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All 14 Gamemodes in Jujutsu Shenanigans: Which Mode Should You Play?

Updated on June 5, 2026 (11 days ago)

Jujutsu Shenanigans modes decide what kind of fight you are walking into. Public servers are open-ended map fights, Duels turn combat into small-team rounds, Ranked adds Elo pressure, Roulette changes the rules with short minigames, and custom modes move the focus toward private-server control or Workshop movesets. The normal mode set has 14 current playable rows across public play, duels, Roulette, custom servers, and Creator Clash.

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Mode group

Public Servers

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Public Servers are the normal Jujutsu Shenanigans experience: public fights on the main Shinjuku-inspired map, normal respawns, item spawns, destructible buildings, and standard kill-credit cash. Choose this when you want the broadest practice space instead of a round-based match.

Public Servers

Public Servers

Fight in the standard Shinjuku-inspired public map with normal combat, item spawns, and public-server chaos.

Status
Current
Access
Join the experience normally or choose Public Servers from the gamemodes menu.
Lives
  • Normal respawns
  • no match life pool is listed.
map pool
Main Shinjuku-inspired public map.
rewards
Public and Ranked kills grant $5 when the kill credit rules count the damage.
ImageNamerewardsavailabilityAccessLivesmap poolCard Summary
Public Servers
Public ServersPublic and Ranked kills grant $5 when the kill credit rules count the damage.CurrentJoin the experience normally or choose Public Servers from the gamemodes menu.Normal respawns; no match life pool is listed.Main Shinjuku-inspired public map.Fight in the standard Shinjuku-inspired public map with normal combat, item spawns, and public-server chaos.

Mode group

Duels and Ranked

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Duels are structured fights with team lives, a timer, randomized duel maps, and same-size party matchmaking. Casual is the lower-risk practice queue with Binding Vows and rematches, while Ranked removes Binding Vows and turns the result into Elo pressure.

Casual Duels

Casual Duels

Win a small-team duel by draining the opposing team's lives or ending the timer with more lives remaining.

Status
Current
Access
Choose Duels, select Casual, then press Ready to search for an opponent or party matchup.
Lives
  • 3 team lives in 1v1
  • 5 team lives in 2v2 and larger duels.
map pool
Randomized duel maps such as Grass Field, Gym, Sewers, and Tombs of the Star.
rewards
  • Normal kill cash can apply to counted kills
  • Casual does not use Elo.
Ranked Duels

Ranked Duels

Win the duel under Ranked matchmaking rules and protect or gain Elo.

Status
Current
Access
Choose Duels, select Ranked, then press Ready to search for an Elo-based matchup.
Lives
  • 3 team lives in 1v1
  • 5 team lives in 2v2 and larger duels.
map pool
  • Randomized duel maps
  • Ranked destruction has been disabled by update-log rules.
rewards
  • Ranked wins and losses change Elo
  • counted kills can still grant $5, but winning Ranked itself does not add a separate cash reward.
ImageNamerewardsavailabilityAccessLivesmap poolCard Summary
Casual Duels
Casual DuelsNormal kill cash can apply to counted kills; Casual does not use Elo.CurrentChoose Duels, select Casual, then press Ready to search for an opponent or party matchup.3 team lives in 1v1; 5 team lives in 2v2 and larger duels.Randomized duel maps such as Grass Field, Gym, Sewers, and Tombs of the Star.Win a small-team duel by draining the opposing team's lives or ending the timer with more lives remaining.
Ranked Duels
Ranked DuelsRanked wins and losses change Elo; counted kills can still grant $5, but winning Ranked itself does not add a separate cash reward.CurrentChoose Duels, select Ranked, then press Ready to search for an Elo-based matchup.3 team lives in 1v1; 5 team lives in 2v2 and larger duels.Randomized duel maps; Ranked destruction has been disabled by update-log rules.Win the duel under Ranked matchmaking rules and protect or gain Elo.

Mode group

Roulette Minigames

9 items

Roulette is a voting lobby that launches short minigames with special objectives. These rows matter because each minigame changes the scoring route, lives, map pool, and win condition before the $50 reward cap applies.

Brain Swap (SWP)

Brain Swap (SWP)

Score as many kills as possible with randomized base and awakening movesets.

Status
Current
Access
Choose Roulette, select a region, then vote in the Roulette lobby.
Lives
  • No fixed life limit is listed
  • each death reshuffles the moveset.
map pool
Large maps.
rewards
  • Kills grant Roulette points
  • round rewards are point-based and cap at $50.
Sorcery Clash (SRC)

Sorcery Clash (SRC)

Win a team deathmatch as Sorcerers or Curses.

Status
Current
Access
Choose Roulette, select a region, then vote in the Roulette lobby.
Lives
Each player has one life.
map pool
Large maps.
rewards
  • Kills grant Roulette points
  • round rewards are point-based and cap at $50.
First to Twelve (FTT)

First to Twelve (FTT)

Reach 12 kills first while rotating through shared randomized base movesets.

Status
Current
Access
Choose Roulette, select a region, then vote in the Roulette lobby.
Lives
Infinite lives.
map pool
Large maps.
rewards
  • Kills grant Roulette points
  • round rewards are point-based and cap at $50.
Final Showdown (FSD)

Final Showdown (FSD)

Defeat the Strongest Of History boss as Sorcerers, or drain all Sorcerer lives as the boss.

Status
Current
Access
Choose Roulette, select a region, then vote in the Roulette lobby.
Lives
Sorcerers get 3 lives each. The boss has 1 life.
map pool
Large maps.
rewards
  • Damage dealt decides points for both Sorcerers and the boss
  • rewards cap at $50. The boss can earn a special Victory Flash.
End of Journey (EOJ)

End of Journey (EOJ)

Survive as Sorcerers until the timer ends, or turn every Sorcerer into a Transfigured Human as Curses.

Status
Current
Access
Choose Roulette, select a region, then vote in the Roulette lobby.
Lives
Sorcerers have one life. Defeated Sorcerers respawn as Transfigured Humans with infinite lives.
map pool
Large maps.
rewards
Sorcerer kills grant points. Curse rewards use both kills and damage dealt. Round rewards cap at $50.
Perfection Tag (PFT)

Perfection Tag (PFT)

Run from the Perfection player as Sorcerers, or tag players as Perfection.

Status
Current
Access
Choose Roulette, select a region, then vote in the Roulette lobby.
Lives
  • Sorcerers have 1 HP and combat disabled
  • the source does not list a normal respawn pool.
map pool
Small maps.
rewards
Runners gain points from time spent near the tagger. The tagger gains points from kills. Round rewards cap at $50.
American Shenanigans (AMS)

American Shenanigans (AMS)

Shoot crows with an infinite-ammo gun and build progress points.

Status
Current
Access
Choose Roulette, select a region, then vote in the Roulette lobby.
Lives
One life.
map pool
Large maps.
rewards
Kills and accuracy decide points. Round rewards cap at $50.
Prison Realm (PSR)

Prison Realm (PSR)

Avoid being sealed by passing the Prison Realm to another player before the timer expires.

Status
Current
Access
Choose Roulette, select a region, then vote in the Roulette lobby.
Lives
  • The source describes sealed players being killed
  • no separate respawn pool is listed.
map pool
Small maps.
rewards
  • Specific PSR point scoring is not listed
  • treat the mode as Roulette variety rather than a planned scoring route.
Soul Swap (SSP)

Soul Swap (SSP)

Choose from random moveset offers after spawning and score as many kills as possible.

Status
Current
Access
Choose Roulette, select a region, then vote in the Roulette lobby.
Lives
  • No fixed life limit is listed
  • each death reshuffles the moveset choices.
map pool
Large maps.
rewards
  • Kills grant Roulette points
  • round rewards are point-based and cap at $50.
ImageNamerewardsavailabilityAccessLivesmap poolCard Summary
Brain Swap (SWP)
Brain Swap (SWP)Kills grant Roulette points; round rewards are point-based and cap at $50.CurrentChoose Roulette, select a region, then vote in the Roulette lobby.No fixed life limit is listed; each death reshuffles the moveset.Large maps.Score as many kills as possible with randomized base and awakening movesets.
Sorcery Clash (SRC)
Sorcery Clash (SRC)Kills grant Roulette points; round rewards are point-based and cap at $50.CurrentChoose Roulette, select a region, then vote in the Roulette lobby.Each player has one life.Large maps.Win a team deathmatch as Sorcerers or Curses.
First to Twelve (FTT)
First to Twelve (FTT)Kills grant Roulette points; round rewards are point-based and cap at $50.CurrentChoose Roulette, select a region, then vote in the Roulette lobby.Infinite lives.Large maps.Reach 12 kills first while rotating through shared randomized base movesets.
Final Showdown (FSD)
Final Showdown (FSD)Damage dealt decides points for both Sorcerers and the boss; rewards cap at $50. The boss can earn a special Victory Flash.CurrentChoose Roulette, select a region, then vote in the Roulette lobby.Sorcerers get 3 lives each. The boss has 1 life.Large maps.Defeat the Strongest Of History boss as Sorcerers, or drain all Sorcerer lives as the boss.
End of Journey (EOJ)
End of Journey (EOJ)Sorcerer kills grant points. Curse rewards use both kills and damage dealt. Round rewards cap at $50.CurrentChoose Roulette, select a region, then vote in the Roulette lobby.Sorcerers have one life. Defeated Sorcerers respawn as Transfigured Humans with infinite lives.Large maps.Survive as Sorcerers until the timer ends, or turn every Sorcerer into a Transfigured Human as Curses.
Perfection Tag (PFT)
Perfection Tag (PFT)Runners gain points from time spent near the tagger. The tagger gains points from kills. Round rewards cap at $50.CurrentChoose Roulette, select a region, then vote in the Roulette lobby.Sorcerers have 1 HP and combat disabled; the source does not list a normal respawn pool.Small maps.Run from the Perfection player as Sorcerers, or tag players as Perfection.
American Shenanigans (AMS)
American Shenanigans (AMS)Kills and accuracy decide points. Round rewards cap at $50.CurrentChoose Roulette, select a region, then vote in the Roulette lobby.One life.Large maps.Shoot crows with an infinite-ammo gun and build progress points.
Prison Realm (PSR)
Prison Realm (PSR)Specific PSR point scoring is not listed; treat the mode as Roulette variety rather than a planned scoring route.CurrentChoose Roulette, select a region, then vote in the Roulette lobby.The source describes sealed players being killed; no separate respawn pool is listed.Small maps.Avoid being sealed by passing the Prison Realm to another player before the timer expires.
Soul Swap (SSP)
Soul Swap (SSP)Kills grant Roulette points; round rewards are point-based and cap at $50.CurrentChoose Roulette, select a region, then vote in the Roulette lobby.No fixed life limit is listed; each death reshuffles the moveset choices.Large maps.Choose from random moveset offers after spawning and score as many kills as possible.

Mode group

Custom and Private Servers

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Custom Servers are for player-hosted private play, controlled practice, tournaments, build testing, commands, dummies, and Workshop access. Read them as a custom rules space rather than a normal cash or Elo route.

Custom Servers

Custom Servers

Use player-hosted private servers for builds, movesets, tournaments, private commands, and controlled practice.

Status
Current
Access
  • Choose Custom Server, refresh/search the list or enter a region, then join a hosted server
  • hosting uses Create A Server and a server title.
Lives
Depends on private-server settings and the activity being hosted.
map pool
Private server map with owner-controlled commands, Workshop presets, and build/custom options.
rewards
Private-server rows are mainly for practice and custom play. Items and sodas are free in private servers.
ImageNamerewardsavailabilityAccessLivesmap poolCard Summary
Custom Servers
Custom ServersPrivate-server rows are mainly for practice and custom play. Items and sodas are free in private servers.CurrentChoose Custom Server, refresh/search the list or enter a region, then join a hosted server; hosting uses Create A Server and a server title.Depends on private-server settings and the activity being hosted.Private server map with owner-controlled commands, Workshop presets, and build/custom options.Use player-hosted private servers for builds, movesets, tournaments, private commands, and controlled practice.

Mode group

Creator Clash

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Creator Clash uses Workshop custom characters and movesets on a special map. It is the public custom-moveset fight mode, so it belongs near private-server systems but should still stay separate from ordinary hosted servers.

Creator Clash

Creator Clash

Fight on a special map using custom characters and movesets uploaded through the Workshop.

Status
Current
Access
  • Choose Creator Clash from the gamemodes menu
  • no current extra access requirement is listed.
Lives
No fixed life pool is listed.
map pool
Special Creator Clash map.
rewards
No specific cash or point reward is listed for Creator Clash.
ImageNamerewardsavailabilityAccessLivesmap poolCard Summary
Creator Clash
Creator ClashNo specific cash or point reward is listed for Creator Clash.CurrentChoose Creator Clash from the gamemodes menu; no current extra access requirement is listed.No fixed life pool is listed.Special Creator Clash map.Fight on a special map using custom characters and movesets uploaded through the Workshop.

How to choose a mode before queueing

Start with what you want from the session. Public Servers are best when you want normal map fights, item spawns, daily or weekly quest context, and counted kill cash. Casual Duels are cleaner practice because the match has lives and a win condition without Elo risk. Ranked Duels are for competitive pressure, where winning and losing changes Elo while counted kills can still pay normal cash.

Roulette is different from all three. It is not a normal duel queue with predictable rules. Players vote on a minigame, then the round uses that minigame's objective, teams, lives, map pool, and scoring rules. Custom Servers and Creator Clash sit on the custom side of the game: useful for controlled practice, builds, Workshop movesets, tournaments, and custom-character fights instead of normal progression goals.

Mode groupBest useReward or progression noteMain risk
Public ServersNormal practice, public fights, quests, and item spawnsCounted public kills can grant cashOpen public chaos and no round win condition
Casual DuelsStructured duel practice before RankedNo Elo pressure; counted kills can still matterLives and timer punish sloppy trades
Ranked DuelsCompetitive matchmaking and EloWins and losses move Elo; kills are the cash routeElo pressure and no Binding Vows
Roulette MinigamesRandom-rule minigames and point rewardsPoints decide rewards, capped at $50Each minigame changes the objective fast
Custom ServersPrivate practice, builds, commands, and hosted formatsMainly practice or custom-play valueRules depend on the host settings
Creator ClashPublic custom-moveset fightsNo specific cash route is listedCustom characters can play very differently from normal kits

Why Roulette rewards work differently

Roulette should be read as a minigame queue. Brain Swap and Soul Swap reward random-moveset kill races, Sorcery Clash is a team fight, First to Twelve is a fixed kill race, Final Showdown is a boss fight, End of Journey is a survival-conversion round, Perfection Tag is movement pressure, American Shenanigans is aim scoring, and Prison Realm is last-player-standing tag pressure.

That variety is why the reward field matters. Normal public and Ranked kill rules do not carry over cleanly to Roulette. Roulette scoring uses points from the active minigame, and round rewards cap at $50. If you want predictable normal cash, Public Servers or counted Ranked kills are easier to understand. If you want faster variety and minigame practice, Roulette is the better fit.

Where custom modes fit

Custom Servers are strongest when the goal is control. Server owners can adjust settings, use commands, spawn dummies, test builds, run tournaments, and work with Workshop presets. That makes Custom Servers useful for labbing and community formats, but the host's rules decide the goal.

Creator Clash is narrower. It puts custom Workshop characters and movesets into a public fight setting, with limits on effects, abilities, damage, sound volume, and broken custom movesets. Play it when you want to fight with custom kits, not when you want a normal character, Ranked Elo, or steady cash route.

FAQ

Q.

How many gamemodes are in Jujutsu Shenanigans?

There are 14 current playable mode rows in this set: 1 Public Servers row, 2 Duels and Ranked rows, 9 Roulette Minigames, 1 Custom Servers row, and 1 Creator Clash row.

Q.

Should I play Casual or Ranked Duels first?

Start with Casual Duels if you want structured practice without Elo pressure. Move to Ranked when you want competitive matchmaking and are comfortable with the same life-based duel format under Elo risk.

Q.

Do Roulette kills give normal cash?

Roulette uses minigame points for round rewards, and those rewards cap at $50. It should not be treated like Public Servers or Ranked kill cash, where counted kills can grant the normal $5 reward.

Q.

Why does Roulette have 9 minigame rows here?

The active Roulette rows tracked here are Brain Swap, Sorcery Clash, First to Twelve, Final Showdown, End of Journey, Perfection Tag, American Shenanigans, Prison Realm, and Soul Swap. Older or unsupported Roulette mentions are left out of the current playable count.

Q.

Are Custom Servers good for progression?

Custom Servers are better for practice, hosted formats, commands, builds, dummies, and Workshop testing than normal progression. The host settings decide the rules, so they are not the cleanest route for public cash or Ranked Elo.

Q.

What is Creator Clash for?

Creator Clash is for fighting with Workshop custom characters and movesets on a special map. It is useful when you want custom-kit battles, but it should not be read as a normal public-server, duel, or Ranked route.

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