Jujutsu Shenanigans modes decide what kind of fight you are walking into. Public servers are open-ended map fights, Duels turn combat into small-team rounds, Ranked adds Elo pressure, Roulette changes the rules with short minigames, and custom modes move the focus toward private-server control or Workshop movesets. The normal mode set has 14 current playable rows across public play, duels, Roulette, custom servers, and Creator Clash.
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category
Base game
Public Servers
-
- Category
- Base game
- Status
- Current
- mode group
- Public Servers
- Access
- Join the experience normally or choose Public Servers from the gamemodes menu.
- objective
- Fight in the standard Shinjuku-inspired public map with normal combat, item spawns, and public-server chaos.
- players / teams
- Public server; Roblox API lists max players as 20.
- Lives
- Normal respawns; no match life pool is listed.
- map pool
- Main Shinjuku-inspired public map.
- win condition
- No round win condition. Keep fighting, practicing, and building normal kill or quest progress.
| Image | Name | Category | Availability | mode group | Access | objective | players / teams | Lives | map pool | win condition |
|---|---|---|---|---|---|---|---|---|---|---|
| Public Servers | Base game | Current | Public Servers | Join the experience normally or choose Public Servers from the gamemodes menu. | Fight in the standard Shinjuku-inspired public map with normal combat, item spawns, and public-server chaos. | Public server; Roblox API lists max players as 20. | Normal respawns; no match life pool is listed. | Main Shinjuku-inspired public map. | No round win condition. Keep fighting, practicing, and building normal kill or quest progress. |
category
Matchmade duel
Casual Duels
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- Category
- Matchmade duel
- Status
- Current
- mode group
- Duels and Ranked
- Access
- Choose Duels, select Casual, then press Ready to search for an opponent or party matchup.
- objective
- Win a small-team duel by draining the opposing team's lives or ending the timer with more lives remaining.
- players / teams
- 1v1, 2v2, and larger party duels; parties can hold up to 4 players and match same-size parties.
- Lives
- 3 team lives in 1v1
- 5 team lives in 2v2 and larger duels.
- map pool
- Randomized duel maps such as Grass Field, Gym, Sewers, and Tombs of the Star.
- win condition
- Deplete the other team's lives, or have more lives remaining when the timer ends.
| Image | Name | Category | Availability | mode group | Access | objective | players / teams | Lives | map pool | win condition |
|---|---|---|---|---|---|---|---|---|---|---|
| Casual Duels | Matchmade duel | Current | Duels and Ranked | Choose Duels, select Casual, then press Ready to search for an opponent or party matchup. | Win a small-team duel by draining the opposing team's lives or ending the timer with more lives remaining. | 1v1, 2v2, and larger party duels; parties can hold up to 4 players and match same-size parties. |
| Randomized duel maps such as Grass Field, Gym, Sewers, and Tombs of the Star. | Deplete the other team's lives, or have more lives remaining when the timer ends. |
category
Ranked duel
Ranked Duels
-
- Category
- Ranked duel
- Status
- Current
- mode group
- Duels and Ranked
- Access
- Choose Duels, select Ranked, then press Ready to search for an Elo-based matchup.
- objective
- Win the duel under Ranked matchmaking rules and protect or gain Elo.
- players / teams
- 1v1, 2v2, and larger same-size party duels through matchmaking.
- Lives
- 3 team lives in 1v1
- 5 team lives in 2v2 and larger duels.
- map pool
- Randomized duel maps; Ranked destruction has been disabled by update-log rules.
- win condition
- Deplete the other team's lives, or have more lives remaining when the timer ends.
| Image | Name | Category | Availability | mode group | Access | objective | players / teams | Lives | map pool | win condition |
|---|---|---|---|---|---|---|---|---|---|---|
| Ranked Duels | Ranked duel | Current | Duels and Ranked | Choose Duels, select Ranked, then press Ready to search for an Elo-based matchup. | Win the duel under Ranked matchmaking rules and protect or gain Elo. | 1v1, 2v2, and larger same-size party duels through matchmaking. |
| Randomized duel maps; Ranked destruction has been disabled by update-log rules. | Deplete the other team's lives, or have more lives remaining when the timer ends. |
category
Roulette kill race
Brain Swap (SWP)
-
- Category
- Roulette kill race
- Status
- Current
- mode group
- Roulette Minigames
- Access
- Choose Roulette, select a region, then vote in the Roulette lobby.
- objective
- Score as many kills as possible with randomized base and awakening movesets.
- players / teams
- Roulette lobby players; individual kill race.
- Lives
- No fixed life limit is listed; each death reshuffles the moveset.
- map pool
- Large maps.
- win condition
- Finish with the strongest kill/point performance when the round ends.
First to Twelve (FTT)
-
- Category
- Roulette kill race
- Status
- Current
- mode group
- Roulette Minigames
- Access
- Choose Roulette, select a region, then vote in the Roulette lobby.
- objective
- Reach 12 kills first while rotating through shared randomized base movesets.
- players / teams
- Roulette lobby players; individual kill race.
- Lives
- Infinite lives.
- map pool
- Large maps.
- win condition
- First player to reach 12 kills wins.
| Image | Name | Category | Availability | mode group | Access | objective | players / teams | Lives | map pool | win condition |
|---|---|---|---|---|---|---|---|---|---|---|
| Brain Swap (SWP) | Roulette kill race | Current | Roulette Minigames | Choose Roulette, select a region, then vote in the Roulette lobby. | Score as many kills as possible with randomized base and awakening movesets. | Roulette lobby players; individual kill race. | No fixed life limit is listed; each death reshuffles the moveset. | Large maps. | Finish with the strongest kill/point performance when the round ends. | |
| First to Twelve (FTT) | Roulette kill race | Current | Roulette Minigames | Choose Roulette, select a region, then vote in the Roulette lobby. | Reach 12 kills first while rotating through shared randomized base movesets. | Roulette lobby players; individual kill race. | Infinite lives. | Large maps. | First player to reach 12 kills wins. |
category
Roulette team fight
Sorcery Clash (SRC)
-
- Category
- Roulette team fight
- Status
- Current
- mode group
- Roulette Minigames
- Access
- Choose Roulette, select a region, then vote in the Roulette lobby.
- objective
- Win a team deathmatch as Sorcerers or Curses.
- players / teams
- Two teams: Sorcerers and Curses.
- Lives
- Each player has one life.
- map pool
- Large maps.
- win condition
- The round ends when one team loses all players or the timer expires.
| Image | Name | Category | Availability | mode group | Access | objective | players / teams | Lives | map pool | win condition |
|---|---|---|---|---|---|---|---|---|---|---|
| Sorcery Clash (SRC) | Roulette team fight | Current | Roulette Minigames | Choose Roulette, select a region, then vote in the Roulette lobby. | Win a team deathmatch as Sorcerers or Curses. | Two teams: Sorcerers and Curses. | Each player has one life. | Large maps. | The round ends when one team loses all players or the timer expires. |
category
Roulette boss fight
Final Showdown (FSD)
-
- Category
- Roulette boss fight
- Status
- Current
- mode group
- Roulette Minigames
- Access
- Choose Roulette, select a region, then vote in the Roulette lobby.
- objective
- Defeat the Strongest Of History boss as Sorcerers, or drain all Sorcerer lives as the boss.
- players / teams
- One random boss against the Sorcerers team.
- Lives
- Sorcerers get 3 lives each. The boss has 1 life.
- map pool
- Large maps.
- win condition
- Sorcerers win by killing the boss. The boss wins by draining Sorcerer lives or surviving the 6-minute timer.
| Image | Name | Category | Availability | mode group | Access | objective | players / teams | Lives | map pool | win condition |
|---|---|---|---|---|---|---|---|---|---|---|
| Final Showdown (FSD) | Roulette boss fight | Current | Roulette Minigames | Choose Roulette, select a region, then vote in the Roulette lobby. | Defeat the Strongest Of History boss as Sorcerers, or drain all Sorcerer lives as the boss. | One random boss against the Sorcerers team. | Sorcerers get 3 lives each. The boss has 1 life. | Large maps. | Sorcerers win by killing the boss. The boss wins by draining Sorcerer lives or surviving the 6-minute timer. |
category
Roulette infection survival
End of Journey (EOJ)
-
- Category
- Roulette infection survival
- Status
- Current
- mode group
- Roulette Minigames
- Access
- Choose Roulette, select a region, then vote in the Roulette lobby.
- objective
- Survive as Sorcerers until the timer ends, or turn every Sorcerer into a Transfigured Human as Curses.
- players / teams
- Sorcerers versus Curses created by defeated Sorcerers.
- Lives
- Sorcerers have one life. Defeated Sorcerers respawn as Transfigured Humans with infinite lives.
- map pool
- Large maps.
- win condition
- Sorcerers win by surviving the timer. Curses win by converting every Sorcerer before time runs out.
| Image | Name | Category | Availability | mode group | Access | objective | players / teams | Lives | map pool | win condition |
|---|---|---|---|---|---|---|---|---|---|---|
| End of Journey (EOJ) | Roulette infection survival | Current | Roulette Minigames | Choose Roulette, select a region, then vote in the Roulette lobby. | Survive as Sorcerers until the timer ends, or turn every Sorcerer into a Transfigured Human as Curses. | Sorcerers versus Curses created by defeated Sorcerers. | Sorcerers have one life. Defeated Sorcerers respawn as Transfigured Humans with infinite lives. | Large maps. | Sorcerers win by surviving the timer. Curses win by converting every Sorcerer before time runs out. |
category
Roulette tag
Perfection Tag (PFT)
-
- Category
- Roulette tag
- Status
- Current
- mode group
- Roulette Minigames
- Access
- Choose Roulette, select a region, then vote in the Roulette lobby.
- objective
- Run from the Perfection player as Sorcerers, or tag players as Perfection.
- players / teams
- One Perfection tagger against defenseless Sorcerers.
- Lives
- Sorcerers have 1 HP and combat disabled; the source does not list a normal respawn pool.
- map pool
- Small maps.
- win condition
- Sorcerers survive until the timer ends; the tagger tries to catch them before time runs out.
| Image | Name | Category | Availability | mode group | Access | objective | players / teams | Lives | map pool | win condition |
|---|---|---|---|---|---|---|---|---|---|---|
| Perfection Tag (PFT) | Roulette tag | Current | Roulette Minigames | Choose Roulette, select a region, then vote in the Roulette lobby. | Run from the Perfection player as Sorcerers, or tag players as Perfection. | One Perfection tagger against defenseless Sorcerers. | Sorcerers have 1 HP and combat disabled; the source does not list a normal respawn pool. | Small maps. | Sorcerers survive until the timer ends; the tagger tries to catch them before time runs out. |
category
Roulette shooting mode
American Shenanigans (AMS)
-
- Category
- Roulette shooting mode
- Status
- Current
- mode group
- Roulette Minigames
- Access
- Choose Roulette, select a region, then vote in the Roulette lobby.
- objective
- Shoot crows with an infinite-ammo gun and build progress points.
- players / teams
- All players are placed on the same team with friendly fire.
- Lives
- One life.
- map pool
- Large maps.
- win condition
- Reach strong point progress and perform well before the round ends.
| Image | Name | Category | Availability | mode group | Access | objective | players / teams | Lives | map pool | win condition |
|---|---|---|---|---|---|---|---|---|---|---|
| American Shenanigans (AMS) | Roulette shooting mode | Current | Roulette Minigames | Choose Roulette, select a region, then vote in the Roulette lobby. | Shoot crows with an infinite-ammo gun and build progress points. | All players are placed on the same team with friendly fire. | One life. | Large maps. | Reach strong point progress and perform well before the round ends. |
category
Roulette last-player-standing
Prison Realm (PSR)
-
- Category
- Roulette last-player-standing
- Status
- Current
- mode group
- Roulette Minigames
- Access
- Choose Roulette, select a region, then vote in the Roulette lobby.
- objective
- Avoid being sealed by passing the Prison Realm to another player before the timer expires.
- players / teams
- All players in a free-for-all domain-clash state.
- Lives
- The source describes sealed players being killed; no separate respawn pool is listed.
- map pool
- Small maps.
- win condition
- Be the last player standing.
| Image | Name | Category | Availability | mode group | Access | objective | players / teams | Lives | map pool | win condition |
|---|---|---|---|---|---|---|---|---|---|---|
| Prison Realm (PSR) | Roulette last-player-standing | Current | Roulette Minigames | Choose Roulette, select a region, then vote in the Roulette lobby. | Avoid being sealed by passing the Prison Realm to another player before the timer expires. | All players in a free-for-all domain-clash state. | The source describes sealed players being killed; no separate respawn pool is listed. | Small maps. | Be the last player standing. |
category
Roulette moveset draft
Soul Swap (SSP)
-
- Category
- Roulette moveset draft
- Status
- Current
- mode group
- Roulette Minigames
- Access
- Choose Roulette, select a region, then vote in the Roulette lobby.
- objective
- Choose from random moveset offers after spawning and score as many kills as possible.
- players / teams
- Roulette lobby players; individual kill race.
- Lives
- No fixed life limit is listed; each death reshuffles the moveset choices.
- map pool
- Large maps.
- win condition
- Finish with the strongest kill/point performance when the round ends.
| Image | Name | Category | Availability | mode group | Access | objective | players / teams | Lives | map pool | win condition |
|---|---|---|---|---|---|---|---|---|---|---|
| Soul Swap (SSP) | Roulette moveset draft | Current | Roulette Minigames | Choose Roulette, select a region, then vote in the Roulette lobby. | Choose from random moveset offers after spawning and score as many kills as possible. | Roulette lobby players; individual kill race. | No fixed life limit is listed; each death reshuffles the moveset choices. | Large maps. | Finish with the strongest kill/point performance when the round ends. |
category
Player-hosted private server
Custom Servers
-
- Category
- Player-hosted private server
- Status
- Current
- mode group
- Custom and Private Servers
- Access
- Choose Custom Server, refresh/search the list or enter a region, then join a hosted server; hosting uses Create A Server and a server title.
- objective
- Use player-hosted private servers for builds, movesets, tournaments, private commands, and controlled practice.
- players / teams
- Player-hosted server; team rules depend on private-server settings.
- Lives
- Depends on private-server settings and the activity being hosted.
- map pool
- Private server map with owner-controlled commands, Workshop presets, and build/custom options.
- win condition
- No single win condition. The host's rules, commands, build, or tournament format decide the goal.
| Image | Name | Category | Availability | mode group | Access | objective | players / teams | Lives | map pool | win condition |
|---|---|---|---|---|---|---|---|---|---|---|
| Custom Servers | Player-hosted private server | Current | Custom and Private Servers | Choose Custom Server, refresh/search the list or enter a region, then join a hosted server; hosting uses Create A Server and a server title. | Use player-hosted private servers for builds, movesets, tournaments, private commands, and controlled practice. | Player-hosted server; team rules depend on private-server settings. | Depends on private-server settings and the activity being hosted. | Private server map with owner-controlled commands, Workshop presets, and build/custom options. | No single win condition. The host's rules, commands, build, or tournament format decide the goal. |
category
Workshop custom movesets
Creator Clash
-
- Category
- Workshop custom movesets
- Status
- Current
- mode group
- Creator Clash
- Access
- Choose Creator Clash from the gamemodes menu; no current extra access requirement is listed.
- objective
- Fight on a special map using custom characters and movesets uploaded through the Workshop.
- players / teams
- Public Creator Clash match; exact team rules are not listed.
- Lives
- No fixed life pool is listed.
- map pool
- Special Creator Clash map.
- win condition
- Fight with custom movesets. A single exact match win condition is not listed.
| Image | Name | Category | Availability | mode group | Access | objective | players / teams | Lives | map pool | win condition |
|---|---|---|---|---|---|---|---|---|---|---|
| Creator Clash | Workshop custom movesets | Current | Creator Clash | Choose Creator Clash from the gamemodes menu; no current extra access requirement is listed. | Fight on a special map using custom characters and movesets uploaded through the Workshop. | Public Creator Clash match; exact team rules are not listed. | No fixed life pool is listed. | Special Creator Clash map. | Fight with custom movesets. A single exact match win condition is not listed. |
How to choose a mode before queueing
Start with what you want from the session. Public Servers are best when you want normal map fights, item spawns, daily or weekly quest context, and counted kill cash. Casual Duels are cleaner practice because the match has lives and a win condition without Elo risk. Ranked Duels are for competitive pressure, where winning and losing changes Elo while counted kills can still pay normal cash.
Roulette is different from all three. It is not a normal duel queue with predictable rules. Players vote on a minigame, then the round uses that minigame's objective, teams, lives, map pool, and scoring rules. Custom Servers and Creator Clash sit on the custom side of the game: useful for controlled practice, builds, Workshop movesets, tournaments, and custom-character fights instead of normal progression goals.
| Mode group | Best use | Reward or progression note | Main risk |
|---|---|---|---|
| Public Servers | Normal practice, public fights, quests, and item spawns | Counted public kills can grant cash | Open public chaos and no round win condition |
| Casual Duels | Structured duel practice before Ranked | No Elo pressure; counted kills can still matter | Lives and timer punish sloppy trades |
| Ranked Duels | Competitive matchmaking and Elo | Wins and losses move Elo; kills are the cash route | Elo pressure and no Binding Vows |
| Roulette Minigames | Random-rule minigames and point rewards | Points decide rewards, capped at $50 | Each minigame changes the objective fast |
| Custom Servers | Private practice, builds, commands, and hosted formats | Mainly practice or custom-play value | Rules depend on the host settings |
| Creator Clash | Public custom-moveset fights | No specific cash route is listed | Custom characters can play very differently from normal kits |
Why Roulette rewards work differently
Roulette should be read as a minigame queue. Brain Swap and Soul Swap reward random-moveset kill races, Sorcery Clash is a team fight, First to Twelve is a fixed kill race, Final Showdown is a boss fight, End of Journey is a survival-conversion round, Perfection Tag is movement pressure, American Shenanigans is aim scoring, and Prison Realm is last-player-standing tag pressure.
That variety is why the reward field matters. Normal public and Ranked kill rules do not carry over cleanly to Roulette. Roulette scoring uses points from the active minigame, and round rewards cap at $50. If you want predictable normal cash, Public Servers or counted Ranked kills are easier to understand. If you want faster variety and minigame practice, Roulette is the better fit.
Where custom modes fit
Custom Servers are strongest when the goal is control. Server owners can adjust settings, use commands, spawn dummies, test builds, run tournaments, and work with Workshop presets. That makes Custom Servers useful for labbing and community formats, but the host's rules decide the goal.
Creator Clash is narrower. It puts custom Workshop characters and movesets into a public fight setting, with limits on effects, abilities, damage, sound volume, and broken custom movesets. Play it when you want to fight with custom kits, not when you want a normal character, Ranked Elo, or steady cash route.
Creator Clash uses Workshop custom characters and movesets on a special map. It is the public custom-moveset fight mode, so it belongs near private-server systems but should still stay separate from ordinary hosted servers.
Custom Servers are for player-hosted private play, controlled practice, tournaments, build testing, commands, dummies, and Workshop access. Read them as a custom rules space rather than a normal cash or Elo route.
Duels are structured fights with team lives, a timer, randomized duel maps, and same-size party matchmaking. Casual is the lower-risk practice queue with Binding Vows and rematches, while Ranked removes Binding Vows and turns the result into Elo pressure.
Public Servers are the normal Jujutsu Shenanigans experience: public fights on the main Shinjuku-inspired map, normal respawns, item spawns, destructible buildings, and standard kill-credit cash. Choose this when you want the broadest practice space instead of a round-based match.
Roulette is a voting lobby that launches short minigames with special objectives. These rows matter because each minigame changes the scoring route, lives, map pool, and win condition before the $50 reward cap applies.
FAQ
How many gamemodes are in Jujutsu Shenanigans?
There are 14 current playable mode rows in this set: 1 Public Servers row, 2 Duels and Ranked rows, 9 Roulette Minigames, 1 Custom Servers row, and 1 Creator Clash row.
Should I play Casual or Ranked Duels first?
Start with Casual Duels if you want structured practice without Elo pressure. Move to Ranked when you want competitive matchmaking and are comfortable with the same life-based duel format under Elo risk.
Do Roulette kills give normal cash?
Roulette uses minigame points for round rewards, and those rewards cap at $50. It should not be treated like Public Servers or Ranked kill cash, where counted kills can grant the normal $5 reward.
Why does Roulette have 9 minigame rows here?
The active Roulette rows tracked here are Brain Swap, Sorcery Clash, First to Twelve, Final Showdown, End of Journey, Perfection Tag, American Shenanigans, Prison Realm, and Soul Swap. Older or unsupported Roulette mentions are left out of the current playable count.
Are Custom Servers good for progression?
Custom Servers are better for practice, hosted formats, commands, builds, dummies, and Workshop testing than normal progression. The host settings decide the rules, so they are not the cleanest route for public cash or Ranked Elo.
What is Creator Clash for?
Creator Clash is for fighting with Workshop custom characters and movesets on a special map. It is useful when you want custom-kit battles, but it should not be read as a normal public-server, duel, or Ranked route.








