Jujutsu Shenanigans maps split into the public Shinjuku-style city, named landmarks inside that city, Duels arenas, Roulette arenas, and older map references. The important question is where a location appears, because public landmarks can affect item routes and hazards while Duels and Roulette maps use their own match rules.
How to use this collection
Start with Mode access so you know whether the row belongs to Public Servers, Duels, Roulette, or retired content. Best for gives the quick reason to care about the place, while Item spawns, Hazards, and Special rules explain the details that can change a fight or route. Public landmarks can mention vending machines, throwables, underground paths, or the train hazard; Duels and Roulette rows usually say when normal public item routes do not apply.
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Main public map
The main public map is the default city used for normal public-server fights. This is where destructible buildings, public item routes, Shinjuku Station, the sewers, the mall, and other landmarks connect into one open fighting space.
Main Map
Open public fights, item spawns, movement practice, and landmark routes
- Status
- Current public map
- mode access
- Public Servers
- arena type
- Large destructible city map
- landmarks
- Shinjuku Station, Towers, Cafe, Mall, Sewers, stores, and smaller fight buildings
- item spawns
- Public items spawn around the map every 10 minutes, with surface and underground spawn dots shown on the Items page.
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Main map landmarks
Landmarks are named spots inside the public city. Some are useful because they have vending machines, throwables, secret routes, voice-chat interactions, train access, sewer entrances, or simple fight spaces that players recognize quickly.
Towers
Roof access, vertical fights, billboard panels, and vending-machine routes
- Status
- Current landmark
- mode access
- Main public map
- arena type
- Tall twin-building landmark
- landmarks
- Two 11-floor towers connected by a ninth-floor bridge, roof ladders, billboards, and editing panels on the fourth floors.
- item spawns
- Fire extinguishers on the roof and vending machines on the second-to-last floors.
Shinjuku Station
Item pickup routes, train hazard plays, center-map travel, and underground movement
- Status
- Current landmark
- mode access
- Main public map
- arena type
- Station and subway hazard area
- landmarks
- Primary and secondary entrances, rails, bathrooms, control room, leaderboards, and underground station paths.
- item spawns
- Trash cans, fire extinguishers, vending machines, and nearby underground item-spawn context.
Graveyard
Small-area fights and throwable gravestone routes near the arcade side of the map
- Status
- Current landmark
- mode access
- Main public map
- arena type
- Small outdoor landmark
- landmarks
- Cemetery on the left side of the arcade with bare trees and marked gravestones.
- item spawns
- Throwable gravestones.
Mansion
Indoor fights, garage movement, and destructible building routes
- Status
- Current landmark
- mode access
- Main public map
- arena type
- Two-floor building
- landmarks
- Two floors, side garage, small second-floor bedroom, staircase, shelves, and green-screen setup.
- item spawns
- Trash can by the bottom of the stairs.
Cafe
Central fights, dummy practice, vending-machine use, and throwable-chair routes
- Status
- Current landmark
- mode access
- Main public map
- arena type
- Central two-floor cafe
- landmarks
- Open cafe near the middle plaza with a kitchen, second floor, counters, tables, and tall windows.
- item spawns
- Vending machine in the corner, fire extinguisher near the dummy, and throwable chairs.
Unlicensed Studios
Arcade machines, NEP card pickup, and routes between graveyard and mansion
- Status
- Current landmark
- mode access
- Main public map
- arena type
- Arcade and studio building
- landmarks
- Building between the graveyard and mansion with arcade cabinets and a counter area.
- item spawns
- Garbage can, NEP card, and vending machine.
Tze's
Throwable-heavy indoor fights and routes between Shinjuku Station and Towers
- Status
- Current landmark
- mode access
- Main public map
- arena type
- Restaurant building
- landmarks
- Restaurant between Shinjuku Station and the Towers with an interior menu board.
- item spawns
- One trash can, one fire extinguisher, 16 chairs, a vending machine, and a Nep behind the menu board.
Jail
Small-building fights and quick fire-extinguisher pickup
- Status
- Current landmark
- mode access
- Main public map
- arena type
- Three-story house and cell
- landmarks
- Light-purple three-story house with a metal-bar jail cell, toilet, and bunk bed.
- item spawns
- Fire extinguisher outside the cell.
Convenience Store
Soda-machine routes, throwables, and quick indoor scrambles
- Status
- Current landmark
- mode access
- Main public map
- arena type
- Small store
- landmarks
- Small store with front and side glass double doors, stocked shelves, boxes, and a counter.
- item spawns
- Fire extinguisher, trash can, and soda machine near the entrance.
Comedy Club
Voice-chat microphone interactions and tight indoor fights
- Status
- Current landmark
- mode access
- Main public map
- arena type
- Small stage building
- landmarks
- Single-floor stage house with microphone, speakers, and an interactable piano.
- item spawns
- Nep behind the speaker near the exit.
Court
Voice-chat speaker interactions and small-room fights
- Status
- Current landmark
- mode access
- Main public map
- arena type
- Small courthouse
- landmarks
- Small white courthouse with microphones and speakers.
- item spawns
- No listed item spawn listed.
Shenanigans Ball
Store-to-store routes, escalators, sewer access, and fighting through the mall
- Status
- Current landmark
- mode access
- Main public map
- arena type
- Mall and store cluster
- landmarks
- Mall beside Shinjuku Station with escalators, graffiti, JJS Book Store, Sorcerer Appliances, SorceWay, Joyful Jolly Sweets, and nearby sewer access.
- item spawns
- Some mall stores include small objects and hidden details, but no separate listed item route was strong enough for standalone rows.
Bowling Alley
Void-edge awareness and bowling-ball landmark routes inside the mall
- Status
- Current landmark
- mode access
- Main public map
- arena type
- Mall activity room
- landmarks
- Bowling lanes, shoe shelves, counter, scoreboards, and imed balls.
- item spawns
- No listed item spawn listed.
The Sewers
Underground travel, item-spawn context, and fights with bridges, pillars, and pipes
- Status
- Current landmark
- mode access
- Main public map
- arena type
- Underground route
- landmarks
- Access through the mall store hole or a Shinjuku Station wall route, plus hallways, stairs, bridges, pillars, bars, and a radio.
- item spawns
- Items page separates surface and underground spawns, making the sewers important for blue-dot underground routes.
Space
Secret exploration and height-limit curiosity
- Status
- Current secret location
- mode access
- Main public map
- arena type
- High-altitude secret area
- landmarks
- Pitch-black space view with stars and Earth visible below.
- item spawns
- No listed item spawn listed.
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Duels arenas
Duels arenas are separate match maps reached through Casual or Ranked Duels. They are fight arenas, so normal public item spawns and public-city landmark routes do not apply there.
Tombs of the Star
Duel practice where spacing matters more than public-map routes
- Status
- Current Duels arena
- mode access
- Duels
- arena type
- Small void island arena
- landmarks
- Small brown island in a white void with one tree.
- item spawns
- No public item spawns listed for Duels.
Sewers
Duel practice in a tighter underground arena
- Status
- Current Duels arena
- mode access
- Duels
- arena type
- Underground duel room
- landmarks
- Large underground room with pipes, water, and sewer theming.
- item spawns
- No public item spawns listed for Duels.
Gym
Duel practice in a cleaner indoor arena
- Status
- Current Duels arena
- mode access
- Duels
- arena type
- Basketball gym duel arena
- landmarks
- Basketball gym.
- item spawns
- No public item spawns listed for Duels.
Grass Field
Straight duel practice with minimal landmark clutter
- Status
- Current Duels arena
- mode access
- Duels
- arena type
- Simple baseplate arena
- landmarks
- Grass-textured baseplate above the void.
- item spawns
- No public item spawns listed for Duels.
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Roulette large maps
Large Roulette maps give certain minigames more space for movement, cover, drops, and team pressure. FTT belongs with the large-map context after the change that moved it out of the old small-map behavior.
Detention Center
Large-map Roulette rounds with high/low platform pressure
- Status
- Current Roulette map
- mode access
- Roulette large-map minigames
- arena type
- Large vertical hall
- landmarks
- Old hall with a giant hole, raised platforms, lower water-covered area, and ladders back up.
- item spawns
- Roulette map, not a normal public item-spawn route.
Shipping Yard
Large-map Roulette rounds with container cover and open sightlines
- Status
- Current Roulette map
- mode access
- Roulette large-map minigames
- arena type
- Large open yard
- landmarks
- Stacked containers, cranes, trucks, forklifts, and a broad open yard.
- item spawns
- Roulette map, not a normal public item-spawn route.
Roadside
Large-map Roulette rounds with long approach routes
- Status
- Current Roulette map
- mode access
- Roulette large-map minigames
- arena type
- Large road and valley map
- landmarks
- Road between tunnel entrances, broad off-road valley, trees, and a paved loop path.
- item spawns
- Roulette map, not a normal public item-spawn route.
Shibuya Station (2)
Large-map Roulette rounds with broken station cover and platform movement
- Status
- Current Roulette map
- mode access
- Roulette large-map minigames
- arena type
- Large underground station map
- landmarks
- Underground subway station split between clean and damaged sections.
- item spawns
- Roulette map, not a normal public item-spawn route.
Shibuya Crossing
Large-map Roulette rounds that need more open city space
- Status
- Current Roulette map
- mode access
- Roulette large-map minigames
- arena type
- Large city crossing map
- landmarks
- Map page lists the row but does not provide a current description.
- item spawns
- Roulette map, not a normal public item-spawn route.
Zenin HQ
Large-map Roulette rounds with compound-style borders
- Status
- Current Roulette map
- mode access
- Roulette large-map minigames
- arena type
- Large compound map
- landmarks
- Map page lists the row but does not provide a current description.
- item spawns
- Roulette map, not a normal public item-spawn route.
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Roulette small maps
Small Roulette maps are tighter arenas for minigames that need less room. Treat these as round maps, not public-server destinations with normal item pickup routes.
Shinjuku's Fallout
Small-map Roulette rounds with ruined-building cover
- Status
- Current Roulette map
- mode access
- Roulette small-map minigames
- arena type
- Small ruined-city map
- landmarks
- Destroyed city battlefield with low ruined buildings, road barriers, and small skyscraper easter eggs.
- item spawns
- Roulette map, not a normal public item-spawn route.
Shibuya Station (1)
Small-map Roulette rounds with escalator and platform transitions
- Status
- Current Roulette map
- mode access
- Roulette small-map minigames
- arena type
- Small station-floor map
- landmarks
- Station floor connected to elevated platforms with escalators and stairs.
- item spawns
- Roulette map, not a normal public item-spawn route.
Theater
Small-map Roulette rounds in a stage-focused space
- Status
- Current Roulette map
- mode access
- Roulette small-map minigames
- arena type
- Theater map
- landmarks
- Regular theater with a stage.
- item spawns
- Roulette map, not a normal public item-spawn route.
Construction Site
Small-map Roulette rounds with construction-site cover
- Status
- Current Roulette map
- mode access
- Roulette small-map minigames
- arena type
- Construction site map
- landmarks
- Map page lists the row but does not provide a current description.
- item spawns
- Roulette map, not a normal public item-spawn route.
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Old and retired maps
Retired rows explain older screenshots, videos, and mode references. They are useful for understanding why an old guide names a map or mode, but they should not be treated as current places to queue into.
Old Map
Understanding old guides and screenshots that do not match the current Shinjuku map
- Status
- Retired public map
- mode access
- Former public map before V1.03
- arena type
- Old Apocalypse Rising-inspired public map
- landmarks
- Center camp, church, barn, police/fire stations, tower, cabins, hospital, and extra buildings.
- item spawns
- Old source notes mention dummies, vending machines, fire extinguishers, and building objects, but this is not current public-map routing.
Icy Landmass
Understanding older PFC references after the minigame was removed
- Status
- Retired Roulette map
- mode access
- Former PFC-only Roulette map
- arena type
- Small ice block map
- landmarks
- Floating ice block.
- item spawns
- Roulette map, not a normal public item-spawn route.
Where maps appear in normal play
The public city is the only map group that works like a normal place to roam. Public fights happen across the destructible Shinjuku-style streets and buildings, and the item route belongs there too: public items can spawn around the map on a timer, with surface and underground spots handled separately. That makes landmarks such as Shinjuku Station, Towers, Cafe, Tze's, Shenanigans Ball, Bowling Alley, and The Sewers more useful than a plain scenery list.
Duels and Roulette work differently. Duels move players into match arenas after queueing, with lives, teams, and matchmaking rules handled by the mode. Roulette sends players through a voting lobby into minigames that use large or small map pools. A Roulette row can tell you the arena shape and mode context, but it is not a place to hunt public map items.
How to read public landmarks
Public landmarks are worth checking when you need a route, a throwable, a vending machine, a hazard, or a familiar fight spot. Shinjuku Station is the clearest example: it has station entrances, underground movement, vending and throwable context, plus a control panel that can call a damaging train. The Sewers matter because underground spawn context is separate from surface routes. Bowling Alley is kept separate from the mall because the lane gap creates a real void hazard.
Some storefronts inside Shenanigans Ball are merged into the mall row because they are better understood as part of the same mall route. That keeps the map list focused on places that change how a player moves, fights, finds items, or recognizes a mode arena.
Current mode rules beat old Roulette wording
Older Roulette wording can make the map pool look messier than it is. PFC is treated as removed, so Icy Landmass is a retired reference. FTT is treated as a large-map minigame after its later change. OBA is not treated as a current Roulette row because the current mode list does not support it as a live minigame. When a map card says retired or large-map context, follow that status before assuming an older video is still current.
Why some cards have no image
A blank image means there was no clean, row-specific map screenshot accepted for that row. Several Duels arenas and Roulette maps only have placeholder images, so leaving the image empty is better than using a broad thumbnail or nearby screenshot that does not clearly show the actual arena.
FAQ
Which Jujutsu Shenanigans maps have normal item spawns?
Normal public item spawns belong to the main public map and its landmarks. Duels arenas and Roulette maps are separate match spaces, so their cards should not be read as public item-spawn routes.
Why is FTT listed with large Roulette maps?
FTT is treated as a large-map minigame because the later Roulette update moved it to large maps. Older wording can still make it look like a small-map mode, but the current card status follows the newer mode rule.
Is Icy Landmass still playable?
Icy Landmass is kept as a retired map reference because it was tied to PFC, and PFC was removed. It helps explain older map mentions rather than a current place to queue into.
Why are some map cards missing images?
Some Duels and Roulette rows only have placeholder images. Those cards are left without images until a clean screenshot of the exact arena is available.







