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All 10 Interactables in Jujutsu Shenanigans: Where Do You Find and Use Them?

Updated on June 1, 2026 (4 days ago)

Jujutsu Shenanigans interactables are map objects you can actually use, not ordinary scenery. Some turn into throwable fight tools, some spend Cash, and a few start a side activity or map mechanism. The current set has 10 interactables across throwables, paid map objects, the Shinjuku Station control panel, and the Unlicensed Rhythm Game.

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Interactable type

Throwables

6 items

Throwables are the main combat interactables. Every current throwable can be picked up with melee, thrown as an environmental projectile, and used around its listed map locations, but the special break effect changes from row to row.

Garbage Can

Throwable map object

Garbage Can

Center Square, Shinjuku Station, Tze's, and Cafe • Availability Current source-backed throwable

Can be picked up and thrown as an environmental projectile.

Type
Throwable map object
Location
Center Square, Shinjuku Station, Tze's, and Cafe
cost
No cost listed
requirement
Stand next to it and use melee to pick it up
server limit
Main map object
Effect
Can be picked up and thrown as an environmental projectile.
base damage
15 unblockable bullet-type damage while in motion
special interactions
No extra break effect listed.
related moves
Combat Instincts, Lurking Shadow, Boogie Woogie, and Severance Kick can interact with throwables.
Availability
Current source-backed throwable
items page overlap
No current items-page row
Fire Extinguisher

Throwable map object

Fire Extinguisher

The 2 Towers, Shinjuku Station, Cafe, and Tze's • Availability Current source-backed throwable

Can be picked up and thrown as an environmental projectile.

Type
Throwable map object
Location
The 2 Towers, Shinjuku Station, Cafe, and Tze's
cost
No cost listed
requirement
Stand next to it and use melee to pick it up
server limit
Main map object
Effect
Can be picked up and thrown as an environmental projectile.
base damage
15 unblockable bullet-type damage while in motion
special interactions
Explodes into white mist when it breaks.
related moves
Combat Instincts, Lurking Shadow, Boogie Woogie, and Severance Kick can interact with throwables.
Availability
Current source-backed throwable
items page overlap
No current items-page row
Chair

Throwable map object

Chair

Cafe and Tze's • Availability Current source-backed throwable

Can be picked up and thrown as an environmental projectile.

Type
Throwable map object
Location
Cafe and Tze's
cost
No cost listed
requirement
Stand next to it and use melee to pick it up
server limit
Main map object
Effect
Can be picked up and thrown as an environmental projectile.
base damage
15 unblockable bullet-type damage while in motion
special interactions
Hits the target upward a little instead of normal knockback.
related moves
Combat Instincts, Lurking Shadow, Boogie Woogie, and Severance Kick can interact with throwables.
Availability
Current source-backed throwable
items page overlap
No current items-page row
Gravestone

Throwable map object

Gravestone

Graveyard • Availability Current source-backed throwable

Can be picked up and thrown as an environmental projectile.

Type
Throwable map object
Location
Graveyard
cost
No cost listed
requirement
Stand next to it and use melee to pick it up
server limit
Main map object
Effect
Can be picked up and thrown as an environmental projectile.
base damage
15 unblockable bullet-type damage while in motion
special interactions
Decreases health regeneration by 5 seconds.
related moves
Combat Instincts, Lurking Shadow, Boogie Woogie, and Severance Kick can interact with throwables.
Availability
Current source-backed throwable
items page overlap
No current items-page row
Arcade Machine

Throwable and paid minigame object

Arcade Machine

Unlicensed Studios • Availability Current source-backed throwable and arcade prompt

Can be thrown for environmental damage or operated to play Unlicensed Catch Game and Unlicensed Flight Game.

Type
Throwable and paid minigame object
Location
Unlicensed Studios
cost
$1 to play the arcade games
requirement
Use the interaction prompt to play, or pick it up as a throwable
server limit
Main map object
Effect
Can be thrown for environmental damage or operated to play Unlicensed Catch Game and Unlicensed Flight Game.
base damage
15 unblockable bullet-type damage while in motion
special interactions
Explodes into coins when it breaks. It can still be picked up while someone is playing it.
related moves
Combat Instincts, Lurking Shadow, Boogie Woogie, and Severance Kick can interact with throwables. Arcade play connects to a daily quest and related emotes.
Availability
Current source-backed throwable and arcade prompt
items page overlap
No current items-page row
Piano

Throwable and playable instrument

Piano

Stage and Karaoke • Availability Current source-backed throwable and piano prompt

Can be thrown for environmental damage or used as a playable piano with basic and more complicated notes.

Type
Throwable and playable instrument
Location
Stage and Karaoke
cost
No cost listed
requirement
Use the interaction prompt to sit and play, or pick it up as a throwable
server limit
Main map object
Effect
Can be thrown for environmental damage or used as a playable piano with basic and more complicated notes.
base damage
15 unblockable bullet-type damage while in motion
special interactions
Plays an unpleasant chord when it breaks. It can still be picked up while someone is playing it.
related moves
Combat Instincts, Lurking Shadow, Boogie Woogie, and Severance Kick can interact with throwables. The normal play behavior overlaps the Piano emote controls.
Availability
Current source-backed throwable and piano prompt
items page overlap
2
  • No current items-page row
  • overlaps emote behavior instead
ImageNameTypeDetailscostrequirementserver limitbase damagespecial interactionsrelated movesitems page overlapEffect
Garbage Can
Garbage CanThrowable map objectCenter Square, Shinjuku Station, Tze's, and Cafe • Availability Current source-backed throwableNo cost listedStand next to it and use melee to pick it upMain map object15 unblockable bullet-type damage while in motionNo extra break effect listed.Combat Instincts, Lurking Shadow, Boogie Woogie, and Severance Kick can interact with throwables.No current items-page rowCan be picked up and thrown as an environmental projectile.
Fire Extinguisher
Fire ExtinguisherThrowable map objectThe 2 Towers, Shinjuku Station, Cafe, and Tze's • Availability Current source-backed throwableNo cost listedStand next to it and use melee to pick it upMain map object15 unblockable bullet-type damage while in motionExplodes into white mist when it breaks.Combat Instincts, Lurking Shadow, Boogie Woogie, and Severance Kick can interact with throwables.No current items-page rowCan be picked up and thrown as an environmental projectile.
Chair
ChairThrowable map objectCafe and Tze's • Availability Current source-backed throwableNo cost listedStand next to it and use melee to pick it upMain map object15 unblockable bullet-type damage while in motionHits the target upward a little instead of normal knockback.Combat Instincts, Lurking Shadow, Boogie Woogie, and Severance Kick can interact with throwables.No current items-page rowCan be picked up and thrown as an environmental projectile.
Gravestone
GravestoneThrowable map objectGraveyard • Availability Current source-backed throwableNo cost listedStand next to it and use melee to pick it upMain map object15 unblockable bullet-type damage while in motionDecreases health regeneration by 5 seconds.Combat Instincts, Lurking Shadow, Boogie Woogie, and Severance Kick can interact with throwables.No current items-page rowCan be picked up and thrown as an environmental projectile.
Arcade Machine
Arcade MachineThrowable and paid minigame objectUnlicensed Studios • Availability Current source-backed throwable and arcade prompt$1 to play the arcade gamesUse the interaction prompt to play, or pick it up as a throwableMain map object15 unblockable bullet-type damage while in motionExplodes into coins when it breaks. It can still be picked up while someone is playing it.Combat Instincts, Lurking Shadow, Boogie Woogie, and Severance Kick can interact with throwables. Arcade play connects to a daily quest and related emotes.No current items-page rowCan be thrown for environmental damage or operated to play Unlicensed Catch Game and Unlicensed Flight Game.
Piano
PianoThrowable and playable instrumentStage and Karaoke • Availability Current source-backed throwable and piano promptNo cost listedUse the interaction prompt to sit and play, or pick it up as a throwableMain map object15 unblockable bullet-type damage while in motionPlays an unpleasant chord when it breaks. It can still be picked up while someone is playing it.Combat Instincts, Lurking Shadow, Boogie Woogie, and Severance Kick can interact with throwables. The normal play behavior overlaps the Piano emote controls.No current items-page row; overlaps emote behavior insteadCan be thrown for environmental damage or used as a playable piano with basic and more complicated notes.

Interactable type

Paid map interactables

2 items

Paid map interactables use Cash through a prompt instead of acting like normal item spawns. Vending machines create Soda for $5, while billboards let players change the tower image display for $15 after meeting the listed requirement.

Billboards

Custom image display

Billboards

Two towers, with editing panels on the fourth floors • Availability Current source-backed paid interactable

Displays a custom image ID and the name of the last player who edited the billboard.

Type
Custom image display
Location
Two towers, with editing panels on the fourth floors
cost
$15 to change the image ID
requirement
Kill requirement listed by the source
server limit
Main map tower object
Effect
Displays a custom image ID and the name of the last player who edited the billboard.
base damage
No damage listed
special interactions
The edit panel warns that inappropriate images can result in a ban.
related moves
No character move interaction listed
Availability
Current source-backed paid interactable
items page overlap
No current items-page row
Image unavailable for Vending Machines

Soda purchase object

Vending Machines

In or outside buildings and in Shinjuku Station • Availability Current source-backed paid interactable

Lets players buy Soda from the machine.

Type
Soda purchase object
Location
In or outside buildings and in Shinjuku Station
cost
$5 for Soda
requirement
Use the proximity prompt
server limit
Main map object
Effect
Lets players buy Soda from the machine.
base damage
No direct damage listed
special interactions
Soda is the item created by the interaction. The vending-machine object itself is the interactable row.
related moves
Soda overlaps the items page. No current source-backed character move interaction is listed for the vending-machine row.
Availability
Current source-backed paid interactable
items page overlap
Creates Soda, which is owned by the items page
ImageNameTypeDetailscostrequirementserver limitbase damagespecial interactionsrelated movesitems page overlapEffect
Billboards
BillboardsCustom image displayTwo towers, with editing panels on the fourth floors • Availability Current source-backed paid interactable$15 to change the image IDKill requirement listed by the sourceMain map tower objectNo damage listedThe edit panel warns that inappropriate images can result in a ban.No character move interaction listedNo current items-page rowDisplays a custom image ID and the name of the last player who edited the billboard.
Image unavailable for Vending Machines
Vending MachinesSoda purchase objectIn or outside buildings and in Shinjuku Station • Availability Current source-backed paid interactable$5 for SodaUse the proximity promptMain map objectNo direct damage listedSoda is the item created by the interaction. The vending-machine object itself is the interactable row.Soda overlaps the items page. No current source-backed character move interaction is listed for the vending-machine row.Creates Soda, which is owned by the items pageLets players buy Soda from the machine.

Interactable type

Map mechanisms

1 items

Map mechanisms are usable objects tied to a specific landmark. The Shinjuku Station control panel matters because one button broadcasts through the station and another calls the train hazard onto the rails.

Shinjuku Station Control Panel

Station mechanism

Shinjuku Station Control Panel

Shinjuku Station control room • Availability Current source-backed map mechanism

One button broadcasts to the subway station, and another calls a speeding train on the rails.

Type
Station mechanism
Location
Shinjuku Station control room
cost
No cost listed
requirement
Use one of the station control-panel buttons
server limit
Main map station object
Effect
One button broadcasts to the subway station, and another calls a speeding train on the rails.
base damage
2
  • Train heavily damages players in its way
  • exact damage is not listed
special interactions
The train travels along the station rails after being called.
related moves
No character move interaction listed
Availability
Current source-backed map mechanism
items page overlap
No current items-page row
ImageNameTypeDetailscostrequirementserver limitbase damagespecial interactionsrelated movesitems page overlapEffect
Shinjuku Station Control Panel
Shinjuku Station Control PanelStation mechanismShinjuku Station control room • Availability Current source-backed map mechanismNo cost listedUse one of the station control-panel buttonsMain map station objectTrain heavily damages players in its way; exact damage is not listedThe train travels along the station rails after being called.No character move interaction listedNo current items-page rowOne button broadcasts to the subway station, and another calls a speeding train on the rails.

Interactable type

Minigame interactables

1 items

Minigame interactables start a side activity rather than a normal fight tool. The karaoke rhythm game is listed separately because its score, song-pick flow, and i-frame behavior are different from throwables and paid objects.

Image unavailable for Unlicensed Rhythm Game

Karaoke rhythm minigame

Unlicensed Rhythm Game

Karaoke machine in Shenanigans Ball • Availability Current source-backed minigame interactable

Starts a Yakuza-style rhythm game and displays the player's score when it ends.

Type
Karaoke rhythm minigame
Location
Karaoke machine in Shenanigans Ball
cost
No cost listed
requirement
Interact with the karaoke machine and pick a song snippet
server limit
Main map Shenanigans Ball object
Effect
Starts a Yakuza-style rhythm game and displays the player's score when it ends.
base damage
No damage listed
special interactions
The user gains full i-frames while performing.
related moves
No character move interaction listed
Availability
Current source-backed minigame interactable
items page overlap
No current items-page row
ImageNameTypeDetailscostrequirementserver limitbase damagespecial interactionsrelated movesitems page overlapEffect
Image unavailable for Unlicensed Rhythm Game
Unlicensed Rhythm GameKaraoke rhythm minigameKaraoke machine in Shenanigans Ball • Availability Current source-backed minigame interactableNo cost listedInteract with the karaoke machine and pick a song snippetMain map Shenanigans Ball objectNo damage listedThe user gains full i-frames while performing.No character move interaction listedNo current items-page rowStarts a Yakuza-style rhythm game and displays the player's score when it ends.

How to use throwables during public fights

Throwables work like quick environmental weapons. Stand next to the object, pick it up with melee, then throw it into another player. While the object is moving, it deals 15 unblockable bullet-type damage, ragdolls the first target it hits, and breaks.

The shared damage rule is only part of the decision. A fire extinguisher makes white mist when it breaks, a chair pops the target upward, a gravestone delays health regeneration by 5 seconds, an arcade machine bursts into coins, and a piano plays a harsh chord. Garbage cans are the plain version: useful because they are common in places such as Center Square, Shinjuku Station, Tze's, and Cafe, but they have no extra break effect listed.

Several character moves can interact with throwables too. Combat Instincts, Lurking Shadow, Boogie Woogie, and Severance Kick are the listed move interactions, so throwable objects can matter even when you are not the player who picked one up first.

Where Cash interactables fit

Only a few interactables spend Cash. Vending machines sell Soda for $5, and that Soda remains an item after you buy it. Billboards cost $15 to edit with an image ID and show the last player who changed the display. Arcade machines cost $1 to play, but they stay in the throwable group because the same machine can also be picked up, thrown, and broken into coins.

That split keeps the systems clean. Soda belongs with items because it is the held healing item. The vending machine belongs with interactables because the machine is the map object you use to buy it. Arcade machines and pianos have similar overlap with emotes or activities, but their map-object behavior is still what makes them interactables.

Map mechanisms and side activities

The Shinjuku Station control panel is not a throwable, but it is still a map object with a direct effect. One button broadcasts through the subway station, and another calls a speeding train along the rails. The train heavily damages players in its way. Exact damage is not listed, so it stays as a general hazard note instead of a guessed number.

The Unlicensed Rhythm Game is also separate from combat objects. Interacting with the karaoke machine in Shenanigans Ball starts a rhythm game, lets you pick from listed song snippets, gives full i-frames while you perform, and shows your score when the minigame ends. Treat it as a map activity, not an item route or a normal combat pickup.

How to Use This Jujutsu Shenanigans Interactables List

Each card starts with what the object is and where to find it. Location is the fastest way to route toward the object. Cost and Requirement tell you whether the interaction needs Cash, a prompt, or only melee pickup. Effect, Base damage, and Special interactions explain what happens after you use it. Related moves calls out character or system overlap, while Items page overlap keeps Soda, piano play, and arcade-game behavior from being confused with normal held items.

FAQ

Q.

How many interactables are in Jujutsu Shenanigans?

The current set has 10 interactables: 6 throwables, 2 paid map interactables, 1 map mechanism, and 1 minigame interactable.

Q.

How much damage do throwables deal?

Current throwables deal 15 unblockable bullet-type damage while moving. They ragdoll the first player they collide with and break after the hit.

Q.

Are arcade machines and the piano throwables?

Yes. Arcade machines and the piano can be picked up and thrown, but they also have normal prompt behavior. Arcade machines let players play Unlicensed Catch Game or Unlicensed Flight Game, and pianos let players sit and play notes.

Q.

Is Soda counted as an interactable?

No. Soda is a held item, so it belongs on the items page. Vending machines are counted here because the machine is the map object that sells Soda for $5.

Q.

Which interactables cost Cash?

Vending machines cost $5 for Soda, billboards cost $15 to edit with an image ID, and arcade machines cost $1 to play their minigames. The other rows do not list a Cash cost.

Q.

Does every map object count as an interactable?

No. This count only includes objects with direct use behavior, such as throwing, buying, editing, pressing a control, or starting a minigame. Ordinary landmarks, generic scenery, held items, badges, and old-map-only objects stay out of this count.

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