Bloxodes

All 32 Maps in Jujutsu Shenanigans: Where Do They Appear?

Updated on (about 2 months ago)

Jujutsu Shenanigans maps split into the public Shinjuku-style city, named landmarks inside that city, Duels arenas, Roulette arenas, and older map references. The important question is where a location appears, because public landmarks can affect item routes and hazards while Duels and Roulette maps use their own match rules.

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Main public map

1 items

The main public map is the default city used for normal public-server fights. This is where destructible buildings, public item routes, Shinjuku Station, the sewers, the mall, and other landmarks connect into one open fighting space.

Main Map

Open public fights, item spawns, movement practice, and landmark routes

Status
Current public map
mode access
Public Servers
arena type
Large destructible city map
landmarks
Shinjuku Station, Towers, Cafe, Mall, Sewers, stores, and smaller fight buildings
item spawns
Public items spawn around the map every 10 minutes, with surface and underground spawn dots shown on the Items page.
hazards
Most parts are destructible; the train station has a callable train hazard.
special rules
Default public-server fighting area since V1.03.
ImageNameBest ForStatusmode accessarena typelandmarksitem spawnshazardsspecial rules
Main MapOpen public fights, item spawns, movement practice, and landmark routesCurrent public mapPublic ServersLarge destructible city mapShinjuku Station, Towers, Cafe, Mall, Sewers, stores, and smaller fight buildingsPublic items spawn around the map every 10 minutes, with surface and underground spawn dots shown on the Items page.Most parts are destructible; the train station has a callable train hazard.Default public-server fighting area since V1.03.

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Main map landmarks

15 items

Landmarks are named spots inside the public city. Some are useful because they have vending machines, throwables, secret routes, voice-chat interactions, train access, sewer entrances, or simple fight spaces that players recognize quickly.

Towers

Roof access, vertical fights, billboard panels, and vending-machine routes

Status
Current landmark
mode access
Main public map
arena type
Tall twin-building landmark
landmarks
Two 11-floor towers connected by a ninth-floor bridge, roof ladders, billboards, and editing panels on the fourth floors.
item spawns
Fire extinguishers on the roof and vending machines on the second-to-last floors.
hazards
Destroyed ladder sections can collapse the remaining handholds.
special rules
Billboards were added to the towers in V1.44.

Shinjuku Station

Item pickup routes, train hazard plays, center-map travel, and underground movement

Status
Current landmark
mode access
Main public map
arena type
Station and subway hazard area
landmarks
Primary and secondary entrances, rails, bathrooms, control room, leaderboards, and underground station paths.
item spawns
Trash cans, fire extinguishers, vending machines, and nearby underground item-spawn context.
hazards
Control panel can call a speeding train that heavily damages players on the rails.
special rules
One control-panel button broadcasts through the station, while the other calls the train.

Graveyard

Small-area fights and throwable gravestone routes near the arcade side of the map

Status
Current landmark
mode access
Main public map
arena type
Small outdoor landmark
landmarks
Cemetery on the left side of the arcade with bare trees and marked gravestones.
item spawns
Throwable gravestones.
hazards
No special listed hazard beyond normal destructible objects.
special rules
Includes the Rika Throw gravestone added after V1.76.

Mansion

Indoor fights, garage movement, and destructible building routes

Status
Current landmark
mode access
Main public map
arena type
Two-floor building
landmarks
Two floors, side garage, small second-floor bedroom, staircase, shelves, and green-screen setup.
item spawns
Trash can by the bottom of the stairs.
hazards
Garage is easy to break in and out of during fights.
special rules
No special mode rule listed.

Cafe

Central fights, dummy practice, vending-machine use, and throwable-chair routes

Status
Current landmark
mode access
Main public map
arena type
Central two-floor cafe
landmarks
Open cafe near the middle plaza with a kitchen, second floor, counters, tables, and tall windows.
item spawns
Vending machine in the corner, fire extinguisher near the dummy, and throwable chairs.
hazards
No special listed hazard beyond destructible cafe objects.
special rules
Dummy always spawns near the entrance.

Unlicensed Studios

Arcade machines, NEP card pickup, and routes between graveyard and mansion

Status
Current landmark
mode access
Main public map
arena type
Arcade and studio building
landmarks
Building between the graveyard and mansion with arcade cabinets and a counter area.
item spawns
Garbage can, NEP card, and vending machine.
hazards
No special listed hazard listed.
special rules
Arcade cabinets include Catch and Flight as playable machines.

Tze's

Throwable-heavy indoor fights and routes between Shinjuku Station and Towers

Status
Current landmark
mode access
Main public map
arena type
Restaurant building
landmarks
Restaurant between Shinjuku Station and the Towers with an interior menu board.
item spawns
One trash can, one fire extinguisher, 16 chairs, a vending machine, and a Nep behind the menu board.
hazards
No special listed hazard beyond destructible restaurant objects.
special rules
No special mode rule listed.

Jail

Small-building fights and quick fire-extinguisher pickup

Status
Current landmark
mode access
Main public map
arena type
Three-story house and cell
landmarks
Light-purple three-story house with a metal-bar jail cell, toilet, and bunk bed.
item spawns
Fire extinguisher outside the cell.
hazards
No special listed hazard beyond normal destructible objects.
special rules
No special mode rule listed.

Convenience Store

Soda-machine routes, throwables, and quick indoor scrambles

Status
Current landmark
mode access
Main public map
arena type
Small store
landmarks
Small store with front and side glass double doors, stocked shelves, boxes, and a counter.
item spawns
Fire extinguisher, trash can, and soda machine near the entrance.
hazards
Destroying shelves can cause a small lag spike.
special rules
No special mode rule listed.

Comedy Club

Voice-chat microphone interactions and tight indoor fights

Status
Current landmark
mode access
Main public map
arena type
Small stage building
landmarks
Single-floor stage house with microphone, speakers, and an interactable piano.
item spawns
Nep behind the speaker near the exit.
hazards
No special listed hazard listed.
special rules
Usable microphone requires voice chat access.

Court

Voice-chat speaker interactions and small-room fights

Status
Current landmark
mode access
Main public map
arena type
Small courthouse
landmarks
Small white courthouse with microphones and speakers.
item spawns
No listed item spawn listed.
hazards
No special listed hazard listed.
special rules
Voice-chat access is needed to use the microphones.

Shenanigans Ball

Store-to-store routes, escalators, sewer access, and fighting through the mall

Status
Current landmark
mode access
Main public map
arena type
Mall and store cluster
landmarks
Mall beside Shinjuku Station with escalators, graffiti, JJS Book Store, Sorcerer Appliances, SorceWay, Joyful Jolly Sweets, and nearby sewer access.
item spawns
Some mall stores include small objects and hidden details, but no separate listed item route was strong enough for standalone rows.
hazards
No special listed hazard beyond normal destructible interiors.
special rules
Minor stores are merged into this parent row because they are too thin as standalone map entries.

Bowling Alley

Void-edge awareness and bowling-ball landmark routes inside the mall

Status
Current landmark
mode access
Main public map
arena type
Mall activity room
landmarks
Bowling lanes, shoe shelves, counter, scoreboards, and imed balls.
item spawns
No listed item spawn listed.
hazards
All lanes end with a gap to the void.
special rules
Kept separate from the mall because the lane gap is a clear hazard.

The Sewers

Underground travel, item-spawn context, and fights with bridges, pillars, and pipes

Status
Current landmark
mode access
Main public map
arena type
Underground route
landmarks
Access through the mall store hole or a Shinjuku Station wall route, plus hallways, stairs, bridges, pillars, bars, and a radio.
item spawns
Items page separates surface and underground spawns, making the sewers important for blue-dot underground routes.
hazards
No direct damage hazard listed; tight underground routes can trap movement.
special rules
Do not touch the cheese is source flavor, not treated as a gameplay rule.

Space

Secret exploration and height-limit curiosity

Status
Current secret location
mode access
Main public map
arena type
High-altitude secret area
landmarks
Pitch-black space view with stars and Earth visible below.
item spawns
No listed item spawn listed.
hazards
No listed combat hazard listed.
special rules
Reached by getting to a certain height; going higher only changes the Earth model's apparent size.
ImageNameBest ForStatusmode accessarena typelandmarksitem spawnshazardsspecial rules
TowersRoof access, vertical fights, billboard panels, and vending-machine routesCurrent landmarkMain public mapTall twin-building landmarkTwo 11-floor towers connected by a ninth-floor bridge, roof ladders, billboards, and editing panels on the fourth floors.Fire extinguishers on the roof and vending machines on the second-to-last floors.Destroyed ladder sections can collapse the remaining handholds.Billboards were added to the towers in V1.44.
Shinjuku StationItem pickup routes, train hazard plays, center-map travel, and underground movementCurrent landmarkMain public mapStation and subway hazard areaPrimary and secondary entrances, rails, bathrooms, control room, leaderboards, and underground station paths.Trash cans, fire extinguishers, vending machines, and nearby underground item-spawn context.Control panel can call a speeding train that heavily damages players on the rails.One control-panel button broadcasts through the station, while the other calls the train.
GraveyardSmall-area fights and throwable gravestone routes near the arcade side of the mapCurrent landmarkMain public mapSmall outdoor landmarkCemetery on the left side of the arcade with bare trees and marked gravestones.Throwable gravestones.No special listed hazard beyond normal destructible objects.Includes the Rika Throw gravestone added after V1.76.
MansionIndoor fights, garage movement, and destructible building routesCurrent landmarkMain public mapTwo-floor buildingTwo floors, side garage, small second-floor bedroom, staircase, shelves, and green-screen setup.Trash can by the bottom of the stairs.Garage is easy to break in and out of during fights.No special mode rule listed.
CafeCentral fights, dummy practice, vending-machine use, and throwable-chair routesCurrent landmarkMain public mapCentral two-floor cafeOpen cafe near the middle plaza with a kitchen, second floor, counters, tables, and tall windows.Vending machine in the corner, fire extinguisher near the dummy, and throwable chairs.No special listed hazard beyond destructible cafe objects.Dummy always spawns near the entrance.
Unlicensed StudiosArcade machines, NEP card pickup, and routes between graveyard and mansionCurrent landmarkMain public mapArcade and studio buildingBuilding between the graveyard and mansion with arcade cabinets and a counter area.Garbage can, NEP card, and vending machine.No special listed hazard listed.Arcade cabinets include Catch and Flight as playable machines.
Tze'sThrowable-heavy indoor fights and routes between Shinjuku Station and TowersCurrent landmarkMain public mapRestaurant buildingRestaurant between Shinjuku Station and the Towers with an interior menu board.One trash can, one fire extinguisher, 16 chairs, a vending machine, and a Nep behind the menu board.No special listed hazard beyond destructible restaurant objects.No special mode rule listed.
JailSmall-building fights and quick fire-extinguisher pickupCurrent landmarkMain public mapThree-story house and cellLight-purple three-story house with a metal-bar jail cell, toilet, and bunk bed.Fire extinguisher outside the cell.No special listed hazard beyond normal destructible objects.No special mode rule listed.
Convenience StoreSoda-machine routes, throwables, and quick indoor scramblesCurrent landmarkMain public mapSmall storeSmall store with front and side glass double doors, stocked shelves, boxes, and a counter.Fire extinguisher, trash can, and soda machine near the entrance.Destroying shelves can cause a small lag spike.No special mode rule listed.
Comedy ClubVoice-chat microphone interactions and tight indoor fightsCurrent landmarkMain public mapSmall stage buildingSingle-floor stage house with microphone, speakers, and an interactable piano.Nep behind the speaker near the exit.No special listed hazard listed.Usable microphone requires voice chat access.
CourtVoice-chat speaker interactions and small-room fightsCurrent landmarkMain public mapSmall courthouseSmall white courthouse with microphones and speakers.No listed item spawn listed.No special listed hazard listed.Voice-chat access is needed to use the microphones.
Shenanigans BallStore-to-store routes, escalators, sewer access, and fighting through the mallCurrent landmarkMain public mapMall and store clusterMall beside Shinjuku Station with escalators, graffiti, JJS Book Store, Sorcerer Appliances, SorceWay, Joyful Jolly Sweets, and nearby sewer access.Some mall stores include small objects and hidden details, but no separate listed item route was strong enough for standalone rows.No special listed hazard beyond normal destructible interiors.Minor stores are merged into this parent row because they are too thin as standalone map entries.
Bowling AlleyVoid-edge awareness and bowling-ball landmark routes inside the mallCurrent landmarkMain public mapMall activity roomBowling lanes, shoe shelves, counter, scoreboards, and imed balls.No listed item spawn listed.All lanes end with a gap to the void.Kept separate from the mall because the lane gap is a clear hazard.
The SewersUnderground travel, item-spawn context, and fights with bridges, pillars, and pipesCurrent landmarkMain public mapUnderground routeAccess through the mall store hole or a Shinjuku Station wall route, plus hallways, stairs, bridges, pillars, bars, and a radio.Items page separates surface and underground spawns, making the sewers important for blue-dot underground routes.No direct damage hazard listed; tight underground routes can trap movement.Do not touch the cheese is source flavor, not treated as a gameplay rule.
SpaceSecret exploration and height-limit curiosityCurrent secret locationMain public mapHigh-altitude secret areaPitch-black space view with stars and Earth visible below.No listed item spawn listed.No listed combat hazard listed.Reached by getting to a certain height; going higher only changes the Earth model's apparent size.

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Duels arenas

4 items

Duels arenas are separate match maps reached through Casual or Ranked Duels. They are fight arenas, so normal public item spawns and public-city landmark routes do not apply there.

Tombs of the Star

Tombs of the Star

Duel practice where spacing matters more than public-map routes

Status
Current Duels arena
mode access
Duels
arena type
Small void island arena
landmarks
Small brown island in a white void with one tree.
item spawns
No public item spawns listed for Duels.
hazards
Void-edge awareness; no listed public item or train hazard.
special rules
Duels can queue Casual or Ranked, then teleport teams into randomized arenas.
Sewers

Sewers

Duel practice in a tighter underground arena

Status
Current Duels arena
mode access
Duels
arena type
Underground duel room
landmarks
Large underground room with pipes, water, and sewer theming.
item spawns
No public item spawns listed for Duels.
hazards
No listed special hazard listed.
special rules
Separate from the main-map sewers landmark.
Gym

Gym

Duel practice in a cleaner indoor arena

Status
Current Duels arena
mode access
Duels
arena type
Basketball gym duel arena
landmarks
Basketball gym.
item spawns
No public item spawns listed for Duels.
hazards
No listed special hazard listed.
special rules
Current Map page says it is likely based on Megumi Fushiguro versus Reggie Star.
Grass Field

Grass Field

Straight duel practice with minimal landmark clutter

Status
Current Duels arena
mode access
Duels
arena type
Simple baseplate arena
landmarks
Grass-textured baseplate above the void.
item spawns
No public item spawns listed for Duels.
hazards
Void around the baseplate.
special rules
Listed as the original Duels map.
ImageNameBest ForStatusmode accessarena typelandmarksitem spawnshazardsspecial rules
Tombs of the Star
Tombs of the StarDuel practice where spacing matters more than public-map routesCurrent Duels arenaDuelsSmall void island arenaSmall brown island in a white void with one tree.No public item spawns listed for Duels.Void-edge awareness; no listed public item or train hazard.Duels can queue Casual or Ranked, then teleport teams into randomized arenas.
Sewers
SewersDuel practice in a tighter underground arenaCurrent Duels arenaDuelsUnderground duel roomLarge underground room with pipes, water, and sewer theming.No public item spawns listed for Duels.No listed special hazard listed.Separate from the main-map sewers landmark.
Gym
GymDuel practice in a cleaner indoor arenaCurrent Duels arenaDuelsBasketball gym duel arenaBasketball gym.No public item spawns listed for Duels.No listed special hazard listed.Current Map page says it is likely based on Megumi Fushiguro versus Reggie Star.
Grass Field
Grass FieldStraight duel practice with minimal landmark clutterCurrent Duels arenaDuelsSimple baseplate arenaGrass-textured baseplate above the void.No public item spawns listed for Duels.Void around the baseplate.Listed as the original Duels map.

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Roulette large maps

6 items

Large Roulette maps give certain minigames more space for movement, cover, drops, and team pressure. FTT belongs with the large-map context after the change that moved it out of the old small-map behavior.

Detention Center

Large-map Roulette rounds with high/low platform pressure

Status
Current Roulette map
mode access
Roulette large-map minigames
arena type
Large vertical hall
landmarks
Old hall with a giant hole, raised platforms, lower water-covered area, and ladders back up.
item spawns
Roulette map, not a normal public item-spawn route.
hazards
Large drop from platforms into the lower water area.
special rules
Gamemodes page says SWP, SRC, FTT, FSD, EOJ, AMS, and SSP use large maps after the V1.76 FTT change.

Shipping Yard

Large-map Roulette rounds with container cover and open sightlines

Status
Current Roulette map
mode access
Roulette large-map minigames
arena type
Large open yard
landmarks
Stacked containers, cranes, trucks, forklifts, and a broad open yard.
item spawns
Roulette map, not a normal public item-spawn route.
hazards
Source notes performance issues when heavy destruction occurs.
special rules
Update log V1.70 to V1.61 says the Shipping Yard map was remade.

Roadside

Large-map Roulette rounds with long approach routes

Status
Current Roulette map
mode access
Roulette large-map minigames
arena type
Large road and valley map
landmarks
Road between tunnel entrances, broad off-road valley, trees, and a paved loop path.
item spawns
Roulette map, not a normal public item-spawn route.
hazards
No special listed hazard listed beyond open-map exposure.
special rules
An older update temporarily removed Roadside, but the current Map page lists it as a Roulette map.

Shibuya Station (2)

Large-map Roulette rounds with broken station cover and platform movement

Status
Current Roulette map
mode access
Roulette large-map minigames
arena type
Large underground station map
landmarks
Underground subway station split between clean and damaged sections.
item spawns
Roulette map, not a normal public item-spawn route.
hazards
Broken floors and walls shape movement, but no special damage hazard is listed.
special rules
Separate from Shibuya Station (1), which is a small-map entry.
Shibuya Crossing

Shibuya Crossing

Large-map Roulette rounds that need more open city space

Status
Current Roulette map
mode access
Roulette large-map minigames
arena type
Large city crossing map
landmarks
Map page lists the row but does not provide a current description.
item spawns
Roulette map, not a normal public item-spawn route.
hazards
No listed hazard listed.
special rules
Update Log V1.50 says Shibuya Crossing was added as a large Roulette map.
Zenin HQ

Zenin HQ

Large-map Roulette rounds with compound-style borders

Status
Current Roulette map
mode access
Roulette large-map minigames
arena type
Large compound map
landmarks
Map page lists the row but does not provide a current description.
item spawns
Roulette map, not a normal public item-spawn route.
hazards
No listed hazard listed.
special rules
Update Log V1.50 says Zenin HQ was added as a large Roulette map, and V1.70 to V1.61 says its invisible borders were remade.
ImageNameBest ForStatusmode accessarena typelandmarksitem spawnshazardsspecial rules
Detention CenterLarge-map Roulette rounds with high/low platform pressureCurrent Roulette mapRoulette large-map minigamesLarge vertical hallOld hall with a giant hole, raised platforms, lower water-covered area, and ladders back up.Roulette map, not a normal public item-spawn route.Large drop from platforms into the lower water area.Gamemodes page says SWP, SRC, FTT, FSD, EOJ, AMS, and SSP use large maps after the V1.76 FTT change.
Shipping YardLarge-map Roulette rounds with container cover and open sightlinesCurrent Roulette mapRoulette large-map minigamesLarge open yardStacked containers, cranes, trucks, forklifts, and a broad open yard.Roulette map, not a normal public item-spawn route.Source notes performance issues when heavy destruction occurs.Update log V1.70 to V1.61 says the Shipping Yard map was remade.
RoadsideLarge-map Roulette rounds with long approach routesCurrent Roulette mapRoulette large-map minigamesLarge road and valley mapRoad between tunnel entrances, broad off-road valley, trees, and a paved loop path.Roulette map, not a normal public item-spawn route.No special listed hazard listed beyond open-map exposure.An older update temporarily removed Roadside, but the current Map page lists it as a Roulette map.
Shibuya Station (2)Large-map Roulette rounds with broken station cover and platform movementCurrent Roulette mapRoulette large-map minigamesLarge underground station mapUnderground subway station split between clean and damaged sections.Roulette map, not a normal public item-spawn route.Broken floors and walls shape movement, but no special damage hazard is listed.Separate from Shibuya Station (1), which is a small-map entry.
Shibuya Crossing
Shibuya CrossingLarge-map Roulette rounds that need more open city spaceCurrent Roulette mapRoulette large-map minigamesLarge city crossing mapMap page lists the row but does not provide a current description.Roulette map, not a normal public item-spawn route.No listed hazard listed.Update Log V1.50 says Shibuya Crossing was added as a large Roulette map.
Zenin HQ
Zenin HQLarge-map Roulette rounds with compound-style bordersCurrent Roulette mapRoulette large-map minigamesLarge compound mapMap page lists the row but does not provide a current description.Roulette map, not a normal public item-spawn route.No listed hazard listed.Update Log V1.50 says Zenin HQ was added as a large Roulette map, and V1.70 to V1.61 says its invisible borders were remade.

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Roulette small maps

4 items

Small Roulette maps are tighter arenas for minigames that need less room. Treat these as round maps, not public-server destinations with normal item pickup routes.

Shinjuku's Fallout

Small-map Roulette rounds with ruined-building cover

Status
Current Roulette map
mode access
Roulette small-map minigames
arena type
Small ruined-city map
landmarks
Destroyed city battlefield with low ruined buildings, road barriers, and small skyscraper easter eggs.
item spawns
Roulette map, not a normal public item-spawn route.
hazards
No special listed hazard listed beyond ruined cover.
special rules
Update Log V1.50 to V1.41 says Shinjuku's Fallout was added as a small Roulette map.

Shibuya Station (1)

Small-map Roulette rounds with escalator and platform transitions

Status
Current Roulette map
mode access
Roulette small-map minigames
arena type
Small station-floor map
landmarks
Station floor connected to elevated platforms with escalators and stairs.
item spawns
Roulette map, not a normal public item-spawn route.
hazards
No special listed hazard listed.
special rules
Separate from Shibuya Station (2), which is a large-map entry.
Theater

Theater

Small-map Roulette rounds in a stage-focused space

Status
Current Roulette map
mode access
Roulette small-map minigames
arena type
Theater map
landmarks
Regular theater with a stage.
item spawns
Roulette map, not a normal public item-spawn route.
hazards
No listed hazard listed.
special rules
Added to Roulette with Construction Site before later large/small source labels were consistent.
Construction Site

Construction Site

Small-map Roulette rounds with construction-site cover

Status
Current Roulette map
mode access
Roulette small-map minigames
arena type
Construction site map
landmarks
Map page lists the row but does not provide a current description.
item spawns
Roulette map, not a normal public item-spawn route.
hazards
No listed hazard listed.
special rules
Update Log V1.50 to V1.41 calls Construction Site a small Roulette map.
ImageNameBest ForStatusmode accessarena typelandmarksitem spawnshazardsspecial rules
Shinjuku's FalloutSmall-map Roulette rounds with ruined-building coverCurrent Roulette mapRoulette small-map minigamesSmall ruined-city mapDestroyed city battlefield with low ruined buildings, road barriers, and small skyscraper easter eggs.Roulette map, not a normal public item-spawn route.No special listed hazard listed beyond ruined cover.Update Log V1.50 to V1.41 says Shinjuku's Fallout was added as a small Roulette map.
Shibuya Station (1)Small-map Roulette rounds with escalator and platform transitionsCurrent Roulette mapRoulette small-map minigamesSmall station-floor mapStation floor connected to elevated platforms with escalators and stairs.Roulette map, not a normal public item-spawn route.No special listed hazard listed.Separate from Shibuya Station (2), which is a large-map entry.
Theater
TheaterSmall-map Roulette rounds in a stage-focused spaceCurrent Roulette mapRoulette small-map minigamesTheater mapRegular theater with a stage.Roulette map, not a normal public item-spawn route.No listed hazard listed.Added to Roulette with Construction Site before later large/small source labels were consistent.
Construction Site
Construction SiteSmall-map Roulette rounds with construction-site coverCurrent Roulette mapRoulette small-map minigamesConstruction site mapMap page lists the row but does not provide a current description.Roulette map, not a normal public item-spawn route.No listed hazard listed.Update Log V1.50 to V1.41 calls Construction Site a small Roulette map.

section

Old and retired maps

2 items

Retired rows explain older screenshots, videos, and mode references. They are useful for understanding why an old guide names a map or mode, but they should not be treated as current places to queue into.

Old Map

Understanding old guides and screenshots that do not match the current Shinjuku map

Status
Retired public map
mode access
Former public map before V1.03
arena type
Old Apocalypse Rising-inspired public map
landmarks
Center camp, church, barn, police/fire stations, tower, cabins, hospital, and extra buildings.
item spawns
Old source notes mention dummies, vending machines, fire extinguishers, and building objects, but this is not current public-map routing.
hazards
Lacked barriers on map edges before it was replaced.
special rules
Retired when the current main map replaced it in V1.03.
Icy Landmass

Icy Landmass

Understanding older PFC references after the minigame was removed

Status
Retired Roulette map
mode access
Former PFC-only Roulette map
arena type
Small ice block map
landmarks
Floating ice block.
item spawns
Roulette map, not a normal public item-spawn route.
hazards
Slippery floor.
special rules
Exclusive to PFC, which the V1.76 update log says was removed.
ImageNameBest ForStatusmode accessarena typelandmarksitem spawnshazardsspecial rules
Old MapUnderstanding old guides and screenshots that do not match the current Shinjuku mapRetired public mapFormer public map before V1.03Old Apocalypse Rising-inspired public mapCenter camp, church, barn, police/fire stations, tower, cabins, hospital, and extra buildings.Old source notes mention dummies, vending machines, fire extinguishers, and building objects, but this is not current public-map routing.Lacked barriers on map edges before it was replaced.Retired when the current main map replaced it in V1.03.
Icy Landmass
Icy LandmassUnderstanding older PFC references after the minigame was removedRetired Roulette mapFormer PFC-only Roulette mapSmall ice block mapFloating ice block.Roulette map, not a normal public item-spawn route.Slippery floor.Exclusive to PFC, which the V1.76 update log says was removed.

Where maps appear in normal play

The public city is the only map group that works like a normal place to roam. Public fights happen across the destructible Shinjuku-style streets and buildings, and the item route belongs there too: public items can spawn around the map on a timer, with surface and underground spots handled separately. That makes landmarks such as Shinjuku Station, Towers, Cafe, Tze's, Shenanigans Ball, Bowling Alley, and The Sewers more useful than a plain scenery list.

Duels and Roulette work differently. Duels move players into match arenas after queueing, with lives, teams, and matchmaking rules handled by the mode. Roulette sends players through a voting lobby into minigames that use large or small map pools. A Roulette row can tell you the arena shape and mode context, but it is not a place to hunt public map items.

How to read public landmarks

Public landmarks are worth checking when you need a route, a throwable, a vending machine, a hazard, or a familiar fight spot. Shinjuku Station is the clearest example: it has station entrances, underground movement, vending and throwable context, plus a control panel that can call a damaging train. The Sewers matter because underground spawn context is separate from surface routes. Bowling Alley is kept separate from the mall because the lane gap creates a real void hazard.

Some storefronts inside Shenanigans Ball are merged into the mall row because they are better understood as part of the same mall route. That keeps the map list focused on places that change how a player moves, fights, finds items, or recognizes a mode arena.

Current mode rules beat old Roulette wording

Older Roulette wording can make the map pool look messier than it is. PFC is treated as removed, so Icy Landmass is a retired reference. FTT is treated as a large-map minigame after its later change. OBA is not treated as a current Roulette row because the current mode list does not support it as a live minigame. When a map card says retired or large-map context, follow that status before assuming an older video is still current.

Why some cards have no image

A blank image means there was no clean, row-specific map screenshot accepted for that row. Several Duels arenas and Roulette maps only have placeholder images, so leaving the image empty is better than using a broad thumbnail or nearby screenshot that does not clearly show the actual arena.

FAQ

Q.

Which Jujutsu Shenanigans maps have normal item spawns?

Normal public item spawns belong to the main public map and its landmarks. Duels arenas and Roulette maps are separate match spaces, so their cards should not be read as public item-spawn routes.

Q.

Why is FTT listed with large Roulette maps?

FTT is treated as a large-map minigame because the later Roulette update moved it to large maps. Older wording can still make it look like a small-map mode, but the current card status follows the newer mode rule.

Q.

Is Icy Landmass still playable?

Icy Landmass is kept as a retired map reference because it was tied to PFC, and PFC was removed. It helps explain older map mentions rather than a current place to queue into.

Q.

Why are some map cards missing images?

Some Duels and Roulette rows only have placeholder images. Those cards are left without images until a clean screenshot of the exact arena is available.

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