Jujutsu Shenanigans interactables are map objects you can actually use, not ordinary scenery. Some turn into throwable fight tools, some spend Cash, and a few start a side activity or map mechanism. The current set has 10 interactables across throwables, paid map objects, the Shinjuku Station control panel, and the Unlicensed Rhythm Game.
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Throwables
Throwables are the main combat interactables. Every current throwable can be picked up with melee, thrown as an environmental projectile, and used around its listed map locations, but the special break effect changes from row to row.
Garbage Can
Can be picked up and thrown as an environmental projectile.
- Type
- Throwable map object
- Status
- Current throwable
- location
- Center Square, Shinjuku Station, Tze's, and Cafe
- cost
- -
- requirement
- Stand next to it and use melee to pick it up
- server limit
- Main map object
Fire Extinguisher
Can be picked up and thrown as an environmental projectile.
- Type
- Throwable map object
- Status
- Current throwable
- location
- The 2 Towers, Shinjuku Station, Cafe, and Tze's
- cost
- -
- requirement
- Stand next to it and use melee to pick it up
- server limit
- Main map object
Chair
Can be picked up and thrown as an environmental projectile.
- Type
- Throwable map object
- Status
- Current throwable
- location
- Cafe and Tze's
- cost
- -
- requirement
- Stand next to it and use melee to pick it up
- server limit
- Main map object
Gravestone
Can be picked up and thrown as an environmental projectile.
- Type
- Throwable map object
- Status
- Current throwable
- location
- Graveyard
- cost
- -
- requirement
- Stand next to it and use melee to pick it up
- server limit
- Main map object
Arcade Machine
Can be thrown for environmental damage or operated to play Unlicensed Catch Game and Unlicensed Flight Game.
- Type
- Throwable and paid minigame object
- Status
- Current throwable with an arcade prompt
- location
- Unlicensed Studios
- cost
- $1 to play the arcade games
- requirement
- Use the interaction prompt to play, or pick it up as a throwable
- server limit
- Main map object
Piano
Can be thrown for environmental damage or used as a playable piano with basic and more complicated notes.
- Type
- Throwable and playable instrument
- Status
- Current throwable with a piano prompt
- location
- Stage and Karaoke
- cost
- -
- requirement
- Use the interaction prompt to sit and play, or pick it up as a throwable
- server limit
- Main map object
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Paid map interactables
Paid map interactables use Cash through a prompt instead of acting like normal item spawns. Vending machines create Soda for $2, while billboards let players change the tower image display for $15 after meeting the listed requirement.
Billboards
Displays a custom image ID and the name of the last player who edited the billboard.
- Type
- Custom image display
- Status
- Current paid interactable
- location
- Two towers, with editing panels on the fourth floors
- cost
- $15 to change the image ID
- requirement
- -
- server limit
- Main map tower object
Vending Machines
Lets players buy Soda from the machine.
- Type
- Soda purchase object
- Status
- Current paid interactable
- location
- In or outside buildings and in Shinjuku Station
- cost
- $2 for Soda
- requirement
- Use the proximity prompt
- server limit
- Main map object
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Map mechanisms
Map mechanisms are usable objects tied to a specific landmark. The Shinjuku Station control panel matters because one button broadcasts through the station and another calls the train hazard onto the rails.
Shinjuku Station Control Panel
One button broadcasts to the subway station, and another calls a speeding train on the rails.
- Type
- Station mechanism
- Status
- Current map mechanism
- location
- Shinjuku Station control room
- cost
- No cost listed
- requirement
- Use one of the station control-panel buttons
- server limit
- Main map station object
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Minigame interactables
Minigame interactables start a side activity rather than a normal fight tool. The karaoke rhythm game is listed separately because its score, song-pick flow, and i-frame behavior are different from throwables and paid objects.
Unlicensed Rhythm Game
Starts a Yakuza-style rhythm game and displays the player's score when it ends.
- Type
- Karaoke rhythm minigame
- Status
- Current minigame interactable
- location
- Karaoke machine in Shenanigans Ball
- cost
- No cost listed
- requirement
- Interact with the karaoke machine and pick a song snippet
- server limit
- Main map Shenanigans Ball object
How to use throwables during public fights
Throwables work like quick environmental weapons. Stand next to the object, pick it up with melee, then throw it into another player. While the object is moving, it deals 15 unblockable bullet-type damage, ragdolls the first target it hits, and breaks.
The shared damage rule is only part of the decision. A fire extinguisher makes white mist when it breaks, a chair pops the target upward, a gravestone delays health regeneration by 5 seconds, an arcade machine bursts into coins, and a piano plays a harsh chord. Garbage cans are the plain version: useful because they are common in places such as Center Square, Shinjuku Station, Tze's, and Cafe, but they have no extra break effect.
Several character moves can interact with throwables too. Combat Instincts, Lurking Shadow, Boogie Woogie, and Severance Kick are the listed move interactions, so throwable objects can matter even when you are not the player who picked one up first.
Where Cash interactables fit
Only a few interactables spend Cash. Vending machines sell Soda for $2, and that Soda remains an item after you buy it. Billboards cost $15 to edit with an image ID and show the last player who changed the display. Arcade machines cost $1 to play, but they stay in the throwable group because the same machine can also be picked up, thrown, and broken into coins.
That split keeps the systems clean. Soda belongs with items because it is the held healing item. The vending machine belongs with interactables because the machine is the map object you use to buy it. Arcade machines and pianos have similar overlap with emotes or activities, but their map-object behavior is still what makes them interactables.
Map mechanisms and side activities
The Shinjuku Station control panel is not a throwable, but it is still a map object with a direct effect. One button broadcasts through the subway station, and another calls a speeding train along the rails. The train heavily damages players in its way.
The Unlicensed Rhythm Game is also separate from combat objects. Interacting with the karaoke machine in Shenanigans Ball starts a rhythm game, lets you pick from listed song snippets, gives full i-frames while you perform, and shows your score when the minigame ends. Treat it as a map activity, not an item route or a normal combat pickup.
FAQ
How many interactables are in Jujutsu Shenanigans?
There are 10 interactables: 6 throwables, 2 paid map interactables, 1 map mechanism, and 1 minigame interactable.
How much damage do throwables deal?
Current throwables deal 15 unblockable bullet-type damage while moving. They ragdoll the first player they collide with and break after the hit.
Are arcade machines and the piano throwables?
Yes. Arcade machines and the piano can be picked up and thrown, but they also have normal prompt behavior. Arcade machines let players play Unlicensed Catch Game or Unlicensed Flight Game, and pianos let players sit and play notes.
Is Soda counted as an interactable?
No. Soda is a held item, so it belongs on the items page. Vending machines are listed here because the machine is the map object that sells Soda for $2.
Which interactables cost Cash?
Vending machines cost $2 for Soda, billboards cost $15 to edit with an image ID, and arcade machines cost $1 to play their minigames. The other rows have no Cash cost.
Does every map object count as an interactable?
No. Only objects you can use directly count, such as throwing, buying, editing, pressing a control, or starting a minigame. Scenery, held items and badges do not.








