Bloxodes

All 10 Domains in Jujutsu Shenanigans: What Do They Do in Fights?

Updated on June 1, 2026 (3 days ago)

Domains in Jujutsu Shenanigans are fight-changing mechanics tied to specific characters, awakenings, and domain-border rules. Some domains trap enemies in a damaging or disabling space, while others create a gambling window, a trial, a short alternate sequence, or an invasion path through another domain. The 10 domain entries cover full combat domains, non-lethal awakening domains, alternate and invasion mechanics, and restricted special domains.

View

Domain type

Full combat domains

5 items

Full combat domains are the main arena-control rows. Compare duration, sure-hit pressure, and counterplay first, then check whether a clash or Chimera Shadow Garden invasion can interrupt the usual effect.

Infinite Void

Infinite Void

Availability Free public character

Caught enemies are unable to act for the full duration, though actions already started before the effect can continue.

character
Honored One
Domain type
Full Domain Expansion
trigger
Use the Infinite Void domain move during Six Eyes.
duration
14s
Effect
Caught enemies are unable to act for the full duration, though actions already started before the effect can continue.
counterplay
Cancel Honored One during windup, break the domain from outside, or kill the caster if trapped inside.
clash / invasion rule
Can clash with simultaneous domains. Chimera Shadow Garden can invade the border and disable the stun while the portal is active.
Availability
Free public character
notes
Normal domain windup rules apply. One of the sure-hit effects explicitly disabled by Chimera Shadow Garden.
Malevolent Shrine

Malevolent Shrine

Availability Free public character

Constant slashes hit everyone inside for 2 HP per slash, or 0.5 HP while blocking, for up to 218 HP over the domain.

character
Vessel
Domain type
Full Domain Expansion
trigger
Use Malevolent Shrine during King of Curses.
duration
18s
Effect
Constant slashes hit everyone inside for 2 HP per slash, or 0.5 HP while blocking, for up to 218 HP over the domain.
counterplay
2
  • Blocking reduces slash damage and prevents slash executions, but the caster can still pressure block. Outside players can break the domain
  • trapped players need to kill the caster.
clash / invasion rule
Can clash with simultaneous domains. Chimera Shadow Garden can invade and disable the slash sure-hit while active.
Availability
Free public character
notes
The individual Vessel page confirms the 18s duration, 120s cooldown, and slash values.
Embodiment of Self Perfection

Embodiment of Self Perfection

Availability Free public character

Targets get a transfiguration meter that drains faster near the caster or when the caster damages them. Emptying the meter kills through transfiguration.

character
Perfection
Domain type
Full Domain Expansion
trigger
Use Embodiment of Self Perfection during Essence of the Soul.
duration
14s
Effect
Targets get a transfiguration meter that drains faster near the caster or when the caster damages them. Emptying the meter kills through transfiguration.
counterplay
Cancel the longer windup, break the domain from outside, or kill the caster if trapped. Domain Amplification can nullify the transfiguration, but the meter drain still matters.
clash / invasion rule
Can clash with simultaneous domains. Chimera Shadow Garden can invade and disable the transfiguration meter drain while active.
Availability
Free public character
notes
You may also see this written as Self-Embodiment of Perfection.
Authentic Mutual Love

Authentic Mutual Love

Availability Free public character

Katanas fall inside the domain. Picking one up lets the caster swing a copied technique; landing four katanas unlocks Jacob's Ladder.

character
Cursed Partners
Domain type
Full Domain Expansion
trigger
Use Authentic Mutual Love during True Love.
duration
45s
Effect
2
  • Katanas fall inside the domain. Picking one up lets the caster swing a copied technique
  • landing four katanas unlocks Jacob's Ladder.
counterplay
Cancel the longer windup, avoid or punish katana swings, and note that the domain breaks immediately if it catches no enemies.
clash / invasion rule
It has no special clash reward. Chimera Shadow Garden does not disable it because there is no sure-hit effect to turn off.
Availability
Free public character
notes
Jacob's Ladder can be used once per domain after four landed katana swings and drains health plus awakening progress.
Time Cell Moon Palace

Time Cell Moon Palace

Availability Free public character

Opponents must follow the 24 FPS rule. Acting other than blocking freezes and shatters their cells, with damage based on movement speed.

character
Head of the Hei
Domain type
Full Domain Expansion
trigger
Use Time Cell Moon Palace during Vengeance.
duration
25s
Effect
Opponents must follow the 24 FPS rule. Acting other than blocking freezes and shatters their cells, with damage based on movement speed.
counterplay
Cancel the windup, stop acting inside except to block, break the domain from outside, or kill the caster if trapped.
clash / invasion rule
Can clash with simultaneous domains. Chimera Shadow Garden can invade and disable the frame-shatter sure-hit while active.
Availability
Free public character
notes
Casting ends the awakening route and returns the user to their base moveset.
ImageNameAvailabilitydurationcharacterDomain typetriggercounterplayclash / invasion rulenotesEffect
Infinite Void
Infinite VoidAvailability Free public character14sHonored OneFull Domain ExpansionUse the Infinite Void domain move during Six Eyes.Cancel Honored One during windup, break the domain from outside, or kill the caster if trapped inside.Can clash with simultaneous domains. Chimera Shadow Garden can invade the border and disable the stun while the portal is active.Normal domain windup rules apply. One of the sure-hit effects explicitly disabled by Chimera Shadow Garden.Caught enemies are unable to act for the full duration, though actions already started before the effect can continue.
Malevolent Shrine
Malevolent ShrineAvailability Free public character18sVesselFull Domain ExpansionUse Malevolent Shrine during King of Curses.Blocking reduces slash damage and prevents slash executions, but the caster can still pressure block. Outside players can break the domain; trapped players need to kill the caster.Can clash with simultaneous domains. Chimera Shadow Garden can invade and disable the slash sure-hit while active.The individual Vessel page confirms the 18s duration, 120s cooldown, and slash values.Constant slashes hit everyone inside for 2 HP per slash, or 0.5 HP while blocking, for up to 218 HP over the domain.
Embodiment of Self Perfection
Embodiment of Self PerfectionAvailability Free public character14sPerfectionFull Domain ExpansionUse Embodiment of Self Perfection during Essence of the Soul.Cancel the longer windup, break the domain from outside, or kill the caster if trapped. Domain Amplification can nullify the transfiguration, but the meter drain still matters.Can clash with simultaneous domains. Chimera Shadow Garden can invade and disable the transfiguration meter drain while active.You may also see this written as Self-Embodiment of Perfection.Targets get a transfiguration meter that drains faster near the caster or when the caster damages them. Emptying the meter kills through transfiguration.
Authentic Mutual Love
Authentic Mutual LoveAvailability Free public character45sCursed PartnersFull Domain ExpansionUse Authentic Mutual Love during True Love.Cancel the longer windup, avoid or punish katana swings, and note that the domain breaks immediately if it catches no enemies.It has no special clash reward. Chimera Shadow Garden does not disable it because there is no sure-hit effect to turn off.Jacob's Ladder can be used once per domain after four landed katana swings and drains health plus awakening progress.Katanas fall inside the domain. Picking one up lets the caster swing a copied technique; landing four katanas unlocks Jacob's Ladder.
Time Cell Moon Palace
Time Cell Moon PalaceAvailability Free public character25sHead of the HeiFull Domain ExpansionUse Time Cell Moon Palace during Vengeance.Cancel the windup, stop acting inside except to block, break the domain from outside, or kill the caster if trapped.Can clash with simultaneous domains. Chimera Shadow Garden can invade and disable the frame-shatter sure-hit while active.Casting ends the awakening route and returns the user to their base moveset.Opponents must follow the 24 FPS rule. Acting other than blocking freezes and shatters their cells, with damage based on movement speed.

Domain type

Non-lethal and awakening domains

2 items

These domains use the domain space to reach a result instead of dealing immediate sure-hit damage. Idle Death Gamble rolls toward Jackpot, while Deadly Sentencing runs a trial that can lead to Confiscation, Death Penalty, or both.

Idle Death Gamble

Idle Death Gamble

Availability Free public character

The caster uses visual moves to trigger Richii scenarios and roll for Jackpot. A normal Jackpot lasts 100s; pity Jackpot lasts 50s.

character
Restless Gambler
Domain type
Awakening domain
trigger
Activating Restless Gambler's awakening casts the domain.
duration
80s, breaks after 4 scenarios
Effect
2
  • The caster uses visual moves to trigger Richii scenarios and roll for Jackpot. A normal Jackpot lasts 100s
  • pity Jackpot lasts 50s.
counterplay
The windup is uninterruptible, but anti-team burst can negate the startup stun. The domain can fail if scenarios do not hit Jackpot before it breaks.
clash / invasion rule
Winning a domain clash skips the first Richii scenario and immediately grants a 100s Jackpot. Chimera Shadow Garden does not disable it.
Availability
Free public character
notes
The important fight timer is the 80s scenario window. Jackpot itself lasts 100s, or 50s if it is the pity Jackpot.
Deadly Sentencing

Deadly Sentencing

Availability Free public character

Everyone inside becomes invulnerable for a trial minigame. Outcomes can return awakening, confiscate moves or held items, unlock Death Penalty, or do both.

character
Defense Attorney
Domain type
Awakening trial domain
trigger
Activating Defense Attorney's awakening expands the domain.
duration
300s, breaks after 6 wrong guesses
Effect
Everyone inside becomes invulnerable for a trial minigame. Outcomes can return awakening, confiscate moves or held items, unlock Death Penalty, or do both.
counterplay
2
  • The windup is uninterruptible. Defendants answer the trial choices
  • six opposing choices immediately end the trial.
clash / invasion rule
Winning a domain clash starts Deadly Sentencing with one Judgement Bar segment prefilled. Chimera Shadow Garden does not disable it.
Availability
Free public character
notes
Confiscation can remove moves for 90s and items permanently. The domain breaks if no target is caught.
ImageNameAvailabilitydurationcharacterDomain typetriggercounterplayclash / invasion rulenotesEffect
Idle Death Gamble
Idle Death GambleAvailability Free public character80s, breaks after 4 scenariosRestless GamblerAwakening domainActivating Restless Gambler's awakening casts the domain.The windup is uninterruptible, but anti-team burst can negate the startup stun. The domain can fail if scenarios do not hit Jackpot before it breaks.Winning a domain clash skips the first Richii scenario and immediately grants a 100s Jackpot. Chimera Shadow Garden does not disable it.The important fight timer is the 80s scenario window. Jackpot itself lasts 100s, or 50s if it is the pity Jackpot.The caster uses visual moves to trigger Richii scenarios and roll for Jackpot. A normal Jackpot lasts 100s; pity Jackpot lasts 50s.
Deadly Sentencing
Deadly SentencingAvailability Free public character300s, breaks after 6 wrong guessesDefense AttorneyAwakening trial domainActivating Defense Attorney's awakening expands the domain.The windup is uninterruptible. Defendants answer the trial choices; six opposing choices immediately end the trial.Winning a domain clash starts Deadly Sentencing with one Judgement Bar segment prefilled. Chimera Shadow Garden does not disable it.Confiscation can remove moves for 90s and items permanently. The domain breaks if no target is caught.Everyone inside becomes invulnerable for a trial minigame. Outcomes can return awakening, confiscate moves or held items, unlock Death Penalty, or do both.

Domain type

Alternate and invasion mechanics

2 items

These rows explain domain behavior that does not work like a normal standalone dome. 0.2 Domain is a short Honored One sequence, while Chimera Shadow Garden opens a border tunnel and disables selected sure-hit effects while Ten Shadows keeps it active.

0.2 Domain

0.2 Domain

Availability Free public character

Expands Infinite Void over double the normal range for half the normal exposure, then turns into a three-phase rush.

character
Honored One
Domain type
Alternate awakening domain
trigger
Use the special during the Six Eyes awakening sequence.
duration
7s
Effect
Expands Infinite Void over double the normal range for half the normal exposure, then turns into a three-phase rush.
counterplay
Can be canceled during windup and sometimes during the rush when i-frames drop. The horizontal rush can be punished after it ends.
clash / invasion rule
It has no special clash reward. Chimera Shadow Garden does not disable 0.2 Domain.
Availability
Free public character
notes
The Honored One page says the full rush can total 220 damage if every phase connects, then burns the user back to base cooldowns.
Chimera Shadow Garden

Chimera Shadow Garden

Availability Free public character

Creates a shadow tunnel through a domain wall, letting everyone except the Ten Shadows user enter or leave while selected sure-hit effects are disabled.

character
Ten Shadows
Domain type
Domain invasion variant
trigger
Use Shadow Swarm against a domain border.
duration
Depends on caster HP
Effect
Creates a shadow tunnel through a domain wall, letting everyone except the Ten Shadows user enter or leave while selected sure-hit effects are disabled.
counterplay
Hit Ten Shadows, wait out the HP drain, or force them to close the portal. Maintaining the invasion drains 4 HP per second.
clash / invasion rule
Disables Infinite Void, Malevolent Shrine, Embodiment of Self Perfection, and Time Cell Moon Palace while active.
Availability
Free public character
notes
Does not affect 0.2 Domain, Idle Death Gamble, Deadly Sentencing, Authentic Mutual Love, or Incomplete Shrine.
ImageNameAvailabilitydurationcharacterDomain typetriggercounterplayclash / invasion rulenotesEffect
0.2 Domain
0.2 DomainAvailability Free public character7sHonored OneAlternate awakening domainUse the special during the Six Eyes awakening sequence.Can be canceled during windup and sometimes during the rush when i-frames drop. The horizontal rush can be punished after it ends.It has no special clash reward. Chimera Shadow Garden does not disable 0.2 Domain.The Honored One page says the full rush can total 220 damage if every phase connects, then burns the user back to base cooldowns.Expands Infinite Void over double the normal range for half the normal exposure, then turns into a three-phase rush.
Chimera Shadow Garden
Chimera Shadow GardenAvailability Free public characterDepends on caster HPTen ShadowsDomain invasion variantUse Shadow Swarm against a domain border.Hit Ten Shadows, wait out the HP drain, or force them to close the portal. Maintaining the invasion drains 4 HP per second.Disables Infinite Void, Malevolent Shrine, Embodiment of Self Perfection, and Time Cell Moon Palace while active.Does not affect 0.2 Domain, Idle Death Gamble, Deadly Sentencing, Authentic Mutual Love, or Incomplete Shrine.Creates a shadow tunnel through a domain wall, letting everyone except the Ten Shadows user enter or leave while selected sure-hit effects are disabled.

Domain type

Restricted and special domains

1 items

Restricted domains are real mechanics, but they are not normal public-character access. Incomplete Shrine belongs to Strongest Of History and uses borderless rules, so normal wall-breaking counterplay does not apply the same way.

Incomplete Shrine

Incomplete Shrine

Availability Roulette, Game Admin, FSD, and Private Server exclusive

A borderless shrine targets the map with relentless slashes. Each slash deals 3 HP, or 0.5 HP while blocked.

character
Strongest Of History
Domain type
Restricted domain awakening
trigger
Use Strongest Of History's awakening.
duration
20s
Effect
A borderless shrine targets the map with relentless slashes. Each slash deals 3 HP, or 0.5 HP while blocked.
counterplay
Strongest Of History is restricted to Roulette, game admin, FSD, or private-server access. The domain lacks a normal border, so outside-wall break counterplay does not apply.
clash / invasion rule
Destroys other active domains inside its destruction range. Chimera Shadow Garden does not affect it because it lacks a normal border.
Availability
Roulette, Game Admin, FSD, and Private Server exclusive
notes
Label as restricted/special. It has extreme range, but preparation is required because it can be canceled.
ImageNameAvailabilitydurationcharacterDomain typetriggercounterplayclash / invasion rulenotesEffect
Incomplete Shrine
Incomplete ShrineAvailability Roulette, Game Admin, FSD, and Private Server exclusive20sStrongest Of HistoryRestricted domain awakeningUse Strongest Of History's awakening.Strongest Of History is restricted to Roulette, game admin, FSD, or private-server access. The domain lacks a normal border, so outside-wall break counterplay does not apply.Destroys other active domains inside its destruction range. Chimera Shadow Garden does not affect it because it lacks a normal border.Label as restricted/special. It has extreme range, but preparation is required because it can be canceled.A borderless shrine targets the map with relentless slashes. Each slash deals 3 HP, or 0.5 HP while blocked.

How to survive a domain once it starts

Most normal domains are easiest to stop before they fully open. If the caster has a cancelable windup, hit them before the domain finishes expanding. Once the dome is active, players outside can break many domain walls with terrain-destruction moves, while trapped players usually need to kill the caster or play around that domain's specific rule.

Domain pressureBest first response
Infinite Void stunInterrupt the windup, break the wall from outside, or kill Honored One if trapped
Malevolent Shrine slashesBlock to cut slash damage, then pressure Vessel or break the domain from outside
Embodiment of Self PerfectionAvoid the longer windup and keep pressure off the transfiguration drain
Time Cell Moon PalaceStop acting except to block, because movement and attacks trigger the frame-shatter rule
Incomplete ShrineTreat it as a restricted special case, because the borderless shrine does not give normal wall counterplay

What clashes and invasions change

A domain clash starts when domains are expanded close enough together. During the clash, sure-hit effects turn off and players fight to fill a bar. The winner keeps their domain, while the losing domains are canceled. That rule matters most in team fights because a strong sure-hit can disappear during the clash instead of deciding the fight immediately.

Some rows have special clash or invasion behavior. Winning a clash with Idle Death Gamble skips the first Richii scenario and gives Restless Gambler a 100s Jackpot. Winning with Deadly Sentencing starts the trial with one Judgement Bar segment already filled. Chimera Shadow Garden is different: Ten Shadows uses Shadow Swarm against a domain border, pays HP to hold the tunnel, and disables selected sure-hit effects while the invasion stays open.

Why the long timers need context

A long duration does not always mean a long damage window. Idle Death Gamble uses an 80s scenario window to roll for Jackpot, and the Jackpot timer is separate: 100s for a normal Jackpot or 50s for pity Jackpot. Deadly Sentencing can list a much longer trial window, but the trial can end through its own guesses, outcomes, and wrong-choice limit. Read those rows as setup domains, not as the same kind of pressure as Malevolent Shrine or Infinite Void.

How to Use This Jujutsu Shenanigans Domains List

Domain entries are grouped by the kind of domain rule they use. Character tells you which kit owns the mechanic, and Trigger tells you how it starts. Duration is the important active window for that row, but Idle Death Gamble and Deadly Sentencing need their notes because their setup result can matter more than the raw timer. Effect explains what happens inside, Counterplay gives the practical response, and Clash / invasion rule calls out the edge cases that decide team fights or domain-vs-domain moments. Availability separates normal public-character domains from restricted special access.

FAQ

Q.

How many domains are in Jujutsu Shenanigans?

There are 10 domain and domain-like entries: 5 full combat domains, 2 non-lethal or awakening domains, 2 alternate or invasion mechanics, and 1 restricted special domain.

Q.

Why does Idle Death Gamble use an 80s duration?

Idle Death Gamble's important domain window is the 80s scenario window, which can break after 4 scenarios. Jackpot duration is separate: a normal Jackpot lasts 100s, while pity Jackpot lasts 50s.

Q.

Can Chimera Shadow Garden clash with other domains?

Chimera Shadow Garden is better read as a domain invasion mechanic than a normal clash domain. Ten Shadows uses Shadow Swarm against a domain border, opens a tunnel, drains HP while holding it, and disables selected sure-hit effects while the tunnel stays active.

Q.

Can you break a domain from inside?

Normal domain walls are handled from the outside. If you are trapped inside, the usual answer is to kill or pressure the caster, block or avoid the domain's specific effect, or wait for a verified exception such as an invasion tunnel.

Q.

Which domains are restricted or special access?

Incomplete Shrine is the restricted special row. It belongs to Strongest Of History, which is tied to Roulette, Game Admin, FSD, or private-server access rather than normal public-character selection.

Q.

Does Black Death's Infestation count as a domain?

No. Infestation is a domain-border invasion caveat, not a separate Domain Expansion entry. It can matter when a border is being eaten away, but it should not be counted as an extra standard domain.

Comments
0 total

Checking your account...

0/1000
No comments yet. Be the first to share a tip.