Jujutsu Shenanigans items are temporary fight tools, pickups, summons, traps, and private-server weapons that can change a round after you grab them. Some come from the shop delivery route or timed map spawns, while others come from vending machines, the Bowling Alley, Perfection's moves, a secret route, or private-server Item Blocks. The useful read is where each item comes from, what it does, and whether it breaks, drops, despawns, heals, deals damage, or only works in private servers.
View
Item source
Public shop, spawn, and map items
These are the items a normal public-server player can run into through shop delivery, timed map spawns, vending machines, map pickups, or character-created routes. Check the source, price, location, damage or healing, and use rule before spending Cash or saving the item for a fight.

Healing consumable
Soda
Drinks Soda to restore HP and evasion; under 25 HP, the user crushes the can and can throw it with M1.
- Status
- Current public-server item
- source
- Vending machines or separate shop Soda purchase
- price
- $5 from vending machines or the shop Soda purchase
- damage / heal
- Restores HP and evasion to full over a few seconds
- regeneration stops if the user is attacked.
- Location
- Vending machines and shop Soda purchase route

Melee weapon
Jet Black
Replaces M1 attacks with dagger slashes and knocks enemies back on the final slash.
- Status
- Current public-server item
- source
- Shop item delivery or timed map spawns
- price
- $10 through shop item delivery when available
- damage / heal
- Regular M1 string damage
- final slash adds knockback
- Location
- Shop item delivery pool and map item spawns

Projectile counter
Coin
Deflects incoming projectiles toward the nearest target.
- Status
- Current public-server item
- source
- Shop item delivery or timed map spawns
- price
- $10 through shop item delivery when available
- damage / heal
- No direct damage listed
- Location
- Shop item delivery pool and map item spawns

Ranged weapon
Gun
Shoots bullets quickly until the magazine is empty.
- Status
- Current public-server item
- source
- Shop item delivery or timed map spawns
- price
- $10 through shop item delivery when available
- damage / heal
- 10 damage per bullet
- Location
- Shop item delivery pool and map item spawns

Melee weapon
Playful Cloud
Replaces M1 attacks with a 5-hit Playful Cloud combo that scales higher when the user's HP is low.
- Status
- Current public-server item
- source
- Shop item delivery or timed map spawns
- price
- $10 through shop item delivery when available
- damage / heal
- 18 damage full combo
- scales up to +115% at low HP
- broken pieces deal 8 damage each.
- Location
- Shop item delivery pool and map item spawns

Character-created wall
Transfigured Flesh
Creates a flesh wall that blocks players from passing through.
- Status
- Current public-server item mechanic
- source
- Created by Perfection's Stockpile after a Soul Fire finisher
- price
- No Cash cost
- damage / heal
- No direct damage listed
- Location
- Created through Perfection's item route

Command utility
Voice Recorder
Cycles command effects that freeze, slam, or launch a target.
- Status
- Current public-server item
- source
- Shop item delivery or timed map spawns
- price
- $10 through shop item delivery when available
- damage / heal
- Freeze command holds for 3 seconds
- slam command deals 14 damage
- launch command deals 20 damage
- Location
- Shop item delivery pool and map item spawns

Throwable explosive
Hazenoki's Eye
Throws an explosive eye projectile.
- Status
- Current public-server item
- source
- Shop item delivery or timed map spawns
- price
- $10 through shop item delivery when available
- damage / heal
- 15 damage
- Location
- Shop item delivery pool and map item spawns

Ranged weapon
Sniper
Fires long-range shots that are unblockable and recoil the user on the last shot.
- Status
- Current public-server item
- source
- Shop item delivery or timed map spawns
- price
- $10 through shop item delivery when available
- damage / heal
- 30 damage per shot
- Location
- Shop item delivery pool and map item spawns
Character-created summon
Transfigured Human
Throws a Transfigured Human that morphs into a random-sized NPC and fights nearby targets.
- Status
- Current public-server item mechanic
- source
- Created by Perfection's base Focus Strike finisher
- price
- No Cash cost
- damage / heal
- Damage value not listed
- moveset depends on the Transfigured Human's size.
- Location
- Created through Perfection's Focus Strike finisher route

Information utility
Tinted Glasses
Reveals cooldowns and Awakening Bar progress for nearby players.
- Status
- Current public-server item
- source
- Shop item delivery or timed map spawns
- price
- $10 through shop item delivery when available
- damage / heal
- No damage or healing
- Location
- Shop item delivery pool and map item spawns

Throwable explosive
TNT
Primes and throws an area explosive that can be picked up before detonation.
- Status
- Current public-server item
- source
- Shop item delivery or timed map spawns
- price
- $10 through shop item delivery when available
- damage / heal
- 20 damage in the blast
- Location
- Shop item delivery pool and map item spawns

Trap
Banana Peel
Places a peel that trips players who step on it.
- Status
- Current public-server item
- source
- Shop item delivery or timed map spawns
- price
- $10 through shop item delivery when available
- damage / heal
- No damage listed
- Location
- Shop item delivery pool and map item spawns

Melee weapon
Naginata
Replaces M1s with Naginata swings and adds a special combo.
- Status
- Current public-server item
- source
- Shop item delivery or timed map spawns
- price
- $10 through shop item delivery when available
- damage / heal
- M1s deal 4, 5, and 5 damage
- front dash deals 4 damage
- special hits for 4 plus 4 damage
- Location
- Shop item delivery pool and map item spawns

Map throwable
Bowling Ball
Throws a ball that damages a target and can retarget after rolling.
- Status
- Current public-server map item
- source
- Bowling Alley pickup
- price
- Free map pickup
- damage / heal
- 20 damage
- Location
- Shenanigans Ball Bowling Alley

Throwable
Snowball
Throws an unblockable snowball that can hit ragdolled players.
- Status
- Current public-server item
- source
- Shop item delivery or ground spawns
- price
- $10 through shop item delivery when available
- damage / heal
- 5 damage
- Location
- Ground spawns and shop item delivery route

Melee utility
Crowbar
Swings a heavy crowbar attack that disables a target's run and jump, with block breaks adding bleed pressure.
- Status
- Current public-server item
- source
- Shop item delivery or timed map spawns
- price
- $10 through shop item delivery when available
- damage / heal
- Damage value not listed
- block break adds a bleed stack, and a second block break triggers Hemorrhage.
- Location
- Shop item delivery pool and map item spawns
| Image | Name | Type | price | effect | source | availability | damage / heal | Card Summary |
|---|---|---|---|---|---|---|---|---|
![]() | Soda | Healing consumable | $5 from vending machines or the shop Soda purchase | Drinks Soda to restore HP and evasion; under 25 HP, the user crushes the can and can throw it with M1. | Vending machines or separate shop Soda purchase | Current public-server item | Restores HP and evasion to full over a few seconds; regeneration stops if the user is attacked. | Drinks Soda to restore HP and evasion; under 25 HP, the user crushes the can and can throw it with M1. |
![]() | Jet Black | Melee weapon | $10 through shop item delivery when available | Replaces M1 attacks with dagger slashes and knocks enemies back on the final slash. | Shop item delivery or timed map spawns | Current public-server item | Regular M1 string damage; final slash adds knockback | Replaces M1 attacks with dagger slashes and knocks enemies back on the final slash. |
![]() | Coin | Projectile counter | $10 through shop item delivery when available | Deflects incoming projectiles toward the nearest target. | Shop item delivery or timed map spawns | Current public-server item | No direct damage listed | Deflects incoming projectiles toward the nearest target. |
![]() | Gun | Ranged weapon | $10 through shop item delivery when available | Shoots bullets quickly until the magazine is empty. | Shop item delivery or timed map spawns | Current public-server item | 10 damage per bullet | Shoots bullets quickly until the magazine is empty. |
![]() | Playful Cloud | Melee weapon | $10 through shop item delivery when available | Replaces M1 attacks with a 5-hit Playful Cloud combo that scales higher when the user's HP is low. | Shop item delivery or timed map spawns | Current public-server item | 18 damage full combo; scales up to +115% at low HP; broken pieces deal 8 damage each. | Replaces M1 attacks with a 5-hit Playful Cloud combo that scales higher when the user's HP is low. |
![]() | Transfigured Flesh | Character-created wall | No Cash cost | Creates a flesh wall that blocks players from passing through. | Created by Perfection's Stockpile after a Soul Fire finisher | Current public-server item mechanic | No direct damage listed | Creates a flesh wall that blocks players from passing through. |
![]() | Voice Recorder | Command utility | $10 through shop item delivery when available | Cycles command effects that freeze, slam, or launch a target. | Shop item delivery or timed map spawns | Current public-server item | Freeze command holds for 3 seconds; slam command deals 14 damage; launch command deals 20 damage | Cycles command effects that freeze, slam, or launch a target. |
![]() | Hazenoki's Eye | Throwable explosive | $10 through shop item delivery when available | Throws an explosive eye projectile. | Shop item delivery or timed map spawns | Current public-server item | 15 damage | Throws an explosive eye projectile. |
![]() | Sniper | Ranged weapon | $10 through shop item delivery when available | Fires long-range shots that are unblockable and recoil the user on the last shot. | Shop item delivery or timed map spawns | Current public-server item | 30 damage per shot | Fires long-range shots that are unblockable and recoil the user on the last shot. |
Image unavailable for Transfigured Human | Transfigured Human | Character-created summon | No Cash cost | Throws a Transfigured Human that morphs into a random-sized NPC and fights nearby targets. | Created by Perfection's base Focus Strike finisher | Current public-server item mechanic | Damage value not listed; moveset depends on the Transfigured Human's size. | Throws a Transfigured Human that morphs into a random-sized NPC and fights nearby targets. |
![]() | Tinted Glasses | Information utility | $10 through shop item delivery when available | Reveals cooldowns and Awakening Bar progress for nearby players. | Shop item delivery or timed map spawns | Current public-server item | No damage or healing | Reveals cooldowns and Awakening Bar progress for nearby players. |
![]() | TNT | Throwable explosive | $10 through shop item delivery when available | Primes and throws an area explosive that can be picked up before detonation. | Shop item delivery or timed map spawns | Current public-server item | 20 damage in the blast | Primes and throws an area explosive that can be picked up before detonation. |
![]() | Banana Peel | Trap | $10 through shop item delivery when available | Places a peel that trips players who step on it. | Shop item delivery or timed map spawns | Current public-server item | No damage listed | Places a peel that trips players who step on it. |
![]() | Naginata | Melee weapon | $10 through shop item delivery when available | Replaces M1s with Naginata swings and adds a special combo. | Shop item delivery or timed map spawns | Current public-server item | M1s deal 4, 5, and 5 damage; front dash deals 4 damage; special hits for 4 plus 4 damage | Replaces M1s with Naginata swings and adds a special combo. |
![]() | Bowling Ball | Map throwable | Free map pickup | Throws a ball that damages a target and can retarget after rolling. | Bowling Alley pickup | Current public-server map item | 20 damage | Throws a ball that damages a target and can retarget after rolling. |
![]() | Snowball | Throwable | $10 through shop item delivery when available | Throws an unblockable snowball that can hit ragdolled players. | Shop item delivery or ground spawns | Current public-server item | 5 damage | Throws an unblockable snowball that can hit ragdolled players. |
![]() | Crowbar | Melee utility | $10 through shop item delivery when available | Swings a heavy crowbar attack that disables a target's run and jump, with block breaks adding bleed pressure. | Shop item delivery or timed map spawns | Current public-server item | Damage value not listed; block break adds a bleed stack, and a second block break triggers Hemorrhage. | Swings a heavy crowbar attack that disables a target's run and jump, with block breaks adding bleed pressure. |
Item source
Character-created and secret items
Secret items do not follow the normal shop pool. Nepcard belongs here because it comes from a hidden route instead of normal item delivery, so its source and use rule matter more than a combat stat.

Secret item
Nepcard
A hidden item with a special drop behavior.
- Status
- Current secret item
- source
- Secret route involving radio and Feline Finder
- price
- No Cash cost listed
- damage / heal
- No damage or healing listed
- Location
- Secret route, not a normal shop pool item
| Image | Name | Type | price | effect | source | availability | damage / heal | Card Summary |
|---|---|---|---|---|---|---|---|---|
![]() | Nepcard | Secret item | No Cash cost listed | A hidden item with a special drop behavior. | Secret route involving radio and Feline Finder | Current secret item | No damage or healing listed | A hidden item with a special drop behavior. |
Item source
Private-server Item Block items
Item Block items are private-server tools and weapons. They are still usable in-game, but their cards should be read as private-server build or custom-fight items, not public map spawns.

Movement utility
Broom
Lets the user fly on a broom for a limited time.
- availability
- Private-server-only
- source
- Private-server Item Block
- price
- No Cash cost listed
- damage / heal
- No damage or healing
- Location
- Item Block

Light utility
Flashlight
Turns a light on or off and can be dropped with its special.
- availability
- Private-server-only
- source
- Private-server Item Block
- price
- No Cash cost listed
- damage / heal
- No damage or healing
- Location
- Item Block

Private-server weapon
Tiantui Star's Blade
Adds a sword moveset with M1 slashes and a special that reloads bullets for stronger follow-up hits.
- availability
- Private-server-only
- source
- Private-server Item Block
- price
- No Cash cost listed
- damage / heal
- M1 hits deal 10 damage each
- special can double the next hit's damage after reload
- Location
- Item Block

Private-server weapon
Arayashiki
Adds a private-server-only sword moveset with unblockable slashes and a special tied to a server-kick effect.
- availability
- Private-server-only
- source
- Private-server Item Block
- price
- No Cash cost listed
- damage / heal
- Damage value not listed
- Location
- Item Block
| Image | Name | Type | price | effect | source | availability | damage / heal | Card Summary |
|---|---|---|---|---|---|---|---|---|
![]() | Broom | Movement utility | No Cash cost listed | Lets the user fly on a broom for a limited time. | Private-server Item Block | Private-server-only | No damage or healing | Lets the user fly on a broom for a limited time. |
![]() | Flashlight | Light utility | No Cash cost listed | Turns a light on or off and can be dropped with its special. | Private-server Item Block | Private-server-only | No damage or healing | Turns a light on or off and can be dropped with its special. |
![]() | Tiantui Star's Blade | Private-server weapon | No Cash cost listed | Adds a sword moveset with M1 slashes and a special that reloads bullets for stronger follow-up hits. | Private-server Item Block | Private-server-only | M1 hits deal 10 damage each; special can double the next hit's damage after reload | Adds a sword moveset with M1 slashes and a special that reloads bullets for stronger follow-up hits. |
![]() | Arayashiki | Private-server weapon | No Cash cost listed | Adds a private-server-only sword moveset with unblockable slashes and a special tied to a server-kick effect. | Private-server Item Block | Private-server-only | Damage value not listed | Adds a private-server-only sword moveset with unblockable slashes and a special tied to a server-kick effect. |
Where items come from
Most normal items are either bought through item delivery or found from timed map spawns. Item delivery costs Cash and sends a one-HP drone with the item, so the route can fail if the drone dies before it throws the item to you. Map spawns appear around the surface and underground on a timer, which makes them useful when you are already moving through public fights.
Some items have their own route. Soda is a separate $5 vending machine or shop purchase. Bowling Ball comes from Shenanigans Ball Bowling Alley. Transfigured Flesh and Transfigured Human are made through Perfection's finishers, then can be stored and reused through Perfection-specific behavior. Nepcard is a secret item tied to the radio and Feline Finder route. Broom, Flashlight, Tiantui Star's Blade, and Arayashiki are private-server Item Block items, so public-server players should not chase them as normal spawns.
| Route | What it means | Examples |
|---|---|---|
| Shop delivery or timed spawns | Cash purchase chance or public map pickup timer | Jet Black, Gun, Playful Cloud, Voice Recorder, TNT, Naginata, Crowbar |
| Vending or shop Soda purchase | Separate low-cost healing route | Soda |
| Map pickup | Fixed map source instead of normal delivery | Bowling Ball |
| Character-created item | Created through Perfection's kit | Transfigured Flesh, Transfigured Human |
| Secret route | Hidden route outside the normal shop pool | Nepcard |
| Private-server Item Block | Private-server build/custom-fight item | Broom, Flashlight, Tiantui Star's Blade, Arayashiki |
How held items behave after pickup
Many items replace your normal M1 while held, and each one disappears in its own way. Gun breaks after six shots. Coin breaks after three projectile deflects. Hazenoki's Eye and Snowball are one-use throwables. Voice Recorder stays reusable after a recharge. Playful Cloud breaks after enough M1 sets and turns into throwable pieces. Tinted Glasses has no normal durability, but it falls off after enough ragdolls.
Drop and storage rules matter during messy fights. Some held items fall out of your hands after ragdoll, then despawn if nobody picks them up. Ten Shadows can store many held items before use. Perfection has its own storage behavior for Transfigured Flesh and Transfigured Human, including puking the item back out or using it through Soul Fire. Those rules decide whether an item is something to spend quickly, protect until a setup appears, or ignore when the route does not fit your character.
What to check before spending Cash or saving an item
Start with source and server limit. Public shop or spawn items are worth learning because they can appear in normal fights. Private-server Item Block items are better for custom rounds, testing, or builds. Secret and character-created items need their own route knowledge, so they should not be treated like random shop rewards.
Then check damage, healing, and the use rule. Soda is valuable because it can refill HP and evasion if you are not interrupted. Gun, Sniper, TNT, Bowling Ball, Snowball, Hazenoki's Eye, Voice Recorder, Playful Cloud, and Naginata all care about damage or hit behavior. Utility items such as Coin, Tinted Glasses, Banana Peel, Flashlight, Broom, and Nepcard matter more for timing, movement, information, disruption, or route-specific tricks.
Pen is intentionally excluded from the 22 usable-item count because it was removed in V1.75. Tinted Glasses replaced its information role, so Pen should stay out of the live item list.
How to Use This Jujutsu Shenanigans Items List
Each item entry is grouped by source first because obtainment changes the decision before combat stats do. Source, Price, and Location show how the item appears. Effect explains the action or utility. Damage / Heal shows direct fight value when the item has one. Uses / Break rule tells whether the item is one-use, ammo-limited, reusable, timed, or broken by a specific condition. Storage / Drop / Despawn covers what happens when the holder is hit, stores the item, throws it, or leaves it on the ground. Availability and Mode/server limitation keep public items, secret routes, character-created items, removed items, and private-server Item Block tools from blending together.
FAQ
How many usable items are listed for Jujutsu Shenanigans?
There are 22 usable items: 17 public shop, spawn, map, or character-created items; 1 secret item; and 4 private-server Item Block items.
Why is Pen not counted as a Jujutsu Shenanigans item?
Pen was removed in V1.75, so it is excluded from the 22 usable-item count. Tinted Glasses now covers the information role that replaced it.
Which Jujutsu Shenanigans items are private-server-only?
Broom, Flashlight, Tiantui Star's Blade, and Arayashiki are private-server Item Block items. They are valid in-game items, but they should be read as private-server tools rather than normal public shop or map spawns.
Can Jujutsu Shenanigans items drop or despawn?
Yes. Many held items can drop when the holder is hit or ragdolled, and dropped items can despawn if nobody picks them up. Some items have special rules, such as Gun breaking after six bullets, Coin breaking after three deflects, Tinted Glasses falling off after enough ragdolls, and Perfection storing Transfigured items.
Which item image is missing?
Transfigured Human is intentionally left without an image because no clean row-specific image was found. It should stay blank instead of using Perfection art, Transfigured Flesh art, a guide thumbnail, or a generic gameplay screenshot.

