Domains in Jujutsu Shenanigans are fight-changing mechanics tied to specific characters, awakenings, and domain-border rules. Some domains trap enemies in a damaging or disabling space, while others create a gambling window, a trial, a short alternate sequence, or an invasion path through another domain. The 10 domain entries cover full combat domains, non-lethal awakening domains, alternate and invasion mechanics, and restricted special domains.
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Domain type
Full combat domains
Full combat domains are the main arena-control rows. Compare duration, sure-hit pressure, and counterplay first, then check whether a clash or Chimera Shadow Garden invasion can interrupt the usual effect.

Infinite Void
Caught enemies are unable to act for the full duration, though actions already started before the effect can continue.
- Status
- Free public character
- character
- Honored One
- duration
- 14s
- Domain Type
- Full Domain Expansion

Malevolent Shrine
Constant slashes hit everyone inside for 2 HP per slash, or 0.5 HP while blocking, for up to 218 HP over the domain.
- Status
- Free public character
- character
- Vessel
- duration
- 18s
- Domain Type
- Full Domain Expansion

Embodiment of Self Perfection
Targets get a transfiguration meter that drains faster near the caster or when the caster damages them. Emptying the meter kills through transfiguration.
- Status
- Free public character
- character
- Perfection
- duration
- 14s
- Domain Type
- Full Domain Expansion

Authentic Mutual Love
Katanas fall inside the domain. Picking one up lets the caster swing a copied technique; landing four katanas unlocks Jacob's Ladder.
- Status
- Free public character
- character
- Cursed Partners
- duration
- 45s
- Domain Type
- Full Domain Expansion

Time Cell Moon Palace
Opponents must follow the 24 FPS rule. Acting other than blocking freezes and shatters their cells, with damage based on movement speed.
- Status
- Free public character
- character
- Head of the Hei
- duration
- 25s
- Domain Type
- Full Domain Expansion
| Image | Name | effect | duration | availability | character | Card Summary |
|---|---|---|---|---|---|---|
![]() | Infinite Void | Caught enemies are unable to act for the full duration, though actions already started before the effect can continue. | 14s | Free public character | Honored One | Caught enemies are unable to act for the full duration, though actions already started before the effect can continue. |
![]() | Malevolent Shrine | Constant slashes hit everyone inside for 2 HP per slash, or 0.5 HP while blocking, for up to 218 HP over the domain. | 18s | Free public character | Vessel | Constant slashes hit everyone inside for 2 HP per slash, or 0.5 HP while blocking, for up to 218 HP over the domain. |
![]() | Embodiment of Self Perfection | Targets get a transfiguration meter that drains faster near the caster or when the caster damages them. Emptying the meter kills through transfiguration. | 14s | Free public character | Perfection | Targets get a transfiguration meter that drains faster near the caster or when the caster damages them. Emptying the meter kills through transfiguration. |
![]() | Authentic Mutual Love | Katanas fall inside the domain. Picking one up lets the caster swing a copied technique; landing four katanas unlocks Jacob's Ladder. | 45s | Free public character | Cursed Partners | Katanas fall inside the domain. Picking one up lets the caster swing a copied technique; landing four katanas unlocks Jacob's Ladder. |
![]() | Time Cell Moon Palace | Opponents must follow the 24 FPS rule. Acting other than blocking freezes and shatters their cells, with damage based on movement speed. | 25s | Free public character | Head of the Hei | Opponents must follow the 24 FPS rule. Acting other than blocking freezes and shatters their cells, with damage based on movement speed. |
Domain type
Non-lethal and awakening domains
These domains use the domain space to reach a result instead of dealing immediate sure-hit damage. Idle Death Gamble rolls toward Jackpot, while Deadly Sentencing runs a trial that can lead to Confiscation, Death Penalty, or both.

Idle Death Gamble
The caster uses visual moves to trigger Richii scenarios and roll for Jackpot. A normal Jackpot lasts 100s; pity Jackpot lasts 50s.
- Status
- Free public character
- character
- Restless Gambler
- duration
- 80s, breaks after 4 scenarios
- Domain Type
- Awakening domain

Deadly Sentencing
Everyone inside becomes invulnerable for a trial minigame. Outcomes can return awakening, confiscate moves or held items, unlock Death Penalty, or do both.
- Status
- Free public character
- character
- Defense Attorney
- duration
- 300s, breaks after 6 wrong guesses
- Domain Type
- Awakening trial domain
| Image | Name | effect | duration | availability | character | Card Summary |
|---|---|---|---|---|---|---|
![]() | Idle Death Gamble | The caster uses visual moves to trigger Richii scenarios and roll for Jackpot. A normal Jackpot lasts 100s; pity Jackpot lasts 50s. | 80s, breaks after 4 scenarios | Free public character | Restless Gambler | The caster uses visual moves to trigger Richii scenarios and roll for Jackpot. A normal Jackpot lasts 100s; pity Jackpot lasts 50s. |
![]() | Deadly Sentencing | Everyone inside becomes invulnerable for a trial minigame. Outcomes can return awakening, confiscate moves or held items, unlock Death Penalty, or do both. | 300s, breaks after 6 wrong guesses | Free public character | Defense Attorney | Everyone inside becomes invulnerable for a trial minigame. Outcomes can return awakening, confiscate moves or held items, unlock Death Penalty, or do both. |
Domain type
Alternate and invasion mechanics
These rows explain domain behavior that does not work like a normal standalone dome. 0.2 Domain is a short Honored One sequence, while Chimera Shadow Garden opens a border tunnel and disables selected sure-hit effects while Ten Shadows keeps it active.

0.2 Domain
Expands Infinite Void over double the normal range for half the normal exposure, then turns into a three-phase rush.
- Status
- Free public character
- character
- Honored One
- duration
- 7s
- Domain Type
- Alternate awakening domain

Chimera Shadow Garden
Creates a shadow tunnel through a domain wall, letting everyone except the Ten Shadows user enter or leave while selected sure-hit effects are disabled.
- Status
- Free public character
- character
- Ten Shadows
- duration
- Depends on caster HP
- Domain Type
- Domain invasion variant
| Image | Name | effect | duration | availability | character | Card Summary |
|---|---|---|---|---|---|---|
![]() | 0.2 Domain | Expands Infinite Void over double the normal range for half the normal exposure, then turns into a three-phase rush. | 7s | Free public character | Honored One | Expands Infinite Void over double the normal range for half the normal exposure, then turns into a three-phase rush. |
![]() | Chimera Shadow Garden | Creates a shadow tunnel through a domain wall, letting everyone except the Ten Shadows user enter or leave while selected sure-hit effects are disabled. | Depends on caster HP | Free public character | Ten Shadows | Creates a shadow tunnel through a domain wall, letting everyone except the Ten Shadows user enter or leave while selected sure-hit effects are disabled. |
Domain type
Restricted and special domains
Restricted domains are real mechanics, but they are not normal public-character access. Incomplete Shrine belongs to Strongest Of History and uses borderless rules, so normal wall-breaking counterplay does not apply the same way.

Incomplete Shrine
A borderless shrine targets the map with relentless slashes. Each slash deals 3 HP, or 0.5 HP while blocked.
- Status
- Roulette, Game Admin, FSD, and Private Server exclusive
- character
- Strongest Of History
- duration
- 20s
- Domain Type
- Restricted domain awakening
| Image | Name | effect | duration | availability | character | Card Summary |
|---|---|---|---|---|---|---|
![]() | Incomplete Shrine | A borderless shrine targets the map with relentless slashes. Each slash deals 3 HP, or 0.5 HP while blocked. | 20s | Roulette, Game Admin, FSD, and Private Server exclusive | Strongest Of History | A borderless shrine targets the map with relentless slashes. Each slash deals 3 HP, or 0.5 HP while blocked. |
How to survive a domain once it starts
Most normal domains are easiest to stop before they fully open. If the caster has a cancelable windup, hit them before the domain finishes expanding. Once the dome is active, players outside can break many domain walls with terrain-destruction moves, while trapped players usually need to kill the caster or play around that domain's specific rule.
| Domain pressure | Best first response |
|---|---|
| Infinite Void stun | Interrupt the windup, break the wall from outside, or kill Honored One if trapped |
| Malevolent Shrine slashes | Block to cut slash damage, then pressure Vessel or break the domain from outside |
| Embodiment of Self Perfection | Avoid the longer windup and keep pressure off the transfiguration drain |
| Time Cell Moon Palace | Stop acting except to block, because movement and attacks trigger the frame-shatter rule |
| Incomplete Shrine | Treat it as a restricted special case, because the borderless shrine does not give normal wall counterplay |
What clashes and invasions change
A domain clash starts when domains are expanded close enough together. During the clash, sure-hit effects turn off and players fight to fill a bar. The winner keeps their domain, while the losing domains are canceled. That rule matters most in team fights because a strong sure-hit can disappear during the clash instead of deciding the fight immediately.
Some rows have special clash or invasion behavior. Winning a clash with Idle Death Gamble skips the first Richii scenario and gives Restless Gambler a 100s Jackpot. Winning with Deadly Sentencing starts the trial with one Judgement Bar segment already filled. Chimera Shadow Garden is different: Ten Shadows uses Shadow Swarm against a domain border, pays HP to hold the tunnel, and disables selected sure-hit effects while the invasion stays open.
Why the long timers need context
A long duration does not always mean a long damage window. Idle Death Gamble uses an 80s scenario window to roll for Jackpot, and the Jackpot timer is separate: 100s for a normal Jackpot or 50s for pity Jackpot. Deadly Sentencing can list a much longer trial window, but the trial can end through its own guesses, outcomes, and wrong-choice limit. Read those rows as setup domains, not as the same kind of pressure as Malevolent Shrine or Infinite Void.
FAQ
How many domains are in Jujutsu Shenanigans?
There are 10 domain and domain-like entries: 5 full combat domains, 2 non-lethal or awakening domains, 2 alternate or invasion mechanics, and 1 restricted special domain.
Why does Idle Death Gamble use an 80s duration?
Idle Death Gamble's important domain window is the 80s scenario window, which can break after 4 scenarios. Jackpot duration is separate: a normal Jackpot lasts 100s, while pity Jackpot lasts 50s.
Can Chimera Shadow Garden clash with other domains?
Chimera Shadow Garden is better read as a domain invasion mechanic than a normal clash domain. Ten Shadows uses Shadow Swarm against a domain border, opens a tunnel, drains HP while holding it, and disables selected sure-hit effects while the tunnel stays active.
Can you break a domain from inside?
Normal domain walls are handled from the outside. If you are trapped inside, the usual answer is to kill or pressure the caster, block or avoid the domain's specific effect, or wait for a verified exception such as an invasion tunnel.
Which domains are restricted or special access?
Incomplete Shrine is the restricted special row. It belongs to Strongest Of History, which is tied to Roulette, Game Admin, FSD, or private-server access rather than normal public-character selection.
Does Black Death's Infestation count as a domain?
No. Infestation is a domain-border invasion caveat, not a separate Domain Expansion entry. It can matter when a border is being eaten away, but it should not be counted as an extra standard domain.

