Domains in Jujutsu Shenanigans are fight-changing mechanics tied to specific characters, awakenings, and domain-border rules. Some domains trap enemies in a damaging or disabling space, while others create a gambling window, a trial, a short alternate sequence, or an invasion path through another domain. The 10 domain entries cover full combat domains, non-lethal awakening domains, alternate and invasion mechanics, and restricted special domains.
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Domain type
Full combat domains
Full combat domains are the main arena-control rows. Compare duration, sure-hit pressure, and counterplay first, then check whether a clash or Chimera Shadow Garden invasion can interrupt the usual effect.

Infinite Void
Availability Free public character
Caught enemies are unable to act for the full duration, though actions already started before the effect can continue.
- character
- Honored One
- Domain type
- Full Domain Expansion
- trigger
- Use the Infinite Void domain move during Six Eyes.
- duration
- 14s
- Effect
- Caught enemies are unable to act for the full duration, though actions already started before the effect can continue.
- counterplay
- Cancel Honored One during windup, break the domain from outside, or kill the caster if trapped inside.
- clash / invasion rule
- Can clash with simultaneous domains. Chimera Shadow Garden can invade the border and disable the stun while the portal is active.
- Availability
- Free public character
- notes
- Normal domain windup rules apply. One of the sure-hit effects explicitly disabled by Chimera Shadow Garden.

Malevolent Shrine
Availability Free public character
Constant slashes hit everyone inside for 2 HP per slash, or 0.5 HP while blocking, for up to 218 HP over the domain.
- character
- Vessel
- Domain type
- Full Domain Expansion
- trigger
- Use Malevolent Shrine during King of Curses.
- duration
- 18s
- Effect
- Constant slashes hit everyone inside for 2 HP per slash, or 0.5 HP while blocking, for up to 218 HP over the domain.
- counterplay
- 2
- Blocking reduces slash damage and prevents slash executions, but the caster can still pressure block. Outside players can break the domain
- trapped players need to kill the caster.
- clash / invasion rule
- Can clash with simultaneous domains. Chimera Shadow Garden can invade and disable the slash sure-hit while active.
- Availability
- Free public character
- notes
- The individual Vessel page confirms the 18s duration, 120s cooldown, and slash values.

Embodiment of Self Perfection
Availability Free public character
Targets get a transfiguration meter that drains faster near the caster or when the caster damages them. Emptying the meter kills through transfiguration.
- character
- Perfection
- Domain type
- Full Domain Expansion
- trigger
- Use Embodiment of Self Perfection during Essence of the Soul.
- duration
- 14s
- Effect
- Targets get a transfiguration meter that drains faster near the caster or when the caster damages them. Emptying the meter kills through transfiguration.
- counterplay
- Cancel the longer windup, break the domain from outside, or kill the caster if trapped. Domain Amplification can nullify the transfiguration, but the meter drain still matters.
- clash / invasion rule
- Can clash with simultaneous domains. Chimera Shadow Garden can invade and disable the transfiguration meter drain while active.
- Availability
- Free public character
- notes
- You may also see this written as Self-Embodiment of Perfection.

Authentic Mutual Love
Availability Free public character
Katanas fall inside the domain. Picking one up lets the caster swing a copied technique; landing four katanas unlocks Jacob's Ladder.
- character
- Cursed Partners
- Domain type
- Full Domain Expansion
- trigger
- Use Authentic Mutual Love during True Love.
- duration
- 45s
- Effect
- 2
- Katanas fall inside the domain. Picking one up lets the caster swing a copied technique
- landing four katanas unlocks Jacob's Ladder.
- counterplay
- Cancel the longer windup, avoid or punish katana swings, and note that the domain breaks immediately if it catches no enemies.
- clash / invasion rule
- It has no special clash reward. Chimera Shadow Garden does not disable it because there is no sure-hit effect to turn off.
- Availability
- Free public character
- notes
- Jacob's Ladder can be used once per domain after four landed katana swings and drains health plus awakening progress.

Time Cell Moon Palace
Availability Free public character
Opponents must follow the 24 FPS rule. Acting other than blocking freezes and shatters their cells, with damage based on movement speed.
- character
- Head of the Hei
- Domain type
- Full Domain Expansion
- trigger
- Use Time Cell Moon Palace during Vengeance.
- duration
- 25s
- Effect
- Opponents must follow the 24 FPS rule. Acting other than blocking freezes and shatters their cells, with damage based on movement speed.
- counterplay
- Cancel the windup, stop acting inside except to block, break the domain from outside, or kill the caster if trapped.
- clash / invasion rule
- Can clash with simultaneous domains. Chimera Shadow Garden can invade and disable the frame-shatter sure-hit while active.
- Availability
- Free public character
- notes
- Casting ends the awakening route and returns the user to their base moveset.
| Image | Name | Availability | duration | character | Domain type | trigger | counterplay | clash / invasion rule | notes | Effect |
|---|---|---|---|---|---|---|---|---|---|---|
![]() | Infinite Void | Availability Free public character | 14s | Honored One | Full Domain Expansion | Use the Infinite Void domain move during Six Eyes. | Cancel Honored One during windup, break the domain from outside, or kill the caster if trapped inside. | Can clash with simultaneous domains. Chimera Shadow Garden can invade the border and disable the stun while the portal is active. | Normal domain windup rules apply. One of the sure-hit effects explicitly disabled by Chimera Shadow Garden. | Caught enemies are unable to act for the full duration, though actions already started before the effect can continue. |
![]() | Malevolent Shrine | Availability Free public character | 18s | Vessel | Full Domain Expansion | Use Malevolent Shrine during King of Curses. | Blocking reduces slash damage and prevents slash executions, but the caster can still pressure block. Outside players can break the domain; trapped players need to kill the caster. | Can clash with simultaneous domains. Chimera Shadow Garden can invade and disable the slash sure-hit while active. | The individual Vessel page confirms the 18s duration, 120s cooldown, and slash values. | Constant slashes hit everyone inside for 2 HP per slash, or 0.5 HP while blocking, for up to 218 HP over the domain. |
![]() | Embodiment of Self Perfection | Availability Free public character | 14s | Perfection | Full Domain Expansion | Use Embodiment of Self Perfection during Essence of the Soul. | Cancel the longer windup, break the domain from outside, or kill the caster if trapped. Domain Amplification can nullify the transfiguration, but the meter drain still matters. | Can clash with simultaneous domains. Chimera Shadow Garden can invade and disable the transfiguration meter drain while active. | You may also see this written as Self-Embodiment of Perfection. | Targets get a transfiguration meter that drains faster near the caster or when the caster damages them. Emptying the meter kills through transfiguration. |
![]() | Authentic Mutual Love | Availability Free public character | 45s | Cursed Partners | Full Domain Expansion | Use Authentic Mutual Love during True Love. | Cancel the longer windup, avoid or punish katana swings, and note that the domain breaks immediately if it catches no enemies. | It has no special clash reward. Chimera Shadow Garden does not disable it because there is no sure-hit effect to turn off. | Jacob's Ladder can be used once per domain after four landed katana swings and drains health plus awakening progress. | Katanas fall inside the domain. Picking one up lets the caster swing a copied technique; landing four katanas unlocks Jacob's Ladder. |
![]() | Time Cell Moon Palace | Availability Free public character | 25s | Head of the Hei | Full Domain Expansion | Use Time Cell Moon Palace during Vengeance. | Cancel the windup, stop acting inside except to block, break the domain from outside, or kill the caster if trapped. | Can clash with simultaneous domains. Chimera Shadow Garden can invade and disable the frame-shatter sure-hit while active. | Casting ends the awakening route and returns the user to their base moveset. | Opponents must follow the 24 FPS rule. Acting other than blocking freezes and shatters their cells, with damage based on movement speed. |
Domain type
Non-lethal and awakening domains
These domains use the domain space to reach a result instead of dealing immediate sure-hit damage. Idle Death Gamble rolls toward Jackpot, while Deadly Sentencing runs a trial that can lead to Confiscation, Death Penalty, or both.

Idle Death Gamble
Availability Free public character
The caster uses visual moves to trigger Richii scenarios and roll for Jackpot. A normal Jackpot lasts 100s; pity Jackpot lasts 50s.
- character
- Restless Gambler
- Domain type
- Awakening domain
- trigger
- Activating Restless Gambler's awakening casts the domain.
- duration
- 80s, breaks after 4 scenarios
- Effect
- 2
- The caster uses visual moves to trigger Richii scenarios and roll for Jackpot. A normal Jackpot lasts 100s
- pity Jackpot lasts 50s.
- counterplay
- The windup is uninterruptible, but anti-team burst can negate the startup stun. The domain can fail if scenarios do not hit Jackpot before it breaks.
- clash / invasion rule
- Winning a domain clash skips the first Richii scenario and immediately grants a 100s Jackpot. Chimera Shadow Garden does not disable it.
- Availability
- Free public character
- notes
- The important fight timer is the 80s scenario window. Jackpot itself lasts 100s, or 50s if it is the pity Jackpot.

Deadly Sentencing
Availability Free public character
Everyone inside becomes invulnerable for a trial minigame. Outcomes can return awakening, confiscate moves or held items, unlock Death Penalty, or do both.
- character
- Defense Attorney
- Domain type
- Awakening trial domain
- trigger
- Activating Defense Attorney's awakening expands the domain.
- duration
- 300s, breaks after 6 wrong guesses
- Effect
- Everyone inside becomes invulnerable for a trial minigame. Outcomes can return awakening, confiscate moves or held items, unlock Death Penalty, or do both.
- counterplay
- 2
- The windup is uninterruptible. Defendants answer the trial choices
- six opposing choices immediately end the trial.
- clash / invasion rule
- Winning a domain clash starts Deadly Sentencing with one Judgement Bar segment prefilled. Chimera Shadow Garden does not disable it.
- Availability
- Free public character
- notes
- Confiscation can remove moves for 90s and items permanently. The domain breaks if no target is caught.
| Image | Name | Availability | duration | character | Domain type | trigger | counterplay | clash / invasion rule | notes | Effect |
|---|---|---|---|---|---|---|---|---|---|---|
![]() | Idle Death Gamble | Availability Free public character | 80s, breaks after 4 scenarios | Restless Gambler | Awakening domain | Activating Restless Gambler's awakening casts the domain. | The windup is uninterruptible, but anti-team burst can negate the startup stun. The domain can fail if scenarios do not hit Jackpot before it breaks. | Winning a domain clash skips the first Richii scenario and immediately grants a 100s Jackpot. Chimera Shadow Garden does not disable it. | The important fight timer is the 80s scenario window. Jackpot itself lasts 100s, or 50s if it is the pity Jackpot. | The caster uses visual moves to trigger Richii scenarios and roll for Jackpot. A normal Jackpot lasts 100s; pity Jackpot lasts 50s. |
![]() | Deadly Sentencing | Availability Free public character | 300s, breaks after 6 wrong guesses | Defense Attorney | Awakening trial domain | Activating Defense Attorney's awakening expands the domain. | The windup is uninterruptible. Defendants answer the trial choices; six opposing choices immediately end the trial. | Winning a domain clash starts Deadly Sentencing with one Judgement Bar segment prefilled. Chimera Shadow Garden does not disable it. | Confiscation can remove moves for 90s and items permanently. The domain breaks if no target is caught. | Everyone inside becomes invulnerable for a trial minigame. Outcomes can return awakening, confiscate moves or held items, unlock Death Penalty, or do both. |
Domain type
Alternate and invasion mechanics
These rows explain domain behavior that does not work like a normal standalone dome. 0.2 Domain is a short Honored One sequence, while Chimera Shadow Garden opens a border tunnel and disables selected sure-hit effects while Ten Shadows keeps it active.

0.2 Domain
Availability Free public character
Expands Infinite Void over double the normal range for half the normal exposure, then turns into a three-phase rush.
- character
- Honored One
- Domain type
- Alternate awakening domain
- trigger
- Use the special during the Six Eyes awakening sequence.
- duration
- 7s
- Effect
- Expands Infinite Void over double the normal range for half the normal exposure, then turns into a three-phase rush.
- counterplay
- Can be canceled during windup and sometimes during the rush when i-frames drop. The horizontal rush can be punished after it ends.
- clash / invasion rule
- It has no special clash reward. Chimera Shadow Garden does not disable 0.2 Domain.
- Availability
- Free public character
- notes
- The Honored One page says the full rush can total 220 damage if every phase connects, then burns the user back to base cooldowns.

Chimera Shadow Garden
Availability Free public character
Creates a shadow tunnel through a domain wall, letting everyone except the Ten Shadows user enter or leave while selected sure-hit effects are disabled.
- character
- Ten Shadows
- Domain type
- Domain invasion variant
- trigger
- Use Shadow Swarm against a domain border.
- duration
- Depends on caster HP
- Effect
- Creates a shadow tunnel through a domain wall, letting everyone except the Ten Shadows user enter or leave while selected sure-hit effects are disabled.
- counterplay
- Hit Ten Shadows, wait out the HP drain, or force them to close the portal. Maintaining the invasion drains 4 HP per second.
- clash / invasion rule
- Disables Infinite Void, Malevolent Shrine, Embodiment of Self Perfection, and Time Cell Moon Palace while active.
- Availability
- Free public character
- notes
- Does not affect 0.2 Domain, Idle Death Gamble, Deadly Sentencing, Authentic Mutual Love, or Incomplete Shrine.
| Image | Name | Availability | duration | character | Domain type | trigger | counterplay | clash / invasion rule | notes | Effect |
|---|---|---|---|---|---|---|---|---|---|---|
![]() | 0.2 Domain | Availability Free public character | 7s | Honored One | Alternate awakening domain | Use the special during the Six Eyes awakening sequence. | Can be canceled during windup and sometimes during the rush when i-frames drop. The horizontal rush can be punished after it ends. | It has no special clash reward. Chimera Shadow Garden does not disable 0.2 Domain. | The Honored One page says the full rush can total 220 damage if every phase connects, then burns the user back to base cooldowns. | Expands Infinite Void over double the normal range for half the normal exposure, then turns into a three-phase rush. |
![]() | Chimera Shadow Garden | Availability Free public character | Depends on caster HP | Ten Shadows | Domain invasion variant | Use Shadow Swarm against a domain border. | Hit Ten Shadows, wait out the HP drain, or force them to close the portal. Maintaining the invasion drains 4 HP per second. | Disables Infinite Void, Malevolent Shrine, Embodiment of Self Perfection, and Time Cell Moon Palace while active. | Does not affect 0.2 Domain, Idle Death Gamble, Deadly Sentencing, Authentic Mutual Love, or Incomplete Shrine. | Creates a shadow tunnel through a domain wall, letting everyone except the Ten Shadows user enter or leave while selected sure-hit effects are disabled. |
Domain type
Restricted and special domains
Restricted domains are real mechanics, but they are not normal public-character access. Incomplete Shrine belongs to Strongest Of History and uses borderless rules, so normal wall-breaking counterplay does not apply the same way.

Incomplete Shrine
Availability Roulette, Game Admin, FSD, and Private Server exclusive
A borderless shrine targets the map with relentless slashes. Each slash deals 3 HP, or 0.5 HP while blocked.
- character
- Strongest Of History
- Domain type
- Restricted domain awakening
- trigger
- Use Strongest Of History's awakening.
- duration
- 20s
- Effect
- A borderless shrine targets the map with relentless slashes. Each slash deals 3 HP, or 0.5 HP while blocked.
- counterplay
- Strongest Of History is restricted to Roulette, game admin, FSD, or private-server access. The domain lacks a normal border, so outside-wall break counterplay does not apply.
- clash / invasion rule
- Destroys other active domains inside its destruction range. Chimera Shadow Garden does not affect it because it lacks a normal border.
- Availability
- Roulette, Game Admin, FSD, and Private Server exclusive
- notes
- Label as restricted/special. It has extreme range, but preparation is required because it can be canceled.
| Image | Name | Availability | duration | character | Domain type | trigger | counterplay | clash / invasion rule | notes | Effect |
|---|---|---|---|---|---|---|---|---|---|---|
![]() | Incomplete Shrine | Availability Roulette, Game Admin, FSD, and Private Server exclusive | 20s | Strongest Of History | Restricted domain awakening | Use Strongest Of History's awakening. | Strongest Of History is restricted to Roulette, game admin, FSD, or private-server access. The domain lacks a normal border, so outside-wall break counterplay does not apply. | Destroys other active domains inside its destruction range. Chimera Shadow Garden does not affect it because it lacks a normal border. | Label as restricted/special. It has extreme range, but preparation is required because it can be canceled. | A borderless shrine targets the map with relentless slashes. Each slash deals 3 HP, or 0.5 HP while blocked. |
How to survive a domain once it starts
Most normal domains are easiest to stop before they fully open. If the caster has a cancelable windup, hit them before the domain finishes expanding. Once the dome is active, players outside can break many domain walls with terrain-destruction moves, while trapped players usually need to kill the caster or play around that domain's specific rule.
| Domain pressure | Best first response |
|---|---|
| Infinite Void stun | Interrupt the windup, break the wall from outside, or kill Honored One if trapped |
| Malevolent Shrine slashes | Block to cut slash damage, then pressure Vessel or break the domain from outside |
| Embodiment of Self Perfection | Avoid the longer windup and keep pressure off the transfiguration drain |
| Time Cell Moon Palace | Stop acting except to block, because movement and attacks trigger the frame-shatter rule |
| Incomplete Shrine | Treat it as a restricted special case, because the borderless shrine does not give normal wall counterplay |
What clashes and invasions change
A domain clash starts when domains are expanded close enough together. During the clash, sure-hit effects turn off and players fight to fill a bar. The winner keeps their domain, while the losing domains are canceled. That rule matters most in team fights because a strong sure-hit can disappear during the clash instead of deciding the fight immediately.
Some rows have special clash or invasion behavior. Winning a clash with Idle Death Gamble skips the first Richii scenario and gives Restless Gambler a 100s Jackpot. Winning with Deadly Sentencing starts the trial with one Judgement Bar segment already filled. Chimera Shadow Garden is different: Ten Shadows uses Shadow Swarm against a domain border, pays HP to hold the tunnel, and disables selected sure-hit effects while the invasion stays open.
Why the long timers need context
A long duration does not always mean a long damage window. Idle Death Gamble uses an 80s scenario window to roll for Jackpot, and the Jackpot timer is separate: 100s for a normal Jackpot or 50s for pity Jackpot. Deadly Sentencing can list a much longer trial window, but the trial can end through its own guesses, outcomes, and wrong-choice limit. Read those rows as setup domains, not as the same kind of pressure as Malevolent Shrine or Infinite Void.
How to Use This Jujutsu Shenanigans Domains List
Domain entries are grouped by the kind of domain rule they use. Character tells you which kit owns the mechanic, and Trigger tells you how it starts. Duration is the important active window for that row, but Idle Death Gamble and Deadly Sentencing need their notes because their setup result can matter more than the raw timer. Effect explains what happens inside, Counterplay gives the practical response, and Clash / invasion rule calls out the edge cases that decide team fights or domain-vs-domain moments. Availability separates normal public-character domains from restricted special access.
FAQ
How many domains are in Jujutsu Shenanigans?
There are 10 domain and domain-like entries: 5 full combat domains, 2 non-lethal or awakening domains, 2 alternate or invasion mechanics, and 1 restricted special domain.
Why does Idle Death Gamble use an 80s duration?
Idle Death Gamble's important domain window is the 80s scenario window, which can break after 4 scenarios. Jackpot duration is separate: a normal Jackpot lasts 100s, while pity Jackpot lasts 50s.
Can Chimera Shadow Garden clash with other domains?
Chimera Shadow Garden is better read as a domain invasion mechanic than a normal clash domain. Ten Shadows uses Shadow Swarm against a domain border, opens a tunnel, drains HP while holding it, and disables selected sure-hit effects while the tunnel stays active.
Can you break a domain from inside?
Normal domain walls are handled from the outside. If you are trapped inside, the usual answer is to kill or pressure the caster, block or avoid the domain's specific effect, or wait for a verified exception such as an invasion tunnel.
Which domains are restricted or special access?
Incomplete Shrine is the restricted special row. It belongs to Strongest Of History, which is tied to Roulette, Game Admin, FSD, or private-server access rather than normal public-character selection.
Does Black Death's Infestation count as a domain?
No. Infestation is a domain-border invasion caveat, not a separate Domain Expansion entry. It can matter when a border is being eaten away, but it should not be counted as an extra standard domain.

