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All 10 Domains in Jujutsu Shenanigans: What Do They Do in Fights?

Updated on June 5, 2026 (11 days ago)

Domains in Jujutsu Shenanigans are fight-changing mechanics tied to specific characters, awakenings, and domain-border rules. Some domains trap enemies in a damaging or disabling space, while others create a gambling window, a trial, a short alternate sequence, or an invasion path through another domain. The 10 domain entries cover full combat domains, non-lethal awakening domains, alternate and invasion mechanics, and restricted special domains.

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Domain type

Full combat domains

5 items

Full combat domains are the main arena-control rows. Compare duration, sure-hit pressure, and counterplay first, then check whether a clash or Chimera Shadow Garden invasion can interrupt the usual effect.

Infinite Void

Infinite Void

Caught enemies are unable to act for the full duration, though actions already started before the effect can continue.

Status
Free public character
character
Honored One
duration
14s
Domain Type
Full Domain Expansion
Malevolent Shrine

Malevolent Shrine

Constant slashes hit everyone inside for 2 HP per slash, or 0.5 HP while blocking, for up to 218 HP over the domain.

Status
Free public character
character
Vessel
duration
18s
Domain Type
Full Domain Expansion
Embodiment of Self Perfection

Embodiment of Self Perfection

Targets get a transfiguration meter that drains faster near the caster or when the caster damages them. Emptying the meter kills through transfiguration.

Status
Free public character
character
Perfection
duration
14s
Domain Type
Full Domain Expansion
Authentic Mutual Love

Authentic Mutual Love

Katanas fall inside the domain. Picking one up lets the caster swing a copied technique; landing four katanas unlocks Jacob's Ladder.

Status
Free public character
character
Cursed Partners
duration
45s
Domain Type
Full Domain Expansion
Time Cell Moon Palace

Time Cell Moon Palace

Opponents must follow the 24 FPS rule. Acting other than blocking freezes and shatters their cells, with damage based on movement speed.

Status
Free public character
character
Head of the Hei
duration
25s
Domain Type
Full Domain Expansion
ImageNameeffectdurationavailabilitycharacterCard Summary
Infinite Void
Infinite VoidCaught enemies are unable to act for the full duration, though actions already started before the effect can continue.14sFree public characterHonored OneCaught enemies are unable to act for the full duration, though actions already started before the effect can continue.
Malevolent Shrine
Malevolent ShrineConstant slashes hit everyone inside for 2 HP per slash, or 0.5 HP while blocking, for up to 218 HP over the domain.18sFree public characterVesselConstant slashes hit everyone inside for 2 HP per slash, or 0.5 HP while blocking, for up to 218 HP over the domain.
Embodiment of Self Perfection
Embodiment of Self PerfectionTargets get a transfiguration meter that drains faster near the caster or when the caster damages them. Emptying the meter kills through transfiguration.14sFree public characterPerfectionTargets get a transfiguration meter that drains faster near the caster or when the caster damages them. Emptying the meter kills through transfiguration.
Authentic Mutual Love
Authentic Mutual LoveKatanas fall inside the domain. Picking one up lets the caster swing a copied technique; landing four katanas unlocks Jacob's Ladder.45sFree public characterCursed PartnersKatanas fall inside the domain. Picking one up lets the caster swing a copied technique; landing four katanas unlocks Jacob's Ladder.
Time Cell Moon Palace
Time Cell Moon PalaceOpponents must follow the 24 FPS rule. Acting other than blocking freezes and shatters their cells, with damage based on movement speed.25sFree public characterHead of the HeiOpponents must follow the 24 FPS rule. Acting other than blocking freezes and shatters their cells, with damage based on movement speed.

Domain type

Non-lethal and awakening domains

2 items

These domains use the domain space to reach a result instead of dealing immediate sure-hit damage. Idle Death Gamble rolls toward Jackpot, while Deadly Sentencing runs a trial that can lead to Confiscation, Death Penalty, or both.

Idle Death Gamble

Idle Death Gamble

The caster uses visual moves to trigger Richii scenarios and roll for Jackpot. A normal Jackpot lasts 100s; pity Jackpot lasts 50s.

Status
Free public character
character
Restless Gambler
duration
80s, breaks after 4 scenarios
Domain Type
Awakening domain
Deadly Sentencing

Deadly Sentencing

Everyone inside becomes invulnerable for a trial minigame. Outcomes can return awakening, confiscate moves or held items, unlock Death Penalty, or do both.

Status
Free public character
character
Defense Attorney
duration
300s, breaks after 6 wrong guesses
Domain Type
Awakening trial domain
ImageNameeffectdurationavailabilitycharacterCard Summary
Idle Death Gamble
Idle Death GambleThe caster uses visual moves to trigger Richii scenarios and roll for Jackpot. A normal Jackpot lasts 100s; pity Jackpot lasts 50s.80s, breaks after 4 scenariosFree public characterRestless GamblerThe caster uses visual moves to trigger Richii scenarios and roll for Jackpot. A normal Jackpot lasts 100s; pity Jackpot lasts 50s.
Deadly Sentencing
Deadly SentencingEveryone inside becomes invulnerable for a trial minigame. Outcomes can return awakening, confiscate moves or held items, unlock Death Penalty, or do both.300s, breaks after 6 wrong guessesFree public characterDefense AttorneyEveryone inside becomes invulnerable for a trial minigame. Outcomes can return awakening, confiscate moves or held items, unlock Death Penalty, or do both.

Domain type

Alternate and invasion mechanics

2 items

These rows explain domain behavior that does not work like a normal standalone dome. 0.2 Domain is a short Honored One sequence, while Chimera Shadow Garden opens a border tunnel and disables selected sure-hit effects while Ten Shadows keeps it active.

0.2 Domain

0.2 Domain

Expands Infinite Void over double the normal range for half the normal exposure, then turns into a three-phase rush.

Status
Free public character
character
Honored One
duration
7s
Domain Type
Alternate awakening domain
Chimera Shadow Garden

Chimera Shadow Garden

Creates a shadow tunnel through a domain wall, letting everyone except the Ten Shadows user enter or leave while selected sure-hit effects are disabled.

Status
Free public character
character
Ten Shadows
duration
Depends on caster HP
Domain Type
Domain invasion variant
ImageNameeffectdurationavailabilitycharacterCard Summary
0.2 Domain
0.2 DomainExpands Infinite Void over double the normal range for half the normal exposure, then turns into a three-phase rush.7sFree public characterHonored OneExpands Infinite Void over double the normal range for half the normal exposure, then turns into a three-phase rush.
Chimera Shadow Garden
Chimera Shadow GardenCreates a shadow tunnel through a domain wall, letting everyone except the Ten Shadows user enter or leave while selected sure-hit effects are disabled.Depends on caster HPFree public characterTen ShadowsCreates a shadow tunnel through a domain wall, letting everyone except the Ten Shadows user enter or leave while selected sure-hit effects are disabled.

Domain type

Restricted and special domains

1 items

Restricted domains are real mechanics, but they are not normal public-character access. Incomplete Shrine belongs to Strongest Of History and uses borderless rules, so normal wall-breaking counterplay does not apply the same way.

Incomplete Shrine

Incomplete Shrine

A borderless shrine targets the map with relentless slashes. Each slash deals 3 HP, or 0.5 HP while blocked.

Status
Roulette, Game Admin, FSD, and Private Server exclusive
character
Strongest Of History
duration
20s
Domain Type
Restricted domain awakening
ImageNameeffectdurationavailabilitycharacterCard Summary
Incomplete Shrine
Incomplete ShrineA borderless shrine targets the map with relentless slashes. Each slash deals 3 HP, or 0.5 HP while blocked.20sRoulette, Game Admin, FSD, and Private Server exclusiveStrongest Of HistoryA borderless shrine targets the map with relentless slashes. Each slash deals 3 HP, or 0.5 HP while blocked.

How to survive a domain once it starts

Most normal domains are easiest to stop before they fully open. If the caster has a cancelable windup, hit them before the domain finishes expanding. Once the dome is active, players outside can break many domain walls with terrain-destruction moves, while trapped players usually need to kill the caster or play around that domain's specific rule.

Domain pressureBest first response
Infinite Void stunInterrupt the windup, break the wall from outside, or kill Honored One if trapped
Malevolent Shrine slashesBlock to cut slash damage, then pressure Vessel or break the domain from outside
Embodiment of Self PerfectionAvoid the longer windup and keep pressure off the transfiguration drain
Time Cell Moon PalaceStop acting except to block, because movement and attacks trigger the frame-shatter rule
Incomplete ShrineTreat it as a restricted special case, because the borderless shrine does not give normal wall counterplay

What clashes and invasions change

A domain clash starts when domains are expanded close enough together. During the clash, sure-hit effects turn off and players fight to fill a bar. The winner keeps their domain, while the losing domains are canceled. That rule matters most in team fights because a strong sure-hit can disappear during the clash instead of deciding the fight immediately.

Some rows have special clash or invasion behavior. Winning a clash with Idle Death Gamble skips the first Richii scenario and gives Restless Gambler a 100s Jackpot. Winning with Deadly Sentencing starts the trial with one Judgement Bar segment already filled. Chimera Shadow Garden is different: Ten Shadows uses Shadow Swarm against a domain border, pays HP to hold the tunnel, and disables selected sure-hit effects while the invasion stays open.

Why the long timers need context

A long duration does not always mean a long damage window. Idle Death Gamble uses an 80s scenario window to roll for Jackpot, and the Jackpot timer is separate: 100s for a normal Jackpot or 50s for pity Jackpot. Deadly Sentencing can list a much longer trial window, but the trial can end through its own guesses, outcomes, and wrong-choice limit. Read those rows as setup domains, not as the same kind of pressure as Malevolent Shrine or Infinite Void.

FAQ

Q.

How many domains are in Jujutsu Shenanigans?

There are 10 domain and domain-like entries: 5 full combat domains, 2 non-lethal or awakening domains, 2 alternate or invasion mechanics, and 1 restricted special domain.

Q.

Why does Idle Death Gamble use an 80s duration?

Idle Death Gamble's important domain window is the 80s scenario window, which can break after 4 scenarios. Jackpot duration is separate: a normal Jackpot lasts 100s, while pity Jackpot lasts 50s.

Q.

Can Chimera Shadow Garden clash with other domains?

Chimera Shadow Garden is better read as a domain invasion mechanic than a normal clash domain. Ten Shadows uses Shadow Swarm against a domain border, opens a tunnel, drains HP while holding it, and disables selected sure-hit effects while the tunnel stays active.

Q.

Can you break a domain from inside?

Normal domain walls are handled from the outside. If you are trapped inside, the usual answer is to kill or pressure the caster, block or avoid the domain's specific effect, or wait for a verified exception such as an invasion tunnel.

Q.

Which domains are restricted or special access?

Incomplete Shrine is the restricted special row. It belongs to Strongest Of History, which is tied to Roulette, Game Admin, FSD, or private-server access rather than normal public-character selection.

Q.

Does Black Death's Infestation count as a domain?

No. Infestation is a domain-border invasion caveat, not a separate Domain Expansion entry. It can matter when a border is being eaten away, but it should not be counted as an extra standard domain.

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