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All 10 Interactables in Jujutsu Shenanigans: Where Do You Find and Use Them?

Updated on June 5, 2026 (11 days ago)

Jujutsu Shenanigans interactables are map objects you can actually use, not ordinary scenery. Some turn into throwable fight tools, some spend Cash, and a few start a side activity or map mechanism. The current set has 10 interactables across throwables, paid map objects, the Shinjuku Station control panel, and the Unlicensed Rhythm Game.

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Interactable type

Throwables

6 items

Throwables are the main combat interactables. Every current throwable can be picked up with melee, thrown as an environmental projectile, and used around its listed map locations, but the special break effect changes from row to row.

Garbage Can

Throwable map object

Garbage Can

Can be picked up and thrown as an environmental projectile.

Status
Current listed throwable
location
Center Square, Shinjuku Station, Tze's, and Cafe
cost
No cost listed
Base Damage
15 unblockable bullet-type damage while in motion
Type
Throwable map object
Fire Extinguisher

Throwable map object

Fire Extinguisher

Can be picked up and thrown as an environmental projectile.

Status
Current listed throwable
location
The 2 Towers, Shinjuku Station, Cafe, and Tze's
cost
No cost listed
Base Damage
15 unblockable bullet-type damage while in motion
Type
Throwable map object
Chair

Throwable map object

Chair

Can be picked up and thrown as an environmental projectile.

Status
Current listed throwable
location
Cafe and Tze's
cost
No cost listed
Base Damage
15 unblockable bullet-type damage while in motion
Type
Throwable map object
Gravestone

Throwable map object

Gravestone

Can be picked up and thrown as an environmental projectile.

Status
Current listed throwable
location
Graveyard
cost
No cost listed
Base Damage
15 unblockable bullet-type damage while in motion
Type
Throwable map object
Arcade Machine

Throwable and paid minigame object

Arcade Machine

Can be thrown for environmental damage or operated to play Unlicensed Catch Game and Unlicensed Flight Game.

Status
Current listed throwable and arcade prompt
location
Unlicensed Studios
cost
$1 to play the arcade games
Base Damage
15 unblockable bullet-type damage while in motion
Type
Throwable and paid minigame object
Piano

Throwable and playable instrument

Piano

Can be thrown for environmental damage or used as a playable piano with basic and more complicated notes.

Status
Current listed throwable and piano prompt
location
Stage and Karaoke
cost
No cost listed
Base Damage
15 unblockable bullet-type damage while in motion
Type
Throwable and playable instrument
ImageNameTypecosteffectavailabilitylocationrequirementCard Summary
Garbage Can
Garbage CanThrowable map objectNo cost listedCan be picked up and thrown as an environmental projectile.Current listed throwableCenter Square, Shinjuku Station, Tze's, and CafeStand next to it and use melee to pick it upCan be picked up and thrown as an environmental projectile.
Fire Extinguisher
Fire ExtinguisherThrowable map objectNo cost listedCan be picked up and thrown as an environmental projectile.Current listed throwableThe 2 Towers, Shinjuku Station, Cafe, and Tze'sStand next to it and use melee to pick it upCan be picked up and thrown as an environmental projectile.
Chair
ChairThrowable map objectNo cost listedCan be picked up and thrown as an environmental projectile.Current listed throwableCafe and Tze'sStand next to it and use melee to pick it upCan be picked up and thrown as an environmental projectile.
Gravestone
GravestoneThrowable map objectNo cost listedCan be picked up and thrown as an environmental projectile.Current listed throwableGraveyardStand next to it and use melee to pick it upCan be picked up and thrown as an environmental projectile.
Arcade Machine
Arcade MachineThrowable and paid minigame object$1 to play the arcade gamesCan be thrown for environmental damage or operated to play Unlicensed Catch Game and Unlicensed Flight Game.Current listed throwable and arcade promptUnlicensed StudiosUse the interaction prompt to play, or pick it up as a throwableCan be thrown for environmental damage or operated to play Unlicensed Catch Game and Unlicensed Flight Game.
Piano
PianoThrowable and playable instrumentNo cost listedCan be thrown for environmental damage or used as a playable piano with basic and more complicated notes.Current listed throwable and piano promptStage and KaraokeUse the interaction prompt to sit and play, or pick it up as a throwableCan be thrown for environmental damage or used as a playable piano with basic and more complicated notes.

Interactable type

Paid map interactables

2 items

Paid map interactables use Cash through a prompt instead of acting like normal item spawns. Vending machines create Soda for $5, while billboards let players change the tower image display for $15 after meeting the listed requirement.

Billboards

Custom image display

Billboards

Displays a custom image ID and the name of the last player who edited the billboard.

Status
Current listed paid interactable
location
Two towers, with editing panels on the fourth floors
cost
$15 to change the image ID
Base Damage
No damage listed
Type
Custom image display
Image unavailable for Vending Machines

Soda purchase object

Vending Machines

Lets players buy Soda from the machine.

Status
Current listed paid interactable
location
In or outside buildings and in Shinjuku Station
cost
$5 for Soda
Base Damage
No direct damage listed
Type
Soda purchase object
ImageNameTypecosteffectavailabilitylocationrequirementCard Summary
Billboards
BillboardsCustom image display$15 to change the image IDDisplays a custom image ID and the name of the last player who edited the billboard.Current listed paid interactableTwo towers, with editing panels on the fourth floorsKill requirement listed by the sourceDisplays a custom image ID and the name of the last player who edited the billboard.
Image unavailable for Vending Machines
Vending MachinesSoda purchase object$5 for SodaLets players buy Soda from the machine.Current listed paid interactableIn or outside buildings and in Shinjuku StationUse the proximity promptLets players buy Soda from the machine.

Interactable type

Map mechanisms

1 items

Map mechanisms are usable objects tied to a specific landmark. The Shinjuku Station control panel matters because one button broadcasts through the station and another calls the train hazard onto the rails.

Shinjuku Station Control Panel

Station mechanism

Shinjuku Station Control Panel

One button broadcasts to the subway station, and another calls a speeding train on the rails.

Status
Current listed map mechanism
location
Shinjuku Station control room
cost
No cost listed
Base Damage
  • Train heavily damages players in its way
  • exact damage is not listed
Type
Station mechanism
ImageNameTypecosteffectavailabilitylocationrequirementCard Summary
Shinjuku Station Control Panel
Shinjuku Station Control PanelStation mechanismNo cost listedOne button broadcasts to the subway station, and another calls a speeding train on the rails.Current listed map mechanismShinjuku Station control roomUse one of the station control-panel buttonsOne button broadcasts to the subway station, and another calls a speeding train on the rails.

Interactable type

Minigame interactables

1 items

Minigame interactables start a side activity rather than a normal fight tool. The karaoke rhythm game is listed separately because its score, song-pick flow, and i-frame behavior are different from throwables and paid objects.

Image unavailable for Unlicensed Rhythm Game

Karaoke rhythm minigame

Unlicensed Rhythm Game

Starts a Yakuza-style rhythm game and displays the player's score when it ends.

Status
Current listed minigame interactable
location
Karaoke machine in Shenanigans Ball
cost
No cost listed
Base Damage
No damage listed
Type
Karaoke rhythm minigame
ImageNameTypecosteffectavailabilitylocationrequirementCard Summary
Image unavailable for Unlicensed Rhythm Game
Unlicensed Rhythm GameKaraoke rhythm minigameNo cost listedStarts a Yakuza-style rhythm game and displays the player's score when it ends.Current listed minigame interactableKaraoke machine in Shenanigans BallInteract with the karaoke machine and pick a song snippetStarts a Yakuza-style rhythm game and displays the player's score when it ends.

How to use throwables during public fights

Throwables work like quick environmental weapons. Stand next to the object, pick it up with melee, then throw it into another player. While the object is moving, it deals 15 unblockable bullet-type damage, ragdolls the first target it hits, and breaks.

The shared damage rule is only part of the decision. A fire extinguisher makes white mist when it breaks, a chair pops the target upward, a gravestone delays health regeneration by 5 seconds, an arcade machine bursts into coins, and a piano plays a harsh chord. Garbage cans are the plain version: useful because they are common in places such as Center Square, Shinjuku Station, Tze's, and Cafe, but they have no extra break effect listed.

Several character moves can interact with throwables too. Combat Instincts, Lurking Shadow, Boogie Woogie, and Severance Kick are the listed move interactions, so throwable objects can matter even when you are not the player who picked one up first.

Where Cash interactables fit

Only a few interactables spend Cash. Vending machines sell Soda for $5, and that Soda remains an item after you buy it. Billboards cost $15 to edit with an image ID and show the last player who changed the display. Arcade machines cost $1 to play, but they stay in the throwable group because the same machine can also be picked up, thrown, and broken into coins.

That split keeps the systems clean. Soda belongs with items because it is the held healing item. The vending machine belongs with interactables because the machine is the map object you use to buy it. Arcade machines and pianos have similar overlap with emotes or activities, but their map-object behavior is still what makes them interactables.

Map mechanisms and side activities

The Shinjuku Station control panel is not a throwable, but it is still a map object with a direct effect. One button broadcasts through the subway station, and another calls a speeding train along the rails. The train heavily damages players in its way. Exact damage is not listed, so it stays as a general hazard note instead of a guessed number.

The Unlicensed Rhythm Game is also separate from combat objects. Interacting with the karaoke machine in Shenanigans Ball starts a rhythm game, lets you pick from listed song snippets, gives full i-frames while you perform, and shows your score when the minigame ends. Treat it as a map activity, not an item route or a normal combat pickup.

FAQ

Q.

How many interactables are in Jujutsu Shenanigans?

The current set has 10 interactables: 6 throwables, 2 paid map interactables, 1 map mechanism, and 1 minigame interactable.

Q.

How much damage do throwables deal?

Current throwables deal 15 unblockable bullet-type damage while moving. They ragdoll the first player they collide with and break after the hit.

Q.

Are arcade machines and the piano throwables?

Yes. Arcade machines and the piano can be picked up and thrown, but they also have normal prompt behavior. Arcade machines let players play Unlicensed Catch Game or Unlicensed Flight Game, and pianos let players sit and play notes.

Q.

Is Soda counted as an interactable?

No. Soda is a held item, so it belongs on the items page. Vending machines are counted here because the machine is the map object that sells Soda for $5.

Q.

Which interactables cost Cash?

Vending machines cost $5 for Soda, billboards cost $15 to edit with an image ID, and arcade machines cost $1 to play their minigames. The other rows do not list a Cash cost.

Q.

Does every map object count as an interactable?

No. This count only includes objects with direct use behavior, such as throwing, buying, editing, pressing a control, or starting a minigame. Ordinary landmarks, generic scenery, held items, badges, and old-map-only objects stay out of this count.

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