Bloxodes

Jujutsu Shenanigans Checklist

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Checklist items

  1. Join the official Tze's Shenanigans experience

    Start from the correct Roblox game before tracking progress.

  2. Open the Settings menu once

    Settings hide several useful controls and comfort options.

  3. Set UI scaling so the skill boxes and Awakening bar are readable

    Readable skill boxes make cooldown and tooltip checks easier.

  4. Set menu scaling so inventory and achievement panels are readable

    Large menus are easier to use during shop and achievement checks.

  5. Adjust effect, music, background music, voice, and taunt volume

    Combat feedback matters, but loud emotes and music can bury hit cues.

  6. Turn on Shift Lock or the platform lock option

    Camera-facing movement makes dash, wall climb, and M1 spacing easier to read.

  7. Choose Auto Run on or off and test the difference

    Sprint behavior changes how public map movement feels.

  8. Set graphics or performance options for stable FPS

    Stable FPS helps with blocks, dashes, and wall jumps.

  9. Land a full four-hit M1 chain

    M1 timing is the base of most confirms.

  10. Practice neutral fourth M1 knockback

    Neutral finishers teach normal knockback spacing.

  11. Practice an uppercut fourth M1

    Uppercut timing teaches air follow-up routes.

  12. Practice a downslam fourth M1

    Downslam timing teaches floor pressure and unblockable behavior.

  13. Block a front-facing attack with F or the block button

    Blocking only helps when you face the attack correctly.

  14. Dash forward into a jab once

    Forward dash is an engage tool with punishable endlag.

  15. Side dash or back dash out of pressure

    Side and back dashes are your safer escape habits.

  16. Use ragdoll cancel after being knocked down

    Ragdoll cancel is one of the biggest survival checks.

  17. Build Awakening without switching characters

    Switching kits can waste the bar you built.

  18. Activate Awakening with G or the Awakening bar

    Awakening changes the fight pace and often the whole moveset.

  19. Use your R special before Awakening

    The special is a fifth move and often explains the kit.

  20. Use your R special during Awakening if the kit changes

    Some kits change special behavior after transforming.

  21. Fight one public-server duel without leaving early

    A full public fight gives a cleaner read than menu browsing.

  22. Return to spawn and check what progress changed

    Check money, achievements, emotes, and settings after the first fight.

  23. Play one full life as Honored One

    Check how Lapse Blue, Reversal Red, and Awakening pressure shape Honored One fights.

  24. Play one full life as Vessel

    Test Vessel long enough to compare base pressure with Malevolent Shrine routes.

  25. Play one full life as Restless Gambler

    Build toward Jackpot and note how the kit changes once luck is rolling.

  26. Play one full life as Ten Shadows

    Try the shikigami tools and watch how Ten Shadows handles spacing.

  27. Play one full life as Perfection

    Practice Perfection around soul pressure and transformation-style openings.

  28. Play one full life as Blood Manipulator

    Use Blood Manipulator to feel projectile, range, and close pressure together.

  29. Play one full life as Switcher

    Focus on swap timing instead of only chasing raw damage.

  30. Play one full life as Defense Attorney

    Run a full life so trial-style pressure and objections make sense in combat.

  31. Play one full life as Cursed Partners

    Use the partner flow and katana state before judging the kit.

  32. Play one full life as Puppet Master

    Check how Puppet Master sets up pressure compared with direct brawlers.

  33. Play one full life as Head of the Hei

    Practice Head of the Hei through one full base and special cycle.

  34. Play one full life as Salaryman

    Test Salaryman around overtime pressure and steady close-range routes.

  35. Play one full life as True Cannon

    Use True Cannon for a full life so its ranged threat becomes clear in real combat.

  36. Test Disaster Plants in a public or private server

    Mark how Disaster Plants differs from a complete character before adding it to your main rotation.

  37. Test Locust Guy in a public or private server

    Mark how Locust Guy differs from a complete character before adding it to your main rotation.

  38. Test Star Rage in a public or private server

    Mark how Star Rage differs from a complete character before adding it to your main rotation.

  39. Test Aspiring Mangaka in a public or private server

    Mark how Aspiring Mangaka differs from a complete character before adding it to your main rotation.

  40. Test Lucky Coward in a public or private server

    Mark how Lucky Coward differs from a complete character before adding it to your main rotation.

  41. Test Crow Charmer in a public or private server

    Mark how Crow Charmer differs from a complete character before adding it to your main rotation.

  42. Test Black Death in a public or private server

    Mark how Black Death differs from a complete character before adding it to your main rotation.

  43. Experience Infinite Void once

    Watch the trigger, space, and counterplay so the domain is more than a name on the roster.

  44. Experience Malevolent Shrine once

    Watch the trigger, space, and counterplay so the domain is more than a name on the roster.

  45. Experience Embodiment of Self Perfection once

    Watch the trigger, space, and counterplay so the domain is more than a name on the roster.

  46. Experience Authentic Mutual Love once

    Watch the trigger, space, and counterplay so the domain is more than a name on the roster.

  47. Experience Time Cell Moon Palace once

    Watch the trigger, space, and counterplay so the domain is more than a name on the roster.

  48. Experience Idle Death Gamble once

    Watch the trigger, space, and counterplay so the domain is more than a name on the roster.

  49. Experience Deadly Sentencing once

    Watch the trigger, space, and counterplay so the domain is more than a name on the roster.

  50. Experience 0.2 Domain once

    Watch the trigger, space, and counterplay so the domain is more than a name on the roster.

  51. Experience Chimera Shadow Garden once

    Watch the trigger, space, and counterplay so the domain is more than a name on the roster.

  52. Experience Incomplete Shrine once

    Watch the trigger, space, and counterplay so the domain is more than a name on the roster.

  53. Pick one beginner-friendly complete kit to main for a session

    A single main makes early improvement easier to feel.

  54. Pick one 85 HP character and play defensively for a session

    Lower HP kits punish sloppy entries faster.

  55. Pick one domain character and practice building G safely

    Domain value starts before the domain opens.

  56. Pick one no-domain character and win a fight through neutral

    No-domain kits force cleaner movement and confirms.

  57. Record three kits you want to revisit after updates

    The roster changes often enough that a revisit list helps.

  58. Find the Main Map spawn area

    Use spawn as your reset point before routing to shops, streets, or landmarks.

  59. Climb the Towers

    Check vertical movement and billboard routes from a high landmark.

  60. Enter Shinjuku Station

    Pair the station visit with train and control-panel awareness.

  61. Visit the Graveyard

    Use the open landmark to practice entering and leaving public fights.

  62. Find the Mansion

    Learn the larger indoor route so it is not confusing during a chase.

  63. Visit the Cafe

    Test a tighter interior where spacing feels different from open streets.

  64. Find Unlicensed Studios

    Mark this named side area before trying rhythm or studio-related interactions.

  65. Visit Tze's building

    Use the named building as another anchor for city navigation.

  66. Find the Jail

    Check the tight indoor route and how it changes escape options.

  67. Visit the Convenience Store

    Use this visit with item, vending, or shop route practice.

  68. Find the Comedy Club

    Learn the landmark so it becomes a callout instead of background scenery.

  69. Visit the Court

    Check the court route before connecting it to Defense Attorney theming.

  70. Enter Shenanigans Ball

    Visit the bowling area before testing bowling-themed items or routes.

  71. Find the Bowling Alley

    Use the alley as a landmark for Bowling Ball and indoor movement checks.

  72. Enter The Sewers

    Practice a lower route for escapes, surprises, and map rotation.

  73. Reach Space

    Treat Space as a special map check rather than a normal street landmark.

  74. Use Soda once

    Check how Soda changes M1s, throws, healing, damage, storage, or private-server behavior.

  75. Use Jet Black once

    Check how Jet Black changes M1s, throws, healing, damage, storage, or private-server behavior.

  76. Use Coin once

    Check how Coin changes M1s, throws, healing, damage, storage, or private-server behavior.

  77. Use Gun once

    Check how Gun changes M1s, throws, healing, damage, storage, or private-server behavior.

  78. Use Playful Cloud once

    Check how Playful Cloud changes M1s, throws, healing, damage, storage, or private-server behavior.

  79. Use Transfigured Flesh once

    Check how Transfigured Flesh changes M1s, throws, healing, damage, storage, or private-server behavior.

  80. Use Voice Recorder once

    Check how Voice Recorder changes M1s, throws, healing, damage, storage, or private-server behavior.

  81. Use Hazenoki's Eye once

    Check how Hazenoki's Eye changes M1s, throws, healing, damage, storage, or private-server behavior.

  82. Use Sniper once

    Check how Sniper changes M1s, throws, healing, damage, storage, or private-server behavior.

  83. Use Transfigured Human once

    Check how Transfigured Human changes M1s, throws, healing, damage, storage, or private-server behavior.

  84. Use Tinted Glasses once

    Check how Tinted Glasses changes M1s, throws, healing, damage, storage, or private-server behavior.

  85. Use TNT once

    Check how TNT changes M1s, throws, healing, damage, storage, or private-server behavior.

  86. Use Banana Peel once

    Check how Banana Peel changes M1s, throws, healing, damage, storage, or private-server behavior.

  87. Use Naginata once

    Check how Naginata changes M1s, throws, healing, damage, storage, or private-server behavior.

  88. Use Bowling Ball once

    Check how Bowling Ball changes M1s, throws, healing, damage, storage, or private-server behavior.

  89. Use Snowball once

    Check how Snowball changes M1s, throws, healing, damage, storage, or private-server behavior.

  90. Use Crowbar once

    Check how Crowbar changes M1s, throws, healing, damage, storage, or private-server behavior.

  91. Use Nepcard once

    Check how Nepcard changes M1s, throws, healing, damage, storage, or private-server behavior.

  92. Use Broom once

    Check how Broom changes M1s, throws, healing, damage, storage, or private-server behavior.

  93. Use Flashlight once

    Check how Flashlight changes M1s, throws, healing, damage, storage, or private-server behavior.

  94. Use Tiantui Star's Blade once

    Check how Tiantui Star's Blade changes M1s, throws, healing, damage, storage, or private-server behavior.

  95. Use Arayashiki once

    Check how Arayashiki changes M1s, throws, healing, damage, storage, or private-server behavior.

  96. Use a Garbage Can in a fight

    Interactables teach which map objects are useful and which are mostly flavor.

  97. Use a Fire Extinguisher in a fight

    Interactables teach which map objects are useful and which are mostly flavor.

  98. Pick up and throw a Chair

    Interactables teach which map objects are useful and which are mostly flavor.

  99. Check the Gravestone interaction

    Interactables teach which map objects are useful and which are mostly flavor.

  100. Play the Arcade Machine once

    Interactables teach which map objects are useful and which are mostly flavor.

  101. Play the Piano once

    Interactables teach which map objects are useful and which are mostly flavor.

  102. Read a Billboard interaction

    Interactables teach which map objects are useful and which are mostly flavor.

  103. Buy from a Vending Machine

    Interactables teach which map objects are useful and which are mostly flavor.

  104. Use the Shinjuku Station Control Panel

    Interactables teach which map objects are useful and which are mostly flavor.

  105. Try the Unlicensed Rhythm Game

    Interactables teach which map objects are useful and which are mostly flavor.

  106. Play in Public Servers

    Mark the mode after you understand its objective, team setup, lives, or special rule.

  107. Queue Casual Duels

    Mark the mode after you understand its objective, team setup, lives, or special rule.

  108. Queue Ranked Duels when eligible

    Mark the mode after you understand its objective, team setup, lives, or special rule.

  109. Play Brain Swap (SWP)

    Mark the mode after you understand its objective, team setup, lives, or special rule.

  110. Play Sorcery Clash (SRC)

    Mark the mode after you understand its objective, team setup, lives, or special rule.

  111. Play First to Twelve (FTT)

    Mark the mode after you understand its objective, team setup, lives, or special rule.

  112. Play Final Showdown (FSD)

    Mark the mode after you understand its objective, team setup, lives, or special rule.

  113. Play End of Journey (EOJ)

    Mark the mode after you understand its objective, team setup, lives, or special rule.

  114. Play Perfection Tag (PFT)

    Mark the mode after you understand its objective, team setup, lives, or special rule.

  115. Play American Shenanigans (AMS)

    Mark the mode after you understand its objective, team setup, lives, or special rule.

  116. Play Prison Realm (PSR)

    Mark the mode after you understand its objective, team setup, lives, or special rule.

  117. Play Soul Swap (SSP)

    Mark the mode after you understand its objective, team setup, lives, or special rule.

  118. Open a Custom Server

    Mark the mode after you understand its objective, team setup, lives, or special rule.

  119. Join or inspect Creator Clash

    Mark the mode after you understand its objective, team setup, lives, or special rule.

  120. Earn Grade 4

    Reach the first kill milestone so grade titles start making sense.

  121. Earn Grade 3

    Keep tracking kills after the starter grade instead of stopping at one badge.

  122. Earn Semi Grade 2

    Use this as the first mid-ladder progress check.

  123. Earn Grade 2

    Confirm the 1,000-kill milestone in the achievement panel.

  124. Earn Semi Grade 1

    Mark this when the longer grind starts to feel deliberate.

  125. Earn Grade 1

    Use the 5,000-kill milestone as a serious long-term combat goal.

  126. Earn Special Grade

    Treat 10,000 kills as the big grade-ladder completion target.

  127. Complete Your own story!

    Create a custom server to finish this progression achievement.

  128. Complete Popular

    Bring enough different players into a custom server to finish the social server goal.

  129. Complete Prepare to lose 3 stocks

    Win a duel without losing a life, then confirm the achievement triggers.

  130. Complete Poor Performance

    Finish a Roulette run with $0 earned to check this mode-specific goal.

  131. Complete The strongest of history

    Win Final Showdown while playing the Strongest Of History role.

  132. Complete Addict

    Drink 20 sodas in one life and watch the achievement panel afterward.

  133. Complete It's Over.

    Defeat a Restless Gambler while they are in Jackpot state.

  134. Complete The one who left it all behind

    Kill a domain caster, then confirm the reward appears.

  135. Complete Public Service Assassin

    Defeat the Soda Delivery guy and check the panel afterward.

  136. Complete Buzzkill

    Eliminate a player within 10 seconds after their Awakening starts.

  137. Complete Cheap Trick

    Awaken while under 3 HP and confirm the risky trigger counted.

  138. Buy one normal shop emote

    Random shop rolls are the main normal emote route.

  139. Equip a stationary emote to the wheel

    Stationary emotes are safe expression picks.

  140. Equip a traversal emote to the wheel

    Traversal emotes are useful to recognize because they move differently.

  141. Use a partner emote with another player

    Partner emotes need another player to verify.

  142. Use one interactive emote

    Interactive emotes teach which cosmetics have extra behavior.

  143. Check whether a limited emote is unavailable before chasing it

    Some rows came from old routes, codes, secrets, or staff access.

  144. Equip one victory flash or cosmetic effect

    Victory and cosmetic effects are expression goals, not combat upgrades.

  145. Check one character-specific cosmetic requirement

    Some cosmetics depend on achievements or character context.

  146. Test whether an equipped cosmetic changes only appearance

    Cosmetics can look dramatic without improving the kit.

  147. Clean up your emote wheel after a fight session

    A tidy wheel makes your favorite emotes easier to reach.

  148. Equip one grade title

    Grade titles show long-term progression.

  149. Check which titles are staff-only or creator-only

    Some title rows are not normal player goals.

  150. Equip a title earned from achievement progress

    Achievement-linked titles are better completion targets than staff labels.

  151. Compare THE STRONGEST OF HISTORY with THE STRONGEST OF TODAY

    The strongest titles are easy to confuse, so check the requirement before chasing one.

  152. Pick one title to use for public fights

    Use one visible title so the reward is more than a menu row.

  153. Place a Part block

    Build Mode tasks should prove the object works in a private-server test, rather than only opening the menu.

  154. Place a Spawnpoint block

    Build Mode tasks should prove the object works in a private-server test, rather than only opening the menu.

  155. Place a Touch block

    Build Mode tasks should prove the object works in a private-server test, rather than only opening the menu.

  156. Wire a Connect block to another block

    Build Mode tasks should prove the object works in a private-server test, rather than only opening the menu.

  157. Add a Sound Block

    Build Mode tasks should prove the object works in a private-server test, rather than only opening the menu.

  158. Add a Vehicle Block

    Build Mode tasks should prove the object works in a private-server test, rather than only opening the menu.

  159. Add a Dummy or NPC Block

    Build Mode tasks should prove the object works in a private-server test, rather than only opening the menu.

  160. Add a Damage Block

    Build Mode tasks should prove the object works in a private-server test, rather than only opening the menu.

  161. Add a Teleport Block

    Build Mode tasks should prove the object works in a private-server test, rather than only opening the menu.

  162. Save a Build Mode creation

    Build Mode tasks should prove the object works in a private-server test, rather than only opening the menu.

  163. Create a basic Skill Builder move

    Keep the first custom move small so timing, hitboxes, and branches are easy to debug.

  164. Add a Wait node

    Keep the first custom move small so timing, hitboxes, and branches are easy to debug.

  165. Add an Animation node

    Keep the first custom move small so timing, hitboxes, and branches are easy to debug.

  166. Add a Sound node

    Keep the first custom move small so timing, hitboxes, and branches are easy to debug.

  167. Add a Velocity node

    Keep the first custom move small so timing, hitboxes, and branches are easy to debug.

  168. Add a Hitbox node

    Keep the first custom move small so timing, hitboxes, and branches are easy to debug.

  169. Add a Branch node

    Keep the first custom move small so timing, hitboxes, and branches are easy to debug.

  170. Add a Projectile node

    Keep the first custom move small so timing, hitboxes, and branches are easy to debug.

  171. Add one condition node

    Keep the first custom move small so timing, hitboxes, and branches are easy to debug.

  172. Test the custom move in a private server

    Keep the first custom move small so timing, hitboxes, and branches are easy to debug.

Jujutsu Shenanigans is easiest to track when you split normal combat from collection and private-server creation. Use this checklist to work through controls, movement, character kits, domains, public map routes, items, modes, achievements, emotes, titles, Build Mode, and Skill Builder practice without relying on live codes or short-lived event tasks.

1. First Session And Combat Fundamentals

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Start with controls, settings, movement, defense, and one clean public-server baseline before tracking harder character and collection goals.

1.1Settings and control setup
1.2Movement and defense practice
1.3Awakening and public fight baseline

2. Characters And Domains

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Track every normal character at least once, then test each domain or domain-like goal so the roster stops feeling like a wall of names.

2.1Complete character kits
2.2Early Access and base-only kits
2.3Domain and special-domain checks
2.4Roster comparison habits

3. Map Routes, Items, And Interactables

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Use the public city, item spawns, vending machines, landmarks, and interactable objects as practical fight goals instead of background scenery.

3.1Public map landmarks
3.2Items to pick up or test
3.3Interactable objects

4. Modes, Achievements, And Completion Progress

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Move beyond public brawling by sampling each durable mode, then track achievements and grade-style goals without adding live event chores.

4.1Mode sampling
4.2Grade and progression achievements
4.3Notable achievement goals

5. Expression, Titles, And Creation Systems

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Finish with the systems that keep long-term players busy: emotes, cosmetics, titles, private-server building, Workshop checks, and custom Skill Builder moves.

5.1Emotes and cosmetics
5.2Titles and reward display
5.3Build Mode block practice
5.4Skill Builder node practice