Jujutsu Shenanigans maps split into the public Shinjuku-style city, named landmarks inside that city, Duels arenas, Roulette arenas, and older map references. The important question is where a location appears, because public landmarks can affect item routes and hazards while Duels and Roulette maps use their own match rules.
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section
Main public map
The main public map is the default city used for normal public-server fights. This is where destructible buildings, public item routes, Shinjuku Station, the sewers, the mall, and other landmarks connect into one open fighting space.
Main Map
Open public fights, item spawns, movement practice, and landmark routes
- Status
- Current public map
- mode access
- Public Servers
- arena type
- Large destructible city map
- landmarks
- Shinjuku Station, Towers, Cafe, Mall, Sewers, stores, and smaller fight buildings
- item spawns
- Public items spawn around the map every 10 minutes, with surface and underground spawn dots shown on the Items page.
- hazards
- Most parts are destructible; the train station has a callable train hazard.
- special rules
- Default public-server fighting area since V1.03.
| Image | Name | Best For | Status | mode access | arena type | landmarks | item spawns | hazards | special rules |
|---|---|---|---|---|---|---|---|---|---|
| Main Map | Open public fights, item spawns, movement practice, and landmark routes | Current public map | Public Servers | Large destructible city map | Shinjuku Station, Towers, Cafe, Mall, Sewers, stores, and smaller fight buildings | Public items spawn around the map every 10 minutes, with surface and underground spawn dots shown on the Items page. | Most parts are destructible; the train station has a callable train hazard. | Default public-server fighting area since V1.03. |
section
Main map landmarks
Landmarks are named spots inside the public city. Some are useful because they have vending machines, throwables, secret routes, voice-chat interactions, train access, sewer entrances, or simple fight spaces that players recognize quickly.
Towers
Roof access, vertical fights, billboard panels, and vending-machine routes
- Status
- Current landmark
- mode access
- Main public map
- arena type
- Tall twin-building landmark
- landmarks
- Two 11-floor towers connected by a ninth-floor bridge, roof ladders, billboards, and editing panels on the fourth floors.
- item spawns
- Fire extinguishers on the roof and vending machines on the second-to-last floors.
- hazards
- Destroyed ladder sections can collapse the remaining handholds.
- special rules
- Billboards were added to the towers in V1.44.
Shinjuku Station
Item pickup routes, train hazard plays, center-map travel, and underground movement
- Status
- Current landmark
- mode access
- Main public map
- arena type
- Station and subway hazard area
- landmarks
- Primary and secondary entrances, rails, bathrooms, control room, leaderboards, and underground station paths.
- item spawns
- Trash cans, fire extinguishers, vending machines, and nearby underground item-spawn context.
- hazards
- Control panel can call a speeding train that heavily damages players on the rails.
- special rules
- One control-panel button broadcasts through the station, while the other calls the train.
Graveyard
Small-area fights and throwable gravestone routes near the arcade side of the map
- Status
- Current landmark
- mode access
- Main public map
- arena type
- Small outdoor landmark
- landmarks
- Cemetery on the left side of the arcade with bare trees and marked gravestones.
- item spawns
- Throwable gravestones.
- hazards
- No special listed hazard beyond normal destructible objects.
- special rules
- Includes the Rika Throw gravestone added after V1.76.
Mansion
Indoor fights, garage movement, and destructible building routes
- Status
- Current landmark
- mode access
- Main public map
- arena type
- Two-floor building
- landmarks
- Two floors, side garage, small second-floor bedroom, staircase, shelves, and green-screen setup.
- item spawns
- Trash can by the bottom of the stairs.
- hazards
- Garage is easy to break in and out of during fights.
- special rules
- No special mode rule listed.
Cafe
Central fights, dummy practice, vending-machine use, and throwable-chair routes
- Status
- Current landmark
- mode access
- Main public map
- arena type
- Central two-floor cafe
- landmarks
- Open cafe near the middle plaza with a kitchen, second floor, counters, tables, and tall windows.
- item spawns
- Vending machine in the corner, fire extinguisher near the dummy, and throwable chairs.
- hazards
- No special listed hazard beyond destructible cafe objects.
- special rules
- Dummy always spawns near the entrance.
Unlicensed Studios
Arcade machines, NEP card pickup, and routes between graveyard and mansion
- Status
- Current landmark
- mode access
- Main public map
- arena type
- Arcade and studio building
- landmarks
- Building between the graveyard and mansion with arcade cabinets and a counter area.
- item spawns
- Garbage can, NEP card, and vending machine.
- hazards
- No special listed hazard listed.
- special rules
- Arcade cabinets include Catch and Flight as playable machines.
Tze's
Throwable-heavy indoor fights and routes between Shinjuku Station and Towers
- Status
- Current landmark
- mode access
- Main public map
- arena type
- Restaurant building
- landmarks
- Restaurant between Shinjuku Station and the Towers with an interior menu board.
- item spawns
- One trash can, one fire extinguisher, 16 chairs, a vending machine, and a Nep behind the menu board.
- hazards
- No special listed hazard beyond destructible restaurant objects.
- special rules
- No special mode rule listed.
Jail
Small-building fights and quick fire-extinguisher pickup
- Status
- Current landmark
- mode access
- Main public map
- arena type
- Three-story house and cell
- landmarks
- Light-purple three-story house with a metal-bar jail cell, toilet, and bunk bed.
- item spawns
- Fire extinguisher outside the cell.
- hazards
- No special listed hazard beyond normal destructible objects.
- special rules
- No special mode rule listed.
Convenience Store
Soda-machine routes, throwables, and quick indoor scrambles
- Status
- Current landmark
- mode access
- Main public map
- arena type
- Small store
- landmarks
- Small store with front and side glass double doors, stocked shelves, boxes, and a counter.
- item spawns
- Fire extinguisher, trash can, and soda machine near the entrance.
- hazards
- Destroying shelves can cause a small lag spike.
- special rules
- No special mode rule listed.
Comedy Club
Voice-chat microphone interactions and tight indoor fights
- Status
- Current landmark
- mode access
- Main public map
- arena type
- Small stage building
- landmarks
- Single-floor stage house with microphone, speakers, and an interactable piano.
- item spawns
- Nep behind the speaker near the exit.
- hazards
- No special listed hazard listed.
- special rules
- Usable microphone requires voice chat access.
Court
Voice-chat speaker interactions and small-room fights
- Status
- Current landmark
- mode access
- Main public map
- arena type
- Small courthouse
- landmarks
- Small white courthouse with microphones and speakers.
- item spawns
- No listed item spawn listed.
- hazards
- No special listed hazard listed.
- special rules
- Voice-chat access is needed to use the microphones.
Shenanigans Ball
Store-to-store routes, escalators, sewer access, and fighting through the mall
- Status
- Current landmark
- mode access
- Main public map
- arena type
- Mall and store cluster
- landmarks
- Mall beside Shinjuku Station with escalators, graffiti, JJS Book Store, Sorcerer Appliances, SorceWay, Joyful Jolly Sweets, and nearby sewer access.
- item spawns
- Some mall stores include small objects and hidden details, but no separate listed item route was strong enough for standalone rows.
- hazards
- No special listed hazard beyond normal destructible interiors.
- special rules
- Minor stores are merged into this parent row because they are too thin as standalone map entries.
Bowling Alley
Void-edge awareness and bowling-ball landmark routes inside the mall
- Status
- Current landmark
- mode access
- Main public map
- arena type
- Mall activity room
- landmarks
- Bowling lanes, shoe shelves, counter, scoreboards, and imed balls.
- item spawns
- No listed item spawn listed.
- hazards
- All lanes end with a gap to the void.
- special rules
- Kept separate from the mall because the lane gap is a clear hazard.
The Sewers
Underground travel, item-spawn context, and fights with bridges, pillars, and pipes
- Status
- Current landmark
- mode access
- Main public map
- arena type
- Underground route
- landmarks
- Access through the mall store hole or a Shinjuku Station wall route, plus hallways, stairs, bridges, pillars, bars, and a radio.
- item spawns
- Items page separates surface and underground spawns, making the sewers important for blue-dot underground routes.
- hazards
- No direct damage hazard listed; tight underground routes can trap movement.
- special rules
- Do not touch the cheese is source flavor, not treated as a gameplay rule.
Space
Secret exploration and height-limit curiosity
- Status
- Current secret location
- mode access
- Main public map
- arena type
- High-altitude secret area
- landmarks
- Pitch-black space view with stars and Earth visible below.
- item spawns
- No listed item spawn listed.
- hazards
- No listed combat hazard listed.
- special rules
- Reached by getting to a certain height; going higher only changes the Earth model's apparent size.
| Image | Name | Best For | Status | mode access | arena type | landmarks | item spawns | hazards | special rules |
|---|---|---|---|---|---|---|---|---|---|
| Towers | Roof access, vertical fights, billboard panels, and vending-machine routes | Current landmark | Main public map | Tall twin-building landmark | Two 11-floor towers connected by a ninth-floor bridge, roof ladders, billboards, and editing panels on the fourth floors. | Fire extinguishers on the roof and vending machines on the second-to-last floors. | Destroyed ladder sections can collapse the remaining handholds. | Billboards were added to the towers in V1.44. | |
| Shinjuku Station | Item pickup routes, train hazard plays, center-map travel, and underground movement | Current landmark | Main public map | Station and subway hazard area | Primary and secondary entrances, rails, bathrooms, control room, leaderboards, and underground station paths. | Trash cans, fire extinguishers, vending machines, and nearby underground item-spawn context. | Control panel can call a speeding train that heavily damages players on the rails. | One control-panel button broadcasts through the station, while the other calls the train. | |
| Graveyard | Small-area fights and throwable gravestone routes near the arcade side of the map | Current landmark | Main public map | Small outdoor landmark | Cemetery on the left side of the arcade with bare trees and marked gravestones. | Throwable gravestones. | No special listed hazard beyond normal destructible objects. | Includes the Rika Throw gravestone added after V1.76. | |
| Mansion | Indoor fights, garage movement, and destructible building routes | Current landmark | Main public map | Two-floor building | Two floors, side garage, small second-floor bedroom, staircase, shelves, and green-screen setup. | Trash can by the bottom of the stairs. | Garage is easy to break in and out of during fights. | No special mode rule listed. | |
| Cafe | Central fights, dummy practice, vending-machine use, and throwable-chair routes | Current landmark | Main public map | Central two-floor cafe | Open cafe near the middle plaza with a kitchen, second floor, counters, tables, and tall windows. | Vending machine in the corner, fire extinguisher near the dummy, and throwable chairs. | No special listed hazard beyond destructible cafe objects. | Dummy always spawns near the entrance. | |
| Unlicensed Studios | Arcade machines, NEP card pickup, and routes between graveyard and mansion | Current landmark | Main public map | Arcade and studio building | Building between the graveyard and mansion with arcade cabinets and a counter area. | Garbage can, NEP card, and vending machine. | No special listed hazard listed. | Arcade cabinets include Catch and Flight as playable machines. | |
| Tze's | Throwable-heavy indoor fights and routes between Shinjuku Station and Towers | Current landmark | Main public map | Restaurant building | Restaurant between Shinjuku Station and the Towers with an interior menu board. | One trash can, one fire extinguisher, 16 chairs, a vending machine, and a Nep behind the menu board. | No special listed hazard beyond destructible restaurant objects. | No special mode rule listed. | |
| Jail | Small-building fights and quick fire-extinguisher pickup | Current landmark | Main public map | Three-story house and cell | Light-purple three-story house with a metal-bar jail cell, toilet, and bunk bed. | Fire extinguisher outside the cell. | No special listed hazard beyond normal destructible objects. | No special mode rule listed. | |
| Convenience Store | Soda-machine routes, throwables, and quick indoor scrambles | Current landmark | Main public map | Small store | Small store with front and side glass double doors, stocked shelves, boxes, and a counter. | Fire extinguisher, trash can, and soda machine near the entrance. | Destroying shelves can cause a small lag spike. | No special mode rule listed. | |
| Comedy Club | Voice-chat microphone interactions and tight indoor fights | Current landmark | Main public map | Small stage building | Single-floor stage house with microphone, speakers, and an interactable piano. | Nep behind the speaker near the exit. | No special listed hazard listed. | Usable microphone requires voice chat access. | |
| Court | Voice-chat speaker interactions and small-room fights | Current landmark | Main public map | Small courthouse | Small white courthouse with microphones and speakers. | No listed item spawn listed. | No special listed hazard listed. | Voice-chat access is needed to use the microphones. | |
| Shenanigans Ball | Store-to-store routes, escalators, sewer access, and fighting through the mall | Current landmark | Main public map | Mall and store cluster | Mall beside Shinjuku Station with escalators, graffiti, JJS Book Store, Sorcerer Appliances, SorceWay, Joyful Jolly Sweets, and nearby sewer access. | Some mall stores include small objects and hidden details, but no separate listed item route was strong enough for standalone rows. | No special listed hazard beyond normal destructible interiors. | Minor stores are merged into this parent row because they are too thin as standalone map entries. | |
| Bowling Alley | Void-edge awareness and bowling-ball landmark routes inside the mall | Current landmark | Main public map | Mall activity room | Bowling lanes, shoe shelves, counter, scoreboards, and imed balls. | No listed item spawn listed. | All lanes end with a gap to the void. | Kept separate from the mall because the lane gap is a clear hazard. | |
| The Sewers | Underground travel, item-spawn context, and fights with bridges, pillars, and pipes | Current landmark | Main public map | Underground route | Access through the mall store hole or a Shinjuku Station wall route, plus hallways, stairs, bridges, pillars, bars, and a radio. | Items page separates surface and underground spawns, making the sewers important for blue-dot underground routes. | No direct damage hazard listed; tight underground routes can trap movement. | Do not touch the cheese is source flavor, not treated as a gameplay rule. | |
| Space | Secret exploration and height-limit curiosity | Current secret location | Main public map | High-altitude secret area | Pitch-black space view with stars and Earth visible below. | No listed item spawn listed. | No listed combat hazard listed. | Reached by getting to a certain height; going higher only changes the Earth model's apparent size. |
section
Duels arenas
Duels arenas are separate match maps reached through Casual or Ranked Duels. They are fight arenas, so normal public item spawns and public-city landmark routes do not apply there.
Tombs of the Star
Duel practice where spacing matters more than public-map routes
- Status
- Current Duels arena
- mode access
- Duels
- arena type
- Small void island arena
- landmarks
- Small brown island in a white void with one tree.
- item spawns
- No public item spawns listed for Duels.
- hazards
- Void-edge awareness; no listed public item or train hazard.
- special rules
- Duels can queue Casual or Ranked, then teleport teams into randomized arenas.
Sewers
Duel practice in a tighter underground arena
- Status
- Current Duels arena
- mode access
- Duels
- arena type
- Underground duel room
- landmarks
- Large underground room with pipes, water, and sewer theming.
- item spawns
- No public item spawns listed for Duels.
- hazards
- No listed special hazard listed.
- special rules
- Separate from the main-map sewers landmark.
Gym
Duel practice in a cleaner indoor arena
- Status
- Current Duels arena
- mode access
- Duels
- arena type
- Basketball gym duel arena
- landmarks
- Basketball gym.
- item spawns
- No public item spawns listed for Duels.
- hazards
- No listed special hazard listed.
- special rules
- Current Map page says it is likely based on Megumi Fushiguro versus Reggie Star.
Grass Field
Straight duel practice with minimal landmark clutter
- Status
- Current Duels arena
- mode access
- Duels
- arena type
- Simple baseplate arena
- landmarks
- Grass-textured baseplate above the void.
- item spawns
- No public item spawns listed for Duels.
- hazards
- Void around the baseplate.
- special rules
- Listed as the original Duels map.
| Image | Name | Best For | Status | mode access | arena type | landmarks | item spawns | hazards | special rules |
|---|---|---|---|---|---|---|---|---|---|
Tombs of the Star | Tombs of the Star | Duel practice where spacing matters more than public-map routes | Current Duels arena | Duels | Small void island arena | Small brown island in a white void with one tree. | No public item spawns listed for Duels. | Void-edge awareness; no listed public item or train hazard. | Duels can queue Casual or Ranked, then teleport teams into randomized arenas. |
Sewers | Sewers | Duel practice in a tighter underground arena | Current Duels arena | Duels | Underground duel room | Large underground room with pipes, water, and sewer theming. | No public item spawns listed for Duels. | No listed special hazard listed. | Separate from the main-map sewers landmark. |
Gym | Gym | Duel practice in a cleaner indoor arena | Current Duels arena | Duels | Basketball gym duel arena | Basketball gym. | No public item spawns listed for Duels. | No listed special hazard listed. | Current Map page says it is likely based on Megumi Fushiguro versus Reggie Star. |
Grass Field | Grass Field | Straight duel practice with minimal landmark clutter | Current Duels arena | Duels | Simple baseplate arena | Grass-textured baseplate above the void. | No public item spawns listed for Duels. | Void around the baseplate. | Listed as the original Duels map. |
section
Roulette large maps
Large Roulette maps give certain minigames more space for movement, cover, drops, and team pressure. FTT belongs with the large-map context after the change that moved it out of the old small-map behavior.
Detention Center
Large-map Roulette rounds with high/low platform pressure
- Status
- Current Roulette map
- mode access
- Roulette large-map minigames
- arena type
- Large vertical hall
- landmarks
- Old hall with a giant hole, raised platforms, lower water-covered area, and ladders back up.
- item spawns
- Roulette map, not a normal public item-spawn route.
- hazards
- Large drop from platforms into the lower water area.
- special rules
- Gamemodes page says SWP, SRC, FTT, FSD, EOJ, AMS, and SSP use large maps after the V1.76 FTT change.
Shipping Yard
Large-map Roulette rounds with container cover and open sightlines
- Status
- Current Roulette map
- mode access
- Roulette large-map minigames
- arena type
- Large open yard
- landmarks
- Stacked containers, cranes, trucks, forklifts, and a broad open yard.
- item spawns
- Roulette map, not a normal public item-spawn route.
- hazards
- Source notes performance issues when heavy destruction occurs.
- special rules
- Update log V1.70 to V1.61 says the Shipping Yard map was remade.
Roadside
Large-map Roulette rounds with long approach routes
- Status
- Current Roulette map
- mode access
- Roulette large-map minigames
- arena type
- Large road and valley map
- landmarks
- Road between tunnel entrances, broad off-road valley, trees, and a paved loop path.
- item spawns
- Roulette map, not a normal public item-spawn route.
- hazards
- No special listed hazard listed beyond open-map exposure.
- special rules
- An older update temporarily removed Roadside, but the current Map page lists it as a Roulette map.
Shibuya Station (2)
Large-map Roulette rounds with broken station cover and platform movement
- Status
- Current Roulette map
- mode access
- Roulette large-map minigames
- arena type
- Large underground station map
- landmarks
- Underground subway station split between clean and damaged sections.
- item spawns
- Roulette map, not a normal public item-spawn route.
- hazards
- Broken floors and walls shape movement, but no special damage hazard is listed.
- special rules
- Separate from Shibuya Station (1), which is a small-map entry.
Shibuya Crossing
Large-map Roulette rounds that need more open city space
- Status
- Current Roulette map
- mode access
- Roulette large-map minigames
- arena type
- Large city crossing map
- landmarks
- Map page lists the row but does not provide a current description.
- item spawns
- Roulette map, not a normal public item-spawn route.
- hazards
- No listed hazard listed.
- special rules
- Update Log V1.50 says Shibuya Crossing was added as a large Roulette map.
Zenin HQ
Large-map Roulette rounds with compound-style borders
- Status
- Current Roulette map
- mode access
- Roulette large-map minigames
- arena type
- Large compound map
- landmarks
- Map page lists the row but does not provide a current description.
- item spawns
- Roulette map, not a normal public item-spawn route.
- hazards
- No listed hazard listed.
- special rules
- Update Log V1.50 says Zenin HQ was added as a large Roulette map, and V1.70 to V1.61 says its invisible borders were remade.
| Image | Name | Best For | Status | mode access | arena type | landmarks | item spawns | hazards | special rules |
|---|---|---|---|---|---|---|---|---|---|
| Detention Center | Large-map Roulette rounds with high/low platform pressure | Current Roulette map | Roulette large-map minigames | Large vertical hall | Old hall with a giant hole, raised platforms, lower water-covered area, and ladders back up. | Roulette map, not a normal public item-spawn route. | Large drop from platforms into the lower water area. | Gamemodes page says SWP, SRC, FTT, FSD, EOJ, AMS, and SSP use large maps after the V1.76 FTT change. | |
| Shipping Yard | Large-map Roulette rounds with container cover and open sightlines | Current Roulette map | Roulette large-map minigames | Large open yard | Stacked containers, cranes, trucks, forklifts, and a broad open yard. | Roulette map, not a normal public item-spawn route. | Source notes performance issues when heavy destruction occurs. | Update log V1.70 to V1.61 says the Shipping Yard map was remade. | |
| Roadside | Large-map Roulette rounds with long approach routes | Current Roulette map | Roulette large-map minigames | Large road and valley map | Road between tunnel entrances, broad off-road valley, trees, and a paved loop path. | Roulette map, not a normal public item-spawn route. | No special listed hazard listed beyond open-map exposure. | An older update temporarily removed Roadside, but the current Map page lists it as a Roulette map. | |
| Shibuya Station (2) | Large-map Roulette rounds with broken station cover and platform movement | Current Roulette map | Roulette large-map minigames | Large underground station map | Underground subway station split between clean and damaged sections. | Roulette map, not a normal public item-spawn route. | Broken floors and walls shape movement, but no special damage hazard is listed. | Separate from Shibuya Station (1), which is a small-map entry. | |
Shibuya Crossing | Shibuya Crossing | Large-map Roulette rounds that need more open city space | Current Roulette map | Roulette large-map minigames | Large city crossing map | Map page lists the row but does not provide a current description. | Roulette map, not a normal public item-spawn route. | No listed hazard listed. | Update Log V1.50 says Shibuya Crossing was added as a large Roulette map. |
Zenin HQ | Zenin HQ | Large-map Roulette rounds with compound-style borders | Current Roulette map | Roulette large-map minigames | Large compound map | Map page lists the row but does not provide a current description. | Roulette map, not a normal public item-spawn route. | No listed hazard listed. | Update Log V1.50 says Zenin HQ was added as a large Roulette map, and V1.70 to V1.61 says its invisible borders were remade. |
section
Roulette small maps
Small Roulette maps are tighter arenas for minigames that need less room. Treat these as round maps, not public-server destinations with normal item pickup routes.
Shinjuku's Fallout
Small-map Roulette rounds with ruined-building cover
- Status
- Current Roulette map
- mode access
- Roulette small-map minigames
- arena type
- Small ruined-city map
- landmarks
- Destroyed city battlefield with low ruined buildings, road barriers, and small skyscraper easter eggs.
- item spawns
- Roulette map, not a normal public item-spawn route.
- hazards
- No special listed hazard listed beyond ruined cover.
- special rules
- Update Log V1.50 to V1.41 says Shinjuku's Fallout was added as a small Roulette map.
Shibuya Station (1)
Small-map Roulette rounds with escalator and platform transitions
- Status
- Current Roulette map
- mode access
- Roulette small-map minigames
- arena type
- Small station-floor map
- landmarks
- Station floor connected to elevated platforms with escalators and stairs.
- item spawns
- Roulette map, not a normal public item-spawn route.
- hazards
- No special listed hazard listed.
- special rules
- Separate from Shibuya Station (2), which is a large-map entry.
Theater
Small-map Roulette rounds in a stage-focused space
- Status
- Current Roulette map
- mode access
- Roulette small-map minigames
- arena type
- Theater map
- landmarks
- Regular theater with a stage.
- item spawns
- Roulette map, not a normal public item-spawn route.
- hazards
- No listed hazard listed.
- special rules
- Added to Roulette with Construction Site before later large/small source labels were consistent.
Construction Site
Small-map Roulette rounds with construction-site cover
- Status
- Current Roulette map
- mode access
- Roulette small-map minigames
- arena type
- Construction site map
- landmarks
- Map page lists the row but does not provide a current description.
- item spawns
- Roulette map, not a normal public item-spawn route.
- hazards
- No listed hazard listed.
- special rules
- Update Log V1.50 to V1.41 calls Construction Site a small Roulette map.
| Image | Name | Best For | Status | mode access | arena type | landmarks | item spawns | hazards | special rules |
|---|---|---|---|---|---|---|---|---|---|
| Shinjuku's Fallout | Small-map Roulette rounds with ruined-building cover | Current Roulette map | Roulette small-map minigames | Small ruined-city map | Destroyed city battlefield with low ruined buildings, road barriers, and small skyscraper easter eggs. | Roulette map, not a normal public item-spawn route. | No special listed hazard listed beyond ruined cover. | Update Log V1.50 to V1.41 says Shinjuku's Fallout was added as a small Roulette map. | |
| Shibuya Station (1) | Small-map Roulette rounds with escalator and platform transitions | Current Roulette map | Roulette small-map minigames | Small station-floor map | Station floor connected to elevated platforms with escalators and stairs. | Roulette map, not a normal public item-spawn route. | No special listed hazard listed. | Separate from Shibuya Station (2), which is a large-map entry. | |
Theater | Theater | Small-map Roulette rounds in a stage-focused space | Current Roulette map | Roulette small-map minigames | Theater map | Regular theater with a stage. | Roulette map, not a normal public item-spawn route. | No listed hazard listed. | Added to Roulette with Construction Site before later large/small source labels were consistent. |
Construction Site | Construction Site | Small-map Roulette rounds with construction-site cover | Current Roulette map | Roulette small-map minigames | Construction site map | Map page lists the row but does not provide a current description. | Roulette map, not a normal public item-spawn route. | No listed hazard listed. | Update Log V1.50 to V1.41 calls Construction Site a small Roulette map. |
section
Old and retired maps
Retired rows explain older screenshots, videos, and mode references. They are useful for understanding why an old guide names a map or mode, but they should not be treated as current places to queue into.
Old Map
Understanding old guides and screenshots that do not match the current Shinjuku map
- Status
- Retired public map
- mode access
- Former public map before V1.03
- arena type
- Old Apocalypse Rising-inspired public map
- landmarks
- Center camp, church, barn, police/fire stations, tower, cabins, hospital, and extra buildings.
- item spawns
- Old source notes mention dummies, vending machines, fire extinguishers, and building objects, but this is not current public-map routing.
- hazards
- Lacked barriers on map edges before it was replaced.
- special rules
- Retired when the current main map replaced it in V1.03.
Icy Landmass
Understanding older PFC references after the minigame was removed
- Status
- Retired Roulette map
- mode access
- Former PFC-only Roulette map
- arena type
- Small ice block map
- landmarks
- Floating ice block.
- item spawns
- Roulette map, not a normal public item-spawn route.
- hazards
- Slippery floor.
- special rules
- Exclusive to PFC, which the V1.76 update log says was removed.
| Image | Name | Best For | Status | mode access | arena type | landmarks | item spawns | hazards | special rules |
|---|---|---|---|---|---|---|---|---|---|
| Old Map | Understanding old guides and screenshots that do not match the current Shinjuku map | Retired public map | Former public map before V1.03 | Old Apocalypse Rising-inspired public map | Center camp, church, barn, police/fire stations, tower, cabins, hospital, and extra buildings. | Old source notes mention dummies, vending machines, fire extinguishers, and building objects, but this is not current public-map routing. | Lacked barriers on map edges before it was replaced. | Retired when the current main map replaced it in V1.03. | |
Icy Landmass | Icy Landmass | Understanding older PFC references after the minigame was removed | Retired Roulette map | Former PFC-only Roulette map | Small ice block map | Floating ice block. | Roulette map, not a normal public item-spawn route. | Slippery floor. | Exclusive to PFC, which the V1.76 update log says was removed. |
Where maps appear in normal play
The public city is the only map group that works like a normal place to roam. Public fights happen across the destructible Shinjuku-style streets and buildings, and the item route belongs there too: public items can spawn around the map on a timer, with surface and underground spots handled separately. That makes landmarks such as Shinjuku Station, Towers, Cafe, Tze's, Shenanigans Ball, Bowling Alley, and The Sewers more useful than a plain scenery list.
Duels and Roulette work differently. Duels move players into match arenas after queueing, with lives, teams, and matchmaking rules handled by the mode. Roulette sends players through a voting lobby into minigames that use large or small map pools. A Roulette row can tell you the arena shape and mode context, but it is not a place to hunt public map items.
How to read public landmarks
Public landmarks are worth checking when you need a route, a throwable, a vending machine, a hazard, or a familiar fight spot. Shinjuku Station is the clearest example: it has station entrances, underground movement, vending and throwable context, plus a control panel that can call a damaging train. The Sewers matter because underground spawn context is separate from surface routes. Bowling Alley is kept separate from the mall because the lane gap creates a real void hazard.
Some storefronts inside Shenanigans Ball are merged into the mall row because they are better understood as part of the same mall route. That keeps the map list focused on places that change how a player moves, fights, finds items, or recognizes a mode arena.
Current mode rules beat old Roulette wording
Older Roulette wording can make the map pool look messier than it is. PFC is treated as removed, so Icy Landmass is a retired reference. FTT is treated as a large-map minigame after its later change. OBA is not treated as a current Roulette row because the current mode list does not support it as a live minigame. When a map card says retired or large-map context, follow that status before assuming an older video is still current.
Why some cards have no image
A blank image means there was no clean, row-specific map screenshot accepted for that row. Several Duels arenas and Roulette maps only have placeholder images, so leaving the image empty is better than using a broad thumbnail or nearby screenshot that does not clearly show the actual arena.
FAQ
Which Jujutsu Shenanigans maps have normal item spawns?
Normal public item spawns belong to the main public map and its landmarks. Duels arenas and Roulette maps are separate match spaces, so their cards should not be read as public item-spawn routes.
Why is FTT listed with large Roulette maps?
FTT is treated as a large-map minigame because the later Roulette update moved it to large maps. Older wording can still make it look like a small-map mode, but the current card status follows the newer mode rule.
Is Icy Landmass still playable?
Icy Landmass is kept as a retired map reference because it was tied to PFC, and PFC was removed. It helps explain older map mentions rather than a current place to queue into.
Why are some map cards missing images?
Some Duels and Roulette rows only have placeholder images. Those cards are left without images until a clean screenshot of the exact arena is available.








