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All 22 Items in Jujutsu Shenanigans: How Do You Get and Use Each One?

Updated on (about 2 months ago)

Jujutsu Shenanigans items are temporary fight tools, pickups, summons, traps, and private-server weapons that can change a round after you grab them. Some come from the shop delivery route or timed map spawns, while others come from vending machines, the Bowling Alley, Perfection's moves, a secret route, or private-server Item Blocks. The useful read is where each item comes from, what it does, and whether it breaks, drops, despawns, heals, deals damage, or only works in private servers.

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Public shop, spawn, and map items

17 items

These are the items a normal public-server player can run into through shop delivery, timed map spawns, vending machines, map pickups, or character-created routes. Check the source, price, location, damage or healing, and use rule before spending Cash or saving the item for a fight.

Soda

Drinks Soda to restore HP and evasion; under 25 HP, the user crushes the can and can throw it with M1.

Type
Healing consumable
Location
Vending machines and shop Soda purchase route
Status
Current public-server item
source
Vending machines or separate shop Soda purchase
price
$5 from vending machines or the shop Soda purchase
damage / heal
Restores HP and evasion to full over a few seconds; regeneration stops if the user is attacked.
uses / break rule
Consumed after drinking; the low-HP thrown can can be picked up and thrown repeatedly until it despawns.
storage / drop / despawn
Can be carried or stored by Ten Shadows before use; thrown cans follow pickup and despawn behavior.

Jet Black

Replaces M1 attacks with dagger slashes and knocks enemies back on the final slash.

Type
Melee weapon
Location
Shop item delivery pool and map item spawns
Status
Current public-server item
source
Shop item delivery or timed map spawns
price
$10 through shop item delivery when available
damage / heal
Regular M1 string damage; final slash adds knockback
uses / break rule
Reusable while held
storage / drop / despawn
Can be stored by Ten Shadows; drops when the holder is hit and despawns if left unclaimed.

Coin

Deflects incoming projectiles toward the nearest target.

Type
Projectile counter
Location
Shop item delivery pool and map item spawns
Status
Current public-server item
source
Shop item delivery or timed map spawns
price
$10 through shop item delivery when available
damage / heal
No direct damage listed
uses / break rule
Breaks after 3 projectile deflects
storage / drop / despawn
Can be stored by Ten Shadows; normal dropped-item despawn rules apply.

Gun

Shoots bullets quickly until the magazine is empty.

Type
Ranged weapon
Location
Shop item delivery pool and map item spawns
Status
Current public-server item
source
Shop item delivery or timed map spawns
price
$10 through shop item delivery when available
damage / heal
10 damage per bullet
uses / break rule
6 bullets; breaks after all shots are fired
storage / drop / despawn
Can be stored by Ten Shadows; normal dropped-item despawn rules apply.

Playful Cloud

Replaces M1 attacks with a 5-hit Playful Cloud combo that scales higher when the user's HP is low.

Type
Melee weapon
Location
Shop item delivery pool and map item spawns
Status
Current public-server item
source
Shop item delivery or timed map spawns
price
$10 through shop item delivery when available
damage / heal
18 damage full combo; scales up to +115% at low HP; broken pieces deal 8 damage each.
uses / break rule
Drops only after ragdoll; breaks after 15 M1 sets or by M1 while blocking, splitting into two throwable pieces.
storage / drop / despawn
Can be stored by Ten Shadows; drops when the holder is hit and despawns if left unclaimed.

Transfigured Flesh

Creates a flesh wall that blocks players from passing through.

Type
Character-created wall
Location
Created through Perfection's item route
Status
Current public-server item mechanic
source
Created by Perfection's Stockpile after a Soul Fire finisher
price
No Cash cost
damage / heal
No direct damage listed
uses / break rule
Wall lasts 10 seconds
storage / drop / despawn
Can be stored by Ten Shadows before use.

Voice Recorder

Cycles command effects that freeze, slam, or launch a target.

Type
Command utility
Location
Shop item delivery pool and map item spawns
Status
Current public-server item
source
Shop item delivery or timed map spawns
price
$10 through shop item delivery when available
damage / heal
Freeze command holds for 3 seconds; slam command deals 14 damage; launch command deals 20 damage
uses / break rule
Reusable with a 30-second recharge between commands
storage / drop / despawn
Can be stored by Ten Shadows; normal dropped-item despawn rules apply.

Hazenoki's Eye

Throws an explosive eye projectile.

Type
Throwable explosive
Location
Shop item delivery pool and map item spawns
Status
Current public-server item
source
Shop item delivery or timed map spawns
price
$10 through shop item delivery when available
damage / heal
15 damage
uses / break rule
One-use item
storage / drop / despawn
Can be stored by Ten Shadows before use; disappears after being thrown.

Sniper

Fires long-range shots that are unblockable and recoil the user on the last shot.

Type
Ranged weapon
Location
Shop item delivery pool and map item spawns
Status
Current public-server item
source
Shop item delivery or timed map spawns
price
$10 through shop item delivery when available
damage / heal
30 damage per shot
uses / break rule
3 shots; breaks after the third shot
storage / drop / despawn
Can be stored by Ten Shadows; normal dropped-item despawn rules apply.
Transfigured Human

Transfigured Human

Throws a Transfigured Human that morphs into a random-sized NPC and fights nearby targets.

Type
Character-created summon
Location
Created through Perfection's Focus Strike finisher route
Status
Current public-server item mechanic
source
Created by Perfection's base Focus Strike finisher
price
No Cash cost
damage / heal
Damage value not listed; moveset depends on the Transfigured Human's size.
uses / break rule
Disappears if no target is nearby; can target dummies, players, and other Transfigured Humans.
storage / drop / despawn
Can be stored by Perfection with special while held, puked out with block plus M1, or used as a Soul Fire bullet with a chance to summon on miss.

Tinted Glasses

Reveals cooldowns and Awakening Bar progress for nearby players.

Type
Information utility
Location
Shop item delivery pool and map item spawns
Status
Current public-server item
source
Shop item delivery or timed map spawns
price
$10 through shop item delivery when available
damage / heal
No damage or healing
uses / break rule
No normal durability; falls off after the user is ragdolled 11 times.
storage / drop / despawn
Cannot be stored by Ten Shadows; falls off after 11 ragdolls, then normal dropped-item despawn rules apply.

TNT

Primes and throws an area explosive that can be picked up before detonation.

Type
Throwable explosive
Location
Shop item delivery pool and map item spawns
Status
Current public-server item
source
Shop item delivery or timed map spawns
price
$10 through shop item delivery when available
damage / heal
20 damage in the blast
uses / break rule
Explodes after priming; can be picked up before it detonates
storage / drop / despawn
Can be stored by Ten Shadows before use; explodes instead of remaining as a long-term pickup after priming.

Banana Peel

Places a peel that trips players who step on it.

Type
Trap
Location
Shop item delivery pool and map item spawns
Status
Current public-server item
source
Shop item delivery or timed map spawns
price
$10 through shop item delivery when available
damage / heal
No damage listed
uses / break rule
Trap lasts up to 25 seconds; cannot be picked back up after placement
storage / drop / despawn
Can be stored by Ten Shadows before placement; placed peel stays active on the floor until triggered or expired.

Naginata

Replaces M1s with Naginata swings and adds a special combo.

Type
Melee weapon
Location
Shop item delivery pool and map item spawns
Status
Current public-server item
source
Shop item delivery or timed map spawns
price
$10 through shop item delivery when available
damage / heal
M1s deal 4, 5, and 5 damage; front dash deals 4 damage; special hits for 4 plus 4 damage
uses / break rule
Reusable while held; special has a 12-second cooldown
storage / drop / despawn
Drops when the holder is hit while ragdolled and despawns if left unclaimed; cannot be stored by Ten Shadows.

Bowling Ball

Throws a ball that damages a target and can retarget after rolling.

Type
Map throwable
Location
Shenanigans Ball Bowling Alley
Status
Current public-server map item
source
Bowling Alley pickup
price
Free map pickup
damage / heal
20 damage
uses / break rule
One throw before it behaves as a rolling object
storage / drop / despawn
Can be picked up from the bowling alley; source does not list Ten Shadows storage.

Snowball

Throws an unblockable snowball that can hit ragdolled players.

Type
Throwable
Location
Ground spawns and shop item delivery route
Status
Current public-server item
source
Shop item delivery or ground spawns
price
$10 through shop item delivery when available
damage / heal
5 damage
uses / break rule
One-use item
storage / drop / despawn
Can be stored by Ten Shadows before use; disappears after being thrown.

Crowbar

Swings a heavy crowbar attack that disables a target's run and jump, with block breaks adding bleed pressure.

Type
Melee utility
Location
Shop item delivery pool and map item spawns
Status
Current public-server item
source
Shop item delivery or timed map spawns
price
$10 through shop item delivery when available
damage / heal
Damage value not listed; block break adds a bleed stack, and a second block break triggers Hemorrhage.
uses / break rule
Reusable while held; becomes unusable for a few seconds after M1, even if the sweep misses.
storage / drop / despawn
Source does not list Ten Shadows storage; normal held-item drop/despawn rules should be treated as the fallback.
ImageNameEffectTypeLocationAvailabilitysourcepricedamage / healuses / break rulestorage / drop / despawn
SodaDrinks Soda to restore HP and evasion; under 25 HP, the user crushes the can and can throw it with M1.Healing consumableVending machines and shop Soda purchase routeCurrent public-server itemVending machines or separate shop Soda purchase$5 from vending machines or the shop Soda purchaseRestores HP and evasion to full over a few seconds; regeneration stops if the user is attacked.Consumed after drinking; the low-HP thrown can can be picked up and thrown repeatedly until it despawns.Can be carried or stored by Ten Shadows before use; thrown cans follow pickup and despawn behavior.
Jet BlackReplaces M1 attacks with dagger slashes and knocks enemies back on the final slash.Melee weaponShop item delivery pool and map item spawnsCurrent public-server itemShop item delivery or timed map spawns$10 through shop item delivery when availableRegular M1 string damage; final slash adds knockbackReusable while heldCan be stored by Ten Shadows; drops when the holder is hit and despawns if left unclaimed.
CoinDeflects incoming projectiles toward the nearest target.Projectile counterShop item delivery pool and map item spawnsCurrent public-server itemShop item delivery or timed map spawns$10 through shop item delivery when availableNo direct damage listedBreaks after 3 projectile deflectsCan be stored by Ten Shadows; normal dropped-item despawn rules apply.
GunShoots bullets quickly until the magazine is empty.Ranged weaponShop item delivery pool and map item spawnsCurrent public-server itemShop item delivery or timed map spawns$10 through shop item delivery when available10 damage per bullet6 bullets; breaks after all shots are firedCan be stored by Ten Shadows; normal dropped-item despawn rules apply.
Playful CloudReplaces M1 attacks with a 5-hit Playful Cloud combo that scales higher when the user's HP is low.Melee weaponShop item delivery pool and map item spawnsCurrent public-server itemShop item delivery or timed map spawns$10 through shop item delivery when available18 damage full combo; scales up to +115% at low HP; broken pieces deal 8 damage each.Drops only after ragdoll; breaks after 15 M1 sets or by M1 while blocking, splitting into two throwable pieces.Can be stored by Ten Shadows; drops when the holder is hit and despawns if left unclaimed.
Transfigured FleshCreates a flesh wall that blocks players from passing through.Character-created wallCreated through Perfection's item routeCurrent public-server item mechanicCreated by Perfection's Stockpile after a Soul Fire finisherNo Cash costNo direct damage listedWall lasts 10 secondsCan be stored by Ten Shadows before use.
Voice RecorderCycles command effects that freeze, slam, or launch a target.Command utilityShop item delivery pool and map item spawnsCurrent public-server itemShop item delivery or timed map spawns$10 through shop item delivery when availableFreeze command holds for 3 seconds; slam command deals 14 damage; launch command deals 20 damageReusable with a 30-second recharge between commandsCan be stored by Ten Shadows; normal dropped-item despawn rules apply.
Hazenoki's EyeThrows an explosive eye projectile.Throwable explosiveShop item delivery pool and map item spawnsCurrent public-server itemShop item delivery or timed map spawns$10 through shop item delivery when available15 damageOne-use itemCan be stored by Ten Shadows before use; disappears after being thrown.
SniperFires long-range shots that are unblockable and recoil the user on the last shot.Ranged weaponShop item delivery pool and map item spawnsCurrent public-server itemShop item delivery or timed map spawns$10 through shop item delivery when available30 damage per shot3 shots; breaks after the third shotCan be stored by Ten Shadows; normal dropped-item despawn rules apply.
Transfigured Human
Transfigured HumanThrows a Transfigured Human that morphs into a random-sized NPC and fights nearby targets.Character-created summonCreated through Perfection's Focus Strike finisher routeCurrent public-server item mechanicCreated by Perfection's base Focus Strike finisherNo Cash costDamage value not listed; moveset depends on the Transfigured Human's size.Disappears if no target is nearby; can target dummies, players, and other Transfigured Humans.Can be stored by Perfection with special while held, puked out with block plus M1, or used as a Soul Fire bullet with a chance to summon on miss.
Tinted GlassesReveals cooldowns and Awakening Bar progress for nearby players.Information utilityShop item delivery pool and map item spawnsCurrent public-server itemShop item delivery or timed map spawns$10 through shop item delivery when availableNo damage or healingNo normal durability; falls off after the user is ragdolled 11 times.Cannot be stored by Ten Shadows; falls off after 11 ragdolls, then normal dropped-item despawn rules apply.
TNTPrimes and throws an area explosive that can be picked up before detonation.Throwable explosiveShop item delivery pool and map item spawnsCurrent public-server itemShop item delivery or timed map spawns$10 through shop item delivery when available20 damage in the blastExplodes after priming; can be picked up before it detonatesCan be stored by Ten Shadows before use; explodes instead of remaining as a long-term pickup after priming.
Banana PeelPlaces a peel that trips players who step on it.TrapShop item delivery pool and map item spawnsCurrent public-server itemShop item delivery or timed map spawns$10 through shop item delivery when availableNo damage listedTrap lasts up to 25 seconds; cannot be picked back up after placementCan be stored by Ten Shadows before placement; placed peel stays active on the floor until triggered or expired.
NaginataReplaces M1s with Naginata swings and adds a special combo.Melee weaponShop item delivery pool and map item spawnsCurrent public-server itemShop item delivery or timed map spawns$10 through shop item delivery when availableM1s deal 4, 5, and 5 damage; front dash deals 4 damage; special hits for 4 plus 4 damageReusable while held; special has a 12-second cooldownDrops when the holder is hit while ragdolled and despawns if left unclaimed; cannot be stored by Ten Shadows.
Bowling BallThrows a ball that damages a target and can retarget after rolling.Map throwableShenanigans Ball Bowling AlleyCurrent public-server map itemBowling Alley pickupFree map pickup20 damageOne throw before it behaves as a rolling objectCan be picked up from the bowling alley; source does not list Ten Shadows storage.
SnowballThrows an unblockable snowball that can hit ragdolled players.ThrowableGround spawns and shop item delivery routeCurrent public-server itemShop item delivery or ground spawns$10 through shop item delivery when available5 damageOne-use itemCan be stored by Ten Shadows before use; disappears after being thrown.
CrowbarSwings a heavy crowbar attack that disables a target's run and jump, with block breaks adding bleed pressure.Melee utilityShop item delivery pool and map item spawnsCurrent public-server itemShop item delivery or timed map spawns$10 through shop item delivery when availableDamage value not listed; block break adds a bleed stack, and a second block break triggers Hemorrhage.Reusable while held; becomes unusable for a few seconds after M1, even if the sweep misses.Source does not list Ten Shadows storage; normal held-item drop/despawn rules should be treated as the fallback.

section

Character-created and secret items

1 items

Secret items do not follow the normal shop pool. Nepcard belongs here because it comes from a hidden route instead of normal item delivery, so its source and use rule matter more than a combat stat.

Nepcard

A hidden item with a special drop behavior.

Type
Secret item
Location
Secret route, not a normal shop pool item
Status
Current secret item
source
Secret route involving radio and Feline Finder
price
No Cash cost listed
damage / heal
No damage or healing listed
uses / break rule
No break rule listed
storage / drop / despawn
Source describes special dropping behavior rather than normal shop-item storage.
ImageNameEffectTypeLocationAvailabilitysourcepricedamage / healuses / break rulestorage / drop / despawn
NepcardA hidden item with a special drop behavior.Secret itemSecret route, not a normal shop pool itemCurrent secret itemSecret route involving radio and Feline FinderNo Cash cost listedNo damage or healing listedNo break rule listedSource describes special dropping behavior rather than normal shop-item storage.

section

Private-server Item Block items

4 items

Item Block items are private-server tools and weapons. They are still usable in-game, but their cards should be read as private-server build or custom-fight items, not public map spawns.

Broom

Lets the user fly on a broom for a limited time.

Type
Movement utility
Location
Item Block
Availability
Private-server-only
source
Private-server Item Block
price
No Cash cost listed
damage / heal
No damage or healing
uses / break rule
Flight lasts up to 8 seconds before the meter empties and recharges
storage / drop / despawn
Private-server item behavior; source does not describe normal public drop/spawn rules.

Flashlight

Turns a light on or off and can be dropped with its special.

Type
Light utility
Location
Item Block
Availability
Private-server-only
source
Private-server Item Block
price
No Cash cost listed
damage / heal
No damage or healing
uses / break rule
Reusable toggle while held
storage / drop / despawn
Private-server item behavior; special drops the flashlight.

Tiantui Star's Blade

Adds a sword moveset with M1 slashes and a special that reloads bullets for stronger follow-up hits.

Type
Private-server weapon
Location
Item Block
Availability
Private-server-only
source
Private-server Item Block
price
No Cash cost listed
damage / heal
M1 hits deal 10 damage each; special can double the next hit's damage after reload
uses / break rule
Reusable while held; special reloads 6 bullets when used
storage / drop / despawn
Private-server item behavior; source does not describe normal public drop/spawn rules.

Arayashiki

Adds a private-server-only sword moveset with unblockable slashes and a special tied to a server-kick effect.

Type
Private-server weapon
Location
Item Block
Availability
Private-server-only
source
Private-server Item Block
price
No Cash cost listed
damage / heal
Damage value not listed
uses / break rule
Reusable while held; source lists a special effect rather than ammo
storage / drop / despawn
Private-server item behavior; source does not describe normal public drop/spawn rules.
ImageNameEffectTypeLocationAvailabilitysourcepricedamage / healuses / break rulestorage / drop / despawn
BroomLets the user fly on a broom for a limited time.Movement utilityItem BlockPrivate-server-onlyPrivate-server Item BlockNo Cash cost listedNo damage or healingFlight lasts up to 8 seconds before the meter empties and rechargesPrivate-server item behavior; source does not describe normal public drop/spawn rules.
FlashlightTurns a light on or off and can be dropped with its special.Light utilityItem BlockPrivate-server-onlyPrivate-server Item BlockNo Cash cost listedNo damage or healingReusable toggle while heldPrivate-server item behavior; special drops the flashlight.
Tiantui Star's BladeAdds a sword moveset with M1 slashes and a special that reloads bullets for stronger follow-up hits.Private-server weaponItem BlockPrivate-server-onlyPrivate-server Item BlockNo Cash cost listedM1 hits deal 10 damage each; special can double the next hit's damage after reloadReusable while held; special reloads 6 bullets when usedPrivate-server item behavior; source does not describe normal public drop/spawn rules.
ArayashikiAdds a private-server-only sword moveset with unblockable slashes and a special tied to a server-kick effect.Private-server weaponItem BlockPrivate-server-onlyPrivate-server Item BlockNo Cash cost listedDamage value not listedReusable while held; source lists a special effect rather than ammoPrivate-server item behavior; source does not describe normal public drop/spawn rules.

Where items come from

Most normal items are either bought through item delivery or found from timed map spawns. Item delivery costs Cash and sends a one-HP drone with the item, so the route can fail if the drone dies before it throws the item to you. Map spawns appear around the surface and underground on a timer, which makes them useful when you are already moving through public fights.

Some items have their own route. Soda is a separate $5 vending machine or shop purchase. Bowling Ball comes from Shenanigans Ball Bowling Alley. Transfigured Flesh and Transfigured Human are made through Perfection's finishers, then can be stored and reused through Perfection-specific behavior. Nepcard is a secret item tied to the radio and Feline Finder route. Broom, Flashlight, Tiantui Star's Blade, and Arayashiki are private-server Item Block items, so public-server players should not chase them as normal spawns.

RouteWhat it meansExamples
Shop delivery or timed spawnsCash purchase chance or public map pickup timerJet Black, Gun, Playful Cloud, Voice Recorder, TNT, Naginata, Crowbar
Vending or shop Soda purchaseSeparate low-cost healing routeSoda
Map pickupFixed map source instead of normal deliveryBowling Ball
Character-created itemCreated through Perfection's kitTransfigured Flesh, Transfigured Human
Secret routeHidden route outside the normal shop poolNepcard
Private-server Item BlockPrivate-server build/custom-fight itemBroom, Flashlight, Tiantui Star's Blade, Arayashiki

How held items behave after pickup

Many items replace your normal M1 while held, and each one disappears in its own way. Gun breaks after six shots. Coin breaks after three projectile deflects. Hazenoki's Eye and Snowball are one-use throwables. Voice Recorder stays reusable after a recharge. Playful Cloud breaks after enough M1 sets and turns into throwable pieces. Tinted Glasses has no normal durability, but it falls off after enough ragdolls.

Drop and storage rules matter during messy fights. Some held items fall out of your hands after ragdoll, then despawn if nobody picks them up. Ten Shadows can store many held items before use. Perfection has its own storage behavior for Transfigured Flesh and Transfigured Human, including puking the item back out or using it through Soul Fire. Those rules decide whether an item is something to spend quickly, protect until a setup appears, or ignore when the route does not fit your character.

What to check before spending Cash or saving an item

Start with source and server limit. Public shop or spawn items are worth learning because they can appear in normal fights. Private-server Item Block items are better for custom rounds, testing, or builds. Secret and character-created items need their own route knowledge, so they should not be treated like random shop rewards.

Then check damage, healing, and the use rule. Soda is valuable because it can refill HP and evasion if you are not interrupted. Gun, Sniper, TNT, Bowling Ball, Snowball, Hazenoki's Eye, Voice Recorder, Playful Cloud, and Naginata all care about damage or hit behavior. Utility items such as Coin, Tinted Glasses, Banana Peel, Flashlight, Broom, and Nepcard matter more for timing, movement, information, disruption, or route-specific tricks.

Pen is intentionally excluded from the 22 usable-item count because it was removed in V1.75. Tinted Glasses replaced its information role, so Pen should stay out of the live item list.

FAQ

Q.

How many usable items are listed for Jujutsu Shenanigans?

There are 22 usable items: 17 public shop, spawn, map, or character-created items; 1 secret item; and 4 private-server Item Block items.

Q.

Why is Pen not counted as a Jujutsu Shenanigans item?

Pen was removed in V1.75, so it is excluded from the 22 usable-item count. Tinted Glasses now covers the information role that replaced it.

Q.

Which Jujutsu Shenanigans items are private-server-only?

Broom, Flashlight, Tiantui Star's Blade, and Arayashiki are private-server Item Block items. They are valid in-game items, but they should be read as private-server tools rather than normal public shop or map spawns.

Q.

Can Jujutsu Shenanigans items drop or despawn?

Yes. Many held items can drop when the holder is hit or ragdolled, and dropped items can despawn if nobody picks them up. Some items have special rules, such as Gun breaking after six bullets, Coin breaking after three deflects, Tinted Glasses falling off after enough ragdolls, and Perfection storing Transfigured items.

Q.

Which item image is missing?

Transfigured Human is intentionally left without an image because no clean row-specific image was found. It should stay blank instead of using Perfection art, Transfigured Flesh art, a guide thumbnail, or a generic gameplay screenshot.

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