Bloxodes
Jujutsu Shenanigans artwork

Jujutsu Shenanigans Wiki

Updated 32 minutes ago

Jujutsu Shenanigans is a Roblox battlegrounds fighting game built around public-server brawls, destructible city movement, character kits, domains, items, and mode queues. A normal session starts with choosing a moveset, landing M1 chains and four skills, using dash or block to survive pressure, and building Awakening by dealing damage. Public servers are the sandbox, but Duels, Ranked Duels, Roulette minigames, private servers, Build Mode, Workshop, and Skill Builder give the game more structure than a simple free-for-all. The main thing to learn first is how each character turns neutral hits into pressure. Characters such as Honored One, Vessel, Perfection, Restless…

Game Created
April 17, 2022
Last Updated On
June 2, 2026
Age Requirement
All Ages
Genre
Action
Subgenre
Battlegrounds & Fighting
Supported Devices
DesktopMobileTabletConsoleVR

Playing Now

212.9K

Total Visits

5.7B

Favorites

2.5M

Active Jujutsu Shenanigans Codes

Checked and verified on June 4, 2026

5 active
1
SLATECONCRETE

This code gives you 100 Cash.

Added Apr 9, 2026
2
A7D2L26RNEPG74A3Q

You get Free Emote

Added Jan 22, 2026
3
X6X31F47UN8JM1NEP

You get Nep achievement

Added Dec 26, 2025

Showing the latest 3 of 5 active codes. View all Jujutsu Shenanigans codes

Characters decide the fighting kit a Jujutsu Shenanigans player learns before a match. Status, access, HP, base moves, awakening or special, domain access, role, strength, and limits explain whether a pick is a stable complete kit, an unfinished Early Access row, or a Base Only character built around one awakening special.

All 20 Characters in Jujutsu Shenanigans: Which Kit Should You Learn First?

Domains decide some of the biggest fight swings in Jujutsu Shenanigans. Character, trigger, duration, effect, counterplay, clash rules, invasion behavior, and access notes explain whether a row is a full combat domain, a setup domain such as Idle Death Gamble or Deadly Sentencing, an alternate border mechanic, or a restricted special domain.

All 10 Domains in Jujutsu Shenanigans: What Do They Do in Fights?

Items in Jujutsu Shenanigans cover public shop and map pickups, Soda and Bowling Alley exceptions, secret routes, Perfection-created tools, and private-server Item Block weapons or utilities. Source, price, location, effect, damage, break rules, storage behavior, availability, and server limits explain whether an item is worth buying, saving, throwing, or treating as private-server-only.

All 22 Items in Jujutsu Shenanigans: How Do You Get and Use Each One?

Gamemodes decide whether Jujutsu Shenanigans plays like a public map fight, a structured duel, an Elo match, a Roulette minigame, a private-server test space, or a custom Workshop fight. Access, objectives, lives, map pools, rewards, progression impact, and special rules explain which mode fits the session you want.

All 14 Gamemodes in Jujutsu Shenanigans: Which Mode Should You Play?

Maps in Jujutsu Shenanigans cover the public city, useful landmarks, Duels arenas, Roulette arenas, and retired references. Mode access is the main thing to check first because public landmarks can affect item routes and hazards, while Duels and Roulette maps follow separate match rules.

All 32 Maps in Jujutsu Shenanigans: Where Do They Appear?

Emotes give Jujutsu Shenanigans players cosmetic animations, movement bits, partner prompts, kill interactions, props, and limited reward flexes. Source, availability, cost, movement, partner behavior, kill or interactive behavior, and effect show whether an emote is a normal shop-pool roll, a special limited row, or a behavior-focused pick worth equipping.

All 347 Emotes in Jujutsu Shenanigans: How Do You Get and Use Them?

Victory Flashes and taunts cover the small cosmetic systems around Jujutsu Shenanigans wins and match expression. Victory Flashes are visual win animations with default, shop, or achievement routes, while taunts are top-right-list audio clips where availability and audio status matter more than images.

All 45 Victory Flashes and Taunts in Jujutsu Shenanigans: Which Ones Can You Still Use?

Titles are visible Jujutsu Shenanigans labels equipped from the inventory and shown in chat or above a player's name. Leaderboard rows show active kill-board rank, staff and team rows mark reserved roles, and custom or creator rows explain unusual grants such as CONTENT CREATOR and its Free Cam permission.

All 18 Titles in Jujutsu Shenanigans: How Do You Get Each One?

Interactables are the Jujutsu Shenanigans map objects players can use directly during fights or side activities. Throwables deal environmental damage, vending machines sell Soda, billboards spend Cash for image edits, the station control panel triggers train or broadcast behavior, and the karaoke machine starts the rhythm game.

All 10 Interactables in Jujutsu Shenanigans: Where Do You Find and Use Them?

Jujutsu Shenanigans achievements are permanent Trophy-menu goals for kill milestones, mode clears, strange combat interactions, and character-specific challenges. They should be separated from rotating Daily and Weekly Quests because quests pay Cash and refresh, while achievements are one-time completion targets. Only The strongest of history has a verified cosmetic reward, the Phenomenal Victory Flash.

All 74 Achievements in Jujutsu Shenanigans: Which Ones Have Rewards?

Build Mode blocks and tools power private-server creations in Jujutsu Shenanigans, from simple structures and spawnpoints to signal-driven movesets, teleporters, teams, dummies, NPCs, hazards, gates, saves, and Workshop-ready maps.

All 47 Build Blocks and Tools in Jujutsu Shenanigans: What Does Each One Do?

Skill Builder nodes power custom movesets in Jujutsu Shenanigans Build Mode. Timeline nodes, conditions, properties, variant triggers, and timing references explain how builders time attacks, split branches, attach visuals or projectiles, control move rules, and debug custom abilities.

All 115 Skill Builder Nodes in Jujutsu Shenanigans: What Does Each Setting Do?

Jujutsu Shenanigans Controls

ActionDesktopMobileTabletConsole
Melee comboLeft click / M1Punch buttonNot listedNot listed
Use skills1, 2, 3, 4On-screen skill buttonsNot listedNot listed
Dash / evasiveQDash buttonNot listedNot listed
BlockFBlock buttonNot listedNot listed
SpecialRSpecial buttonNot listedNot listed
AwakenGTap the Awakening barNot listedNot listed
SprintW twiceAuto Run setting or forward movementNot listedNot listed
Shift-lockLeft ShiftLock buttonNot listedNot listed
ZoomI / O or mouse wheelPinch on the right side of the screenNot listedNot listed
Beam clash quick-time inputW, A, DTap the shown on-screen buttonNot listedNot listed

Jujutsu Shenanigans Gameplay Tips

  • Keep M1, dash, block, and special timing clean before swapping characters often. Most kits still rely on opening hits, avoiding endlag, and using the right move variant.
  • Awakening bar fills through damage and can reset when you switch characters, so do not change kits right before you are ready to use G.
  • Public map items, vending machines, throwables, the station train, and sewer routes matter in open fights, but Duels and Roulette use separate match rules.
  • Character status matters. Complete kits are safer to learn, Early Access characters can change, and Base Only characters do not play like full awakening kits.
  • Build Mode, Workshop, and Skill Builder belong to private-server creation. They are powerful, but they are separate from normal public-server progression.

Tze's Shenanigans Social Accounts

Here are the official social media platforms of Jujutsu Shenanigans developers.

Jujutsu Shenanigans Events

Recent updates, live events, and completed event history for Jujutsu Shenanigans.

  1. UPDATE

    Completed

    Starts (PT): May 21, 2026, 2:00 PM.Ends (PT): May 28, 2026, 2:00 PM

  2. April Fools Update

    Completed

    Starts (PT): Apr 1, 2026, 2:02 PM.Ends (PT): Apr 7, 2026, 2:00 PM

  3. 2 NEW CHARACTERS

    Completed

    Starts (PT): Mar 20, 2026, 1:00 PM.Ends (PT): Mar 27, 2026, 2:00 PM

  4. JJS X JSD + PUPPET MASTER

    Completed

    Starts (PT): Feb 20, 2026, 2:00 PM.Ends (PT): Mar 22, 2026, 2:00 PM

  5. Salaryman Awakening

    Completed

    Starts (PT): Jan 25, 2026, 4:15 PM.Ends (PT): Jan 26, 2026, 4:15 PM