Jujutsu Shenanigans Checklist
Checklist items
- Join the official Tze's Shenanigans experience
Start from the correct Roblox game before tracking progress.
- Open the Settings menu once
Settings hide several useful controls and comfort options.
- Set UI scaling so the skill boxes and Awakening bar are readable
Readable skill boxes make cooldown and tooltip checks easier.
- Set menu scaling so inventory and achievement panels are readable
Large menus are easier to use during shop and achievement checks.
- Adjust effect, music, background music, voice, and taunt volume
Combat feedback matters, but loud emotes and music can bury hit cues.
- Turn on Shift Lock or the platform lock option
Camera-facing movement makes dash, wall climb, and M1 spacing easier to read.
- Choose Auto Run on or off and test the difference
Sprint behavior changes how public map movement feels.
- Set graphics or performance options for stable FPS
Stable FPS helps with blocks, dashes, and wall jumps.
- Land a full four-hit M1 chain
M1 timing is the base of most confirms.
- Practice neutral fourth M1 knockback
Neutral finishers teach normal knockback spacing.
- Practice an uppercut fourth M1
Uppercut timing teaches air follow-up routes.
- Practice a downslam fourth M1
Downslam timing teaches floor pressure and unblockable behavior.
- Block a front-facing attack with F or the block button
Blocking only helps when you face the attack correctly.
- Dash forward into a jab once
Forward dash is an engage tool with punishable endlag.
- Side dash or back dash out of pressure
Side and back dashes are your safer escape habits.
- Use ragdoll cancel after being knocked down
Ragdoll cancel is one of the biggest survival checks.
- Build Awakening without switching characters
Switching kits can waste the bar you built.
- Activate Awakening with G or the Awakening bar
Awakening changes the fight pace and often the whole moveset.
- Use your R special before Awakening
The special is a fifth move and often explains the kit.
- Use your R special during Awakening if the kit changes
Some kits change special behavior after transforming.
- Fight one public-server duel without leaving early
A full public fight gives a cleaner read than menu browsing.
- Return to spawn and check what progress changed
Check money, achievements, emotes, and settings after the first fight.
- Play one full life as Honored One
Check how Lapse Blue, Reversal Red, and Awakening pressure shape Honored One fights.
- Play one full life as Vessel
Test Vessel long enough to compare base pressure with Malevolent Shrine routes.
- Play one full life as Restless Gambler
Build toward Jackpot and note how the kit changes once luck is rolling.
- Play one full life as Ten Shadows
Try the shikigami tools and watch how Ten Shadows handles spacing.
- Play one full life as Perfection
Practice Perfection around soul pressure and transformation-style openings.
- Play one full life as Blood Manipulator
Use Blood Manipulator to feel projectile, range, and close pressure together.
- Play one full life as Switcher
Focus on swap timing instead of only chasing raw damage.
- Play one full life as Defense Attorney
Run a full life so trial-style pressure and objections make sense in combat.
- Play one full life as Cursed Partners
Use the partner flow and katana state before judging the kit.
- Play one full life as Puppet Master
Check how Puppet Master sets up pressure compared with direct brawlers.
- Play one full life as Head of the Hei
Practice Head of the Hei through one full base and special cycle.
- Play one full life as Salaryman
Test Salaryman around overtime pressure and steady close-range routes.
- Play one full life as True Cannon
Use True Cannon for a full life so its ranged threat becomes clear in real combat.
- Test Disaster Plants in a public or private server
Mark how Disaster Plants differs from a complete character before adding it to your main rotation.
- Test Locust Guy in a public or private server
Mark how Locust Guy differs from a complete character before adding it to your main rotation.
- Test Star Rage in a public or private server
Mark how Star Rage differs from a complete character before adding it to your main rotation.
- Test Aspiring Mangaka in a public or private server
Mark how Aspiring Mangaka differs from a complete character before adding it to your main rotation.
- Test Lucky Coward in a public or private server
Mark how Lucky Coward differs from a complete character before adding it to your main rotation.
- Test Crow Charmer in a public or private server
Mark how Crow Charmer differs from a complete character before adding it to your main rotation.
- Test Black Death in a public or private server
Mark how Black Death differs from a complete character before adding it to your main rotation.
- Experience Infinite Void once
Watch the trigger, space, and counterplay so the domain is more than a name on the roster.
- Experience Malevolent Shrine once
Watch the trigger, space, and counterplay so the domain is more than a name on the roster.
- Experience Embodiment of Self Perfection once
Watch the trigger, space, and counterplay so the domain is more than a name on the roster.
- Experience Authentic Mutual Love once
Watch the trigger, space, and counterplay so the domain is more than a name on the roster.
- Experience Time Cell Moon Palace once
Watch the trigger, space, and counterplay so the domain is more than a name on the roster.
- Experience Idle Death Gamble once
Watch the trigger, space, and counterplay so the domain is more than a name on the roster.
- Experience Deadly Sentencing once
Watch the trigger, space, and counterplay so the domain is more than a name on the roster.
- Experience 0.2 Domain once
Watch the trigger, space, and counterplay so the domain is more than a name on the roster.
- Experience Chimera Shadow Garden once
Watch the trigger, space, and counterplay so the domain is more than a name on the roster.
- Experience Incomplete Shrine once
Watch the trigger, space, and counterplay so the domain is more than a name on the roster.
- Pick one beginner-friendly complete kit to main for a session
A single main makes early improvement easier to feel.
- Pick one 85 HP character and play defensively for a session
Lower HP kits punish sloppy entries faster.
- Pick one domain character and practice building G safely
Domain value starts before the domain opens.
- Pick one no-domain character and win a fight through neutral
No-domain kits force cleaner movement and confirms.
- Record three kits you want to revisit after updates
The roster changes often enough that a revisit list helps.
- Find the Main Map spawn area
Use spawn as your reset point before routing to shops, streets, or landmarks.
- Climb the Towers
Check vertical movement and billboard routes from a high landmark.
- Enter Shinjuku Station
Pair the station visit with train and control-panel awareness.
- Visit the Graveyard
Use the open landmark to practice entering and leaving public fights.
- Find the Mansion
Learn the larger indoor route so it is not confusing during a chase.
- Visit the Cafe
Test a tighter interior where spacing feels different from open streets.
- Find Unlicensed Studios
Mark this named side area before trying rhythm or studio-related interactions.
- Visit Tze's building
Use the named building as another anchor for city navigation.
- Find the Jail
Check the tight indoor route and how it changes escape options.
- Visit the Convenience Store
Use this visit with item, vending, or shop route practice.
- Find the Comedy Club
Learn the landmark so it becomes a callout instead of background scenery.
- Visit the Court
Check the court route before connecting it to Defense Attorney theming.
- Enter Shenanigans Ball
Visit the bowling area before testing bowling-themed items or routes.
- Find the Bowling Alley
Use the alley as a landmark for Bowling Ball and indoor movement checks.
- Enter The Sewers
Practice a lower route for escapes, surprises, and map rotation.
- Reach Space
Treat Space as a special map check rather than a normal street landmark.
- Use Soda once
Check how Soda changes M1s, throws, healing, damage, storage, or private-server behavior.
- Use Jet Black once
Check how Jet Black changes M1s, throws, healing, damage, storage, or private-server behavior.
- Use Coin once
Check how Coin changes M1s, throws, healing, damage, storage, or private-server behavior.
- Use Gun once
Check how Gun changes M1s, throws, healing, damage, storage, or private-server behavior.
- Use Playful Cloud once
Check how Playful Cloud changes M1s, throws, healing, damage, storage, or private-server behavior.
- Use Transfigured Flesh once
Check how Transfigured Flesh changes M1s, throws, healing, damage, storage, or private-server behavior.
- Use Voice Recorder once
Check how Voice Recorder changes M1s, throws, healing, damage, storage, or private-server behavior.
- Use Hazenoki's Eye once
Check how Hazenoki's Eye changes M1s, throws, healing, damage, storage, or private-server behavior.
- Use Sniper once
Check how Sniper changes M1s, throws, healing, damage, storage, or private-server behavior.
- Use Transfigured Human once
Check how Transfigured Human changes M1s, throws, healing, damage, storage, or private-server behavior.
- Use Tinted Glasses once
Check how Tinted Glasses changes M1s, throws, healing, damage, storage, or private-server behavior.
- Use TNT once
Check how TNT changes M1s, throws, healing, damage, storage, or private-server behavior.
- Use Banana Peel once
Check how Banana Peel changes M1s, throws, healing, damage, storage, or private-server behavior.
- Use Naginata once
Check how Naginata changes M1s, throws, healing, damage, storage, or private-server behavior.
- Use Bowling Ball once
Check how Bowling Ball changes M1s, throws, healing, damage, storage, or private-server behavior.
- Use Snowball once
Check how Snowball changes M1s, throws, healing, damage, storage, or private-server behavior.
- Use Crowbar once
Check how Crowbar changes M1s, throws, healing, damage, storage, or private-server behavior.
- Use Nepcard once
Check how Nepcard changes M1s, throws, healing, damage, storage, or private-server behavior.
- Use Broom once
Check how Broom changes M1s, throws, healing, damage, storage, or private-server behavior.
- Use Flashlight once
Check how Flashlight changes M1s, throws, healing, damage, storage, or private-server behavior.
- Use Tiantui Star's Blade once
Check how Tiantui Star's Blade changes M1s, throws, healing, damage, storage, or private-server behavior.
- Use Arayashiki once
Check how Arayashiki changes M1s, throws, healing, damage, storage, or private-server behavior.
- Use a Garbage Can in a fight
Interactables teach which map objects are useful and which are mostly flavor.
- Use a Fire Extinguisher in a fight
Interactables teach which map objects are useful and which are mostly flavor.
- Pick up and throw a Chair
Interactables teach which map objects are useful and which are mostly flavor.
- Check the Gravestone interaction
Interactables teach which map objects are useful and which are mostly flavor.
- Play the Arcade Machine once
Interactables teach which map objects are useful and which are mostly flavor.
- Play the Piano once
Interactables teach which map objects are useful and which are mostly flavor.
- Read a Billboard interaction
Interactables teach which map objects are useful and which are mostly flavor.
- Buy from a Vending Machine
Interactables teach which map objects are useful and which are mostly flavor.
- Use the Shinjuku Station Control Panel
Interactables teach which map objects are useful and which are mostly flavor.
- Try the Unlicensed Rhythm Game
Interactables teach which map objects are useful and which are mostly flavor.
- Play in Public Servers
Mark the mode after you understand its objective, team setup, lives, or special rule.
- Queue Casual Duels
Mark the mode after you understand its objective, team setup, lives, or special rule.
- Queue Ranked Duels when eligible
Mark the mode after you understand its objective, team setup, lives, or special rule.
- Play Brain Swap (SWP)
Mark the mode after you understand its objective, team setup, lives, or special rule.
- Play Sorcery Clash (SRC)
Mark the mode after you understand its objective, team setup, lives, or special rule.
- Play First to Twelve (FTT)
Mark the mode after you understand its objective, team setup, lives, or special rule.
- Play Final Showdown (FSD)
Mark the mode after you understand its objective, team setup, lives, or special rule.
- Play End of Journey (EOJ)
Mark the mode after you understand its objective, team setup, lives, or special rule.
- Play Perfection Tag (PFT)
Mark the mode after you understand its objective, team setup, lives, or special rule.
- Play American Shenanigans (AMS)
Mark the mode after you understand its objective, team setup, lives, or special rule.
- Play Prison Realm (PSR)
Mark the mode after you understand its objective, team setup, lives, or special rule.
- Play Soul Swap (SSP)
Mark the mode after you understand its objective, team setup, lives, or special rule.
- Open a Custom Server
Mark the mode after you understand its objective, team setup, lives, or special rule.
- Join or inspect Creator Clash
Mark the mode after you understand its objective, team setup, lives, or special rule.
- Earn Grade 4
Reach the first kill milestone so grade titles start making sense.
- Earn Grade 3
Keep tracking kills after the starter grade instead of stopping at one badge.
- Earn Semi Grade 2
Use this as the first mid-ladder progress check.
- Earn Grade 2
Confirm the 1,000-kill milestone in the achievement panel.
- Earn Semi Grade 1
Mark this when the longer grind starts to feel deliberate.
- Earn Grade 1
Use the 5,000-kill milestone as a serious long-term combat goal.
- Earn Special Grade
Treat 10,000 kills as the big grade-ladder completion target.
- Complete Your own story!
Create a custom server to finish this progression achievement.
- Complete Popular
Bring enough different players into a custom server to finish the social server goal.
- Complete Prepare to lose 3 stocks
Win a duel without losing a life, then confirm the achievement triggers.
- Complete Poor Performance
Finish a Roulette run with $0 earned to check this mode-specific goal.
- Complete The strongest of history
Win Final Showdown while playing the Strongest Of History role.
- Complete Addict
Drink 20 sodas in one life and watch the achievement panel afterward.
- Complete It's Over.
Defeat a Restless Gambler while they are in Jackpot state.
- Complete The one who left it all behind
Kill a domain caster, then confirm the reward appears.
- Complete Public Service Assassin
Defeat the Soda Delivery guy and check the panel afterward.
- Complete Buzzkill
Eliminate a player within 10 seconds after their Awakening starts.
- Complete Cheap Trick
Awaken while under 3 HP and confirm the risky trigger counted.
- Buy one normal shop emote
Random shop rolls are the main normal emote route.
- Equip a stationary emote to the wheel
Stationary emotes are safe expression picks.
- Equip a traversal emote to the wheel
Traversal emotes are useful to recognize because they move differently.
- Use a partner emote with another player
Partner emotes need another player to verify.
- Use one interactive emote
Interactive emotes teach which cosmetics have extra behavior.
- Check whether a limited emote is unavailable before chasing it
Some rows came from old routes, codes, secrets, or staff access.
- Equip one victory flash or cosmetic effect
Victory and cosmetic effects are expression goals, not combat upgrades.
- Check one character-specific cosmetic requirement
Some cosmetics depend on achievements or character context.
- Test whether an equipped cosmetic changes only appearance
Cosmetics can look dramatic without improving the kit.
- Clean up your emote wheel after a fight session
A tidy wheel makes your favorite emotes easier to reach.
- Equip one grade title
Grade titles show long-term progression.
- Check which titles are staff-only or creator-only
Some title rows are not normal player goals.
- Equip a title earned from achievement progress
Achievement-linked titles are better completion targets than staff labels.
- Compare THE STRONGEST OF HISTORY with THE STRONGEST OF TODAY
The strongest titles are easy to confuse, so check the requirement before chasing one.
- Pick one title to use for public fights
Use one visible title so the reward is more than a menu row.
- Place a Part block
Build Mode tasks should prove the object works in a private-server test, rather than only opening the menu.
- Place a Spawnpoint block
Build Mode tasks should prove the object works in a private-server test, rather than only opening the menu.
- Place a Touch block
Build Mode tasks should prove the object works in a private-server test, rather than only opening the menu.
- Wire a Connect block to another block
Build Mode tasks should prove the object works in a private-server test, rather than only opening the menu.
- Add a Sound Block
Build Mode tasks should prove the object works in a private-server test, rather than only opening the menu.
- Add a Vehicle Block
Build Mode tasks should prove the object works in a private-server test, rather than only opening the menu.
- Add a Dummy or NPC Block
Build Mode tasks should prove the object works in a private-server test, rather than only opening the menu.
- Add a Damage Block
Build Mode tasks should prove the object works in a private-server test, rather than only opening the menu.
- Add a Teleport Block
Build Mode tasks should prove the object works in a private-server test, rather than only opening the menu.
- Save a Build Mode creation
Build Mode tasks should prove the object works in a private-server test, rather than only opening the menu.
- Create a basic Skill Builder move
Keep the first custom move small so timing, hitboxes, and branches are easy to debug.
- Add a Wait node
Keep the first custom move small so timing, hitboxes, and branches are easy to debug.
- Add an Animation node
Keep the first custom move small so timing, hitboxes, and branches are easy to debug.
- Add a Sound node
Keep the first custom move small so timing, hitboxes, and branches are easy to debug.
- Add a Velocity node
Keep the first custom move small so timing, hitboxes, and branches are easy to debug.
- Add a Hitbox node
Keep the first custom move small so timing, hitboxes, and branches are easy to debug.
- Add a Branch node
Keep the first custom move small so timing, hitboxes, and branches are easy to debug.
- Add a Projectile node
Keep the first custom move small so timing, hitboxes, and branches are easy to debug.
- Add one condition node
Keep the first custom move small so timing, hitboxes, and branches are easy to debug.
- Test the custom move in a private server
Keep the first custom move small so timing, hitboxes, and branches are easy to debug.

