Jujutsu Shenanigans is easiest to track when you split normal combat from collection and private-server creation. Use this checklist to work through controls, movement, character kits, domains, public map routes, items, modes, achievements, emotes, titles, Build Mode, and Skill Builder practice without relying on live codes or short-lived event tasks.
1. First Session And Combat Fundamentals
0/22 doneStart with controls, settings, movement, defense, and one clean public-server baseline before tracking harder character and collection goals.
1.1 Settings and control setup
0/8 done1.2 Movement and defense practice
0/8 done1.3 Awakening and public fight baseline
0/6 done2. Characters And Domains
0/35 doneTrack every normal character at least once, then test each domain or domain-like goal so the roster stops feeling like a wall of names.
2.1 Complete character kits
0/13 done2.2 Early Access and base-only kits
0/7 done2.3 Domain and special-domain checks
0/10 done2.4 Roster comparison habits
0/5 done3. Map Routes, Items, And Interactables
0/48 doneUse the public city, item spawns, vending machines, landmarks, and interactable objects as practical fight goals instead of background scenery.
3.1 Public map landmarks
0/16 done3.2 Items to pick up or test
0/22 done3.3 Interactable objects
0/10 done4. Modes, Achievements, And Completion Progress
0/32 doneMove beyond public brawling by sampling each durable mode, then track achievements and grade-style goals without adding live event chores.
4.1 Mode sampling
0/14 done4.2 Grade and progression achievements
0/8 done4.3 Notable achievement goals
0/10 done5. Expression, Titles, And Creation Systems
0/35 doneFinish with the systems that keep long-term players busy: emotes, cosmetics, titles, private-server building, Workshop checks, and custom Skill Builder moves.

