Jujutsu Shenanigans interactables are map objects you can actually use, not ordinary scenery. Some turn into throwable fight tools, some spend Cash, and a few start a side activity or map mechanism. The current set has 10 interactables across throwables, paid map objects, the Shinjuku Station control panel, and the Unlicensed Rhythm Game.
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Interactable type
Throwables
Throwables are the main combat interactables. Every current throwable can be picked up with melee, thrown as an environmental projectile, and used around its listed map locations, but the special break effect changes from row to row.

Throwable map object
Garbage Can
Can be picked up and thrown as an environmental projectile.
- Status
- Current listed throwable
- location
- Center Square, Shinjuku Station, Tze's, and Cafe
- cost
- No cost listed
- Base Damage
- 15 unblockable bullet-type damage while in motion
- Type
- Throwable map object

Throwable map object
Fire Extinguisher
Can be picked up and thrown as an environmental projectile.
- Status
- Current listed throwable
- location
- The 2 Towers, Shinjuku Station, Cafe, and Tze's
- cost
- No cost listed
- Base Damage
- 15 unblockable bullet-type damage while in motion
- Type
- Throwable map object

Throwable map object
Chair
Can be picked up and thrown as an environmental projectile.
- Status
- Current listed throwable
- location
- Cafe and Tze's
- cost
- No cost listed
- Base Damage
- 15 unblockable bullet-type damage while in motion
- Type
- Throwable map object

Throwable map object
Gravestone
Can be picked up and thrown as an environmental projectile.
- Status
- Current listed throwable
- location
- Graveyard
- cost
- No cost listed
- Base Damage
- 15 unblockable bullet-type damage while in motion
- Type
- Throwable map object

Throwable and paid minigame object
Arcade Machine
Can be thrown for environmental damage or operated to play Unlicensed Catch Game and Unlicensed Flight Game.
- Status
- Current listed throwable and arcade prompt
- location
- Unlicensed Studios
- cost
- $1 to play the arcade games
- Base Damage
- 15 unblockable bullet-type damage while in motion
- Type
- Throwable and paid minigame object

Throwable and playable instrument
Piano
Can be thrown for environmental damage or used as a playable piano with basic and more complicated notes.
- Status
- Current listed throwable and piano prompt
- location
- Stage and Karaoke
- cost
- No cost listed
- Base Damage
- 15 unblockable bullet-type damage while in motion
- Type
- Throwable and playable instrument
| Image | Name | Type | cost | effect | availability | location | requirement | Card Summary |
|---|---|---|---|---|---|---|---|---|
![]() | Garbage Can | Throwable map object | No cost listed | Can be picked up and thrown as an environmental projectile. | Current listed throwable | Center Square, Shinjuku Station, Tze's, and Cafe | Stand next to it and use melee to pick it up | Can be picked up and thrown as an environmental projectile. |
![]() | Fire Extinguisher | Throwable map object | No cost listed | Can be picked up and thrown as an environmental projectile. | Current listed throwable | The 2 Towers, Shinjuku Station, Cafe, and Tze's | Stand next to it and use melee to pick it up | Can be picked up and thrown as an environmental projectile. |
![]() | Chair | Throwable map object | No cost listed | Can be picked up and thrown as an environmental projectile. | Current listed throwable | Cafe and Tze's | Stand next to it and use melee to pick it up | Can be picked up and thrown as an environmental projectile. |
![]() | Gravestone | Throwable map object | No cost listed | Can be picked up and thrown as an environmental projectile. | Current listed throwable | Graveyard | Stand next to it and use melee to pick it up | Can be picked up and thrown as an environmental projectile. |
![]() | Arcade Machine | Throwable and paid minigame object | $1 to play the arcade games | Can be thrown for environmental damage or operated to play Unlicensed Catch Game and Unlicensed Flight Game. | Current listed throwable and arcade prompt | Unlicensed Studios | Use the interaction prompt to play, or pick it up as a throwable | Can be thrown for environmental damage or operated to play Unlicensed Catch Game and Unlicensed Flight Game. |
![]() | Piano | Throwable and playable instrument | No cost listed | Can be thrown for environmental damage or used as a playable piano with basic and more complicated notes. | Current listed throwable and piano prompt | Stage and Karaoke | Use the interaction prompt to sit and play, or pick it up as a throwable | Can be thrown for environmental damage or used as a playable piano with basic and more complicated notes. |
Interactable type
Paid map interactables
Paid map interactables use Cash through a prompt instead of acting like normal item spawns. Vending machines create Soda for $5, while billboards let players change the tower image display for $15 after meeting the listed requirement.

Custom image display
Billboards
Displays a custom image ID and the name of the last player who edited the billboard.
- Status
- Current listed paid interactable
- location
- Two towers, with editing panels on the fourth floors
- cost
- $15 to change the image ID
- Base Damage
- No damage listed
- Type
- Custom image display
Soda purchase object
Vending Machines
Lets players buy Soda from the machine.
- Status
- Current listed paid interactable
- location
- In or outside buildings and in Shinjuku Station
- cost
- $5 for Soda
- Base Damage
- No direct damage listed
- Type
- Soda purchase object
| Image | Name | Type | cost | effect | availability | location | requirement | Card Summary |
|---|---|---|---|---|---|---|---|---|
![]() | Billboards | Custom image display | $15 to change the image ID | Displays a custom image ID and the name of the last player who edited the billboard. | Current listed paid interactable | Two towers, with editing panels on the fourth floors | Kill requirement listed by the source | Displays a custom image ID and the name of the last player who edited the billboard. |
Image unavailable for Vending Machines | Vending Machines | Soda purchase object | $5 for Soda | Lets players buy Soda from the machine. | Current listed paid interactable | In or outside buildings and in Shinjuku Station | Use the proximity prompt | Lets players buy Soda from the machine. |
Interactable type
Map mechanisms
Map mechanisms are usable objects tied to a specific landmark. The Shinjuku Station control panel matters because one button broadcasts through the station and another calls the train hazard onto the rails.

Station mechanism
Shinjuku Station Control Panel
One button broadcasts to the subway station, and another calls a speeding train on the rails.
- Status
- Current listed map mechanism
- location
- Shinjuku Station control room
- cost
- No cost listed
- Base Damage
- Train heavily damages players in its way
- exact damage is not listed
- Type
- Station mechanism
| Image | Name | Type | cost | effect | availability | location | requirement | Card Summary |
|---|---|---|---|---|---|---|---|---|
![]() | Shinjuku Station Control Panel | Station mechanism | No cost listed | One button broadcasts to the subway station, and another calls a speeding train on the rails. | Current listed map mechanism | Shinjuku Station control room | Use one of the station control-panel buttons | One button broadcasts to the subway station, and another calls a speeding train on the rails. |
Interactable type
Minigame interactables
Minigame interactables start a side activity rather than a normal fight tool. The karaoke rhythm game is listed separately because its score, song-pick flow, and i-frame behavior are different from throwables and paid objects.
Karaoke rhythm minigame
Unlicensed Rhythm Game
Starts a Yakuza-style rhythm game and displays the player's score when it ends.
- Status
- Current listed minigame interactable
- location
- Karaoke machine in Shenanigans Ball
- cost
- No cost listed
- Base Damage
- No damage listed
- Type
- Karaoke rhythm minigame
| Image | Name | Type | cost | effect | availability | location | requirement | Card Summary |
|---|---|---|---|---|---|---|---|---|
Image unavailable for Unlicensed Rhythm Game | Unlicensed Rhythm Game | Karaoke rhythm minigame | No cost listed | Starts a Yakuza-style rhythm game and displays the player's score when it ends. | Current listed minigame interactable | Karaoke machine in Shenanigans Ball | Interact with the karaoke machine and pick a song snippet | Starts a Yakuza-style rhythm game and displays the player's score when it ends. |
How to use throwables during public fights
Throwables work like quick environmental weapons. Stand next to the object, pick it up with melee, then throw it into another player. While the object is moving, it deals 15 unblockable bullet-type damage, ragdolls the first target it hits, and breaks.
The shared damage rule is only part of the decision. A fire extinguisher makes white mist when it breaks, a chair pops the target upward, a gravestone delays health regeneration by 5 seconds, an arcade machine bursts into coins, and a piano plays a harsh chord. Garbage cans are the plain version: useful because they are common in places such as Center Square, Shinjuku Station, Tze's, and Cafe, but they have no extra break effect listed.
Several character moves can interact with throwables too. Combat Instincts, Lurking Shadow, Boogie Woogie, and Severance Kick are the listed move interactions, so throwable objects can matter even when you are not the player who picked one up first.
Where Cash interactables fit
Only a few interactables spend Cash. Vending machines sell Soda for $5, and that Soda remains an item after you buy it. Billboards cost $15 to edit with an image ID and show the last player who changed the display. Arcade machines cost $1 to play, but they stay in the throwable group because the same machine can also be picked up, thrown, and broken into coins.
That split keeps the systems clean. Soda belongs with items because it is the held healing item. The vending machine belongs with interactables because the machine is the map object you use to buy it. Arcade machines and pianos have similar overlap with emotes or activities, but their map-object behavior is still what makes them interactables.
Map mechanisms and side activities
The Shinjuku Station control panel is not a throwable, but it is still a map object with a direct effect. One button broadcasts through the subway station, and another calls a speeding train along the rails. The train heavily damages players in its way. Exact damage is not listed, so it stays as a general hazard note instead of a guessed number.
The Unlicensed Rhythm Game is also separate from combat objects. Interacting with the karaoke machine in Shenanigans Ball starts a rhythm game, lets you pick from listed song snippets, gives full i-frames while you perform, and shows your score when the minigame ends. Treat it as a map activity, not an item route or a normal combat pickup.
FAQ
How many interactables are in Jujutsu Shenanigans?
The current set has 10 interactables: 6 throwables, 2 paid map interactables, 1 map mechanism, and 1 minigame interactable.
How much damage do throwables deal?
Current throwables deal 15 unblockable bullet-type damage while moving. They ragdoll the first player they collide with and break after the hit.
Are arcade machines and the piano throwables?
Yes. Arcade machines and the piano can be picked up and thrown, but they also have normal prompt behavior. Arcade machines let players play Unlicensed Catch Game or Unlicensed Flight Game, and pianos let players sit and play notes.
Is Soda counted as an interactable?
No. Soda is a held item, so it belongs on the items page. Vending machines are counted here because the machine is the map object that sells Soda for $5.
Which interactables cost Cash?
Vending machines cost $5 for Soda, billboards cost $15 to edit with an image ID, and arcade machines cost $1 to play their minigames. The other rows do not list a Cash cost.
Does every map object count as an interactable?
No. This count only includes objects with direct use behavior, such as throwing, buying, editing, pressing a control, or starting a minigame. Ordinary landmarks, generic scenery, held items, badges, and old-map-only objects stay out of this count.

