Jujutsu Shenanigans modes decide what kind of fight you are walking into. Public servers are open-ended map fights, Duels turn combat into small-team rounds, Ranked adds Elo pressure, Roulette changes the rules with short minigames, and custom modes move the focus toward private-server control or Workshop movesets. The normal mode set has 14 current playable rows across public play, duels, Roulette, custom servers, and Creator Clash.
View
Mode group
Public Servers
Public Servers are the normal Jujutsu Shenanigans experience: public fights on the main Shinjuku-inspired map, normal respawns, item spawns, destructible buildings, and standard kill-credit cash. Choose this when you want the broadest practice space instead of a round-based match.

Public Servers
Availability Current
- Access
- Join the experience normally or choose Public Servers from the gamemodes menu.
- objective
- Fight in the standard Shinjuku-inspired public map with normal combat, item spawns, and public-server chaos.
- players / teams
- 2
- Public server
- Roblox API lists max players as 20.
- Lives
- 2
- Normal respawns
- no match life pool is listed.
- map pool
- Main Shinjuku-inspired public map.
- win condition
- No round win condition. Keep fighting, practicing, and building normal kill or quest progress.
- rewards
- Public and Ranked kills grant $5 when the kill credit rules count the damage.
- progression impact
- Best general route for normal practice, public fights, kill credit, daily or weekly quest progress, and cash from counted kills.
- special rules
- Items spawn around the main map every 10 minutes, and most of the public map is destructible.
- Availability
- Current
| Image | Name | Availability | rewards | Access | objective | players / teams | Lives | map pool | win condition | progression impact | special rules |
|---|---|---|---|---|---|---|---|---|---|---|---|
![]() | Public Servers | Availability Current | Public and Ranked kills grant $5 when the kill credit rules count the damage. | Join the experience normally or choose Public Servers from the gamemodes menu. | Fight in the standard Shinjuku-inspired public map with normal combat, item spawns, and public-server chaos. | Public server; Roblox API lists max players as 20. | Normal respawns; no match life pool is listed. | Main Shinjuku-inspired public map. | No round win condition. Keep fighting, practicing, and building normal kill or quest progress. | Best general route for normal practice, public fights, kill credit, daily or weekly quest progress, and cash from counted kills. | Items spawn around the main map every 10 minutes, and most of the public map is destructible. |
Mode group
Duels and Ranked
Duels are structured fights with team lives, a timer, randomized duel maps, and same-size party matchmaking. Casual is the lower-risk practice queue with Binding Vows and rematches, while Ranked removes Binding Vows and turns the result into Elo pressure.

Casual Duels
Availability Current
- Access
- Choose Duels, select Casual, then press Ready to search for an opponent or party matchup.
- objective
- Win a small-team duel by draining the opposing team's lives or ending the timer with more lives remaining.
- players / teams
- 2
- 1v1, 2v2, and larger party duels
- parties can hold up to 4 players and match same-size parties.
- Lives
- 2
- 3 team lives in 1v1
- 5 team lives in 2v2 and larger duels.
- map pool
- Randomized duel maps such as Grass Field, Gym, Sewers, and Tombs of the Star.
- win condition
- Deplete the other team's lives, or have more lives remaining when the timer ends.
- rewards
- 2
- Normal kill cash can apply to counted kills
- Casual does not use Elo.
- progression impact
- Best clean practice route before Ranked because it has duel structure without Elo loss.
- special rules
- Casual adds Binding Vows at match start and allows up to two rematch votes after a duel.
- Availability
- Current

Ranked Duels
Availability Current
- Access
- Choose Duels, select Ranked, then press Ready to search for an Elo-based matchup.
- objective
- Win the duel under Ranked matchmaking rules and protect or gain Elo.
- players / teams
- 1v1, 2v2, and larger same-size party duels through matchmaking.
- Lives
- 2
- 3 team lives in 1v1
- 5 team lives in 2v2 and larger duels.
- map pool
- 2
- Randomized duel maps
- Ranked destruction has been disabled by update-log rules.
- win condition
- Deplete the other team's lives, or have more lives remaining when the timer ends.
- rewards
- 2
- Ranked wins and losses change Elo
- counted kills can still grant $5, but winning Ranked itself does not add a separate cash reward.
- progression impact
- Best route for competitive pressure and Elo, not for relaxed practice.
- special rules
- No Binding Vows. Players start from 0 Elo, cannot drop below 0, and matchmaking avoids opponents with a 50+ Elo gap.
- Availability
- Current
| Image | Name | Availability | rewards | Access | objective | players / teams | Lives | map pool | win condition | progression impact | special rules |
|---|---|---|---|---|---|---|---|---|---|---|---|
![]() | Casual Duels | Availability Current | Normal kill cash can apply to counted kills; Casual does not use Elo. | Choose Duels, select Casual, then press Ready to search for an opponent or party matchup. | Win a small-team duel by draining the opposing team's lives or ending the timer with more lives remaining. | 1v1, 2v2, and larger party duels; parties can hold up to 4 players and match same-size parties. | 3 team lives in 1v1; 5 team lives in 2v2 and larger duels. | Randomized duel maps such as Grass Field, Gym, Sewers, and Tombs of the Star. | Deplete the other team's lives, or have more lives remaining when the timer ends. | Best clean practice route before Ranked because it has duel structure without Elo loss. | Casual adds Binding Vows at match start and allows up to two rematch votes after a duel. |
![]() | Ranked Duels | Availability Current | Ranked wins and losses change Elo; counted kills can still grant $5, but winning Ranked itself does not add a separate cash reward. | Choose Duels, select Ranked, then press Ready to search for an Elo-based matchup. | Win the duel under Ranked matchmaking rules and protect or gain Elo. | 1v1, 2v2, and larger same-size party duels through matchmaking. | 3 team lives in 1v1; 5 team lives in 2v2 and larger duels. | Randomized duel maps; Ranked destruction has been disabled by update-log rules. | Deplete the other team's lives, or have more lives remaining when the timer ends. | Best route for competitive pressure and Elo, not for relaxed practice. | No Binding Vows. Players start from 0 Elo, cannot drop below 0, and matchmaking avoids opponents with a 50+ Elo gap. |
Mode group
Roulette Minigames
Roulette is a voting lobby that launches short minigames with special objectives. These rows matter because each minigame changes the scoring route, lives, map pool, and win condition before the $50 reward cap applies.

Brain Swap (SWP)
Availability Current
- Access
- Choose Roulette, select a region, then vote in the Roulette lobby.
- objective
- Score as many kills as possible with randomized base and awakening movesets.
- players / teams
- 2
- Roulette lobby players
- individual kill race.
- Lives
- 2
- No fixed life limit is listed
- each death reshuffles the moveset.
- map pool
- Large maps.
- win condition
- Finish with the strongest kill/point performance when the round ends.
- rewards
- 2
- Kills grant Roulette points
- round rewards are point-based and cap at $50.
- progression impact
- Good for fast random-kit practice and Roulette cash, but kills do not count as normal kill rewards.
- special rules
- Moves come from the game's move pool with reduced damage/cooldowns, while some abilities and domain expansions are excluded.
- Availability
- Current

Sorcery Clash (SRC)
Availability Current
- Access
- Choose Roulette, select a region, then vote in the Roulette lobby.
- objective
- Win a team deathmatch as Sorcerers or Curses.
- players / teams
- Two teams: Sorcerers and Curses.
- Lives
- Each player has one life.
- map pool
- Large maps.
- win condition
- The round ends when one team loses all players or the timer expires.
- rewards
- 2
- Kills grant Roulette points
- round rewards are point-based and cap at $50.
- progression impact
- Best Roulette pick for simple team fights and quick kill-point scoring.
- special rules
- Friendly team structure is different from some Ranked team rules, where teammates may still harm each other in certain formats.
- Availability
- Current

First to Twelve (FTT)
Availability Current
- Access
- Choose Roulette, select a region, then vote in the Roulette lobby.
- objective
- Reach 12 kills first while rotating through shared randomized base movesets.
- players / teams
- 2
- Roulette lobby players
- individual kill race.
- Lives
- Infinite lives.
- map pool
- Large maps.
- win condition
- First player to reach 12 kills wins.
- rewards
- 2
- Kills grant Roulette points
- round rewards are point-based and cap at $50.
- progression impact
- Best Roulette mode for pure base-move fighting and quick kill-race practice.
- special rules
- No Awakenings, regeneration, or burst. Each kill count changes the moveset, and 11 kills leaves Head Splitter as the only move.
- Availability
- Current

Final Showdown (FSD)
Availability Current
- Access
- Choose Roulette, select a region, then vote in the Roulette lobby.
- objective
- Defeat the Strongest Of History boss as Sorcerers, or drain all Sorcerer lives as the boss.
- players / teams
- One random boss against the Sorcerers team.
- Lives
- Sorcerers get 3 lives each. The boss has 1 life.
- map pool
- Large maps.
- win condition
- Sorcerers win by killing the boss. The boss wins by draining Sorcerer lives or surviving the 6-minute timer.
- rewards
- 2
- Damage dealt decides points for both Sorcerers and the boss
- rewards cap at $50. The boss can earn a special Victory Flash.
- progression impact
- Best Roulette pick for team focus and damage-based scoring instead of pure kill racing.
- special rules
- The boss's health scales with active players, and neither side regenerates health.
- Availability
- Current

End of Journey (EOJ)
Availability Current
- Access
- Choose Roulette, select a region, then vote in the Roulette lobby.
- objective
- Survive as Sorcerers until the timer ends, or turn every Sorcerer into a Transfigured Human as Curses.
- players / teams
- Sorcerers versus Curses created by defeated Sorcerers.
- Lives
- Sorcerers have one life. Defeated Sorcerers respawn as Transfigured Humans with infinite lives.
- map pool
- Large maps.
- win condition
- Sorcerers win by surviving the timer. Curses win by converting every Sorcerer before time runs out.
- rewards
- Sorcerer kills grant points. Curse rewards use both kills and damage dealt. Round rewards cap at $50.
- progression impact
- Best Roulette mode for survival pressure and team conversion rules.
- special rules
- Transfigured Humans have 20 HP, no front dash, varying movesets after death, and Locust Guy M1s. Parkour is disabled.
- Availability
- Current

Perfection Tag (PFT)
Availability Current
- Access
- Choose Roulette, select a region, then vote in the Roulette lobby.
- objective
- Run from the Perfection player as Sorcerers, or tag players as Perfection.
- players / teams
- One Perfection tagger against defenseless Sorcerers.
- Lives
- 2
- Sorcerers have 1 HP and combat disabled
- the source does not list a normal respawn pool.
- map pool
- Small maps.
- win condition
- 2
- Sorcerers survive until the timer ends
- the tagger tries to catch them before time runs out.
- rewards
- Runners gain points from time spent near the tagger. The tagger gains points from kills. Round rewards cap at $50.
- progression impact
- Best Roulette mode for movement, panic routing, and nonstandard scoring.
- special rules
- Each death extends the timer by 15 seconds, capped at 3 minutes. The tagger has a faster no-cooldown Idle Transfiguration move.
- Availability
- Current

American Shenanigans (AMS)
Availability Current
- Access
- Choose Roulette, select a region, then vote in the Roulette lobby.
- objective
- Shoot crows with an infinite-ammo gun and build progress points.
- players / teams
- All players are placed on the same team with friendly fire.
- Lives
- One life.
- map pool
- Large maps.
- win condition
- Reach strong point progress and perform well before the round ends.
- rewards
- Kills and accuracy decide points. Round rewards cap at $50.
- progression impact
- Best Roulette mode for aim-focused scoring instead of normal moveset fighting.
- special rules
- Players receive an undroppable gun. At 40 progress points, a player gets the faster God Gun that can bypass friendly fire.
- Availability
- Current

Prison Realm (PSR)
Availability Current
- Access
- Choose Roulette, select a region, then vote in the Roulette lobby.
- objective
- Avoid being sealed by passing the Prison Realm to another player before the timer expires.
- players / teams
- All players in a free-for-all domain-clash state.
- Lives
- 2
- The source describes sealed players being killed
- no separate respawn pool is listed.
- map pool
- Small maps.
- win condition
- Be the last player standing.
- rewards
- 2
- Specific PSR point scoring is not listed
- treat the mode as Roulette variety rather than a planned scoring route.
- progression impact
- Best Roulette mode for movement, tag pressure, and last-player-standing reactions, not for predictable point planning.
- special rules
- Movesets are overridden by domain clash state. The tagged player gets a 15-second Prison Realm timer, faster walk speed, double side dashes, and weaker melee.
- Availability
- Current

Soul Swap (SSP)
Availability Current
- Access
- Choose Roulette, select a region, then vote in the Roulette lobby.
- objective
- Choose from random moveset offers after spawning and score as many kills as possible.
- players / teams
- 2
- Roulette lobby players
- individual kill race.
- Lives
- 2
- No fixed life limit is listed
- each death reshuffles the moveset choices.
- map pool
- Large maps.
- win condition
- Finish with the strongest kill/point performance when the round ends.
- rewards
- 2
- Kills grant Roulette points
- round rewards are point-based and cap at $50.
- progression impact
- Best Roulette mode for testing random character mechanics and custom Skill Builder movesets.
- special rules
- Players choose from 3 random movesets with Common, Rare, and Legendary rarities. Some offers are custom-made through Skill Builder.
- Availability
- Current
| Image | Name | Availability | rewards | Access | objective | players / teams | Lives | map pool | win condition | progression impact | special rules |
|---|---|---|---|---|---|---|---|---|---|---|---|
![]() | Brain Swap (SWP) | Availability Current | Kills grant Roulette points; round rewards are point-based and cap at $50. | Choose Roulette, select a region, then vote in the Roulette lobby. | Score as many kills as possible with randomized base and awakening movesets. | Roulette lobby players; individual kill race. | No fixed life limit is listed; each death reshuffles the moveset. | Large maps. | Finish with the strongest kill/point performance when the round ends. | Good for fast random-kit practice and Roulette cash, but kills do not count as normal kill rewards. | Moves come from the game's move pool with reduced damage/cooldowns, while some abilities and domain expansions are excluded. |
![]() | Sorcery Clash (SRC) | Availability Current | Kills grant Roulette points; round rewards are point-based and cap at $50. | Choose Roulette, select a region, then vote in the Roulette lobby. | Win a team deathmatch as Sorcerers or Curses. | Two teams: Sorcerers and Curses. | Each player has one life. | Large maps. | The round ends when one team loses all players or the timer expires. | Best Roulette pick for simple team fights and quick kill-point scoring. | Friendly team structure is different from some Ranked team rules, where teammates may still harm each other in certain formats. |
![]() | First to Twelve (FTT) | Availability Current | Kills grant Roulette points; round rewards are point-based and cap at $50. | Choose Roulette, select a region, then vote in the Roulette lobby. | Reach 12 kills first while rotating through shared randomized base movesets. | Roulette lobby players; individual kill race. | Infinite lives. | Large maps. | First player to reach 12 kills wins. | Best Roulette mode for pure base-move fighting and quick kill-race practice. | No Awakenings, regeneration, or burst. Each kill count changes the moveset, and 11 kills leaves Head Splitter as the only move. |
![]() | Final Showdown (FSD) | Availability Current | Damage dealt decides points for both Sorcerers and the boss; rewards cap at $50. The boss can earn a special Victory Flash. | Choose Roulette, select a region, then vote in the Roulette lobby. | Defeat the Strongest Of History boss as Sorcerers, or drain all Sorcerer lives as the boss. | One random boss against the Sorcerers team. | Sorcerers get 3 lives each. The boss has 1 life. | Large maps. | Sorcerers win by killing the boss. The boss wins by draining Sorcerer lives or surviving the 6-minute timer. | Best Roulette pick for team focus and damage-based scoring instead of pure kill racing. | The boss's health scales with active players, and neither side regenerates health. |
![]() | End of Journey (EOJ) | Availability Current | Sorcerer kills grant points. Curse rewards use both kills and damage dealt. Round rewards cap at $50. | Choose Roulette, select a region, then vote in the Roulette lobby. | Survive as Sorcerers until the timer ends, or turn every Sorcerer into a Transfigured Human as Curses. | Sorcerers versus Curses created by defeated Sorcerers. | Sorcerers have one life. Defeated Sorcerers respawn as Transfigured Humans with infinite lives. | Large maps. | Sorcerers win by surviving the timer. Curses win by converting every Sorcerer before time runs out. | Best Roulette mode for survival pressure and team conversion rules. | Transfigured Humans have 20 HP, no front dash, varying movesets after death, and Locust Guy M1s. Parkour is disabled. |
![]() | Perfection Tag (PFT) | Availability Current | Runners gain points from time spent near the tagger. The tagger gains points from kills. Round rewards cap at $50. | Choose Roulette, select a region, then vote in the Roulette lobby. | Run from the Perfection player as Sorcerers, or tag players as Perfection. | One Perfection tagger against defenseless Sorcerers. | Sorcerers have 1 HP and combat disabled; the source does not list a normal respawn pool. | Small maps. | Sorcerers survive until the timer ends; the tagger tries to catch them before time runs out. | Best Roulette mode for movement, panic routing, and nonstandard scoring. | Each death extends the timer by 15 seconds, capped at 3 minutes. The tagger has a faster no-cooldown Idle Transfiguration move. |
![]() | American Shenanigans (AMS) | Availability Current | Kills and accuracy decide points. Round rewards cap at $50. | Choose Roulette, select a region, then vote in the Roulette lobby. | Shoot crows with an infinite-ammo gun and build progress points. | All players are placed on the same team with friendly fire. | One life. | Large maps. | Reach strong point progress and perform well before the round ends. | Best Roulette mode for aim-focused scoring instead of normal moveset fighting. | Players receive an undroppable gun. At 40 progress points, a player gets the faster God Gun that can bypass friendly fire. |
![]() | Prison Realm (PSR) | Availability Current | Specific PSR point scoring is not listed; treat the mode as Roulette variety rather than a planned scoring route. | Choose Roulette, select a region, then vote in the Roulette lobby. | Avoid being sealed by passing the Prison Realm to another player before the timer expires. | All players in a free-for-all domain-clash state. | The source describes sealed players being killed; no separate respawn pool is listed. | Small maps. | Be the last player standing. | Best Roulette mode for movement, tag pressure, and last-player-standing reactions, not for predictable point planning. | Movesets are overridden by domain clash state. The tagged player gets a 15-second Prison Realm timer, faster walk speed, double side dashes, and weaker melee. |
![]() | Soul Swap (SSP) | Availability Current | Kills grant Roulette points; round rewards are point-based and cap at $50. | Choose Roulette, select a region, then vote in the Roulette lobby. | Choose from random moveset offers after spawning and score as many kills as possible. | Roulette lobby players; individual kill race. | No fixed life limit is listed; each death reshuffles the moveset choices. | Large maps. | Finish with the strongest kill/point performance when the round ends. | Best Roulette mode for testing random character mechanics and custom Skill Builder movesets. | Players choose from 3 random movesets with Common, Rare, and Legendary rarities. Some offers are custom-made through Skill Builder. |
Mode group
Custom and Private Servers
Custom Servers are for player-hosted private play, controlled practice, tournaments, build testing, commands, dummies, and Workshop access. Read them as a custom rules space rather than a normal cash or Elo route.

Custom Servers
Availability Current
- Access
- 2
- Choose Custom Server, refresh/search the list or enter a region, then join a hosted server
- hosting uses Create A Server and a server title.
- objective
- Use player-hosted private servers for builds, movesets, tournaments, private commands, and controlled practice.
- players / teams
- 2
- Player-hosted server
- team rules depend on private-server settings.
- Lives
- Depends on private-server settings and the activity being hosted.
- map pool
- Private server map with owner-controlled commands, Workshop presets, and build/custom options.
- win condition
- No single win condition. The host's rules, commands, build, or tournament format decide the goal.
- rewards
- Private-server rows are mainly for practice and custom play. Items and sodas are free in private servers.
- progression impact
- Best for labbing moves, using dummies, testing builds, hosting tournaments, and practicing without normal public-server pressure.
- special rules
- Owners can adjust server settings such as destruction, friendly fire, damage, walk speed, dummies, Workshop access, free build, cooldowns, and player controls.
- Availability
- Current
| Image | Name | Availability | rewards | Access | objective | players / teams | Lives | map pool | win condition | progression impact | special rules |
|---|---|---|---|---|---|---|---|---|---|---|---|
![]() | Custom Servers | Availability Current | Private-server rows are mainly for practice and custom play. Items and sodas are free in private servers. | Choose Custom Server, refresh/search the list or enter a region, then join a hosted server; hosting uses Create A Server and a server title. | Use player-hosted private servers for builds, movesets, tournaments, private commands, and controlled practice. | Player-hosted server; team rules depend on private-server settings. | Depends on private-server settings and the activity being hosted. | Private server map with owner-controlled commands, Workshop presets, and build/custom options. | No single win condition. The host's rules, commands, build, or tournament format decide the goal. | Best for labbing moves, using dummies, testing builds, hosting tournaments, and practicing without normal public-server pressure. | Owners can adjust server settings such as destruction, friendly fire, damage, walk speed, dummies, Workshop access, free build, cooldowns, and player controls. |
Mode group
Creator Clash
Creator Clash uses Workshop custom characters and movesets on a special map. It is the public custom-moveset fight mode, so it belongs near private-server systems but should still stay separate from ordinary hosted servers.

Creator Clash
Availability Current
- Access
- 2
- Choose Creator Clash from the gamemodes menu
- no current extra access requirement is listed.
- objective
- Fight on a special map using custom characters and movesets uploaded through the Workshop.
- players / teams
- 2
- Public Creator Clash match
- exact team rules are not listed.
- Lives
- No fixed life pool is listed.
- map pool
- Special Creator Clash map.
- win condition
- Fight with custom movesets. A single exact match win condition is not listed.
- rewards
- No specific cash or point reward is listed for Creator Clash.
- progression impact
- Best for custom-moveset fighting after normal combat basics and Workshop access make sense.
- special rules
- Creator Clash uses Workshop custom characters and applies limits to visual effects, abilities, damage per second, sound volume, and broken custom movesets.
- Availability
- Current
| Image | Name | Availability | rewards | Access | objective | players / teams | Lives | map pool | win condition | progression impact | special rules |
|---|---|---|---|---|---|---|---|---|---|---|---|
![]() | Creator Clash | Availability Current | No specific cash or point reward is listed for Creator Clash. | Choose Creator Clash from the gamemodes menu; no current extra access requirement is listed. | Fight on a special map using custom characters and movesets uploaded through the Workshop. | Public Creator Clash match; exact team rules are not listed. | No fixed life pool is listed. | Special Creator Clash map. | Fight with custom movesets. A single exact match win condition is not listed. | Best for custom-moveset fighting after normal combat basics and Workshop access make sense. | Creator Clash uses Workshop custom characters and applies limits to visual effects, abilities, damage per second, sound volume, and broken custom movesets. |
How to choose a mode before queueing
Start with what you want from the session. Public Servers are best when you want normal map fights, item spawns, daily or weekly quest context, and counted kill cash. Casual Duels are cleaner practice because the match has lives and a win condition without Elo risk. Ranked Duels are for competitive pressure, where winning and losing changes Elo while counted kills can still pay normal cash.
Roulette is different from all three. It is not a normal duel queue with predictable rules. Players vote on a minigame, then the round uses that minigame's objective, teams, lives, map pool, and scoring rules. Custom Servers and Creator Clash sit on the custom side of the game: useful for controlled practice, builds, Workshop movesets, tournaments, and custom-character fights instead of normal progression goals.
| Mode group | Best use | Reward or progression note | Main risk |
|---|---|---|---|
| Public Servers | Normal practice, public fights, quests, and item spawns | Counted public kills can grant cash | Open public chaos and no round win condition |
| Casual Duels | Structured duel practice before Ranked | No Elo pressure; counted kills can still matter | Lives and timer punish sloppy trades |
| Ranked Duels | Competitive matchmaking and Elo | Wins and losses move Elo; kills are the cash route | Elo pressure and no Binding Vows |
| Roulette Minigames | Random-rule minigames and point rewards | Points decide rewards, capped at $50 | Each minigame changes the objective fast |
| Custom Servers | Private practice, builds, commands, and hosted formats | Mainly practice or custom-play value | Rules depend on the host settings |
| Creator Clash | Public custom-moveset fights | No specific cash route is listed | Custom characters can play very differently from normal kits |
Why Roulette rewards work differently
Roulette should be read as a minigame queue. Brain Swap and Soul Swap reward random-moveset kill races, Sorcery Clash is a team fight, First to Twelve is a fixed kill race, Final Showdown is a boss fight, End of Journey is a survival-conversion round, Perfection Tag is movement pressure, American Shenanigans is aim scoring, and Prison Realm is last-player-standing tag pressure.
That variety is why the reward field matters. Normal public and Ranked kill rules do not carry over cleanly to Roulette. Roulette scoring uses points from the active minigame, and round rewards cap at $50. If you want predictable normal cash, Public Servers or counted Ranked kills are easier to understand. If you want faster variety and minigame practice, Roulette is the better fit.
Where custom modes fit
Custom Servers are strongest when the goal is control. Server owners can adjust settings, use commands, spawn dummies, test builds, run tournaments, and work with Workshop presets. That makes Custom Servers useful for labbing and community formats, but the host's rules decide the goal.
Creator Clash is narrower. It puts custom Workshop characters and movesets into a public fight setting, with limits on effects, abilities, damage, sound volume, and broken custom movesets. Play it when you want to fight with custom kits, not when you want a normal character, Ranked Elo, or steady cash route.
How to Use This Jujutsu Shenanigans Gamemodes List
Each mode entry is grouped by the part of the game where it belongs. Access tells you how to enter the mode. Objective, Win condition, and Lives explain what the round asks you to do. Players and teams shows whether the mode is solo, team-based, party-matched, or host-controlled. Map pool separates the main public map, duel arenas, large Roulette maps, small Roulette maps, private-server spaces, and the Creator Clash map. Reward summary and Progression impact are the main decision fields: they tell you whether the mode is better for cash, Elo, practice, minigame points, private-server testing, or custom movesets.
FAQ
How many gamemodes are in Jujutsu Shenanigans?
There are 14 current playable mode rows in this set: 1 Public Servers row, 2 Duels and Ranked rows, 9 Roulette Minigames, 1 Custom Servers row, and 1 Creator Clash row.
Should I play Casual or Ranked Duels first?
Start with Casual Duels if you want structured practice without Elo pressure. Move to Ranked when you want competitive matchmaking and are comfortable with the same life-based duel format under Elo risk.
Do Roulette kills give normal cash?
Roulette uses minigame points for round rewards, and those rewards cap at $50. It should not be treated like Public Servers or Ranked kill cash, where counted kills can grant the normal $5 reward.
Why does Roulette have 9 minigame rows here?
The active Roulette rows tracked here are Brain Swap, Sorcery Clash, First to Twelve, Final Showdown, End of Journey, Perfection Tag, American Shenanigans, Prison Realm, and Soul Swap. Older or unsupported Roulette mentions are left out of the current playable count.
Are Custom Servers good for progression?
Custom Servers are better for practice, hosted formats, commands, builds, dummies, and Workshop testing than normal progression. The host settings decide the rules, so they are not the cleanest route for public cash or Ranked Elo.
What is Creator Clash for?
Creator Clash is for fighting with Workshop custom characters and movesets on a special map. It is useful when you want custom-kit battles, but it should not be read as a normal public-server, duel, or Ranked route.

