Jujutsu Shenanigans maps split into the public Shinjuku-style city, named landmarks inside that city, Duels arenas, Roulette arenas, and older map references. The important question is where a location appears, because public landmarks can affect item routes and hazards while Duels and Roulette maps use their own match rules.
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Map section
Main public map
The main public map is the default city used for normal public-server fights. This is where destructible buildings, public item routes, Shinjuku Station, the sewers, the mall, and other landmarks connect into one open fighting space.

Current public map
Main Map
- Status
- Current public map
- mode access
- Public Servers
- arena type
- Large destructible city map
- best for
- Open public fights, item spawns, movement practice, and landmark routes
- landmarks
- Shinjuku Station, Towers, Cafe, Mall, Sewers, stores, and smaller fight buildings
- item spawns
- Public items spawn around the map every 10 minutes, with surface and underground spawn dots shown on the Items page.
- hazards
- 2
- Most parts are destructible
- the train station has a callable train hazard.
- special rules
- Default public-server fighting area since V1.03.
| Image | Name | Status | mode access | arena type | best for | landmarks | item spawns | hazards | special rules |
|---|---|---|---|---|---|---|---|---|---|
![]() | Main Map | Current public map | Public Servers | Large destructible city map | Open public fights, item spawns, movement practice, and landmark routes | Shinjuku Station, Towers, Cafe, Mall, Sewers, stores, and smaller fight buildings | Public items spawn around the map every 10 minutes, with surface and underground spawn dots shown on the Items page. | Most parts are destructible; the train station has a callable train hazard. | Default public-server fighting area since V1.03. |
Map section
Main map landmarks
Landmarks are named spots inside the public city. Some are useful because they have vending machines, throwables, secret routes, voice-chat interactions, train access, sewer entrances, or simple fight spaces that players recognize quickly.

Current landmark
Towers
- Status
- Current landmark
- mode access
- Main public map
- arena type
- Tall twin-building landmark
- best for
- Roof access, vertical fights, billboard panels, and vending-machine routes
- landmarks
- Two 11-floor towers connected by a ninth-floor bridge, roof ladders, billboards, and editing panels on the fourth floors.
- item spawns
- Fire extinguishers on the roof and vending machines on the second-to-last floors.
- hazards
- Destroyed ladder sections can collapse the remaining handholds.
- special rules
- Billboards were added to the towers in V1.44.

Current landmark
Shinjuku Station
- Status
- Current landmark
- mode access
- Main public map
- arena type
- Station and subway hazard area
- best for
- Item pickup routes, train hazard plays, center-map travel, and underground movement
- landmarks
- Primary and secondary entrances, rails, bathrooms, control room, leaderboards, and underground station paths.
- item spawns
- Trash cans, fire extinguishers, vending machines, and nearby underground item-spawn context.
- hazards
- Control panel can call a speeding train that heavily damages players on the rails.
- special rules
- One control-panel button broadcasts through the station, while the other calls the train.

Current landmark
Graveyard
- Status
- Current landmark
- mode access
- Main public map
- arena type
- Small outdoor landmark
- best for
- Small-area fights and throwable gravestone routes near the arcade side of the map
- landmarks
- Cemetery on the left side of the arcade with bare trees and marked gravestones.
- item spawns
- Throwable gravestones.
- hazards
- No special source-backed hazard beyond normal destructible objects.
- special rules
- Includes the Rika Throw gravestone added after V1.76.

Current landmark
Mansion
- Status
- Current landmark
- mode access
- Main public map
- arena type
- Two-floor building
- best for
- Indoor fights, garage movement, and destructible building routes
- landmarks
- Two floors, side garage, small second-floor bedroom, staircase, shelves, and green-screen setup.
- item spawns
- Trash can by the bottom of the stairs.
- hazards
- Garage is easy to break in and out of during fights.
- special rules
- No special mode rule listed.

Current landmark
Cafe
- Status
- Current landmark
- mode access
- Main public map
- arena type
- Central two-floor cafe
- best for
- Central fights, dummy practice, vending-machine use, and throwable-chair routes
- landmarks
- Open cafe near the middle plaza with a kitchen, second floor, counters, tables, and tall windows.
- item spawns
- Vending machine in the corner, fire extinguisher near the dummy, and throwable chairs.
- hazards
- No special source-backed hazard beyond destructible cafe objects.
- special rules
- Dummy always spawns near the entrance.

Current landmark
Unlicensed Studios
- Status
- Current landmark
- mode access
- Main public map
- arena type
- Arcade and studio building
- best for
- Arcade machines, NEP card pickup, and routes between graveyard and mansion
- landmarks
- Building between the graveyard and mansion with arcade cabinets and a counter area.
- item spawns
- Garbage can, NEP card, and vending machine.
- hazards
- No special source-backed hazard listed.
- special rules
- Arcade cabinets include Catch and Flight as playable machines.

Current landmark
Tze's
- Status
- Current landmark
- mode access
- Main public map
- arena type
- Restaurant building
- best for
- Throwable-heavy indoor fights and routes between Shinjuku Station and Towers
- landmarks
- Restaurant between Shinjuku Station and the Towers with an interior menu board.
- item spawns
- One trash can, one fire extinguisher, 16 chairs, a vending machine, and a Nep behind the menu board.
- hazards
- No special source-backed hazard beyond destructible restaurant objects.
- special rules
- No special mode rule listed.

Current landmark
Jail
- Status
- Current landmark
- mode access
- Main public map
- arena type
- Three-story house and cell
- best for
- Small-building fights and quick fire-extinguisher pickup
- landmarks
- Light-purple three-story house with a metal-bar jail cell, toilet, and bunk bed.
- item spawns
- Fire extinguisher outside the cell.
- hazards
- No special source-backed hazard beyond normal destructible objects.
- special rules
- No special mode rule listed.

Current landmark
Convenience Store
- Status
- Current landmark
- mode access
- Main public map
- arena type
- Small store
- best for
- Soda-machine routes, throwables, and quick indoor scrambles
- landmarks
- Small store with front and side glass double doors, stocked shelves, boxes, and a counter.
- item spawns
- Fire extinguisher, trash can, and soda machine near the entrance.
- hazards
- Destroying shelves can cause a small lag spike.
- special rules
- No special mode rule listed.

Current landmark
Comedy Club
- Status
- Current landmark
- mode access
- Main public map
- arena type
- Small stage building
- best for
- Voice-chat microphone interactions and tight indoor fights
- landmarks
- Single-floor stage house with microphone, speakers, and an interactable piano.
- item spawns
- Nep behind the speaker near the exit.
- hazards
- No special source-backed hazard listed.
- special rules
- Usable microphone requires voice chat access.

Current landmark
Court
- Status
- Current landmark
- mode access
- Main public map
- arena type
- Small courthouse
- best for
- Voice-chat speaker interactions and small-room fights
- landmarks
- Small white courthouse with microphones and speakers.
- item spawns
- No source-backed item spawn listed.
- hazards
- No special source-backed hazard listed.
- special rules
- Voice-chat access is needed to use the microphones.

Current landmark
Shenanigans Ball
- Status
- Current landmark
- mode access
- Main public map
- arena type
- Mall and store cluster
- best for
- Store-to-store routes, escalators, sewer access, and fighting through the mall
- landmarks
- Mall beside Shinjuku Station with escalators, graffiti, JJS Book Store, Sorcerer Appliances, SorceWay, Joyful Jolly Sweets, and nearby sewer access.
- item spawns
- Some mall stores include small objects and hidden details, but no separate source-backed item route was strong enough for standalone rows.
- hazards
- No special source-backed hazard beyond normal destructible interiors.
- special rules
- Minor stores are merged into this parent row because they are too thin as standalone map entries.

Current landmark
Bowling Alley
- Status
- Current landmark
- mode access
- Main public map
- arena type
- Mall activity room
- best for
- Void-edge awareness and bowling-ball landmark routes inside the mall
- landmarks
- Bowling lanes, shoe shelves, counter, scoreboards, and imed balls.
- item spawns
- No source-backed item spawn listed.
- hazards
- All lanes end with a gap to the void.
- special rules
- Kept separate from the mall because the lane gap is a clear hazard.

Current landmark
The Sewers
- Status
- Current landmark
- mode access
- Main public map
- arena type
- Underground route
- best for
- Underground travel, item-spawn context, and fights with bridges, pillars, and pipes
- landmarks
- Access through the mall store hole or a Shinjuku Station wall route, plus hallways, stairs, bridges, pillars, bars, and a radio.
- item spawns
- Items page separates surface and underground spawns, making the sewers important for blue-dot underground routes.
- hazards
- 2
- No direct damage hazard listed
- tight underground routes can trap movement.
- special rules
- Do not touch the cheese is source flavor, not treated as a gameplay rule.

Current secret location
Space
- Status
- Current secret location
- mode access
- Main public map
- arena type
- High-altitude secret area
- best for
- Secret exploration and height-limit curiosity
- landmarks
- Pitch-black space view with stars and Earth visible below.
- item spawns
- No source-backed item spawn listed.
- hazards
- No source-backed combat hazard listed.
- special rules
- 2
- Reached by getting to a certain height
- going higher only changes the Earth model's apparent size.
| Image | Name | Status | mode access | arena type | best for | landmarks | item spawns | hazards | special rules |
|---|---|---|---|---|---|---|---|---|---|
![]() | Towers | Current landmark | Main public map | Tall twin-building landmark | Roof access, vertical fights, billboard panels, and vending-machine routes | Two 11-floor towers connected by a ninth-floor bridge, roof ladders, billboards, and editing panels on the fourth floors. | Fire extinguishers on the roof and vending machines on the second-to-last floors. | Destroyed ladder sections can collapse the remaining handholds. | Billboards were added to the towers in V1.44. |
![]() | Shinjuku Station | Current landmark | Main public map | Station and subway hazard area | Item pickup routes, train hazard plays, center-map travel, and underground movement | Primary and secondary entrances, rails, bathrooms, control room, leaderboards, and underground station paths. | Trash cans, fire extinguishers, vending machines, and nearby underground item-spawn context. | Control panel can call a speeding train that heavily damages players on the rails. | One control-panel button broadcasts through the station, while the other calls the train. |
![]() | Graveyard | Current landmark | Main public map | Small outdoor landmark | Small-area fights and throwable gravestone routes near the arcade side of the map | Cemetery on the left side of the arcade with bare trees and marked gravestones. | Throwable gravestones. | No special source-backed hazard beyond normal destructible objects. | Includes the Rika Throw gravestone added after V1.76. |
![]() | Mansion | Current landmark | Main public map | Two-floor building | Indoor fights, garage movement, and destructible building routes | Two floors, side garage, small second-floor bedroom, staircase, shelves, and green-screen setup. | Trash can by the bottom of the stairs. | Garage is easy to break in and out of during fights. | No special mode rule listed. |
![]() | Cafe | Current landmark | Main public map | Central two-floor cafe | Central fights, dummy practice, vending-machine use, and throwable-chair routes | Open cafe near the middle plaza with a kitchen, second floor, counters, tables, and tall windows. | Vending machine in the corner, fire extinguisher near the dummy, and throwable chairs. | No special source-backed hazard beyond destructible cafe objects. | Dummy always spawns near the entrance. |
![]() | Unlicensed Studios | Current landmark | Main public map | Arcade and studio building | Arcade machines, NEP card pickup, and routes between graveyard and mansion | Building between the graveyard and mansion with arcade cabinets and a counter area. | Garbage can, NEP card, and vending machine. | No special source-backed hazard listed. | Arcade cabinets include Catch and Flight as playable machines. |
![]() | Tze's | Current landmark | Main public map | Restaurant building | Throwable-heavy indoor fights and routes between Shinjuku Station and Towers | Restaurant between Shinjuku Station and the Towers with an interior menu board. | One trash can, one fire extinguisher, 16 chairs, a vending machine, and a Nep behind the menu board. | No special source-backed hazard beyond destructible restaurant objects. | No special mode rule listed. |
![]() | Jail | Current landmark | Main public map | Three-story house and cell | Small-building fights and quick fire-extinguisher pickup | Light-purple three-story house with a metal-bar jail cell, toilet, and bunk bed. | Fire extinguisher outside the cell. | No special source-backed hazard beyond normal destructible objects. | No special mode rule listed. |
![]() | Convenience Store | Current landmark | Main public map | Small store | Soda-machine routes, throwables, and quick indoor scrambles | Small store with front and side glass double doors, stocked shelves, boxes, and a counter. | Fire extinguisher, trash can, and soda machine near the entrance. | Destroying shelves can cause a small lag spike. | No special mode rule listed. |
![]() | Comedy Club | Current landmark | Main public map | Small stage building | Voice-chat microphone interactions and tight indoor fights | Single-floor stage house with microphone, speakers, and an interactable piano. | Nep behind the speaker near the exit. | No special source-backed hazard listed. | Usable microphone requires voice chat access. |
![]() | Court | Current landmark | Main public map | Small courthouse | Voice-chat speaker interactions and small-room fights | Small white courthouse with microphones and speakers. | No source-backed item spawn listed. | No special source-backed hazard listed. | Voice-chat access is needed to use the microphones. |
![]() | Shenanigans Ball | Current landmark | Main public map | Mall and store cluster | Store-to-store routes, escalators, sewer access, and fighting through the mall | Mall beside Shinjuku Station with escalators, graffiti, JJS Book Store, Sorcerer Appliances, SorceWay, Joyful Jolly Sweets, and nearby sewer access. | Some mall stores include small objects and hidden details, but no separate source-backed item route was strong enough for standalone rows. | No special source-backed hazard beyond normal destructible interiors. | Minor stores are merged into this parent row because they are too thin as standalone map entries. |
![]() | Bowling Alley | Current landmark | Main public map | Mall activity room | Void-edge awareness and bowling-ball landmark routes inside the mall | Bowling lanes, shoe shelves, counter, scoreboards, and imed balls. | No source-backed item spawn listed. | All lanes end with a gap to the void. | Kept separate from the mall because the lane gap is a clear hazard. |
![]() | The Sewers | Current landmark | Main public map | Underground route | Underground travel, item-spawn context, and fights with bridges, pillars, and pipes | Access through the mall store hole or a Shinjuku Station wall route, plus hallways, stairs, bridges, pillars, bars, and a radio. | Items page separates surface and underground spawns, making the sewers important for blue-dot underground routes. | No direct damage hazard listed; tight underground routes can trap movement. | Do not touch the cheese is source flavor, not treated as a gameplay rule. |
![]() | Space | Current secret location | Main public map | High-altitude secret area | Secret exploration and height-limit curiosity | Pitch-black space view with stars and Earth visible below. | No source-backed item spawn listed. | No source-backed combat hazard listed. | Reached by getting to a certain height; going higher only changes the Earth model's apparent size. |
Map section
Duels arenas
Duels arenas are separate match maps reached through Casual or Ranked Duels. They are fight arenas, so normal public item spawns and public-city landmark routes do not apply there.
Current Duels arena
Tombs of the Star
- Status
- Current Duels arena
- mode access
- Duels
- arena type
- Small void island arena
- best for
- Duel practice where spacing matters more than public-map routes
- landmarks
- Small brown island in a white void with one tree.
- item spawns
- No public item spawns listed for Duels.
- hazards
- 2
- Void-edge awareness
- no source-backed public item or train hazard.
- special rules
- Duels can queue Casual or Ranked, then teleport teams into randomized arenas.
Current Duels arena
Sewers
- Status
- Current Duels arena
- mode access
- Duels
- arena type
- Underground duel room
- best for
- Duel practice in a tighter underground arena
- landmarks
- Large underground room with pipes, water, and sewer theming.
- item spawns
- No public item spawns listed for Duels.
- hazards
- No source-backed special hazard listed.
- special rules
- Separate from the main-map sewers landmark.
Current Duels arena
Gym
- Status
- Current Duels arena
- mode access
- Duels
- arena type
- Basketball gym duel arena
- best for
- Duel practice in a cleaner indoor arena
- landmarks
- Basketball gym.
- item spawns
- No public item spawns listed for Duels.
- hazards
- No source-backed special hazard listed.
- special rules
- Current Map page says it is likely based on Megumi Fushiguro versus Reggie Star.
Current Duels arena
Grass Field
- Status
- Current Duels arena
- mode access
- Duels
- arena type
- Simple baseplate arena
- best for
- Straight duel practice with minimal landmark clutter
- landmarks
- Grass-textured baseplate above the void.
- item spawns
- No public item spawns listed for Duels.
- hazards
- Void around the baseplate.
- special rules
- Listed as the original Duels map.
| Image | Name | Status | mode access | arena type | best for | landmarks | item spawns | hazards | special rules |
|---|---|---|---|---|---|---|---|---|---|
Image unavailable for Tombs of the Star | Tombs of the Star | Current Duels arena | Duels | Small void island arena | Duel practice where spacing matters more than public-map routes | Small brown island in a white void with one tree. | No public item spawns listed for Duels. | Void-edge awareness; no source-backed public item or train hazard. | Duels can queue Casual or Ranked, then teleport teams into randomized arenas. |
Image unavailable for Sewers | Sewers | Current Duels arena | Duels | Underground duel room | Duel practice in a tighter underground arena | Large underground room with pipes, water, and sewer theming. | No public item spawns listed for Duels. | No source-backed special hazard listed. | Separate from the main-map sewers landmark. |
Image unavailable for Gym | Gym | Current Duels arena | Duels | Basketball gym duel arena | Duel practice in a cleaner indoor arena | Basketball gym. | No public item spawns listed for Duels. | No source-backed special hazard listed. | Current Map page says it is likely based on Megumi Fushiguro versus Reggie Star. |
Image unavailable for Grass Field | Grass Field | Current Duels arena | Duels | Simple baseplate arena | Straight duel practice with minimal landmark clutter | Grass-textured baseplate above the void. | No public item spawns listed for Duels. | Void around the baseplate. | Listed as the original Duels map. |
Map section
Roulette large maps
Large Roulette maps give certain minigames more space for movement, cover, drops, and team pressure. FTT belongs with the large-map context after the change that moved it out of the old small-map behavior.

Current Roulette map
Detention Center
- Status
- Current Roulette map
- mode access
- Roulette large-map minigames
- arena type
- Large vertical hall
- best for
- Large-map Roulette rounds with high/low platform pressure
- landmarks
- Old hall with a giant hole, raised platforms, lower water-covered area, and ladders back up.
- item spawns
- Roulette map, not a normal public item-spawn route.
- hazards
- Large drop from platforms into the lower water area.
- special rules
- Gamemodes page says SWP, SRC, FTT, FSD, EOJ, AMS, and SSP use large maps after the V1.76 FTT change.

Current Roulette map
Shipping Yard
- Status
- Current Roulette map
- mode access
- Roulette large-map minigames
- arena type
- Large open yard
- best for
- Large-map Roulette rounds with container cover and open sightlines
- landmarks
- Stacked containers, cranes, trucks, forklifts, and a broad open yard.
- item spawns
- Roulette map, not a normal public item-spawn route.
- hazards
- Source notes performance issues when heavy destruction occurs.
- special rules
- Update log V1.70 to V1.61 says the Shipping Yard map was remade.

Current Roulette map
Roadside
- Status
- Current Roulette map
- mode access
- Roulette large-map minigames
- arena type
- Large road and valley map
- best for
- Large-map Roulette rounds with long approach routes
- landmarks
- Road between tunnel entrances, broad off-road valley, trees, and a paved loop path.
- item spawns
- Roulette map, not a normal public item-spawn route.
- hazards
- No special source-backed hazard listed beyond open-map exposure.
- special rules
- An older update temporarily removed Roadside, but the current Map page lists it as a Roulette map.

Current Roulette map
Shibuya Station (2)
- Status
- Current Roulette map
- mode access
- Roulette large-map minigames
- arena type
- Large underground station map
- best for
- Large-map Roulette rounds with broken station cover and platform movement
- landmarks
- Underground subway station split between clean and damaged sections.
- item spawns
- Roulette map, not a normal public item-spawn route.
- hazards
- Broken floors and walls shape movement, but no special damage hazard is listed.
- special rules
- Separate from Shibuya Station (1), which is a small-map entry.
Current Roulette map
Shibuya Crossing
- Status
- Current Roulette map
- mode access
- Roulette large-map minigames
- arena type
- Large city crossing map
- best for
- Large-map Roulette rounds that need more open city space
- landmarks
- Map page lists the row but does not provide a current description.
- item spawns
- Roulette map, not a normal public item-spawn route.
- hazards
- No source-backed hazard listed.
- special rules
- Update Log V1.50 says Shibuya Crossing was added as a large Roulette map.
Current Roulette map
Zenin HQ
- Status
- Current Roulette map
- mode access
- Roulette large-map minigames
- arena type
- Large compound map
- best for
- Large-map Roulette rounds with compound-style borders
- landmarks
- Map page lists the row but does not provide a current description.
- item spawns
- Roulette map, not a normal public item-spawn route.
- hazards
- No source-backed hazard listed.
- special rules
- Update Log V1.50 says Zenin HQ was added as a large Roulette map, and V1.70 to V1.61 says its invisible borders were remade.
| Image | Name | Status | mode access | arena type | best for | landmarks | item spawns | hazards | special rules |
|---|---|---|---|---|---|---|---|---|---|
![]() | Detention Center | Current Roulette map | Roulette large-map minigames | Large vertical hall | Large-map Roulette rounds with high/low platform pressure | Old hall with a giant hole, raised platforms, lower water-covered area, and ladders back up. | Roulette map, not a normal public item-spawn route. | Large drop from platforms into the lower water area. | Gamemodes page says SWP, SRC, FTT, FSD, EOJ, AMS, and SSP use large maps after the V1.76 FTT change. |
![]() | Shipping Yard | Current Roulette map | Roulette large-map minigames | Large open yard | Large-map Roulette rounds with container cover and open sightlines | Stacked containers, cranes, trucks, forklifts, and a broad open yard. | Roulette map, not a normal public item-spawn route. | Source notes performance issues when heavy destruction occurs. | Update log V1.70 to V1.61 says the Shipping Yard map was remade. |
![]() | Roadside | Current Roulette map | Roulette large-map minigames | Large road and valley map | Large-map Roulette rounds with long approach routes | Road between tunnel entrances, broad off-road valley, trees, and a paved loop path. | Roulette map, not a normal public item-spawn route. | No special source-backed hazard listed beyond open-map exposure. | An older update temporarily removed Roadside, but the current Map page lists it as a Roulette map. |
![]() | Shibuya Station (2) | Current Roulette map | Roulette large-map minigames | Large underground station map | Large-map Roulette rounds with broken station cover and platform movement | Underground subway station split between clean and damaged sections. | Roulette map, not a normal public item-spawn route. | Broken floors and walls shape movement, but no special damage hazard is listed. | Separate from Shibuya Station (1), which is a small-map entry. |
Image unavailable for Shibuya Crossing | Shibuya Crossing | Current Roulette map | Roulette large-map minigames | Large city crossing map | Large-map Roulette rounds that need more open city space | Map page lists the row but does not provide a current description. | Roulette map, not a normal public item-spawn route. | No source-backed hazard listed. | Update Log V1.50 says Shibuya Crossing was added as a large Roulette map. |
Image unavailable for Zenin HQ | Zenin HQ | Current Roulette map | Roulette large-map minigames | Large compound map | Large-map Roulette rounds with compound-style borders | Map page lists the row but does not provide a current description. | Roulette map, not a normal public item-spawn route. | No source-backed hazard listed. | Update Log V1.50 says Zenin HQ was added as a large Roulette map, and V1.70 to V1.61 says its invisible borders were remade. |
Map section
Roulette small maps
Small Roulette maps are tighter arenas for minigames that need less room. Treat these as round maps, not public-server destinations with normal item pickup routes.

Current Roulette map
Shinjuku's Fallout
- Status
- Current Roulette map
- mode access
- Roulette small-map minigames
- arena type
- Small ruined-city map
- best for
- Small-map Roulette rounds with ruined-building cover
- landmarks
- Destroyed city battlefield with low ruined buildings, road barriers, and small skyscraper easter eggs.
- item spawns
- Roulette map, not a normal public item-spawn route.
- hazards
- No special source-backed hazard listed beyond ruined cover.
- special rules
- Update Log V1.50 to V1.41 says Shinjuku's Fallout was added as a small Roulette map.

Current Roulette map
Shibuya Station (1)
- Status
- Current Roulette map
- mode access
- Roulette small-map minigames
- arena type
- Small station-floor map
- best for
- Small-map Roulette rounds with escalator and platform transitions
- landmarks
- Station floor connected to elevated platforms with escalators and stairs.
- item spawns
- Roulette map, not a normal public item-spawn route.
- hazards
- No special source-backed hazard listed.
- special rules
- Separate from Shibuya Station (2), which is a large-map entry.
Current Roulette map
Theater
- Status
- Current Roulette map
- mode access
- Roulette small-map minigames
- arena type
- Theater map
- best for
- Small-map Roulette rounds in a stage-focused space
- landmarks
- Regular theater with a stage.
- item spawns
- Roulette map, not a normal public item-spawn route.
- hazards
- No source-backed hazard listed.
- special rules
- Added to Roulette with Construction Site before later large/small source labels were consistent.
Current Roulette map
Construction Site
- Status
- Current Roulette map
- mode access
- Roulette small-map minigames
- arena type
- Construction site map
- best for
- Small-map Roulette rounds with construction-site cover
- landmarks
- Map page lists the row but does not provide a current description.
- item spawns
- Roulette map, not a normal public item-spawn route.
- hazards
- No source-backed hazard listed.
- special rules
- Update Log V1.50 to V1.41 calls Construction Site a small Roulette map.
| Image | Name | Status | mode access | arena type | best for | landmarks | item spawns | hazards | special rules |
|---|---|---|---|---|---|---|---|---|---|
![]() | Shinjuku's Fallout | Current Roulette map | Roulette small-map minigames | Small ruined-city map | Small-map Roulette rounds with ruined-building cover | Destroyed city battlefield with low ruined buildings, road barriers, and small skyscraper easter eggs. | Roulette map, not a normal public item-spawn route. | No special source-backed hazard listed beyond ruined cover. | Update Log V1.50 to V1.41 says Shinjuku's Fallout was added as a small Roulette map. |
![]() | Shibuya Station (1) | Current Roulette map | Roulette small-map minigames | Small station-floor map | Small-map Roulette rounds with escalator and platform transitions | Station floor connected to elevated platforms with escalators and stairs. | Roulette map, not a normal public item-spawn route. | No special source-backed hazard listed. | Separate from Shibuya Station (2), which is a large-map entry. |
Image unavailable for Theater | Theater | Current Roulette map | Roulette small-map minigames | Theater map | Small-map Roulette rounds in a stage-focused space | Regular theater with a stage. | Roulette map, not a normal public item-spawn route. | No source-backed hazard listed. | Added to Roulette with Construction Site before later large/small source labels were consistent. |
Image unavailable for Construction Site | Construction Site | Current Roulette map | Roulette small-map minigames | Construction site map | Small-map Roulette rounds with construction-site cover | Map page lists the row but does not provide a current description. | Roulette map, not a normal public item-spawn route. | No source-backed hazard listed. | Update Log V1.50 to V1.41 calls Construction Site a small Roulette map. |
Map section
Old and retired maps
Retired rows explain older screenshots, videos, and mode references. They are useful for understanding why an old guide names a map or mode, but they should not be treated as current places to queue into.

Retired public map
Old Map
- Status
- Retired public map
- mode access
- Former public map before V1.03
- arena type
- Old Apocalypse Rising-inspired public map
- best for
- Understanding old guides and screenshots that do not match the current Shinjuku map
- landmarks
- Center camp, church, barn, police/fire stations, tower, cabins, hospital, and extra buildings.
- item spawns
- Old source notes mention dummies, vending machines, fire extinguishers, and building objects, but this is not current public-map routing.
- hazards
- Lacked barriers on map edges before it was replaced.
- special rules
- Retired when the current main map replaced it in V1.03.
Retired Roulette map
Icy Landmass
- Status
- Retired Roulette map
- mode access
- Former PFC-only Roulette map
- arena type
- Small ice block map
- best for
- Understanding older PFC references after the minigame was removed
- landmarks
- Floating ice block.
- item spawns
- Roulette map, not a normal public item-spawn route.
- hazards
- Slippery floor.
- special rules
- Exclusive to PFC, which the V1.76 update log says was removed.
| Image | Name | Status | mode access | arena type | best for | landmarks | item spawns | hazards | special rules |
|---|---|---|---|---|---|---|---|---|---|
![]() | Old Map | Retired public map | Former public map before V1.03 | Old Apocalypse Rising-inspired public map | Understanding old guides and screenshots that do not match the current Shinjuku map | Center camp, church, barn, police/fire stations, tower, cabins, hospital, and extra buildings. | Old source notes mention dummies, vending machines, fire extinguishers, and building objects, but this is not current public-map routing. | Lacked barriers on map edges before it was replaced. | Retired when the current main map replaced it in V1.03. |
Image unavailable for Icy Landmass | Icy Landmass | Retired Roulette map | Former PFC-only Roulette map | Small ice block map | Understanding older PFC references after the minigame was removed | Floating ice block. | Roulette map, not a normal public item-spawn route. | Slippery floor. | Exclusive to PFC, which the V1.76 update log says was removed. |
Where maps appear in normal play
The public city is the only map group that works like a normal place to roam. Public fights happen across the destructible Shinjuku-style streets and buildings, and the item route belongs there too: public items can spawn around the map on a timer, with surface and underground spots handled separately. That makes landmarks such as Shinjuku Station, Towers, Cafe, Tze's, Shenanigans Ball, Bowling Alley, and The Sewers more useful than a plain scenery list.
Duels and Roulette work differently. Duels move players into match arenas after queueing, with lives, teams, and matchmaking rules handled by the mode. Roulette sends players through a voting lobby into minigames that use large or small map pools. A Roulette row can tell you the arena shape and mode context, but it is not a place to hunt public map items.
How to read public landmarks
Public landmarks are worth checking when you need a route, a throwable, a vending machine, a hazard, or a familiar fight spot. Shinjuku Station is the clearest example: it has station entrances, underground movement, vending and throwable context, plus a control panel that can call a damaging train. The Sewers matter because underground spawn context is separate from surface routes. Bowling Alley is kept separate from the mall because the lane gap creates a real void hazard.
Some storefronts inside Shenanigans Ball are merged into the mall row because they are better understood as part of the same mall route. That keeps the map list focused on places that change how a player moves, fights, finds items, or recognizes a mode arena.
Current mode rules beat old Roulette wording
Older Roulette wording can make the map pool look messier than it is. PFC is treated as removed, so Icy Landmass is a retired reference. FTT is treated as a large-map minigame after its later change. OBA is not treated as a current Roulette row because the current mode list does not support it as a live minigame. When a map card says retired or large-map context, follow that status before assuming an older video is still current.
Why some cards have no image
A blank image means there was no clean, row-specific map screenshot accepted for that row. Several Duels arenas and Roulette maps only have placeholder images, so leaving the image empty is better than using a broad thumbnail or nearby screenshot that does not clearly show the actual arena.
How to Use This Jujutsu Shenanigans Maps List
Start with Mode access so you know whether the row belongs to Public Servers, Duels, Roulette, or retired content. Best for gives the quick reason to care about the place, while Item spawns, Hazards, and Special rules explain the details that can change a fight or route. Public landmarks can mention vending machines, throwables, underground paths, or the train hazard; Duels and Roulette rows usually say when normal public item routes do not apply.
FAQ
Which Jujutsu Shenanigans maps have normal item spawns?
Normal public item spawns belong to the main public map and its landmarks. Duels arenas and Roulette maps are separate match spaces, so their cards should not be read as public item-spawn routes.
Why is FTT listed with large Roulette maps?
FTT is treated as a large-map minigame because the later Roulette update moved it to large maps. Older wording can still make it look like a small-map mode, but the current card status follows the newer mode rule.
Is Icy Landmass still playable?
Icy Landmass is kept as a retired map reference because it was tied to PFC, and PFC was removed. It helps explain older map mentions rather than a current place to queue into.
Why are some map cards missing images?
Some Duels and Roulette rows only have placeholder images. Those cards are left without images until a clean screenshot of the exact arena is available.

