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  4. Weapons page 3

All 226 Weapons and Their Combat Effects in Mewgenics - Page 3

Updated on November 1, 2026 (3 days ago)

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Showing 70 of 226 items.

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Rarity or Source

Very Rare

47 items

Blessed Anointing Oil

Use it to clear debuffs and restore health to a nearby ally.

rarity
Very Rare
Durability
-
Set
Cleric
Effect
Cleanse debuffs and heal an adjacent unit or yourself.
BBBlood Bucket

Blood Bucket

Its lob leaves a creep puddle that can shape enemy movement.

rarity
Very Rare
Durability
-
Set
-
Effect
A lobbed attack that creates a creep puddle.
BBBloody Bag of Glass

Bloody Bag of Glass

Its throw leaves glass on the field and changes the nearby terrain.

rarity
Very Rare
Durability
-
Set
-
Effect
Throw a projectile that creates glass.
BBBloody Bear Traps

Bloody Bear Traps

Place a trap to punish enemies that cross its tile.

rarity
Very Rare
Durability
-
Set
Hunter; Survivalist
Effect
Place a Bear Trap.
BKBloody Knife

Bloody Knife

A one-use flurry combines repeated hits, Bleed, and lifesteal.

rarity
Very Rare
Durability
-
Set
-
Effect
A multi-hit melee attack with Lifesteal that inflicts Bleed. (Usable once per battle.)
BMBloody Meat Hook

Bloody Meat Hook

It pulls a target close while cutting through nearby enemies.

rarity
Very Rare
Durability
-
Set
Butcher; Barbed
Effect
Pull a unit towards you, Cleaving and inflicting Bleed 1.
BSBloody Soul Claw

Bloody Soul Claw

Kills make it stronger and restore uses, while each kill also heals its wielder.

rarity
Very Rare
Durability
8
Set
-
Effect
A melee attack that deals damage equal to the number of uses this has left. When this weapon kills a unit, it gains +2 uses and you heal 5 HP.
BSBloody Spikes

Bloody Spikes

A distant strike can deal damage while adding Thorns to the wielder.

rarity
Very Rare
Durability
-
Set
-
Effect
+1 Thorns. A ranged attack.
BSBloody Stick

Bloody Stick

Its reach lets you attack from farther away and improves Health Regen.

rarity
Very Rare
Durability
-
Set
Wood
Effect
+1 Health Regen. A melee attack with +1 reach.
BOBottles of Blood

Bottles of Blood

Lob it to scatter glass tiles across a broad area.

rarity
Very Rare
Durability
-
Set
-
Effect
A lobbed attack that creates glass tiles in an area.
BOBucket of Blood

Bucket of Blood

It boosts Constitution and heals, at the cost of some Speed.

rarity
Very Rare
Durability
-
Set
-
Effect
Gain +2 Constitution and -1 Speed, then heal 4 HP.

Gambit's Dice

Its throw deals a random amount of damage and reloads after a six-mana spell.

rarity
Very Rare
Durability
-
Set
-
Effect
Throw a projectile that deals 1-6 damage at random. RELOAD: Cast a spell that costs exactly 6 mana.

Golden Pickaxe

Break objects to make coins, and it also produces a coin over time.

rarity
Very Rare
Durability
-
Set
Miner
Effect
A melee attack that ignores shield. If used on static or inanimate objects it destroys them and spawns a Coin. Spawn a coin on a random tile at the end of each turn.

Harpy's Claw

Its close swipe stacks several different debuffs on one target.

rarity
Very Rare
Durability
-
Set
-
Effect
A melee attack that inflicts Poison 1, Bleed 1, Confusion 1, Weakness 1, and Slow 1.

Heavy Mace

A strength-based cleave can shove foes and hit shielded targets harder.

rarity
Very Rare
Durability
-
Set
Fighter
Effect
A melee attack with Knockback 2 that deals damage equal to your Strength. Cleaves and deals double damage to units with Shield.

Hell Hook

Pulls a target close, letting the wielder line up another attack.

rarity
Very Rare
Durability
-
Set
Demonic; Barbed; Butcher
Effect
Pull a unit toward you.

Holy Grail

Restore health to yourself or a nearby ally.

rarity
Very Rare
Durability
-
Set
Cleric
Effect
Heal an adjacent unit or yourself for 5 HP.

Log

Its broad swing can hit several units in the area at once.

rarity
Very Rare
Durability
4–8
Set
Wood
Effect
A wide attack that hits all units in an area.

Mammoth Tusk

A one-use blow can bruise and confuse, but leaves the wielder drowsy.

rarity
Very Rare
Durability
-
Set
Wooly
Effect
A melee attack that inflicts Bruise 2 and Confusion. Become Drowsy after use. (Usable once per battle.)

Manhole Cover

Throw it through a line of enemies, then catch it on the return.

rarity
Very Rare
Durability
-
Set
-
Effect
Brace 2. A ranged attack with Knockback 2 that passes through units and returns to you.
MBMeat Bomb

Meat Bomb

Throw it into a group to set off a blast.

rarity
Very Rare
Durability
-
Set
Meat
Effect
Throw a bomb that explodes.
MSMeat Slugger

Meat Slugger

Its huge shove sends a bruised enemy far across the field.

rarity
Very Rare
Durability
-
Set
-
Effect
A melee attack with Knockback 10 that inflicts Bruise.

Mjolnir

Its returning throw passes through units and shocks enemies near its farthest point.

rarity
Very Rare
Durability
-
Set
Superhero
Effect
A ranged attack that passes through units and returns to you after you throw it. At its apex, it deals electric damage. (Usable once per battle.)

Mom's Knife

Its piercing throw passes through enemies and returns to the wielder.

rarity
Very Rare
Durability
-
Set
Mother
Effect
Throw a penetrating projectile that returns to you.

Money Bag (Huge)

Carry it home to convert the bag into coins.

rarity
Very Rare
Durability
-
Set
-
Effect
Becomes 100 coins when you return home. A melee attack.
MBMysterious Bone

Mysterious Bone

A melee hit has a chance to charm its target.

rarity
Very Rare
Durability
-
Set
Bone
Effect
A melee attack with a 25% chance to inflict Charm.

Pharaoh's Staff

Summon charmed flies, and each corpse you destroy restores a use.

rarity
Very Rare
Durability
1
Set
-
Effect
Summon a swarm of charmed flies. When you destroy a corpse, restore this weapon's use.

Probe

A rear attack can charm a target, but it must come from behind.

rarity
Very Rare
Durability
-
Set
Space
Effect
Inflict Charm 3. Can only hit from behind.

Revolver

A precise shot removes ordinary enemies and deals heavy damage to bosses.

rarity
Very Rare
Durability
6
Set
-
Effect
Fire a shot in a straight line that instakills units and deals 25 damage to bosses.

Robotic Arm

Repeated electric use can refresh it, while each swing adds battle damage.

rarity
Very Rare
Durability
-
Set
Cyborg
Effect
A melee attack with a chance to repeat. Gains 1 damage for the rest of the battle each time it's used. Refreshes when affected by Electric element.

Rocket Launcher

Fire at a distant point to catch enemies in an explosion.

rarity
Very Rare
Durability
5
Set
-
Effect
Fire a rocket anywhere that explodes.

Shotgun

Its cone of five shots is strongest when several enemies are close together.

rarity
Very Rare
Durability
2
Set
-
Effect
Fires 5 projectiles in a cone.

Slag Might

A one-use hit can bruise and shove an enemy away.

rarity
Very Rare
Durability
-
Set
Rock
Effect
A melee attack with Bruise 1 and Knockback 5. (Usable once per battle.)

Sniper Rifle

A precise shot removes ordinary enemies and deals heavy damage to bosses.

rarity
Very Rare
Durability
2–4
Set
-
Effect
Fire a shot that instakills units and deals 25 damage to bosses.

Spear of Destiny

Its long piercing strike can cross a line, then reloads from holy effects.

rarity
Very Rare
Durability
-
Set
-
Effect
A melee attack with +1 reach that penetrates through units. RELOAD: Collect a blessing pickup or get hit by a Holy Element spell.

Stacy 100

Create a Stacy to add another unit to the fight.

rarity
Very Rare
Durability
-
Set
-
Effect
Spawn a Stacy. (Usable once per battle.)

Steven (Melee)

Hitting an ally creates a smaller AI copy, and an ally’s death reloads it.

rarity
Very Rare
Durability
-
Set
Steven
Effect
A melee attack. If this hits an allied cat, spawn a quarter-sized copy of them with 25% of their stats. The copy is AI controlled. RELOAD: An allied cat dies.

Steven (Petrify)

Lob a shot to petrify a target, then reload by killing a rock.

rarity
Very Rare
Durability
-
Set
Steven
Effect
A lobbed attack that inflicts Petrify. RELOAD: Kill a rock.

Steven's Bag of Rocks

It bruises a target to make follow-up damage more threatening.

rarity
Very Rare
Durability
-
Set
Steven
Effect
A melee attack with a chance to repeat that inflicts Bruise.

Steven's Bottle

Its ranged hit leaves a tar tile that can hinder movement.

rarity
Very Rare
Durability
-
Set
Steven
Effect
A ranged attack that creates a Tar tile.
SGSteven's Gristle

Steven's Gristle

Kills increase its damage and uses until the adventure ends, and units leave no corpses.

rarity
Very Rare
Durability
99
Set
Steven
Effect
Units don't leave corpses. A melee attack. This weapon gains +1 damage and +1 use when it gets a kill. Damage resets at the end of the adventure.

Steven's Shotgun

Its cone can catch a group, but the recoil throws you backward and causes Confusion.

rarity
Very Rare
Durability
-
Set
-
Effect
Fires 5 projectiles in a cone. Using this recoils you 10 tiles backwards and Confuses you.

Tesla Cannon

Its electric line shot can pierce units and sometimes stun them.

rarity
Very Rare
Durability
3
Set
Experimental
Effect
Fire a ranged electric shot that passes through units in a straight line with a 50% chance to Stun.
TPThe Pact

The Pact

Trade Constitution for several combat stats until the battle ends.

rarity
Very Rare
Durability
-
Set
Demonic
Effect
Permanently lose 1 Constitution to gain +1 Strength, +2 Dexterity and +2 Speed for the rest of the battle.
TLTina's Larynx

Tina's Larynx

It can frighten enemies and break up their advance.

rarity
Very Rare
Durability
-
Set
Guts
Effect
Inflict Fear on all enemies. (Usable once per battle.)

Toy Gun

A long shove can bruise a target and knock other units along its path.

rarity
Very Rare
Durability
-
Set
Jester
Effect
A melee attack with Knockback 10 and Chain Knockback that inflicts Bruise.

Zodiac's Six Shooter

It reaches targets you can see, so distance is less of a limit.

rarity
Very Rare
Durability
6
Set
Cool
Effect
Fire a shot anywhere within your line of sight. Automatically use this whenever an enemy ends movement within your line of sight. Reloads at the end of each battle.

Rarity or Source

Quest

5 items

Black Shard

Absorb weak units to build toward a new form, carrying its progress across runs.

rarity
Quest
Durability
-
Set
Obelisk
Effect
Absorb a unit with 1 or less health to power this item up. Transforms after 20 absorptions. (Saves its power across multiple runs.) (Usable once per battle.)

Glowing Black Shard

A one-use finisher combines damage, healing, Burn, and buff removal.

rarity
Quest
Durability
-
Set
Obelisk
Effect
Stab it into The Coven! Deal 5 damage with Lifesteal, inflict Burn 5, and purge all buffs. Instantly kills The Coven. (Usable once per battle.)

Scalding Orb

Pass it to an ally to avoid its burn, or use its heat to damage nearby foes.

rarity
Quest
Durability
-
Set
Molten
Effect
Feed it to the Man in the Moon. Toss it to allies with open weapon slots to avoid taking Burn 3 each turn! Applies Burn 3 to units adjacent to allies that catch it.

Signal Amplifier

Use it in the Rift to call in a robot miniboss and empower robots.

rarity
Quest
Durability
-
Set
Bionic; Cyborg
Effect
Place it on a floating head inside The Rift. Spawn a random robot miniboss with Madness at the end of the first round. Energize all robots and give yourself All Stats Up.
TGThrobbing Gristle

Throbbing Gristle

Its kills turn targets into Meat, and the quest changes how downed units work.

rarity
Quest
Durability
-
Set
Meat
Effect
Take it to the Wall of Flesh in the Caves. All units die when they get downed. A melee attack that turns things it kills into Meat.

Rarity or Source

Side Quest

7 items

Air Horn

This quest item brings an ambush to each battle and can also make noise.

rarity
Side Quest
Durability
-
Set
-
Effect
You are Ambushed every battle. Use to make some noise!

Glass Cannon

It spreads glass across the battlefield and lets you fire a glass ball.

rarity
Side Quest
Durability
-
Set
-
Effect
Fill the map with glass at the start of each battle. Shoot a glass ball.

Nuclear Knife

Its charge raises strike damage each turn, so get a kill before it overloads.

rarity
Side Quest
Durability
-
Set
Radioactive
Effect
Use a melee attack that deals damage equal to its current charges. Permanently gains 1 charge at the end of each turn. If charges go above 10, this weapon explodes. Loses half of its charges when it gets a kill.

Nuclear Knife (Glowing)

A kill can cool it down before the weapon explodes.

rarity
Side Quest
Durability
-
Set
Radioactive
Effect
It's about to explode! Get a kill with this now to quench it.

Party Detonator

It makes deaths explosive and can set off an extra random blast once per battle.

rarity
Side Quest
Durability
-
Set
-
Effect
All units explode when they die. Explode a random other unit, once per battle.

Persuasion Device

Charm an eligible enemy permanently and add it to your party.

rarity
Side Quest
Durability
-
Set
-
Effect
Use to permanently charm a non-boss enemy. It joins your party. (Usable once per battle.)

The Loner

This quest weapon starts each battle after removing your allies.

rarity
Side Quest
Durability
-
Set
Cool
Effect
Kill all of your allies at the start of each battle.

Rarity or Source

Created by Abilities

4 items

Charged Soul Dagger

Its charged strike adds lifesteal while still stealing a spell from a hit ally.

rarity
-
Durability
-
Set
-
Effect
A melee attack with Lifesteal. If this weapon damages an allied cat, gain one of their spells at random in your bonus ability slot. Loses its charge at the end of the battle.

Monk Fist

It gives the wearer one extra basic attack each turn.

rarity
-
Durability
-
Set
-
Effect
You can use your basic attack an extra time each turn. Innate

Sleep Dart

A straight shot can put an enemy to sleep and delay its next action.

rarity
-
Durability
1–2
Set
-
Effect
A straight ranged attack that inflicts Sleep 1.

Soul Dagger

Its close hit can steal a spell from an ally and charges when it downs one.

rarity
-
Durability
-
Set
-
Effect
A melee attack. If this weapon damages an allied cat, gain one of their spells at random in your bonus ability slot. If this weapon downs an ally it becomes Charged for the rest of the battle.

Rarity or Source

Event Weapons

3 items

Alien Blaster

Its line beam grows stronger each time you fire it in the battle.

rarity
-
Durability
-
Set
Space
Effect
A laser attack. Gains +1 damage for the rest of the battle each time it's used.

Feathered Wing

A broad wind sweep can push back a group and open space around your cat.

rarity
-
Durability
20
Set
Feathered
Effect
A wide wind attack with Knockback 3.
MTMom's Toenail

Mom's Toenail

A straightforward close-range weapon for steady physical damage.

rarity
-
Durability
-
Set
Mother
Effect
A melee attack.

Rarity or Source

Cursed Weapons

3 items

Paw Shards

Repeated basic attacks stack Bleed, wearing a target down over time.

rarity
-
Durability
-
Set
-
Effect
Your basic attack inflicts Bleed 1. Gain +1 Bleed each time you use your basic attack.

Spider Webber

Its shot can trap a target in place, but the curse makes it hard to remove.

rarity
-
Durability
-
Set
-
Effect
A ranged attack that inflicts Webbed.

Splinters

It trades Constitution for Strength and stays equipped until the curse is removed.

rarity
-
Durability
-
Set
-
Effect
+1 Strength, -1 Constitution. Cursed.

Rarity or Source

Other Weapons

1 items

Garbage

Lob it at a distant target to add Poison and drain its health over time.

rarity
-
Durability
1
Set
Recycled
Effect
A lobbed attack that inflicts Poison 1.
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