Jujutsu Shenanigans modes decide what kind of fight you are walking into. Public servers are open-ended map fights, Duels turn combat into small-team rounds, Ranked adds Elo pressure, Roulette changes the rules with short minigames, and custom modes move the focus toward private-server control or Workshop movesets. The normal mode set has 14 current playable rows across public play, duels, Roulette, custom servers, and Creator Clash.
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Mode group
Public Servers
Public Servers are the normal Jujutsu Shenanigans experience: public fights on the main Shinjuku-inspired map, normal respawns, item spawns, destructible buildings, and standard kill-credit cash. Choose this when you want the broadest practice space instead of a round-based match.

Public Servers
Fight in the standard Shinjuku-inspired public map with normal combat, item spawns, and public-server chaos.
- Status
- Current
- Access
- Join the experience normally or choose Public Servers from the gamemodes menu.
- Lives
- Normal respawns
- no match life pool is listed.
- map pool
- Main Shinjuku-inspired public map.
- rewards
- Public and Ranked kills grant $5 when the kill credit rules count the damage.
| Image | Name | rewards | availability | Access | Lives | map pool | Card Summary |
|---|---|---|---|---|---|---|---|
![]() | Public Servers | Public and Ranked kills grant $5 when the kill credit rules count the damage. | Current | Join the experience normally or choose Public Servers from the gamemodes menu. | Normal respawns; no match life pool is listed. | Main Shinjuku-inspired public map. | Fight in the standard Shinjuku-inspired public map with normal combat, item spawns, and public-server chaos. |
Mode group
Duels and Ranked
Duels are structured fights with team lives, a timer, randomized duel maps, and same-size party matchmaking. Casual is the lower-risk practice queue with Binding Vows and rematches, while Ranked removes Binding Vows and turns the result into Elo pressure.

Casual Duels
Win a small-team duel by draining the opposing team's lives or ending the timer with more lives remaining.
- Status
- Current
- Access
- Choose Duels, select Casual, then press Ready to search for an opponent or party matchup.
- Lives
- 3 team lives in 1v1
- 5 team lives in 2v2 and larger duels.
- map pool
- Randomized duel maps such as Grass Field, Gym, Sewers, and Tombs of the Star.
- rewards
- Normal kill cash can apply to counted kills
- Casual does not use Elo.

Ranked Duels
Win the duel under Ranked matchmaking rules and protect or gain Elo.
- Status
- Current
- Access
- Choose Duels, select Ranked, then press Ready to search for an Elo-based matchup.
- Lives
- 3 team lives in 1v1
- 5 team lives in 2v2 and larger duels.
- map pool
- Randomized duel maps
- Ranked destruction has been disabled by update-log rules.
- rewards
- Ranked wins and losses change Elo
- counted kills can still grant $5, but winning Ranked itself does not add a separate cash reward.
| Image | Name | rewards | availability | Access | Lives | map pool | Card Summary |
|---|---|---|---|---|---|---|---|
![]() | Casual Duels | Normal kill cash can apply to counted kills; Casual does not use Elo. | Current | Choose Duels, select Casual, then press Ready to search for an opponent or party matchup. | 3 team lives in 1v1; 5 team lives in 2v2 and larger duels. | Randomized duel maps such as Grass Field, Gym, Sewers, and Tombs of the Star. | Win a small-team duel by draining the opposing team's lives or ending the timer with more lives remaining. |
![]() | Ranked Duels | Ranked wins and losses change Elo; counted kills can still grant $5, but winning Ranked itself does not add a separate cash reward. | Current | Choose Duels, select Ranked, then press Ready to search for an Elo-based matchup. | 3 team lives in 1v1; 5 team lives in 2v2 and larger duels. | Randomized duel maps; Ranked destruction has been disabled by update-log rules. | Win the duel under Ranked matchmaking rules and protect or gain Elo. |
Mode group
Roulette Minigames
Roulette is a voting lobby that launches short minigames with special objectives. These rows matter because each minigame changes the scoring route, lives, map pool, and win condition before the $50 reward cap applies.

Brain Swap (SWP)
Score as many kills as possible with randomized base and awakening movesets.
- Status
- Current
- Access
- Choose Roulette, select a region, then vote in the Roulette lobby.
- Lives
- No fixed life limit is listed
- each death reshuffles the moveset.
- map pool
- Large maps.
- rewards
- Kills grant Roulette points
- round rewards are point-based and cap at $50.

Sorcery Clash (SRC)
Win a team deathmatch as Sorcerers or Curses.
- Status
- Current
- Access
- Choose Roulette, select a region, then vote in the Roulette lobby.
- Lives
- Each player has one life.
- map pool
- Large maps.
- rewards
- Kills grant Roulette points
- round rewards are point-based and cap at $50.

First to Twelve (FTT)
Reach 12 kills first while rotating through shared randomized base movesets.
- Status
- Current
- Access
- Choose Roulette, select a region, then vote in the Roulette lobby.
- Lives
- Infinite lives.
- map pool
- Large maps.
- rewards
- Kills grant Roulette points
- round rewards are point-based and cap at $50.

Final Showdown (FSD)
Defeat the Strongest Of History boss as Sorcerers, or drain all Sorcerer lives as the boss.
- Status
- Current
- Access
- Choose Roulette, select a region, then vote in the Roulette lobby.
- Lives
- Sorcerers get 3 lives each. The boss has 1 life.
- map pool
- Large maps.
- rewards
- Damage dealt decides points for both Sorcerers and the boss
- rewards cap at $50. The boss can earn a special Victory Flash.

End of Journey (EOJ)
Survive as Sorcerers until the timer ends, or turn every Sorcerer into a Transfigured Human as Curses.
- Status
- Current
- Access
- Choose Roulette, select a region, then vote in the Roulette lobby.
- Lives
- Sorcerers have one life. Defeated Sorcerers respawn as Transfigured Humans with infinite lives.
- map pool
- Large maps.
- rewards
- Sorcerer kills grant points. Curse rewards use both kills and damage dealt. Round rewards cap at $50.

Perfection Tag (PFT)
Run from the Perfection player as Sorcerers, or tag players as Perfection.
- Status
- Current
- Access
- Choose Roulette, select a region, then vote in the Roulette lobby.
- Lives
- Sorcerers have 1 HP and combat disabled
- the source does not list a normal respawn pool.
- map pool
- Small maps.
- rewards
- Runners gain points from time spent near the tagger. The tagger gains points from kills. Round rewards cap at $50.

American Shenanigans (AMS)
Shoot crows with an infinite-ammo gun and build progress points.
- Status
- Current
- Access
- Choose Roulette, select a region, then vote in the Roulette lobby.
- Lives
- One life.
- map pool
- Large maps.
- rewards
- Kills and accuracy decide points. Round rewards cap at $50.

Prison Realm (PSR)
Avoid being sealed by passing the Prison Realm to another player before the timer expires.
- Status
- Current
- Access
- Choose Roulette, select a region, then vote in the Roulette lobby.
- Lives
- The source describes sealed players being killed
- no separate respawn pool is listed.
- map pool
- Small maps.
- rewards
- Specific PSR point scoring is not listed
- treat the mode as Roulette variety rather than a planned scoring route.

Soul Swap (SSP)
Choose from random moveset offers after spawning and score as many kills as possible.
- Status
- Current
- Access
- Choose Roulette, select a region, then vote in the Roulette lobby.
- Lives
- No fixed life limit is listed
- each death reshuffles the moveset choices.
- map pool
- Large maps.
- rewards
- Kills grant Roulette points
- round rewards are point-based and cap at $50.
| Image | Name | rewards | availability | Access | Lives | map pool | Card Summary |
|---|---|---|---|---|---|---|---|
![]() | Brain Swap (SWP) | Kills grant Roulette points; round rewards are point-based and cap at $50. | Current | Choose Roulette, select a region, then vote in the Roulette lobby. | No fixed life limit is listed; each death reshuffles the moveset. | Large maps. | Score as many kills as possible with randomized base and awakening movesets. |
![]() | Sorcery Clash (SRC) | Kills grant Roulette points; round rewards are point-based and cap at $50. | Current | Choose Roulette, select a region, then vote in the Roulette lobby. | Each player has one life. | Large maps. | Win a team deathmatch as Sorcerers or Curses. |
![]() | First to Twelve (FTT) | Kills grant Roulette points; round rewards are point-based and cap at $50. | Current | Choose Roulette, select a region, then vote in the Roulette lobby. | Infinite lives. | Large maps. | Reach 12 kills first while rotating through shared randomized base movesets. |
![]() | Final Showdown (FSD) | Damage dealt decides points for both Sorcerers and the boss; rewards cap at $50. The boss can earn a special Victory Flash. | Current | Choose Roulette, select a region, then vote in the Roulette lobby. | Sorcerers get 3 lives each. The boss has 1 life. | Large maps. | Defeat the Strongest Of History boss as Sorcerers, or drain all Sorcerer lives as the boss. |
![]() | End of Journey (EOJ) | Sorcerer kills grant points. Curse rewards use both kills and damage dealt. Round rewards cap at $50. | Current | Choose Roulette, select a region, then vote in the Roulette lobby. | Sorcerers have one life. Defeated Sorcerers respawn as Transfigured Humans with infinite lives. | Large maps. | Survive as Sorcerers until the timer ends, or turn every Sorcerer into a Transfigured Human as Curses. |
![]() | Perfection Tag (PFT) | Runners gain points from time spent near the tagger. The tagger gains points from kills. Round rewards cap at $50. | Current | Choose Roulette, select a region, then vote in the Roulette lobby. | Sorcerers have 1 HP and combat disabled; the source does not list a normal respawn pool. | Small maps. | Run from the Perfection player as Sorcerers, or tag players as Perfection. |
![]() | American Shenanigans (AMS) | Kills and accuracy decide points. Round rewards cap at $50. | Current | Choose Roulette, select a region, then vote in the Roulette lobby. | One life. | Large maps. | Shoot crows with an infinite-ammo gun and build progress points. |
![]() | Prison Realm (PSR) | Specific PSR point scoring is not listed; treat the mode as Roulette variety rather than a planned scoring route. | Current | Choose Roulette, select a region, then vote in the Roulette lobby. | The source describes sealed players being killed; no separate respawn pool is listed. | Small maps. | Avoid being sealed by passing the Prison Realm to another player before the timer expires. |
![]() | Soul Swap (SSP) | Kills grant Roulette points; round rewards are point-based and cap at $50. | Current | Choose Roulette, select a region, then vote in the Roulette lobby. | No fixed life limit is listed; each death reshuffles the moveset choices. | Large maps. | Choose from random moveset offers after spawning and score as many kills as possible. |
Mode group
Custom and Private Servers
Custom Servers are for player-hosted private play, controlled practice, tournaments, build testing, commands, dummies, and Workshop access. Read them as a custom rules space rather than a normal cash or Elo route.

Custom Servers
Use player-hosted private servers for builds, movesets, tournaments, private commands, and controlled practice.
- Status
- Current
- Access
- Choose Custom Server, refresh/search the list or enter a region, then join a hosted server
- hosting uses Create A Server and a server title.
- Lives
- Depends on private-server settings and the activity being hosted.
- map pool
- Private server map with owner-controlled commands, Workshop presets, and build/custom options.
- rewards
- Private-server rows are mainly for practice and custom play. Items and sodas are free in private servers.
| Image | Name | rewards | availability | Access | Lives | map pool | Card Summary |
|---|---|---|---|---|---|---|---|
![]() | Custom Servers | Private-server rows are mainly for practice and custom play. Items and sodas are free in private servers. | Current | Choose Custom Server, refresh/search the list or enter a region, then join a hosted server; hosting uses Create A Server and a server title. | Depends on private-server settings and the activity being hosted. | Private server map with owner-controlled commands, Workshop presets, and build/custom options. | Use player-hosted private servers for builds, movesets, tournaments, private commands, and controlled practice. |
Mode group
Creator Clash
Creator Clash uses Workshop custom characters and movesets on a special map. It is the public custom-moveset fight mode, so it belongs near private-server systems but should still stay separate from ordinary hosted servers.

Creator Clash
Fight on a special map using custom characters and movesets uploaded through the Workshop.
- Status
- Current
- Access
- Choose Creator Clash from the gamemodes menu
- no current extra access requirement is listed.
- Lives
- No fixed life pool is listed.
- map pool
- Special Creator Clash map.
- rewards
- No specific cash or point reward is listed for Creator Clash.
| Image | Name | rewards | availability | Access | Lives | map pool | Card Summary |
|---|---|---|---|---|---|---|---|
![]() | Creator Clash | No specific cash or point reward is listed for Creator Clash. | Current | Choose Creator Clash from the gamemodes menu; no current extra access requirement is listed. | No fixed life pool is listed. | Special Creator Clash map. | Fight on a special map using custom characters and movesets uploaded through the Workshop. |
How to choose a mode before queueing
Start with what you want from the session. Public Servers are best when you want normal map fights, item spawns, daily or weekly quest context, and counted kill cash. Casual Duels are cleaner practice because the match has lives and a win condition without Elo risk. Ranked Duels are for competitive pressure, where winning and losing changes Elo while counted kills can still pay normal cash.
Roulette is different from all three. It is not a normal duel queue with predictable rules. Players vote on a minigame, then the round uses that minigame's objective, teams, lives, map pool, and scoring rules. Custom Servers and Creator Clash sit on the custom side of the game: useful for controlled practice, builds, Workshop movesets, tournaments, and custom-character fights instead of normal progression goals.
| Mode group | Best use | Reward or progression note | Main risk |
|---|---|---|---|
| Public Servers | Normal practice, public fights, quests, and item spawns | Counted public kills can grant cash | Open public chaos and no round win condition |
| Casual Duels | Structured duel practice before Ranked | No Elo pressure; counted kills can still matter | Lives and timer punish sloppy trades |
| Ranked Duels | Competitive matchmaking and Elo | Wins and losses move Elo; kills are the cash route | Elo pressure and no Binding Vows |
| Roulette Minigames | Random-rule minigames and point rewards | Points decide rewards, capped at $50 | Each minigame changes the objective fast |
| Custom Servers | Private practice, builds, commands, and hosted formats | Mainly practice or custom-play value | Rules depend on the host settings |
| Creator Clash | Public custom-moveset fights | No specific cash route is listed | Custom characters can play very differently from normal kits |
Why Roulette rewards work differently
Roulette should be read as a minigame queue. Brain Swap and Soul Swap reward random-moveset kill races, Sorcery Clash is a team fight, First to Twelve is a fixed kill race, Final Showdown is a boss fight, End of Journey is a survival-conversion round, Perfection Tag is movement pressure, American Shenanigans is aim scoring, and Prison Realm is last-player-standing tag pressure.
That variety is why the reward field matters. Normal public and Ranked kill rules do not carry over cleanly to Roulette. Roulette scoring uses points from the active minigame, and round rewards cap at $50. If you want predictable normal cash, Public Servers or counted Ranked kills are easier to understand. If you want faster variety and minigame practice, Roulette is the better fit.
Where custom modes fit
Custom Servers are strongest when the goal is control. Server owners can adjust settings, use commands, spawn dummies, test builds, run tournaments, and work with Workshop presets. That makes Custom Servers useful for labbing and community formats, but the host's rules decide the goal.
Creator Clash is narrower. It puts custom Workshop characters and movesets into a public fight setting, with limits on effects, abilities, damage, sound volume, and broken custom movesets. Play it when you want to fight with custom kits, not when you want a normal character, Ranked Elo, or steady cash route.
FAQ
How many gamemodes are in Jujutsu Shenanigans?
There are 14 current playable mode rows in this set: 1 Public Servers row, 2 Duels and Ranked rows, 9 Roulette Minigames, 1 Custom Servers row, and 1 Creator Clash row.
Should I play Casual or Ranked Duels first?
Start with Casual Duels if you want structured practice without Elo pressure. Move to Ranked when you want competitive matchmaking and are comfortable with the same life-based duel format under Elo risk.
Do Roulette kills give normal cash?
Roulette uses minigame points for round rewards, and those rewards cap at $50. It should not be treated like Public Servers or Ranked kill cash, where counted kills can grant the normal $5 reward.
Why does Roulette have 9 minigame rows here?
The active Roulette rows tracked here are Brain Swap, Sorcery Clash, First to Twelve, Final Showdown, End of Journey, Perfection Tag, American Shenanigans, Prison Realm, and Soul Swap. Older or unsupported Roulette mentions are left out of the current playable count.
Are Custom Servers good for progression?
Custom Servers are better for practice, hosted formats, commands, builds, dummies, and Workshop testing than normal progression. The host settings decide the rules, so they are not the cleanest route for public cash or Ranked Elo.
What is Creator Clash for?
Creator Clash is for fighting with Workshop custom characters and movesets on a special map. It is useful when you want custom-kit battles, but it should not be read as a normal public-server, duel, or Ranked route.

