Bloxodes

All 14 Gamemodes in Jujutsu Shenanigans: Which Mode Should You Play?

Updated on June 1, 2026 (4 days ago)

Jujutsu Shenanigans modes decide what kind of fight you are walking into. Public servers are open-ended map fights, Duels turn combat into small-team rounds, Ranked adds Elo pressure, Roulette changes the rules with short minigames, and custom modes move the focus toward private-server control or Workshop movesets. The normal mode set has 14 current playable rows across public play, duels, Roulette, custom servers, and Creator Clash.

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Mode group

Public Servers

1 items

Public Servers are the normal Jujutsu Shenanigans experience: public fights on the main Shinjuku-inspired map, normal respawns, item spawns, destructible buildings, and standard kill-credit cash. Choose this when you want the broadest practice space instead of a round-based match.

Public Servers

Public Servers

Availability Current

Access
Join the experience normally or choose Public Servers from the gamemodes menu.
objective
Fight in the standard Shinjuku-inspired public map with normal combat, item spawns, and public-server chaos.
players / teams
2
  • Public server
  • Roblox API lists max players as 20.
Lives
2
  • Normal respawns
  • no match life pool is listed.
map pool
Main Shinjuku-inspired public map.
win condition
No round win condition. Keep fighting, practicing, and building normal kill or quest progress.
rewards
Public and Ranked kills grant $5 when the kill credit rules count the damage.
progression impact
Best general route for normal practice, public fights, kill credit, daily or weekly quest progress, and cash from counted kills.
special rules
Items spawn around the main map every 10 minutes, and most of the public map is destructible.
Availability
Current
ImageNameAvailabilityrewardsAccessobjectiveplayers / teamsLivesmap poolwin conditionprogression impactspecial rules
Public Servers
Public ServersAvailability CurrentPublic and Ranked kills grant $5 when the kill credit rules count the damage.Join the experience normally or choose Public Servers from the gamemodes menu.Fight in the standard Shinjuku-inspired public map with normal combat, item spawns, and public-server chaos.Public server; Roblox API lists max players as 20.Normal respawns; no match life pool is listed.Main Shinjuku-inspired public map.No round win condition. Keep fighting, practicing, and building normal kill or quest progress.Best general route for normal practice, public fights, kill credit, daily or weekly quest progress, and cash from counted kills.Items spawn around the main map every 10 minutes, and most of the public map is destructible.

Mode group

Duels and Ranked

2 items

Duels are structured fights with team lives, a timer, randomized duel maps, and same-size party matchmaking. Casual is the lower-risk practice queue with Binding Vows and rematches, while Ranked removes Binding Vows and turns the result into Elo pressure.

Casual Duels

Casual Duels

Availability Current

Access
Choose Duels, select Casual, then press Ready to search for an opponent or party matchup.
objective
Win a small-team duel by draining the opposing team's lives or ending the timer with more lives remaining.
players / teams
2
  • 1v1, 2v2, and larger party duels
  • parties can hold up to 4 players and match same-size parties.
Lives
2
  • 3 team lives in 1v1
  • 5 team lives in 2v2 and larger duels.
map pool
Randomized duel maps such as Grass Field, Gym, Sewers, and Tombs of the Star.
win condition
Deplete the other team's lives, or have more lives remaining when the timer ends.
rewards
2
  • Normal kill cash can apply to counted kills
  • Casual does not use Elo.
progression impact
Best clean practice route before Ranked because it has duel structure without Elo loss.
special rules
Casual adds Binding Vows at match start and allows up to two rematch votes after a duel.
Availability
Current
Ranked Duels

Ranked Duels

Availability Current

Access
Choose Duels, select Ranked, then press Ready to search for an Elo-based matchup.
objective
Win the duel under Ranked matchmaking rules and protect or gain Elo.
players / teams
1v1, 2v2, and larger same-size party duels through matchmaking.
Lives
2
  • 3 team lives in 1v1
  • 5 team lives in 2v2 and larger duels.
map pool
2
  • Randomized duel maps
  • Ranked destruction has been disabled by update-log rules.
win condition
Deplete the other team's lives, or have more lives remaining when the timer ends.
rewards
2
  • Ranked wins and losses change Elo
  • counted kills can still grant $5, but winning Ranked itself does not add a separate cash reward.
progression impact
Best route for competitive pressure and Elo, not for relaxed practice.
special rules
No Binding Vows. Players start from 0 Elo, cannot drop below 0, and matchmaking avoids opponents with a 50+ Elo gap.
Availability
Current
ImageNameAvailabilityrewardsAccessobjectiveplayers / teamsLivesmap poolwin conditionprogression impactspecial rules
Casual Duels
Casual DuelsAvailability CurrentNormal kill cash can apply to counted kills; Casual does not use Elo.Choose Duels, select Casual, then press Ready to search for an opponent or party matchup.Win a small-team duel by draining the opposing team's lives or ending the timer with more lives remaining.1v1, 2v2, and larger party duels; parties can hold up to 4 players and match same-size parties.3 team lives in 1v1; 5 team lives in 2v2 and larger duels.Randomized duel maps such as Grass Field, Gym, Sewers, and Tombs of the Star.Deplete the other team's lives, or have more lives remaining when the timer ends.Best clean practice route before Ranked because it has duel structure without Elo loss.Casual adds Binding Vows at match start and allows up to two rematch votes after a duel.
Ranked Duels
Ranked DuelsAvailability CurrentRanked wins and losses change Elo; counted kills can still grant $5, but winning Ranked itself does not add a separate cash reward.Choose Duels, select Ranked, then press Ready to search for an Elo-based matchup.Win the duel under Ranked matchmaking rules and protect or gain Elo.1v1, 2v2, and larger same-size party duels through matchmaking.3 team lives in 1v1; 5 team lives in 2v2 and larger duels.Randomized duel maps; Ranked destruction has been disabled by update-log rules.Deplete the other team's lives, or have more lives remaining when the timer ends.Best route for competitive pressure and Elo, not for relaxed practice.No Binding Vows. Players start from 0 Elo, cannot drop below 0, and matchmaking avoids opponents with a 50+ Elo gap.

Mode group

Roulette Minigames

9 items

Roulette is a voting lobby that launches short minigames with special objectives. These rows matter because each minigame changes the scoring route, lives, map pool, and win condition before the $50 reward cap applies.

Brain Swap (SWP)

Brain Swap (SWP)

Availability Current

Access
Choose Roulette, select a region, then vote in the Roulette lobby.
objective
Score as many kills as possible with randomized base and awakening movesets.
players / teams
2
  • Roulette lobby players
  • individual kill race.
Lives
2
  • No fixed life limit is listed
  • each death reshuffles the moveset.
map pool
Large maps.
win condition
Finish with the strongest kill/point performance when the round ends.
rewards
2
  • Kills grant Roulette points
  • round rewards are point-based and cap at $50.
progression impact
Good for fast random-kit practice and Roulette cash, but kills do not count as normal kill rewards.
special rules
Moves come from the game's move pool with reduced damage/cooldowns, while some abilities and domain expansions are excluded.
Availability
Current
Sorcery Clash (SRC)

Sorcery Clash (SRC)

Availability Current

Access
Choose Roulette, select a region, then vote in the Roulette lobby.
objective
Win a team deathmatch as Sorcerers or Curses.
players / teams
Two teams: Sorcerers and Curses.
Lives
Each player has one life.
map pool
Large maps.
win condition
The round ends when one team loses all players or the timer expires.
rewards
2
  • Kills grant Roulette points
  • round rewards are point-based and cap at $50.
progression impact
Best Roulette pick for simple team fights and quick kill-point scoring.
special rules
Friendly team structure is different from some Ranked team rules, where teammates may still harm each other in certain formats.
Availability
Current
First to Twelve (FTT)

First to Twelve (FTT)

Availability Current

Access
Choose Roulette, select a region, then vote in the Roulette lobby.
objective
Reach 12 kills first while rotating through shared randomized base movesets.
players / teams
2
  • Roulette lobby players
  • individual kill race.
Lives
Infinite lives.
map pool
Large maps.
win condition
First player to reach 12 kills wins.
rewards
2
  • Kills grant Roulette points
  • round rewards are point-based and cap at $50.
progression impact
Best Roulette mode for pure base-move fighting and quick kill-race practice.
special rules
No Awakenings, regeneration, or burst. Each kill count changes the moveset, and 11 kills leaves Head Splitter as the only move.
Availability
Current
Final Showdown (FSD)

Final Showdown (FSD)

Availability Current

Access
Choose Roulette, select a region, then vote in the Roulette lobby.
objective
Defeat the Strongest Of History boss as Sorcerers, or drain all Sorcerer lives as the boss.
players / teams
One random boss against the Sorcerers team.
Lives
Sorcerers get 3 lives each. The boss has 1 life.
map pool
Large maps.
win condition
Sorcerers win by killing the boss. The boss wins by draining Sorcerer lives or surviving the 6-minute timer.
rewards
2
  • Damage dealt decides points for both Sorcerers and the boss
  • rewards cap at $50. The boss can earn a special Victory Flash.
progression impact
Best Roulette pick for team focus and damage-based scoring instead of pure kill racing.
special rules
The boss's health scales with active players, and neither side regenerates health.
Availability
Current
End of Journey (EOJ)

End of Journey (EOJ)

Availability Current

Access
Choose Roulette, select a region, then vote in the Roulette lobby.
objective
Survive as Sorcerers until the timer ends, or turn every Sorcerer into a Transfigured Human as Curses.
players / teams
Sorcerers versus Curses created by defeated Sorcerers.
Lives
Sorcerers have one life. Defeated Sorcerers respawn as Transfigured Humans with infinite lives.
map pool
Large maps.
win condition
Sorcerers win by surviving the timer. Curses win by converting every Sorcerer before time runs out.
rewards
Sorcerer kills grant points. Curse rewards use both kills and damage dealt. Round rewards cap at $50.
progression impact
Best Roulette mode for survival pressure and team conversion rules.
special rules
Transfigured Humans have 20 HP, no front dash, varying movesets after death, and Locust Guy M1s. Parkour is disabled.
Availability
Current
Perfection Tag (PFT)

Perfection Tag (PFT)

Availability Current

Access
Choose Roulette, select a region, then vote in the Roulette lobby.
objective
Run from the Perfection player as Sorcerers, or tag players as Perfection.
players / teams
One Perfection tagger against defenseless Sorcerers.
Lives
2
  • Sorcerers have 1 HP and combat disabled
  • the source does not list a normal respawn pool.
map pool
Small maps.
win condition
2
  • Sorcerers survive until the timer ends
  • the tagger tries to catch them before time runs out.
rewards
Runners gain points from time spent near the tagger. The tagger gains points from kills. Round rewards cap at $50.
progression impact
Best Roulette mode for movement, panic routing, and nonstandard scoring.
special rules
Each death extends the timer by 15 seconds, capped at 3 minutes. The tagger has a faster no-cooldown Idle Transfiguration move.
Availability
Current
American Shenanigans (AMS)

American Shenanigans (AMS)

Availability Current

Access
Choose Roulette, select a region, then vote in the Roulette lobby.
objective
Shoot crows with an infinite-ammo gun and build progress points.
players / teams
All players are placed on the same team with friendly fire.
Lives
One life.
map pool
Large maps.
win condition
Reach strong point progress and perform well before the round ends.
rewards
Kills and accuracy decide points. Round rewards cap at $50.
progression impact
Best Roulette mode for aim-focused scoring instead of normal moveset fighting.
special rules
Players receive an undroppable gun. At 40 progress points, a player gets the faster God Gun that can bypass friendly fire.
Availability
Current
Prison Realm (PSR)

Prison Realm (PSR)

Availability Current

Access
Choose Roulette, select a region, then vote in the Roulette lobby.
objective
Avoid being sealed by passing the Prison Realm to another player before the timer expires.
players / teams
All players in a free-for-all domain-clash state.
Lives
2
  • The source describes sealed players being killed
  • no separate respawn pool is listed.
map pool
Small maps.
win condition
Be the last player standing.
rewards
2
  • Specific PSR point scoring is not listed
  • treat the mode as Roulette variety rather than a planned scoring route.
progression impact
Best Roulette mode for movement, tag pressure, and last-player-standing reactions, not for predictable point planning.
special rules
Movesets are overridden by domain clash state. The tagged player gets a 15-second Prison Realm timer, faster walk speed, double side dashes, and weaker melee.
Availability
Current
Soul Swap (SSP)

Soul Swap (SSP)

Availability Current

Access
Choose Roulette, select a region, then vote in the Roulette lobby.
objective
Choose from random moveset offers after spawning and score as many kills as possible.
players / teams
2
  • Roulette lobby players
  • individual kill race.
Lives
2
  • No fixed life limit is listed
  • each death reshuffles the moveset choices.
map pool
Large maps.
win condition
Finish with the strongest kill/point performance when the round ends.
rewards
2
  • Kills grant Roulette points
  • round rewards are point-based and cap at $50.
progression impact
Best Roulette mode for testing random character mechanics and custom Skill Builder movesets.
special rules
Players choose from 3 random movesets with Common, Rare, and Legendary rarities. Some offers are custom-made through Skill Builder.
Availability
Current
ImageNameAvailabilityrewardsAccessobjectiveplayers / teamsLivesmap poolwin conditionprogression impactspecial rules
Brain Swap (SWP)
Brain Swap (SWP)Availability CurrentKills grant Roulette points; round rewards are point-based and cap at $50.Choose Roulette, select a region, then vote in the Roulette lobby.Score as many kills as possible with randomized base and awakening movesets.Roulette lobby players; individual kill race.No fixed life limit is listed; each death reshuffles the moveset.Large maps.Finish with the strongest kill/point performance when the round ends.Good for fast random-kit practice and Roulette cash, but kills do not count as normal kill rewards.Moves come from the game's move pool with reduced damage/cooldowns, while some abilities and domain expansions are excluded.
Sorcery Clash (SRC)
Sorcery Clash (SRC)Availability CurrentKills grant Roulette points; round rewards are point-based and cap at $50.Choose Roulette, select a region, then vote in the Roulette lobby.Win a team deathmatch as Sorcerers or Curses.Two teams: Sorcerers and Curses.Each player has one life.Large maps.The round ends when one team loses all players or the timer expires.Best Roulette pick for simple team fights and quick kill-point scoring.Friendly team structure is different from some Ranked team rules, where teammates may still harm each other in certain formats.
First to Twelve (FTT)
First to Twelve (FTT)Availability CurrentKills grant Roulette points; round rewards are point-based and cap at $50.Choose Roulette, select a region, then vote in the Roulette lobby.Reach 12 kills first while rotating through shared randomized base movesets.Roulette lobby players; individual kill race.Infinite lives.Large maps.First player to reach 12 kills wins.Best Roulette mode for pure base-move fighting and quick kill-race practice.No Awakenings, regeneration, or burst. Each kill count changes the moveset, and 11 kills leaves Head Splitter as the only move.
Final Showdown (FSD)
Final Showdown (FSD)Availability CurrentDamage dealt decides points for both Sorcerers and the boss; rewards cap at $50. The boss can earn a special Victory Flash.Choose Roulette, select a region, then vote in the Roulette lobby.Defeat the Strongest Of History boss as Sorcerers, or drain all Sorcerer lives as the boss.One random boss against the Sorcerers team.Sorcerers get 3 lives each. The boss has 1 life.Large maps.Sorcerers win by killing the boss. The boss wins by draining Sorcerer lives or surviving the 6-minute timer.Best Roulette pick for team focus and damage-based scoring instead of pure kill racing.The boss's health scales with active players, and neither side regenerates health.
End of Journey (EOJ)
End of Journey (EOJ)Availability CurrentSorcerer kills grant points. Curse rewards use both kills and damage dealt. Round rewards cap at $50.Choose Roulette, select a region, then vote in the Roulette lobby.Survive as Sorcerers until the timer ends, or turn every Sorcerer into a Transfigured Human as Curses.Sorcerers versus Curses created by defeated Sorcerers.Sorcerers have one life. Defeated Sorcerers respawn as Transfigured Humans with infinite lives.Large maps.Sorcerers win by surviving the timer. Curses win by converting every Sorcerer before time runs out.Best Roulette mode for survival pressure and team conversion rules.Transfigured Humans have 20 HP, no front dash, varying movesets after death, and Locust Guy M1s. Parkour is disabled.
Perfection Tag (PFT)
Perfection Tag (PFT)Availability CurrentRunners gain points from time spent near the tagger. The tagger gains points from kills. Round rewards cap at $50.Choose Roulette, select a region, then vote in the Roulette lobby.Run from the Perfection player as Sorcerers, or tag players as Perfection.One Perfection tagger against defenseless Sorcerers.Sorcerers have 1 HP and combat disabled; the source does not list a normal respawn pool.Small maps.Sorcerers survive until the timer ends; the tagger tries to catch them before time runs out.Best Roulette mode for movement, panic routing, and nonstandard scoring.Each death extends the timer by 15 seconds, capped at 3 minutes. The tagger has a faster no-cooldown Idle Transfiguration move.
American Shenanigans (AMS)
American Shenanigans (AMS)Availability CurrentKills and accuracy decide points. Round rewards cap at $50.Choose Roulette, select a region, then vote in the Roulette lobby.Shoot crows with an infinite-ammo gun and build progress points.All players are placed on the same team with friendly fire.One life.Large maps.Reach strong point progress and perform well before the round ends.Best Roulette mode for aim-focused scoring instead of normal moveset fighting.Players receive an undroppable gun. At 40 progress points, a player gets the faster God Gun that can bypass friendly fire.
Prison Realm (PSR)
Prison Realm (PSR)Availability CurrentSpecific PSR point scoring is not listed; treat the mode as Roulette variety rather than a planned scoring route.Choose Roulette, select a region, then vote in the Roulette lobby.Avoid being sealed by passing the Prison Realm to another player before the timer expires.All players in a free-for-all domain-clash state.The source describes sealed players being killed; no separate respawn pool is listed.Small maps.Be the last player standing.Best Roulette mode for movement, tag pressure, and last-player-standing reactions, not for predictable point planning.Movesets are overridden by domain clash state. The tagged player gets a 15-second Prison Realm timer, faster walk speed, double side dashes, and weaker melee.
Soul Swap (SSP)
Soul Swap (SSP)Availability CurrentKills grant Roulette points; round rewards are point-based and cap at $50.Choose Roulette, select a region, then vote in the Roulette lobby.Choose from random moveset offers after spawning and score as many kills as possible.Roulette lobby players; individual kill race.No fixed life limit is listed; each death reshuffles the moveset choices.Large maps.Finish with the strongest kill/point performance when the round ends.Best Roulette mode for testing random character mechanics and custom Skill Builder movesets.Players choose from 3 random movesets with Common, Rare, and Legendary rarities. Some offers are custom-made through Skill Builder.

Mode group

Custom and Private Servers

1 items

Custom Servers are for player-hosted private play, controlled practice, tournaments, build testing, commands, dummies, and Workshop access. Read them as a custom rules space rather than a normal cash or Elo route.

Custom Servers

Custom Servers

Availability Current

Access
2
  • Choose Custom Server, refresh/search the list or enter a region, then join a hosted server
  • hosting uses Create A Server and a server title.
objective
Use player-hosted private servers for builds, movesets, tournaments, private commands, and controlled practice.
players / teams
2
  • Player-hosted server
  • team rules depend on private-server settings.
Lives
Depends on private-server settings and the activity being hosted.
map pool
Private server map with owner-controlled commands, Workshop presets, and build/custom options.
win condition
No single win condition. The host's rules, commands, build, or tournament format decide the goal.
rewards
Private-server rows are mainly for practice and custom play. Items and sodas are free in private servers.
progression impact
Best for labbing moves, using dummies, testing builds, hosting tournaments, and practicing without normal public-server pressure.
special rules
Owners can adjust server settings such as destruction, friendly fire, damage, walk speed, dummies, Workshop access, free build, cooldowns, and player controls.
Availability
Current
ImageNameAvailabilityrewardsAccessobjectiveplayers / teamsLivesmap poolwin conditionprogression impactspecial rules
Custom Servers
Custom ServersAvailability CurrentPrivate-server rows are mainly for practice and custom play. Items and sodas are free in private servers.Choose Custom Server, refresh/search the list or enter a region, then join a hosted server; hosting uses Create A Server and a server title.Use player-hosted private servers for builds, movesets, tournaments, private commands, and controlled practice.Player-hosted server; team rules depend on private-server settings.Depends on private-server settings and the activity being hosted.Private server map with owner-controlled commands, Workshop presets, and build/custom options.No single win condition. The host's rules, commands, build, or tournament format decide the goal.Best for labbing moves, using dummies, testing builds, hosting tournaments, and practicing without normal public-server pressure.Owners can adjust server settings such as destruction, friendly fire, damage, walk speed, dummies, Workshop access, free build, cooldowns, and player controls.

Mode group

Creator Clash

1 items

Creator Clash uses Workshop custom characters and movesets on a special map. It is the public custom-moveset fight mode, so it belongs near private-server systems but should still stay separate from ordinary hosted servers.

Creator Clash

Creator Clash

Availability Current

Access
2
  • Choose Creator Clash from the gamemodes menu
  • no current extra access requirement is listed.
objective
Fight on a special map using custom characters and movesets uploaded through the Workshop.
players / teams
2
  • Public Creator Clash match
  • exact team rules are not listed.
Lives
No fixed life pool is listed.
map pool
Special Creator Clash map.
win condition
Fight with custom movesets. A single exact match win condition is not listed.
rewards
No specific cash or point reward is listed for Creator Clash.
progression impact
Best for custom-moveset fighting after normal combat basics and Workshop access make sense.
special rules
Creator Clash uses Workshop custom characters and applies limits to visual effects, abilities, damage per second, sound volume, and broken custom movesets.
Availability
Current
ImageNameAvailabilityrewardsAccessobjectiveplayers / teamsLivesmap poolwin conditionprogression impactspecial rules
Creator Clash
Creator ClashAvailability CurrentNo specific cash or point reward is listed for Creator Clash.Choose Creator Clash from the gamemodes menu; no current extra access requirement is listed.Fight on a special map using custom characters and movesets uploaded through the Workshop.Public Creator Clash match; exact team rules are not listed.No fixed life pool is listed.Special Creator Clash map.Fight with custom movesets. A single exact match win condition is not listed.Best for custom-moveset fighting after normal combat basics and Workshop access make sense.Creator Clash uses Workshop custom characters and applies limits to visual effects, abilities, damage per second, sound volume, and broken custom movesets.

How to choose a mode before queueing

Start with what you want from the session. Public Servers are best when you want normal map fights, item spawns, daily or weekly quest context, and counted kill cash. Casual Duels are cleaner practice because the match has lives and a win condition without Elo risk. Ranked Duels are for competitive pressure, where winning and losing changes Elo while counted kills can still pay normal cash.

Roulette is different from all three. It is not a normal duel queue with predictable rules. Players vote on a minigame, then the round uses that minigame's objective, teams, lives, map pool, and scoring rules. Custom Servers and Creator Clash sit on the custom side of the game: useful for controlled practice, builds, Workshop movesets, tournaments, and custom-character fights instead of normal progression goals.

Mode groupBest useReward or progression noteMain risk
Public ServersNormal practice, public fights, quests, and item spawnsCounted public kills can grant cashOpen public chaos and no round win condition
Casual DuelsStructured duel practice before RankedNo Elo pressure; counted kills can still matterLives and timer punish sloppy trades
Ranked DuelsCompetitive matchmaking and EloWins and losses move Elo; kills are the cash routeElo pressure and no Binding Vows
Roulette MinigamesRandom-rule minigames and point rewardsPoints decide rewards, capped at $50Each minigame changes the objective fast
Custom ServersPrivate practice, builds, commands, and hosted formatsMainly practice or custom-play valueRules depend on the host settings
Creator ClashPublic custom-moveset fightsNo specific cash route is listedCustom characters can play very differently from normal kits

Why Roulette rewards work differently

Roulette should be read as a minigame queue. Brain Swap and Soul Swap reward random-moveset kill races, Sorcery Clash is a team fight, First to Twelve is a fixed kill race, Final Showdown is a boss fight, End of Journey is a survival-conversion round, Perfection Tag is movement pressure, American Shenanigans is aim scoring, and Prison Realm is last-player-standing tag pressure.

That variety is why the reward field matters. Normal public and Ranked kill rules do not carry over cleanly to Roulette. Roulette scoring uses points from the active minigame, and round rewards cap at $50. If you want predictable normal cash, Public Servers or counted Ranked kills are easier to understand. If you want faster variety and minigame practice, Roulette is the better fit.

Where custom modes fit

Custom Servers are strongest when the goal is control. Server owners can adjust settings, use commands, spawn dummies, test builds, run tournaments, and work with Workshop presets. That makes Custom Servers useful for labbing and community formats, but the host's rules decide the goal.

Creator Clash is narrower. It puts custom Workshop characters and movesets into a public fight setting, with limits on effects, abilities, damage, sound volume, and broken custom movesets. Play it when you want to fight with custom kits, not when you want a normal character, Ranked Elo, or steady cash route.

How to Use This Jujutsu Shenanigans Gamemodes List

Each mode entry is grouped by the part of the game where it belongs. Access tells you how to enter the mode. Objective, Win condition, and Lives explain what the round asks you to do. Players and teams shows whether the mode is solo, team-based, party-matched, or host-controlled. Map pool separates the main public map, duel arenas, large Roulette maps, small Roulette maps, private-server spaces, and the Creator Clash map. Reward summary and Progression impact are the main decision fields: they tell you whether the mode is better for cash, Elo, practice, minigame points, private-server testing, or custom movesets.

FAQ

Q.

How many gamemodes are in Jujutsu Shenanigans?

There are 14 current playable mode rows in this set: 1 Public Servers row, 2 Duels and Ranked rows, 9 Roulette Minigames, 1 Custom Servers row, and 1 Creator Clash row.

Q.

Should I play Casual or Ranked Duels first?

Start with Casual Duels if you want structured practice without Elo pressure. Move to Ranked when you want competitive matchmaking and are comfortable with the same life-based duel format under Elo risk.

Q.

Do Roulette kills give normal cash?

Roulette uses minigame points for round rewards, and those rewards cap at $50. It should not be treated like Public Servers or Ranked kill cash, where counted kills can grant the normal $5 reward.

Q.

Why does Roulette have 9 minigame rows here?

The active Roulette rows tracked here are Brain Swap, Sorcery Clash, First to Twelve, Final Showdown, End of Journey, Perfection Tag, American Shenanigans, Prison Realm, and Soul Swap. Older or unsupported Roulette mentions are left out of the current playable count.

Q.

Are Custom Servers good for progression?

Custom Servers are better for practice, hosted formats, commands, builds, dummies, and Workshop testing than normal progression. The host settings decide the rules, so they are not the cleanest route for public cash or Ranked Elo.

Q.

What is Creator Clash for?

Creator Clash is for fighting with Workshop custom characters and movesets on a special map. It is useful when you want custom-kit battles, but it should not be read as a normal public-server, duel, or Ranked route.

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