Showing 70 of 226 items.
Rarity or Source
Very Rare
Blessed Anointing Oil
Use it to clear debuffs and restore health to a nearby ally.
- rarity
- Very Rare
- Durability
- -
- Set
- Cleric
- Effect
- Cleanse debuffs and heal an adjacent unit or yourself.
Blood Bucket
Its lob leaves a creep puddle that can shape enemy movement.
- rarity
- Very Rare
- Durability
- -
- Set
- -
- Effect
- A lobbed attack that creates a creep puddle.
Bloody Bag of Glass
Its throw leaves glass on the field and changes the nearby terrain.
- rarity
- Very Rare
- Durability
- -
- Set
- -
- Effect
- Throw a projectile that creates glass.
Bloody Bear Traps
Place a trap to punish enemies that cross its tile.
- rarity
- Very Rare
- Durability
- -
- Set
- Hunter; Survivalist
- Effect
- Place a Bear Trap.
Bloody Knife
A one-use flurry combines repeated hits, Bleed, and lifesteal.
- rarity
- Very Rare
- Durability
- -
- Set
- -
- Effect
- A multi-hit melee attack with Lifesteal that inflicts Bleed. (Usable once per battle.)
Bloody Meat Hook
It pulls a target close while cutting through nearby enemies.
- rarity
- Very Rare
- Durability
- -
- Set
- Butcher; Barbed
- Effect
- Pull a unit towards you, Cleaving and inflicting Bleed 1.
Bloody Soul Claw
Kills make it stronger and restore uses, while each kill also heals its wielder.
- rarity
- Very Rare
- Durability
- 8
- Set
- -
- Effect
- A melee attack that deals damage equal to the number of uses this has left. When this weapon kills a unit, it gains +2 uses and you heal 5 HP.
Bloody Spikes
A distant strike can deal damage while adding Thorns to the wielder.
- rarity
- Very Rare
- Durability
- -
- Set
- -
- Effect
- +1 Thorns. A ranged attack.
Bloody Stick
Its reach lets you attack from farther away and improves Health Regen.
- rarity
- Very Rare
- Durability
- -
- Set
- Wood
- Effect
- +1 Health Regen. A melee attack with +1 reach.
Bottles of Blood
Lob it to scatter glass tiles across a broad area.
- rarity
- Very Rare
- Durability
- -
- Set
- -
- Effect
- A lobbed attack that creates glass tiles in an area.
Bucket of Blood
It boosts Constitution and heals, at the cost of some Speed.
- rarity
- Very Rare
- Durability
- -
- Set
- -
- Effect
- Gain +2 Constitution and -1 Speed, then heal 4 HP.
Gambit's Dice
Its throw deals a random amount of damage and reloads after a six-mana spell.
- rarity
- Very Rare
- Durability
- -
- Set
- -
- Effect
- Throw a projectile that deals 1-6 damage at random. RELOAD: Cast a spell that costs exactly 6 mana.
Golden Pickaxe
Break objects to make coins, and it also produces a coin over time.
- rarity
- Very Rare
- Durability
- -
- Set
- Miner
- Effect
- A melee attack that ignores shield. If used on static or inanimate objects it destroys them and spawns a Coin. Spawn a coin on a random tile at the end of each turn.
Harpy's Claw
Its close swipe stacks several different debuffs on one target.
- rarity
- Very Rare
- Durability
- -
- Set
- -
- Effect
- A melee attack that inflicts Poison 1, Bleed 1, Confusion 1, Weakness 1, and Slow 1.
Heavy Mace
A strength-based cleave can shove foes and hit shielded targets harder.
- rarity
- Very Rare
- Durability
- -
- Set
- Fighter
- Effect
- A melee attack with Knockback 2 that deals damage equal to your Strength. Cleaves and deals double damage to units with Shield.
Hell Hook
Pulls a target close, letting the wielder line up another attack.
- rarity
- Very Rare
- Durability
- -
- Set
- Demonic; Barbed; Butcher
- Effect
- Pull a unit toward you.
Holy Grail
Restore health to yourself or a nearby ally.
- rarity
- Very Rare
- Durability
- -
- Set
- Cleric
- Effect
- Heal an adjacent unit or yourself for 5 HP.
Log
Its broad swing can hit several units in the area at once.
- rarity
- Very Rare
- Durability
- 4–8
- Set
- Wood
- Effect
- A wide attack that hits all units in an area.
Mammoth Tusk
A one-use blow can bruise and confuse, but leaves the wielder drowsy.
- rarity
- Very Rare
- Durability
- -
- Set
- Wooly
- Effect
- A melee attack that inflicts Bruise 2 and Confusion. Become Drowsy after use. (Usable once per battle.)
Manhole Cover
Throw it through a line of enemies, then catch it on the return.
- rarity
- Very Rare
- Durability
- -
- Set
- -
- Effect
- Brace 2. A ranged attack with Knockback 2 that passes through units and returns to you.
Meat Bomb
Throw it into a group to set off a blast.
- rarity
- Very Rare
- Durability
- -
- Set
- Meat
- Effect
- Throw a bomb that explodes.
Meat Slugger
Its huge shove sends a bruised enemy far across the field.
- rarity
- Very Rare
- Durability
- -
- Set
- -
- Effect
- A melee attack with Knockback 10 that inflicts Bruise.
Mjolnir
Its returning throw passes through units and shocks enemies near its farthest point.
- rarity
- Very Rare
- Durability
- -
- Set
- Superhero
- Effect
- A ranged attack that passes through units and returns to you after you throw it. At its apex, it deals electric damage. (Usable once per battle.)
Mom's Knife
Its piercing throw passes through enemies and returns to the wielder.
- rarity
- Very Rare
- Durability
- -
- Set
- Mother
- Effect
- Throw a penetrating projectile that returns to you.
Money Bag (Huge)
Carry it home to convert the bag into coins.
- rarity
- Very Rare
- Durability
- -
- Set
- -
- Effect
- Becomes 100 coins when you return home. A melee attack.
Mysterious Bone
A melee hit has a chance to charm its target.
- rarity
- Very Rare
- Durability
- -
- Set
- Bone
- Effect
- A melee attack with a 25% chance to inflict Charm.
Pharaoh's Staff
Summon charmed flies, and each corpse you destroy restores a use.
- rarity
- Very Rare
- Durability
- 1
- Set
- -
- Effect
- Summon a swarm of charmed flies. When you destroy a corpse, restore this weapon's use.
Probe
A rear attack can charm a target, but it must come from behind.
- rarity
- Very Rare
- Durability
- -
- Set
- Space
- Effect
- Inflict Charm 3. Can only hit from behind.
Revolver
A precise shot removes ordinary enemies and deals heavy damage to bosses.
- rarity
- Very Rare
- Durability
- 6
- Set
- -
- Effect
- Fire a shot in a straight line that instakills units and deals 25 damage to bosses.
Robotic Arm
Repeated electric use can refresh it, while each swing adds battle damage.
- rarity
- Very Rare
- Durability
- -
- Set
- Cyborg
- Effect
- A melee attack with a chance to repeat. Gains 1 damage for the rest of the battle each time it's used. Refreshes when affected by Electric element.
Rocket Launcher
Fire at a distant point to catch enemies in an explosion.
- rarity
- Very Rare
- Durability
- 5
- Set
- -
- Effect
- Fire a rocket anywhere that explodes.
Shotgun
Its cone of five shots is strongest when several enemies are close together.
- rarity
- Very Rare
- Durability
- 2
- Set
- -
- Effect
- Fires 5 projectiles in a cone.
Slag Might
A one-use hit can bruise and shove an enemy away.
- rarity
- Very Rare
- Durability
- -
- Set
- Rock
- Effect
- A melee attack with Bruise 1 and Knockback 5. (Usable once per battle.)
Sniper Rifle
A precise shot removes ordinary enemies and deals heavy damage to bosses.
- rarity
- Very Rare
- Durability
- 2–4
- Set
- -
- Effect
- Fire a shot that instakills units and deals 25 damage to bosses.
Spear of Destiny
Its long piercing strike can cross a line, then reloads from holy effects.
- rarity
- Very Rare
- Durability
- -
- Set
- -
- Effect
- A melee attack with +1 reach that penetrates through units. RELOAD: Collect a blessing pickup or get hit by a Holy Element spell.
Stacy 100
Create a Stacy to add another unit to the fight.
- rarity
- Very Rare
- Durability
- -
- Set
- -
- Effect
- Spawn a Stacy. (Usable once per battle.)
Steven (Melee)
Hitting an ally creates a smaller AI copy, and an ally’s death reloads it.
- rarity
- Very Rare
- Durability
- -
- Set
- Steven
- Effect
- A melee attack. If this hits an allied cat, spawn a quarter-sized copy of them with 25% of their stats. The copy is AI controlled. RELOAD: An allied cat dies.
Steven (Petrify)
Lob a shot to petrify a target, then reload by killing a rock.
- rarity
- Very Rare
- Durability
- -
- Set
- Steven
- Effect
- A lobbed attack that inflicts Petrify. RELOAD: Kill a rock.
Steven's Bag of Rocks
It bruises a target to make follow-up damage more threatening.
- rarity
- Very Rare
- Durability
- -
- Set
- Steven
- Effect
- A melee attack with a chance to repeat that inflicts Bruise.
Steven's Bottle
Its ranged hit leaves a tar tile that can hinder movement.
- rarity
- Very Rare
- Durability
- -
- Set
- Steven
- Effect
- A ranged attack that creates a Tar tile.
Steven's Gristle
Kills increase its damage and uses until the adventure ends, and units leave no corpses.
- rarity
- Very Rare
- Durability
- 99
- Set
- Steven
- Effect
- Units don't leave corpses. A melee attack. This weapon gains +1 damage and +1 use when it gets a kill. Damage resets at the end of the adventure.
Steven's Shotgun
Its cone can catch a group, but the recoil throws you backward and causes Confusion.
- rarity
- Very Rare
- Durability
- -
- Set
- -
- Effect
- Fires 5 projectiles in a cone. Using this recoils you 10 tiles backwards and Confuses you.
Tesla Cannon
Its electric line shot can pierce units and sometimes stun them.
- rarity
- Very Rare
- Durability
- 3
- Set
- Experimental
- Effect
- Fire a ranged electric shot that passes through units in a straight line with a 50% chance to Stun.
The Pact
Trade Constitution for several combat stats until the battle ends.
- rarity
- Very Rare
- Durability
- -
- Set
- Demonic
- Effect
- Permanently lose 1 Constitution to gain +1 Strength, +2 Dexterity and +2 Speed for the rest of the battle.
Tina's Larynx
It can frighten enemies and break up their advance.
- rarity
- Very Rare
- Durability
- -
- Set
- Guts
- Effect
- Inflict Fear on all enemies. (Usable once per battle.)
Toy Gun
A long shove can bruise a target and knock other units along its path.
- rarity
- Very Rare
- Durability
- -
- Set
- Jester
- Effect
- A melee attack with Knockback 10 and Chain Knockback that inflicts Bruise.
Zodiac's Six Shooter
It reaches targets you can see, so distance is less of a limit.
- rarity
- Very Rare
- Durability
- 6
- Set
- Cool
- Effect
- Fire a shot anywhere within your line of sight. Automatically use this whenever an enemy ends movement within your line of sight. Reloads at the end of each battle.
Rarity or Source
Quest
Black Shard
Absorb weak units to build toward a new form, carrying its progress across runs.
- rarity
- Quest
- Durability
- -
- Set
- Obelisk
- Effect
- Absorb a unit with 1 or less health to power this item up. Transforms after 20 absorptions. (Saves its power across multiple runs.) (Usable once per battle.)
Glowing Black Shard
A one-use finisher combines damage, healing, Burn, and buff removal.
- rarity
- Quest
- Durability
- -
- Set
- Obelisk
- Effect
- Stab it into The Coven! Deal 5 damage with Lifesteal, inflict Burn 5, and purge all buffs. Instantly kills The Coven. (Usable once per battle.)
Scalding Orb
Pass it to an ally to avoid its burn, or use its heat to damage nearby foes.
- rarity
- Quest
- Durability
- -
- Set
- Molten
- Effect
- Feed it to the Man in the Moon. Toss it to allies with open weapon slots to avoid taking Burn 3 each turn! Applies Burn 3 to units adjacent to allies that catch it.
Signal Amplifier
Use it in the Rift to call in a robot miniboss and empower robots.
- rarity
- Quest
- Durability
- -
- Set
- Bionic; Cyborg
- Effect
- Place it on a floating head inside The Rift. Spawn a random robot miniboss with Madness at the end of the first round. Energize all robots and give yourself All Stats Up.
Throbbing Gristle
Its kills turn targets into Meat, and the quest changes how downed units work.
- rarity
- Quest
- Durability
- -
- Set
- Meat
- Effect
- Take it to the Wall of Flesh in the Caves. All units die when they get downed. A melee attack that turns things it kills into Meat.
Rarity or Source
Side Quest
Air Horn
This quest item brings an ambush to each battle and can also make noise.
- rarity
- Side Quest
- Durability
- -
- Set
- -
- Effect
- You are Ambushed every battle. Use to make some noise!
Glass Cannon
It spreads glass across the battlefield and lets you fire a glass ball.
- rarity
- Side Quest
- Durability
- -
- Set
- -
- Effect
- Fill the map with glass at the start of each battle. Shoot a glass ball.
Nuclear Knife
Its charge raises strike damage each turn, so get a kill before it overloads.
- rarity
- Side Quest
- Durability
- -
- Set
- Radioactive
- Effect
- Use a melee attack that deals damage equal to its current charges. Permanently gains 1 charge at the end of each turn. If charges go above 10, this weapon explodes. Loses half of its charges when it gets a kill.
Nuclear Knife (Glowing)
A kill can cool it down before the weapon explodes.
- rarity
- Side Quest
- Durability
- -
- Set
- Radioactive
- Effect
- It's about to explode! Get a kill with this now to quench it.
Party Detonator
It makes deaths explosive and can set off an extra random blast once per battle.
- rarity
- Side Quest
- Durability
- -
- Set
- -
- Effect
- All units explode when they die. Explode a random other unit, once per battle.
Persuasion Device
Charm an eligible enemy permanently and add it to your party.
- rarity
- Side Quest
- Durability
- -
- Set
- -
- Effect
- Use to permanently charm a non-boss enemy. It joins your party. (Usable once per battle.)
The Loner
This quest weapon starts each battle after removing your allies.
- rarity
- Side Quest
- Durability
- -
- Set
- Cool
- Effect
- Kill all of your allies at the start of each battle.
Rarity or Source
Created by Abilities
Charged Soul Dagger
Its charged strike adds lifesteal while still stealing a spell from a hit ally.
- rarity
- -
- Durability
- -
- Set
- -
- Effect
- A melee attack with Lifesteal. If this weapon damages an allied cat, gain one of their spells at random in your bonus ability slot. Loses its charge at the end of the battle.
Monk Fist
It gives the wearer one extra basic attack each turn.
- rarity
- -
- Durability
- -
- Set
- -
- Effect
- You can use your basic attack an extra time each turn. Innate
Sleep Dart
A straight shot can put an enemy to sleep and delay its next action.
- rarity
- -
- Durability
- 1–2
- Set
- -
- Effect
- A straight ranged attack that inflicts Sleep 1.
Soul Dagger
Its close hit can steal a spell from an ally and charges when it downs one.
- rarity
- -
- Durability
- -
- Set
- -
- Effect
- A melee attack. If this weapon damages an allied cat, gain one of their spells at random in your bonus ability slot. If this weapon downs an ally it becomes Charged for the rest of the battle.
Rarity or Source
Event Weapons
Alien Blaster
Its line beam grows stronger each time you fire it in the battle.
- rarity
- -
- Durability
- -
- Set
- Space
- Effect
- A laser attack. Gains +1 damage for the rest of the battle each time it's used.
Feathered Wing
A broad wind sweep can push back a group and open space around your cat.
- rarity
- -
- Durability
- 20
- Set
- Feathered
- Effect
- A wide wind attack with Knockback 3.
Mom's Toenail
A straightforward close-range weapon for steady physical damage.
- rarity
- -
- Durability
- -
- Set
- Mother
- Effect
- A melee attack.
Rarity or Source
Cursed Weapons
Paw Shards
Repeated basic attacks stack Bleed, wearing a target down over time.
- rarity
- -
- Durability
- -
- Set
- -
- Effect
- Your basic attack inflicts Bleed 1. Gain +1 Bleed each time you use your basic attack.
Spider Webber
Its shot can trap a target in place, but the curse makes it hard to remove.
- rarity
- -
- Durability
- -
- Set
- -
- Effect
- A ranged attack that inflicts Webbed.
Splinters
It trades Constitution for Strength and stays equipped until the curse is removed.
- rarity
- -
- Durability
- -
- Set
- -
- Effect
- +1 Strength, -1 Constitution. Cursed.
Rarity or Source
Other Weapons
Garbage
Lob it at a distant target to add Poison and drain its health over time.
- rarity
- -
- Durability
- 1
- Set
- Recycled
- Effect
- A lobbed attack that inflicts Poison 1.

