Showing 73 of 273 items.
Rarity
Uncommon
AAA Battery
Rewards repeated spellcasting with extra Charge.
- rarity
- Uncommon
- Type
- Equipment
- Durability
- -
- Set
- -
- Effect
- Every time you cast 3 spells, gain +3 Charge.
Bag o' Bags
A tactical active for adapting to a fight.
- rarity
- Uncommon
- Type
- Equipment
- Durability
- 13
- Set
- -
- Effect
- Use: Throw a trash bag on an adjacent tile.
Ball of Bandages
Combines steady regeneration with gradual debuff cleanup.
- rarity
- Uncommon
- Type
- Equipment
- Durability
- -
- Set
- Nurse
- Effect
- Cleanse one stack of a random debuff at the end of each turn. +1 Health Regen.
Ball of Yarn
Starts fights with a boosted kitten familiar.
- rarity
- Uncommon
- Type
- Equipment
- Durability
- -
- Set
- Twine
- Effect
- Spawn a Charmed Kitten with All Stats Up 2 at the start of each battle.
Binoculars
Extends the wearer’s attack reach.
- rarity
- Uncommon
- Type
- Equipment
- Durability
- -
- Set
- -
- Effect
- +2 range.
Bird Feed
Improves the odds of an extra bird joining each fight.
- rarity
- Uncommon
- Type
- Equipment
- Durability
- -
- Set
- -
- Effect
- +50% chance for an extra bird to spawn at the start of each battle.
Bishop
Offers long diagonal movement for quick repositioning.
- rarity
- Uncommon
- Type
- Equipment
- Durability
- 6
- Set
- -
- Effect
- Use: Move any number of tiles in a diagonal line.
Bloody Coin
A gamble that can restore an action or punish low health.
- rarity
- Uncommon
- Type
- Equipment
- Durability
- -
- Set
- -
- Effect
- Use: Flip a coin. Heads: Refresh your basic attack. Tails: Lose 50% of your HP.
Breakfast
A steady regeneration boost for longer fights.
- rarity
- Uncommon
- Type
- Equipment
- Durability
- -
- Set
- Cardboard
- Effect
- +2 Health Regen.
Bullseye
Makes attacks dependable and critical for the rest of the turn.
- rarity
- Uncommon
- Type
- Consumable
- Durability
- 4
- Set
- Paper
- Effect
- Use: All damage you deal until the end of the turn is critical and can't miss.
Carving Knife
Trades a little HP for a Meat pickup.
- rarity
- Uncommon
- Type
- Equipment
- Durability
- -
- Set
- -
- Effect
- Use: Take 2 damage and spawn a Meat pickup.
Cat o' Nine Tails
Spend a little HP to clear a random debuff.
- rarity
- Uncommon
- Type
- Equipment
- Durability
- -
- Set
- Gimp
- Effect
- Use: Take 1 damage and cleanse one random debuff.
Citrus Berry
A safety heal that triggers when HP gets low.
- rarity
- Uncommon
- Type
- Consumable
- Durability
- 1
- Set
- -
- Effect
- Use: Heal 25% HP. Automatically eaten if your HP drops below 50%.
Coin Purse
A passive source of extra coins during and after fights.
- rarity
- Uncommon
- Type
- Equipment
- Durability
- -
- Set
- Mother
- Effect
- When you collect a coin pickup, gain +1 coin. Find an extra coin at the end of each battle.
Conductor
Helps Electric builds hit harder and land more stuns.
- rarity
- Uncommon
- Type
- Equipment
- Durability
- -
- Set
- -
- Effect
- Your Electric Element damage is increased by 1 and has +10% chance to Stun.
Cookbook
Turns defeated enemies and corpses into food.
- rarity
- Uncommon
- Type
- Equipment
- Durability
- -
- Set
- Butcher; Paper
- Effect
- When you kill a unit or destroy a corpse, it becomes meat.
Counterfeit Coin
A coin flip that can earn or cost you coins.
- rarity
- Uncommon
- Type
- Equipment
- Durability
- -
- Set
- -
- Effect
- Use: Flip a coin. Heads: Gain 5 coins. Tails: Lose 5 coins.
Egg Sack
Adds a cluster of Spiderlings to the battlefield.
- rarity
- Uncommon
- Type
- Equipment
- Durability
- 4–6
- Set
- -
- Effect
- Use: Spawns Spiderlings in an area.
Electric Coin
Can refresh movement or slow its wearer, depending on the flip.
- rarity
- Uncommon
- Type
- Equipment
- Durability
- -
- Set
- -
- Effect
- Use: Flip a coin. Heads: Refresh your movement action. Tails: Gain Slow 2.
Ember
Boosts Fire damage and adds more Burn.
- rarity
- Uncommon
- Type
- Equipment
- Durability
- -
- Set
- Molten
- Effect
- Your Fire Element damage is increased by 1 and inflicts +1 Burn.
Empty Sack
Starts battles with extra pickups and yields a common item after fights.
- rarity
- Uncommon
- Type
- Equipment
- Durability
- -
- Set
- Leather; Human Flesh
- Effect
- Spawn 3 pickups at the start of each battle. Find an extra common item at the end of each battle.
Enema
Clears both helpful and harmful status effects.
- rarity
- Uncommon
- Type
- Consumable
- Durability
- 5
- Set
- -
- Effect
- Use: Cleanse all buffs and debuffs.
Feather
Helps its wearer act earlier in each round.
- rarity
- Uncommon
- Type
- Equipment
- Durability
- -
- Set
- Feathered
- Effect
- Take your turn earlier.
Feed Bag
Makes summoned familiars tougher.
- rarity
- Uncommon
- Type
- Equipment
- Durability
- -
- Set
- Druid; Hunter
- Effect
- Familiars you spawn gain +2 max HP.
Fish Hook
Turns knockback into extra damage.
- rarity
- Uncommon
- Type
- Equipment
- Durability
- -
- Set
- Barbed
- Effect
- If you would knockback a unit, instead deal extra damage to it equal to the knockback.
Fly Larva
Adds Rot to basic attacks.
- rarity
- Uncommon
- Type
- Equipment
- Durability
- -
- Set
- Fly
- Effect
- Your basic attack inflicts Rot 1.
Fork
Rewards kills and corpse destruction with healing.
- rarity
- Uncommon
- Type
- Equipment
- Durability
- -
- Set
- -
- Effect
- Heal 5 HP when you kill a unit or destroy a corpse.
Glowing Coin
A mana gamble that can double your pool or cut it in half.
- rarity
- Uncommon
- Type
- Equipment
- Durability
- -
- Set
- -
- Effect
- Use: Flip a coin. Heads: Double your mana. Tails: Lose 50% of your mana.
Glowing Seed
Shapes the battlefield with cover as the wearer attacks.
- rarity
- Uncommon
- Type
- Equipment
- Durability
- -
- Set
- -
- Effect
- Your basic attack spawns tall grass.
Glue
Adds Dodge Chance with a tradeoff to focus and control.
- rarity
- Uncommon
- Type
- Equipment
- Durability
- 5–8
- Set
- Slimy
- Effect
- Use: Gain +20% Dodge Chance, -1 Intelligence and Confusion 2.
Golden Egg
A small end-of-fight income source for longer adventures.
- rarity
- Uncommon
- Type
- Equipment
- Durability
- -
- Set
- -
- Effect
- Find 3-5 extra coins at the end of each battle.
Gorgon's Eye
Can halt a cluster of enemies within view.
- rarity
- Uncommon
- Type
- Equipment
- Durability
- 5–7
- Set
- Guts; Rock
- Effect
- Use: Petrify all nearby units in your line of sight.
Green Drink
A once-per-battle mana refill.
- rarity
- Uncommon
- Type
- Equipment
- Durability
- -
- Set
- -
- Effect
- Use: Gain 5 mana. (Usable once per battle.)
Heavy Rock
Makes knocked-back rocks hit harder and keep moving.
- rarity
- Uncommon
- Type
- Equipment
- Durability
- -
- Set
- Rock
- Effect
- Rocks you knock back deal +5 damage and have Chain Knockback.
Holy Water
A small area heal that can help several units at once.
- rarity
- Uncommon
- Type
- Equipment
- Durability
- -
- Set
- Cleric
- Effect
- Heal 2 HP in an area.
Hot Lunch
Leaves a dangerous food pickup where your team can reach it.
- rarity
- Uncommon
- Type
- Equipment
- Durability
- 5–8
- Set
- Paper
- Effect
- Spawn a Flaming Meat pickup.
Human Brain
A strong Intelligence boost for spell-focused cats.
- rarity
- Uncommon
- Type
- Equipment
- Durability
- -
- Set
- Human Flesh; Guts
- Effect
- +2 Intelligence.
Human Eye
A strong Charisma boost for more mana.
- rarity
- Uncommon
- Type
- Equipment
- Durability
- -
- Set
- Human Flesh; Guts
- Effect
- +2 Charisma.
Human Foot
A strong Speed boost for movement and turn order.
- rarity
- Uncommon
- Type
- Equipment
- Durability
- -
- Set
- Human Flesh
- Effect
- +2 Speed.
Human Hand
A strong Strength boost for physical damage.
- rarity
- Uncommon
- Type
- Equipment
- Durability
- -
- Set
- Human Flesh
- Effect
- +2 Strength.
Human Heart
A strong Constitution boost for a sturdier cat.
- rarity
- Uncommon
- Type
- Equipment
- Durability
- -
- Set
- Human Flesh; Guts
- Effect
- +2 Constitution.
Human Leg Bone
A strong Dexterity boost for nimble builds.
- rarity
- Uncommon
- Type
- Equipment
- Durability
- -
- Set
- Bone
- Effect
- +2 Dexterity.
Human Toe
A strong Luck boost for criticals and event rolls.
- rarity
- Uncommon
- Type
- Equipment
- Durability
- -
- Set
- Human Flesh
- Effect
- +2 Luck.
Knight
A short L-shaped leap for repositioning.
- rarity
- Uncommon
- Type
- Equipment
- Durability
- 6
- Set
- -
- Effect
- Use: Jump in an L shape.
Large Meteor
A random Collarless passive can add an unexpected twist to a build.
- rarity
- Uncommon
- Type
- Equipment
- Durability
- -
- Set
- Planet
- Effect
- Mimics a random Collarless passive.
Liquid Nitrogen
Boosts Ice damage.
- rarity
- Uncommon
- Type
- Equipment
- Durability
- -
- Set
- Frozen
- Effect
- Your Ice Element damage is increased by 2.
Lucky Coin
Adds Luck and doubles coins that appear at battle start.
- rarity
- Uncommon
- Type
- Equipment
- Durability
- -
- Set
- Lucky
- Effect
- Coins that spawn at the start of each battle are doubled.
Lunch Box
Turns food pickups into extra healing uses.
- rarity
- Uncommon
- Type
- Equipment
- Durability
- 0
- Set
- -
- Effect
- Use: Heal 5 HP. Whenever you collect a food pickup, instead of its normal effects, add +1 use to this item.
Magic Seed
Adds brambles to basic attacks for battlefield control.
- rarity
- Uncommon
- Type
- Equipment
- Durability
- -
- Set
- -
- Effect
- Your basic attack spawns brambles.
Metal Plate
Builds Brace after kills.
- rarity
- Uncommon
- Type
- Equipment
- Durability
- -
- Set
- Scrap
- Effect
- Gain +1 Brace when you kill an enemy.
Mushrooms
A temporary boost across all stats.
- rarity
- Uncommon
- Type
- Consumable
- Durability
- 2–4
- Set
- Druid
- Effect
- Use: Gain All Stats Up 2.
Natural 20
Improves critical chances for weapons and basic attacks.
- rarity
- Uncommon
- Type
- Equipment
- Durability
- -
- Set
- -
- Effect
- Your weapons have +50% Crit Chance. Your basic attack has +10% Crit Chance.
PCP
Trades Madness for a large Damage boost.
- rarity
- Uncommon
- Type
- Consumable
- Durability
- 3
- Set
- -
- Effect
- Use: Gain +5 Damage and Madness 3. This can be used on adjacent units.
Petrified Pinky
A one-time rescue from a lethal hit, if it breaks.
- rarity
- Uncommon
- Type
- Equipment
- Durability
- -
- Set
- Rat; Rock
- Effect
- If an attack would down you, instead this breaks and you regain 50% of your max HP.
Petrified Poop
Gives summoned familiars extra Shield.
- rarity
- Uncommon
- Type
- Equipment
- Durability
- -
- Set
- Rock; Fecal
- Effect
- Familiars you spawn gain +2 Shield.
Purple Drink
A one-use mix of healing, mana, and protection.
- rarity
- Uncommon
- Type
- Equipment
- Durability
- -
- Set
- -
- Effect
- Use: Heal 2 HP, gain 2 mana and +1 Shield. (Usable once per battle.)
Putrid Pile
Keeps nearby enemies back and spreads Poison through basic hits.
- rarity
- Uncommon
- Type
- Equipment
- Durability
- -
- Set
- -
- Effect
- Adjacent units move away from you at the end of their turns. Your basic attack inflicts Poison.
Red Drink
A small once-per-battle heal.
- rarity
- Uncommon
- Type
- Equipment
- Durability
- -
- Set
- -
- Effect
- Use: Heal 5 HP. (Usable once per battle.)
Scrap Bag
A backup weapon source for Tinkerers caught empty-handed.
- rarity
- Uncommon
- Type
- Equipment
- Durability
- -
- Set
- Scrap; Tinkerer
- Effect
- Craft a temporary weapon at the start of the battle if you don't have a weapon.
Small Eye
Adds Dodge Chance and occasional Fear on basic hits.
- rarity
- Uncommon
- Type
- Equipment
- Durability
- -
- Set
- Guts
- Effect
- +15% Dodge Chance. Your basic attack has a +10% chance to inflict Fear.
Smelling Salts
Can bring back a fallen ally with a little health.
- rarity
- Uncommon
- Type
- Consumable
- Durability
- 3
- Set
- -
- Effect
- Use: Revive an adjacent unit at 1 HP. Automatically used on yourself at the end of the round if you're downed.
Spring
Turns movement into a jump for better positioning.
- rarity
- Uncommon
- Type
- Equipment
- Durability
- -
- Set
- Scrap
- Effect
- Your movement action is Jump.
Stem Cells
A temporary regeneration boost for surviving a battle.
- rarity
- Uncommon
- Type
- Consumable
- Durability
- 2
- Set
- -
- Effect
- Use: Gain +3 Health Regen until the end of the battle.
Strange Marble
Can disrupt enemy spellcasting through ordinary attacks.
- rarity
- Uncommon
- Type
- Equipment
- Durability
- -
- Set
- -
- Effect
- Your basic attack inflicts Mana Leech 1.
Tank Juice
Trades Speed for hard-hitting knockbacks this turn.
- rarity
- Uncommon
- Type
- Equipment
- Durability
- -
- Set
- Tank
- Effect
- Use: Gain -1 Speed, then, for the rest of the turn, all damage you deal has Knockback 2 and Chain Knockback.
Tarot Deck
A wild-card spell option when a fight needs a surprise.
- rarity
- Uncommon
- Type
- Equipment
- Durability
- -
- Set
- Psychic; Cardboard; Paper
- Effect
- Use: Conjure a random, single-use spell as a bonus ability.
Tiny Cage
Brings a different animal ally into each combat.
- rarity
- Uncommon
- Type
- Equipment
- Durability
- -
- Set
- Druid
- Effect
- Spawn a random animal familiar at the start of each battle.
Tiny Pebble
Dodge grows stronger each time the wearer avoids a hit.
- rarity
- Uncommon
- Type
- Equipment
- Durability
- -
- Set
- Rock
- Effect
- +10% Dodge Chance. Gain +2% Dodge Chance when you dodge an attack.
Tool Box
Protects equipment from brittle and fragile traits and may repair weapons.
- rarity
- Uncommon
- Type
- Equipment
- Durability
- -
- Set
- Tinkerer
- Effect
- Your items lose Brittle and Fragile. Your weapons have a 25% chance to repair 1 use when used.
Vibrating Skull
Adds Magic Weakness to basic attacks.
- rarity
- Uncommon
- Type
- Equipment
- Durability
- -
- Set
- Bone; Space
- Effect
- Your basic attack inflicts Magic Weakness 1.
Weight
Helps a heavy build push through bodies, though it acts later.
- rarity
- Uncommon
- Type
- Equipment
- Durability
- -
- Set
- Lead
- Effect
- Trample. Take your turn later.
Weird Egg
A chance to build a growing side squad of Fetus familiars.
- rarity
- Uncommon
- Type
- Equipment
- Durability
- -
- Set
- Baby
- Effect
- 10% chance to spawn a controllable Fetus familiar at the end of each turn. It joins your party.
Witch's Eye
Adds a Backflip for extra mobility.
- rarity
- Uncommon
- Type
- Consumable
- Durability
- 2–6
- Set
- -
- Effect
- Use: Gain Backflip 2.

