Jujutsu Shenanigans interactables are map objects you can actually use, not ordinary scenery. Some turn into throwable fight tools, some spend Cash, and a few start a side activity or map mechanism. The current set has 10 interactables across throwables, paid map objects, the Shinjuku Station control panel, and the Unlicensed Rhythm Game.
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Interactable type
Throwables
Throwables are the main combat interactables. Every current throwable can be picked up with melee, thrown as an environmental projectile, and used around its listed map locations, but the special break effect changes from row to row.

Throwable map object
Garbage Can
Center Square, Shinjuku Station, Tze's, and Cafe • Availability Current source-backed throwable
Can be picked up and thrown as an environmental projectile.
- Type
- Throwable map object
- Location
- Center Square, Shinjuku Station, Tze's, and Cafe
- cost
- No cost listed
- requirement
- Stand next to it and use melee to pick it up
- server limit
- Main map object
- Effect
- Can be picked up and thrown as an environmental projectile.
- base damage
- 15 unblockable bullet-type damage while in motion
- special interactions
- No extra break effect listed.
- related moves
- Combat Instincts, Lurking Shadow, Boogie Woogie, and Severance Kick can interact with throwables.
- Availability
- Current source-backed throwable
- items page overlap
- No current items-page row

Throwable map object
Fire Extinguisher
The 2 Towers, Shinjuku Station, Cafe, and Tze's • Availability Current source-backed throwable
Can be picked up and thrown as an environmental projectile.
- Type
- Throwable map object
- Location
- The 2 Towers, Shinjuku Station, Cafe, and Tze's
- cost
- No cost listed
- requirement
- Stand next to it and use melee to pick it up
- server limit
- Main map object
- Effect
- Can be picked up and thrown as an environmental projectile.
- base damage
- 15 unblockable bullet-type damage while in motion
- special interactions
- Explodes into white mist when it breaks.
- related moves
- Combat Instincts, Lurking Shadow, Boogie Woogie, and Severance Kick can interact with throwables.
- Availability
- Current source-backed throwable
- items page overlap
- No current items-page row

Throwable map object
Chair
Cafe and Tze's • Availability Current source-backed throwable
Can be picked up and thrown as an environmental projectile.
- Type
- Throwable map object
- Location
- Cafe and Tze's
- cost
- No cost listed
- requirement
- Stand next to it and use melee to pick it up
- server limit
- Main map object
- Effect
- Can be picked up and thrown as an environmental projectile.
- base damage
- 15 unblockable bullet-type damage while in motion
- special interactions
- Hits the target upward a little instead of normal knockback.
- related moves
- Combat Instincts, Lurking Shadow, Boogie Woogie, and Severance Kick can interact with throwables.
- Availability
- Current source-backed throwable
- items page overlap
- No current items-page row

Throwable map object
Gravestone
Graveyard • Availability Current source-backed throwable
Can be picked up and thrown as an environmental projectile.
- Type
- Throwable map object
- Location
- Graveyard
- cost
- No cost listed
- requirement
- Stand next to it and use melee to pick it up
- server limit
- Main map object
- Effect
- Can be picked up and thrown as an environmental projectile.
- base damage
- 15 unblockable bullet-type damage while in motion
- special interactions
- Decreases health regeneration by 5 seconds.
- related moves
- Combat Instincts, Lurking Shadow, Boogie Woogie, and Severance Kick can interact with throwables.
- Availability
- Current source-backed throwable
- items page overlap
- No current items-page row

Throwable and paid minigame object
Arcade Machine
Unlicensed Studios • Availability Current source-backed throwable and arcade prompt
Can be thrown for environmental damage or operated to play Unlicensed Catch Game and Unlicensed Flight Game.
- Type
- Throwable and paid minigame object
- Location
- Unlicensed Studios
- cost
- $1 to play the arcade games
- requirement
- Use the interaction prompt to play, or pick it up as a throwable
- server limit
- Main map object
- Effect
- Can be thrown for environmental damage or operated to play Unlicensed Catch Game and Unlicensed Flight Game.
- base damage
- 15 unblockable bullet-type damage while in motion
- special interactions
- Explodes into coins when it breaks. It can still be picked up while someone is playing it.
- related moves
- Combat Instincts, Lurking Shadow, Boogie Woogie, and Severance Kick can interact with throwables. Arcade play connects to a daily quest and related emotes.
- Availability
- Current source-backed throwable and arcade prompt
- items page overlap
- No current items-page row

Throwable and playable instrument
Piano
Stage and Karaoke • Availability Current source-backed throwable and piano prompt
Can be thrown for environmental damage or used as a playable piano with basic and more complicated notes.
- Type
- Throwable and playable instrument
- Location
- Stage and Karaoke
- cost
- No cost listed
- requirement
- Use the interaction prompt to sit and play, or pick it up as a throwable
- server limit
- Main map object
- Effect
- Can be thrown for environmental damage or used as a playable piano with basic and more complicated notes.
- base damage
- 15 unblockable bullet-type damage while in motion
- special interactions
- Plays an unpleasant chord when it breaks. It can still be picked up while someone is playing it.
- related moves
- Combat Instincts, Lurking Shadow, Boogie Woogie, and Severance Kick can interact with throwables. The normal play behavior overlaps the Piano emote controls.
- Availability
- Current source-backed throwable and piano prompt
- items page overlap
- 2
- No current items-page row
- overlaps emote behavior instead
| Image | Name | Type | Details | cost | requirement | server limit | base damage | special interactions | related moves | items page overlap | Effect |
|---|---|---|---|---|---|---|---|---|---|---|---|
![]() | Garbage Can | Throwable map object | Center Square, Shinjuku Station, Tze's, and Cafe • Availability Current source-backed throwable | No cost listed | Stand next to it and use melee to pick it up | Main map object | 15 unblockable bullet-type damage while in motion | No extra break effect listed. | Combat Instincts, Lurking Shadow, Boogie Woogie, and Severance Kick can interact with throwables. | No current items-page row | Can be picked up and thrown as an environmental projectile. |
![]() | Fire Extinguisher | Throwable map object | The 2 Towers, Shinjuku Station, Cafe, and Tze's • Availability Current source-backed throwable | No cost listed | Stand next to it and use melee to pick it up | Main map object | 15 unblockable bullet-type damage while in motion | Explodes into white mist when it breaks. | Combat Instincts, Lurking Shadow, Boogie Woogie, and Severance Kick can interact with throwables. | No current items-page row | Can be picked up and thrown as an environmental projectile. |
![]() | Chair | Throwable map object | Cafe and Tze's • Availability Current source-backed throwable | No cost listed | Stand next to it and use melee to pick it up | Main map object | 15 unblockable bullet-type damage while in motion | Hits the target upward a little instead of normal knockback. | Combat Instincts, Lurking Shadow, Boogie Woogie, and Severance Kick can interact with throwables. | No current items-page row | Can be picked up and thrown as an environmental projectile. |
![]() | Gravestone | Throwable map object | Graveyard • Availability Current source-backed throwable | No cost listed | Stand next to it and use melee to pick it up | Main map object | 15 unblockable bullet-type damage while in motion | Decreases health regeneration by 5 seconds. | Combat Instincts, Lurking Shadow, Boogie Woogie, and Severance Kick can interact with throwables. | No current items-page row | Can be picked up and thrown as an environmental projectile. |
![]() | Arcade Machine | Throwable and paid minigame object | Unlicensed Studios • Availability Current source-backed throwable and arcade prompt | $1 to play the arcade games | Use the interaction prompt to play, or pick it up as a throwable | Main map object | 15 unblockable bullet-type damage while in motion | Explodes into coins when it breaks. It can still be picked up while someone is playing it. | Combat Instincts, Lurking Shadow, Boogie Woogie, and Severance Kick can interact with throwables. Arcade play connects to a daily quest and related emotes. | No current items-page row | Can be thrown for environmental damage or operated to play Unlicensed Catch Game and Unlicensed Flight Game. |
![]() | Piano | Throwable and playable instrument | Stage and Karaoke • Availability Current source-backed throwable and piano prompt | No cost listed | Use the interaction prompt to sit and play, or pick it up as a throwable | Main map object | 15 unblockable bullet-type damage while in motion | Plays an unpleasant chord when it breaks. It can still be picked up while someone is playing it. | Combat Instincts, Lurking Shadow, Boogie Woogie, and Severance Kick can interact with throwables. The normal play behavior overlaps the Piano emote controls. | No current items-page row; overlaps emote behavior instead | Can be thrown for environmental damage or used as a playable piano with basic and more complicated notes. |
Interactable type
Paid map interactables
Paid map interactables use Cash through a prompt instead of acting like normal item spawns. Vending machines create Soda for $5, while billboards let players change the tower image display for $15 after meeting the listed requirement.

Custom image display
Billboards
Two towers, with editing panels on the fourth floors • Availability Current source-backed paid interactable
Displays a custom image ID and the name of the last player who edited the billboard.
- Type
- Custom image display
- Location
- Two towers, with editing panels on the fourth floors
- cost
- $15 to change the image ID
- requirement
- Kill requirement listed by the source
- server limit
- Main map tower object
- Effect
- Displays a custom image ID and the name of the last player who edited the billboard.
- base damage
- No damage listed
- special interactions
- The edit panel warns that inappropriate images can result in a ban.
- related moves
- No character move interaction listed
- Availability
- Current source-backed paid interactable
- items page overlap
- No current items-page row
Soda purchase object
Vending Machines
In or outside buildings and in Shinjuku Station • Availability Current source-backed paid interactable
Lets players buy Soda from the machine.
- Type
- Soda purchase object
- Location
- In or outside buildings and in Shinjuku Station
- cost
- $5 for Soda
- requirement
- Use the proximity prompt
- server limit
- Main map object
- Effect
- Lets players buy Soda from the machine.
- base damage
- No direct damage listed
- special interactions
- Soda is the item created by the interaction. The vending-machine object itself is the interactable row.
- related moves
- Soda overlaps the items page. No current source-backed character move interaction is listed for the vending-machine row.
- Availability
- Current source-backed paid interactable
- items page overlap
- Creates Soda, which is owned by the items page
| Image | Name | Type | Details | cost | requirement | server limit | base damage | special interactions | related moves | items page overlap | Effect |
|---|---|---|---|---|---|---|---|---|---|---|---|
![]() | Billboards | Custom image display | Two towers, with editing panels on the fourth floors • Availability Current source-backed paid interactable | $15 to change the image ID | Kill requirement listed by the source | Main map tower object | No damage listed | The edit panel warns that inappropriate images can result in a ban. | No character move interaction listed | No current items-page row | Displays a custom image ID and the name of the last player who edited the billboard. |
Image unavailable for Vending Machines | Vending Machines | Soda purchase object | In or outside buildings and in Shinjuku Station • Availability Current source-backed paid interactable | $5 for Soda | Use the proximity prompt | Main map object | No direct damage listed | Soda is the item created by the interaction. The vending-machine object itself is the interactable row. | Soda overlaps the items page. No current source-backed character move interaction is listed for the vending-machine row. | Creates Soda, which is owned by the items page | Lets players buy Soda from the machine. |
Interactable type
Map mechanisms
Map mechanisms are usable objects tied to a specific landmark. The Shinjuku Station control panel matters because one button broadcasts through the station and another calls the train hazard onto the rails.

Station mechanism
Shinjuku Station Control Panel
Shinjuku Station control room • Availability Current source-backed map mechanism
One button broadcasts to the subway station, and another calls a speeding train on the rails.
- Type
- Station mechanism
- Location
- Shinjuku Station control room
- cost
- No cost listed
- requirement
- Use one of the station control-panel buttons
- server limit
- Main map station object
- Effect
- One button broadcasts to the subway station, and another calls a speeding train on the rails.
- base damage
- 2
- Train heavily damages players in its way
- exact damage is not listed
- special interactions
- The train travels along the station rails after being called.
- related moves
- No character move interaction listed
- Availability
- Current source-backed map mechanism
- items page overlap
- No current items-page row
| Image | Name | Type | Details | cost | requirement | server limit | base damage | special interactions | related moves | items page overlap | Effect |
|---|---|---|---|---|---|---|---|---|---|---|---|
![]() | Shinjuku Station Control Panel | Station mechanism | Shinjuku Station control room • Availability Current source-backed map mechanism | No cost listed | Use one of the station control-panel buttons | Main map station object | Train heavily damages players in its way; exact damage is not listed | The train travels along the station rails after being called. | No character move interaction listed | No current items-page row | One button broadcasts to the subway station, and another calls a speeding train on the rails. |
Interactable type
Minigame interactables
Minigame interactables start a side activity rather than a normal fight tool. The karaoke rhythm game is listed separately because its score, song-pick flow, and i-frame behavior are different from throwables and paid objects.
Karaoke rhythm minigame
Unlicensed Rhythm Game
Karaoke machine in Shenanigans Ball • Availability Current source-backed minigame interactable
Starts a Yakuza-style rhythm game and displays the player's score when it ends.
- Type
- Karaoke rhythm minigame
- Location
- Karaoke machine in Shenanigans Ball
- cost
- No cost listed
- requirement
- Interact with the karaoke machine and pick a song snippet
- server limit
- Main map Shenanigans Ball object
- Effect
- Starts a Yakuza-style rhythm game and displays the player's score when it ends.
- base damage
- No damage listed
- special interactions
- The user gains full i-frames while performing.
- related moves
- No character move interaction listed
- Availability
- Current source-backed minigame interactable
- items page overlap
- No current items-page row
| Image | Name | Type | Details | cost | requirement | server limit | base damage | special interactions | related moves | items page overlap | Effect |
|---|---|---|---|---|---|---|---|---|---|---|---|
Image unavailable for Unlicensed Rhythm Game | Unlicensed Rhythm Game | Karaoke rhythm minigame | Karaoke machine in Shenanigans Ball • Availability Current source-backed minigame interactable | No cost listed | Interact with the karaoke machine and pick a song snippet | Main map Shenanigans Ball object | No damage listed | The user gains full i-frames while performing. | No character move interaction listed | No current items-page row | Starts a Yakuza-style rhythm game and displays the player's score when it ends. |
How to use throwables during public fights
Throwables work like quick environmental weapons. Stand next to the object, pick it up with melee, then throw it into another player. While the object is moving, it deals 15 unblockable bullet-type damage, ragdolls the first target it hits, and breaks.
The shared damage rule is only part of the decision. A fire extinguisher makes white mist when it breaks, a chair pops the target upward, a gravestone delays health regeneration by 5 seconds, an arcade machine bursts into coins, and a piano plays a harsh chord. Garbage cans are the plain version: useful because they are common in places such as Center Square, Shinjuku Station, Tze's, and Cafe, but they have no extra break effect listed.
Several character moves can interact with throwables too. Combat Instincts, Lurking Shadow, Boogie Woogie, and Severance Kick are the listed move interactions, so throwable objects can matter even when you are not the player who picked one up first.
Where Cash interactables fit
Only a few interactables spend Cash. Vending machines sell Soda for $5, and that Soda remains an item after you buy it. Billboards cost $15 to edit with an image ID and show the last player who changed the display. Arcade machines cost $1 to play, but they stay in the throwable group because the same machine can also be picked up, thrown, and broken into coins.
That split keeps the systems clean. Soda belongs with items because it is the held healing item. The vending machine belongs with interactables because the machine is the map object you use to buy it. Arcade machines and pianos have similar overlap with emotes or activities, but their map-object behavior is still what makes them interactables.
Map mechanisms and side activities
The Shinjuku Station control panel is not a throwable, but it is still a map object with a direct effect. One button broadcasts through the subway station, and another calls a speeding train along the rails. The train heavily damages players in its way. Exact damage is not listed, so it stays as a general hazard note instead of a guessed number.
The Unlicensed Rhythm Game is also separate from combat objects. Interacting with the karaoke machine in Shenanigans Ball starts a rhythm game, lets you pick from listed song snippets, gives full i-frames while you perform, and shows your score when the minigame ends. Treat it as a map activity, not an item route or a normal combat pickup.
How to Use This Jujutsu Shenanigans Interactables List
Each card starts with what the object is and where to find it. Location is the fastest way to route toward the object. Cost and Requirement tell you whether the interaction needs Cash, a prompt, or only melee pickup. Effect, Base damage, and Special interactions explain what happens after you use it. Related moves calls out character or system overlap, while Items page overlap keeps Soda, piano play, and arcade-game behavior from being confused with normal held items.
FAQ
How many interactables are in Jujutsu Shenanigans?
The current set has 10 interactables: 6 throwables, 2 paid map interactables, 1 map mechanism, and 1 minigame interactable.
How much damage do throwables deal?
Current throwables deal 15 unblockable bullet-type damage while moving. They ragdoll the first player they collide with and break after the hit.
Are arcade machines and the piano throwables?
Yes. Arcade machines and the piano can be picked up and thrown, but they also have normal prompt behavior. Arcade machines let players play Unlicensed Catch Game or Unlicensed Flight Game, and pianos let players sit and play notes.
Is Soda counted as an interactable?
No. Soda is a held item, so it belongs on the items page. Vending machines are counted here because the machine is the map object that sells Soda for $5.
Which interactables cost Cash?
Vending machines cost $5 for Soda, billboards cost $15 to edit with an image ID, and arcade machines cost $1 to play their minigames. The other rows do not list a Cash cost.
Does every map object count as an interactable?
No. This count only includes objects with direct use behavior, such as throwing, buying, editing, pressing a control, or starting a minigame. Ordinary landmarks, generic scenery, held items, badges, and old-map-only objects stay out of this count.

