Jujutsu Shenanigans modes change the fight. Public servers offer open map combat, Duels use small-team rounds, Ranked adds Elo, and Roulette runs short minigames. Custom Servers give you private-server control, while Creator Clash brings Workshop movesets to an open arena.
category
Base game
Public Servers
- Category
- Base game
- Status
- Current
- mode group
- Public Servers
- Access
- Join the experience normally or choose Public Servers from the gamemodes menu.
- objective
- Fight in the standard Shinjuku-inspired public map with normal combat, item spawns, and public-server chaos.
- players / teams
- Public server with up to 20 players.
- Lives
- Normal respawns; no match life pool is listed.
category
Matchmade duel
Casual Duels
- Category
- Matchmade duel
- Status
- Current
- mode group
- Duels and Ranked
- Access
- Choose Duels, select Casual, then press Ready to search for an opponent or party matchup.
- objective
- Win a small-team duel by draining the opposing team's lives or ending the timer with more lives remaining.
- players / teams
- 1v1, 2v2, and larger party duels; parties can hold up to 4 players and match same-size parties.
- Lives
- 3 team lives in 1v1
- 5 team lives in 2v2 and larger duels.
category
Ranked duel
Ranked Duels
- Category
- Ranked duel
- Status
- Current
- mode group
- Duels and Ranked
- Access
- Choose Duels, select Ranked, then press Ready to search for an Elo-based matchup.
- objective
- Win the duel under Ranked matchmaking rules and protect or gain Elo.
- players / teams
- 1v1, 2v2, and larger same-size party duels through matchmaking.
- Lives
- 3 team lives in 1v1
- 5 team lives in 2v2 and larger duels.
category
Roulette kill race
Brain Swap (SWP)
- Category
- Roulette kill race
- Status
- Current
- mode group
- Roulette Minigames
- Access
- Choose Roulette, select a region, then vote in the Roulette lobby.
- objective
- Score as many kills as possible with randomized base and awakening movesets.
- players / teams
- Roulette lobby players; individual kill race.
- Lives
- No fixed life limit. Each death reshuffles the moveset.
First to Twelve (FTT)
- Category
- Roulette kill race
- Status
- Current
- mode group
- Roulette Minigames
- Access
- Choose Roulette, select a region, then vote in the Roulette lobby.
- objective
- Reach 12 kills first while rotating through shared randomized base movesets.
- players / teams
- Roulette lobby players; individual kill race.
- Lives
- Infinite lives.
category
Roulette team fight
Sorcery Clash (SRC)
- Category
- Roulette team fight
- Status
- Current
- mode group
- Roulette Minigames
- Access
- Choose Roulette, select a region, then vote in the Roulette lobby.
- objective
- Win a team deathmatch as Sorcerers or Curses.
- players / teams
- Two teams: Sorcerers and Curses.
- Lives
- Each player has one life.
category
Roulette boss fight
Final Showdown (FSD)
- Category
- Roulette boss fight
- Status
- Current
- mode group
- Roulette Minigames
- Access
- Choose Roulette, select a region, then vote in the Roulette lobby.
- objective
- Defeat the Strongest Of History boss as Sorcerers, or drain all Sorcerer lives as the boss.
- players / teams
- One random boss against the Sorcerers team.
- Lives
- Sorcerers get 3 lives each. The boss has 1 life.
category
Roulette infection survival
End of Journey (EOJ)
- Category
- Roulette infection survival
- Status
- Current
- mode group
- Roulette Minigames
- Access
- Choose Roulette, select a region, then vote in the Roulette lobby.
- objective
- Survive as Sorcerers until the timer ends, or turn every Sorcerer into a Transfigured Human as Curses.
- players / teams
- Sorcerers versus Curses created by defeated Sorcerers.
- Lives
- Sorcerers have one life. Defeated Sorcerers respawn as Transfigured Humans with infinite lives.
category
Roulette tag
Perfection Tag (PFT)
- Category
- Roulette tag
- Status
- Current
- mode group
- Roulette Minigames
- Access
- Choose Roulette, select a region, then vote in the Roulette lobby.
- objective
- Run from the Perfection player as Sorcerers, or tag players as Perfection.
- players / teams
- One Perfection tagger against defenseless Sorcerers.
- Lives
- Sorcerers have 1 HP and combat is disabled. There is no normal respawn pool.
category
Roulette shooting mode
American Shenanigans (AMS)
- Category
- Roulette shooting mode
- Status
- Current
- mode group
- Roulette Minigames
- Access
- Choose Roulette, select a region, then vote in the Roulette lobby.
- objective
- Shoot crows with an infinite-ammo gun and build progress points.
- players / teams
- All players are placed on the same team with friendly fire.
- Lives
- One life.
category
Roulette last-player-standing
Prison Realm (PSR)
- Category
- Roulette last-player-standing
- Status
- Current
- mode group
- Roulette Minigames
- Access
- Choose Roulette, select a region, then vote in the Roulette lobby.
- objective
- Avoid being sealed by passing the Prison Realm to another player before the timer expires.
- players / teams
- All players in a free-for-all domain-clash state.
- Lives
- Sealed players are killed. There is no separate respawn pool.
category
Roulette moveset draft
Soul Swap (SSP)
- Category
- Roulette moveset draft
- Status
- Current
- mode group
- Roulette Minigames
- Access
- Choose Roulette, select a region, then vote in the Roulette lobby.
- objective
- Choose from random moveset offers after spawning and score as many kills as possible.
- players / teams
- Roulette lobby players; individual kill race.
- Lives
- No fixed life limit. Each death reshuffles the moveset choices.
category
Player-hosted private server
Custom Servers
- Category
- Player-hosted private server
- Status
- Current
- mode group
- Custom and Private Servers
- Access
- Choose Custom Server, refresh/search the list or enter a region, then join a hosted server; hosting uses Create A Server and a server title.
- objective
- Use player-hosted private servers for builds, movesets, tournaments, private commands, and controlled practice.
- players / teams
- Player-hosted server; team rules depend on private-server settings.
- Lives
- Depends on private-server settings and the activity being hosted.
category
Workshop custom movesets
Creator Clash
- Category
- Workshop custom movesets
- Status
- Current
- mode group
- Creator Clash
- Access
- Choose Creator Clash from the gamemodes menu; no current extra access requirement is listed.
- objective
- Fight in an open arena using custom Workshop characters and movesets.
- players / teams
- Open-arena matchmaking. Each player's Workshop character appears above their head, and matches can be reset or ended at any time.
- Lives
- No fixed life pool is listed.
How to choose a mode before queueing
Start with what you want from the session. Public Servers are best when you want normal map fights, item spawns, daily or weekly quest context, and counted kill cash. Casual Duels are cleaner practice because the match has lives and a win condition without Elo risk. Ranked Duels are for competitive pressure, where winning and losing changes Elo while counted kills can still pay normal cash.
Roulette is different from all three. It is not a normal duel queue with predictable rules. Players vote on a minigame, then the round uses that minigame's objective, teams, lives, map pool, and scoring rules. Custom Servers and Creator Clash sit on the custom side of the game: useful for controlled practice, builds, Workshop movesets, tournaments, and custom-character fights instead of normal progression goals.
| Mode group | Best use | Reward or progression note | Main risk |
|---|---|---|---|
| Public Servers | Normal practice, public fights, quests, and item spawns | Counted public kills can grant cash | Open public chaos and no round win condition |
| Casual Duels | Structured duel practice before Ranked | No Elo pressure; counted kills can still matter | Lives and timer punish sloppy trades |
| Ranked Duels | Competitive matchmaking and Elo | Wins and losses move Elo; kills are the cash route | Elo pressure and no Binding Vows |
| Roulette Minigames | Random-rule minigames and point rewards | Points decide rewards, capped at $50 | Each minigame changes the objective fast |
| Custom Servers | Private practice, builds, commands, and hosted formats | Mainly practice or custom-play value | Rules depend on the host settings |
| Creator Clash | Open-arena Workshop fights | No cash route | Custom characters can play very differently from normal kits |
Why Roulette rewards work differently
Roulette should be read as a minigame queue. Brain Swap and Soul Swap reward random-moveset kill races, Sorcery Clash is a team fight, First to Twelve is a fixed kill race, Final Showdown is a boss fight, End of Journey is a survival-conversion round, Perfection Tag is movement pressure, American Shenanigans is aim scoring, and Prison Realm is last-player-standing tag pressure.
That variety is why the reward field matters. Normal public and Ranked kill rules do not carry over cleanly to Roulette. Roulette scoring uses points from the active minigame, and round rewards cap at $50. If you want predictable normal cash, Public Servers or counted Ranked kills are easier to understand. If you want faster variety and minigame practice, Roulette is the better fit.
Where custom modes fit
Custom Servers are strongest when the goal is control. Server owners can adjust settings, use commands, spawn dummies, test builds, run tournaments, and work with Workshop presets. That makes Custom Servers useful for labbing and community formats, but the host's rules decide the goal.
Creator Clash puts Workshop characters and movesets into open-arena matches. Each player's character appears above their head, and you can reset or end a match at any time. Pick it for custom-kit fights, not a normal character, Ranked Elo, or steady cash route.
FAQ
How many gamemodes are in Jujutsu Shenanigans?
There are 14 current playable modes: 1 Public Servers, 2 Duels and Ranked, 9 Roulette Minigames, 1 Custom Servers, and 1 Creator Clash.
Should I play Casual or Ranked Duels first?
Start with Casual Duels if you want structured practice without Elo pressure. Move to Ranked when you want competitive matchmaking and are comfortable with the same life-based duel format under Elo risk.
Do Roulette kills give normal cash?
Roulette uses minigame points for round rewards, and those rewards cap at $50. It should not be treated like Public Servers or Ranked kill cash, where counted kills can grant the normal $5 reward.
Why does Roulette have 9 minigames?
The active Roulette modes are Brain Swap, Sorcery Clash, First to Twelve, Final Showdown, End of Journey, Perfection Tag, American Shenanigans, Prison Realm, and Soul Swap. Older or unsupported Roulette modes are not included.
Are Custom Servers good for progression?
Custom Servers are better for practice, hosted formats, commands, builds, dummies, and Workshop testing than normal progression. The host settings decide the rules, so they are not the cleanest route for public cash or Ranked Elo.
What is Creator Clash for?
Creator Clash is for open-arena fights with Workshop characters and movesets. Each player's character appears above their head, and matches can be reset or ended at any time.







