Domains in Jujutsu Shenanigans are fight-changing mechanics tied to specific characters, awakenings, and domain-border rules. Some domains trap enemies in a damaging or disabling space, while others create a gambling window, a trial, a short alternate sequence, or an invasion path through another domain. The 10 domain entries cover full combat domains, non-lethal awakening domains, alternate and invasion mechanics, and restricted special domains.
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Full combat domains
Full combat domains are the main arena-control rows. Compare duration, sure-hit pressure, and counterplay first, then check whether a clash or Chimera Shadow Garden invasion can interrupt the usual effect.
Infinite Void
Caught enemies are unable to act for the full duration, though actions already started before the effect can continue.
- Status
- Free public character
- character
- Honored One
- Domain type
- Full Domain Expansion
- trigger
- Use the Infinite Void domain move during Six Eyes.
- duration
- 14s
- counterplay
- Cancel Honored One during windup, break the domain from outside, or kill the caster if trapped inside.
- clash / invasion rule
- Can clash with simultaneous domains. Chimera Shadow Garden can invade the border and disable the stun while the portal is active.
Malevolent Shrine
Constant slashes hit everyone inside for 2 HP per slash, or 0.5 HP while blocking, for up to 218 HP over the domain.
- Status
- Free public character
- character
- Vessel
- Domain type
- Full Domain Expansion
- trigger
- Use Malevolent Shrine during King of Curses.
- duration
- 18s
- counterplay
- Blocking reduces slash damage and prevents slash executions, but the caster can still pressure block. Outside players can break the domain; trapped players need to kill the caster.
- clash / invasion rule
- Can clash with simultaneous domains. Chimera Shadow Garden can invade and disable the slash sure-hit while active.
Embodiment of Self Perfection
Targets get a transfiguration meter that drains faster near the caster or when the caster damages them. Emptying the meter kills through transfiguration.
- Status
- Free public character
- character
- Perfection
- Domain type
- Full Domain Expansion
- trigger
- Use Embodiment of Self Perfection during Essence of the Soul.
- duration
- 14s
- counterplay
- Cancel the longer windup, break the domain from outside, or kill the caster if trapped. Domain Amplification can nullify the transfiguration, but the meter drain still matters.
- clash / invasion rule
- Can clash with simultaneous domains. Chimera Shadow Garden can invade and disable the transfiguration meter drain while active.
Authentic Mutual Love
Katanas fall inside the domain. Picking one up lets the caster swing a copied technique; landing four katanas unlocks Jacob's Ladder.
- Status
- Free public character
- character
- Cursed Partners
- Domain type
- Full Domain Expansion
- trigger
- Use Authentic Mutual Love during True Love.
- duration
- 45s
- counterplay
- Cancel the longer windup, avoid or punish katana swings, and note that the domain breaks immediately if it catches no enemies.
- clash / invasion rule
- It has no special clash reward. Chimera Shadow Garden does not disable it because there is no sure-hit effect to turn off.
Time Cell Moon Palace
Opponents must follow the 24 FPS rule. Acting other than blocking freezes and shatters their cells, with damage based on movement speed.
- Status
- Free public character
- character
- Head of the Hei
- Domain type
- Full Domain Expansion
- trigger
- Use Time Cell Moon Palace during Vengeance.
- duration
- 25s
- counterplay
- Cancel the windup, stop acting inside except to block, break the domain from outside, or kill the caster if trapped.
- clash / invasion rule
- Can clash with simultaneous domains. Chimera Shadow Garden can invade and disable the frame-shatter sure-hit while active.
| Image | Name | Effect | Availability | character | Domain type | trigger | duration | counterplay | clash / invasion rule |
|---|---|---|---|---|---|---|---|---|---|
| Infinite Void | Caught enemies are unable to act for the full duration, though actions already started before the effect can continue. | Free public character | Honored One | Full Domain Expansion | Use the Infinite Void domain move during Six Eyes. | 14s | Cancel Honored One during windup, break the domain from outside, or kill the caster if trapped inside. | Can clash with simultaneous domains. Chimera Shadow Garden can invade the border and disable the stun while the portal is active. | |
| Malevolent Shrine | Constant slashes hit everyone inside for 2 HP per slash, or 0.5 HP while blocking, for up to 218 HP over the domain. | Free public character | Vessel | Full Domain Expansion | Use Malevolent Shrine during King of Curses. | 18s | Blocking reduces slash damage and prevents slash executions, but the caster can still pressure block. Outside players can break the domain; trapped players need to kill the caster. | Can clash with simultaneous domains. Chimera Shadow Garden can invade and disable the slash sure-hit while active. | |
| Embodiment of Self Perfection | Targets get a transfiguration meter that drains faster near the caster or when the caster damages them. Emptying the meter kills through transfiguration. | Free public character | Perfection | Full Domain Expansion | Use Embodiment of Self Perfection during Essence of the Soul. | 14s | Cancel the longer windup, break the domain from outside, or kill the caster if trapped. Domain Amplification can nullify the transfiguration, but the meter drain still matters. | Can clash with simultaneous domains. Chimera Shadow Garden can invade and disable the transfiguration meter drain while active. | |
| Authentic Mutual Love | Katanas fall inside the domain. Picking one up lets the caster swing a copied technique; landing four katanas unlocks Jacob's Ladder. | Free public character | Cursed Partners | Full Domain Expansion | Use Authentic Mutual Love during True Love. | 45s | Cancel the longer windup, avoid or punish katana swings, and note that the domain breaks immediately if it catches no enemies. | It has no special clash reward. Chimera Shadow Garden does not disable it because there is no sure-hit effect to turn off. | |
| Time Cell Moon Palace | Opponents must follow the 24 FPS rule. Acting other than blocking freezes and shatters their cells, with damage based on movement speed. | Free public character | Head of the Hei | Full Domain Expansion | Use Time Cell Moon Palace during Vengeance. | 25s | Cancel the windup, stop acting inside except to block, break the domain from outside, or kill the caster if trapped. | Can clash with simultaneous domains. Chimera Shadow Garden can invade and disable the frame-shatter sure-hit while active. |
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Non-lethal and awakening domains
These domains use the domain space to reach a result instead of dealing immediate sure-hit damage. Idle Death Gamble rolls toward Jackpot, while Deadly Sentencing runs a trial that can lead to Confiscation, Death Penalty, or both.
Idle Death Gamble
The caster uses visual moves to trigger Richii scenarios and roll for Jackpot. A normal Jackpot lasts 100s; pity Jackpot lasts 50s.
- Status
- Free public character
- character
- Restless Gambler
- Domain type
- Awakening domain
- trigger
- Activating Restless Gambler's awakening casts the domain.
- duration
- 80s, breaks after 4 scenarios
- counterplay
- The windup is uninterruptible, but anti-team burst can negate the startup stun. The domain can fail if scenarios do not hit Jackpot before it breaks.
- clash / invasion rule
- Winning a domain clash skips the first Richii scenario and immediately grants a 100s Jackpot. Chimera Shadow Garden does not disable it.
Deadly Sentencing
Everyone inside becomes invulnerable for a trial minigame. Outcomes can return awakening, confiscate moves or held items, unlock Death Penalty, or do both.
- Status
- Free public character
- character
- Defense Attorney
- Domain type
- Awakening trial domain
- trigger
- Activating Defense Attorney's awakening expands the domain.
- duration
- 300s, breaks after 6 wrong guesses
- counterplay
- The windup is uninterruptible. Defendants answer the trial choices; six opposing choices immediately end the trial.
- clash / invasion rule
- Winning a domain clash starts Deadly Sentencing with one Judgement Bar segment prefilled. Chimera Shadow Garden does not disable it.
| Image | Name | Effect | Availability | character | Domain type | trigger | duration | counterplay | clash / invasion rule |
|---|---|---|---|---|---|---|---|---|---|
| Idle Death Gamble | The caster uses visual moves to trigger Richii scenarios and roll for Jackpot. A normal Jackpot lasts 100s; pity Jackpot lasts 50s. | Free public character | Restless Gambler | Awakening domain | Activating Restless Gambler's awakening casts the domain. | 80s, breaks after 4 scenarios | The windup is uninterruptible, but anti-team burst can negate the startup stun. The domain can fail if scenarios do not hit Jackpot before it breaks. | Winning a domain clash skips the first Richii scenario and immediately grants a 100s Jackpot. Chimera Shadow Garden does not disable it. | |
| Deadly Sentencing | Everyone inside becomes invulnerable for a trial minigame. Outcomes can return awakening, confiscate moves or held items, unlock Death Penalty, or do both. | Free public character | Defense Attorney | Awakening trial domain | Activating Defense Attorney's awakening expands the domain. | 300s, breaks after 6 wrong guesses | The windup is uninterruptible. Defendants answer the trial choices; six opposing choices immediately end the trial. | Winning a domain clash starts Deadly Sentencing with one Judgement Bar segment prefilled. Chimera Shadow Garden does not disable it. |
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Alternate and invasion mechanics
These rows explain domain behavior that does not work like a normal standalone dome. 0.2 Domain is a short Honored One sequence, while Chimera Shadow Garden opens a border tunnel and disables selected sure-hit effects while Ten Shadows keeps it active.
0.2 Domain
Expands Infinite Void over double the normal range for half the normal exposure, then turns into a three-phase rush.
- Status
- Free public character
- character
- Honored One
- Domain type
- Alternate awakening domain
- trigger
- Use the special during the Six Eyes awakening sequence.
- duration
- 7s
- counterplay
- Can be canceled during windup and sometimes during the rush when i-frames drop. The horizontal rush can be punished after it ends.
- clash / invasion rule
- It has no special clash reward. Chimera Shadow Garden does not disable 0.2 Domain.
Chimera Shadow Garden
Creates a shadow tunnel through a domain wall, letting everyone except the Ten Shadows user enter or leave while selected sure-hit effects are disabled.
- Status
- Free public character
- character
- Ten Shadows
- Domain type
- Domain invasion variant
- trigger
- Use Shadow Swarm against a domain border.
- duration
- Depends on caster HP
- counterplay
- Hit Ten Shadows, wait out the HP drain, or force them to close the portal. Maintaining the invasion drains 4 HP per second.
- clash / invasion rule
- Disables Infinite Void, Malevolent Shrine, Embodiment of Self Perfection, and Time Cell Moon Palace while active.
| Image | Name | Effect | Availability | character | Domain type | trigger | duration | counterplay | clash / invasion rule |
|---|---|---|---|---|---|---|---|---|---|
| 0.2 Domain | Expands Infinite Void over double the normal range for half the normal exposure, then turns into a three-phase rush. | Free public character | Honored One | Alternate awakening domain | Use the special during the Six Eyes awakening sequence. | 7s | Can be canceled during windup and sometimes during the rush when i-frames drop. The horizontal rush can be punished after it ends. | It has no special clash reward. Chimera Shadow Garden does not disable 0.2 Domain. | |
| Chimera Shadow Garden | Creates a shadow tunnel through a domain wall, letting everyone except the Ten Shadows user enter or leave while selected sure-hit effects are disabled. | Free public character | Ten Shadows | Domain invasion variant | Use Shadow Swarm against a domain border. | Depends on caster HP | Hit Ten Shadows, wait out the HP drain, or force them to close the portal. Maintaining the invasion drains 4 HP per second. | Disables Infinite Void, Malevolent Shrine, Embodiment of Self Perfection, and Time Cell Moon Palace while active. |
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Restricted and special domains
Restricted domains are real mechanics, but they are not normal public-character access. Incomplete Shrine belongs to Strongest Of History and uses borderless rules, so normal wall-breaking counterplay does not apply the same way.
Incomplete Shrine
A borderless shrine targets the map with relentless slashes. Each slash deals 3 HP, or 0.5 HP while blocked.
- Status
- Roulette, Game Admin, FSD, and Private Server exclusive
- character
- Strongest Of History
- Domain type
- Restricted domain awakening
- trigger
- Use Strongest Of History's awakening.
- duration
- 20s
- counterplay
- Strongest Of History is restricted to Roulette, game admin, FSD, or private-server access. The domain lacks a normal border, so outside-wall break counterplay does not apply.
- clash / invasion rule
- Destroys other active domains inside its destruction range. Chimera Shadow Garden does not affect it because it lacks a normal border.
| Image | Name | Effect | Availability | character | Domain type | trigger | duration | counterplay | clash / invasion rule |
|---|---|---|---|---|---|---|---|---|---|
| Incomplete Shrine | A borderless shrine targets the map with relentless slashes. Each slash deals 3 HP, or 0.5 HP while blocked. | Roulette, Game Admin, FSD, and Private Server exclusive | Strongest Of History | Restricted domain awakening | Use Strongest Of History's awakening. | 20s | Strongest Of History is restricted to Roulette, game admin, FSD, or private-server access. The domain lacks a normal border, so outside-wall break counterplay does not apply. | Destroys other active domains inside its destruction range. Chimera Shadow Garden does not affect it because it lacks a normal border. |
How to survive a domain once it starts
Most normal domains are easiest to stop before they fully open. If the caster has a cancelable windup, hit them before the domain finishes expanding. Once the dome is active, players outside can break many domain walls with terrain-destruction moves, while trapped players usually need to kill the caster or play around that domain's specific rule.
| Domain pressure | Best first response |
|---|---|
| Infinite Void stun | Interrupt the windup, break the wall from outside, or kill Honored One if trapped |
| Malevolent Shrine slashes | Block to cut slash damage, then pressure Vessel or break the domain from outside |
| Embodiment of Self Perfection | Avoid the longer windup and keep pressure off the transfiguration drain |
| Time Cell Moon Palace | Stop acting except to block, because movement and attacks trigger the frame-shatter rule |
| Incomplete Shrine | Treat it as a restricted special case, because the borderless shrine does not give normal wall counterplay |
What clashes and invasions change
A domain clash starts when domains are expanded close enough together. During the clash, sure-hit effects turn off and players fight to fill a bar. The winner keeps their domain, while the losing domains are canceled. That rule matters most in team fights because a strong sure-hit can disappear during the clash instead of deciding the fight immediately.
Some rows have special clash or invasion behavior. Winning a clash with Idle Death Gamble skips the first Richii scenario and gives Restless Gambler a 100s Jackpot. Winning with Deadly Sentencing starts the trial with one Judgement Bar segment already filled. Chimera Shadow Garden is different: Ten Shadows uses Shadow Swarm against a domain border, pays HP to hold the tunnel, and disables selected sure-hit effects while the invasion stays open.
Why the long timers need context
A long duration does not always mean a long damage window. Idle Death Gamble uses an 80s scenario window to roll for Jackpot, and the Jackpot timer is separate: 100s for a normal Jackpot or 50s for pity Jackpot. Deadly Sentencing can list a much longer trial window, but the trial can end through its own guesses, outcomes, and wrong-choice limit. Read those rows as setup domains, not as the same kind of pressure as Malevolent Shrine or Infinite Void.
FAQ
How many domains are in Jujutsu Shenanigans?
There are 10 domain and domain-like entries: 5 full combat domains, 2 non-lethal or awakening domains, 2 alternate or invasion mechanics, and 1 restricted special domain.
Why does Idle Death Gamble use an 80s duration?
Idle Death Gamble's important domain window is the 80s scenario window, which can break after 4 scenarios. Jackpot duration is separate: a normal Jackpot lasts 100s, while pity Jackpot lasts 50s.
Can Chimera Shadow Garden clash with other domains?
Chimera Shadow Garden is better read as a domain invasion mechanic than a normal clash domain. Ten Shadows uses Shadow Swarm against a domain border, opens a tunnel, drains HP while holding it, and disables selected sure-hit effects while the tunnel stays active.
Can you break a domain from inside?
Normal domain walls are handled from the outside. If you are trapped inside, the usual answer is to kill or pressure the caster, block or avoid the domain's specific effect, or wait for a verified exception such as an invasion tunnel.
Which domains are restricted or special access?
Incomplete Shrine is the restricted special row. It belongs to Strongest Of History, which is tied to Roulette, Game Admin, FSD, or private-server access rather than normal public-character selection.
Does Black Death's Infestation count as a domain?
No. Infestation is a domain-border invasion caveat, not a separate Domain Expansion entry. It can matter when a border is being eaten away, but it should not be counted as an extra standard domain.








