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All 23 Items in Jujutsu Shenanigans: How Do You Get and Use Each One?

Updated on October 21, 2026 (1 day ago)

Jujutsu Shenanigans items are temporary fight tools, pickups, summons, traps, and private-server weapons that can change a round after you grab them. Some come from the shop delivery route or timed map spawns, while others come from vending machines, the Bowling Alley, Perfection's moves, a secret route, or private-server Item Blocks. The useful read is where each item comes from, what it does, and whether it breaks, drops, despawns, heals, deals damage, or only works in private servers.

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section

Public shop, spawn, and map items

16 items

These are the items a normal public-server player can run into through shop delivery, timed map spawns, vending machines, map pickups, or character-created routes. Check where it comes from, its price, location, damage or healing, and use rule before spending Cash or saving the item for a fight.

Soda

Drinks Soda to restore HP and evasion; under 25 HP, the user crushes the can and can throw it with M1.

Type
Healing consumable
Location
Vending machines and shop Soda purchase route
Status
Current public-server item
source
Vending machines or separate shop Soda purchase
price
$2 from vending machines; $5 through shop Soda delivery
damage / heal
Restores HP and evasion to full over a few seconds; regeneration stops if the user is attacked.
uses / break rule
Consumed after drinking; the low-HP thrown can can be picked up and thrown repeatedly until it despawns.

Jet Black

Replaces M1 attacks with dagger slashes and knocks enemies back on the final slash.

Type
Melee weapon
Location
Shop item delivery pool and map item spawns
Status
Current public-server item
source
Shop item delivery or timed map spawns
price
$5 through shop item delivery when available
damage / heal
Regular M1 string damage; final slash adds knockback
uses / break rule
Reusable while held

Coin

Deflects incoming projectiles toward the nearest target.

Type
Projectile counter
Location
Shop item delivery pool and map item spawns
Status
Current public-server item
source
Shop item delivery or timed map spawns
price
$5 through shop item delivery when available
damage / heal
-
uses / break rule
Breaks after 3 projectile deflects

Gun

Shoots bullets quickly until the magazine is empty.

Type
Ranged weapon
Location
Shop item delivery pool and map item spawns
Status
Current public-server item
source
Shop item delivery or timed map spawns
price
$5 through shop item delivery when available
damage / heal
10 damage per bullet
uses / break rule
6 bullets; breaks after all shots are fired

Playful Cloud

Replaces M1 attacks with a 5-hit Playful Cloud combo that scales higher when the user's HP is low.

Type
Melee weapon
Location
Shop item delivery pool and map item spawns
Status
Current public-server item
source
Shop item delivery or timed map spawns
price
$5 through shop item delivery when available
damage / heal
18 damage full combo; scales up to +115% at low HP; broken pieces deal 8 damage each.
uses / break rule
Drops only after ragdoll; breaks after 15 M1 sets or by M1 while blocking, splitting into two throwable pieces.

Transfigured Flesh

Creates a flesh wall that blocks players from passing through.

Type
Character-created wall
Location
Created through Perfection's item route
Status
Current public-server item mechanic
source
Created by Perfection's Stockpile after a Soul Fire finisher
price
No Cash cost
damage / heal
-
uses / break rule
Wall lasts 10 seconds

Voice Recorder

Cycles command effects that freeze, slam, or launch a target.

Type
Command utility
Location
Shop item delivery pool and map item spawns
Status
Current public-server item
source
Shop item delivery or timed map spawns
price
$5 through shop item delivery when available
damage / heal
Freeze command holds for 3 seconds; slam command deals 14 damage; launch command deals 20 damage
uses / break rule
Reusable with a 30-second recharge between commands

Hazenoki's Eye

Throws an explosive eye projectile.

Type
Throwable explosive
Location
Shop item delivery pool and map item spawns
Status
Current public-server item
source
Shop item delivery or timed map spawns
price
$5 through shop item delivery when available
damage / heal
15 damage
uses / break rule
One-use item

Sniper

Fires long-range shots that are unblockable and recoil the user on the last shot.

Type
Ranged weapon
Location
Shop item delivery pool and map item spawns
Status
Current public-server item
source
Shop item delivery or timed map spawns
price
$5 through shop item delivery when available
damage / heal
30 damage per shot
uses / break rule
3 shots; breaks after the third shot

Transfigured Human

Throws a Transfigured Human that morphs into a random-sized NPC and fights nearby targets.

Type
Character-created summon
Location
Created through Perfection's Focus Strike finisher route
Status
Current public-server item mechanic
source
Created by Perfection's base Focus Strike finisher
price
No Cash cost
damage / heal
The moveset depends on the Transfigured Human's size.
uses / break rule
Disappears if no target is nearby; can target dummies, players, and other Transfigured Humans.

Tinted Glasses

Reveals cooldowns and Awakening Bar progress for nearby players.

Type
Information utility
Location
Shop item delivery pool and map item spawns
Status
Current public-server item
source
Shop item delivery or timed map spawns
price
$5 through shop item delivery when available
damage / heal
No damage or healing
uses / break rule
No normal durability; falls off after the user is ragdolled 11 times.

TNT

Primes and throws an area explosive that sticks to players on contact and can be picked up before detonation.

Type
Throwable explosive
Location
Shop item delivery pool and map item spawns
Status
Current public-server item
source
Shop item delivery or timed map spawns
price
$5 through shop item delivery when available
damage / heal
20 damage in the blast
uses / break rule
Explodes after priming; can be picked up before it detonates

Banana Peel

Places a peel that trips players who step on it.

Type
Trap
Location
Shop item delivery pool and map item spawns
Status
Current public-server item
source
Shop item delivery or timed map spawns
price
$5 through shop item delivery when available
damage / heal
-
uses / break rule
Trap lasts up to 25 seconds; cannot be picked back up after placement

Naginata

Replaces M1s with Naginata swings and adds a special combo.

Type
Melee weapon
Location
Shop item delivery pool and map item spawns
Status
Current public-server item
source
Shop item delivery or timed map spawns
price
$5 through shop item delivery when available
damage / heal
M1s deal 4, 5, and 5 damage; front dash deals 4 damage; special hits for 4 plus 4 damage
uses / break rule
Reusable while held; special has a 12-second cooldown

Bowling Ball

Throws a ball that damages a target and can retarget after rolling.

Type
Map throwable
Location
Shenanigans Ball Bowling Alley
Status
Current public-server map item
source
Bowling Alley pickup
price
Free map pickup
damage / heal
20 damage
uses / break rule
One throw before it behaves as a rolling object

Crowbar

Swings a heavy crowbar attack that disables a target's run and jump, with block breaks adding bleed pressure.

Type
Melee utility
Location
Shop item delivery pool and map item spawns
Status
Current public-server item
source
Shop item delivery or timed map spawns
price
$5 through shop item delivery when available
damage / heal
Block breaks add a bleed stack, and a second block break triggers Hemorrhage.
uses / break rule
Reusable while held; becomes unusable for a few seconds after M1, even if the sweep misses.

section

Character-created and secret items

1 items

Secret items do not follow the normal shop pool. Nepcard belongs here because it comes from a hidden route instead of normal item delivery, so its source and use rule matter more than a combat stat.

Nepcard

A hidden item with a special drop behavior.

Type
Secret item
Location
Secret route, not a normal shop pool item
Status
Current secret item
source
Secret route involving radio and Feline Finder
price
-
damage / heal
-
uses / break rule
-

section

Private-server Item Block items

6 items

Item Block items are private-server tools and weapons. They are usable in-game, but they are private-server build or custom-fight items, not public map spawns.

Snowball

Throws an unblockable snowball that can hit ragdolled players.

Type
Throwable
Location
Item Block
Availability
Private-server-only
source
Private-server Item Block
price
No Cash cost listed
damage / heal
5 damage
uses / break rule
One-use item

Broom

Lets the user fly on a broom for a limited time.

Type
Movement utility
Location
Item Block
Availability
Private-server-only
source
Private-server Item Block
price
-
damage / heal
No damage or healing
uses / break rule
Flight lasts up to 8 seconds before the meter empties and recharges

Flashlight

Turns a light on or off and can be dropped with its special.

Type
Light utility
Location
Item Block
Availability
Private-server-only
source
Private-server Item Block
price
-
damage / heal
No damage or healing
uses / break rule
Reusable toggle while held

Tiantui Star's Blade

Adds a sword moveset with M1 slashes and a special that reloads bullets for stronger follow-up hits.

Type
Private-server weapon
Location
Item Block
Availability
Private-server-only
source
Private-server Item Block
price
-
damage / heal
M1 hits deal 10 damage each; special can double the next hit's damage after reload
uses / break rule
Reusable while held; special reloads 6 bullets when used

Tiansha Star's Blade

Each slash removes a letter from the target's username; a player with no letters is kicked from the server.

Type
Private-server weapon
Location
Item Block
Availability
Private-server-only
source
Private-server Item Block
price
-
damage / heal
  • 10 damage per hit
  • 20 when reloaded
uses / break rule
Infinite durability. Attacks remove letters from the user's moveset; emptying it triggers the ultimate.
TSTiangang Star's Blade

Tiangang Star's Blade

Type
Private-server weapon
Location
-
Availability
Private-server-only
source
-
price
-
damage / heal
-
uses / break rule
-

Where items come from

Most normal items are either bought through item delivery or found from timed map spawns. Item delivery costs Cash and sends a one-HP drone with the item, so the route can fail if the drone dies before it throws the item to you. Map spawns appear around the surface and underground on a timer, which makes them useful when you are already moving through public fights.

Some items have their own route. Soda costs $2 from vending machines or $5 through shop delivery. Bowling Ball comes from Shenanigans Ball Bowling Alley. Transfigured Flesh and Transfigured Human are made through Perfection's finishers, then can be stored and reused through Perfection-specific behavior. Nepcard is a secret item tied to the radio and Feline Finder route. Broom, Flashlight, Snowball, Tiantui Star's Blade, Tiansha Star's Blade, and Tiangang Star's Blade are private-server-only items, so public-server players should not chase them as normal spawns.

RouteWhat it meansExamples
Shop delivery or timed spawnsCash purchase chance or public map pickup timerJet Black, Gun, Playful Cloud, Voice Recorder, TNT, Naginata, Crowbar
Vending or shop Soda purchaseSeparate low-cost healing routeSoda
Map pickupFixed map location instead of normal deliveryBowling Ball
Character-created itemCreated through Perfection's kitTransfigured Flesh, Transfigured Human
Secret routeHidden route outside the normal shop poolNepcard
Private-server Item BlockPrivate-server build/custom-fight itemBroom, Flashlight, Snowball, Tiantui Star's Blade, Tiansha Star's Blade, Tiangang Star's Blade

How held items behave after pickup

Many items replace your normal M1 while held, and each one disappears in its own way. Gun breaks after six shots. Coin breaks after three projectile deflects. Hazenoki's Eye and Snowball are one-use throwables. Voice Recorder stays reusable after a recharge. Playful Cloud breaks after enough M1 sets and turns into throwable pieces. Tinted Glasses has no normal durability, but it falls off after enough ragdolls.

Drop and storage rules matter during messy fights. Some held items fall out of your hands after ragdoll, then despawn if nobody picks them up. Ten Shadows can store many held items before use. Perfection has its own storage behavior for Transfigured Flesh and Transfigured Human, including puking the item back out or using it through Soul Fire. Those rules decide whether an item is something to spend quickly, protect until a setup appears, or ignore when the route does not fit your character.

What to check before spending Cash or saving an item

Start with where an item comes from and its server limit. Public shop or spawn items are worth learning because they can appear in normal fights. Private-server Item Block items are better for custom rounds, testing, or builds. Secret and character-created items need their own route knowledge, so they should not be treated like random shop rewards.

Then check damage, healing, and the use rule. Soda is valuable because it can refill HP and evasion if you are not interrupted. Gun, Sniper, TNT, Bowling Ball, Snowball, Hazenoki's Eye, Voice Recorder, Playful Cloud, and Naginata all care about damage or hit behavior. Utility items such as Coin, Tinted Glasses, Banana Peel, Flashlight, Broom, and Nepcard matter more for timing, movement, information, disruption, or route-specific tricks.

Pen was removed in V1.75, so it isn't included. Tinted Glasses took over its information role.

FAQ

Q.

How many usable items are listed for Jujutsu Shenanigans?

There are 23 usable items: 16 public shop, spawn, map, or character-created items; 1 secret item; and 6 private-server Item Block items.

Q.

Why is Pen not counted as a Jujutsu Shenanigans item?

Pen was removed in V1.75, so it is excluded from the 23 usable-item count. Tinted Glasses now covers the information role that replaced it.

Q.

Which Jujutsu Shenanigans items are private-server-only?

Broom, Flashlight, Snowball, Tiantui Star's Blade, Tiansha Star's Blade, and Tiangang Star's Blade are private-server-only Item Block items. They are valid in-game items, but they should be read as private-server tools rather than normal public shop or map spawns.

Q.

Can Jujutsu Shenanigans items drop or despawn?

Yes. Many held items can drop when the holder is hit or ragdolled, and dropped items can despawn if nobody picks them up. Some items have special rules, such as Gun breaking after six bullets, Coin breaking after three deflects, Tinted Glasses falling off after enough ragdolls, and Perfection storing Transfigured items.

Q.

Does Transfigured Human have a picture?

Yes. Its held image shows the item before it becomes a Transfigured Human NPC.

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