or Fly when you end your turn.
Rubber Hat
This item punishes enemies that get close enough to touch your cat.
- Slot
- Head
- Rarity
- Common
- Durability
- -
- Set
- Rubber
- Stats / Effect
- +2 Shield; Units that contact you are knocked back 2 tiles.
Rune of Jera
This item doubles your cat’s trinket effects.
- Slot
- Head
- Rarity
- Rare
- Durability
- -
- Set
- Rune
- Stats / Effect
- Your trinket effects are doubled.
Rusting Helmet
This item triggers a recurring effect as your cat’s turn ends.
- Slot
- Head
- Rarity
- Common
- Durability
- -
- Set
- Used
- Stats / Effect
- +1 Shield; Gain +1 Shield at the end of each turn.
Sabertooth Hat
This item hurts enemies that touch your cat.
- Slot
- Head
- Rarity
- Common
- Durability
- -
- Set
- Wooly
- Stats / Effect
- +3 Shield; +2 Thorns. Ice immunity.
Scrap Metal Hat
This item adds extra shielding to absorb hits.
- Slot
- Head
- Rarity
- Common
- Durability
- -
- Set
- Scrap
- Stats / Effect
- +4 Shield
Scrapper's Hat
This item creates useful pickups during battle.
- Slot
- Head
- Rarity
- Rare
- Durability
- -
- Set
- Tinkerer; Scrap
- Stats / Effect
- +3 Shield; When you break an item, spawn 3 random pickups.
Skull Cap
When its shield breaks, your cat gains Intelligence and health recovery for the fight.
- Slot
- Head
- Rarity
- Common
- Durability
- -
- Set
- Bone
- Stats / Effect
- +3 Shield; Breaks when Shield is depleted. When it breaks, gain +1 Intelligence and +3 Health Regen for the rest of the battle.
Skull Clamp
This item can stun enemies that touch your cat.
- Slot
- Head
- Rarity
- Rare
- Durability
- -
- Set
- -
- Stats / Effect
- -6 INT, +10 Shield; Brace 2 +25% chance to inflict Stun on units that contact you.
Slag Tight
This item makes your cat’s basic attack bruise enemies.
- Slot
- Head
- Rarity
- Cursed
- Durability
- -
- Set
- -
- Stats / Effect
- -4 INT, +5 Shield; Brace 1. Your basic attack inflicts Bruise 1.
Slimy Hat
This item can immobilize enemies that touch your cat.
- Slot
- Head
- Rarity
- Uncommon
- Durability
- -
- Set
- Slimy
- Stats / Effect
- -1 CHA; +15% chance to catch projectiles. Inflict Immobile 1 on units that contact you.
Sludge Hat
This item trades Charisma for a little more shielding; this cursed item cannot be removed normally.
- Slot
- Head
- Rarity
- Cursed
- Durability
- -
- Set
- Sludge
- Stats / Effect
- -1 CHA, +1 Shield
Snakeskin Hat
This item starts each fight with an allied Rattlesnek.
- Slot
- Head
- Rarity
- Uncommon
- Durability
- -
- Set
- Leather
- Stats / Effect
- Spawn a Charmed Rattlesnek at the start of each battle.
Space Antenna
This item adds shielding and gives your cat a variable amount of mana at each turn’s start.
- Slot
- Head
- Rarity
- Uncommon
- Durability
- -
- Set
- Space
- Stats / Effect
- +3 Shield; Gain 0-4 mana at start of each turn.
Spare Parts
This item leaves useful pickups as your cat moves around.
- Slot
- Head
- Rarity
- Uncommon
- Durability
- -
- Set
- Tinkerer; Scrap
- Stats / Effect
- When you move, spawn a scrap pickup where you moved from.
Spider Baby
This item calls an allied Spiderling into the fight whenever your cat takes damage.
- Slot
- Head
- Rarity
- Very Rare
- Durability
- -
- Set
- Necromancer
- Stats / Effect
- Spawn a Spiderling when you take damage.
Spider Baby (Reward)
This item opens each fight by infesting every enemy.
- Slot
- Head
- Rarity
- Rare
- Durability
- -
- Set
- -
- Stats / Effect
- Apply Infested 1 to all enemies at the start of each battle.
Spider Hat
This item calls an allied Spiderling into the fight.
- Slot
- Head
- Rarity
- Rare
- Durability
- -
- Set
- Necromancer
- Stats / Effect
- When you destroy a corpse, spawn 2 Spiderlings.
Spider Injector
This item opens each fight by infesting all of your allies.
- Slot
- Head
- Rarity
- Side Quest
- Durability
- -
- Set
- -
- Stats / Effect
- Side Quest Item. Apply Infested 4 to all allies at the start of each battle.
Splintered Crown
This item builds Thorns when your cat is hit.
- Slot
- Head
- Rarity
- Uncommon
- Durability
- -
- Set
- Wood
- Stats / Effect
- Gain +1 Thorns when you take damage.
Steven (Head Armor 1)
This item makes your cat’s explosions larger and protects it from their blast.
- Slot
- Head
- Rarity
- Very Rare
- Durability
- -
- Set
- Steven
- Stats / Effect
- Your explosions are much, much bigger! You have explosion immunity.
Steven (Head Armor 2)
Casting a spell extends your cat’s range and melee reach for the rest of the turn.
- Slot
- Head
- Rarity
- Very Rare
- Durability
- -
- Set
- Steven
- Stats / Effect
- Each time you cast a spell, gain +1 range and +1 reach until the end of the turn.
Steven's Hat
This item improves how your cat’s spells work in battle.
- Slot
- Head
- Rarity
- Very Rare
- Durability
- -
- Set
- Steven
- Stats / Effect
- -9 INT, -9 CHA; Your spells cost 0. You can only cast each of your spells once per turn.
Steven's Helmet
This item gives an ally two disorders when your cat is knocked out.
- Slot
- Head
- Rarity
- Very Rare
- Durability
- -
- Set
- Steven
- Stats / Effect
- +20 Shield; When you are downed, give another allied cat 2 random disorders, or to yourself if you're alone.
Stone Helmet
This item helps your cat reduce damage from incoming hits.
- Slot
- Head
- Rarity
- Common
- Durability
- -
- Set
- Rock
- Stats / Effect
- +1 Brace.
Stunning Haircut
This item doubles the effects of items worn in the named armor slots.
- Slot
- Head
- Rarity
- Very Rare
- Durability
- -
- Set
- Stunning
- Stats / Effect
- Your face and neck item effects are doubled.
Superhero Hat
This item helps your cat recover health over time.
- Slot
- Head
- Rarity
- Rare
- Durability
- -
- Set
- Superhero
- Stats / Effect
- +1 Holy Shield; +2 Health Regen.
Survivalist Hat
This item triggers a recurring effect as your cat’s turn ends.
- Slot
- Head
- Rarity
- Rare
- Durability
- -
- Set
- Survivalist
- Stats / Effect
- +25% chance to ambush when entering battle. 10% chance to gain Stealth 1 at the end of each turn.
Tank's Helmet
This item adds shielding and makes your cat’s knockback hit harder.
- Slot
- Head
- Rarity
- Rare
- Durability
- -
- Set
- Tank
- Stats / Effect
- +1 Shield; +1 Knockback damage.
The Mind
This item raises Intelligence.
- Slot
- Head
- Rarity
- Very Rare
- Durability
- -
- Set
- Godhead
- Stats / Effect
- +7 INT
The Relic
This item opens each fight with a burst of four sparkles.
- Slot
- Head
- Rarity
- Uncommon
- Durability
- -
- Set
- Cleric
- Stats / Effect
- +1 Holy Shield; When you lose Holy Shield, emit a Sparkle for every point of damage blocked.
Thief's Hood
This item makes your cat’s basic attack cause bleeding enemies.
- Slot
- Head
- Rarity
- Rare
- Durability
- -
- Set
- Thief
- Stats / Effect
- +5% Dodge Chance and +5% Crit Chance. Your basic attack inflicts Bleed.
Throbbing Crown
Tentacles strike every adjacent tile at the end of your cat’s turn.
- Slot
- Head
- Rarity
- Very Rare
- Durability
- -
- Set
- -
- Stats / Effect
- Tentacles attack all adjacent tiles at the end of your turn.
Thrumming Circlet
This item rewards your cat for saving its basic attack.
- Slot
- Head
- Rarity
- Rare
- Durability
- -
- Set
- Thrumming
- Stats / Effect
- If you end your turn without using your basic attack, gain +1 Damage and +1 Thorns.
Tie Dye Bandana
This item creates useful pickups during battle.
- Slot
- Head
- Rarity
- Rare
- Durability
- -
- Set
- Hippie
- Stats / Effect
- Spawn a Catnip pickup when you take damage.
Tina's Belly Button
This item improves your cat’s recovery after each kill.
- Slot
- Head
- Rarity
- Very Rare
- Durability
- -
- Set
- -
- Stats / Effect
- When you get a kill, gain +1 Health Regen.
Tinfoil Hat
This item can frighten enemies and disrupt their plans.
- Slot
- Head
- Rarity
- Rare
- Durability
- -
- Set
- Psychic; Scrap
- Stats / Effect
- +2 Shield; You are immune to Charm, Madness, Fear and Confusion.
Top Hat
This item starts your cat with a bomb if its weapon slot is empty and enlarges its explosions.
- Slot
- Head
- Rarity
- Uncommon
- Durability
- -
- Set
- Cool
- Stats / Effect
- Start with a bomb if you have no weapon equipped. Your explosions have +1 area.
Toxic Canister
This item makes your cat’s basic attack poison enemies.
- Slot
- Head
- Rarity
- Rare
- Durability
- -
- Set
- Radioactive
- Stats / Effect
- Inflict Poison 1 on all units at the start of the battle. Your basic attack inflicts Poison 1. Inflict Poison 1 on units that contact you.
Training Band
This item makes critical hits more likely.
- Slot
- Head
- Rarity
- Common
- Durability
- -
- Set
- -
- Stats / Effect
- +20% Crit Chance.
Transmitter Antenna
This item makes spells cheaper, but changes each spell after it is cast.
- Slot
- Head
- Rarity
- Quest
- Durability
- -
- Set
- Bionic; Cyborg
- Stats / Effect
- Place it far in the future. Your spells cost -2 mana. Every time you or another cat casts a spell, scramble that spell for the rest of the battle.
TrashCan
This item helps your cat reduce damage from incoming hits.
- Slot
- Head
- Rarity
- Very Rare
- Durability
- -
- Set
- -
- Stats / Effect
- +10 Shield; Brace 4. Blind.
Twine Hat
This item adds protection but can catch fire and break.
- Slot
- Head
- Rarity
- Common
- Durability
- -
- Set
- Twine
- Stats / Effect
- +3 Shield; +50% chance to Grapple units that contact you. Flammable.
Used Hat
This item adds a small shield buffer against hits.
- Slot
- Head
- Rarity
- Common
- Durability
- -
- Set
- Used
- Stats / Effect
- +1 Shield

