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  4. Trinkets page 2

All 273 Trinkets and What They Do in Mewgenics - Page 2

Updated on November 1, 2026 (3 days ago)

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Showing 73 of 273 items.

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Rarity

Uncommon

73 items

AAA Battery

Rewards repeated spellcasting with extra Charge.

rarity
Uncommon
Type
Equipment
Durability
-
Set
-
Effect
Every time you cast 3 spells, gain +3 Charge.

Bag o' Bags

A tactical active for adapting to a fight.

rarity
Uncommon
Type
Equipment
Durability
13
Set
-
Effect
Use: Throw a trash bag on an adjacent tile.

Ball of Bandages

Combines steady regeneration with gradual debuff cleanup.

rarity
Uncommon
Type
Equipment
Durability
-
Set
Nurse
Effect
Cleanse one stack of a random debuff at the end of each turn. +1 Health Regen.

Ball of Yarn

Starts fights with a boosted kitten familiar.

rarity
Uncommon
Type
Equipment
Durability
-
Set
Twine
Effect
Spawn a Charmed Kitten with All Stats Up 2 at the start of each battle.

Binoculars

Extends the wearer’s attack reach.

rarity
Uncommon
Type
Equipment
Durability
-
Set
-
Effect
+2 range.

Bird Feed

Improves the odds of an extra bird joining each fight.

rarity
Uncommon
Type
Equipment
Durability
-
Set
-
Effect
+50% chance for an extra bird to spawn at the start of each battle.

Bishop

Offers long diagonal movement for quick repositioning.

rarity
Uncommon
Type
Equipment
Durability
6
Set
-
Effect
Use: Move any number of tiles in a diagonal line.
BCBloody Coin

Bloody Coin

A gamble that can restore an action or punish low health.

rarity
Uncommon
Type
Equipment
Durability
-
Set
-
Effect
Use: Flip a coin. Heads: Refresh your basic attack. Tails: Lose 50% of your HP.

Breakfast

A steady regeneration boost for longer fights.

rarity
Uncommon
Type
Equipment
Durability
-
Set
Cardboard
Effect
+2 Health Regen.

Bullseye

Makes attacks dependable and critical for the rest of the turn.

rarity
Uncommon
Type
Consumable
Durability
4
Set
Paper
Effect
Use: All damage you deal until the end of the turn is critical and can't miss.

Carving Knife

Trades a little HP for a Meat pickup.

rarity
Uncommon
Type
Equipment
Durability
-
Set
-
Effect
Use: Take 2 damage and spawn a Meat pickup.

Cat o' Nine Tails

Spend a little HP to clear a random debuff.

rarity
Uncommon
Type
Equipment
Durability
-
Set
Gimp
Effect
Use: Take 1 damage and cleanse one random debuff.

Citrus Berry

A safety heal that triggers when HP gets low.

rarity
Uncommon
Type
Consumable
Durability
1
Set
-
Effect
Use: Heal 25% HP. Automatically eaten if your HP drops below 50%.

Coin Purse

A passive source of extra coins during and after fights.

rarity
Uncommon
Type
Equipment
Durability
-
Set
Mother
Effect
When you collect a coin pickup, gain +1 coin. Find an extra coin at the end of each battle.

Conductor

Helps Electric builds hit harder and land more stuns.

rarity
Uncommon
Type
Equipment
Durability
-
Set
-
Effect
Your Electric Element damage is increased by 1 and has +10% chance to Stun.

Cookbook

Turns defeated enemies and corpses into food.

rarity
Uncommon
Type
Equipment
Durability
-
Set
Butcher; Paper
Effect
When you kill a unit or destroy a corpse, it becomes meat.

Counterfeit Coin

A coin flip that can earn or cost you coins.

rarity
Uncommon
Type
Equipment
Durability
-
Set
-
Effect
Use: Flip a coin. Heads: Gain 5 coins. Tails: Lose 5 coins.

Egg Sack

Adds a cluster of Spiderlings to the battlefield.

rarity
Uncommon
Type
Equipment
Durability
4–6
Set
-
Effect
Use: Spawns Spiderlings in an area.

Electric Coin

Can refresh movement or slow its wearer, depending on the flip.

rarity
Uncommon
Type
Equipment
Durability
-
Set
-
Effect
Use: Flip a coin. Heads: Refresh your movement action. Tails: Gain Slow 2.

Ember

Boosts Fire damage and adds more Burn.

rarity
Uncommon
Type
Equipment
Durability
-
Set
Molten
Effect
Your Fire Element damage is increased by 1 and inflicts +1 Burn.

Empty Sack

Starts battles with extra pickups and yields a common item after fights.

rarity
Uncommon
Type
Equipment
Durability
-
Set
Leather; Human Flesh
Effect
Spawn 3 pickups at the start of each battle. Find an extra common item at the end of each battle.

Enema

Clears both helpful and harmful status effects.

rarity
Uncommon
Type
Consumable
Durability
5
Set
-
Effect
Use: Cleanse all buffs and debuffs.

Feather

Helps its wearer act earlier in each round.

rarity
Uncommon
Type
Equipment
Durability
-
Set
Feathered
Effect
Take your turn earlier.

Feed Bag

Makes summoned familiars tougher.

rarity
Uncommon
Type
Equipment
Durability
-
Set
Druid; Hunter
Effect
Familiars you spawn gain +2 max HP.

Fish Hook

Turns knockback into extra damage.

rarity
Uncommon
Type
Equipment
Durability
-
Set
Barbed
Effect
If you would knockback a unit, instead deal extra damage to it equal to the knockback.

Fly Larva

Adds Rot to basic attacks.

rarity
Uncommon
Type
Equipment
Durability
-
Set
Fly
Effect
Your basic attack inflicts Rot 1.

Fork

Rewards kills and corpse destruction with healing.

rarity
Uncommon
Type
Equipment
Durability
-
Set
-
Effect
Heal 5 HP when you kill a unit or destroy a corpse.

Glowing Coin

A mana gamble that can double your pool or cut it in half.

rarity
Uncommon
Type
Equipment
Durability
-
Set
-
Effect
Use: Flip a coin. Heads: Double your mana. Tails: Lose 50% of your mana.

Glowing Seed

Shapes the battlefield with cover as the wearer attacks.

rarity
Uncommon
Type
Equipment
Durability
-
Set
-
Effect
Your basic attack spawns tall grass.

Glue

Adds Dodge Chance with a tradeoff to focus and control.

rarity
Uncommon
Type
Equipment
Durability
5–8
Set
Slimy
Effect
Use: Gain +20% Dodge Chance, -1 Intelligence and Confusion 2.

Golden Egg

A small end-of-fight income source for longer adventures.

rarity
Uncommon
Type
Equipment
Durability
-
Set
-
Effect
Find 3-5 extra coins at the end of each battle.

Gorgon's Eye

Can halt a cluster of enemies within view.

rarity
Uncommon
Type
Equipment
Durability
5–7
Set
Guts; Rock
Effect
Use: Petrify all nearby units in your line of sight.

Green Drink

A once-per-battle mana refill.

rarity
Uncommon
Type
Equipment
Durability
-
Set
-
Effect
Use: Gain 5 mana. (Usable once per battle.)

Heavy Rock

Makes knocked-back rocks hit harder and keep moving.

rarity
Uncommon
Type
Equipment
Durability
-
Set
Rock
Effect
Rocks you knock back deal +5 damage and have Chain Knockback.

Holy Water

A small area heal that can help several units at once.

rarity
Uncommon
Type
Equipment
Durability
-
Set
Cleric
Effect
Heal 2 HP in an area.

Hot Lunch

Leaves a dangerous food pickup where your team can reach it.

rarity
Uncommon
Type
Equipment
Durability
5–8
Set
Paper
Effect
Spawn a Flaming Meat pickup.
HBHuman Brain

Human Brain

A strong Intelligence boost for spell-focused cats.

rarity
Uncommon
Type
Equipment
Durability
-
Set
Human Flesh; Guts
Effect
+2 Intelligence.
HEHuman Eye

Human Eye

A strong Charisma boost for more mana.

rarity
Uncommon
Type
Equipment
Durability
-
Set
Human Flesh; Guts
Effect
+2 Charisma.
HFHuman Foot

Human Foot

A strong Speed boost for movement and turn order.

rarity
Uncommon
Type
Equipment
Durability
-
Set
Human Flesh
Effect
+2 Speed.
HHHuman Hand

Human Hand

A strong Strength boost for physical damage.

rarity
Uncommon
Type
Equipment
Durability
-
Set
Human Flesh
Effect
+2 Strength.
HHHuman Heart

Human Heart

A strong Constitution boost for a sturdier cat.

rarity
Uncommon
Type
Equipment
Durability
-
Set
Human Flesh; Guts
Effect
+2 Constitution.

Human Leg Bone

A strong Dexterity boost for nimble builds.

rarity
Uncommon
Type
Equipment
Durability
-
Set
Bone
Effect
+2 Dexterity.
HTHuman Toe

Human Toe

A strong Luck boost for criticals and event rolls.

rarity
Uncommon
Type
Equipment
Durability
-
Set
Human Flesh
Effect
+2 Luck.

Knight

A short L-shaped leap for repositioning.

rarity
Uncommon
Type
Equipment
Durability
6
Set
-
Effect
Use: Jump in an L shape.

Large Meteor

A random Collarless passive can add an unexpected twist to a build.

rarity
Uncommon
Type
Equipment
Durability
-
Set
Planet
Effect
Mimics a random Collarless passive.

Liquid Nitrogen

Boosts Ice damage.

rarity
Uncommon
Type
Equipment
Durability
-
Set
Frozen
Effect
Your Ice Element damage is increased by 2.

Lucky Coin

Adds Luck and doubles coins that appear at battle start.

rarity
Uncommon
Type
Equipment
Durability
-
Set
Lucky
Effect
Coins that spawn at the start of each battle are doubled.

Lunch Box

Turns food pickups into extra healing uses.

rarity
Uncommon
Type
Equipment
Durability
0
Set
-
Effect
Use: Heal 5 HP. Whenever you collect a food pickup, instead of its normal effects, add +1 use to this item.

Magic Seed

Adds brambles to basic attacks for battlefield control.

rarity
Uncommon
Type
Equipment
Durability
-
Set
-
Effect
Your basic attack spawns brambles.

Metal Plate

Builds Brace after kills.

rarity
Uncommon
Type
Equipment
Durability
-
Set
Scrap
Effect
Gain +1 Brace when you kill an enemy.

Mushrooms

A temporary boost across all stats.

rarity
Uncommon
Type
Consumable
Durability
2–4
Set
Druid
Effect
Use: Gain All Stats Up 2.

Natural 20

Improves critical chances for weapons and basic attacks.

rarity
Uncommon
Type
Equipment
Durability
-
Set
-
Effect
Your weapons have +50% Crit Chance. Your basic attack has +10% Crit Chance.

PCP

Trades Madness for a large Damage boost.

rarity
Uncommon
Type
Consumable
Durability
3
Set
-
Effect
Use: Gain +5 Damage and Madness 3. This can be used on adjacent units.
PPPetrified Pinky

Petrified Pinky

A one-time rescue from a lethal hit, if it breaks.

rarity
Uncommon
Type
Equipment
Durability
-
Set
Rat; Rock
Effect
If an attack would down you, instead this breaks and you regain 50% of your max HP.
PPPetrified Poop

Petrified Poop

Gives summoned familiars extra Shield.

rarity
Uncommon
Type
Equipment
Durability
-
Set
Rock; Fecal
Effect
Familiars you spawn gain +2 Shield.

Purple Drink

A one-use mix of healing, mana, and protection.

rarity
Uncommon
Type
Equipment
Durability
-
Set
-
Effect
Use: Heal 2 HP, gain 2 mana and +1 Shield. (Usable once per battle.)
PPPutrid Pile

Putrid Pile

Keeps nearby enemies back and spreads Poison through basic hits.

rarity
Uncommon
Type
Equipment
Durability
-
Set
-
Effect
Adjacent units move away from you at the end of their turns. Your basic attack inflicts Poison.

Red Drink

A small once-per-battle heal.

rarity
Uncommon
Type
Equipment
Durability
-
Set
-
Effect
Use: Heal 5 HP. (Usable once per battle.)

Scrap Bag

A backup weapon source for Tinkerers caught empty-handed.

rarity
Uncommon
Type
Equipment
Durability
-
Set
Scrap; Tinkerer
Effect
Craft a temporary weapon at the start of the battle if you don't have a weapon.
SESmall Eye

Small Eye

Adds Dodge Chance and occasional Fear on basic hits.

rarity
Uncommon
Type
Equipment
Durability
-
Set
Guts
Effect
+15% Dodge Chance. Your basic attack has a +10% chance to inflict Fear.

Smelling Salts

Can bring back a fallen ally with a little health.

rarity
Uncommon
Type
Consumable
Durability
3
Set
-
Effect
Use: Revive an adjacent unit at 1 HP. Automatically used on yourself at the end of the round if you're downed.

Spring

Turns movement into a jump for better positioning.

rarity
Uncommon
Type
Equipment
Durability
-
Set
Scrap
Effect
Your movement action is Jump.

Stem Cells

A temporary regeneration boost for surviving a battle.

rarity
Uncommon
Type
Consumable
Durability
2
Set
-
Effect
Use: Gain +3 Health Regen until the end of the battle.

Strange Marble

Can disrupt enemy spellcasting through ordinary attacks.

rarity
Uncommon
Type
Equipment
Durability
-
Set
-
Effect
Your basic attack inflicts Mana Leech 1.

Tank Juice

Trades Speed for hard-hitting knockbacks this turn.

rarity
Uncommon
Type
Equipment
Durability
-
Set
Tank
Effect
Use: Gain -1 Speed, then, for the rest of the turn, all damage you deal has Knockback 2 and Chain Knockback.

Tarot Deck

A wild-card spell option when a fight needs a surprise.

rarity
Uncommon
Type
Equipment
Durability
-
Set
Psychic; Cardboard; Paper
Effect
Use: Conjure a random, single-use spell as a bonus ability.

Tiny Cage

Brings a different animal ally into each combat.

rarity
Uncommon
Type
Equipment
Durability
-
Set
Druid
Effect
Spawn a random animal familiar at the start of each battle.

Tiny Pebble

Dodge grows stronger each time the wearer avoids a hit.

rarity
Uncommon
Type
Equipment
Durability
-
Set
Rock
Effect
+10% Dodge Chance. Gain +2% Dodge Chance when you dodge an attack.

Tool Box

Protects equipment from brittle and fragile traits and may repair weapons.

rarity
Uncommon
Type
Equipment
Durability
-
Set
Tinkerer
Effect
Your items lose Brittle and Fragile. Your weapons have a 25% chance to repair 1 use when used.

Vibrating Skull

Adds Magic Weakness to basic attacks.

rarity
Uncommon
Type
Equipment
Durability
-
Set
Bone; Space
Effect
Your basic attack inflicts Magic Weakness 1.

Weight

Helps a heavy build push through bodies, though it acts later.

rarity
Uncommon
Type
Equipment
Durability
-
Set
Lead
Effect
Trample. Take your turn later.

Weird Egg

A chance to build a growing side squad of Fetus familiars.

rarity
Uncommon
Type
Equipment
Durability
-
Set
Baby
Effect
10% chance to spawn a controllable Fetus familiar at the end of each turn. It joins your party.
WEWitch's Eye

Witch's Eye

Adds a Backflip for extra mobility.

rarity
Uncommon
Type
Consumable
Durability
2–6
Set
-
Effect
Use: Gain Backflip 2.
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