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  3. Jujutsu Shenanigans>
  4. Interactables

All 10 Interactables in Jujutsu Shenanigans: Where Do You Find and Use Them?

Updated on October 21, 2026 (1 day ago)

Jujutsu Shenanigans interactables are map objects you can actually use, not ordinary scenery. Some turn into throwable fight tools, some spend Cash, and a few start a side activity or map mechanism. The current set has 10 interactables across throwables, paid map objects, the Shinjuku Station control panel, and the Unlicensed Rhythm Game.

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section

Throwables

6 items

Throwables are the main combat interactables. Every current throwable can be picked up with melee, thrown as an environmental projectile, and used around its listed map locations, but the special break effect changes from row to row.

Garbage Can

Can be picked up and thrown as an environmental projectile.

Type
Throwable map object
Status
Current throwable
location
Center Square, Shinjuku Station, Tze's, and Cafe
cost
-
requirement
Stand next to it and use melee to pick it up
server limit
Main map object

Fire Extinguisher

Can be picked up and thrown as an environmental projectile.

Type
Throwable map object
Status
Current throwable
location
The 2 Towers, Shinjuku Station, Cafe, and Tze's
cost
-
requirement
Stand next to it and use melee to pick it up
server limit
Main map object

Chair

Can be picked up and thrown as an environmental projectile.

Type
Throwable map object
Status
Current throwable
location
Cafe and Tze's
cost
-
requirement
Stand next to it and use melee to pick it up
server limit
Main map object

Gravestone

Can be picked up and thrown as an environmental projectile.

Type
Throwable map object
Status
Current throwable
location
Graveyard
cost
-
requirement
Stand next to it and use melee to pick it up
server limit
Main map object

Arcade Machine

Can be thrown for environmental damage or operated to play Unlicensed Catch Game and Unlicensed Flight Game.

Type
Throwable and paid minigame object
Status
Current throwable with an arcade prompt
location
Unlicensed Studios
cost
$1 to play the arcade games
requirement
Use the interaction prompt to play, or pick it up as a throwable
server limit
Main map object

Piano

Can be thrown for environmental damage or used as a playable piano with basic and more complicated notes.

Type
Throwable and playable instrument
Status
Current throwable with a piano prompt
location
Stage and Karaoke
cost
-
requirement
Use the interaction prompt to sit and play, or pick it up as a throwable
server limit
Main map object

section

Paid map interactables

2 items

Paid map interactables use Cash through a prompt instead of acting like normal item spawns. Vending machines create Soda for $2, while billboards let players change the tower image display for $15 after meeting the listed requirement.

Billboards

Displays a custom image ID and the name of the last player who edited the billboard.

Type
Custom image display
Status
Current paid interactable
location
Two towers, with editing panels on the fourth floors
cost
$15 to change the image ID
requirement
-
server limit
Main map tower object
VMVending Machines

Vending Machines

Lets players buy Soda from the machine.

Type
Soda purchase object
Status
Current paid interactable
location
In or outside buildings and in Shinjuku Station
cost
$2 for Soda
requirement
Use the proximity prompt
server limit
Main map object

section

Map mechanisms

1 items

Map mechanisms are usable objects tied to a specific landmark. The Shinjuku Station control panel matters because one button broadcasts through the station and another calls the train hazard onto the rails.

Shinjuku Station Control Panel

One button broadcasts to the subway station, and another calls a speeding train on the rails.

Type
Station mechanism
Status
Current map mechanism
location
Shinjuku Station control room
cost
No cost listed
requirement
Use one of the station control-panel buttons
server limit
Main map station object

section

Minigame interactables

1 items

Minigame interactables start a side activity rather than a normal fight tool. The karaoke rhythm game is listed separately because its score, song-pick flow, and i-frame behavior are different from throwables and paid objects.

URUnlicensed Rhythm Game

Unlicensed Rhythm Game

Starts a Yakuza-style rhythm game and displays the player's score when it ends.

Type
Karaoke rhythm minigame
Status
Current minigame interactable
location
Karaoke machine in Shenanigans Ball
cost
No cost listed
requirement
Interact with the karaoke machine and pick a song snippet
server limit
Main map Shenanigans Ball object

How to use throwables during public fights

Throwables work like quick environmental weapons. Stand next to the object, pick it up with melee, then throw it into another player. While the object is moving, it deals 15 unblockable bullet-type damage, ragdolls the first target it hits, and breaks.

The shared damage rule is only part of the decision. A fire extinguisher makes white mist when it breaks, a chair pops the target upward, a gravestone delays health regeneration by 5 seconds, an arcade machine bursts into coins, and a piano plays a harsh chord. Garbage cans are the plain version: useful because they are common in places such as Center Square, Shinjuku Station, Tze's, and Cafe, but they have no extra break effect.

Several character moves can interact with throwables too. Combat Instincts, Lurking Shadow, Boogie Woogie, and Severance Kick are the listed move interactions, so throwable objects can matter even when you are not the player who picked one up first.

Where Cash interactables fit

Only a few interactables spend Cash. Vending machines sell Soda for $2, and that Soda remains an item after you buy it. Billboards cost $15 to edit with an image ID and show the last player who changed the display. Arcade machines cost $1 to play, but they stay in the throwable group because the same machine can also be picked up, thrown, and broken into coins.

That split keeps the systems clean. Soda belongs with items because it is the held healing item. The vending machine belongs with interactables because the machine is the map object you use to buy it. Arcade machines and pianos have similar overlap with emotes or activities, but their map-object behavior is still what makes them interactables.

Map mechanisms and side activities

The Shinjuku Station control panel is not a throwable, but it is still a map object with a direct effect. One button broadcasts through the subway station, and another calls a speeding train along the rails. The train heavily damages players in its way.

The Unlicensed Rhythm Game is also separate from combat objects. Interacting with the karaoke machine in Shenanigans Ball starts a rhythm game, lets you pick from listed song snippets, gives full i-frames while you perform, and shows your score when the minigame ends. Treat it as a map activity, not an item route or a normal combat pickup.

FAQ

Q.

How many interactables are in Jujutsu Shenanigans?

There are 10 interactables: 6 throwables, 2 paid map interactables, 1 map mechanism, and 1 minigame interactable.

Q.

How much damage do throwables deal?

Current throwables deal 15 unblockable bullet-type damage while moving. They ragdoll the first player they collide with and break after the hit.

Q.

Are arcade machines and the piano throwables?

Yes. Arcade machines and the piano can be picked up and thrown, but they also have normal prompt behavior. Arcade machines let players play Unlicensed Catch Game or Unlicensed Flight Game, and pianos let players sit and play notes.

Q.

Is Soda counted as an interactable?

No. Soda is a held item, so it belongs on the items page. Vending machines are listed here because the machine is the map object that sells Soda for $2.

Q.

Which interactables cost Cash?

Vending machines cost $2 for Soda, billboards cost $15 to edit with an image ID, and arcade machines cost $1 to play their minigames. The other rows have no Cash cost.

Q.

Does every map object count as an interactable?

No. Only objects you can use directly count, such as throwing, buying, editing, pressing a control, or starting a minigame. Scenery, held items and badges do not.

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